using namespace std;
+// Added more evilness needed for MSVC
+#ifdef _MSC_VER
+ #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
+ #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
+#endif
+
+
extern float multiplier;
extern XYZ viewer;
extern int environment;
extern Terrain terrain;
extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
-extern Sprites sprites;
+//extern Sprites sprites;
extern int kTextureSize;
extern float screenwidth,screenheight;
extern float gravity;
extern float oldgamespeed;
-extern float accountcampaignhighscore[10];
-extern float accountcampaignfasttime[10];
-extern float accountcampaignscore[10];
-extern float accountcampaigntime[10];
-
-extern int accountcampaignchoicesmade[10];
-extern int accountcampaignchoices[10][5000];
-
static const char *rabbitskin[] = {
":Data:Textures:Fur3.jpg",
":Data:Textures:Fur.jpg",
fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
fpackf(tfile, "Bi", numdialogues);
- if(numdialogues)
- for(k=0;k<numdialogues;k++){
- fpackf(tfile, "Bi", numdialogueboxes[k]);
- fpackf(tfile, "Bi", dialoguetype[k]);
- for(l=0;l<10;l++){
- fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
- fpackf(tfile, "Bf", participantrotation[k][l]);
- }
- if(numdialogueboxes)
- for(l=0;l<numdialogueboxes[k];l++){
- fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
- fpackf(tfile, "Bi", dialogueboxsound[k][l]);
-
- templength=strlen(dialoguetext[k][l]);
- fpackf(tfile, "Bi",(templength));
- for(m=0;m<templength;m++){
- fpackf(tfile, "Bb", dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
- }
-
- templength=strlen(dialoguename[k][l]);
- fpackf(tfile, "Bi",templength);
- for(m=0;m<templength;m++){
- fpackf(tfile, "Bb", dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0')break;
- }
-
- fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
- fpackf(tfile, "Bi", participantfocus[k][l]);
- fpackf(tfile, "Bi", participantaction[k][l]);
-
- for(m=0;m<10;m++)
- fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
-
- fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
+ for(k=0;k<numdialogues;k++){
+ fpackf(tfile, "Bi", numdialogueboxes[k]);
+ fpackf(tfile, "Bi", dialoguetype[k]);
+ for(l=0;l<10;l++){
+ fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
+ fpackf(tfile, "Bf", participantrotation[k][l]);
+ }
+ for(l=0;l<numdialogueboxes[k];l++){
+ fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
+ fpackf(tfile, "Bi", dialogueboxsound[k][l]);
+
+ templength=strlen(dialoguetext[k][l]);
+ fpackf(tfile, "Bi",(templength));
+ for(m=0;m<templength;m++){
+ fpackf(tfile, "Bb", dialoguetext[k][l][m]);
+ if(dialoguetext[k][l][m]=='\0')break;
+ }
+
+ templength=strlen(dialoguename[k][l]);
+ fpackf(tfile, "Bi",templength);
+ for(m=0;m<templength;m++){
+ fpackf(tfile, "Bb", dialoguename[k][l][m]);
+ if(dialoguename[k][l][m]=='\0')break;
+ }
+
+ fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
+ fpackf(tfile, "Bi", participantfocus[k][l]);
+ fpackf(tfile, "Bi", participantaction[k][l]);
+
+ for(m=0;m<10;m++)
+ fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
+
+ fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
+ }
}
- }
- if(player[0].numclothes)
- for(k=0;k<player[0].numclothes;k++){
- templength=strlen(player[0].clothes[k]);
- fpackf(tfile, "Bi", templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", player[0].clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
- }
+ for(k=0;k<player[0].numclothes;k++){
+ templength=strlen(player[0].clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for(l=0;l<templength;l++)
+ fpackf(tfile, "Bb", player[0].clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
+ }
fpackf(tfile, "Bi", environment);
fpackf(tfile, "Bi", objects.numobjects);
- if(objects.numobjects)
for(k=0;k<objects.numobjects;k++){
fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
}
fpackf(tfile, "Bi", numhotspots);
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
- templength=strlen(hotspottext[i]);
- fpackf(tfile, "Bi",templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", hotspottext[i][l]);
- }
+ for(i=0;i<numhotspots;i++){
+ fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
+ templength=strlen(hotspottext[i]);
+ fpackf(tfile, "Bi",templength);
+ for(l=0;l<templength;l++)
+ fpackf(tfile, "Bb", hotspottext[i][l]);
+ }
fpackf(tfile, "Bi", numplayers);
- if(numplayers>1&&numplayers<maxplayers)
+ if(numplayers<maxplayers)
for(j=1;j<numplayers;j++){
- fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
- if(player[j].num_weapons>0&&player[j].num_weapons<5)
- for(k=0;k<player[j].num_weapons;k++){
- fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
- }
- if(player[j].numwaypoints<30){
- fpackf(tfile, "Bi", player[j].numwaypoints);
- for(k=0;k<player[j].numwaypoints;k++){
- fpackf(tfile, "Bf", player[j].waypoints[k].x);
