/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
GLubyte wolfbloodText[512 * 512 * 3] = {0};
float colors[3] = {0};
int bloodtoggle = 0;
-bool osx = false;
float camerashake = 0;
float woozy = 0;
float blackout = 0;
int hostile = 0;
float hostiletime = 0;
-XYZ envsound[30]; // = {0};
+XYZ envsound[30];
float envsoundvol[30] = {0};
float envsoundlife[30] = {0};
int numenvsounds;
bool midweird = false;
bool proportionweird = false;
bool vertexweird[6] = {0};
-ImageRec texture;
bool debugmode = false;
bool gamestarted = false;
-//TextureList textures;
-
StereoMode stereomode = stereoNone;
StereoMode newstereomode = stereoNone;
float stereoseparation = 0.05;