#include "Menu.h"
#include "ConsoleCmds.h"
#include "Dialog.h"
+#include "Utils/Folders.h"
#include <algorithm>
#include <set>
int musicselected = 0;
const char *rabbitskin[] = {
- ":Data:Textures:Fur3.jpg",
- ":Data:Textures:Fur.jpg",
- ":Data:Textures:Fur2.jpg",
- ":Data:Textures:Lynx.jpg",
- ":Data:Textures:Otter.jpg",
- ":Data:Textures:Opal.jpg",
- ":Data:Textures:Sable.jpg",
- ":Data:Textures:Chocolate.jpg",
- ":Data:Textures:BW2.jpg",
- ":Data:Textures:WB2.jpg"
+ "Textures/Fur3.jpg",
+ "Textures/Fur.jpg",
+ "Textures/Fur2.jpg",
+ "Textures/Lynx.jpg",
+ "Textures/Otter.jpg",
+ "Textures/Opal.jpg",
+ "Textures/Sable.jpg",
+ "Textures/Chocolate.jpg",
+ "Textures/BW2.jpg",
+ "Textures/WB2.jpg"
};
const char *wolfskin[] = {
- ":Data:Textures:Wolf.jpg",
- ":Data:Textures:Darkwolf.jpg",
- ":Data:Textures:Snowwolf.jpg"
+ "Textures/Wolf.jpg",
+ "Textures/DarkWolf.jpg",
+ "Textures/SnowWolf.jpg"
};
const char **creatureskin[] = {rabbitskin, wolfskin};
if (ambientsound)
emit_stream_np(stream_wind);
- objects.treetextureptr.load(":Data:Textures:snowtree.png", 0);
- objects.bushtextureptr.load(":Data:Textures:bushsnow.png", 0);
- objects.rocktextureptr.load(":Data:Textures:bouldersnow.jpg", 1);
- objects.boxtextureptr.load(":Data:Textures:snowbox.jpg", 1);
+ objects.treetextureptr.load("Textures/SnowTree.png", 0);
+ objects.bushtextureptr.load("Textures/BushSnow.png", 0);
+ objects.rocktextureptr.load("Textures/BoulderSnow.jpg", 1);
+ objects.boxtextureptr.load("Textures/SnowBox.jpg", 1);
footstepsound = footstepsn1;
footstepsound2 = footstepsn2;
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load(":Data:Textures:snow.jpg", 1);
- terraintexture2.load(":Data:Textures:rock.jpg", 1);
+ terraintexture.load("Textures/Snow.jpg", 1);
+ terraintexture2.load("Textures/Rock.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( ":Data:Textures:Skybox(snow):Front.jpg",
- ":Data:Textures:Skybox(snow):Left.jpg",
- ":Data:Textures:Skybox(snow):Back.jpg",
- ":Data:Textures:Skybox(snow):Right.jpg",
- ":Data:Textures:Skybox(snow):Up.jpg",
- ":Data:Textures:Skybox(snow):Down.jpg");
+ skybox->load( "Textures/Skybox(snow)/Front.jpg",
+ "Textures/Skybox(snow)/Left.jpg",
+ "Textures/Skybox(snow)/Back.jpg",
+ "Textures/Skybox(snow)/Right.jpg",
+ "Textures/Skybox(snow)/Up.jpg",
+ "Textures/Skybox(snow)/Down.jpg");
} else if (environment == desertenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load(":Data:Textures:deserttree.png", 0);
- objects.bushtextureptr.load(":Data:Textures:bushdesert.png", 0);
- objects.rocktextureptr.load(":Data:Textures:boulderdesert.jpg", 1);
- objects.boxtextureptr.load(":Data:Textures:desertbox.jpg", 1);
+ objects.treetextureptr.load("Textures/DesertTree.png", 0);
+ objects.bushtextureptr.load("Textures/BushDesert.png", 0);
+ objects.rocktextureptr.load("Textures/BoulderDesert.jpg", 1);
+ objects.boxtextureptr.load("Textures/DesertBox.jpg", 1);
if (ambientsound)
footstepsound3 = footstepsn1;
footstepsound4 = footstepsn2;
- terraintexture.load(":Data:Textures:sand.jpg", 1);
- terraintexture2.load(":Data:Textures:sandslope.jpg", 1);
+ terraintexture.load("Textures/Sand.jpg", 1);
+ terraintexture2.load("Textures/SandSlope.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( ":Data:Textures:Skybox(sand):Front.jpg",
- ":Data:Textures:Skybox(sand):Left.jpg",
- ":Data:Textures:Skybox(sand):Back.jpg",
- ":Data:Textures:Skybox(sand):Right.jpg",
- ":Data:Textures:Skybox(sand):Up.jpg",
- ":Data:Textures:Skybox(sand):Down.jpg");
+ skybox->load( "Textures/Skybox(sand)/Front.jpg",
+ "Textures/Skybox(sand)/Left.jpg",
+ "Textures/Skybox(sand)/Back.jpg",
+ "Textures/Skybox(sand)/Right.jpg",
+ "Textures/Skybox(sand)/Up.jpg",
+ "Textures/Skybox(sand)/Down.jpg");
} else if (environment == grassyenvironment) {
windvector = 0;
windvector.z = 2;
- objects.treetextureptr.load(":Data:Textures:tree.png", 0);
- objects.bushtextureptr.load(":Data:Textures:bush.png", 0);
- objects.rocktextureptr.load(":Data:Textures:boulder.jpg", 1);
- objects.boxtextureptr.load(":Data:Textures:grassbox.jpg", 1);
+ objects.treetextureptr.load("Textures/Tree.png", 0);
+ objects.bushtextureptr.load("Textures/Bush.png", 0);
+ objects.rocktextureptr.load("Textures/Boulder.jpg", 1);
+ objects.boxtextureptr.load("Textures/GrassBox.jpg", 1);
if (ambientsound)
emit_stream_np(stream_wind, 100.);
footstepsound3 = footstepst1;
footstepsound4 = footstepst2;
- terraintexture.load(":Data:Textures:grassdirt.jpg", 1);
- terraintexture2.load(":Data:Textures:mossrock.jpg", 1);
+ terraintexture.load("Textures/GrassDirt.jpg", 1);
+ terraintexture2.load("Textures/MossRock.jpg", 1);
temptexdetail = texdetail;
if (texdetail > 1)
