#include "User/Settings.hpp"
#include "Utils/Folders.hpp"
#include "Utils/Input.hpp"
+#include "Tutorial.hpp"
#if PLATFORM_UNIX
#include <sys/stat.h>
extern float fadestart;
extern float slomospeed;
extern float slomofreq;
-extern int tutoriallevel;
extern float smoketex;
-extern float tutorialstagetime;
-extern int tutorialstage;
-extern float tutorialmaxtime;
-extern float tutorialsuccess;
extern bool againbonus;
extern bool reversaltrain;
extern bool canattack;
whichlevel = which;
if (which == -1) {
- tutoriallevel = -1;
- Loadlevel("tutorial");
+ Loadlevel("tutorial", true);
} else if (which >= 0 && which <= 15) {
char buf[32];
snprintf(buf, 32, "map%d", which + 1); // challenges
Loadlevel("mapsave");
}
-void Game::Loadlevel(const std::string& name)
+void Game::Loadlevel(const std::string& name, bool tutorial)
{
int indemo; // FIXME this should be removed
int templength;
numenvsounds = 0;
- if (tutoriallevel != -1)
- tutoriallevel = 0;
- else
- tutoriallevel = 1;
+ Tutorial::active = tutorial;
- if (tutoriallevel == 1)
- tutorialstage = 0;
- if (tutorialstage == 0) {
- tutorialstagetime = 0;
- tutorialmaxtime = 1;
+ if (Tutorial::active) {
+ Tutorial::stage = 0;
+ }
+ if (Tutorial::stage == 0) {
+ Tutorial::stagetime = 0;
+ Tutorial::maxtime = 1;
}
pause_sound(whooshsound);
pause_sound(stream_firesound);
visibleloading = 0;
}
-void doTutorial()
-{
- if (tutorialstagetime > tutorialmaxtime) {
- tutorialstage++;
- tutorialsuccess = 0;
- if (tutorialstage <= 1) {
- canattack = 0;
- cananger = 0;
- reversaltrain = 0;
- }
- switch (tutorialstage) {
- case 1:
- tutorialmaxtime = 5;
- break;
- case 2:
- tutorialmaxtime = 2;
- break;
- case 3:
- tutorialmaxtime = 600;
- break;
- case 4:
- tutorialmaxtime = 1000;
- break;
- case 5:
- tutorialmaxtime = 600;
- break;
- case 6:
- tutorialmaxtime = 600;
- break;
- case 7:
- tutorialmaxtime = 600;
- break;
- case 8:
- tutorialmaxtime = 600;
- break;
- case 9:
- tutorialmaxtime = 600;
- break;
- case 10:
- tutorialmaxtime = 2;
- break;
- case 11:
- tutorialmaxtime = 1000;
- break;
- case 12:
- tutorialmaxtime = 1000;
- break;
- case 13:
- tutorialmaxtime = 2;
- break;
- case 14: {
- tutorialmaxtime = 3;
-
- XYZ temp, temp2;
-
- temp.x = 1011;
- temp.y = 84;
- temp.z = 491;
- temp2.x = 1025;
- temp2.y = 75;
- temp2.z = 447;
-
- Person::players[1]->coords = (temp + temp2) / 2;
-
- emit_sound_at(fireendsound, Person::players[1]->coords);
-
- for (unsigned i = 0; i < Person::players[1]->skeleton.joints.size(); i++) {
- if (Random() % 2 == 0) {
- if (!Person::players[1]->skeleton.free)
- temp2 = (Person::players[1]->coords - Person::players[1]->oldcoords) / multiplier / 2; //velocity/2;
- if (Person::players[1]->skeleton.free)
- temp2 = Person::players[1]->skeleton.joints[i].velocity * Person::players[1]->scale / 2;
- if (!Person::players[1]->skeleton.free)
- temp = DoRotation(DoRotation(DoRotation(Person::players[1]->skeleton.joints[i].position, 0, 0, Person::players[1]->tilt), Person::players[1]->tilt2, 0, 0), 0, Person::players[1]->yaw, 0) * Person::players[1]->scale + Person::players[1]->coords;
- if (Person::players[1]->skeleton.free)
- temp = Person::players[1]->skeleton.joints[i].position * Person::players[1]->scale + Person::players[1]->coords;
- Sprite::MakeSprite(breathsprite, temp, temp2, 1, 1, 1, .6 + (float)abs(Random() % 100) / 200 - .25, 1);
