#include "openal_wrapper.h"
#include "Settings.h"
#include "Input.h"
+#include "Animation.h"
+#include "Awards.h"
using namespace std;
extern int environment;
extern float texscale;
extern Terrain terrain;
-extern OPENAL_SAMPLE *samp[100];
-extern int channels[100];
-extern Sprites sprites;
extern int kTextureSize;
extern float screenwidth,screenheight;
extern float gravity;
extern float slomodelay;
extern bool floatjump;
extern float volume;
-extern Animation animation[animation_count];
extern Light light;
extern float texdetail;
extern GLubyte bloodText[512*512*3];
extern GLubyte wolfbloodText[512*512*3];
-extern float terraindetail;
extern float camerashake;
extern float woozy;
extern float blackout;
extern bool cellophane;
extern bool musictoggle;
extern int difficulty;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int bloodtoggle;
extern bool invertmouse;
extern float windvar;
extern bool keyboardfrozen;
extern int netdatanew;
extern bool loadingstuff;
-extern char mapname[256];
extern XYZ windvector;
extern bool debugmode;
static int music1;
extern bool alwaysblur;
extern float gamespeed;
extern bool decals;
-extern bool vblsync;
extern bool immediate;
extern bool velocityblur;
-extern int bonus;
-extern int oldbonus;
-extern float bonusvalue;
-extern float bonustotal;
-extern float bonustime;
-extern float startbonustotal;
extern float tintr,tintg,tintb;
-extern float bonusnum[100];
extern bool skyboxtexture;
extern float skyboxr;
extern float skyboxg;
extern bool canattack;
extern bool cananger;
extern float damagedealt;
-extern float damagetaken;
extern int maptype;
extern int editoractive;
extern int editorpathtype;
extern bool stillloading;
extern bool winfreeze;
-extern int numfalls;
-extern int numflipfail;
-extern int numseen;
-extern int numstaffattack;
-extern int numswordattack;
-extern int numknifeattack;
-extern int numunarmedattack;
-extern int numescaped;
-extern int numflipped;
-extern int numwallflipped;
-extern int numthrowkill;
-extern int numafterkill;
-extern int numreversals;
-extern int numattacks;
-extern int maxalarmed;
-extern int numresponded;
-
-extern int numdialogues;
-extern int numdialogueboxes[max_dialogues];
-extern int dialoguetype[max_dialogues];
-extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
-extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-extern int dialogueboxsound[max_dialogues][max_dialoguelength];
-extern char dialoguetext[max_dialogues][max_dialoguelength][128];
-extern char dialoguename[max_dialogues][max_dialoguelength][64];
-extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-extern XYZ participantlocation[max_dialogues][10];
-extern int participantfocus[max_dialogues][max_dialoguelength];
-extern int participantaction[max_dialogues][max_dialoguelength];
-extern float participantrotation[max_dialogues][10];
-extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
-extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
-extern int indialogue;
-extern int whichdialogue;
-extern int directing;
-extern float dialoguetime;
-extern int dialoguegonethrough[20];
-
extern bool campaign;
extern float oldgamespeed;
return !strncasecmp(str, pfx, strlen(pfx));
}
-extern OPENAL_STREAM * strm[20];
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
-
static const char *cmd_names[] = {
#define DECLARE_COMMAND(cmd) #cmd " ",
#include "ConsoleCmds.h"
static void ch_map(Game *game, const char *args)
{
- char buf[64];
- snprintf(buf, 63, ":Data:Maps:%s", args);
- game->Loadlevel(buf);
+ game->Loadlevel(args);
game->whichlevel = -2;
campaign = 0;
}
if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
return;
- player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
+ player[pnum].DoMipmaps();
strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
player[pnum].clothestintr[player[pnum].numclothes]=tintr;
player[pnum].clothestintg[player[pnum].numclothes]=tintg;
directing=0;
indialogue=0;
- float gLoc[3];
- float vel[3];
XYZ temppos;
temppos=player[participantfocus[whichdialogue][indialogue]].coords;
temppos=temppos-viewer;
Normalise(&temppos);
temppos+=viewer;
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
int whichsoundplay;
whichsoundplay=rabbitchitter;
if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
+ emit_sound_at(whichsoundplay, temppos);
}
static void ch_mapkilleveryone(Game *game, const char *args)
cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
break;
}
- if (i < n_cmds)
- {
- PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- else
- {
- PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
- OPENAL_SetVolume(channels[consolefailsound], 256);
- OPENAL_SetPaused(channels[consolefailsound], false);
- }
+ emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
}
/********************> Tick() <*****/
-extern void ScreenShot(const char * fname);
+extern bool save_image(const char * fname);
void Screenshot (void)
{
char temp[1024];
#else
mkdir("Screenshots", S_IRWXU);
#endif
-
- ScreenShot(temp);
+
+ save_image(temp);
}
float temptexdetail;
environment=which;
-/*
- OPENAL_SetPaused(channels[music1snow], true);
- OPENAL_SetPaused(channels[music1grass], true);
- OPENAL_SetPaused(channels[music1desert], true);
- OPENAL_SetPaused(channels[wind], true);
- OPENAL_SetPaused(channels[desertambient], true);
-*/
- OPENAL_SetPaused(channels[stream_music1snow], true);
- OPENAL_SetPaused(channels[stream_music1grass], true);
- OPENAL_SetPaused(channels[stream_music1desert], true);
- OPENAL_SetPaused(channels[stream_wind], true);
- OPENAL_SetPaused(channels[stream_desertambient], true);
+
+ pause_sound(stream_music1snow);
+ pause_sound(stream_music1grass);
+ pause_sound(stream_music1desert);
+ pause_sound(stream_wind);
+ pause_sound(stream_desertambient);
if(environment==snowyenvironment){
windvector=0;
windvector.z=3;
- if(ambientsound){
