bool loadingstuff = 0;
bool stillloading = 0;
bool showpoints = 0;
+bool showdamagebar = 0;
bool alwaysblur = 0;
bool immediate = 0;
bool velocityblur = 0;
//TextureList textures;
-StereoMode stereomode = stereoHorizontalInterlaced;
+StereoMode stereomode = stereoNone;
+StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;
-bool stereoreverse = false;
\ No newline at end of file
+bool stereoreverse = false;