along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "SDL.h"
-
-#include "gamegl.h"
-#include "Quaternions.h"
-#include "Lights.h"
-#include "Animation/Animation.h"
-#include "Animation/Skeleton.h"
-#include "Terrain.h"
-#include "Sprite.h"
-#include "Frustum.h"
-#include "Objects.h"
-#include "Weapons.h"
-#include "Person.h"
-#include "ImageIO.h"
-#include "openal_wrapper.h"
-#include "Stereo.h"
+#include "Graphic/Stereo.hpp"
+#include "Math/Quaternions.hpp"
+#include "Objects/Weapons.hpp"
+#include <SDL.h>
+#include <string>
bool visibleloading = 0;
float envsoundlife[30] = {0};
int numenvsounds;
-bool debugmode = false;
+bool devtools = false;
bool gamestarted = false;