]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Another block of 'GameTick.cpp' converted file paths to use ConvertFileName(), so...
[lugaru.git] / Source / GameTick.cpp
index 2f59318d62f71a362506c5d231797bacbaf333dc..557c2728051095d4f78228208ee9b3ad8380d00c 100644 (file)
@@ -76,8 +76,6 @@ extern bool mousejump;
 extern float viewdistance;
 extern bool freeze;
 extern bool autoslomo;
-extern int newnetmessages;
-extern char netmessages[256];
 extern bool keyboardfrozen;
 extern int netdatanew;
 extern bool loadingstuff;
@@ -649,43 +647,43 @@ void      Game::Setenvironment(int which)
                        OPENAL_SetVolume(channels[stream_wind], 256);
                }
 
-               LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
-               LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
-               LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
-               LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:snowtree.png"),&objects.treetextureptr,0,1);
+               LoadTexture(ConvertFileName(":Data:Textures:bushsnow.png"),&objects.bushtextureptr,0,1);
+               LoadTexture(ConvertFileName(":Data:Textures:bouldersnow.jpg"),&objects.rocktextureptr,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:snowbox.jpg"),&objects.boxtextureptr,1,0);
 
                OPENAL_Sample_Free(samp[footstepsound]);
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
-               LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:snow.jpg"),&terraintexture,1,0);
 
-               LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:rock.jpg"),&terraintexture2,1,0);
 
-               //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
+               //LoadTexture(ConvertFileName(":Data:Textures:detailgrain.png"),&terraintexture3,1);
 
 
 
 
                temptexdetail=texdetail;
                if(texdetail>1)texdetail=4;
-               skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
-                       ":Data:Textures:Skybox(snow):Left.jpg",
-                       ":Data:Textures:Skybox(snow):Back.jpg",
-                       ":Data:Textures:Skybox(snow):Right.jpg",
-                       ":Data:Textures:Skybox(snow):Up.jpg",
-                       ":Data:Textures:Skybox(snow):Down.jpg",
-                       ":Data:Textures:Skybox(snow):Cloud.jpg",
-                       ":Data:Textures:Skybox(snow):Reflect.jpg");
+               skybox.load(    ConvertFileName(":Data:Textures:Skybox(snow):Front.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(snow):Left.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(snow):Back.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(snow):Right.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(snow):Up.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(snow):Down.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(snow):Cloud.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(snow):Reflect.jpg"));
 
 
 
@@ -695,10 +693,10 @@ void      Game::Setenvironment(int which)
        if(environment==desertenvironment){
                windvector=0;
                windvector.z=2;
-               LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
-               LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
-               LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
-               LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:deserttree.png"),&objects.treetextureptr,0,1);
+               LoadTexture(ConvertFileName(":Data:Textures:bushdesert.png"),&objects.bushtextureptr,0,1);
+               LoadTexture(ConvertFileName(":Data:Textures:boulderdesert.jpg"),&objects.rocktextureptr,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:desertbox.jpg"),&objects.boxtextureptr,1,0);
 
 
                if(ambientsound){
@@ -712,33 +710,33 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
-               LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:sand.jpg"),&terraintexture,1,0);
 
-               LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:sandslope.jpg"),&terraintexture2,1,0);
 
-               //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
+               //LoadTexture(ConvertFileName(":Data:Textures:detailgrain.png"),&terraintexture3,1);
 
 
 
                temptexdetail=texdetail;
                if(texdetail>1)texdetail=4;
-               skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
-                       ":Data:Textures:Skybox(sand):Left.jpg",
-                       ":Data:Textures:Skybox(sand):Back.jpg",
-                       ":Data:Textures:Skybox(sand):Right.jpg",
-                       ":Data:Textures:Skybox(sand):Up.jpg",
-                       ":Data:Textures:Skybox(sand):Down.jpg",
-                       ":Data:Textures:Skybox(sand):Cloud.jpg",
-                       ":Data:Textures:Skybox(sand):Reflect.jpg");
+               skybox.load(    ConvertFileName(":Data:Textures:Skybox(sand):Front.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(sand):Left.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(sand):Back.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(sand):Right.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(sand):Up.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(sand):Down.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(sand):Cloud.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(sand):Reflect.jpg"));
 
 
 
