static bool mainmenutogglekeydown;
+
+ if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
+ if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+ stereoreverse=true;
+ } else {
+ stereoreverse=false;
+ }
+
+ if (stereoreverse) {
+ printf("Stereo reversed\n");
+ } else {
+ printf("Stereo unreversed\n");
+ }
+ freezetogglekeydown=1;
+ }
+
+ if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
+ if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+ stereoseparation -= 0.001;
+ } else {
+ stereoseparation -= 0.010;
+ }
+
+ printf("Stereo decreased increased to %f\n", stereoseparation);
+ }
+
+ if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
+ if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+ stereoseparation += 0.001;
+ } else {
+ stereoseparation += 0.010;
+ }
+
+ printf("Stereo separation increased to %f\n", stereoseparation);
+ }
+
+
if(!console){
if(mainmenu&&endgame==1)mainmenu=10;
if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
opstream << KeyToChar(attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(chatkey);
+ opstream << "\nStereoMode:\n";
+ opstream << stereomode;
+ opstream << "\nStereoSeparation:\n";
+ opstream << stereoseparation;
+ opstream << "\nStereoReverse:\n";
+ opstream << stereoreverse;
opstream.close();
}
if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
opstream << KeyToChar(attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(chatkey);
+ opstream << "\nStereoMode:\n";
+ opstream << stereomode;
+ opstream << "\nStereoSeparation:\n";
+ opstream << stereoseparation;
+ opstream << "\nStereoReverse:\n";
+ opstream << stereoreverse;
opstream.close();
if(mainmenu==3&&gameon)mainmenu=2;
opstream << KeyToChar(attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(chatkey);
+ opstream << "\nStereoMode:\n";
+ opstream << stereomode;
+ opstream << "\nStereoSeparation:\n";
+ opstream << stereoseparation;
+ opstream << "\nStereoReverse:\n";
+ opstream << stereoreverse;
opstream.close();
}
}
opstream << KeyToChar(attackkey);
opstream << "\nChat key:\n";
opstream << KeyToChar(chatkey);
+ opstream << "\nStereoMode:\n";
+ opstream << stereomode;
+ opstream << "\nStereoSeparation:\n";
+ opstream << stereoseparation;
+ opstream << "\nStereoReverse:\n";
+ opstream << stereoreverse;
opstream.close();
}
}