- }
- }
- }
- break;
- case 15:
- tutorialmaxtime = 500;
- break;
- case 16:
- tutorialmaxtime = 500;
- break;
- case 17:
- tutorialmaxtime = 500;
- break;
- case 18:
- tutorialmaxtime = 500;
- break;
- case 19:
- tutorialstage = 20;
- break;
- case 20:
- tutorialmaxtime = 500;
- break;
- case 21:
- tutorialmaxtime = 500;
- if (bonus == cannon) {
- bonus = Slicebonus;
- againbonus = 1;
- } else
- againbonus = 0;
- break;
- case 22:
- tutorialmaxtime = 500;
- break;
- case 23:
- tutorialmaxtime = 500;
- break;
- case 24:
- tutorialmaxtime = 500;
- break;
- case 25:
- tutorialmaxtime = 500;
- break;
- case 26:
- tutorialmaxtime = 2;
- break;
- case 27:
- tutorialmaxtime = 4;
- reversaltrain = 1;
- cananger = 1;
- Person::players[1]->aitype = attacktypecutoff;
- break;
- case 28:
- tutorialmaxtime = 400;
- break;
- case 29:
- tutorialmaxtime = 400;
- Person::players[0]->escapednum = 0;
- break;
- case 30:
- tutorialmaxtime = 4;
- reversaltrain = 0;
- cananger = 0;
- Person::players[1]->aitype = passivetype;
- break;
- case 31:
- tutorialmaxtime = 13;
- break;
- case 32:
- tutorialmaxtime = 8;
- break;
- case 33:
- tutorialmaxtime = 400;
- cananger = 1;
- canattack = 1;
- Person::players[1]->aitype = attacktypecutoff;
- break;
- case 34:
- tutorialmaxtime = 400;
- break;
- case 35:
- tutorialmaxtime = 400;
- break;
- case 36:
- tutorialmaxtime = 2;
- reversaltrain = 0;
- cananger = 0;
- Person::players[1]->aitype = passivetype;
- break;
- case 37:
- damagedealt = 0;
- damagetaken = 0;
- tutorialmaxtime = 50;
- cananger = 1;
- canattack = 1;
- Person::players[1]->aitype = attacktypecutoff;
- break;
- case 38:
- tutorialmaxtime = 4;
- canattack = 0;
- cananger = 0;
- Person::players[1]->aitype = passivetype;
- break;
- case 39: {
- XYZ temp, temp2;
-
- temp.x = 1011;
- temp.y = 84;
- temp.z = 491;
- temp2.x = 1025;
- temp2.y = 75;
- temp2.z = 447;
-
- Weapon w(knife, -1);
- w.position = (temp + temp2) / 2;
- w.tippoint = (temp + temp2) / 2;
-
- w.velocity = 0.1;
- w.tipvelocity = 0.1;
- w.missed = 1;
- w.hitsomething = 0;
- w.freetime = 0;
- w.firstfree = 1;
- w.physics = 1;
-
- weapons.push_back(w);
- }
- break;
- case 40:
- tutorialmaxtime = 300;
- break;
- case 41:
- tutorialmaxtime = 300;
- break;
- case 42:
- tutorialmaxtime = 8;
- break;
- case 43:
- tutorialmaxtime = 300;
- break;
- case 44:
- weapons[0].owner = 1;
- Person::players[0]->weaponactive = -1;
- Person::players[0]->num_weapons = 0;
- Person::players[1]->weaponactive = 0;
- Person::players[1]->num_weapons = 1;
- Person::players[1]->weaponids[0] = 0;
-
- cananger = 1;
- canattack = 1;
- Person::players[1]->aitype = attacktypecutoff;
-
- tutorialmaxtime = 300;
- break;
- case 45:
- weapons[0].owner = 1;
- Person::players[0]->weaponactive = -1;
- Person::players[0]->num_weapons = 0;
- Person::players[1]->weaponactive = 0;
- Person::players[1]->num_weapons = 1;
- Person::players[1]->weaponids[0] = 0;
-
- tutorialmaxtime = 300;
- break;
- case 46:
- weapons[0].owner = 1;
- Person::players[0]->weaponactive = -1;
- Person::players[0]->num_weapons = 0;
- Person::players[1]->weaponactive = 0;
- Person::players[1]->num_weapons = 1;
- Person::players[1]->weaponids[0] = 0;
-
- weapons[0].setType(sword);
-
- tutorialmaxtime = 300;
- break;
- case 47: {
- tutorialmaxtime = 10;
-
- XYZ temp, temp2;
-
- temp.x = 1011;
- temp.y = 84;
- temp.z = 491;