- fpackf(tfile, "Bf", player[j].waypoints[k].y);
- fpackf(tfile, "Bf", player[j].waypoints[k].z);
- fpackf(tfile, "Bi", player[j].waypointtype[k]);
- }
- fpackf(tfile, "Bi", player[j].waypoint);
- }
- else{
- player[j].numwaypoints=0;
- player[j].waypoint=0;
- fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
- }
-
- fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
- fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
-
- if(player[j].creature==wolftype){
- headprop=player[j].proportionhead.x/1.1;
- bodyprop=player[j].proportionbody.x/1.1;
- armprop=player[j].proportionarms.x/1.1;
- legprop=player[j].proportionlegs.x/1.1;
- }
-
- if(player[j].creature==rabbittype){
- headprop=player[j].proportionhead.x/1.2;
- bodyprop=player[j].proportionbody.x/1.05;
- armprop=player[j].proportionarms.x/1.00;
- legprop=player[j].proportionlegs.x/1.1;
- }
-
- fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+ fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
+ if(player[j].num_weapons<5)
+ for(k=0;k<player[j].num_weapons;k++){
+ fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
+ }
+ if(player[j].numwaypoints<30){
+ fpackf(tfile, "Bi", player[j].numwaypoints);
+ for(k=0;k<player[j].numwaypoints;k++){
+ fpackf(tfile, "Bf", player[j].waypoints[k].x);
+ fpackf(tfile, "Bf", player[j].waypoints[k].y);
+ fpackf(tfile, "Bf", player[j].waypoints[k].z);
+ fpackf(tfile, "Bi", player[j].waypointtype[k]);
+ }
+ fpackf(tfile, "Bi", player[j].waypoint);
+ } else {
+ player[j].numwaypoints=0;
+ player[j].waypoint=0;
+ fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
+ }
+ fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
+ fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
+ fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
+ fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
+
+ if(player[j].creature==wolftype) {
+ headprop=player[j].proportionhead.x/1.1;
+ bodyprop=player[j].proportionbody.x/1.1;
+ armprop=player[j].proportionarms.x/1.1;
+ legprop=player[j].proportionlegs.x/1.1;
+ } else if(player[j].creature==rabbittype){
+ headprop=player[j].proportionhead.x/1.2;
+ bodyprop=player[j].proportionbody.x/1.05;
+ armprop=player[j].proportionarms.x/1.00;
+ legprop=player[j].proportionlegs.x/1.1;
+ }
+ fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
- fpackf(tfile, "Bi", player[j].numclothes);
- if(player[j].numclothes)
- for(k=0;k<player[j].numclothes;k++){
- int templength;
- templength=strlen(player[j].clothes[k]);
- fpackf(tfile, "Bi", templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", player[j].clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
- }
+ fpackf(tfile, "Bi", player[j].numclothes);
+ if(player[j].numclothes)
+ for(k=0;k<player[j].numclothes;k++){
+ int templength;
+ templength=strlen(player[j].clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for(l=0;l<templength;l++)
+ fpackf(tfile, "Bb", player[j].clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
+ }
}
fpackf(tfile, "Bi", game->numpathpoints);
- if(game->numpathpoints)
- for(j=0;j<game->numpathpoints;j++){
- fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
- for(k=0;k<game->numpathpointconnect[j];k++){
- fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
- }
- }
+ for(j=0;j<game->numpathpoints;j++){
+ fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
+ for(k=0;k<game->numpathpointconnect[j];k++){
+ fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
+ }
+ }
fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
player[pnum].proportionbody=1.1*bodyprop;
player[pnum].proportionarms=1.1*armprop;
player[pnum].proportionlegs=1.1*legprop;
- }
-
- if(player[pnum].creature==rabbittype){
+ } else if(player[pnum].creature==rabbittype){
player[pnum].proportionhead=1.2*headprop;
player[pnum].proportionbody=1.05*bodyprop;
player[pnum].proportionarms=1.00*armprop;
static void ch_type(Game *game, const char *args)
{
int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
- for (i = 0; i < n; i++)
- if (stripfx(args, editortypenames[i]))
- {
- editoractive = i;
- break;
- }
+ for (i = 0; i < n; i++)
+ if (stripfx(args, editortypenames[i])) {
+ editoractive = i;
+ break;
+ }
}
static void ch_path(Game *game, const char *args)
{
int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
for (i = 0; i < n; i++)
- if (stripfx(args, pathtypenames[i]))
- {
- editorpathtype = i;
- break;
- }
+ if (stripfx(args, pathtypenames[i])) {
+ editorpathtype = i;
+ break;
+ }
}
static void ch_hs(Game *game, const char *args)
player[0].proportionbody=1.1;
player[0].proportionarms=1.1;
player[0].proportionlegs=1.1;
- }
-
- if(player[0].creature==rabbittype){
+ } else if(player[0].creature==rabbittype){
player[0].proportionhead=1.2;
player[0].proportionbody=1.05;
player[0].proportionarms=1.00;