texdetail = 4;
- skybox->load( ":Data:Textures:Skybox(grass):Front.jpg",
- ":Data:Textures:Skybox(grass):Left.jpg",
- ":Data:Textures:Skybox(grass):Back.jpg",
- ":Data:Textures:Skybox(grass):Right.jpg",
- ":Data:Textures:Skybox(grass):Up.jpg",
- ":Data:Textures:Skybox(grass):Down.jpg");
+ skybox->load( "Textures/Skybox(grass)/Front.jpg",
+ "Textures/Skybox(grass)/Left.jpg",
+ "Textures/Skybox(grass)/Back.jpg",
+ "Textures/Skybox(grass)/Right.jpg",
+ "Textures/Skybox(grass)/Up.jpg",
+ "Textures/Skybox(grass)/Down.jpg");
}
temptexdetail = texdetail;
texdetail = 1;
- terrain.load(":Data:Textures:heightmap.png");
+ terrain.load("Textures/HeightMap.png");
texdetail = temptexdetail;
}
{
if (!accountactive)
return;
- ifstream ipstream(ConvertFileName((":Data:Campaigns:" + accountactive->getCurrentCampaign() + ".txt").c_str()));
+ ifstream ipstream(Folders::getResourcePath("Campaigns/" + accountactive->getCurrentCampaign() + ".txt"));
if (!ipstream.good()) {
if (accountactive->getCurrentCampaign() == "main") {
cerr << "Could not found main campaign!" << endl;
}
ipstream.close();
- ifstream test(ConvertFileName((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str()));
+ ifstream test(Folders::getResourcePath("Textures/" + accountactive->getCurrentCampaign() + "/World.png"));
if (test.good()) {
- Mainmenuitems[7].load((":Data:Textures:" + accountactive->getCurrentCampaign() + ":World.png").c_str(), 0);
+ Mainmenuitems[7].load("Textures/" + accountactive->getCurrentCampaign() + "/World.png", 0);
} else {
- Mainmenuitems[7].load(":Data:Textures:World.png", 0);
+ Mainmenuitems[7].load("Textures/World.png", 0);
}
if (accountactive->getCampaignChoicesMade() == 0) {
vector<string> ListCampaigns()
{
- DIR *campaigns = opendir(ConvertFileName(":Data:Campaigns"));
+ errno = 0;
+ DIR *campaigns = opendir(Folders::getResourcePath("Campaigns").c_str());
struct dirent *campaign = NULL;
if (!campaigns) {
- perror("Problem while loading campaigns");
- cerr << "campaign folder was : " << ConvertFileName(":Data:Campaigns") << endl;
+ perror(("Problem while loading campaigns from " + Folders::getResourcePath("Campaigns")).c_str());
exit(EXIT_FAILURE);
}
vector<string> campaignNames;
Loadlevel("mapsave");
}
-void Game::Loadlevel(const char *name)
+void Game::Loadlevel(const std::string& name)
{
int indemo; // FIXME this should be removed
int templength;
float lamefloat;
- static const char *pfx = ":Data:Maps:";
- char *buf;
LOGFUNC;
pause_sound(whooshsound);
pause_sound(stream_firesound);
- // Change the map filename into something that is os specific
- buf = (char*) alloca(strlen(pfx) + strlen(name) + 1);
- sprintf(buf, "%s%s", pfx, name);
- const char *FixedFN = ConvertFileName(buf);
-
int mapvers;
FILE *tfile;
- tfile = fopen( FixedFN, "rb" );
- if (tfile) {
- pause_sound(stream_firesound);
- scoreadded = 0;
- windialogue = false;
- hostiletime = 0;
- won = 0;
-
- animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral);
+ errno = 0;
+ tfile = Folders::openMandatoryFile( Folders::getResourcePath("Maps/"+name), "rb" );
- Dialog::dialogs.clear();
+ pause_sound(stream_firesound);
+ scoreadded = 0;
+ windialogue = false;
+ hostiletime = 0;
+ won = 0;
+
+ animation[bounceidleanim].Load((char *)"Idle", middleheight, neutral);
+
+ Dialog::dialogs.clear();
+
+ Dialog::indialogue = -1;
+ cameramode = 0;
+
+ damagedealt = 0;
+ damagetaken = 0;
+
+ if (accountactive)
+ difficulty = accountactive->getDifficulty();
+
+ numhotspots = 0;
+ currenthotspot = -1;
+ bonustime = 1;
+
+ skyboxtexture = 1;
+ skyboxr = 1;
+ skyboxg = 1;
+ skyboxb = 1;
+
+ freeze = 0;
+ winfreeze = 0;
+
+ for (int i = 0; i < 100; i++)
+ bonusnum[i] = 0;
+
+ numfalls = 0;
+ numflipfail = 0;
+ numseen = 0;
+ numstaffattack = 0;
+ numswordattack = 0;
+ numknifeattack = 0;
+ numunarmedattack = 0;
+ numescaped = 0;
+ numflipped = 0;
+ numwallflipped = 0;
+ numthrowkill = 0;
+ numafterkill = 0;
+ numreversals = 0;
+ numattacks = 0;
+ maxalarmed = 0;
+ numresponded = 0;
+
+ bonustotal = startbonustotal;
+ bonus = 0;
+ gameon = 1;
+ changedelay = 0;
+ if (console) {
+ emit_sound_np(consolesuccesssound);
+ freeze = 0;
+ console = false;
+ }
- Dialog::indialogue = -1;
- cameramode = 0;
+ if (!stealthloading) {
+ terrain.numdecals = 0;
+ Sprite::deleteSprites();
+ for (int i = 0; i < objects.numobjects; i++)
+ objects.model[i].numdecals = 0;
- damagedealt = 0;
- damagetaken = 0;
+ int j = objects.numobjects;
+ for (int i = 0; i < j; i++) {
+ objects.DeleteObject(0);
+ if (visibleloading)
+ LoadingScreen();
+ }
- if (accountactive)
- difficulty = accountactive->getDifficulty();
+ for (int i = 0; i < subdivision; i++)
+ for (int j = 0; j < subdivision; j++)