- temp2.x = 1025;
- temp2.y = 75;
- temp2.z = 447;
-
- Weapon w(sword, -1);
- w.position = (temp + temp2) / 2;
- w.tippoint = (temp + temp2) / 2;
-
- w.velocity = 0.1;
- w.tipvelocity = 0.1;
- w.missed = 1;
- w.hitsomething = 0;
- w.freetime = 0;
- w.firstfree = 1;
- w.physics = 1;
-
- weapons.push_back(w);
-
- weapons[0].owner = 1;
- weapons[1].owner = 0;
- Person::players[0]->weaponactive = 0;
- Person::players[0]->num_weapons = 1;
- Person::players[0]->weaponids[0] = 1;
- Person::players[1]->weaponactive = 0;
- Person::players[1]->num_weapons = 1;
- Person::players[1]->weaponids[0] = 0;
-
- }
- break;
- case 48:
- canattack = 0;
- cananger = 0;
- Person::players[1]->aitype = passivetype;
-
- tutorialmaxtime = 15;
-
- weapons[0].owner = 1;
- weapons[1].owner = 0;
- Person::players[0]->weaponactive = 0;
- Person::players[0]->num_weapons = 1;
- Person::players[0]->weaponids[0] = 1;
- Person::players[1]->weaponactive = 0;
- Person::players[1]->num_weapons = 1;
- Person::players[1]->weaponids[0] = 0;
-
- if (Person::players[0]->weaponactive != -1)
- weapons[Person::players[0]->weaponids[Person::players[0]->weaponactive]].setType(staff);
- else
- weapons[0].setType(staff);
- break;
- case 49:
- canattack = 0;
- cananger = 0;
- Person::players[1]->aitype = passivetype;
-
- tutorialmaxtime = 200;
-
- weapons[1].position = 1000;
- weapons[1].tippoint = 1000;
-
- weapons[0].setType(knife);
-
- weapons[0].owner = 0;
- Person::players[1]->weaponactive = -1;
- Person::players[1]->num_weapons = 0;
- Person::players[0]->weaponactive = 0;
- Person::players[0]->num_weapons = 1;
- Person::players[0]->weaponids[0] = 0;
-
- break;
- case 50: {
- tutorialmaxtime = 8;
-
- XYZ temp, temp2;
- emit_sound_at(fireendsound, Person::players[1]->coords);
-
- for (unsigned i = 0; i < Person::players[1]->skeleton.joints.size(); i++) {
- if (Random() % 2 == 0) {
- if (!Person::players[1]->skeleton.free)
- temp2 = (Person::players[1]->coords - Person::players[1]->oldcoords) / multiplier / 2; //velocity/2;
- if (Person::players[1]->skeleton.free)
- temp2 = Person::players[1]->skeleton.joints[i].velocity * Person::players[1]->scale / 2;
- if (!Person::players[1]->skeleton.free)
- temp = DoRotation(DoRotation(DoRotation(Person::players[1]->skeleton.joints[i].position, 0, 0, Person::players[1]->tilt), Person::players[1]->tilt2, 0, 0), 0, Person::players[1]->yaw, 0) * Person::players[1]->scale + Person::players[1]->coords;
- if (Person::players[1]->skeleton.free)
- temp = Person::players[1]->skeleton.joints[i].position * Person::players[1]->scale + Person::players[1]->coords;
- Sprite::MakeSprite(breathsprite, temp, temp2, 1, 1, 1, .6 + (float)abs(Random() % 100) / 200 - .25, 1);
- }
- }
-
- Person::players[1]->num_weapons = 0;
- Person::players[1]->weaponstuck = -1;
- Person::players[1]->weaponactive = -1;
-
- weapons.clear();
- }
- break;
- case 51:
- tutorialmaxtime = 80000;
- break;
- default:
- break;
- }
- if (tutorialstage <= 51)
- tutorialstagetime = 0;
- }
-
- //Tutorial success
- if (tutorialstagetime < tutorialmaxtime - 3) {
- switch (tutorialstage) {
- case 3:
- if (deltah || deltav)
- tutorialsuccess += multiplier;
- break;
- case 4:
- if (Person::players[0]->forwardkeydown || Person::players[0]->backkeydown || Person::players[0]->leftkeydown || Person::players[0]->rightkeydown)
- tutorialsuccess += multiplier;