- //PlaySoundEx( wind, samp[wind], NULL, true);
- PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 256);
- }
+ if(ambientsound)
+ emit_stream_np(stream_wind);
LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
- OPENAL_Sample_Free(samp[footstepsound]);
- OPENAL_Sample_Free(samp[footstepsound2]);
- OPENAL_Sample_Free(samp[footstepsound3]);
- OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ footstepsound = footstepsn1;
+ footstepsound2 = footstepsn2;
+ footstepsound3 = footstepst1;
+ footstepsound4 = footstepst2;
LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
":Data:Textures:Skybox(snow):Back.jpg",
":Data:Textures:Skybox(snow):Right.jpg",
":Data:Textures:Skybox(snow):Up.jpg",
- ":Data:Textures:Skybox(snow):Down.jpg",
- ":Data:Textures:Skybox(snow):Cloud.jpg",
- ":Data:Textures:Skybox(snow):Reflect.jpg");
+ ":Data:Textures:Skybox(snow):Down.jpg");
LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
- if(ambientsound){
- //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
- PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
- OPENAL_SetPaused(channels[stream_desertambient], false);
- OPENAL_SetVolume(channels[stream_desertambient], 256);
- }
+ if(ambientsound)
+ emit_stream_np(stream_desertambient);
- OPENAL_Sample_Free(samp[footstepsound]);
- OPENAL_Sample_Free(samp[footstepsound2]);
- OPENAL_Sample_Free(samp[footstepsound3]);
- OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ footstepsound = footstepsn1;
+ footstepsound2 = footstepsn2;
+ footstepsound3 = footstepsn1;
+ footstepsound4 = footstepsn2;
LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
":Data:Textures:Skybox(sand):Back.jpg",
":Data:Textures:Skybox(sand):Right.jpg",
":Data:Textures:Skybox(sand):Up.jpg",
- ":Data:Textures:Skybox(sand):Down.jpg",
- ":Data:Textures:Skybox(sand):Cloud.jpg",
- ":Data:Textures:Skybox(sand):Reflect.jpg");
+ ":Data:Textures:Skybox(sand):Down.jpg");
LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
- if(ambientsound){
- PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 100);
- }
+ if(ambientsound)
+ emit_stream_np(stream_wind, 100.);
- OPENAL_Sample_Free(samp[footstepsound]);
- OPENAL_Sample_Free(samp[footstepsound2]);
- OPENAL_Sample_Free(samp[footstepsound3]);
- OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ footstepsound = footstepgr1;
+ footstepsound2 = footstepgr2;
+ footstepsound3 = footstepst1;
+ footstepsound4 = footstepst2;
LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
":Data:Textures:Skybox(grass):Back.jpg",
":Data:Textures:Skybox(grass):Right.jpg",
":Data:Textures:Skybox(grass):Up.jpg",
- ":Data:Textures:Skybox(grass):Down.jpg",
- ":Data:Textures:Skybox(grass):Cloud.jpg",
- ":Data:Textures:Skybox(grass):Reflect.jpg");
+ ":Data:Textures:Skybox(grass):Down.jpg");
void Game::Loadlevel(int which){
stealthloading=0;
-
- if(which==0)Loadlevel((char *)":Data:Maps:map1");
- else if(which==1)Loadlevel((char *)":Data:Maps:map2");
- else if(which==2)Loadlevel((char *)":Data:Maps:map3");
- else if(which==3)Loadlevel((char *)":Data:Maps:map4");
- else if(which==4)Loadlevel((char *)":Data:Maps:map5");
- else if(which==5)Loadlevel((char *)":Data:Maps:map6");
- else if(which==6)Loadlevel((char *)":Data:Maps:map7");
- else if(which==7)Loadlevel((char *)":Data:Maps:map8");
- else if(which==8)Loadlevel((char *)":Data:Maps:map9");
- else if(which==9)Loadlevel((char *)":Data:Maps:map10");
- else if(which==10)Loadlevel((char *)":Data:Maps:map11");
- else if(which==11)Loadlevel((char *)":Data:Maps:map12");
- else if(which==12)Loadlevel((char *)":Data:Maps:map13");
- else if(which==13)Loadlevel((char *)":Data:Maps:map14");
- else if(which==14)Loadlevel((char *)":Data:Maps:map15");
- else if(which==15)Loadlevel((char *)":Data:Maps:map16");
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
- else Loadlevel((char *)":Data:Maps:mapsave");
-
whichlevel=which;
-}
-
-/*char * Game::MD5_string (unsigned char *string){
-char temp[50];
-char temp2[100];
-
-strcpy(temp2,(const char *)string);
-strcat((char *)temp2,(const char *)"Lugaru");
-sprintf (temp, "%d",strlen((char *)temp2));
-strcat((char *)temp2,temp);
-
-MD5 context;
-unsigned int len = strlen ( (char *)temp2);
-
-context.update ((unsigned char *)temp2, len);
-context.finalize ();
-
-return context.hex_digest();
-}*/
-
+ if (which == -1)
+ {
+ tutoriallevel = -1;
+ Loadlevel("tutorial");
+ }
+ else if (which >= 0 && which <= 15)
+ {
+ char buf[32];
+ snprintf(buf, 32, "map%d", which + 1);
+ Loadlevel(buf);
+ }
+ else
+ Loadlevel("mapsave");
+}
-void Game::Loadlevel(char *name){
+void Game::Loadlevel(const char *name){
int i,j,k,l,m;
static int oldlevel;
int templength;
float lamefloat;
int lameint;
+ static const char *pfx = ":Data:Maps:";
+ char *buf;
float headprop,legprop,armprop,bodyprop;
if(!firstload){
oldlevel=50;
}
- OPENAL_SetPaused(channels[whooshsound], true);
- OPENAL_SetPaused(channels[stream_firesound], true);
+ pause_sound(whooshsound);
+ pause_sound(stream_firesound);
// Change the map filename into something that is os specific
- char *FixedFN = ConvertFileName(name);
+ buf = (char*) alloca(strlen(pfx) + strlen(name) + 1);
+ sprintf(buf, "%s%s", pfx, name);
+ const char *FixedFN = ConvertFileName(buf);
int mapvers;
FILE *tfile;
tfile=fopen( FixedFN, "rb" );
if(tfile)
{
- OPENAL_SetPaused(channels[stream_firesound], true);
+ pause_sound(stream_firesound);
scoreadded=0;
won=0;
//campaign=0;
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+ animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
numdialogues=0;
changedelay=0;
if(console)
{
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ emit_sound_np(consolesuccesssound);
freeze=0;
console=0;
}
if(!stealthloading)
{
terrain.numdecals=0;
- sprites.numsprites=0;
+ Sprite::deleteSprites();
for(i=0;i<objects.numobjects;i++)
{
objects.model[i].numdecals=0;
player[0].creature=rabbittype;
}
