+#if PLATFORM_UNIX
+#include <sys/stat.h>
+#include <sys/types.h>
+#include <unistd.h>
+#else
#include <direct.h>
+#endif
+
#include <ctime>
#include "Game.h"
struct tm *tme = localtime(&t);
sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
- mkdir("Screenshots");
+ mkdir("Screenshots", S_IRWXU);
ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
/*FSSpec MAC_file;
FSOUND_Sample_Free(samp[footstepsound2]);
FSOUND_Sample_Free(samp[footstepsound3]);
FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0);
+ samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
FSOUND_Sample_Free(samp[footstepsound2]);
FSOUND_Sample_Free(samp[footstepsound3]);
FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0);
+ samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
FSOUND_Sample_Free(samp[footstepsound2]);
FSOUND_Sample_Free(samp[footstepsound3]);
FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0);
+ samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
+ samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
if(displaytext[0][j]!=tempstring[j]&&tempstring[j]!=' '&&tempstring[j]!='\0')goodcode--;
}
- if(longnum==5077041556214789)goodcode=-1;
+ if(longnum==LONGLONGCONST(5077041556214789))goodcode=-1;
if(goodcode<0)goodcode=0;