extern bool trilinear;
extern bool damageeffects;
extern bool showpoints;
+extern bool showdamagebar; // (des)activate the damage bar
extern bool texttoggle;
extern bool alwaysblur;
extern float gamespeed;
opstream << KeyToChar(attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(chatkey);
+ opstream << "\nDamage bar:\n";
+ opstream << showdamagebar;
opstream.close();
}
if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
opstream << KeyToChar(attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(chatkey);
+ opstream << "\nDamage bar:\n";
+ opstream << showdamagebar;
opstream.close();
if(mainmenu==3&&gameon)mainmenu=2;
opstream << KeyToChar(attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(chatkey);
+ opstream << "\nDamage bar:\n";
+ opstream << showdamagebar;
opstream.close();
}
}
opstream << KeyToChar(attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(chatkey);
+ opstream << "\nDamage bar:\n";
+ opstream << showdamagebar;
opstream.close();
}
}