- break;
- case 5:
- if (Person::players[0]->jumpkeydown)
- tutorialsuccess = 1;
- break;
- case 6:
- if (Person::players[0]->isCrouch())
- tutorialsuccess = 1;
- break;
- case 7:
- if (Person::players[0]->animTarget == rollanim)
- tutorialsuccess = 1;
- break;
- case 8:
- if (Person::players[0]->animTarget == sneakanim)
- tutorialsuccess += multiplier;
- break;
- case 9:
- if (Person::players[0]->animTarget == rabbitrunninganim || Person::players[0]->animTarget == wolfrunninganim)
- tutorialsuccess += multiplier;
- break;
- case 11:
- if (Person::players[0]->isWallJump())
- tutorialsuccess = 1;
- break;
- case 12:
- if (Person::players[0]->animTarget == flipanim)
- tutorialsuccess = 1;
- break;
- case 15:
- if (Person::players[0]->animTarget == upunchanim || Person::players[0]->animTarget == winduppunchanim)
- tutorialsuccess = 1;
- break;
- case 16:
- if (Person::players[0]->animTarget == winduppunchanim)
- tutorialsuccess = 1;
- break;
- case 17:
- if (Person::players[0]->animTarget == spinkickanim)
- tutorialsuccess = 1;
- break;
- case 18:
- if (Person::players[0]->animTarget == sweepanim)
- tutorialsuccess = 1;
- break;
- case 19:
- if (Person::players[0]->animTarget == dropkickanim)
- tutorialsuccess = 1;
- break;
- case 20:
- if (Person::players[0]->animTarget == rabbitkickanim)
- tutorialsuccess = 1;
- break;
- case 21:
- if (bonus == cannon)
- tutorialsuccess = 1;
- break;
- case 22:
- if (bonus == spinecrusher)
- tutorialsuccess = 1;
- break;
- case 23:
- if (Person::players[0]->animTarget == walljumprightkickanim || Person::players[0]->animTarget == walljumpleftkickanim)
- tutorialsuccess = 1;
- break;
- case 24:
- if (Person::players[0]->animTarget == rabbittacklinganim)
- tutorialsuccess = 1;
- break;
- case 25:
- if (Person::players[0]->animTarget == backhandspringanim)
- tutorialsuccess = 1;
- break;
- case 28:
- if (Animation::animations[Person::players[0]->animTarget].attack == reversed && Person::players[0]->feint)
- tutorialsuccess = 1;
- break;
- case 29:
- if (Person::players[0]->escapednum == 2) {
- tutorialsuccess = 1;
- reversaltrain = 0;
- cananger = 0;
- Person::players[1]->aitype = passivetype;
- }
- break;
- case 33:
- if (Animation::animations[Person::players[0]->animTarget].attack == reversal)
- tutorialsuccess = 1;
- break;
- case 34:
- if (Animation::animations[Person::players[0]->animTarget].attack == reversal)
- tutorialsuccess = 1;
- break;
- case 35:
- if (Animation::animations[Person::players[0]->animTarget].attack == reversal) {
- tutorialsuccess = 1;
- reversaltrain = 0;
- cananger = 0;
- Person::players[1]->aitype = passivetype;
- }
- break;
- case 40:
- if (Person::players[0]->num_weapons > 0)
- tutorialsuccess = 1;
- break;
- case 41:
- if (Person::players[0]->weaponactive == -1 && Person::players[0]->num_weapons > 0)
- tutorialsuccess = 1;
- break;
- case 43:
- if (Person::players[0]->animTarget == knifeslashstartanim)
- tutorialsuccess = 1;
- break;
- case 44:
- if (Animation::animations[Person::players[0]->animTarget].attack == reversal)
- tutorialsuccess = 1;
- break;
- case 45:
- if (Animation::animations[Person::players[0]->animTarget].attack == reversal)
- tutorialsuccess = 1;
- break;
- case 46:
- if (Animation::animations[Person::players[0]->animTarget].attack == reversal)
- tutorialsuccess = 1;
- break;
- case 49:
- if (Person::players[1]->weaponstuck != -1)
