return !strncasecmp(str, pfx, strlen(pfx));
}
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
-
static const char *cmd_names[] = {
#define DECLARE_COMMAND(cmd) #cmd " ",
#include "ConsoleCmds.h"
if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
return;
- player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
+ player[pnum].DoMipmaps();
strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
player[pnum].clothestintr[player[pnum].numclothes]=tintr;
player[pnum].clothestintg[player[pnum].numclothes]=tintg;
cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
break;
}
- if (i < n_cmds)
- {
- PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- else
- {
- PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
- OPENAL_SetVolume(channels[consolefailsound], 256);
- OPENAL_SetPaused(channels[consolefailsound], false);
- }
+ emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
}
/********************> Tick() <*****/
if(environment==snowyenvironment){
windvector=0;
windvector.z=3;
- if(ambientsound){
- //PlaySoundEx( wind, samp[wind], NULL, true);
- PlayStreamEx(stream_wind, samp[stream_wind], 0, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 256);
- }
+ if(ambientsound)
+ emit_stream_np(stream_wind);
LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
- if(ambientsound){
- //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
- PlayStreamEx( stream_desertambient, samp[stream_desertambient], NULL, true);
- OPENAL_SetPaused(channels[stream_desertambient], false);
- OPENAL_SetVolume(channels[stream_desertambient], 256);
- }
+ if(ambientsound)
+ emit_stream_np(stream_desertambient);
footstepsound = footstepsn1;
footstepsound2 = footstepsn2;
LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
- if(ambientsound){
- PlayStreamEx( stream_wind, samp[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 100);
- }
+ if(ambientsound)
+ emit_stream_np(stream_wind, 100.);
footstepsound = footstepgr1;
footstepsound2 = footstepgr2;
changedelay=0;
if(console)
{
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ emit_sound_np(consolesuccesssound);
freeze=0;
console=0;
}
tintb=player[i].clothestintb[j];
AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
- player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
+ player[i].DoMipmaps();
}
player[i].currentanimation=bounceidleanim;
if(environment==snowyenvironment)
{
if(ambientsound)
- {
- PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 256);
- }
+ emit_stream_np(stream_wind);
}
else if(environment==desertenvironment)
{
if(ambientsound)
- {
- //PlaySoundEx(desertambient,
- // samp[desertambient], NULL, true);
- PlayStreamEx(stream_desertambient,
- samp[stream_desertambient], NULL, true);
- OPENAL_SetPaused(channels[stream_desertambient], false);
- OPENAL_SetVolume(channels[stream_desertambient], 256);
- }
+ emit_stream_np(stream_desertambient);
}
else if(environment==grassyenvironment)
{
if(ambientsound)
- {
- //PlaySoundEx(wind, samp[wind], NULL, true);
- PlayStreamEx(stream_wind, samp[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 100);
- }
+ emit_stream_np(stream_wind, 100.);
}
oldmusicvolume[0]=0;
oldmusicvolume[1]=0;
if(mainmenu&&musictoggle){
if(mainmenu==1||mainmenu==2||mainmenu==100){
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
+ emit_stream_np(stream_music3);
OPENAL_SetPaused(channels[music1], true);
}
}
if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
if(tutorialstage!=51)
tutorialstagetime=tutorialmaxtime;
- PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
- OPENAL_SetVolume(channels[consolefailsound], 128);
- OPENAL_SetPaused(channels[consolefailsound], false);
+ emit_sound_np(consolefailsound, 128.);
minimaptogglekeydown=1;
}
if(!Input::isKeyDown(SDLK_TAB)){
}
}
- if(musictoggle){
- PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- }
+ if(musictoggle)
+ emit_stream_np(stream_music3);
}
if(Input::Button()&&!oldbutton&&selected==9){
invertmouse=1-invertmouse;
static int oldwinfreeze;
if(winfreeze&&!oldwinfreeze){
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ emit_sound_np(consolesuccesssound);
}
if(winfreeze==0)oldwinfreeze=winfreeze;
else oldwinfreeze++;
if(tutorialstagetime==tutorialmaxtime-3){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ emit_sound_np(consolesuccesssound);
}
if(tutorialsuccess>=1){
if(tutoriallevel!=1){
if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ emit_sound_np(consolesuccesssound);
}
}
else
if(bonustime==0){
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
+ emit_sound_np(fireendsound);
}
if(bonustime==0){
if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
tintb=player[closest].clothestintb[i];
AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
- player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
+ player[closest].DoMipmaps();
}
detailtogglekeydown=1;
AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
}
if(player[numplayers].numclothes){
- player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
+ player[numplayers].DoMipmaps();
}
player[numplayers].power=player[0].power;
OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
+ emit_stream_np(stream_music3);
gameon=0;
mainmenu=5;
if(musictoggle){
if(musictype!=oldmusictype&&musictype==stream_music2){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=cameraloc.x;
- gLoc[1]=cameraloc.y;
- gLoc[2]=cameraloc.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
- OPENAL_SetVolume(channels[alarmsound], 512);
- OPENAL_SetPaused(channels[alarmsound], false);
+ emit_sound_np(alarmsound);
}
}
if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
if(musictoggle){
- if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
- PlayStreamEx( music1, samp[music1], NULL, true);
- OPENAL_SetPaused(channels[music1], false);
- }
- if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
- PlayStreamEx( stream_music2, samp[stream_music2], NULL, true);
- OPENAL_SetPaused(channels[stream_music2], false);
- }
- if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
- PlayStreamEx( stream_music3, samp[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- }
+ if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
+ emit_stream_np(music1, musicvolume[0]);
+ if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
+ emit_stream_np(stream_music2, musicvolume[1]);
+ if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
+ emit_stream_np(stream_music3, musicvolume[2]);
if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
OPENAL_SetPaused(channels[music1], true);
}