]> git.jsancho.org Git - lugaru.git/blobdiff - Source/Globals.cpp
Trying to avoid crashes in Weapon::DoStuff
[lugaru.git] / Source / Globals.cpp
index 9c5d79d6114faff20c08bd53f6d920e7f88f5000..485b60768276156927ceb2da53ed5d804a1f2d8d 100644 (file)
@@ -18,23 +18,12 @@ You should have received a copy of the GNU General Public License
 along with Lugaru.  If not, see <http://www.gnu.org/licenses/>.
 */
 
-#include "SDL.h"
-
-#include "gamegl.h"
-#include "Quaternions.h"
-#include "Lights.h"
-#include "Animation/Animation.h"
-#include "Animation/Skeleton.h"
-#include "Terrain.h"
-#include "Sprite.h"
-#include "Frustum.h"
-#include "Objects.h"
-#include "Weapons.h"
-#include "Person.h"
-#include "ImageIO.h"
-#include "openal_wrapper.h"
-#include "Stereo.h"
+#include "Graphic/Stereo.hpp"
+#include "Math/Quaternions.hpp"
+#include "Objects/Weapons.hpp"
 
+#include <SDL.h>
+#include <string>
 
 bool visibleloading = 0;
 
@@ -148,9 +137,7 @@ float envsoundvol[30] = {0};
 float envsoundlife[30] = {0};
 int numenvsounds;
 
-bool debugmode = false;
-
-bool campaign = false;
+bool devtools = false;
 
 bool gamestarted = false;