]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Removed unused globals
[lugaru.git] / Source / GameTick.cpp
index 37a4587937be9b43bb3343c1cd4717cfd5822b34..592d0e3bb3c51793bd9f2c3d96a86735736cb15f 100644 (file)
@@ -85,8 +85,6 @@ extern bool ambientsound;
 extern bool mousejump;
 extern float viewdistance;
 extern bool freeze;
-extern bool keyboardfrozen;
-extern bool loadingstuff;
 extern XYZ windvector;
 extern bool debugmode;
 static int leveltheme;
@@ -817,7 +815,6 @@ void Game::Loadlevel(const char *name)
         tutorialstagetime = 0;
         tutorialmaxtime = 1;
     }
-    loadingstuff = 1;
     pause_sound(whooshsound);
     pause_sound(stream_firesound);
 
@@ -954,7 +951,6 @@ void Game::Loadlevel(const char *name)
             funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &Person::players[0]->coords.x, &Person::players[0]->coords.y, &Person::players[0]->coords.z, &Person::players[0]->yaw, &Person::players[0]->targetyaw, &Person::players[0]->num_weapons);
         if (stealthloading)
             funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat, &lamefloat, &lamefloat, &lamefloat, &lamefloat, &Person::players[0]->num_weapons);
-        Person::players[0]->originalcoords = Person::players[0]->coords;
         if (Person::players[0]->num_weapons > 0 && Person::players[0]->num_weapons < 5)
             for (int j = 0; j < Person::players[0]->num_weapons; j++) {
                 Person::players[0]->weaponids[j] = weapons.size();
@@ -1324,7 +1320,6 @@ void Game::Loadlevel(const char *name)
             Person::players[i]->normalsupdatedelay = 0;
 
             Person::players[i]->aitype = passivetype;
-            Person::players[i]->madskills = 0;
 
             if (i == 0) {
                 Person::players[i]->proportionhead = 1.2;
@@ -1436,7 +1431,6 @@ void Game::Loadlevel(const char *name)
         perror("Problem");
     }
     leveltime = 0;
-    loadingstuff = 0;
     visibleloading = 0;
 }
 
@@ -2493,7 +2487,6 @@ void doDebugKeys()
                 Person::players.back()->bleeding = 0;
                 Person::players.back()->numwaypoints = 0;
                 Person::players.back()->waypoint = 0;
-                Person::players.back()->jumppath = 0;
                 Person::players.back()->weaponstuck = -1;
                 Person::players.back()->weaponactive = -1;
                 Person::players.back()->num_weapons = 0;
@@ -3384,8 +3377,7 @@ void doAttacks()
                                             !Person::players[i]->skeleton.free &&
                                             Person::players[i]->animTarget != getupfrombackanim &&
                                             Person::players[i]->animTarget != getupfromfrontanim &&
-                                            (Person::players[i]->stunned > 0 && Person::players[k]->madskills ||
-                                             Person::players[i]->surprised > 0 ||
+                                            (Person::players[i]->surprised > 0 ||
                                              Person::players[i]->aitype == passivetype ||
                                              attackweapon && Person::players[i]->stunned > 0) &&
                                             normaldotproduct(Person::players[i]->facing, Person::players[i]->coords - Person::players[k]->coords) > 0) {
@@ -5460,7 +5452,6 @@ void Game::Tick()
         displaytime[i] += multiplier;
     }
 
-    keyboardfrozen = false;
     Input::Tick();
 
     if (Input::isKeyPressed(SDL_SCANCODE_F6)) {