+ terrain.patchobjectnum[i][j] = 0;
+ if (visibleloading)
+ LoadingScreen();
+ }
- numhotspots = 0;
- currenthotspot = -1;
- bonustime = 1;
+ weapons.clear();
+ Person::players.resize(1);
+ funpackf(tfile, "Bi", &mapvers);
+ if (mapvers >= 15)
+ funpackf(tfile, "Bi", &indemo);
+ else
+ indemo = 0;
+ if (mapvers >= 5)
+ funpackf(tfile, "Bi", &maptype);
+ else
+ maptype = mapkilleveryone;
+ if (mapvers >= 6)
+ funpackf(tfile, "Bi", &hostile);
+ else
+ hostile = 1;
+ if (mapvers >= 4)
+ funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
+ else {
+ viewdistance = 100;
+ fadestart = .6;
+ }
+ if (mapvers >= 2)
+ funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
+ else {
skyboxtexture = 1;
skyboxr = 1;
skyboxg = 1;
skyboxb = 1;
-
- freeze = 0;
- winfreeze = 0;
-
- for (int i = 0; i < 100; i++)
- bonusnum[i] = 0;
-
- numfalls = 0;
- numflipfail = 0;
- numseen = 0;
- numstaffattack = 0;
- numswordattack = 0;
- numknifeattack = 0;
- numunarmedattack = 0;
- numescaped = 0;
- numflipped = 0;
- numwallflipped = 0;
- numthrowkill = 0;
- numafterkill = 0;
- numreversals = 0;
- numattacks = 0;
- maxalarmed = 0;
- numresponded = 0;
-
- bonustotal = startbonustotal;
- bonus = 0;
- gameon = 1;
- changedelay = 0;
- if (console) {
- emit_sound_np(consolesuccesssound);
- freeze = 0;
- console = false;
+ }
+ if (mapvers >= 10)
+ funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
+ else {
+ skyboxlightr = skyboxr;
+ skyboxlightg = skyboxg;
+ skyboxlightb = skyboxb;
+ }
+ if (!stealthloading)
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons);
+ if (stealthloading)
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons);
+ if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
+ for (int j = 0; j < Person::players[0]->num_weapons; j++) {
+ Person::players[0]->weaponids[j] = weapons.size();
+ int type;
+ funpackf(tfile, "Bi", &type);
+ weapons.push_back(Weapon(type, 0));
}
- if (!stealthloading) {
- terrain.numdecals = 0;
- Sprite::deleteSprites();
- for (int i = 0; i < objects.numobjects; i++)
- objects.model[i].numdecals = 0;
-
- int j = objects.numobjects;
- for (int i = 0; i < j; i++) {
- objects.DeleteObject(0);
- if (visibleloading)
- LoadingScreen();
- }
+ if (visibleloading)
+ LoadingScreen();
- for (int i = 0; i < subdivision; i++)
- for (int j = 0; j < subdivision; j++)
- terrain.patchobjectnum[i][j] = 0;
- if (visibleloading)
- LoadingScreen();
- }
+ funpackf(tfile, "Bf Bf Bf", &Person::players[0]->armorhead, &Person::players[0]->armorhigh, &Person::players[0]->armorlow);
+ funpackf(tfile, "Bf Bf Bf", &Person::players[0]->protectionhead, &Person::players[0]->protectionhigh, &Person::players[0]->protectionlow);
+ funpackf(tfile, "Bf Bf Bf", &Person::players[0]->metalhead, &Person::players[0]->metalhigh, &Person::players[0]->metallow);
+ funpackf(tfile, "Bf Bf", &Person::players[0]->power, &Person::players[0]->speedmult);
- weapons.clear();
- Person::players.resize(1);
+ funpackf(tfile, "Bi", &Person::players[0]->numclothes);
- funpackf(tfile, "Bi", &mapvers);
- if (mapvers >= 15)
- funpackf(tfile, "Bi", &indemo);
- else
- indemo = 0;
- if (mapvers >= 5)
- funpackf(tfile, "Bi", &maptype);
- else
- maptype = mapkilleveryone;
- if (mapvers >= 6)
- funpackf(tfile, "Bi", &hostile);
- else
- hostile = 1;
- if (mapvers >= 4)
- funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
- else {
- viewdistance = 100;
- fadestart = .6;
- }
- if (mapvers >= 2)
- funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
- else {
- skyboxtexture = 1;
- skyboxr = 1;
- skyboxg = 1;
- skyboxb = 1;
- }
- if (mapvers >= 10)
- funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
- else {
- skyboxlightr = skyboxr;
- skyboxlightg = skyboxg;
- skyboxlightb = skyboxb;
- }
- if (!stealthloading)
- funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons);
- if (stealthloading)
- funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons);
- if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
- for (int j = 0; j < Person::players[0]->num_weapons; j++) {
- Person::players[0]->weaponids[j] = weapons.size();
- int type;
- funpackf(tfile, "Bi", &type);
- weapons.push_back(Weapon(type, 0));
- }
-
- if (visibleloading)
- LoadingScreen();
+ if (mapvers >= 9)
+ funpackf(tfile, "Bi Bi", &Person::players[0]->whichskin, &Person::players[0]->creature);
+ else {
+ Person::players[0]->whichskin = 0;
+ Person::players[0]->creature = rabbittype;
+ }
- funpackf(tfile, "Bf Bf Bf", &Person::players[0]->armorhead, &Person::players[0]->armorhigh, &Person::players[0]->armorlow);
- funpackf(tfile, "Bf Bf Bf", &Person::players[0]->protectionhead, &Person::players[0]->protectionhigh, &Person::players[0]->protectionlow);