- for(i=0;i<max_dialogues;i++)
- {
- for(j=0;j<max_dialoguelength;j++)
- {
- for(k=0;k<128;k++)
- {
- dialoguetext[i][j][k]='\0';
- }
- for(k=0;k<64;k++)
- {
- dialoguename[i][j][k]='\0';
- }
- }
- }
-
player[0].lastattack=-1;
player[0].lastattack2=-1;
player[0].lastattack3=-1;
funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
if(dialoguetext[k][l][m]=='\0')break;
}
+ dialoguetext[k][l][m] = 0;
funpackf(tfile, "Bi",&templength);
if(templength>64||templength<=0)templength=64;
break;
}
}
+ dialoguename[k][l][m] = 0;
funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
funpackf(tfile, "Bi", &participantfocus[k][l]);
funpackf(tfile, "Bi", &participantaction[k][l]);
tintb=player[i].clothestintb[j];
AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
- player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
+ player[i].DoMipmaps();
}
player[i].currentanimation=bounceidleanim;
player[i].proportionlegs.z=0;
}
- player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+ player[i].tempanimation.Load((char *)"Tempanim",0,0);
player[i].headmorphness=0;
player[i].targetheadmorphness=1;
if(environment==snowyenvironment)
{
if(ambientsound)
- {
- PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 256);
- }
+ emit_stream_np(stream_wind);
}
else if(environment==desertenvironment)
{
if(ambientsound)
- {
- //PlaySoundEx(desertambient,
- // samp[desertambient], NULL, true);
- PlayStreamEx(stream_desertambient,
- strm[stream_desertambient], NULL, true);
- OPENAL_SetPaused(channels[stream_desertambient], false);
- OPENAL_SetVolume(channels[stream_desertambient], 256);
- }
+ emit_stream_np(stream_desertambient);
}
else if(environment==grassyenvironment)
{
if(ambientsound)
- {
- //PlaySoundEx(wind, samp[wind], NULL, true);
- PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 100);
- }
+ emit_stream_np(stream_wind, 100.);
}
oldmusicvolume[0]=0;
oldmusicvolume[1]=0;
if(mainmenu&&endgame==1)mainmenu=10;
if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
&& !mainmenutogglekeydown
- && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)
+ && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
) { // go back
selected=-1;
if(mainmenu==1||mainmenu==2||mainmenu==0){
if(mainmenu&&musictoggle){
if(mainmenu==1||mainmenu==2||mainmenu==100){
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- OPENAL_SetPaused(channels[music1], true);
+ emit_stream_np(stream_music3);
+ pause_sound(music1);
}
}
if(!mainmenu){
- OPENAL_SetPaused(channels[stream_music3], true);
- OPENAL_SetPaused(channels[music1], false);
+ pause_sound(stream_music3);
+ resume_stream(music1);
}
}
if(mainmenu==3){
SaveSettings(*this);
}
- if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
+ if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
fireSound();
flash();
if(mainmenu==6)mainmenu=5;
if(mainmenu==7)mainmenu=1;
if(mainmenu==9)mainmenu=5;
- if(mainmenu==11)mainmenu=5;
- if(mainmenu==13)mainmenu=12;
if(mainmenu==10)mainmenu=5;
if(mainmenu==100){
mainmenu=5;
}
}
- /*static bool minimaptogglekeydown;
- if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
- minimap=1-minimap;
- minimaptogglekeydown=1;
- }
- if(!Input::isKeyDown(SDLK_TAB)){
- minimaptogglekeydown=0;
- }
- */
-
static bool minimaptogglekeydown;
if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
if(tutorialstage!=51)
tutorialstagetime=tutorialmaxtime;
- PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
- OPENAL_SetVolume(channels[consolefailsound], 128);
- OPENAL_SetPaused(channels[consolefailsound], false);
+ emit_sound_np(consolefailsound, 128.);
minimaptogglekeydown=1;
}
if(!Input::isKeyDown(SDLK_TAB)){
{
//resume
mainmenu=0;
- OPENAL_SetPaused(channels[stream_music3], true);
- OPENAL_SetPaused(channels[music1], false);
+ pause_sound(stream_music3);
+ resume_stream(music1);
}
}
if(!gameon){
//quit
tryquit=1;
- OPENAL_SetPaused(channels[stream_music3], true);
+ pause_sound(stream_music3);
}
else{
//end game
musictoggle=1-musictoggle;
if(!musictoggle){
- OPENAL_SetPaused(channels[music1], true);
- OPENAL_SetPaused(channels[stream_music2], true);
- OPENAL_SetPaused(channels[stream_music3], true);
+ pause_sound(music1);
+ pause_sound(stream_music2);
+ pause_sound(stream_music3);
for(i=0;i<4;i++){
oldmusicvolume[i]=0;
}
}
- if(musictoggle){
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- }
+ if(musictoggle)
+ emit_stream_np(stream_music3);
}
if(Input::Button()&&!oldbutton&&selected==9){
invertmouse=1-invertmouse;
mainmenu=0;
gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
+ pause_sound(stream_music3);
}
- if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
+ if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
fireSound();
flash();
targetlevel=7;
if(firstload) TickOnceAfter();
else LoadStuff();
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
whichchoice=selected-7-accountactive->getCampaignChoicesMade();
visibleloading=1;
stillloading=1;
- Loadlevel(mapname);
+ Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
//Loadlevel(campaignmapname[levelorder[selected-7]]);
campaign=1;
mainmenu=0;
gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
+ pause_sound(stream_music3);
}
if(Input::Button()&&!oldbutton&&selected==4){
fireSound();
mainmenu=9;
}
}
- if(mainmenu==9){
+ else if(mainmenu==9){
if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
fireSound();
mainmenu=0;
gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
- fireSound();
-
- flash();
-
- mainmenu=5;
- }
- }
- if(mainmenu==11){
- if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
- fireSound();
-
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload) {
- TickOnceAfter();
- Loadlevel(selected);
- } else
- LoadStuff();
- campaign=0;
-
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
+ pause_sound(stream_music3);
}
if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
fireSound();
static int oldwinfreeze;
