]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Hack to stop all audio when the tutorial finishes, which stops the overlapping
[lugaru.git] / Source / GameTick.cpp
index a12819b2b3559ef196705bc2237f5715c711cbe7..790ddc375918bd19ccc6cfdcc9a451a61e8829c4 100644 (file)
@@ -203,7 +203,7 @@ extern float accountcampaigntime[10];
 extern int accountcampaignchoicesmade[10];
 extern int accountcampaignchoices[10][5000];
 /********************> Tick() <*****/
-extern FSOUND_STREAM * strm[10];
+extern FSOUND_STREAM * strm[20];
 extern "C"     void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
 extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
 
@@ -10767,6 +10767,7 @@ void    Game::Tick()
                                                                        oldtemp2=temp2;
                                                                        if(tutorialstage>=51)
                                                                                if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+                                                   FSOUND_StopSound(FSOUND_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
                                                                                        FSOUND_SetFrequency(FSOUND_ALL, 0.001);
 
                                                                                        PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);