- tutorialsuccess = 1;
- break;
- default:
- break;
- }
- if (tutorialsuccess >= 1)
- tutorialstagetime = tutorialmaxtime - 3;
-
-
- if (tutorialstagetime == tutorialmaxtime - 3) {
- emit_sound_np(consolesuccesssound);
- }
-
- if (tutorialsuccess >= 1) {
- if (tutorialstage == 34 || tutorialstage == 35)
- tutorialstagetime = tutorialmaxtime - 1;
- }
- }
-
- if (tutorialstage < 14 || tutorialstage >= 50) {
- Person::players[1]->coords.y = 300;
- Person::players[1]->velocity = 0;
- }
-}
-
void doDevKeys()
{
float headprop, bodyprop, armprop, legprop;
}
if (attackweapon) {
//sweep
- if ((tutoriallevel != 1 || !attackweapon) &&
+ if ((!Tutorial::active || !attackweapon) &&
distance < 2.5 * sq(Person::players[k]->scale * 5) &&
randattack == 0 &&
Animation::animations[Person::players[i]->animTarget].height != lowheight)
randattack >= 3)
Person::players[k]->animTarget = staffspinhitanim;
//spinkick
- else if ((tutoriallevel != 1 || !attackweapon) &&
+ else if ((!Tutorial::active || !attackweapon) &&
distance < 2.5 * sq(Person::players[k]->scale * 5) &&
randattack == 1 &&
Animation::animations[Person::players[i]->animTarget].height != lowheight)
Person::players[k]->animTarget = wolfslapanim;
}
//sneak attacks
- if ((k == 0) && (tutoriallevel != 1 || tutorialstage == 22) &&
+ if ((k == 0) && (!Tutorial::active || Tutorial::stage == 22) &&
Person::players[i]->howactive < typedead1 &&
distance < 1.5 * sq(Person::players[k]->scale * 5) &&
!Person::players[i]->skeleton.free &&
distance < 1.5 * sq(Person::players[k]->scale * 5)))) {
Person::players[k]->victim = Person::players[i];
Person::players[k]->hasvictim = 1;
- if (attackweapon && tutoriallevel != 1) {
+ if (attackweapon && !Tutorial::active) {
//crouchstab
if (Person::players[k]->crouchkeydown && attackweapon == knife && distance < 1.5 * sq(Person::players[k]->scale * 5))
Person::players[k]->animTarget = crouchstabanim;
(k != 0 || Person::players[k]->skeleton.free) ||
(Animation::animations[Person::players[i]->animTarget].height == highheight &&
Animation::animations[Person::players[k]->animTarget].height == highheight)) {
- if (tutoriallevel != 1) {
+ if (!Tutorial::active) {
emit_sound_at(heavyimpactsound, Person::players[i]->coords);
}
if ((Person::players[i]->collided > .8 && Person::players[i]->jumppower >= 5))
Person::players[i]->jumpkeydown = 1;
- if ((tutoriallevel != 1 || cananger) &&
+ if ((!Tutorial::active || cananger) &&
hostile &&
!Person::players[0]->dead &&
distsq(&Person::players[i]->coords, &Person::players[0]->coords) < 400 &&
//hearing sounds
if (!editorenabled) {
if (Person::players[i]->howactive <= typesleeping)
- if (numenvsounds > 0 && (tutoriallevel != 1 || cananger) && hostile)
+ if (numenvsounds > 0 && (!Tutorial::active || cananger) && hostile)
for (int j = 0; j < numenvsounds; j++) {
float vol = Person::players[i]->howactive == typesleeping ? envsoundvol[j] - 14 : envsoundvol[j];
if (vol > 0 && distsq(&Person::players[i]->coords, &envsound[j]) <
}
if (Person::players[i]->howactive < typesleeping &&
- ((tutoriallevel != 1 || cananger) && hostile) &&
+ ((!Tutorial::active || cananger) && hostile) &&
!Person::players[0]->dead &&
distsq(&Person::players[i]->coords, &Person::players[0]->coords) < 400 &&
Person::players[i]->occluded < 25) {
if ((Person::players[i]->collided > .8 && Person::players[i]->jumppower >= 5))