if(winfreeze&&!oldwinfreeze){
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ emit_sound_np(consolesuccesssound);
}
if(winfreeze==0)oldwinfreeze=winfreeze;
else oldwinfreeze++;
dialoguetime=0;
dialoguegonethrough[i]++;
if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
XYZ temppos;
temppos=player[participantfocus[whichdialogue][indialogue]].coords;
temppos=temppos-viewer;
Normalise(&temppos);
temppos+=viewer;
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
int whichsoundplay;
if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
+ emit_sound_at(whichsoundplay, temppos);
}
if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
}
hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
hotspotsprite+=hotspot[i];
- sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
+ Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
}
}
player[1].coords=(temp+temp2)/2;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
+ emit_sound_at(fireendsound, player[1].coords);
for(i=0;i<player[1].skeleton.num_joints;i++){
if(Random()%2==0){
if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
}
}
tutorialmaxtime=8;
XYZ temp,temp2;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
+ emit_sound_at(fireendsound, player[1].coords);
for(i=0;i<player[1].skeleton.num_joints;i++){
if(Random()%2==0){
if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
}
}
if(tutorialstagetime==tutorialmaxtime-3){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ emit_sound_np(consolesuccesssound);
}
if(tutorialsuccess>=1){
if(tutoriallevel!=1){
if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ emit_sound_np(consolesuccesssound);
}
}
else
if(bonustime==0){
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
+ emit_sound_np(fireendsound);
}
if(bonustime==0){
if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
footpoint.y+=((float)abs(Random()%1200))/100-6;
footpoint.x+=((float)abs(Random()%1200))/100-6;
footpoint.z+=((float)abs(Random()%1200))/100-6;
- sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
+ Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
}
}
for(k=0;k<numplayers;k++){
player[k].target=0;
player[k].targetanimation=walljumpleftanim;
player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
player[k].target=0;
player[k].targetanimation=walljumprightanim;
player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
player[k].target=0;
player[k].targetanimation=walljumpbackanim;
player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
player[k].target=0;
player[k].targetanimation=walljumpfrontanim;
player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
player[k].onterrain=1;
if(player[k].id==0){
- OPENAL_SetPaused(channels[whooshsound], true);
+ pause_sound(whooshsound);
OPENAL_SetVolume(channels[whooshsound], 0);
}
if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
if(player[k].isFlip())player[k].jumppower=-4;
player[k].targetanimation=player[k].getLanding();
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( landsound, samp[landsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
- OPENAL_SetVolume(channels[landsound], 128);
- OPENAL_SetPaused(channels[landsound], false);
+ emit_sound_at(landsound, player[k].coords, 128.);
if(k==0){
envsound[numenvsounds]=player[k].coords;
envsoundvol[numenvsounds]=16;
if(j>10||!player[k].isRun()){
if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+ if(k==0)pause_sound(whooshsound);
}
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- OPENAL_SetVolume(channels[jumpsound], 128);
- OPENAL_SetPaused(channels[jumpsound], false);
+ emit_sound_at(jumpsound, player[k].coords, 128.);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
player[k].targetframe=0;
player[k].target=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- if(k==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- }
+ if(!k)
+ emit_sound_at(whooshsound, player[k].coords, 128.);
}
player[k].velocity.y+=gravity;
}
indialogue++;
if(indialogue<numdialogueboxes[whichdialogue]){
if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
XYZ temppos;
temppos=player[participantfocus[whichdialogue][indialogue]].coords;
temppos=temppos-viewer;
Normalise(&temppos);
temppos+=viewer;
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
int whichsoundplay;
if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
+ emit_sound_at(whichsoundplay, temppos);
}
}
}
}
if(!directing){
- OPENAL_SetPaused(channels[whooshsound], true);
+ pause_sound(whooshsound);
viewer=dialoguecamera[whichdialogue][indialogue];
if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
endkeydown=1;
if(indialogue<numdialogueboxes[whichdialogue]){
if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
XYZ temppos;
temppos=player[participantfocus[whichdialogue][indialogue]].coords;
temppos=temppos-viewer;
Normalise(&temppos);
temppos+=viewer;
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
int whichsoundplay;
if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
if(dialogueboxsound[whichdialogue][indialogue]!=-5){
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
+ emit_sound_at(whichsoundplay, temppos);
}
if(dialogueboxsound[whichdialogue][indialogue]==-5){
hotspot[numhotspots]=player[0].coords;
dialoguetime+=multiplier;
- skybox.cloudmove+=multiplier;
hawkrotation+=multiplier*25;
realhawkcoords=0;
realhawkcoords.x=25;
if(hawkcalldelay<=0)
{
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=realhawkcoords.x;
- gLoc[1]=realhawkcoords.y;
- gLoc[2]=realhawkcoords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( hawksound, samp[hawksound], NULL, true);
- OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
- OPENAL_SetVolume(channels[hawksound], 128);
- OPENAL_SetPaused(channels[hawksound], false);
+ emit_sound_at(hawksound, realhawkcoords);
hawkcalldelay=16+abs(Random()%8);
}
tintb=player[closest].clothestintb[i];
AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
- player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
+ player[closest].DoMipmaps();
}
detailtogglekeydown=1;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
Normalise(&headspurtdirection);
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
flatvelocity2+=headspurtdirection*8;
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
}
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
- OPENAL_SetVolume(channels[splattersound], 256);
- OPENAL_SetPaused(channels[splattersound], false);
-
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 100);
- OPENAL_SetPaused(channels[breaksound2], false);
+ Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+
+ emit_sound_at(splattersound, blah);
+ emit_sound_at(breaksound2, blah, 100.);
if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
player[closest].RagDoll(0);
}
if(closest!=-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
-
- PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
- OPENAL_SetVolume(channels[splattersound], 256);
- OPENAL_SetPaused(channels[splattersound], false);
-
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 600);
- OPENAL_SetPaused(channels[breaksound2], false);
+ emit_sound_at(splattersound, blah);
+
+ emit_sound_at(breaksound2, blah);
for(i=0;i<player[closest].skeleton.num_joints; i++){
if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
+ Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
}
for(i=0;i<player[closest].skeleton.num_joints; i++){
flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
}
for(i=0;i<player[closest].skeleton.num_joints; i++){
flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
}
for(i=0;i<player[closest].skeleton.num_joints; i++){
flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
}
XYZ temppos;
player[0].CatchFire();
}
if(!player[0].onfire){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_SetPaused(channels[stream_firesound], true);
+ emit_sound_at(fireendsound, player[0].coords);
+ pause_sound(stream_firesound);
}
slomotogglekeydown=1;
}
player[numplayers].proportionlegs.z=0;
}
- player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+ player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
player[numplayers].damagetolerance=200;
AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
}
if(player[numplayers].numclothes){
- player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
+ player[numplayers].DoMipmaps();
}
player[numplayers].power=player[0].power;
//player[0].spurt=1;
//player[0].DoDamage(1000);
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=player[0].velocity.x;
- vel[1]=player[0].velocity.y;
- vel[2]=player[0].velocity.z;
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- //OPENAL_SetPaused(channels[whooshsound], true);
+ emit_sound_at(whooshsound, player[0].coords, 128.);
texturesizetogglekeydown=1;
}
if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
//If hit by body
if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
if(tutoriallevel!=1){
- PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
- OPENAL_SetVolume(channels[heavyimpactsound], 256);
- OPENAL_SetPaused(channels[heavyimpactsound], false);
+ emit_sound_at(heavyimpactsound, player[i].coords);
}
//player[i].velocity=player[k].velocity;
//player[k].velocity=player[i].velocity;
player[i].RagDoll(0);
if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
- bonus=aimbonus;
- bonustime=0;
- bonusvalue=150;
+ award_bonus(0, aimbonus);
}
player[i].DoDamage(findLengthfast(&rotatetarget)/4);
player[k].RagDoll(0);
if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
- bonus=aimbonus;
- bonustime=0;
- bonusvalue=150;
+ award_bonus(0, aimbonus); // Huh, again?
}
player[k].DoDamage(findLengthfast(&rotatetarget)/4);
player[i].DoDamage(20);
player[i].RagDoll(0);
player[k].lastcollide=1;
- if(k==0){
- bonus=AboveBonus;
- bonustime=0;
- bonusvalue=50;
- }
+ award_bonus(k, AboveBonus);
}
if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
player[k].velocity=player[i].velocity;
player[k].DoDamage(20);
player[k].RagDoll(0);
player[i].lastcollide=1;
- if(i==0){
- bonus=AboveBonus;
- bonustime=0;
- bonusvalue=50;
- }
+ award_bonus(i, AboveBonus);
}
}
}
else player[i].targetrotation-=90;
}
}
- /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
- if(abs(Random()%6)){
- player[i].crouchkeydown=1;
- if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
- if(player[i].isRun()){
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetanimation=sneakanim;
- }
- }
- else player[i].forwardkeydown=0;
- }
- else player[i].crouchkeydown=0;
- }
- else player[i].crouchkeydown=0;*/
}
player[i].leftkeydown=0;
if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(weapons.type[j]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
+ if(weapons.type[j]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
player[i].weaponactive=0;
weapons.owner[j]=player[i].id;
if(player[i].weaponactive==-1)
if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
+ if(weapons.type[k]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
player[i].weaponactive=0;
weapons.owner[k]=player[i].id;
player[i].hasvictim=1;
int k = player[j].weaponids[0];
if(player[i].hasvictim){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
bool fleshstuck;
fleshstuck=0;
if(player[i].victim->weaponstuck!=-1){
}
}
if(!fleshstuck){
- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
- }
- if(fleshstuck){
- PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
- OPENAL_SetVolume(channels[fleshstabremovesound], 128);
- OPENAL_SetPaused(channels[fleshstabremovesound], false);
+ if(weapons.type[k]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
}
+ if(fleshstuck)
+ emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
player[i].weaponactive=0;
if(weapons.owner[k]!=-1){
footpoint=weapons.position[k];
if(player[i].victim->weaponstuck!=-1){
