extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
+
+static const char *rabbitskin[] = {
+":Data:Textures:Fur3.jpg",
+":Data:Textures:Fur.jpg",
+":Data:Textures:Fur2.jpg",
+":Data:Textures:Lynx.jpg",
+":Data:Textures:Otter.jpg",
+":Data:Textures:Opal.jpg",
+":Data:Textures:Sable.jpg",
+":Data:Textures:Chocolate.jpg",
+":Data:Textures:BW2.jpg",
+":Data:Textures:WB2.jpg"
+};
+
+static const char *wolfskin[] = {
+":Data:Textures:Wolf.jpg",
+":Data:Textures:Darkwolf.jpg",
+":Data:Textures:Snowwolf.jpg"
+};
+
+#define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
+STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
+
+static const char **creatureskin[] = {rabbitskin, wolfskin};
+
/********************> Tick() <*****/
extern OPENAL_STREAM * strm[20];
extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
OPENAL_SetVolume(channels[stream_wind], 256);
}
- LoadTexture(ConvertFileName(":Data:Textures:snowtree.png"),&objects.treetextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:bushsnow.png"),&objects.bushtextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:bouldersnow.jpg"),&objects.rocktextureptr,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:snowbox.jpg"),&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
OPENAL_Sample_Free(samp[footstepsound]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(ConvertFileName(":Data:Textures:snow.jpg"),&terraintexture,1,0);
+ LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:rock.jpg"),&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
- //LoadTexture(ConvertFileName(":Data:Textures:detailgrain.png"),&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ConvertFileName(":Data:Textures:Skybox(snow):Front.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Left.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Back.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Right.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Up.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Down.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Cloud.jpg"),
- ConvertFileName(":Data:Textures:Skybox(snow):Reflect.jpg"));
+ skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
+ ":Data:Textures:Skybox(snow):Left.jpg",
+ ":Data:Textures:Skybox(snow):Back.jpg",
+ ":Data:Textures:Skybox(snow):Right.jpg",
+ ":Data:Textures:Skybox(snow):Up.jpg",
+ ":Data:Textures:Skybox(snow):Down.jpg",
+ ":Data:Textures:Skybox(snow):Cloud.jpg",
+ ":Data:Textures:Skybox(snow):Reflect.jpg");
if(environment==desertenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(ConvertFileName(":Data:Textures:deserttree.png"),&objects.treetextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:bushdesert.png"),&objects.bushtextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:boulderdesert.jpg"),&objects.rocktextureptr,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:desertbox.jpg"),&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(ConvertFileName(":Data:Textures:sand.jpg"),&terraintexture,1,0);
+ LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:sandslope.jpg"),&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
- //LoadTexture(ConvertFileName(":Data:Textures:detailgrain.png"),&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ConvertFileName(":Data:Textures:Skybox(sand):Front.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Left.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Back.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Right.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Up.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Down.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Cloud.jpg"),
- ConvertFileName(":Data:Textures:Skybox(sand):Reflect.jpg"));
+ skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
+ ":Data:Textures:Skybox(sand):Left.jpg",
+ ":Data:Textures:Skybox(sand):Back.jpg",
+ ":Data:Textures:Skybox(sand):Right.jpg",
+ ":Data:Textures:Skybox(sand):Up.jpg",
+ ":Data:Textures:Skybox(sand):Down.jpg",
+ ":Data:Textures:Skybox(sand):Cloud.jpg",
+ ":Data:Textures:Skybox(sand):Reflect.jpg");
if(environment==grassyenvironment){
windvector=0;
windvector.z=2;
- LoadTexture(ConvertFileName(":Data:Textures:tree.png"),&objects.treetextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:bush.png"),&objects.bushtextureptr,0,1);
- LoadTexture(ConvertFileName(":Data:Textures:boulder.jpg"),&objects.rocktextureptr,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:grassbox.jpg"),&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture(ConvertFileName(":Data:Textures:grassdirt.jpg"),&terraintexture,1,0);
+ LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
- LoadTexture(ConvertFileName(":Data:Textures:mossrock.jpg"),&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
- //LoadTexture(ConvertFileName(":Data:Textures:detail.png"),&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( ConvertFileName(":Data:Textures:Skybox(grass):Front.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Left.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Back.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Right.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Up.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Down.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Cloud.jpg"),
