]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Set swap interval via SDL, enable by default
[lugaru.git] / Source / GameTick.cpp
index 2b0f4c469689bc21231dcf049d525fe0661ec57d..b30d4f1d04b6dbe2e6b6507b9bcefac67f759751 100644 (file)
@@ -63,7 +63,6 @@ extern Light light;
 extern float texdetail;
 extern GLubyte bloodText[512*512*3];
 extern GLubyte wolfbloodText[512*512*3];
-extern float terraindetail;
 extern float camerashake;
 extern float woozy;
 extern float blackout;
@@ -107,7 +106,6 @@ extern bool texttoggle;
 extern bool alwaysblur;
 extern float gamespeed;
 extern bool decals;
-extern bool vblsync;
 extern bool immediate;
 extern bool velocityblur;
 extern float tintr,tintg,tintb;
@@ -7188,8 +7186,8 @@ void      Game::Tick()
 
                                                        for(k=0;k<numplayers;k++){
                                                                player[k].DoAnimations();
-                                                               player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
-                                                               player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
+                                                               player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale);
+                                                               player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale);
                                                        }
 
                                                        objects.DoStuff();