]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Simplify DoMipmaps
[lugaru.git] / Source / GameTick.cpp
index 38d379ecbe6da7f6b1c6cf86c51fe37f9bab95af..6deec4030fe73405b37c88a878b3a8e20896b5f6 100644 (file)
@@ -610,7 +610,7 @@ static void set_clothes(int pnum, Game *game, const char *args)
   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
     return;
 
-  player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
+  player[pnum].DoMipmaps();
   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
@@ -2060,7 +2060,7 @@ void      Game::Loadlevel(char *name){
                                        tintb=player[i].clothestintb[j];
                                        AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
-                               player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
+                               player[i].DoMipmaps();
                        }
 
                        player[i].currentanimation=bounceidleanim;
@@ -4426,7 +4426,7 @@ void      Game::Tick()
                                                                                tintb=player[closest].clothestintb[i];
                                                                                AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
-                                                                       player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
+                                                                       player[closest].DoMipmaps();
                                                                }
 
                                                                detailtogglekeydown=1;
@@ -4884,7 +4884,7 @@ void      Game::Tick()
                                                                                AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
                                                                        }
                                                                        if(player[numplayers].numclothes){
-                                                                               player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
+                                                                               player[numplayers].DoMipmaps();
                                                                        }
 
                                                                        player[numplayers].power=player[0].power;