#include <direct.h>
#endif
+#include <limits>
#include <ctime>
#include "Game.h"
#include "openal_wrapper.h"
static int find_closest()
{
int closest = 0;
- float closestdist = 1.0/0.0;
+ float closestdist = std::numeric_limits<float>::max();
for (int i = 1; i < numplayers; i++) {
float distance;