extern bool mousejump;
extern float viewdistance;
extern bool freeze;
-extern bool keyboardfrozen;
-extern bool loadingstuff;
extern XYZ windvector;
extern bool debugmode;
static int leveltheme;
extern int maptype;
extern int editoractive;
extern int editorpathtype;
-extern ImageRec texture;
extern float hostiletime;
// ================================================================
-bool Game::AddClothes(const char *fileName, GLubyte *array)
-{
- LOGFUNC;
- //Load Image
- bool opened = upload_image(fileName);
-
- float alphanum;
- //Is it valid?
- if (opened) {
- if (tintr > 1) tintr = 1;
- if (tintg > 1) tintg = 1;
- if (tintb > 1) tintb = 1;
-
- if (tintr < 0) tintr = 0;
- if (tintg < 0) tintg = 0;
- if (tintb < 0) tintb = 0;
-
- int bytesPerPixel = texture.bpp / 8;
-
- int tempnum = 0;
- alphanum = 255;
- for (int i = 0; i < (int)(texture.sizeY * texture.sizeX * bytesPerPixel); i++) {
- if (bytesPerPixel == 3)
- alphanum = 255;
- else if ((i + 1) % 4 == 0)
- alphanum = texture.data[i];
- if ((i + 1) % 4 || bytesPerPixel == 3) {
- if ((i % 4) == 0)
- texture.data[i] *= tintr;
- if ((i % 4) == 1)
- texture.data[i] *= tintg;
- if ((i % 4) == 2)
- texture.data[i] *= tintb;
- array[tempnum] = (float)array[tempnum] * (1 - alphanum / 255) + (float)texture.data[i] * (alphanum / 255);
- tempnum++;
- }
- }
- return 1;
- } else {
- return 0;
- }
-}
-
int Game::findClosestPlayer()
{
int closest = -1;
if (ambientsound)
emit_stream_np(stream_wind);
- objects.treetextureptr.load(":Data:Textures:snowtree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bushsnow.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:snowbox.jpg", 1, 0);
+ objects.treetextureptr.load(":Data:Textures:snowtree.png", 0);
+ objects.bushtextureptr.load(":Data:Textures:bushsnow.png", 0);
+ objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg", 1);
+ objects.boxtextureptr.load(":Data:Textures:snowbox.jpg", 1);
footstepsound = footstepsn1;
footstepsound2 = footstepsn2;
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load(":Data:Textures:snow.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:rock.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
-
+ terraintexture.load(":Data:Textures:snow.jpg", 1);
+ terraintexture2.load(":Data:Textures:rock.jpg", 1);
temptexdetail = texdetail;
} else if (environment == desertenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load(":Data:Textures:deserttree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bushdesert.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:desertbox.jpg", 1, 0);
+ objects.treetextureptr.load(":Data:Textures:deserttree.png", 0);
+ objects.bushtextureptr.load(":Data:Textures:bushdesert.png", 0);
+ objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg", 1);
+ objects.boxtextureptr.load(":Data:Textures:desertbox.jpg", 1);
if (ambientsound)
footstepsound3 = footstepsn1;
footstepsound4 = footstepsn2;
- terraintexture.load(":Data:Textures:sand.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:sandslope.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
+ terraintexture.load(":Data:Textures:sand.jpg", 1);
+ terraintexture2.load(":Data:Textures:sandslope.jpg", 1);
temptexdetail = texdetail;
} else if (environment == grassyenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load(":Data:Textures:tree.png", 0, 1);
- objects.bushtextureptr.load(":Data:Textures:bush.png", 0, 1);
- objects.rocktextureptr.load(":Data:Textures:boulder.jpg", 1, 0);
- objects.boxtextureptr.load(":Data:Textures:grassbox.jpg", 1, 0);
+ objects.treetextureptr.load(":Data:Textures:tree.png", 0);
+ objects.bushtextureptr.load(":Data:Textures:bush.png", 0);
+ objects.rocktextureptr.load(":Data:Textures:boulder.jpg", 1);
+ objects.boxtextureptr.load(":Data:Textures:grassbox.jpg", 1);
