extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
/********************> Tick() <*****/
-extern FSOUND_STREAM * strm[10];
+extern FSOUND_STREAM * strm[20];
extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
if(displaychars[0]){
char serialstring[256];
char tempstring[256];
+ #if defined(__APPLE__)
+ sprintf (tempstring, "%s", registrationname);
+ #elif defined(_MSC_VER) || defined(__linux__)
sprintf (tempstring, "%s-windows", registrationname);
+ #else
+ #error Please make sure you have the right registration key stuff here!
+ #endif
long num1;
long num2;
long num3;
oldtemp2=temp2;
if(tutorialstage>=51)
if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
FSOUND_SetFrequency(FSOUND_ALL, 0.001);
PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);