]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Added redefinition for MSVC
[lugaru.git] / Source / GameTick.cpp
index 383eccda37c5fb264c82be56e5c3a02e24f5e996..8138608f19f01a8c7e85a23631300f4138587ed4 100644 (file)
@@ -34,6 +34,13 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 
 using namespace std;
 
+// Added more evilness needed for MSVC
+#ifdef _MSC_VER
+       #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
+       #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
+#endif
+
+
 extern float multiplier;
 extern XYZ viewer;
 extern int environment;
@@ -101,6 +108,7 @@ extern bool foliage;
 extern bool trilinear;
 extern bool damageeffects;
 extern bool showpoints;
+extern bool showdamagebar; // (des)activate the damage bar
 extern bool texttoggle;
 extern bool alwaysblur;
 extern float gamespeed;
@@ -2620,6 +2628,43 @@ void     Game::Tick()
 
 
        static bool mainmenutogglekeydown;
+
+       if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoreverse=true;
+               } else {
+                       stereoreverse=false;
+               }
+
+               if (stereoreverse) {
+                       printf("Stereo reversed\n");
+               } else {
+                       printf("Stereo unreversed\n");
+               }
+               freezetogglekeydown=1;
+       }
+
+       if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoseparation -= 0.001;
+               } else {
+                       stereoseparation -= 0.010;
+               }
+
+               printf("Stereo decreased increased to %f\n", stereoseparation);
+       }
+
+       if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
+               if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+                       stereoseparation += 0.001;
+               } else {
+                       stereoseparation += 0.010;
+               }
+
+               printf("Stereo separation increased to %f\n", stereoseparation);
+       }
+
+
        if(!console){
                if(mainmenu&&endgame==1)mainmenu=10;
                if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
@@ -3061,6 +3106,20 @@ void     Game::Tick()
                                mainmenu=4;
                                keyselect=-1;
                        }
+                       if(Button() && !oldbutton && selected == 12) {
+                               flashr=1;
+                               flashg=0;
+                               flashb=0;
+                               flashamount=1;
+                               flashdelay=1;
+                               
+                               newstereomode = stereomode;
+                               mainmenu=18;
+                               keyselect = -1;
+                       }
+                       if(Button() && !oldbutton && selected == 13) {
+                               showdamagebar=!showdamagebar;
+                       }
                        if(Button()&&!oldbutton&&selected==8){
                                float gLoc[3]={0,0,0};
                                float vel[3]={0,0,0};
@@ -3623,9 +3682,52 @@ void     Game::Tick()
                        if(Button())oldbutton=1;
                        else oldbutton=0;
                }
+               if (mainmenu==18) {
+                       if(Button()&&!oldbutton) {
+                               printf("Button %i pressed\n", selected);
+                       }
+                       
+                       if(Button()&&!oldbutton&&selected==0) {
+                               newstereomode = (StereoMode)(newstereomode + 1);
+                               while(!CanInitStereo(newstereomode)) {
+                                       printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
+                                       newstereomode = (StereoMode)(newstereomode + 1);
+                                       if ( newstereomode >= stereoCount ) {
+                                               newstereomode = stereoNone;
+                                       }
+                               }
+                       }
+                       
+                       if(buttons[0]&&!oldbutton&&selected==1) {
+                               stereoseparation+=0.001;
+                       }
+                       if(buttons[1]&&!oldbutton&&selected==1) {
+                               stereoseparation-=0.001;
+                       }
+
+                       if(Button()&&!oldbutton&&selected==2) {
+                               stereoreverse =! stereoreverse;
+                       }
+                       
+                       if(Button()&&!oldbutton&&selected==3) {
+                               flashr=1;
+                               flashg=0;
+                               flashb=0;
+                               flashamount=1;
+                               flashdelay=1;
+
+                               stereomode = newstereomode;
+                               InitStereo(stereomode);
+                               
+                               mainmenu=3;
+                       }
+                       
+                       if(Button() || buttons[1])oldbutton=1;
+                       else oldbutton=0;
+               }
 
 
-               if(Button())oldbutton=1;
+               if(Button()||buttons[1])oldbutton=1;
                else oldbutton=0;
 
                if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){