@@ -748,10 +746,10 @@ void      Game::Setenvironment(int which)
        if(environment==grassyenvironment){
                windvector=0;
                windvector.z=2;
-               LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
-               LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
-               LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
-               LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:tree.png"),&objects.treetextureptr,0,1);
+               LoadTexture(ConvertFileName(":Data:Textures:bush.png"),&objects.bushtextureptr,0,1);
+               LoadTexture(ConvertFileName(":Data:Textures:boulder.jpg"),&objects.rocktextureptr,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:grassbox.jpg"),&objects.boxtextureptr,1,0);
 
                if(ambientsound){
                        PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
@@ -763,33 +761,33 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
 
-               LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:grassdirt.jpg"),&terraintexture,1,0);
 
-               LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
+               LoadTexture(ConvertFileName(":Data:Textures:mossrock.jpg"),&terraintexture2,1,0);
 
-               //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
+               //LoadTexture(ConvertFileName(":Data:Textures:detail.png"),&terraintexture3,1);
 
 
 
                temptexdetail=texdetail;
                if(texdetail>1)texdetail=4;
-               skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
-                       ":Data:Textures:Skybox(grass):Left.jpg",
-                       ":Data:Textures:Skybox(grass):Back.jpg",
-                       ":Data:Textures:Skybox(grass):Right.jpg",
-                       ":Data:Textures:Skybox(grass):Up.jpg",
-                       ":Data:Textures:Skybox(grass):Down.jpg",
-                       ":Data:Textures:Skybox(grass):Cloud.jpg",
-                       ":Data:Textures:Skybox(grass):Reflect.jpg");
+               skybox.load(    ConvertFileName(":Data:Textures:Skybox(grass):Front.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(grass):Left.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(grass):Back.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(grass):Right.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(grass):Up.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(grass):Down.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(grass):Cloud.jpg"),
+                       ConvertFileName(":Data:Textures:Skybox(grass):Reflect.jpg"));
 
 
 
@@ -797,7 +795,7 @@ void        Game::Setenvironment(int which)
        }
        temptexdetail=texdetail;
        texdetail=1;
-       terrain.load(":Data:Textures:heightmap.png");
+       terrain.load(ConvertFileName(":Data:Textures:heightmap.png"));
 
        texdetail=temptexdetail;
 }
@@ -806,24 +804,24 @@ void      Game::Setenvironment(int which)
 void   Game::Loadlevel(int which){
        stealthloading=0;
 
-       if(which==0)Loadlevel((char *)":Data:Maps:map1");
-       else if(which==1)Loadlevel((char *)":Data:Maps:map2");
-       else if(which==2)Loadlevel((char *)":Data:Maps:map3");
-       else if(which==3)Loadlevel((char *)":Data:Maps:map4");
-       else if(which==4)Loadlevel((char *)":Data:Maps:map5");
-       else if(which==5)Loadlevel((char *)":Data:Maps:map6");
-       else if(which==6)Loadlevel((char *)":Data:Maps:map7");
-       else if(which==7)Loadlevel((char *)":Data:Maps:map8");
-       else if(which==8)Loadlevel((char *)":Data:Maps:map9");
-       else if(which==9)Loadlevel((char *)":Data:Maps:map10");
-       else if(which==10)Loadlevel((char *)":Data:Maps:map11");
-       else if(which==11)Loadlevel((char *)":Data:Maps:map12");
-       else if(which==12)Loadlevel((char *)":Data:Maps:map13");
-       else if(which==13)Loadlevel((char *)":Data:Maps:map14");
-       else if(which==14)Loadlevel((char *)":Data:Maps:map15");
-       else if(which==15)Loadlevel((char *)":Data:Maps:map16");
-       else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
-       else Loadlevel((char *)":Data:Maps:mapsave");
+       if(which==0)Loadlevel((char *)ConvertFileName(":Data:Maps:map1"));
+       else if(which==1)Loadlevel((char *)ConvertFileName(":Data:Maps:map2"));
+       else if(which==2)Loadlevel((char *)ConvertFileName(":Data:Maps:map3"));
+       else if(which==3)Loadlevel((char *)ConvertFileName(":Data:Maps:map4"));
+       else if(which==4)Loadlevel((char *)ConvertFileName(":Data:Maps:map5"));
+       else if(which==5)Loadlevel((char *)ConvertFileName(":Data:Maps:map6"));
+       else if(which==6)Loadlevel((char *)ConvertFileName(":Data:Maps:map7"));
+       else if(which==7)Loadlevel((char *)ConvertFileName(":Data:Maps:map8"));
+       else if(which==8)Loadlevel((char *)ConvertFileName(":Data:Maps:map9"));
+       else if(which==9)Loadlevel((char *)ConvertFileName(":Data:Maps:map10"));
+       else if(which==10)Loadlevel((char *)ConvertFileName(":Data:Maps:map11"));
+       else if(which==11)Loadlevel((char *)ConvertFileName(":Data:Maps:map12"));
+       else if(which==12)Loadlevel((char *)ConvertFileName(":Data:Maps:map13"));
+       else if(which==13)Loadlevel((char *)ConvertFileName(":Data:Maps:map14"));
+       else if(which==14)Loadlevel((char *)ConvertFileName(":Data:Maps:map15"));
+       else if(which==15)Loadlevel((char *)ConvertFileName(":Data:Maps:map16"));
+       else if(which==-1){tutoriallevel=-1;Loadlevel((char *)ConvertFileName(":Data:Maps:tutorial"));}
+       else Loadlevel((char *)ConvertFileName(":Data:Maps:mapsave"));
 
