extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
/********************> Tick() <*****/
-extern FSOUND_STREAM * strm[10];
+extern FSOUND_STREAM * strm[20];
extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
oldtemp2=temp2;
if(tutorialstage>=51)
if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
FSOUND_SetFrequency(FSOUND_ALL, 0.001);
PlayStreamEx( stream_music3, strm[stream_music3], NULL, TRUE);