if(!stealthloading)
{
terrain.numdecals=0;
- sprites.numsprites=0;
+ Sprite::deleteSprites();
for(i=0;i<objects.numobjects;i++)
{
objects.model[i].numdecals=0;
if(mainmenu){
//menu buttons
if(mainmenu==1||mainmenu==2){
- if(Button()&&!oldbutton&&selected==1){
+ if(Input::Button()&&!oldbutton&&selected==1){
if(!gameon){
fireSound(firestartsound);
}
}
- if(Button()&&!oldbutton&&selected==2){
+ if(Input::Button()&&!oldbutton&&selected==2){
fireSound();
flash();
if(newscreenheight<0)newscreenheight=screenheight;
}
- if(Button()&&!oldbutton&&selected==3){
+ if(Input::Button()&&!oldbutton&&selected==3){
fireSound();
flash();
}
}
if(mainmenu==3){
- if(Button()&&!oldbutton&&selected!=-1){
+ if(Input::Button()&&!oldbutton&&selected!=-1){
fireSound();
}
- if(Button()&&!oldbutton&&selected==0){
+ if(Input::Button()&&!oldbutton&&selected==0){
extern SDL_Rect **resolutions;
bool isCustomResolution = true;
}
- if(Button()&&!oldbutton&&selected==1){
+ if(Input::Button()&&!oldbutton&&selected==1){
newdetail++;
if(newdetail>2)newdetail=0;
}
- if(Button()&&!oldbutton&&selected==2){
+ if(Input::Button()&&!oldbutton&&selected==2){
bloodtoggle++;
if(bloodtoggle>2)bloodtoggle=0;
}
- if(Button()&&!oldbutton&&selected==3){
+ if(Input::Button()&&!oldbutton&&selected==3){
difficulty++;
if(difficulty>2)difficulty=0;
}
- if(Button()&&!oldbutton&&selected==4){
+ if(Input::Button()&&!oldbutton&&selected==4){
ismotionblur=1-ismotionblur;
}
- if(Button()&&!oldbutton&&selected==5){
+ if(Input::Button()&&!oldbutton&&selected==5){
decals=1-decals;
}
- if(Button()&&!oldbutton&&selected==6){
+ if(Input::Button()&&!oldbutton&&selected==6){
musictoggle=1-musictoggle;
if(!musictoggle){
OPENAL_SetVolume(channels[stream_music3], 256);
}
}
- if(Button()&&!oldbutton&&selected==9){
+ if(Input::Button()&&!oldbutton&&selected==9){
invertmouse=1-invertmouse;
}
- if(Button()&&!oldbutton&&selected==10){
+ if(Input::Button()&&!oldbutton&&selected==10){
usermousesensitivity+=.2;
if(usermousesensitivity>2)usermousesensitivity=.2;
}
- if(Button()&&!oldbutton&&selected==11){
+ if(Input::Button()&&!oldbutton&&selected==11){
volume+=.1f;
if(volume>1.0001f)volume=0;
OPENAL_SetSFXMasterVolume((int)(volume*255));
}
- if(Button()&&!oldbutton&&selected==7){
+ if(Input::Button()&&!oldbutton&&selected==7){
/*fireSound();
*/
flash();
selected=-1;
keyselect=-1;
}
- if(Button() && !oldbutton && selected == 12) {
+ if(Input::Button() && !oldbutton && selected == 12) {
flash();
newstereomode = stereomode;
mainmenu=18;
keyselect=-1;
}
- if(Button() && !oldbutton && selected == 13) {
+ if(Input::Button() && !oldbutton && selected == 13) {
showdamagebar=!showdamagebar;
}
- if(Button()&&!oldbutton&&selected==8){
+ if(Input::Button()&&!oldbutton&&selected==8){
fireSound();
flash();
}
}
if(mainmenu==4){
- if(Button()&&!oldbutton&&selected!=-1&&!waiting){
+ if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
fireSound();
if(selected<9&&keyselect==-1)
keyselect=selected;
endgame=0;
}
- if(Button()&&!oldbutton&&selected==1){
+ if(Input::Button()&&!oldbutton&&selected==1){
fireSound();
flash();
gameon=1;
OPENAL_SetPaused(channels[stream_music3], true);
}
- if(Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
+ if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
fireSound();
flash();
gameon=1;
OPENAL_SetPaused(channels[stream_music3], true);
}
- if(Button()&&!oldbutton&&selected==4){
+ if(Input::Button()&&!oldbutton&&selected==4){
fireSound();
flash();
if(mainmenu==5&&gameon)mainmenu=2;
if(mainmenu==5&&!gameon)mainmenu=1;
}
- if(Button()&&!oldbutton&&selected==5){
+ if(Input::Button()&&!oldbutton&&selected==5){
fireSound();
flash();
mainmenu=7;
}
- if(Button()&&!oldbutton&&selected==3){
+ if(Input::Button()&&!oldbutton&&selected==3){
fireSound();
flash();
mainmenu=6;
}
- if(Button()&&!oldbutton&&selected==2){
+ if(Input::Button()&&!oldbutton&&selected==2){
fireSound();
flash();
}
}
if(mainmenu==9){
- if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
+ if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
fireSound();
flash();
gameon=1;
OPENAL_SetPaused(channels[stream_music3], true);
}
- if(Button()&&!oldbutton&&selected==numchallengelevels){
+ if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
fireSound();
flash();
}
}
if(mainmenu==11){
- if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
+ if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
fireSound();
flash();
gameon=1;
OPENAL_SetPaused(channels[stream_music3], true);
}
- if(Button()&&!oldbutton&&selected==numchallengelevels){
+ if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
fireSound();
flash();
}
if(mainmenu==10){
endgame=2;
- if(Button()&&!oldbutton&&selected==3){
+ if(Input::Button()&&!oldbutton&&selected==3){
fireSound();
flash();
}
if(mainmenu==6){
- if(Button()&&!oldbutton) {
+ if(Input::Button()&&!oldbutton) {