if (ambientsound)
emit_stream_np(stream_wind, 100.);
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load(":Data:Textures:grassdirt.jpg", 1, 0);
- terraintexture2.load(":Data:Textures:mossrock.jpg", 1, 0);
-
- //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
-
+ terraintexture.load(":Data:Textures:grassdirt.jpg", 1);
+ terraintexture2.load(":Data:Textures:mossrock.jpg", 1);
temptexdetail = texdetail;
ifstream test(ConvertFileName((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str()));
if (test.good()) {
- Mainmenuitems[7].load((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str(), 0, 0);
+ Mainmenuitems[7].load((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str(), 0);
} else {
- Mainmenuitems[7].load(":Data:Textures:World.png", 0, 0);
+ Mainmenuitems[7].load(":Data:Textures:World.png", 0);
}
if (accountactive->getCampaignChoicesMade() == 0) {
static const char *pfx = ":Data:Maps:";
char *buf;
- float headprop, legprop, armprop, bodyprop;
-
LOGFUNC;
LOG(std::string("Loading level...") + name);
tutorialstagetime = 0;
tutorialmaxtime = 1;
}
- loadingstuff = 1;
pause_sound(whooshsound);
pause_sound(stream_firesound);
}
weapons.clear();
+ Person::players.resize(1);
funpackf(tfile, "Bi", &mapvers);
if (mapvers >= 15)
funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons);
if (stealthloading)
funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons);
- Person::players[0]->originalcoords = Person::players[0]->coords;
if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
for (int j = 0; j < Person::players[0]->num_weapons; j++) {
Person::players[0]->weaponids[j] = weapons.size();
funpackf(tfile, "Bf Bf", &dialoguecamerayaw[k][l], &dialoguecamerapitch[k][l]);
}
}
- } else
+ } else {
numdialogues = 0;
+ }
for (int k = 0; k < Person::players[0]->numclothes; k++) {
funpackf(tfile, "Bi", &templength);
float maxdistance = 0;
float tempdist;
- //~ int whichclosest;
for (int i = 0; i < objects.numobjects; i++) {
tempdist = distsq(&objects.center, &objects.position[i]);
if (tempdist > maxdistance) {
- //~ whichclosest=i;
maxdistance = tempdist;
}
}
int numplayers;
funpackf(tfile, "Bi", &numplayers);
- int howmanyremoved = 0;
- bool removeanother = 0;
if (numplayers > maxplayers) {
cout << "Warning: this level contains more players than allowed" << endl;
}
- if (numplayers > 1) {
- for (int i = 1; i < numplayers; i++) {
- Person::players.push_back(shared_ptr<Person>(new Person()));
- if (visibleloading)
- LoadingScreen();
- removeanother = 0;
-
- funpackf(tfile, "Bi Bi Bf Bf Bf Bi", &Person::players[i - howmanyremoved]->whichskin, &Person::players[i - howmanyremoved]->creature, &Person::players[i - howmanyremoved]->coords.x, &Person::players[i - howmanyremoved]->coords.y, &Person::players[i - howmanyremoved]->coords.z, &Person::players[i - howmanyremoved]->num_weapons);
- if (mapvers >= 5)
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->howactive);
- else
- Person::players[i - howmanyremoved]->howactive = typeactive;
- if (mapvers >= 3)
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->scale);
- else
- Person::players[i - howmanyremoved]->scale = -1;
- if (mapvers >= 11)
- funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->immobile);
- else
- Person::players[i - howmanyremoved]->immobile = 0;
- if (mapvers >= 12)
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->yaw);
- else
- Person::players[i - howmanyremoved]->yaw = 0;
- Person::players[i - howmanyremoved]->targetyaw = Person::players[i - howmanyremoved]->yaw;
- if (Person::players[i - howmanyremoved]->num_weapons < 0 || Person::players[i - howmanyremoved]->num_weapons > 5) {
- removeanother = 1;
- howmanyremoved++;
- }
- if (!removeanother) {
