Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
-#if USE_SDL
#include "SDL.h"
-#endif
#include "gamegl.h"
#include "Quaternions.h"
Terrain terrain;
Sprites sprites;
float sps = 0;
-#ifdef WIN32
-HDC hDC;
-#elif USE_SDL
+
SDL_Surface *sdlscreen;
-#elif PLATFORM_MACOSX
-AGLContext gaglContext;
-#else
-#error Define your platform.
-#endif
+
int kTextureSize = 0;
int detail = 0;
FRUSTUM frustum;
bool vblsync = 0;
float motionbluramount = 0;
bool keyboardfrozen = 0;
-int newnetmessages = 0;
-char netmessages[256] = {0};
char mapname[256] = {0};
bool loadingstuff = 0;
bool stillloading = 0;