]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Merge
[lugaru.git] / Source / GameTick.cpp
index c0d6e9114dccb43ecb0f971c485dc1bd697d2562..5c8b4acd77ef67faaadbdaee4fe991ef27b0d20b 100644 (file)
@@ -737,6 +737,11 @@ static void ch_wolfie(Game *game, const char *args)
   set_proportion(0, "1 1 1 1");
 }
 
+static void ch_wolfieisgod(Game *game, const char *args)
+{
+  ch_wolfie(game, args);
+}
+
 static void ch_wolf(Game *game, const char *args)
 {
   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
@@ -755,6 +760,12 @@ static void ch_darkwolf(Game *game, const char *args)
                        &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
 }
 
+static void ch_lizardwolf(Game *game, const char *args)
+{
+  game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
+                       &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+}
+
 static void ch_white(Game *game, const char *args)
 {
   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
@@ -3694,10 +3705,8 @@ void     Game::Tick()
                                flashamount=1;
                                flashdelay=1;
 
-                               if ( stereomode != newstereomode ) {
-                                       stereomode = newstereomode;
-                                       InitStereo(stereomode);
-                               }
+                               stereomode = newstereomode;
+                               InitStereo(stereomode);
                                
                                mainmenu=3;
                        }
@@ -4079,87 +4088,7 @@ void     Game::Tick()
                                if(newscreenwidth<0)newscreenwidth=screenwidth;
                                if(newscreenheight<0)newscreenheight=screenheight;
 
-                               ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
-                               opstream << "Screenwidth:\n";
-                               opstream << newscreenwidth;
-                               opstream << "\nScreenheight:\n";
-                               opstream << newscreenheight;
-                               opstream << "\nMouse sensitivity:\n";
-                               opstream << usermousesensitivity;
-                               opstream << "\nBlur(0,1):\n";
-                               opstream << ismotionblur;
-                               opstream << "\nOverall Detail(0,1,2) higher=better:\n";
-                               opstream << newdetail;
-                               opstream << "\nFloating jump:\n";
-                               opstream << floatjump;
-                               opstream << "\nMouse jump:\n";
-                               opstream << mousejump;
-                               opstream << "\nAmbient sound:\n";
-                               opstream << ambientsound;
-                               opstream << "\nBlood (0,1,2):\n";
-                               opstream << bloodtoggle;
-                               opstream << "\nAuto slomo:\n";
-                               opstream << autoslomo;
-                               opstream << "\nFoliage:\n";
-                               opstream << foliage;
-                               opstream << "\nMusic:\n";
-                               opstream << musictoggle;
-                               opstream << "\nTrilinear:\n";
-                               opstream << trilinear;
-                               opstream << "\nDecals(shadows,blood puddles,etc):\n";
-                               opstream << decals;
-                               opstream << "\nInvert mouse:\n";
-                               opstream << invertmouse;
-                               opstream << "\nGamespeed:\n";
-                               if(oldgamespeed==0)oldgamespeed=1;
-                               opstream << oldgamespeed;
-                               opstream << "\nDifficulty(0,1,2) higher=harder:\n";
-                               opstream << difficulty;
-                               opstream << "\nDamage effects(blackout, doublevision):\n";
-                               opstream << damageeffects;
-                               opstream << "\nText:\n";
-                               opstream << texttoggle;
-                               opstream << "\nDebug:\n";
-                               opstream << debugmode;
-                               opstream << "\nVBL Sync:\n";
-                               opstream << vblsync;
-                               opstream << "\nShow Points:\n";
-                               opstream << showpoints;
-                               opstream << "\nAlways Blur:\n";
-                               opstream << alwaysblur;
-                               opstream << "\nImmediate mode (turn on on G5):\n";
-                               opstream << immediate;
-                               opstream << "\nVelocity blur:\n";
-                               opstream << velocityblur;
-                           opstream << "\nVolume:\n";
-                       opstream << volume;
-                               opstream << "\nForward key:\n";
-                               opstream << KeyToChar(forwardkey);
-                               opstream << "\nBack key:\n";
-                               opstream << KeyToChar(backkey);
-                               opstream << "\nLeft key:\n";
-                               opstream << KeyToChar(leftkey);
-                               opstream << "\nRight key:\n";
-                               opstream << KeyToChar(rightkey);
-                               opstream << "\nJump key:\n";
-                               opstream << KeyToChar(jumpkey);
-                               opstream << "\nCrouch key:\n";
-                               opstream << KeyToChar(crouchkey);
-                               opstream << "\nDraw key:\n";
-                               opstream << KeyToChar(drawkey);
-                               opstream << "\nThrow key:\n";
-                               opstream << KeyToChar(throwkey);
-                               opstream << "\nAttack key:\n";
-                               opstream << KeyToChar(attackkey);
-                               opstream << "\nChat key:\n";
-                               opstream << KeyToChar(chatkey);
-                               opstream << "\nStereoMode:\n";
-                               opstream << stereomode;
-                               opstream << "\nStereoSeparation:\n";
-                               opstream << stereoseparation;
-                               opstream << "\nStereoReverse:\n";
-                               opstream << stereoreverse;
-                               opstream.close();
+                               SaveSettings(*this);
                        }
                }