extern bool cellophane;
extern bool musictoggle;
extern int difficulty;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int bloodtoggle;
extern bool invertmouse;
extern float windvar;
mainmenu=9;
}
}
- if(mainmenu==9){
+ else if(mainmenu==9){
if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
fireSound();