- funpackf(tfile, "Bf Bf Bf", &Person::players[0]->metalhead, &Person::players[0]->metalhigh, &Person::players[0]->metallow);
- funpackf(tfile, "Bf Bf", &Person::players[0]->power, &Person::players[0]->speedmult);
+ Person::players[0]->lastattack = -1;
+ Person::players[0]->lastattack2 = -1;
+ Person::players[0]->lastattack3 = -1;
- funpackf(tfile, "Bi", &Person::players[0]->numclothes);
+ //dialogues
+ if (mapvers >= 8) {
+ Dialog::loadDialogs(tfile);
+ }
- if (mapvers >= 9)
- funpackf(tfile, "Bi Bi", &Person::players[0]->whichskin, &Person::players[0]->creature);
- else {
- Person::players[0]->whichskin = 0;
- Person::players[0]->creature = rabbittype;
- }
+ for (int k = 0; k < Person::players[0]->numclothes; k++) {
+ funpackf(tfile, "Bi", &templength);
+ for (int l = 0; l < templength; l++)
+ funpackf(tfile, "Bb", &Person::players[0]->clothes[k][l]);
+ Person::players[0]->clothes[k][templength] = '\0';
+ funpackf(tfile, "Bf Bf Bf", &Person::players[0]->clothestintr[k], &Person::players[0]->clothestintg[k], &Person::players[0]->clothestintb[k]);
+ }
- Person::players[0]->lastattack = -1;
- Person::players[0]->lastattack2 = -1;
- Person::players[0]->lastattack3 = -1;
+ funpackf(tfile, "Bi", &environment);
- //dialogues
- if (mapvers >= 8) {
- Dialog::loadDialogs(tfile);
- }
+ funpackf(tfile, "Bi", &objects.numobjects);
+ for (int i = 0; i < objects.numobjects; i++) {
+ funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i], &objects.yaw[i], &objects.pitch[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z, &objects.scale[i]);
+ if (objects.type[i] == treeleavestype)
+ objects.scale[i] = objects.scale[i - 1];
+ }
- for (int k = 0; k < Person::players[0]->numclothes; k++) {
+ if (mapvers >= 7) {
+ funpackf(tfile, "Bi", &numhotspots);
+ for (int i = 0; i < numhotspots; i++) {
+ funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i], &hotspotsize[i], &hotspot[i].x, &hotspot[i].y, &hotspot[i].z);
funpackf(tfile, "Bi", &templength);
- for (int l = 0; l < templength; l++)
- funpackf(tfile, "Bb", &Person::players[0]->clothes[k][l]);
- Person::players[0]->clothes[k][templength] = '\0';
- funpackf(tfile, "Bf Bf Bf", &Person::players[0]->clothestintr[k], &Person::players[0]->clothestintg[k], &Person::players[0]->clothestintb[k]);
+ if (templength)
+ for (int l = 0; l < templength; l++)
+ funpackf(tfile, "Bb", &hotspottext[i][l]);
+ hotspottext[i][templength] = '\0';
+ if (hotspottype[i] == -111)
+ indemo = 1;
}
+ } else
+ numhotspots = 0;
- funpackf(tfile, "Bi", &environment);
+ if (visibleloading)
+ LoadingScreen();
- funpackf(tfile, "Bi", &objects.numobjects);
- for (int i = 0; i < objects.numobjects; i++) {
- funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i], &objects.yaw[i], &objects.pitch[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z, &objects.scale[i]);
- if (objects.type[i] == treeleavestype)
- objects.scale[i] = objects.scale[i - 1];
- }
+ if (!stealthloading) {
+ objects.center = 0;
+ for (int i = 0; i < objects.numobjects; i++)
+ objects.center += objects.position[i];
+ objects.center /= objects.numobjects;
- if (mapvers >= 7) {
- funpackf(tfile, "Bi", &numhotspots);
- for (int i = 0; i < numhotspots; i++) {
- funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i], &hotspotsize[i], &hotspot[i].x, &hotspot[i].y, &hotspot[i].z);
- funpackf(tfile, "Bi", &templength);
- if (templength)
- for (int l = 0; l < templength; l++)
- funpackf(tfile, "Bb", &hotspottext[i][l]);
- hotspottext[i][templength] = '\0';
- if (hotspottype[i] == -111)
- indemo = 1;
- }
- } else
- numhotspots = 0;
if (visibleloading)
LoadingScreen();
- if (!stealthloading) {
- objects.center = 0;
- for (int i = 0; i < objects.numobjects; i++)
- objects.center += objects.position[i];
- objects.center /= objects.numobjects;
+ float maxdistance = 0;
+ float tempdist;
+ for (int i = 0; i < objects.numobjects; i++) {
+ tempdist = distsq(&objects.center, &objects.position[i]);
+ if (tempdist > maxdistance) {
+ maxdistance = tempdist;
+ }
+ }
+ objects.radius = fast_sqrt(maxdistance);
+ }
+
+ if (visibleloading)
+ LoadingScreen();
+
+ int numplayers;
+ funpackf(tfile, "Bi", &numplayers);
+ if (numplayers > maxplayers) {
+ cout << "Warning: this level contains more players than allowed" << endl;
+ }
+ for (int i = 1; i < numplayers; i++) {
+ unsigned j = 1;
+ try {
+ Person::players.push_back(shared_ptr<Person>(new Person(tfile, mapvers, j)));
+ j++;
+ } catch (InvalidPersonException e) {
+ }
+ }
+ if (visibleloading)
+ LoadingScreen();
+
+ funpackf(tfile, "Bi", &numpathpoints);
+ if (numpathpoints > 30 || numpathpoints < 0)
+ numpathpoints = 0;
+ for (int j = 0; j < numpathpoints; j++) {
+ funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x, &pathpoint[j].y, &pathpoint[j].z, &numpathpointconnect[j]);
+ for (int k = 0; k < numpathpointconnect[j]; k++) {
+ funpackf(tfile, "Bi", &pathpointconnect[j][k]);
+ }
+ }
+ if (visibleloading)
+ LoadingScreen();
+
+ funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x, &mapcenter.y, &mapcenter.z, &mapradius);
+ SetUpLighting();
+ if (environment != oldenvironment)
+ Setenvironment(environment);
+ oldenvironment = environment;
+ if (!stealthloading) {
+ int j = objects.numobjects;
+ objects.numobjects = 0;
+ for (int i = 0; i < j; i++) {
+ objects.MakeObject(objects.type[i], objects.position[i], objects.yaw[i], objects.pitch[i], objects.scale[i]);
if (visibleloading)
LoadingScreen();
-
- float maxdistance = 0;
- float tempdist;
- for (int i = 0; i < objects.numobjects; i++) {
- tempdist = distsq(&objects.center, &objects.position[i]);
- if (tempdist > maxdistance) {
- maxdistance = tempdist;
- }
- }
- objects.radius = fast_sqrt(maxdistance);
}
+ terrain.DoShadows();
if (visibleloading)
LoadingScreen();
-
- int numplayers;
- funpackf(tfile, "Bi", &numplayers);
- if (numplayers > maxplayers) {
- cout << "Warning: this level contains more players than allowed" << endl;
- }
- for (int i = 1; i < numplayers; i++) {
- unsigned j = 1;
- try {
- Person::players.push_back(shared_ptr<Person>(new Person(tfile, mapvers, j)));
- j++;
- } catch (InvalidPersonException e) {
- }
- }
+ objects.DoShadows();
if (visibleloading)
LoadingScreen();
+ }
- funpackf(tfile, "Bi", &numpathpoints);
- if (numpathpoints > 30 || numpathpoints < 0)
- numpathpoints = 0;
- for (int j = 0; j < numpathpoints; j++) {
- funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x, &pathpoint[j].y, &pathpoint[j].z, &numpathpointconnect[j]);
- for (int k = 0; k < numpathpointconnect[j]; k++) {
- funpackf(tfile, "Bi", &pathpointconnect[j][k]);
- }
- }
+ fclose(tfile);
+
+ for (unsigned i = 0; i < Person::players.size(); i++) {
if (visibleloading)
LoadingScreen();
+ Person::players[i]->burnt = 0;
+ Person::players[i]->bled = 0;
+ Person::players[i]->onfire = 0;
+ if (i == 0 || Person::players[i]->scale < 0)
+ Person::players[i]->scale = .2;
+ Person::players[i]->skeleton.free = 0;
+ Person::players[i]->skeleton.id = i;
+ if (i == 0 && mapvers < 9)
+ Person::players[i]->creature = rabbittype;
+ if (Person::players[i]->creature != wolftype) {
+ Person::players[i]->skeleton.Load(
+ (char *)"Skeleton/BasicFigure",
+ (char *)"Skeleton/BasicFigureLow",
+ (char *)"Skeleton/RabbitBelt",
+ (char *)"Models/Body.solid",
+ (char *)"Models/Body2.solid",
+ (char *)"Models/Body3.solid",
+ (char *)"Models/Body4.solid",
+ (char *)"Models/Body5.solid",
+ (char *)"Models/Body6.solid",
+ (char *)"Models/Body7.solid",
+ (char *)"Models/BodyLow.solid",
+ (char *)"Models/Belt.solid", 0);
+ } else {
+ Person::players[i]->skeleton.Load(
+ (char *)"Skeleton/BasicFigureWolf",
+ (char *)"Skeleton/BasicFigureWolfLow",
+ (char *)"Skeleton/RabbitBelt",
+ (char *)"Models/Wolf.solid",
+ (char *)"Models/Wolf2.solid",
+ (char *)"Models/Wolf3.solid",
+ (char *)"Models/Wolf4.solid",
+ (char *)"Models/Wolf5.solid",
+ (char *)"Models/Wolf6.solid",
+ (char *)"Models/Wolf7.solid",
+ (char *)"Models/WolfLow.solid",
+ (char *)"Models/Belt.solid", 0);
+ }
- funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x, &mapcenter.y, &mapcenter.z, &mapradius);
-
- SetUpLighting();
- if (environment != oldenvironment)
- Setenvironment(environment);
- oldenvironment = environment;
-
- if (!stealthloading) {
- int j = objects.numobjects;
- objects.numobjects = 0;
- for (int i = 0; i < j; i++) {
- objects.MakeObject(objects.type[i], objects.position[i], objects.yaw[i], objects.pitch[i], objects.scale[i]);
- if (visibleloading)
- LoadingScreen();
- }
-
- terrain.DoShadows();
- if (visibleloading)
- LoadingScreen();
- objects.DoShadows();
- if (visibleloading)
- LoadingScreen();
+ Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize);
+
+ Person::players[i]->addClothes();
+
+ Person::players[i]->animCurrent = bounceidleanim;
+ Person::players[i]->animTarget = bounceidleanim;
+ Person::players[i]->frameCurrent = 0;
+ Person::players[i]->frameTarget = 1;
+ Person::players[i]->target = 0;
+ Person::players[i]->speed = 1 + (float)(Random() % 100) / 1000;
+ if (difficulty == 0)
+ Person::players[i]->speed -= .2;
+ if (difficulty == 1)
+ Person::players[i]->speed -= .1;
+
+ Person::players[i]->velocity = 0;
+ Person::players[i]->oldcoords = Person::players[i]->coords;
+ Person::players[i]->realoldcoords = Person::players[i]->coords;
+
+ Person::players[i]->id = i;
+ Person::players[i]->skeleton.id = i;
