using namespace std;
+// Added more evilness needed for MSVC
+#ifdef _MSC_VER
+ #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
+ #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
+#endif
+
+
extern float multiplier;
extern XYZ viewer;
extern int environment;
extern bool trilinear;
extern bool damageeffects;
extern bool showpoints;
+extern bool showdamagebar; // (des)activate the damage bar
extern bool texttoggle;
extern bool alwaysblur;
extern float gamespeed;
mainmenu=18;
keyselect = -1;
}
+ if(Button() && !oldbutton && selected == 13) {
+ showdamagebar=!showdamagebar;
+ }
if(Button()&&!oldbutton&&selected==8){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};