extern float viewdistance;
extern bool freeze;
extern bool autoslomo;
-extern int newnetmessages;
-extern char netmessages[256];
extern bool keyboardfrozen;
extern int netdatanew;
extern bool loadingstuff;
OPENAL_SetVolume(channels[stream_wind], 256);
}
- LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture("/Data/Textures/snowtree.png",&objects.treetextureptr,0,1);
+ LoadTexture("/Data/Textures/bushsnow.png",&objects.bushtextureptr,0,1);
+ LoadTexture("/Data/Textures/bouldersnow.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture("/Data/Textures/snowbox.jpg",&objects.boxtextureptr,1,0);
OPENAL_Sample_Free(samp[footstepsound]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
+ LoadTexture("/Data/Textures/snow.jpg",&terraintexture,1,0);
- LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
+ LoadTexture("/Data/Textures/rock.jpg",&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
+ //LoadTexture("/Data/Textures/detailgrain.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
- ":Data:Textures:Skybox(snow):Left.jpg",
- ":Data:Textures:Skybox(snow):Back.jpg",
- ":Data:Textures:Skybox(snow):Right.jpg",
- ":Data:Textures:Skybox(snow):Up.jpg",
- ":Data:Textures:Skybox(snow):Down.jpg",
- ":Data:Textures:Skybox(snow):Cloud.jpg",
- ":Data:Textures:Skybox(snow):Reflect.jpg");
+ skybox.load( "/Data/Textures/Skybox(snow):Front.jpg",
+ "/Data/Textures/Skybox(snow):Left.jpg",
+ "/Data/Textures/Skybox(snow):Back.jpg",
+ "/Data/Textures/Skybox(snow):Right.jpg",
+ "/Data/Textures/Skybox(snow):Up.jpg",
+ "/Data/Textures/Skybox(snow):Down.jpg",
+ "/Data/Textures/Skybox(snow):Cloud.jpg",
+ "/Data/Textures/Skybox(snow):Reflect.jpg");
if(environment==desertenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture("/Data/Textures/deserttree.png",&objects.treetextureptr,0,1);
+ LoadTexture("/Data/Textures/bushdesert.png",&objects.bushtextureptr,0,1);
+ LoadTexture("/Data/Textures/boulderdesert.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture("/Data/Textures/desertbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
+ LoadTexture("/Data/Textures/sand.jpg",&terraintexture,1,0);
- LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
+ LoadTexture("/Data/Textures/sandslope.jpg",&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
+ //LoadTexture("/Data/Textures/detailgrain.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
- ":Data:Textures:Skybox(sand):Left.jpg",
- ":Data:Textures:Skybox(sand):Back.jpg",
- ":Data:Textures:Skybox(sand):Right.jpg",
- ":Data:Textures:Skybox(sand):Up.jpg",
- ":Data:Textures:Skybox(sand):Down.jpg",
- ":Data:Textures:Skybox(sand):Cloud.jpg",
- ":Data:Textures:Skybox(sand):Reflect.jpg");
+ skybox.load( "/Data/Textures/Skybox(sand):Front.jpg",
+ "/Data/Textures/Skybox(sand):Left.jpg",
+ "/Data/Textures/Skybox(sand):Back.jpg",
+ "/Data/Textures/Skybox(sand):Right.jpg",
+ "/Data/Textures/Skybox(sand):Up.jpg",
+ "/Data/Textures/Skybox(sand):Down.jpg",
+ "/Data/Textures/Skybox(sand):Cloud.jpg",
+ "/Data/Textures/Skybox(sand):Reflect.jpg");
if(environment==grassyenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
- LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
- LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
- LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture("/Data/Textures/tree.png",&objects.treetextureptr,0,1);
+ LoadTexture("/Data/Textures/bush.png",&objects.bushtextureptr,0,1);
+ LoadTexture("/Data/Textures/boulder.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture("/Data/Textures/grassbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
+ LoadTexture("/Data/Textures/grassdirt.jpg",&terraintexture,1,0);
- LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
+ LoadTexture("/Data/Textures/mossrock.jpg",&terraintexture2,1,0);
- //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
+ //LoadTexture("/Data/Textures/detail.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
- ":Data:Textures:Skybox(grass):Left.jpg",
- ":Data:Textures:Skybox(grass):Back.jpg",
- ":Data:Textures:Skybox(grass):Right.jpg",
- ":Data:Textures:Skybox(grass):Up.jpg",
- ":Data:Textures:Skybox(grass):Down.jpg",
- ":Data:Textures:Skybox(grass):Cloud.jpg",
- ":Data:Textures:Skybox(grass):Reflect.jpg");
+ skybox.load( "/Data/Textures/Skybox(grass):Front.jpg",
+ "/Data/Textures/Skybox(grass):Left.jpg",
+ "/Data/Textures/Skybox(grass):Back.jpg",
+ "/Data/Textures/Skybox(grass):Right.jpg",
+ "/Data/Textures/Skybox(grass):Up.jpg",
+ "/Data/Textures/Skybox(grass):Down.jpg",
+ "/Data/Textures/Skybox(grass):Cloud.jpg",
