player[i].drawtogglekeydown=0;
XYZ absflatfacing;
- if(i==0){
+ if(i==0) {
absflatfacing=0;
absflatfacing.z=-1;
absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
- }
- else absflatfacing=flatfacing;
+ } else
+ absflatfacing=flatfacing;
if(indialogue!=-1){
player[i].forwardkeydown=0;