Terrain terrain;
float sps = 0;
-SDL_Surface *sdlscreen;
+SDL_Window *sdlwindow;
int kTextureSize = 0;
int detail = 0;
bool trilinear;
Weapons weapons;
bool damageeffects = false;
-int numplayers = 0;
bool ambientsound = false;
bool mousejump = false;
bool freeze = false;