+ Person::players[i]->updatedelay = 0;
+ Person::players[i]->normalsupdatedelay = 0;
+
+ Person::players[i]->aitype = passivetype;
+
+ if (i == 0) {
+ Person::players[i]->proportionhead = 1.2;
+ Person::players[i]->proportionbody = 1.05;
+ Person::players[i]->proportionarms = 1.00;
+ Person::players[i]->proportionlegs = 1.1;
+ Person::players[i]->proportionlegs.y = 1.05;
}
+ Person::players[i]->headless = 0;
+ Person::players[i]->currentoffset = 0;
+ Person::players[i]->targetoffset = 0;
- fclose(tfile);
+ Person::players[i]->damagetolerance = 200;
- for (unsigned i = 0; i < Person::players.size(); i++) {
- if (visibleloading)
- LoadingScreen();
- Person::players[i]->burnt = 0;
- Person::players[i]->bled = 0;
- Person::players[i]->onfire = 0;
+ if (Person::players[i]->creature == wolftype) {
if (i == 0 || Person::players[i]->scale < 0)
- Person::players[i]->scale = .2;
- Person::players[i]->skeleton.free = 0;
- Person::players[i]->skeleton.id = i;
- if (i == 0 && mapvers < 9)
- Person::players[i]->creature = rabbittype;
- if (Person::players[i]->creature != wolftype) {
- Person::players[i]->skeleton.Load(
- (char *)":Data:Skeleton:Basic Figure",
- (char *)":Data:Skeleton:Basic Figurelow",
- (char *)":Data:Skeleton:Rabbitbelt",
- (char *)":Data:Models:Body.solid",
- (char *)":Data:Models:Body2.solid",
- (char *)":Data:Models:Body3.solid",
- (char *)":Data:Models:Body4.solid",
- (char *)":Data:Models:Body5.solid",
- (char *)":Data:Models:Body6.solid",
- (char *)":Data:Models:Body7.solid",
- (char *)":Data:Models:Bodylow.solid",
- (char *)":Data:Models:Belt.solid", 0);
- } else {
- if (Person::players[i]->creature != wolftype) {
- Person::players[i]->skeleton.Load(
- (char *)":Data:Skeleton:Basic Figure",
- (char *)":Data:Skeleton:Basic Figurelow",
- (char *)":Data:Skeleton:Rabbitbelt",
- (char *)":Data:Models:Body.solid",
- (char *)":Data:Models:Body2.solid",
- (char *)":Data:Models:Body3.solid",
- (char *)":Data:Models:Body4.solid",
- (char *)":Data:Models:Body5.solid",
- (char *)":Data:Models:Body6.solid",
- (char *)":Data:Models:Body7.solid",
- (char *)":Data:Models:Bodylow.solid",
- (char *)":Data:Models:Belt.solid", 1);
- Person::players[i]->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1);
- }
- if (Person::players[i]->creature == wolftype) {
- Person::players[i]->skeleton.Load(
- (char *)":Data:Skeleton:Basic Figure Wolf",
- (char *)":Data:Skeleton:Basic Figure Wolf Low",
- (char *)":Data:Skeleton:Rabbitbelt",
- (char *)":Data:Models:Wolf.solid",
- (char *)":Data:Models:Wolf2.solid",
- (char *)":Data:Models:Wolf3.solid",
- (char *)":Data:Models:Wolf4.solid",
- (char *)":Data:Models:Wolf5.solid",
- (char *)":Data:Models:Wolf6.solid",
- (char *)":Data:Models:Wolf7.solid",
- (char *)":Data:Models:Wolflow.solid",
- (char *)":Data:Models:Belt.solid", 0);
- }
- }
-
- Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize);
-
- Person::players[i]->addClothes();
-
- Person::players[i]->animCurrent = bounceidleanim;
- Person::players[i]->animTarget = bounceidleanim;
- Person::players[i]->frameCurrent = 0;
- Person::players[i]->frameTarget = 1;
- Person::players[i]->target = 0;
- Person::players[i]->speed = 1 + (float)(Random() % 100) / 1000;
- if (difficulty == 0)
- Person::players[i]->speed -= .2;
- if (difficulty == 1)
- Person::players[i]->speed -= .1;
-
- Person::players[i]->velocity = 0;
- Person::players[i]->oldcoords = Person::players[i]->coords;
- Person::players[i]->realoldcoords = Person::players[i]->coords;
-
- Person::players[i]->id = i;
- Person::players[i]->skeleton.id = i;
- Person::players[i]->updatedelay = 0;
- Person::players[i]->normalsupdatedelay = 0;
-
- Person::players[i]->aitype = passivetype;
-
- if (i == 0) {
- Person::players[i]->proportionhead = 1.2;
- Person::players[i]->proportionbody = 1.05;
- Person::players[i]->proportionarms = 1.00;
- Person::players[i]->proportionlegs = 1.1;
- Person::players[i]->proportionlegs.y = 1.05;
- }
- Person::players[i]->headless = 0;
- Person::players[i]->currentoffset = 0;
- Person::players[i]->targetoffset = 0;
-
- Person::players[i]->damagetolerance = 200;
-
- if (Person::players[i]->creature == wolftype) {
- if (i == 0 || Person::players[i]->scale < 0)
- Person::players[i]->scale = .23;
- Person::players[i]->damagetolerance = 300;
- }
+ Person::players[i]->scale = .23;
+ Person::players[i]->damagetolerance = 300;
+ }
- if (visibleloading)
- LoadingScreen();
- if (cellophane) {
- Person::players[i]->proportionhead.z = 0;
- Person::players[i]->proportionbody.z = 0;
- Person::players[i]->proportionarms.z = 0;
- Person::players[i]->proportionlegs.z = 0;
- }
+ if (visibleloading)
+ LoadingScreen();
+ if (cellophane) {