if(selected>-1){
fireSound();
if(selected==1) {
}
}
if(mainmenu==7){
- if(Button()&&!oldbutton) {
+ if(Input::Button()&&!oldbutton) {
if(selected!=-1){
fireSound();
if(selected==0&&Account::getNbAccounts()<8){
}
}
if(mainmenu==8){
- if(Button()&&!oldbutton&&selected>-1){
+ if(Input::Button()&&!oldbutton&&selected>-1){
fireSound();
if(selected<=2)
}
}
if (mainmenu==18) {
- if(Button()&&!oldbutton&&selected==0) {
+ if(Input::Button()&&!oldbutton&&selected==0) {
newstereomode = (StereoMode)(newstereomode + 1);
while(!CanInitStereo(newstereomode)) {
printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
stereoseparation-=0.001;
}
- if(Button()&&!oldbutton&&selected==2) {
+ if(Input::Button()&&!oldbutton&&selected==2) {
stereoreverse =! stereoreverse;
}
- if(Button()&&!oldbutton&&selected==3) {
+ if(Input::Button()&&!oldbutton&&selected==3) {
flash();
stereomode = newstereomode;
}
- if(Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
+ if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
else oldbutton=0;
if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
OPENAL_SetFrequency(channels[stream_music3], 22050);
if(entername) {
- if(!waiting) inputText();
+ inputText(displaytext[0],&displayselected,&displaychars[0]);
+ if(!waiting) { // the input as finished
+ if(displaychars[0]){ // with enter
+ accountactive = Account::add(string(displaytext[0]));
+
+ mainmenu=8;
+
+ flash();
+
+ fireSound(firestartsound);
+
+ for(i=0;i<255;i++){
+ displaytext[0][i]=' ';
+ }
+ displaychars[0]=0;
+
+ displayselected=0;
+ } else { // with escape or empty
+ mainmenutogglekeydown=1;
+ }
+ entername=0;
+ }
displayblinkdelay-=multiplier;
if(displayblinkdelay<=0){
if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
chatting=1;
chattogglekeydown=1;
- togglekey[chatkey]=1;
- togglekeydelay[chatkey]=-20;
}
if(!Input::isKeyDown(chatkey)){
}
if(chatting){
- for(i=0;i<140;i++){
- if(Input::isKeyDown(i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
- for(j=255;j>=displayselected+1;j--){
- displaytext[0][j]=displaytext[0][j-1];
- }
- displaytext[0][displayselected]=KeyToSingleChar(i);
- if(Input::isKeyDown(SDLK_LSHIFT))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
- displayselected++;
- displaychars[0]++;
- }
- if(i==SDLK_DELETE&&displayselected!=0){
- for(j=displayselected-1;j<255;j++){
- displaytext[0][j]=displaytext[0][j+1];
- }
- displaytext[0][255]=' ';
- displayselected--;
- displaychars[0]--;
- }
- if(i==SDLK_LEFT&&displayselected!=0){
- displayselected--;
- }
- if(i==SDLK_RIGHT&&displayselected<displaychars[0]){
- displayselected++;
- }
- if(i==SDLK_RETURN){
- if(displaychars[0]){
- /*for(j=0;j<displaychars[0];j++){
- talkname[j]=displaytext[0][j];
- }
- talkname[displaychars[0]]='\0';
- sprintf (chatname, "%s: %s",playerName,talkname);
- //NetworkSendInformation(chatname);
- */
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- chatting=0;
- }
- }
+ inputText(displaytext[0],&displayselected,&displaychars[0]);
+ if(!waiting) {
+ if(displaychars[0]){
+ for(int j=0;j<255;j++){
+ displaytext[0][j]=' ';
}
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
+ displaychars[0]=0;
+ displayselected=0;
+ }
+ chatting=0;
}
displayblinkdelay-=multiplier;
if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
console=1-console;
- if(!console)freeze=0;
if(console){
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ } else {
+ freeze=0;
+ waiting=false;
}
consoletogglekeydown=1;
}
if(console)freeze=1;
if(console&&!Input::isKeyDown(SDLK_LMETA)){
- for(i=0;i<140;i++){
- if(Input::isKeyDown(i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
- for(j=255;j>=consoleselected+1;j--){
- consoletext[0][j]=consoletext[0][j-1];
- }
- consoletext[0][consoleselected]=KeyToSingleChar(i);
- if(Input::isKeyDown(SDLK_LSHIFT))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
- consoleselected++;
- consolechars[0]++;
- }
- else if(i==SDLK_RETURN){
- for(j=255;j>=consoleselected+1;j--){
- consoletext[0][j]=consoletext[0][j-1];
- }
- consoletext[0][consoleselected]='\n';
- consoleselected++;
- consolechars[0]++;
- }
- if(i==SDLK_DELETE&&consoleselected!=0){
- for(j=consoleselected-1;j<255;j++){
- consoletext[0][j]=consoletext[0][j+1];
- }
- consoletext[0][255]=' ';
- consoleselected--;
- consolechars[0]--;
- }
- if(i==SDLK_UP){
- if(archiveselected<14)archiveselected++;
- for(j=0;j<255;j++){
- consolechars[0]=consolechars[archiveselected];
- consoletext[0][j]=consoletext[archiveselected][j];
- consoleselected=consolechars[0];
- }
- }
- if(i==SDLK_DOWN){
- if(archiveselected>0)archiveselected--;
- for(j=0;j<255;j++){
- consolechars[0]=consolechars[archiveselected];
- consoletext[0][j]=consoletext[archiveselected][j];
- consoleselected=consolechars[0];
- }
- }
- if(i==SDLK_LEFT&&consoleselected!=0){
- consoleselected--;