        whichlevel=which;
 }
@@ -885,9 +883,12 @@ void       Game::Loadlevel(char *name){
        OPENAL_SetPaused(channels[whooshsound], true);
        OPENAL_SetPaused(channels[stream_firesound], true);
 
+       // Change the map filename into something that is os specific
+       char *FixedFN = ConvertFileName(name);
+
        int mapvers;
        FILE                    *tfile;
-       tfile=fopen( name, "rb" );
+       tfile=fopen( FixedFN, "rb" );
        if(tfile)
        {
                OPENAL_SetPaused(channels[stream_firesound], true);
@@ -901,7 +902,7 @@ void        Game::Loadlevel(char *name){
                won=0;
 
                //campaign=0;
-               animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+               animation[bounceidleanim].Load((char *)ConvertFileName(":Data:Animations:Idle"),middleheight,neutral);
 
                numdialogues=0;
 
@@ -1367,15 +1368,15 @@ void    Game::Loadlevel(char *name){
                        //if(Random()%2==0)player[i].creature=wolftype;
                        //else player[i].creature=rabbittype;
                        if(i==0&&mapvers<9)player[i].creature=rabbittype;
-                       if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
+                       if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure"),(char *)ConvertFileName(":Data:Skeleton:Basic Figurelow"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Body.solid"),(char *)ConvertFileName(":Data:Models:Body2.solid"),(char *)ConvertFileName(":Data:Models:Body3.solid"),(char *)ConvertFileName(":Data:Models:Body4.solid"),(char *)ConvertFileName(":Data:Models:Body5.solid"),(char *)ConvertFileName(":Data:Models:Body6.solid"),(char *)ConvertFileName(":Data:Models:Body7.solid"),(char *)ConvertFileName(":Data:Models:Bodylow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),0);
                        else
                        {
                                if(player[i].creature!=wolftype){
-                                       player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
-                                       LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
+                                       player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure"),(char *)ConvertFileName(":Data:Skeleton:Basic Figurelow"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Body.solid"),(char *)ConvertFileName(":Data:Models:Body2.solid"),(char *)ConvertFileName(":Data:Models:Body3.solid"),(char *)ConvertFileName(":Data:Models:Body4.solid"),(char *)ConvertFileName(":Data:Models:Body5.solid"),(char *)ConvertFileName(":Data:Models:Body6.solid"),(char *)ConvertFileName(":Data:Models:Body7.solid"),(char *)ConvertFileName(":Data:Models:Bodylow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),1);
+                                       LoadTexture(ConvertFileName(":Data:Textures:Belt.png"),&player[i].skeleton.drawmodelclothes.textureptr,1,1);
                                }
                                if(player[i].creature==wolftype){
-                                       player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+                                       player[i].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf"),(char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf Low"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Wolf.solid"),(char *)ConvertFileName(":Data:Models:Wolf2.solid"),(char *)ConvertFileName(":Data:Models:Wolf3.solid"),(char *)ConvertFileName(":Data:Models:Wolf4.solid"),(char *)ConvertFileName(":Data:Models:Wolf5.solid"),(char *)ConvertFileName(":Data:Models:Wolf6.solid"),(char *)ConvertFileName(":Data:Models:Wolf7.solid"),(char *)ConvertFileName(":Data:Models:Wolflow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),0);
                                }
                        }
 
@@ -1388,47 +1389,47 @@ void    Game::Loadlevel(char *name){
                        if(player[i].creature==rabbittype)
                        {
                                if(player[i].whichskin==0){
-                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==1){
-                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==2){
-                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==3){
-                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==4){
-                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==5){
-                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==6){
-                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==7){
-                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==8){
-                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==9){
-                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                        }
                        if(player[i].creature==wolftype)
                        {
                                //k=abs(Random()%3);
                                if(player[i].whichskin==0){
-                                       LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Wolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==1){
-                                       LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Darkwolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                                else if(player[i].whichskin==2){
-                                       LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                       LoadTextureSave(ConvertFileName(":Data:Textures:Snowwolf.jpg"),&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
                        }
 