+ Person::players[i]->proportionhead.z = 0;
+ Person::players[i]->proportionbody.z = 0;
+ Person::players[i]->proportionarms.z = 0;
+ Person::players[i]->proportionlegs.z = 0;
+ }
- Person::players[i]->tempanimation.Load((char *)"Tempanim", 0, 0);
+ Person::players[i]->tempanimation.Load((char *)"Tempanim", 0, 0);
+
+ Person::players[i]->headmorphness = 0;
+ Person::players[i]->targetheadmorphness = 1;
+ Person::players[i]->headmorphstart = 0;
+ Person::players[i]->headmorphend = 0;
+
+ Person::players[i]->pausetime = 0;
+
+ Person::players[i]->dead = 0;
+ Person::players[i]->jumppower = 5;
+ Person::players[i]->damage = 0;
+ Person::players[i]->permanentdamage = 0;
+ Person::players[i]->superpermanentdamage = 0;
+
+ Person::players[i]->forwardkeydown = 0;
+ Person::players[i]->leftkeydown = 0;
+ Person::players[i]->backkeydown = 0;
+ Person::players[i]->rightkeydown = 0;
+ Person::players[i]->jumpkeydown = 0;
+ Person::players[i]->crouchkeydown = 0;
+ Person::players[i]->throwkeydown = 0;
+
+ Person::players[i]->collided = -10;
+ Person::players[i]->loaded = 1;
+ Person::players[i]->bloodloss = 0;
+ Person::players[i]->weaponactive = -1;
+ Person::players[i]->weaponstuck = -1;
+ Person::players[i]->bleeding = 0;
+ Person::players[i]->deathbleeding = 0;
+ Person::players[i]->stunned = 0;
+ Person::players[i]->hasvictim = 0;
+ Person::players[i]->wentforweapon = 0;
+ }
- Person::players[i]->headmorphness = 0;
- Person::players[i]->targetheadmorphness = 1;
- Person::players[i]->headmorphstart = 0;
- Person::players[i]->headmorphend = 0;
+ Person::players[0]->aitype = playercontrolled;
+ Person::players[0]->weaponactive = -1;
+
+ if (difficulty == 1) {
+ Person::players[0]->power = 1 / .9;
+ Person::players[0]->damagetolerance = 250;
+ } else if (difficulty == 0) {
+ Person::players[0]->power = 1 / .8;
+ Person::players[0]->damagetolerance = 300;
+ Person::players[0]->armorhead *= 1.5;
+ Person::players[0]->armorhigh *= 1.5;
+ Person::players[0]->armorlow *= 1.5;
+ }
- Person::players[i]->pausetime = 0;
+ cameraloc = Person::players[0]->coords;
+ cameraloc.y += 5;
+ yaw = Person::players[0]->yaw;
- Person::players[i]->dead = 0;
- Person::players[i]->jumppower = 5;
- Person::players[i]->damage = 0;
- Person::players[i]->permanentdamage = 0;
- Person::players[i]->superpermanentdamage = 0;
+ hawkcoords = Person::players[0]->coords;
+ hawkcoords.y += 30;
- Person::players[i]->forwardkeydown = 0;
- Person::players[i]->leftkeydown = 0;
- Person::players[i]->backkeydown = 0;
- Person::players[i]->rightkeydown = 0;
- Person::players[i]->jumpkeydown = 0;
- Person::players[i]->crouchkeydown = 0;
- Person::players[i]->throwkeydown = 0;
+ if (visibleloading)
+ LoadingScreen();
- Person::players[i]->collided = -10;
- Person::players[i]->loaded = 1;
- Person::players[i]->bloodloss = 0;
- Person::players[i]->weaponactive = -1;
- Person::players[i]->weaponstuck = -1;
- Person::players[i]->bleeding = 0;
- Person::players[i]->deathbleeding = 0;
- Person::players[i]->stunned = 0;
- Person::players[i]->hasvictim = 0;
- Person::players[i]->wentforweapon = 0;
- }
+ LOG("Starting background music...");
- Person::players[0]->aitype = playercontrolled;
- Person::players[0]->weaponactive = -1;
-
- if (difficulty == 1) {
- Person::players[0]->power = 1 / .9;
- Person::players[0]->damagetolerance = 250;
- } else if (difficulty == 0) {
- Person::players[0]->power = 1 / .8;
- Person::players[0]->damagetolerance = 300;
- Person::players[0]->armorhead *= 1.5;
- Person::players[0]->armorhigh *= 1.5;
- Person::players[0]->armorlow *= 1.5;
+ OPENAL_StopSound(OPENAL_ALL);
+ if (ambientsound) {
+ if (environment == snowyenvironment) {
+ emit_stream_np(stream_wind);
+ } else if (environment == desertenvironment) {
+ emit_stream_np(stream_desertambient);
+ } else if (environment == grassyenvironment) {
+ emit_stream_np(stream_wind, 100.);
}
+ }
+ oldmusicvolume[0] = 0;
+ oldmusicvolume[1] = 0;
+ oldmusicvolume[2] = 0;
+ oldmusicvolume[3] = 0;
- cameraloc = Person::players[0]->coords;
- cameraloc.y += 5;
- yaw = Person::players[0]->yaw;
-
- hawkcoords = Person::players[0]->coords;
- hawkcoords.y += 30;
-
- if (visibleloading)
- LoadingScreen();
-
- LOG("Starting background music...");
-
- OPENAL_StopSound(OPENAL_ALL);
- if (ambientsound) {
- if (environment == snowyenvironment) {
- emit_stream_np(stream_wind);
- } else if (environment == desertenvironment) {
- emit_stream_np(stream_desertambient);
- } else if (environment == grassyenvironment) {
- emit_stream_np(stream_wind, 100.);
- }
- }
- oldmusicvolume[0] = 0;
- oldmusicvolume[1] = 0;
- oldmusicvolume[2] = 0;
- oldmusicvolume[3] = 0;
+ if (!firstload)
+ firstload = 1;