- }
- if(i==SDLK_RIGHT&&consoleselected<consolechars[0]){
- consoleselected++;
- }
- if(i==SDLK_RETURN){
- archiveselected=0;
- cmd_dispatch(this, consoletext[0]);
-
- if(consolechars[0]>0){
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- consolechars[0]=0;
- consoleselected=0;
- }
+ inputText(consoletext[0],&consoleselected,&consolechars[0]);
+ if(!waiting) {
+ archiveselected=0;
+ cmd_dispatch(this, consoletext[0]);
+ if(consolechars[0]>0){
+
+ for(k=14;k>=1;k--){
+ for(j=0;j<255;j++){
+ consoletext[k][j]=consoletext[k-1][j];
}
+ consolechars[k]=consolechars[k-1];
}
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
+ for(j=0;j<255;j++){
+ consoletext[0][j]=' ';
+ }
+ consolechars[0]=0;
+ consoleselected=0;
}
}
hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
hotspotsprite+=hotspot[i];
- sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
+ Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
}
}
if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
}
}
if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
}
}
footpoint.y+=((float)abs(Random()%1200))/100-6;
footpoint.x+=((float)abs(Random()%1200))/100-6;
footpoint.z+=((float)abs(Random()%1200))/100-6;
- sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
+ Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
}
}
for(k=0;k<numplayers;k++){
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
Normalise(&headspurtdirection);
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
flatvelocity2+=headspurtdirection*8;
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
}
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+ Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
float gLoc[3];
float vel[3];
flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
+ Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
}
for(i=0;i<player[closest].skeleton.num_joints; i++){
flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
}
for(i=0;i<player[closest].skeleton.num_joints; i++){
flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
}
for(i=0;i<player[closest].skeleton.num_joints; i++){
flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
}
XYZ temppos;
else player[i].targetrotation-=90;
}
}
- /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
- if(abs(Random()%6)){
- player[i].crouchkeydown=1;
- if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
- if(player[i].isRun()){
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetanimation=sneakanim;
- }
- }
- else player[i].forwardkeydown=0;
- }
- else player[i].crouchkeydown=0;
- }
- else player[i].crouchkeydown=0;*/
}
player[i].leftkeydown=0;
footpoint=weapons.position[k];
if(player[i].victim->weaponstuck!=-1){
if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+ if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
weapons.bloody[k]=2;
weapons.blooddrip[k]=5;
player[i].victim->weaponstuck=-1;
objects.DoStuff();
- if(numenvsounds!=0)
- for(j=numenvsounds-1;j>=0;j--){
- envsoundlife[j]-=multiplier;
- if(envsoundlife[j]<0){
- numenvsounds--;
- envsoundlife[j]=envsoundlife[numenvsounds];
- envsound[j]=envsound[numenvsounds];
- }
+ for(j=numenvsounds-1;j>=0;j--){
+ envsoundlife[j]-=multiplier;
+ if(envsoundlife[j]<0){
+ numenvsounds--;
+ envsoundlife[j]=envsoundlife[numenvsounds];
+ envsound[j]=envsound[numenvsounds];
}
- if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
- if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
-
- if(tutoriallevel==1){
- XYZ temp;
- XYZ temp2;
- XYZ temp3;
- XYZ oldtemp;
- XYZ oldtemp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- temp3.x=1038;
- temp3.y=76;
- temp3.z=453;
- oldtemp=temp;
- oldtemp2=temp2;
- if(tutorialstage>=51)
+ }
+ if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
+ else OPENAL_SetFrequency(OPENAL_ALL, 22050);
+
+ if(tutoriallevel==1){
+ XYZ temp;
+ XYZ temp2;
+ XYZ temp3;
+ XYZ oldtemp;
+ XYZ oldtemp2;
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+ temp3.x=1038;
+ temp3.y=76;
+ temp3.z=453;
+ oldtemp=temp;
+ oldtemp2=temp2;
+ if(tutorialstage>=51)
+ if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+
+ PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
+ OPENAL_SetPaused(channels[stream_music3], false);
+ OPENAL_SetVolume(channels[stream_music3], 256);
+
+ gameon=0;
+ mainmenu=5;
+
+ fireSound();
+
+ flash();
+ }
+ if(tutorialstage<51)
if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
-
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=5;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ float gLoc[3];
+ float vel[3];
+ gLoc[0]=player[0].coords.x;
+ gLoc[1]=player[0].coords.y;
+ gLoc[2]=player[0].coords.z;
+ vel[0]=0;
+ vel[1]=0;
+ vel[2]=0;
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
OPENAL_SetVolume(channels[fireendsound], 256);
OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+