if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+ if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
weapons.bloody[k]=2;
weapons.blooddrip[k]=5;
player[i].victim->weaponstuck=-1;
player[i].coords.y+=.2;
player[i].jumppower-=1;
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
-
- if(i==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- }
+ if (!i)
+ emit_sound_at(whooshsound, player[i].coords, 128.);
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- OPENAL_SetVolume(channels[jumpsound], 128);
- OPENAL_SetPaused(channels[jumpsound], false);
+ emit_sound_at(jumpsound, player[i].coords, 128.);
}
if((player[i].isIdle())&&player[i].jumppower>1){
player[i].targetanimation=player[i].getLanding();
for(k=0;k<numplayers;k++){
player[k].DoAnimations();
- player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
- player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
+ player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale);
+ player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale);
}
objects.DoStuff();
- if(numenvsounds!=0)
- for(j=numenvsounds-1;j>=0;j--){
- envsoundlife[j]-=multiplier;
- if(envsoundlife[j]<0){
- numenvsounds--;
- envsoundlife[j]=envsoundlife[numenvsounds];
- envsound[j]=envsound[numenvsounds];
- }
+ for(j=numenvsounds-1;j>=0;j--){
+ envsoundlife[j]-=multiplier;
+ if(envsoundlife[j]<0){
+ numenvsounds--;
+ envsoundlife[j]=envsoundlife[numenvsounds];
+ envsound[j]=envsound[numenvsounds];
}
- if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
- if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
-
- if(tutoriallevel==1){
- XYZ temp;
- XYZ temp2;
- XYZ temp3;
- XYZ oldtemp;
- XYZ oldtemp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- temp3.x=1038;
- temp3.y=76;
- temp3.z=453;
- oldtemp=temp;
- oldtemp2=temp2;
- if(tutorialstage>=51)
+ }
+ if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
+ else OPENAL_SetFrequency(OPENAL_ALL, 22050);
+
+ if(tutoriallevel==1){
+ XYZ temp;
+ XYZ temp2;
+ XYZ temp3;
+ XYZ oldtemp;
+ XYZ oldtemp2;
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+ temp3.x=1038;
+ temp3.y=76;
+ temp3.z=453;
+ oldtemp=temp;
+ oldtemp2=temp2;
+ if(tutorialstage>=51)
+ if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+
+ emit_stream_np(stream_music3);
+
+ gameon=0;
+ mainmenu=5;
+
+ fireSound();
+
+ flash();
+ }
+ if(tutorialstage<51)
if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
-
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
+ emit_sound_at(fireendsound, player[0].coords);
- gameon=0;
- mainmenu=5;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ player[0].coords=(oldtemp+oldtemp2)/2;
flash();
}
- if(tutorialstage<51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- player[0].coords=(oldtemp+oldtemp2)/2;
-
- flash();
- }
- if(tutorialstage>=14&&tutorialstage<50)
- if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
+ if(tutorialstage>=14&&tutorialstage<50)
+ if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
+ emit_sound_at(fireendsound, player[1].coords);
+
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
}
+ }
- player[1].coords=(oldtemp+oldtemp2)/2;
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- player[1].skeleton.joints[i].velocity=0;
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
+ player[1].coords=(oldtemp+oldtemp2)/2;
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ player[1].skeleton.joints[i].velocity=0;
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
}
}
- }
+ }
+ }
- //3d sound
- static float gLoc[3];
- gLoc[0]=viewer.x;
- gLoc[1]=viewer.y;
- gLoc[2]=viewer.z;
- static float vel[3];
- vel[0]=(viewer.x-oldviewer.x)/multiplier;
- vel[1]=(viewer.y-oldviewer.y)/multiplier;
- vel[2]=(viewer.z-oldviewer.z)/multiplier;
+ //3d sound
+ static float gLoc[3];
+ gLoc[0]=viewer.x;
+ gLoc[1]=viewer.y;
+ gLoc[2]=viewer.z;
+ static float vel[3];
+ vel[0]=(viewer.x-oldviewer.x)/multiplier;
+ vel[1]=(viewer.y-oldviewer.y)/multiplier;
+ vel[2]=(viewer.z-oldviewer.z)/multiplier;
- //Set orientation with forward and up vectors
- static XYZ upvector;
- upvector=0;
- upvector.z=-1;
+ //Set orientation with forward and up vectors
+ static XYZ upvector;
+ upvector=0;
+ upvector.z=-1;
- upvector=DoRotation(upvector,-rotation2+90,0,0);
- upvector=DoRotation(upvector,0,0-rotation,0);
+ upvector=DoRotation(upvector,-rotation2+90,0,0);
+ upvector=DoRotation(upvector,0,0-rotation,0);
- facing=0;
- facing.z=-1;
+ facing=0;
+ facing.z=-1;
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
+ facing=DoRotation(facing,-rotation2,0,0);
+ facing=DoRotation(facing,0,0-rotation,0);
- static float ori[6];
- ori[0] = -facing.x;
- ori[1] = facing.y;
- ori[2] = -facing.z;
- ori[3] = -upvector.x;
- ori[4] = upvector.y;
- ori[5] = -upvector.z;
+ static float ori[6];
+ ori[0] = -facing.x;
+ ori[1] = facing.y;
+ ori[2] = -facing.z;
+ ori[3] = -upvector.x;
+ ori[4] = upvector.y;
+ ori[5] = -upvector.z;
- OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
- OPENAL_Update();
+ OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
+ OPENAL_Update();
- oldviewer=viewer;
+ oldviewer=viewer;
}
}
}
void Game::TickOnce(){
- if(!mainmenu)
- if(directing||indialogue==-1){
+ if(mainmenu)
+ rotation+=multiplier*5;
+ else
+ if(directing||indialogue==-1) {
rotation+=deltah*.7;
if(!invertmouse)rotation2+=deltav*.7;
if(invertmouse)rotation2-=deltav*.7;
if(rotation2>90)rotation2=90;
if(rotation2<-70)rotation2=-70;
}
- if(mainmenu)rotation+=multiplier*5;
}
void Game::TickOnceAfter(){
if(musictoggle){
if(musictype!=oldmusictype&&musictype==stream_music2){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=cameraloc.x;
- gLoc[1]=cameraloc.y;
- gLoc[2]=cameraloc.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
- OPENAL_SetVolume(channels[alarmsound], 512);
- OPENAL_SetPaused(channels[alarmsound], false);