+ "/Data/Textures/Skybox(grass):Reflect.jpg");
}
temptexdetail=texdetail;
texdetail=1;
- terrain.load(":Data:Textures:heightmap.png");
+ terrain.load("/Data/Textures/heightmap.png");
texdetail=temptexdetail;
}
void Game::Loadlevel(int which){
stealthloading=0;
- if(which==0)Loadlevel((char *)":Data:Maps:map1");
- else if(which==1)Loadlevel((char *)":Data:Maps:map2");
- else if(which==2)Loadlevel((char *)":Data:Maps:map3");
- else if(which==3)Loadlevel((char *)":Data:Maps:map4");
- else if(which==4)Loadlevel((char *)":Data:Maps:map5");
- else if(which==5)Loadlevel((char *)":Data:Maps:map6");
- else if(which==6)Loadlevel((char *)":Data:Maps:map7");
- else if(which==7)Loadlevel((char *)":Data:Maps:map8");
- else if(which==8)Loadlevel((char *)":Data:Maps:map9");
- else if(which==9)Loadlevel((char *)":Data:Maps:map10");
- else if(which==10)Loadlevel((char *)":Data:Maps:map11");
- else if(which==11)Loadlevel((char *)":Data:Maps:map12");
- else if(which==12)Loadlevel((char *)":Data:Maps:map13");
- else if(which==13)Loadlevel((char *)":Data:Maps:map14");
- else if(which==14)Loadlevel((char *)":Data:Maps:map15");
- else if(which==15)Loadlevel((char *)":Data:Maps:map16");
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
- else Loadlevel((char *)":Data:Maps:mapsave");
+ if(which==0)Loadlevel((char *)"/Data/Maps/map1");
+ else if(which==1)Loadlevel((char *)"/Data/Maps/map2");
+ else if(which==2)Loadlevel((char *)"/Data/Maps/map3");
+ else if(which==3)Loadlevel((char *)"/Data/Maps/map4");
+ else if(which==4)Loadlevel((char *)"/Data/Maps/map5");
+ else if(which==5)Loadlevel((char *)"/Data/Maps/map6");
+ else if(which==6)Loadlevel((char *)"/Data/Maps/map7");
+ else if(which==7)Loadlevel((char *)"/Data/Maps/map8");
+ else if(which==8)Loadlevel((char *)"/Data/Maps/map9");
+ else if(which==9)Loadlevel((char *)"/Data/Maps/map10");
+ else if(which==10)Loadlevel((char *)"/Data/Maps/map11");
+ else if(which==11)Loadlevel((char *)"/Data/Maps/map12");
+ else if(which==12)Loadlevel((char *)"/Data/Maps/map13");
+ else if(which==13)Loadlevel((char *)"/Data/Maps/map14");
+ else if(which==14)Loadlevel((char *)"/Data/Maps/map15");
+ else if(which==15)Loadlevel((char *)"/Data/Maps/map16");
+ else if(which==-1){tutoriallevel=-1;Loadlevel((char *)"/Data/Maps/tutorial");}
+ else Loadlevel((char *)"/Data/Maps/mapsave");
whichlevel=which;
}
won=0;
//campaign=0;
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+ animation[bounceidleanim].Load((char *)"/Data/Animations/Idle",middleheight,neutral);
numdialogues=0;
//if(Random()%2==0)player[i].creature=wolftype;
//else player[i].creature=rabbittype;
if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
+ if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",0);
else
{
if(player[i].creature!=wolftype){
- player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
+ player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
+ LoadTexture("/Data/Textures/Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
}
if(player[i].creature==wolftype){
- player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
}
}
if(player[i].creature==rabbittype)
{
if(player[i].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
}
if(player[i].creature==wolftype)
{
//k=abs(Random()%3);
if(player[i].whichskin==0){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==1){
- LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
else if(player[i].whichskin==2){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
}
}
player[i].proportionlegs.z=0;
}
- player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+ player[i].tempanimation.Load((char *)"/Data/Animations/Tempanim",0,0);
player[i].headmorphness=0;
player[i].targetheadmorphness=1;
oldmusicvolume[3]=0;
- /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
- LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
+ /*LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1,1);
+ LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1);
+ LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1);
+ LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1);
+ LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1,1);
+ LoadTexture("/Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1);
+ LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1,1);
+ LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1,0);
*/
if(!firstload)
float headprop,bodyprop,armprop,legprop;
- if(newnetmessages){
- newnetmessages=0;
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
-