+ player[0].coords=(oldtemp+oldtemp2)/2;
flash();
}
- if(tutorialstage<51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ if(tutorialstage>=14&&tutorialstage<50)
+ if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
float gLoc[3];
float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
+ gLoc[0]=player[1].coords.x;
+ gLoc[1]=player[1].coords.y;
+ gLoc[2]=player[1].coords.z;
vel[0]=0;
vel[1]=0;
vel[2]=0;
OPENAL_SetVolume(channels[fireendsound], 256);
OPENAL_SetPaused(channels[fireendsound], false);
- player[0].coords=(oldtemp+oldtemp2)/2;
-
- flash();
- }
- if(tutorialstage>=14&&tutorialstage<50)
- if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
}
+ }
- player[1].coords=(oldtemp+oldtemp2)/2;
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- player[1].skeleton.joints[i].velocity=0;
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
+ player[1].coords=(oldtemp+oldtemp2)/2;
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ player[1].skeleton.joints[i].velocity=0;
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
}
}
- }
+ }
+ }
- //3d sound
- static float gLoc[3];
- gLoc[0]=viewer.x;
- gLoc[1]=viewer.y;
- gLoc[2]=viewer.z;
- static float vel[3];
- vel[0]=(viewer.x-oldviewer.x)/multiplier;
- vel[1]=(viewer.y-oldviewer.y)/multiplier;
- vel[2]=(viewer.z-oldviewer.z)/multiplier;
+ //3d sound
+ static float gLoc[3];
+ gLoc[0]=viewer.x;
+ gLoc[1]=viewer.y;
+ gLoc[2]=viewer.z;
+ static float vel[3];
+ vel[0]=(viewer.x-oldviewer.x)/multiplier;
+ vel[1]=(viewer.y-oldviewer.y)/multiplier;
+ vel[2]=(viewer.z-oldviewer.z)/multiplier;
- //Set orientation with forward and up vectors
- static XYZ upvector;
- upvector=0;
- upvector.z=-1;
+ //Set orientation with forward and up vectors
+ static XYZ upvector;
+ upvector=0;
+ upvector.z=-1;
- upvector=DoRotation(upvector,-rotation2+90,0,0);
- upvector=DoRotation(upvector,0,0-rotation,0);
+ upvector=DoRotation(upvector,-rotation2+90,0,0);
+ upvector=DoRotation(upvector,0,0-rotation,0);
- facing=0;
- facing.z=-1;
+ facing=0;
+ facing.z=-1;
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
+ facing=DoRotation(facing,-rotation2,0,0);
+ facing=DoRotation(facing,0,0-rotation,0);
- static float ori[6];
- ori[0] = -facing.x;
- ori[1] = facing.y;
- ori[2] = -facing.z;
- ori[3] = -upvector.x;
- ori[4] = upvector.y;
- ori[5] = -upvector.z;
+ static float ori[6];
+ ori[0] = -facing.x;
+ ori[1] = facing.y;
+ ori[2] = -facing.z;
+ ori[3] = -upvector.x;
+ ori[4] = upvector.y;
+ ori[5] = -upvector.z;
- OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
- OPENAL_Update();
+ OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
+ OPENAL_Update();
- oldviewer=viewer;
+ oldviewer=viewer;
}
}
}
void Game::TickOnce(){
- if(!mainmenu)
- if(directing||indialogue==-1){
+ if(mainmenu)
+ rotation+=multiplier*5;
+ else
+ if(directing||indialogue==-1) {
rotation+=deltah*.7;
if(!invertmouse)rotation2+=deltav*.7;
if(invertmouse)rotation2-=deltav*.7;
if(rotation2>90)rotation2=90;
if(rotation2<-70)rotation2=-70;
}
- if(mainmenu)rotation+=multiplier*5;
}
void Game::TickOnceAfter(){
PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
OPENAL_SetPaused(channels[stream_music3], false);
}
- }
-
- if(!musictoggle){
- OPENAL_SetPaused(channels[music1], true);
- OPENAL_SetPaused(channels[stream_music2], true);
- OPENAL_SetPaused(channels[stream_music3], true);
-
- for(i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
-
- if(musictoggle){
if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
OPENAL_SetPaused(channels[music1], true);
}
for(i=0;i<3;i++){
oldmusicvolume[i]=musicvolume[i];
}
+ } else {
+ OPENAL_SetPaused(channels[music1], true);
+ OPENAL_SetPaused(channels[stream_music2], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
+
+ for(i=0;i<4;i++){
+ oldmusicvolume[i]=0;
+ musicvolume[i]=0;
+ }
}
killhotspot=2;
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]>10&&hotspottype[i]<20){
- if(player[hotspottype[i]-10].dead==0){
- killhotspot=0;
- }
- else if(killhotspot==2)
- killhotspot=1;
+ for(i=0;i<numhotspots;i++){
+ if(hotspottype[i]>10&&hotspottype[i]<20){
+ if(player[hotspottype[i]-10].dead==0){
+ killhotspot=0;
}
+ else if(killhotspot==2)
+ killhotspot=1;
}
- if(killhotspot==2)killhotspot=0;
+ }
+ if(killhotspot==2)killhotspot=0;
- winhotspot=0;
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]==-1){
- if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
- winhotspot=1;
- }
- }
+ winhotspot=0;
+ for(i=0;i<numhotspots;i++){
+ if(hotspottype[i]==-1){
+ if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
+ winhotspot=1;
+ }
+ }
- int numalarmed=0;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
- }
- if(numalarmed>maxalarmed)maxalarmed=numalarmed;
+ int numalarmed=0;
+ for(i=1;i<numplayers;i++){
+ if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