- if (Person::players[i - howmanyremoved]->num_weapons > 0 && Person::players[i - howmanyremoved]->num_weapons < 5) {
- for (int j = 0; j < Person::players[i - howmanyremoved]->num_weapons; j++) {
- Person::players[i - howmanyremoved]->weaponids[j] = weapons.size();
- int type;
- funpackf(tfile, "Bi", &type);
- weapons.push_back(Weapon(type, i));
- }
- }
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numwaypoints);
- //Person::players[i-howmanyremoved]->numwaypoints=10;
- for (int j = 0; j < Person::players[i - howmanyremoved]->numwaypoints; j++) {
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].x);
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].y);
- funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].z);
- if (mapvers >= 5)
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypointtype[j]);
- else
- Person::players[i - howmanyremoved]->waypointtype[j] = wpkeepwalking;
- }
-
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->waypoint);
- if (Person::players[i - howmanyremoved]->waypoint > Person::players[i - howmanyremoved]->numwaypoints - 1)
- Person::players[i - howmanyremoved]->waypoint = 0;
-
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->armorhead, &Person::players[i - howmanyremoved]->armorhigh, &Person::players[i - howmanyremoved]->armorlow);
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->protectionhead, &Person::players[i - howmanyremoved]->protectionhigh, &Person::players[i - howmanyremoved]->protectionlow);
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->metalhead, &Person::players[i - howmanyremoved]->metalhigh, &Person::players[i - howmanyremoved]->metallow);
- funpackf(tfile, "Bf Bf", &Person::players[i - howmanyremoved]->power, &Person::players[i - howmanyremoved]->speedmult);
-
- if (mapvers >= 4)
- funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
- else {
- headprop = 1;
- bodyprop = 1;
- armprop = 1;
- legprop = 1;
- }
- if (Person::players[i - howmanyremoved]->creature == wolftype) {
- Person::players[i - howmanyremoved]->proportionhead = 1.1 * headprop;
- Person::players[i - howmanyremoved]->proportionbody = 1.1 * bodyprop;
- Person::players[i - howmanyremoved]->proportionarms = 1.1 * armprop;
- Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop;
- }
-
- if (Person::players[i - howmanyremoved]->creature == rabbittype) {
- Person::players[i - howmanyremoved]->proportionhead = 1.2 * headprop;
- Person::players[i - howmanyremoved]->proportionbody = 1.05 * bodyprop;
- Person::players[i - howmanyremoved]->proportionarms = 1.00 * armprop;
- Person::players[i - howmanyremoved]->proportionlegs = 1.1 * legprop;
- Person::players[i - howmanyremoved]->proportionlegs.y = 1.05 * legprop;
- }
-
- funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numclothes);
- if (Person::players[i - howmanyremoved]->numclothes) {
- for (int k = 0; k < Person::players[i - howmanyremoved]->numclothes; k++) {
- int templength;
- funpackf(tfile, "Bi", &templength);
- for (int l = 0; l < templength; l++)
- funpackf(tfile, "Bb", &Person::players[i - howmanyremoved]->clothes[k][l]);
- Person::players[i - howmanyremoved]->clothes[k][templength] = '\0';
- funpackf(tfile, "Bf Bf Bf", &Person::players[i - howmanyremoved]->clothestintr[k], &Person::players[i - howmanyremoved]->clothestintg[k], &Person::players[i - howmanyremoved]->clothestintb[k]);
- }
- }
- }
+ for (int i = 1; i < numplayers; i++) {
+ unsigned j = 1;
+ try {
+ Person::players.push_back(shared_ptr<Person>(new Person(tfile, mapvers, j)));
+ j++;
+ } catch (InvalidPersonException e) {
}
}
if (visibleloading)
LoadingScreen();
- numplayers -= howmanyremoved;
- Person::players.resize(numplayers);
-
funpackf(tfile, "Bi", &numpathpoints);
if (numpathpoints > 30 || numpathpoints < 0)