- if (!firstload)
- firstload = 1;
- } else {
- perror("Problem");
- }
leveltime = 0;
visibleloading = 0;
}
if (Person::players[closest]->creature == rabbittype) {
Person::players[closest]->skeleton.id = closest;
- Person::players[closest]->skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf", (char *)":Data:Skeleton:Basic Figure Wolf Low", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Wolf.solid", (char *)":Data:Models:Wolf2.solid", (char *)":Data:Models:Wolf3.solid", (char *)":Data:Models:Wolf4.solid", (char *)":Data:Models:Wolf5.solid", (char *)":Data:Models:Wolf6.solid", (char *)":Data:Models:Wolf7.solid", (char *)":Data:Models:Wolflow.solid", (char *)":Data:Models:Belt.solid", 0);
- Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
+ Person::players[closest]->skeleton.Load((char *)"Skeleton/BasicFigureWolf", (char *)"Skeleton/BasicFigureWolfLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Wolf.solid", (char *)"Models/Wolf2.solid", (char *)"Models/Wolf3.solid", (char *)"Models/Wolf4.solid", (char *)"Models/Wolf5.solid", (char *)"Models/Wolf6.solid", (char *)"Models/Wolf7.solid", (char *)"Models/WolfLow.solid", (char *)"Models/Belt.solid", 0);
+ Person::players[closest]->skeleton.drawmodel.textureptr.load("Textures/Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = wolftype;
Person::players[closest]->damagetolerance = 300;
} else {
Person::players[closest]->skeleton.id = closest;
- Person::players[closest]->skeleton.Load((char *)":Data:Skeleton:Basic Figure", (char *)":Data:Skeleton:Basic Figurelow", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Body.solid", (char *)":Data:Models:Body2.solid", (char *)":Data:Models:Body3.solid", (char *)":Data:Models:Body4.solid", (char *)":Data:Models:Body5.solid", (char *)":Data:Models:Body6.solid", (char *)":Data:Models:Body7.solid", (char *)":Data:Models:Bodylow.solid", (char *)":Data:Models:Belt.solid", 1);
- Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Fur3.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
+ Person::players[closest]->skeleton.Load((char *)"Skeleton/BasicFigure", (char *)"Skeleton/BasicFigureLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 1);
+ Person::players[closest]->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = rabbittype;
Person::players.back()->creature = rabbittype;
Person::players.back()->howactive = editoractive;
Person::players.back()->skeleton.id = Person::players.size()-1;
- Person::players.back()->skeleton.Load((char *)":Data:Skeleton:Basic Figure", (char *)":Data:Skeleton:Basic Figurelow", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Body.solid", (char *)":Data:Models:Body2.solid", (char *)":Data:Models:Body3.solid", (char *)":Data:Models:Body4.solid", (char *)":Data:Models:Body5.solid", (char *)":Data:Models:Body6.solid", (char *)":Data:Models:Body7.solid", (char *)":Data:Models:Bodylow.solid", (char *)":Data:Models:Belt.solid", 1);
+ Person::players.back()->skeleton.Load((char *)"Skeleton/BasicFigure", (char *)"Skeleton/BasicFigureLow", (char *)"Skeleton/RabbitBelt", (char *)"Models/Body.solid", (char *)"Models/Body2.solid", (char *)"Models/Body3.solid", (char *)"Models/Body4.solid", (char *)"Models/Body5.solid", (char *)"Models/Body6.solid", (char *)"Models/Body7.solid", (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 1);
int k = abs(Random() % 2) + 1;
if (k == 0) {
- Person::players.back()->skeleton.drawmodel.textureptr.load(":Data:Textures:Fur3.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
+ Person::players.back()->skeleton.drawmodel.textureptr.load("Textures/Fur3.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
Person::players.back()->whichskin = 0;
} else if (k == 1) {
- Person::players.back()->skeleton.drawmodel.textureptr.load(":Data:Textures:Fur.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
+ Person::players.back()->skeleton.drawmodel.textureptr.load("Textures/Fur.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
Person::players.back()->whichskin = 1;
} else {
- Person::players.back()->skeleton.drawmodel.textureptr.load(":Data:Textures:Fur2.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
+ Person::players.back()->skeleton.drawmodel.textureptr.load("Textures/Fur2.jpg", 1, &Person::players.back()->skeleton.skinText[0], &Person::players.back()->skeleton.skinsize);
Person::players.back()->whichskin = 2;
}
- Person::players.back()->skeleton.drawmodelclothes.textureptr.load(":Data:Textures:Belt.png", 1);
+ Person::players.back()->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1);
Person::players.back()->power = 1;
Person::players.back()->speedmult = 1;
Person::players.back()->animCurrent = bounceidleanim;