Person::players[i]->jumpkeydown = 1;
- if (numenvsounds > 0 && ((tutoriallevel != 1 || cananger) && hostile))
+ if (numenvsounds > 0 && ((!Tutorial::active || cananger) && hostile))
for (int k = 0; k < numenvsounds; k++) {
if (distsq(&Person::players[i]->coords, &envsound[k]) < 2 * (envsoundvol[k] + envsoundvol[k] * (Person::players[i]->creature == rabbittype) * 3)) {
Person::players[i]->aitype = attacktypecutoff;
Person::players[i]->losupdatedelay < 0 &&
!editorenabled &&
Person::players[i]->occluded < 2 &&
- ((tutoriallevel != 1 || cananger) && hostile)) {
+ ((!Tutorial::active || cananger) && hostile)) {
Person::players[i]->losupdatedelay = .2;
if (distsq(&Person::players[i]->coords, &Person::players[0]->coords) < 4 && Animation::animations[Person::players[i]->animTarget].height != lowheight) {
Person::players[i]->aitype = attacktypecutoff;
Person::players[i]->lastseentime = 12;
- if (!Person::players[0]->dead && ((tutoriallevel != 1 || cananger) && hostile))
+ if (!Person::players[0]->dead && ((!Tutorial::active || cananger) && hostile))
if (Person::players[i]->ally < 0 || Person::players[i]->weaponactive != -1 || Person::players[i]->lastchecktime <= 0) {
Person::players[i]->aitype = attacktypecutoff;
Person::players[i]->lastseentime = 1;
for (unsigned j = 0; j < Person::players.size(); j++)
if (j != i && !Person::players[j]->skeleton.free &&
Person::players[j]->hasvictim &&
- (tutoriallevel == 1 && reversaltrain ||
+ (Tutorial::active && reversaltrain ||
Random() % 2 == 0 && difficulty == 2 ||
Random() % 4 == 0 && difficulty == 1 ||
Random() % 8 == 0 && difficulty == 0 ||
if (Person::players[i]->jumpkeydown)
Person::players[i]->attackkeydown = 0;
- if (tutoriallevel == 1)
+ if (Tutorial::active)
if (!canattack)
Person::players[i]->attackkeydown = 0;
}
- if (Input::isKeyPressed(SDL_SCANCODE_TAB) && tutoriallevel) {
- if (tutorialstage != 51)
- tutorialstagetime = tutorialmaxtime;
+ if (Input::isKeyPressed(SDL_SCANCODE_TAB) && Tutorial::active) {
+ if (Tutorial::stage != 51) {
+ Tutorial::stagetime = Tutorial::maxtime;
+ }
emit_sound_np(consolefailsound, 128.);
}
windvar += multiplier;
smoketex += multiplier;
- tutorialstagetime += multiplier;
+ Tutorial::stagetime += multiplier;
//hotspots
static float hotspotvisual[40];
}
//Tutorial
- if (tutoriallevel) {
- doTutorial();
+ if (Tutorial::active) {
+ Tutorial::Do(multiplier);
}
//bonuses
- if (tutoriallevel != 1) {
+ if (!Tutorial::active) {
if (bonustime == 0 &&
bonus != solidhit &&
bonus != spinecrusher &&
bonusnum[bonus]++;
else
bonusnum[bonus] += 0.15;
- if (tutoriallevel)
+ if (Tutorial::active)
bonusvalue = 0;
bonusvalue /= bonusnum[bonus];
bonustotal += bonusvalue;
if (Person::players.size() > 1)
for (unsigned j = 0; j < Person::players.size(); j++) {
if (i != j)
- if (tutoriallevel != 1 || tutorialstage == 49)
+ if (!Tutorial::active || Tutorial::stage == 49)
if (hostile)
if (normaldotproduct(Person::players[i]->facing, Person::players[i]->coords - Person::players[j]->coords) < 0 &&
distsq(&Person::players[i]->coords, &Person::players[j]->coords) < 100 &&
}
OPENAL_SetFrequency(OPENAL_ALL, slomo);
- if (tutoriallevel == 1) {
- XYZ temp;
- XYZ temp2;
- XYZ temp3;
- XYZ oldtemp;
- XYZ oldtemp2;
- temp.x = 1011;
- temp.y = 84;
- temp.z = 491;
- temp2.x = 1025;
- temp2.y = 75;
- temp2.z = 447;
- temp3.x = 1038;
- temp3.y = 76;