numpathpoints = 0;
(char *)":Data:Models:Body7.solid",
(char *)":Data:Models:Bodylow.solid",
(char *)":Data:Models:Belt.solid", 1);
- Person::players[i]->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1, 1);
+ Person::players[i]->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1);
}
if (Person::players[i]->creature == wolftype) {
Person::players[i]->skeleton.Load(
Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize);
- if (Person::players[i]->numclothes) {
- for (int j = 0; j < Person::players[i]->numclothes; j++) {
- tintr = Person::players[i]->clothestintr[j];
- tintg = Person::players[i]->clothestintg[j];
- tintb = Person::players[i]->clothestintb[j];
- AddClothes((char *)Person::players[i]->clothes[j], &Person::players[i]->skeleton.skinText[0]);
- }
- Person::players[i]->DoMipmaps();
- }
+ Person::players[i]->addClothes();
Person::players[i]->animCurrent = bounceidleanim;
Person::players[i]->animTarget = bounceidleanim;
Person::players[i]->normalsupdatedelay = 0;
Person::players[i]->aitype = passivetype;
- Person::players[i]->madskills = 0;
if (i == 0) {
Person::players[i]->proportionhead = 1.2;
perror("Problem");
}
leveltime = 0;
- loadingstuff = 0;
visibleloading = 0;
}
break;
case 19:
tutorialstage = 20;
- //tutorialmaxtime=500;
break;
case 20:
tutorialmaxtime = 500;
}
if (Input::isKeyPressed(SDL_SCANCODE_C)) {
- cameramode = 1 - cameramode;
+ cameramode = !cameramode;
}
if (Input::isKeyPressed(SDL_SCANCODE_X) && !Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
&Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
}
- if (Person::players[closest]->numclothes) {
- for (int i = 0; i < Person::players[closest]->numclothes; i++) {
- tintr = Person::players[closest]->clothestintr[i];
- tintg = Person::players[closest]->clothestintg[i];
- tintb = Person::players[closest]->clothestintb[i];
- AddClothes((char *)Person::players[closest]->clothes[i], &Person::players[closest]->skeleton.skinText[0]);
- }
- Person::players[closest]->DoMipmaps();
- }
+ Person::players[closest]->addClothes();
}
if (Input::isKeyPressed(SDL_SCANCODE_O) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
if (Person::players[closest]->creature == rabbittype) {
Person::players[closest]->skeleton.id = closest;
Person::players[closest]->skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf", (char *)":Data:Skeleton:Basic Figure Wolf Low", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Wolf.solid", (char *)":Data:Models:Wolf2.solid", (char *)":Data:Models:Wolf3.solid", (char *)":Data:Models:Wolf4.solid", (char *)":Data:Models:Wolf5.solid", (char *)":Data:Models:Wolf6.solid", (char *)":Data:Models:Wolf7.solid", (char *)":Data:Models:Wolflow.solid", (char *)":Data:Models:Belt.solid", 0);
- Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[closest], &Person::players[closest]->skeleton.skinsize);
+ Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = wolftype;
}
if (Input::isKeyPressed(SDL_SCANCODE_M) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
- editorenabled = 1 - editorenabled;
+ editorenabled = !editorenabled;
if (editorenabled) {
Person::players[0]->damagetolerance = 100000;
} else {
Person::players.back()->whichskin = 2;
}
- Person::players.back()->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1, 1);
+ Person::players.back()->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1);
Person::players.back()->power = 1;
Person::players.back()->speedmult = 1;
Person::players.back()->animCurrent = bounceidleanim;
Person::players.back()->immobile = Person::players[0]->immobile;
Person::players.back()->numclothes = Person::players[0]->numclothes;
- if (Person::players.back()->numclothes)
- for (int i = 0; i < Person::players.back()->numclothes; i++) {
