#include "Objects.h"
#include "Weapons.h"
#include "Person.h"
-#include "TGALoader.h"
+#include "ImageIO.h"
#include "openal_wrapper.h"
#include "Stereo.h"
GLubyte wolfbloodText[512 * 512 * 3] = {0};
float colors[3] = {0};
int bloodtoggle = 0;
-bool osx = false;
float camerashake = 0;
float woozy = 0;
float blackout = 0;
bool midweird = false;
bool proportionweird = false;
bool vertexweird[6] = {0};
-TGAImageRec texture;
+ImageRec texture;
bool debugmode = false;