+ emit_sound_np(alarmsound);
}
}
if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
if(musictoggle){
- if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
- PlayStreamEx( music1, strm[music1], NULL, true);
- OPENAL_SetPaused(channels[music1], false);
- }
- if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
- PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
- OPENAL_SetPaused(channels[stream_music2], false);
- }
- if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- }
- }
-
- if(!musictoggle){
- OPENAL_SetPaused(channels[music1], true);
- OPENAL_SetPaused(channels[stream_music2], true);
- OPENAL_SetPaused(channels[stream_music3], true);
-
- for(i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
-
- if(musictoggle){
+ if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
+ emit_stream_np(music1, musicvolume[0]);
+ if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
+ emit_stream_np(stream_music2, musicvolume[1]);
+ if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
+ emit_stream_np(stream_music3, musicvolume[2]);
if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
- OPENAL_SetPaused(channels[music1], true);
+ pause_sound(music1);
}
if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
- OPENAL_SetPaused(channels[stream_music2], true);
+ pause_sound(stream_music2);
}
if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
- OPENAL_SetPaused(channels[stream_music3], true);
+ pause_sound(stream_music3);
}
if(musicvolume[0]!=oldmusicvolume[0]){
for(i=0;i<3;i++){
oldmusicvolume[i]=musicvolume[i];
}
+ } else {
+ pause_sound(music1);
+ pause_sound(stream_music2);
+ pause_sound(stream_music3);
+
+ for(i=0;i<4;i++){
+ oldmusicvolume[i]=0;
+ musicvolume[i]=0;
+ }
}
killhotspot=2;
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]>10&&hotspottype[i]<20){
- if(player[hotspottype[i]-10].dead==0){
- killhotspot=0;
- }
- else if(killhotspot==2)
- killhotspot=1;
+ for(i=0;i<numhotspots;i++){
+ if(hotspottype[i]>10&&hotspottype[i]<20){
+ if(player[hotspottype[i]-10].dead==0){
+ killhotspot=0;
}
+ else if(killhotspot==2)
+ killhotspot=1;
}
- if(killhotspot==2)killhotspot=0;
+ }
+ if(killhotspot==2)killhotspot=0;
- winhotspot=0;
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]==-1){
- if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
- winhotspot=1;
- }
- }
+ winhotspot=0;
+ for(i=0;i<numhotspots;i++){
+ if(hotspottype[i]==-1){
+ if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
+ winhotspot=1;
+ }
+ }
- int numalarmed=0;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
- }
- if(numalarmed>maxalarmed)maxalarmed=numalarmed;
+ int numalarmed=0;
+ for(i=1;i<numplayers;i++){
+ if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
+ }
+ if(numalarmed>maxalarmed)maxalarmed=numalarmed;
- if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
- if(player[0].dead&&changedelay<=0){
- changedelay=1;
- targetlevel=whichlevel;
- }
- alldead=1;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
- }
+ if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
+ if(player[0].dead&&changedelay<=0){
+ changedelay=1;
+ targetlevel=whichlevel;
+ }
+ alldead=1;
+ for(i=1;i<numplayers;i++){
+ if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
+ }
- if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
- changedelay=1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
- if(winhotspot||windialogue){
- changedelay=0.1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
+ if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
+ changedelay=1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
+ }
+ if(winhotspot||windialogue){
+ changedelay=0.1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
+ }
- if(killhotspot){
- changedelay=1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
+ if(killhotspot){
+ changedelay=1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
+ }
- if(changedelay>0&&!player[0].dead&&!won){
- //high scores, awards, win
- if(campaign){
- won=1;
- accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
- /*accountcampaignchoices[accountactive][accountactive->getCampaignChoicesMade()]=whichchoice;
- accountactive->getCampaignChoicesMade()++;
- accountcampaignscore[accountactive]+=bonustotal;
- accountcampaigntime[accountactive]+=leveltime;
- if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])
- accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];*/
- scoreadded=1;
- }
- else
- {
- won=1;
- accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
- }
- }
- }
+ if(changedelay>0&&!player[0].dead&&!won){
+ //high scores, awards, win
+ if(campaign){
+ accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
+ scoreadded=1;
+ }
+ else
+ {
+ accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
+ }
+ won=1;
+ }
+ }
- if(!winfreeze){
+ if(!winfreeze){
- if(leveltime<1){
- loading=0;
- changedelay=.1;
- alldead=0;
- winhotspot=0;
- killhotspot=0;
- }
+ if(leveltime<1){
+ loading=0;
+ changedelay=.1;
+ alldead=0;
+ winhotspot=0;
+ killhotspot=0;
+ }
- if(!editorenabled&&gameon&&!mainmenu){
- if(changedelay!=-999)changedelay-=multiplier/7;
- if(player[0].dead)targetlevel=whichlevel;
- if(loading==2&&!campaign){
- flash();
+ if(!editorenabled&&gameon&&!mainmenu){
+ if(changedelay!=-999)changedelay-=multiplier/7;
+ if(player[0].dead)targetlevel=whichlevel;
+ if(loading==2&&!campaign){
+ flash();
- fireSound(firestartsound);
+ fireSound(firestartsound);
- if(!player[0].dead&&targetlevel!=whichlevel){
- startbonustotal=bonustotal;
- }
- if(!player[0].dead)Loadlevel(targetlevel);
- if(player[0].dead)Loadlevel(whichlevel);
+ if(!player[0].dead&&targetlevel!=whichlevel){
+ startbonustotal=bonustotal;
+ }
+ if(player[0].dead) Loadlevel(whichlevel);
+ else Loadlevel(targetlevel);
- fireSound();
+ fireSound();
- loading=3;
- }
- if(loading==2&&targetlevel==whichlevel){
- flash();
- loadtime=0;