- strcpy(Person::players.back()->clothes[i], Person::players[0]->clothes[i]);
- Person::players.back()->clothestintr[i] = Person::players[0]->clothestintr[i];
- Person::players.back()->clothestintg[i] = Person::players[0]->clothestintg[i];
- Person::players.back()->clothestintb[i] = Person::players[0]->clothestintb[i];
- tintr = Person::players.back()->clothestintr[i];
- tintg = Person::players.back()->clothestintg[i];
- tintb = Person::players.back()->clothestintb[i];
- AddClothes((char *)Person::players.back()->clothes[i], &Person::players.back()->skeleton.skinText[0]);
- }
- if (Person::players.back()->numclothes) {
- Person::players.back()->DoMipmaps();
+ for (int i = 0; i < Person::players.back()->numclothes; i++) {
+ strcpy(Person::players.back()->clothes[i], Person::players[0]->clothes[i]);
+ Person::players.back()->clothestintr[i] = Person::players[0]->clothestintr[i];
+ Person::players.back()->clothestintg[i] = Person::players[0]->clothestintg[i];
+ Person::players.back()->clothestintb[i] = Person::players[0]->clothestintb[i];
}
+ Person::players.back()->addClothes();
Person::players.back()->power = Person::players[0]->power;
Person::players.back()->speedmult = Person::players[0]->speedmult;
Person::players.back()->bleeding = 0;
Person::players.back()->numwaypoints = 0;
Person::players.back()->waypoint = 0;
- Person::players.back()->jumppath = 0;
Person::players.back()->weaponstuck = -1;
Person::players.back()->weaponactive = -1;
Person::players.back()->num_weapons = 0;
Person::players[k]->animTarget = Person::players[k]->getLanding();
emit_sound_at(landsound, Person::players[k]->coords, 128.);
if (k == 0) {
- envsound[numenvsounds] = Person::players[k]->coords;
- envsoundvol[numenvsounds] = 16;
- envsoundlife[numenvsounds] = .4;
- numenvsounds++;
+ addEnvSound(Person::players[k]->coords);
}
-
}
}
}
void doAttacks()
{
- static XYZ relative;
static int randattack;
static bool playerrealattackkeydown = 0;
!Person::players[i]->skeleton.free &&
Person::players[i]->animTarget != getupfrombackanim &&
Person::players[i]->animTarget != getupfromfrontanim &&
- (Person::players[i]->stunned > 0 && Person::players[k]->madskills ||
- Person::players[i]->surprised > 0 ||
+ (Person::players[i]->surprised > 0 ||
Person::players[i]->aitype == passivetype ||
attackweapon && Person::players[i]->stunned > 0) &&
normaldotproduct(Person::players[i]->facing, Person::players[i]->coords - Person::players[k]->coords) > 0) {
}
}
- if (Input::isKeyDown(SDL_SCANCODE_Q) && Input::isKeyDown(SDL_SCANCODE_LGUI)) {
- tryquit = 1;
- if (mainmenu == 3) {
- SaveSettings();
- }
- }
-
OPENAL_SetFrequency(channels[stream_menutheme], 22050);
if (entername) {
displayblinkdelay -= multiplier;
if (displayblinkdelay <= 0) {
displayblinkdelay = .3;
- displayblink = 1 - displayblink;
+ displayblink = !displayblink;
}
}
displaytime[i] += multiplier;
}
- keyboardfrozen = false;
Input::Tick();
if (Input::isKeyPressed(SDL_SCANCODE_F6)) {
//keys
if (Input::isKeyPressed(SDL_SCANCODE_V) && debugmode) {
- freeze = 1 - freeze;
+ freeze = !freeze;
if (freeze) {
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
}
consoleblinkdelay -= multiplier;
if (consoleblinkdelay <= 0) {
consoleblinkdelay = .3;
- consoleblink = 1 - consoleblink;
- }
- }
-
-
-
- if (Input::isKeyDown(SDL_SCANCODE_Q) && Input::isKeyDown(SDL_SCANCODE_LGUI)) {
- tryquit = 1;
- if (mainmenu == 3) {
- SaveSettings();
+ consoleblink = !consoleblink;
}
}
Person::players[i]->setAnimation(jumpupanim);
Person::players[i]->yaw = Person::players[i]->targetyaw;
Person::players[i]->transspeed = 20;
- Person::players[i]->FootLand(0, 1);
- Person::players[i]->FootLand(1, 1);
+ Person::players[i]->FootLand(leftfoot, 1);
+ Person::players[i]->FootLand(rightfoot, 1);
facing = 0;
facing.z = -1;