char buf[64];
snprintf(buf, 63, ":Data:Textures:%s.png", args);
- if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
+ if (!game->AddClothes(buf,&player[pnum].skeleton.skinText[pnum]))
return;
player[pnum].DoMipmaps();
tintr=player[i].clothestintr[j];
tintg=player[i].clothestintg[j];
tintb=player[i].clothestintb[j];
- AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ AddClothes((char *)player[i].clothes[j],&player[i].skeleton.skinText[0]);
}
player[i].DoMipmaps();
}
tintr=player[closest].clothestintr[i];
tintg=player[closest].clothestintg[i];
tintb=player[closest].clothestintb[i];
- AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ AddClothes((char *)player[closest].clothes[i],&player[closest].skeleton.skinText[0]);
}
player[closest].DoMipmaps();
}
tintr=player[numplayers].clothestintr[i];
tintg=player[numplayers].clothestintg[i];
tintb=player[numplayers].clothestintb[i];
- AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ AddClothes((char *)player[numplayers].clothes[i],&player[numplayers].skeleton.skinText[0]);
}
if(player[numplayers].numclothes){
player[numplayers].DoMipmaps();