@@ -1512,7 +1513,7 @@ void      Game::Loadlevel(char *name){
                                player[i].proportionlegs.z=0;
                        }
 
-                       player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+                       player[i].tempanimation.Load((char *)ConvertFileName(":Data:Animations:Tempanim"),0,0);
 
                        player[i].headmorphness=0;
                        player[i].targetheadmorphness=1;
@@ -1651,14 +1652,14 @@ void    Game::Loadlevel(char *name){
                oldmusicvolume[3]=0;
 
 
-               /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
-               LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
-               LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
-               LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
-               LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
-               LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
-               LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
-               LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
+               /*LoadTexture(ConvertFileName(":Data:Textures:cloud.png"),&sprites.cloudtexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:cloudimpact.png"),&sprites.cloudimpacttexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:bloodparticle.png"),&sprites.bloodtexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:snowflake.png"),&sprites.snowflaketexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:flame.png"),&sprites.flametexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:bloodflame.png"),&sprites.bloodflametexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:smoke.png"),&sprites.smoketexture,1,1);
+               LoadTexture(ConvertFileName(":Data:Textures:shine.png"),&sprites.shinetexture,1,0);
                */
 
                if(!firstload)
@@ -1691,36 +1692,6 @@ void     Game::Tick()
 
        float headprop,bodyprop,armprop,legprop;
 
-       if(newnetmessages){
-               newnetmessages=0;
-               PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
-               OPENAL_SetVolume(channels[consolesuccesssound], 256);
-               OPENAL_SetPaused(channels[consolesuccesssound], false);
-
-               for(k=14;k>=2;k--){
-                       for(j=0;j<255;j++){
-                               consoletext[k][j]=consoletext[k-1][j];
-                       }
-                       consolechars[k]=consolechars[k-1];
-               }
-               for(k=14;k>=2;k--){
-                       for(j=0;j<255;j++){
-                               displaytext[k][j]=displaytext[k-1][j];
-                       }
-                       displaychars[k]=displaychars[k-1];
-                       displaytime[k]=displaytime[k-1];
-               }
-               for(j=0;j<255;j++){
-                       consoletext[1][j]=' ';
-                       displaytext[1][j]=' ';
-               }
-               sprintf (consoletext[1], netmessages);
-               sprintf (displaytext[1], netmessages);
-               consolechars[1]=255;
-               displaychars[1]=255;
-               displaytime[1]=0;
-       }
-
        for(i=0;i<15;i++){
                displaytime[i]+=multiplier;
        }
@@ -3863,11 +3834,11 @@ void    Game::Tick()
                                                        donesomething=1;
                                                        }*/
                                                        if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
-                                                               LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Furdarko.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        /*if(Compare(consoletext[0],"Pants ",0,5)){
-                                                       AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+                                                       AddClothes(ConvertFileName(":Data:Textures:Pants.png"),0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                                        player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
                                                        donesomething=1;
                                                        }*/
@@ -4672,34 +4643,34 @@ void    Game::Tick()
 
                                                                player[0].numclothes=0;
                                                                if(player[0].whichskin==0){
-                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==1){
-                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==2){
-                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==3){
-                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==4){
-                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==5){
-                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==6){
-                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==7){
-                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==8){
-                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
                                                                else if(player[0].whichskin==9){
-                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                }
 
                                                                editoractive=typeactive;
@@ -5115,34 +5086,34 @@ void    Game::Tick()
                                                                        }
                                                                        player[closest].numclothes=0;
                                                                        if(player[closest].whichskin==0){
-                                                                               LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==1){
-                                                                               LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==2){
-                                                                               LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==3){
-                                                                               LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==4){
-                                                                               LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==5){
-                                                                               LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==6){
-                                                                               LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==7){
-                                                                               LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==8){
-                                                                               LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
                                                                        else if(player[closest].whichskin==9){
-                                                                               LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                               LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
 
                                                                        donesomething=1;
@@ -5153,34 +5124,34 @@ void    Game::Tick()
 
                                                                player[closest].numclothes=0;
                                                                if(player[closest].whichskin==0){
-                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur3.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==1){
-                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==2){
-                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Fur2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==3){
-                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Lynx.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==4){
-                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Otter.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==5){
-                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Opal.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==6){
-                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Sable.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==7){
-                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Chocolate.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==8){
-                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:BW2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
                                                                else if(player[closest].whichskin==9){
-                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+                                                                       LoadTextureSave(ConvertFileName(":Data:Textures:WB2.jpg"),&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
 