- for(k=14;k>=2;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(k=14;k>=2;k--){
- for(j=0;j<255;j++){
- displaytext[k][j]=displaytext[k-1][j];
- }
- displaychars[k]=displaychars[k-1];
- displaytime[k]=displaytime[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[1][j]=' ';
- displaytext[1][j]=' ';
- }
- sprintf (consoletext[1], netmessages);
- sprintf (displaytext[1], netmessages);
- consolechars[1]=255;
- displaychars[1]=255;
- displaytime[1]=0;
- }
-
for(i=0;i<15;i++){
displaytime[i]+=multiplier;
}
entername=0;
mainmenutogglekeydown=1;
}
- if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||(mainmenu==12&&!tryquit)||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17||mainmenu==10)){
+ if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
selected=-1;
if(mainmenu==1||mainmenu==2||mainmenu==0){
if(mainmenu==0&&!winfreeze)mainmenu=2;
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
-#if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
-#endif
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
+ ofstream opstream(ConvertFileName("/Data/config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
opstream << KeyToChar(chatkey);
opstream.close();
}
- if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==10||mainmenu==11||mainmenu==100){
+ if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
if(mainmenu==7)mainmenu=1;
if(mainmenu==9)mainmenu=5;
if(mainmenu==11)mainmenu=5;
- if(mainmenu==12)mainmenu=5;
if(mainmenu==13)mainmenu=12;
- if(mainmenu==14)mainmenu=13;
if(mainmenu==10)mainmenu=5;
if(mainmenu==100){
mainmenu=5;
if(!gameon){
//quit
tryquit=1;
- if(registered)OPENAL_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
}
else{
//end game
OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
}
if(Button()&&!oldbutton&&selected==0){
- #if USE_SDL
+
extern SDL_Rect **resolutions;
bool isCustomResolution = true;
bool found = false;
newscreenheight = (int) resolutions[0]->h;
}
- #else
- int whichres;
- whichres=-1;
- if(newscreenwidth==640&&newscreenheight==480)whichres=0;
- if(newscreenwidth==800&&newscreenheight==600)whichres=1;
- if(newscreenwidth==1024&&newscreenheight==768)whichres=2;
- if(newscreenwidth==1280&&newscreenheight==1024)whichres=3;
- if(newscreenwidth==1600&&newscreenheight==1200)whichres=4;
- if(newscreenwidth==840&&newscreenheight==524)whichres=5;
- if(newscreenwidth==1024&&newscreenheight==640)whichres=6;
- if(newscreenwidth==1344&&newscreenheight==840)whichres=7;
- if(newscreenwidth==1920&&newscreenheight==1200)whichres=8;
-
- if(whichres==-1||whichres==8){
- newscreenwidth=640;
- newscreenheight=480;
- }
- if(whichres==0){
- newscreenwidth=800;
- newscreenheight=600;
- }
- if(whichres==1){
- newscreenwidth=1024;
- newscreenheight=768;
- }
- if(whichres==2){
- newscreenwidth=1280;
- newscreenheight=1024;
- }
- if(whichres==3){
- newscreenwidth=1600;
- newscreenheight=1200;
- }
- if(whichres==4){
- newscreenwidth=840;
- newscreenheight=524;
- }
- if(whichres==5){
- newscreenwidth=1024;
- newscreenheight=640;
- }
- if(whichres==6){
- newscreenwidth=1344;
- newscreenheight=840;
- }
- if(whichres==7){
- newscreenwidth=1920;
- newscreenheight=1200;
- }
- #endif
+
}
if(Button()&&!oldbutton&&selected==1){
newdetail++;
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
-#if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
-#endif
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
+ ofstream opstream(ConvertFileName("/Data/config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
}
if(mainmenu==5){
- if(accountcampaignchoicesmade[accountactive]>8&&!registered){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=12;
- accountcampaignchoicesmade[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaigntime[accountactive]=0;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
if(endgame==2){
accountcampaignchoicesmade[accountactive]=0;
else oldbutton=0;
}
- if(mainmenu==15||mainmenu==16){
- if(Button()&&!oldbutton&&selected==1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- if(mainmenu==15)mainmenu=5;
- else mainmenu=12;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
-
- if(mainmenu==12){
- endgame=2;
- if(Button()&&!oldbutton&&selected==3){
- if(tryquit)quit=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=5;
- }
-
- if(Button()&&!oldbutton&&selected==4){
- registernow=1;
- quit=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
-
-
- if(Button()&&!oldbutton&&selected==5){
- tryquit=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=13;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