+ }
+ if(numalarmed>maxalarmed)maxalarmed=numalarmed;
- if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
- if(player[0].dead&&changedelay<=0){
- changedelay=1;
- targetlevel=whichlevel;
- }
- alldead=1;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
- }
+ if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
+ if(player[0].dead&&changedelay<=0){
+ changedelay=1;
+ targetlevel=whichlevel;
+ }
+ alldead=1;
+ for(i=1;i<numplayers;i++){
+ if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
+ }
- if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
- changedelay=1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
- if(winhotspot||windialogue){
- changedelay=0.1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
+ if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
+ changedelay=1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
+ }
+ if(winhotspot||windialogue){
+ changedelay=0.1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
+ }
- if(killhotspot){
- changedelay=1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
+ if(killhotspot){
+ changedelay=1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
+ }
- if(changedelay>0&&!player[0].dead&&!won){
- //high scores, awards, win
- if(campaign){
- won=1;
- accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
- /*accountcampaignchoices[accountactive][accountactive->getCampaignChoicesMade()]=whichchoice;
- accountactive->getCampaignChoicesMade()++;
- accountcampaignscore[accountactive]+=bonustotal;
- accountcampaigntime[accountactive]+=leveltime;
- if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])
- accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];*/
- scoreadded=1;
- }
- else
- {
- won=1;
- accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
- }
- }
- }
+ if(changedelay>0&&!player[0].dead&&!won){
+ //high scores, awards, win
+ if(campaign){
+ accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
+ scoreadded=1;
+ }
+ else
+ {
+ accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
+ }
+ won=1;
+ }
+ }
- if(!winfreeze){
+ if(!winfreeze){
- if(leveltime<1){
- loading=0;
- changedelay=.1;
- alldead=0;
- winhotspot=0;
- killhotspot=0;
- }
+ if(leveltime<1){
+ loading=0;
+ changedelay=.1;
+ alldead=0;
+ winhotspot=0;
+ killhotspot=0;
+ }
- if(!editorenabled&&gameon&&!mainmenu){
- if(changedelay!=-999)changedelay-=multiplier/7;
- if(player[0].dead)targetlevel=whichlevel;
- if(loading==2&&!campaign){
- flash();
+ if(!editorenabled&&gameon&&!mainmenu){
+ if(changedelay!=-999)changedelay-=multiplier/7;
+ if(player[0].dead)targetlevel=whichlevel;
+ if(loading==2&&!campaign){
+ flash();
- fireSound(firestartsound);
+ fireSound(firestartsound);
- if(!player[0].dead&&targetlevel!=whichlevel){
- startbonustotal=bonustotal;
- }
- if(!player[0].dead)Loadlevel(targetlevel);
- if(player[0].dead)Loadlevel(whichlevel);
+ if(!player[0].dead&&targetlevel!=whichlevel){
+ startbonustotal=bonustotal;
+ }
+ if(player[0].dead) Loadlevel(whichlevel);
+ else Loadlevel(targetlevel);
- fireSound();
+ fireSound();
- loading=3;
- }
- if(loading==2&&targetlevel==whichlevel){
- flash();
- loadtime=0;
+ loading=3;
+ }
+ if(loading==2&&targetlevel==whichlevel){
+ flash();
+ loadtime=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- fireSound(firestartsound);
+ fireSound(firestartsound);
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
- Loadlevel(mapname);
-
- fireSound();
-
- loading=3;
- }
- if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
- if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
- {
- if(whichlevel!=-2&&!loading&&!player[0].dead){
- winfreeze=1;
- changedelay=-999;
- }
- if(player[0].dead)loading=1;
- }
- }
- }
+ for(i=0;i<255;i++){
+ mapname[i]='\0';
+ }
+ mapname[0]=':';
+ mapname[1]='D';
+ mapname[2]='a';
+ mapname[3]='t';
+ mapname[4]='a';
+ mapname[5]=':';
+ mapname[6]='M';
+ mapname[7]='a';
+ mapname[8]='p';
+ mapname[9]='s';
+ mapname[10]=':';
+ strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
+ Loadlevel(mapname);
- if(campaign)
- if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
- if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
- endgame=1;
- }
- }
- else if(mainmenu==0&&winfreeze){
- if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
- stealthloading=1;
- else stealthloading=0;
+ fireSound();
- if(!stealthloading){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- fireSound(firestartsound);
+ loading=3;
+ }
+ if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
+ if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
+ {
+ if(whichlevel!=-2&&!loading&&!player[0].dead){
+ winfreeze=1;
+ changedelay=-999;
+ }
+ if(player[0].dead)loading=1;
+ }
+ }
+ }
- flash();
- }
+ if(campaign)
+ if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