                                                                donesomething=1;
@@ -5211,7 +5182,7 @@ void      Game::Tick()
                                                                mapname[consolechars[0]-8+18]='g';
                                                                mapname[consolechars[0]-8+19]='\0';
 
-                                                               //:Data:Textures:Pants.png
+                                                               //ConvertFileName(:Data:Textures:Pants.png)
 
                                                                if(AddClothes((char *)mapname,0,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize)){
                                                                        player[0].DoMipmaps(5,0,0,player[0].skeleton.skinsize,player[0].skeleton.skinsize);
@@ -5307,8 +5278,8 @@ void      Game::Tick()
 
                                                        if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
                                                                player[0].skeleton.id=0;
-                                                               player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
-                                                               LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               player[0].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure"),(char *)ConvertFileName(":Data:Skeleton:Basic Figurelow"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Body.solid"),(char *)ConvertFileName(":Data:Models:Body2.solid"),(char *)ConvertFileName(":Data:Models:Body3.solid"),(char *)ConvertFileName(":Data:Models:Body4.solid"),(char *)ConvertFileName(":Data:Models:Body5.solid"),(char *)ConvertFileName(":Data:Models:Body6.solid"),(char *)ConvertFileName(":Data:Models:Body7.solid"),(char *)ConvertFileName(":Data:Models:Bodylow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),1);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:fur3.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                player[0].creature=rabbittype;
                                                                player[0].scale=.2;
 
@@ -5325,8 +5296,8 @@ void      Game::Tick()
                                                        }
                                                        if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
                                                                player[0].skeleton.id=0;
-                                                               player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
-                                                               LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               player[0].skeleton.Load((char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf"),(char *)ConvertFileName(":Data:Skeleton:Basic Figure Wolf Low"),(char *)ConvertFileName(":Data:Skeleton:Rabbitbelt"),(char *)ConvertFileName(":Data:Models:Wolf.solid"),(char *)ConvertFileName(":Data:Models:Wolf2.solid"),(char *)ConvertFileName(":Data:Models:Wolf3.solid"),(char *)ConvertFileName(":Data:Models:Wolf4.solid"),(char *)ConvertFileName(":Data:Models:Wolf5.solid"),(char *)ConvertFileName(":Data:Models:Wolf6.solid"),(char *)ConvertFileName(":Data:Models:Wolf7.solid"),(char *)ConvertFileName(":Data:Models:Wolflow.solid"),(char *)ConvertFileName(":Data:Models:Belt.solid"),0);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Wolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                player[0].creature=wolftype;
 
                                                                player[0].proportionhead=1.1;
@@ -5341,43 +5312,43 @@ void    Game::Tick()
                                                                donesomething=1;
                                                        }
                                                        /*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
-                                                       LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Kungfu.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                        donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"rambo ",0,5)){
-                                                       LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                       LoadTextureSave(ConvertFileName(":Data:Textures:Leather.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                        donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"david ",0,5)){
-                                                       LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                       LoadTextureSave(ConvertFileName(":Data:Textures:David.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                        donesomething=1;
                                                        }*/
                                                        if(Compare(consoletext[0],"wolf ",0,4)){
-                                                               LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Wolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"darkwolf ",0,8)){
-                                                               LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:DarkWolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"snowwolf ",0,8)){
-                                                               LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:Snowwolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }/*
                                                         if(Compare(consoletext[0],"lizardwolf ",0,10)){
-                                                        LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                        LoadTextureSave(ConvertFileName(":Data:Textures:Lizardwolf.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                         donesomething=1;
                                                         }*/
                                                        if(Compare(consoletext[0],"white ",0,5)){
-                                                               LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:fur.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"brown ",0,5)){
-                                                               LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:fur3.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(Compare(consoletext[0],"black ",0,5)){
-                                                               LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+                                                               LoadTextureSave(ConvertFileName(":Data:Textures:fur2.jpg"),&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
                                                        if(consolechars[0]>0){
@@ -7790,7 +7761,7 @@ void      Game::Tick()
                                                                        player[numplayers].proportionlegs.z=0;
                                                                }
 
-                                                               player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+                                                               player[numplayers].tempanimation.Load((char *)ConvertFileName(":Data:Animations:Tempanim"),0,0);
 
                                                                player[numplayers].damagetolerance=200;