]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Drop Open_Stream
[lugaru.git] / Source / GameTick.cpp
index cf67c1a75f498872ac8c38cb4f7ab51f105cc0ea..e9c2461999a92aa3a01c2bba8844f9b2313e1b3f 100644 (file)
@@ -1398,14 +1398,10 @@ void    Game::Setenvironment(int which)
                LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
                LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
 
-               OPENAL_Sample_Free(samp[footstepsound]);
-               OPENAL_Sample_Free(samp[footstepsound2]);
-               OPENAL_Sample_Free(samp[footstepsound3]);
-               OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
+               footstepsound = footstepsn1;
+               footstepsound2 = footstepsn2;
+               footstepsound3 = footstepst1;
+               footstepsound4 = footstepst2;
 
                LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
 
@@ -1448,14 +1444,10 @@ void    Game::Setenvironment(int which)
                        OPENAL_SetVolume(channels[stream_desertambient], 256);
                }
 
-               OPENAL_Sample_Free(samp[footstepsound]);
-               OPENAL_Sample_Free(samp[footstepsound2]);
-               OPENAL_Sample_Free(samp[footstepsound3]);
-               OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+               footstepsound = footstepsn1;
+               footstepsound2 = footstepsn2;
+               footstepsound3 = footstepsn1;
+               footstepsound4 = footstepsn2;
 
                LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
 
@@ -1495,14 +1487,10 @@ void    Game::Setenvironment(int which)
                        OPENAL_SetVolume(channels[stream_wind], 100);
                }
 
-               OPENAL_Sample_Free(samp[footstepsound]);
-               OPENAL_Sample_Free(samp[footstepsound2]);
-               OPENAL_Sample_Free(samp[footstepsound3]);
-               OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
+               footstepsound = footstepgr1;
+               footstepsound2 = footstepgr2;
+               footstepsound3 = footstepst1;
+               footstepsound4 = footstepst2;
 
                LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);