+ if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
+ endgame=1;
+ }
+ }
+ else if(mainmenu==0&&winfreeze){
+ if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
+ stealthloading=1;
+ else stealthloading=0;
- startbonustotal=0;
-
- ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
- ipstream.ignore(256,':');
- ipstream >> campaignnumlevels;
- for(i=0;i<campaignnumlevels;i++){
- ipstream.ignore(256,':');
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream >> campaignmapname[i];
- ipstream.ignore(256,':');
- ipstream >> campaigndescription[i];
- for(j=0;j<256;j++){
- if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
- }
- ipstream.ignore(256,':');
- ipstream >> campaignchoosenext[i];
- ipstream.ignore(256,':');
- ipstream >> campaignnumnext[i];
- if(campaignnumnext[i])
- for(j=0;j<campaignnumnext[i];j++){
- ipstream.ignore(256,':');
- ipstream >> campaignnextlevel[i][j];
- campaignnextlevel[i][j]-=1;
- }
- ipstream.ignore(256,':');
- ipstream >> campaignlocationx[i];
- ipstream.ignore(256,':');
- ipstream >> campaignlocationy[i];
- }
- ipstream.close();
+ if(!stealthloading){
+ float gLoc[3]={0,0,0};
+ float vel[3]={0,0,0};
+ fireSound(firestartsound);
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
+ flash();
+ }
+ startbonustotal=0;
+
+ ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
+ ipstream.ignore(256,':');
+ ipstream >> campaignnumlevels;
+ for(i=0;i<campaignnumlevels;i++){
+ ipstream.ignore(256,':');
+ ipstream.ignore(256,':');
+ ipstream.ignore(256,' ');
+ ipstream >> campaignmapname[i];
+ ipstream.ignore(256,':');
+ ipstream >> campaigndescription[i];
+ for(j=0;j<256;j++){
+ if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
+ }
+ ipstream.ignore(256,':');
+ ipstream >> campaignchoosenext[i];
+ ipstream.ignore(256,':');
+ ipstream >> campaignnumnext[i];
+ for(j=0;j<campaignnumnext[i];j++){
+ ipstream.ignore(256,':');
+ ipstream >> campaignnextlevel[i][j];
+ campaignnextlevel[i][j]-=1;
+ }
+ ipstream.ignore(256,':');
+ ipstream >> campaignlocationx[i];
+ ipstream.ignore(256,':');
+ ipstream >> campaignlocationy[i];
+ }
+ ipstream.close();
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
+ for(i=0;i<campaignnumlevels;i++){
+ levelvisible[i]=0;
+ levelhighlight[i]=0;
+ }
- levelorder[0]=0;
- levelvisible[0]=1;
- if(accountactive->getCampaignChoicesMade())
- for(i=0;i<accountactive->getCampaignChoicesMade();i++){
- levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
- levelvisible[levelorder[i+1]]=1;
- }
- int whichlevelstart;
- whichlevelstart=accountactive->getCampaignChoicesMade()-1;
- if(whichlevelstart<0){
- campaignchoicenum=1;
- campaignchoicewhich[0]=0;
- }
- else
- {
- campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
- if(campaignchoicenum)
- for(i=0;i<campaignchoicenum;i++){
- campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
- levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- }
- }
- loading=2;
- loadtime=0;
- targetlevel=7;
- //if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- //else {
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
-
- strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
- whichchoice=0;
- visibleloading=1;
- stillloading=1;
- Loadlevel(mapname);
- campaign=1;
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
-
- stealthloading=0;
- }
+ for(i=0;i<campaignnumlevels;i++){
+ levelvisible[i]=0;
+ levelhighlight[i]=0;
+ }
- if(loading==3)loading=0;
+ levelorder[0]=0;
+ levelvisible[0]=1;
+ for(i=0;i<accountactive->getCampaignChoicesMade();i++){
+ levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
+ levelvisible[levelorder[i+1]]=1;
+ }
+ int whichlevelstart;
+ whichlevelstart=accountactive->getCampaignChoicesMade()-1;
+ if(whichlevelstart<0){
+ campaignchoicenum=1;
+ campaignchoicewhich[0]=0;
+ }
+ else
+ {
+ campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
+ for(i=0;i<campaignchoicenum;i++){
+ campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
+ levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
+ levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
+ }
+ }
+ loading=2;
+ loadtime=0;
+ targetlevel=7;
+ //if(firstload)TickOnceAfter();
+ if(!firstload)LoadStuff();
+ //else {
+ for(i=0;i<255;i++){
+ mapname[i]='\0';
}
+ mapname[0]=':';
+ mapname[1]='D';
+ mapname[2]='a';
+ mapname[3]='t';
+ mapname[4]='a';
+ mapname[5]=':';
+ mapname[6]='M';
+ mapname[7]='a';
+ mapname[8]='p';
+ mapname[9]='s';
+ mapname[10]=':';
+
+ strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
+ whichchoice=0;
+ visibleloading=1;
+ stillloading=1;
+ Loadlevel(mapname);
+ campaign=1;
+ mainmenu=0;
+ gameon=1;
+ OPENAL_SetPaused(channels[stream_music3], true);
+
+ stealthloading=0;
+ }
+
+ if(loading==3)loading=0;
+
+ }
- oldmusictype=musictype;
+ oldmusictype=musictype;
}
facing=0;