+ loading=3;
+ }
+ if(loading==2&&targetlevel==whichlevel){
+ flash();
+ loadtime=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- fireSound(firestartsound);
+ fireSound(firestartsound);
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
- Loadlevel(mapname);
-
- fireSound();
-
- loading=3;
- }
- if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
- if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
- {
- if(whichlevel!=-2&&!loading&&!player[0].dead){
- winfreeze=1;
- changedelay=-999;
- }
- if(player[0].dead)loading=1;
- }
- }
+ Loadlevel(campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);
+
+ fireSound();
+
+ loading=3;
+ }
+ if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
+ if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
+ {
+ if(whichlevel!=-2&&!loading&&!player[0].dead){
+ winfreeze=1;
+ changedelay=-999;
}
+ if(player[0].dead)loading=1;
+ }
+ }
+ }
- if(campaign)
- if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
- if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
- endgame=1;
- }
- }
- else if(mainmenu==0&&winfreeze){
- if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
- stealthloading=1;
- else stealthloading=0;
+ if(campaign)
+ if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
+ if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
+ endgame=1;
+ }
+ }
+ else if(mainmenu==0&&winfreeze){
+ if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
+ stealthloading=1;
+ else stealthloading=0;
- if(!stealthloading){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- fireSound(firestartsound);
+ if(!stealthloading){
+ float gLoc[3]={0,0,0};
+ float vel[3]={0,0,0};
+ fireSound(firestartsound);
- flash();
- }
+ flash();
+ }
- startbonustotal=0;
-
- ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
- ipstream.ignore(256,':');
- ipstream >> campaignnumlevels;
- for(i=0;i<campaignnumlevels;i++){
- ipstream.ignore(256,':');
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream >> campaignmapname[i];
- ipstream.ignore(256,':');
- ipstream >> campaigndescription[i];
- for(j=0;j<256;j++){
- if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
- }
- ipstream.ignore(256,':');
- ipstream >> campaignchoosenext[i];
- ipstream.ignore(256,':');
- ipstream >> campaignnumnext[i];
- if(campaignnumnext[i])
- for(j=0;j<campaignnumnext[i];j++){
- ipstream.ignore(256,':');
- ipstream >> campaignnextlevel[i][j];
- campaignnextlevel[i][j]-=1;
- }
- ipstream.ignore(256,':');
- ipstream >> campaignlocationx[i];
- ipstream.ignore(256,':');
- ipstream >> campaignlocationy[i];
- }
- ipstream.close();
+ startbonustotal=0;
+
+ ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
+ ipstream.ignore(256,':');
+ ipstream >> campaignnumlevels;
+ for(i=0;i<campaignnumlevels;i++){
+ ipstream.ignore(256,':');
+ ipstream.ignore(256,':');
+ ipstream.ignore(256,' ');
+ ipstream >> campaignmapname[i];
+ ipstream.ignore(256,':');
+ ipstream >> campaigndescription[i];
+ for(j=0;j<256;j++){
+ if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
+ }
+ ipstream.ignore(256,':');
+ ipstream >> campaignchoosenext[i];
+ ipstream.ignore(256,':');
+ ipstream >> campaignnumnext[i];
+ for(j=0;j<campaignnumnext[i];j++){
+ ipstream.ignore(256,':');
+ ipstream >> campaignnextlevel[i][j];
+ campaignnextlevel[i][j]-=1;
+ }
+ ipstream.ignore(256,':');
+ ipstream >> campaignlocationx[i];
+ ipstream.ignore(256,':');
+ ipstream >> campaignlocationy[i];
+ }
+ ipstream.close();
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
+ for(i=0;i<campaignnumlevels;i++){
+ levelvisible[i]=0;
+ levelhighlight[i]=0;
+ }
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
+ for(i=0;i<campaignnumlevels;i++){
+ levelvisible[i]=0;
+ levelhighlight[i]=0;
+ }
- levelorder[0]=0;
- levelvisible[0]=1;
- if(accountactive->getCampaignChoicesMade())
- for(i=0;i<accountactive->getCampaignChoicesMade();i++){
- levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
- levelvisible[levelorder[i+1]]=1;
- }
- int whichlevelstart;
- whichlevelstart=accountactive->getCampaignChoicesMade()-1;
- if(whichlevelstart<0){
- campaignchoicenum=1;
- campaignchoicewhich[0]=0;
- }
- else
- {
- campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
- if(campaignchoicenum)
- for(i=0;i<campaignchoicenum;i++){
- campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
- levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- }
- }
+ levelorder[0]=0;
+ levelvisible[0]=1;
+ for(i=0;i<accountactive->getCampaignChoicesMade();i++){
+ levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
+ levelvisible[levelorder[i+1]]=1;
+ }
+ int whichlevelstart;
+ whichlevelstart=accountactive->getCampaignChoicesMade()-1;
+ if(whichlevelstart<0){
+ campaignchoicenum=1;
+ campaignchoicewhich[0]=0;
+ }
+ else
+ {
+ campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
+ for(i=0;i<campaignchoicenum;i++){
+ campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
+ levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
+ levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
+ }
+ }
- loading=2;
- loadtime=0;
- targetlevel=7;
- //if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- //else {
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
-
- strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
- whichchoice=0;
- visibleloading=1;
- stillloading=1;
- Loadlevel(mapname);
- campaign=1;
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
-
- stealthloading=0;
- }
+ loading=2;
+ loadtime=0;
+ targetlevel=7;
+ if(!firstload)LoadStuff();
+ whichchoice=0;
+ visibleloading=1;
+ stillloading=1;
+ Loadlevel(campaignmapname[campaignchoicewhich[0]]);
+ campaign=1;
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_music3);
+
+ stealthloading=0;
+ }
- if(loading==3)loading=0;
+ if(loading==3)loading=0;
- }
+ }
- oldmusictype=musictype;
+ oldmusictype=musictype;
}
facing=0;