]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Drop MinMaxDistance
[lugaru.git] / Source / GameTick.cpp
index bf754b6f6a71f135f2eaa6fe6ddfd9876ad48e66..cf67c1a75f498872ac8c38cb4f7ab51f105cc0ea 100644 (file)
@@ -48,7 +48,6 @@ extern XYZ viewer;
 extern int environment;
 extern float texscale;
 extern Terrain terrain;
-extern OPENAL_SAMPLE *samp[100];
 extern int channels[100];
 extern int kTextureSize;
 extern float screenwidth,screenheight;
@@ -1407,10 +1406,6 @@ void     Game::Setenvironment(int which)
                samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
                samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
                samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
                LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
 
@@ -1461,10 +1456,6 @@ void     Game::Setenvironment(int which)
                samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
                samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
                samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
                LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
 
@@ -1512,10 +1503,6 @@ void     Game::Setenvironment(int which)
                samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
                samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
                samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
                LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);