- temp3.z = 453;
- oldtemp = temp;
- oldtemp2 = temp2;
- if (tutorialstage >= 51)
- if (distsq(&temp, &Person::players[0]->coords) >= distsq(&temp, &temp2) - 1 || distsq(&temp3, &Person::players[0]->coords) < 4) {
- OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- OPENAL_SetFrequency(OPENAL_ALL);
-
- emit_stream_np(stream_menutheme);
-
- gameon = 0;
- mainmenu = 5;
-
- fireSound();
-
- flash();
- }
- if (tutorialstage < 51)
- if (distsq(&temp, &Person::players[0]->coords) >= distsq(&temp, &temp2) - 1 || distsq(&temp3, &Person::players[0]->coords) < 4) {
- emit_sound_at(fireendsound, Person::players[0]->coords);
-
- Person::players[0]->coords = (oldtemp + oldtemp2) / 2;
-
- flash();
- }
- if (tutorialstage >= 14 && tutorialstage < 50)
- if (distsq(&temp, &Person::players[1]->coords) >= distsq(&temp, &temp2) - 1 || distsq(&temp3, &Person::players[1]->coords) < 4) {
- emit_sound_at(fireendsound, Person::players[1]->coords);
-
- for (unsigned i = 0; i < Person::players[1]->skeleton.joints.size(); i++) {
- if (Random() % 2 == 0) {
- if (!Person::players[1]->skeleton.free)
- temp2 = (Person::players[1]->coords - Person::players[1]->oldcoords) / multiplier / 2; //velocity/2;
- if (Person::players[1]->skeleton.free)
- temp2 = Person::players[1]->skeleton.joints[i].velocity * Person::players[1]->scale / 2;
- if (!Person::players[1]->skeleton.free)
- temp = DoRotation(DoRotation(DoRotation(Person::players[1]->skeleton.joints[i].position, 0, 0, Person::players[1]->tilt), Person::players[1]->tilt2, 0, 0), 0, Person::players[1]->yaw, 0) * Person::players[1]->scale + Person::players[1]->coords;
- if (Person::players[1]->skeleton.free)
- temp = Person::players[1]->skeleton.joints[i].position * Person::players[1]->scale + Person::players[1]->coords;
- Sprite::MakeSprite(breathsprite, temp, temp2, 1, 1, 1, .6 + (float)abs(Random() % 100) / 200 - .25, 1);
- }
- }
-
- Person::players[1]->coords = (oldtemp + oldtemp2) / 2;
- for (unsigned i = 0; i < Person::players[1]->skeleton.joints.size(); i++) {
- Person::players[1]->skeleton.joints[i].velocity = 0;
- if (Random() % 2 == 0) {
- if (!Person::players[1]->skeleton.free)
- temp2 = (Person::players[1]->coords - Person::players[1]->oldcoords) / multiplier / 2; //velocity/2;
- if (Person::players[1]->skeleton.free)
- temp2 = Person::players[1]->skeleton.joints[i].velocity * Person::players[1]->scale / 2;
- if (!Person::players[1]->skeleton.free)
- temp = DoRotation(DoRotation(DoRotation(Person::players[1]->skeleton.joints[i].position, 0, 0, Person::players[1]->tilt), Person::players[1]->tilt2, 0, 0), 0, Person::players[1]->yaw, 0) * Person::players[1]->scale + Person::players[1]->coords;
- if (Person::players[1]->skeleton.free)
- temp = Person::players[1]->skeleton.joints[i].position * Person::players[1]->scale + Person::players[1]->coords;
- Sprite::MakeSprite(breathsprite, temp, temp2, 1, 1, 1, .6 + (float)abs(Random() % 100) / 200 - .25, 1);
- }
- }
- }
+ if (Tutorial::active) {
+ Tutorial::DoStuff(multiplier);
}
maxalarmed = numalarmed;
}
- if (changedelay <= 0 && !loading && !editorenabled && gameon && !tutoriallevel && changedelay != -999 && !won) {
+ if (changedelay <= 0 && !loading && !editorenabled && gameon && !Tutorial::active && changedelay != -999 && !won) {
if (Person::players[0]->dead && changedelay <= 0) {
changedelay = 1;
targetlevel = whichlevel;