if(mainmenu==6){
if(Button()&&!oldbutton&&selected!=-1){
float gLoc[3]={0,0,0};
if(mainmenu==3){
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
-#if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
-#endif
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
+ ofstream opstream(ConvertFileName("/Data/config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
}
OPENAL_SetFrequency(channels[stream_music3], 22050);
- if(entername||mainmenu==13||mainmenu==14){
+ if(entername){
for(i=0;i<140;i++){
if(IsKeyDown(theKeyMap, i)){
togglekeydelay[i]+=multiplier;
displayselected=0;
}}
- if(i==MAC_RETURN_KEY&&mainmenu==14){
- if(displaychars[0]){
- char serialstring[256];
- char tempstring[256];
- #if defined(__APPLE__)
- sprintf (tempstring, "%s", registrationname);
- #elif defined(_WIN32) || defined(__linux__)
- sprintf (tempstring, "%s-windows", registrationname);
- #else
- #error Please make sure you have the right registration key stuff here!
- #endif
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- //longnum = 1111111111111111;
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (tempstring, "%d-%d-%d-%d\0\0\0\0\0", num1/10000, num1%10000, num2/10000, num2%10000);
-
- int goodcode=3;
- int numchars=3;
- if(num1/10000>999)numchars+=4;
- else if(num1/10000>99)numchars+=3;
- else if(num1/10000>9)numchars+=2;
- else numchars+=1;
- if(num1%10000>999)numchars+=4;
- else if(num1%10000>99)numchars+=3;
- else if(num1%10000>9)numchars+=2;
- else numchars+=1;
- if(num2/10000>999)numchars+=4;
- else if(num2/10000>99)numchars+=3;
- else if(num2/10000>9)numchars+=2;
- else numchars+=1;
- if(num2%10000>999)numchars+=4;
- else if(num2%10000>99)numchars+=3;
- else if(num2%10000>9)numchars+=2;
- else numchars+=1;
-
- //numchars=12;
-
- for(j=0;j<numchars;j++){
- if(displaytext[0][j]!=tempstring[j]&&tempstring[j]!=' '&&tempstring[j]!='\0')goodcode--;
- }
-
- if(longnum==LONGLONGCONST(5077041556214789))goodcode=-1;
-
- if(goodcode<0)goodcode=0;
-
- if(goodcode){
- registered=1;
- mainmenu=15;
-
- FILE *tfile;
- tfile=fopen( ":Data:Sounds:flame.ogg", "wb" );
- if (tfile)
- {
- int numchars;
- numchars=strlen(registrationname);
- fpackf(tfile, "Bb", registered);
- fpackf(tfile, "Bi", numchars);
- if(numchars>0)
- {
- for(j=0;j<numchars;j++)
- {
- fpackf(tfile, "Bb", registrationname[j]);
- }
- }
- fpackf(tfile, "Bi", num1);
- fpackf(tfile, "Bi", num2);
- fclose(tfile);
- }
- }
- else
- {
- mainmenu=16;
- }
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- }}
-
if(i==MAC_RETURN_KEY&&mainmenu==13){
if(displaychars[0]){
sprintf (registrationname, "%s", displaytext[0]);
if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
- mainmenu=14;
-
+ mainmenu=5;
+
flashr=1;
flashg=0;
flashb=0;
displaytext[0][j]=' ';
}
displaychars[0]=0;
-
- /*char tempstring[50];
- sprintf (tempstring, registrationname);
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (displaytext[0], "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
-
- displaychars[0]=strlen(displaytext[0]);
- */
+
displayselected=0;
}}
}
donesomething=1;
}*/
if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
- LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
/*if(Compare(consoletext[0],"Pants ",0,5)){
- AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ AddClothes("/Data/Textures/Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
donesomething=1;
}*/
player[0].numclothes=0;
if(player[0].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
else if(player[0].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
editoractive=typeactive;
}
player[closest].numclothes=0;
if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
donesomething=1;
player[closest].numclothes=0;
if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
donesomething=1;
if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
+ LoadTextureSave("/Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
player[0].creature=rabbittype;
player[0].scale=.2;
}
if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
+ LoadTextureSave("/Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
player[0].creature=wolftype;
player[0].proportionhead=1.1;
donesomething=1;
}
/*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
- LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"rambo ",0,5)){
- LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"david ",0,5)){
- LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}*/
if(Compare(consoletext[0],"wolf ",0,4)){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"darkwolf ",0,8)){
- LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"snowwolf ",0,8)){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}/*
if(Compare(consoletext[0],"lizardwolf ",0,10)){
- LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}*/
if(Compare(consoletext[0],"white ",0,5)){
- LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"brown ",0,5)){
- LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"black ",0,5)){
- LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(consolechars[0]>0){
if(mainmenu==3){
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
-#if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
-#endif
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
+ ofstream opstream(ConvertFileName("/Data/config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
if(player[closest].creature==rabbittype){
if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
}
if(player[closest].creature==wolftype){
k=abs(Random()%3);
if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
}
}
if(player[closest].creature==rabbittype){
player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
+ LoadTextureSave("/Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
player[closest].whichskin=0;
player[closest].creature=wolftype;
else
{
player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
+ LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
player[closest].whichskin=0;
player[closest].creature=rabbittype;
/*
if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
FILE *tfile;
- //tfile=fopen( ":Data:Maps:mapsave", "wb" );
- if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
- else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
- else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
- else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
- else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
- else tfile=fopen( ":Data:Maps:mapsave", "wb" );
+ //tfile=fopen( "/Data/Maps/mapsave", "wb" );
+ if(whichlevel==0)tfile=fopen( "/Data/Maps/map1", "wb" );
+ else if(whichlevel==1)tfile=fopen( "/Data/Maps/map2", "wb" );
+ else if(whichlevel==2)tfile=fopen( "/Data/Maps/map3", "wb" );
+ else if(whichlevel==3)tfile=fopen( "/Data/Maps/map4", "wb" );
+ else if(whichlevel==4)tfile=fopen( "/Data/Maps/map5", "wb" );
+ else tfile=fopen( "/Data/Maps/mapsave", "wb" );
fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
fwrite( &player[0].rotation, 1, sizeof(float), tfile );
player[numplayers].creature=rabbittype;
player[numplayers].howactive=editoractive;
player[numplayers].skeleton.id=numplayers;
- player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ player[numplayers].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
//texsize=512*512*3/texdetail/texdetail;
//if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
k=abs(Random()%2)+1;
if(k==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=0;
}
else if(k==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=1;
}
else {
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave("/Data/Textures/Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=2;
}
- LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
+ LoadTexture("/Data/Textures/Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
player[numplayers].power=1;
player[numplayers].speedmult=1;
player[numplayers].currentanimation=bounceidleanim;
player[numplayers].proportionlegs.z=0;
}
- player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+ player[numplayers].tempanimation.Load((char *)"/Data/Animations/Tempanim",0,0);
player[numplayers].damagetolerance=200;
if(rotation2<-70)rotation2=-70;
}
if(mainmenu)rotation+=multiplier*5;
- if(!mainmenu&&!indemo&&!registered){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=12;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
-
- if(tryquit==1&&!registered&&mainmenu!=12){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=12;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
+
//}
}
}
if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
- if(accountprogress[accountactive]>3&&!registered){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=12;
- accountprogress[accountactive]=3;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- else{
+ {
if(whichlevel!=-2&&!loading&&!player[0].dead){
winfreeze=1;
changedelay=-999;
startbonustotal=0;
- ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
+ ifstream ipstream(ConvertFileName("/Data/Campaigns:main.txt"));
//campaignnumlevels=0;
//accountcampaignchoicesmade[accountactive]=0;
ipstream.ignore(256,':');