- ConvertFileName(":Data:Textures:Skybox(grass):Reflect.jpg"));
+ skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
+ ":Data:Textures:Skybox(grass):Left.jpg",
+ ":Data:Textures:Skybox(grass):Back.jpg",
+ ":Data:Textures:Skybox(grass):Right.jpg",
+ ":Data:Textures:Skybox(grass):Up.jpg",
+ ":Data:Textures:Skybox(grass):Down.jpg",
+ ":Data:Textures:Skybox(grass):Cloud.jpg",
+ ":Data:Textures:Skybox(grass):Reflect.jpg");
}
temptexdetail=texdetail;
texdetail=1;
- terrain.load(ConvertFileName(":Data:Textures:heightmap.png"));
+ terrain.load(":Data:Textures:heightmap.png");
texdetail=temptexdetail;
}
void Game::Loadlevel(int which){
stealthloading=0;
- if(which==0)Loadlevel((char *)ConvertFileName(":Data:Maps:map1"));
- else if(which==1)Loadlevel((char *)ConvertFileName(":Data:Maps:map2"));
- else if(which==2)Loadlevel((char *)ConvertFileName(":Data:Maps:map3"));
- else if(which==3)Loadlevel((char *)ConvertFileName(":Data:Maps:map4"));
- else if(which==4)Loadlevel((char *)ConvertFileName(":Data:Maps:map5"));
- else if(which==5)Loadlevel((char *)ConvertFileName(":Data:Maps:map6"));
- else if(which==6)Loadlevel((char *)ConvertFileName(":Data:Maps:map7"));
- else if(which==7)Loadlevel((char *)ConvertFileName(":Data:Maps:map8"));
- else if(which==8)Loadlevel((char *)ConvertFileName(":Data:Maps:map9"));
- else if(which==9)Loadlevel((char *)ConvertFileName(":Data:Maps:map10"));
- else if(which==10)Loadlevel((char *)ConvertFileName(":Data:Maps:map11"));
- else if(which==11)Loadlevel((char *)ConvertFileName(":Data:Maps:map12"));
- else if(which==12)Loadlevel((char *)ConvertFileName(":Data:Maps:map13"));
- else if(which==13)Loadlevel((char *)ConvertFileName(":Data:Maps:map14"));
- else if(which==14)Loadlevel((char *)ConvertFileName(":Data:Maps:map15"));
- else if(which==15)Loadlevel((char *)ConvertFileName(":Data:Maps:map16"));
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)ConvertFileName(":Data:Maps:tutorial"));}
- else Loadlevel((char *)ConvertFileName(":Data:Maps:mapsave"));
+ if(which==0)Loadlevel((char *)":Data:Maps:map1");
+ else if(which==1)Loadlevel((char *)":Data:Maps:map2");
+ else if(which==2)Loadlevel((char *)":Data:Maps:map3");
+ else if(which==3)Loadlevel((char *)":Data:Maps:map4");
+ else if(which==4)Loadlevel((char *)":Data:Maps:map5");
+ else if(which==5)Loadlevel((char *)":Data:Maps:map6");
+ else if(which==6)Loadlevel((char *)":Data:Maps:map7");
+ else if(which==7)Loadlevel((char *)":Data:Maps:map8");
+ else if(which==8)Loadlevel((char *)":Data:Maps:map9");
+ else if(which==9)Loadlevel((char *)":Data:Maps:map10");
+ else if(which==10)Loadlevel((char *)":Data:Maps:map11");
+ else if(which==11)Loadlevel((char *)":Data:Maps:map12");
+ else if(which==12)Loadlevel((char *)":Data:Maps:map13");
+ else if(which==13)Loadlevel((char *)":Data:Maps:map14");
+ else if(which==14)Loadlevel((char *)":Data:Maps:map15");
+ else if(which==15)Loadlevel((char *)":Data:Maps:map16");
+ else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
+ else Loadlevel((char *)":Data:Maps:mapsave");
whichlevel=which;
}
won=0;
//campaign=0;
- animation[bounceidleanim].Load((char *)ConvertFileName(":Data:Animations:Idle"),middleheight,neutral);
+ animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
numdialogues=0;
//if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
//player[i].skeleton.skinText.resize(texsize);
- if(player[i].creature==rabbittype)
- {
- if(player[i].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- }
- if(player[i].creature==wolftype)
- {
- //k=abs(Random()%3);
- if(player[i].whichskin==0){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==1){
- LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==2){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- }
+ LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
if(player[i].numclothes)
{
player[i].proportionlegs.z=0;
}
- player[i].tempanimation.Load((char *)ConvertFileName(":Data:Animations:Tempanim"),0,0);
+ player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
player[i].headmorphness=0;
player[i].targetheadmorphness=1;
static bool mainmenutogglekeydown;
+
+ if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
+ if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+ stereoreverse=true;
+ } else {
+ stereoreverse=false;
+ }
+
+ if (stereoreverse) {
+ printf("Stereo reversed\n");
+ } else {
+ printf("Stereo unreversed\n");
+ }
+ freezetogglekeydown=1;
+ }
+
+ if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
+ if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+ stereoseparation -= 0.001;
+ } else {
+ stereoseparation -= 0.010;
+ }
+
+ printf("Stereo decreased increased to %f\n", stereoseparation);
+ }
+
+ if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
+ if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
+ stereoseparation += 0.001;
+ } else {
+ stereoseparation += 0.010;
+ }
+
+ printf("Stereo separation increased to %f\n", stereoseparation);
+ }
+
+
if(!console){
if(mainmenu&&endgame==1)mainmenu=10;
if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
FILE *tfile;
- tfile=fopen( mapname, "wb" );
+ tfile=fopen( ConvertFileName(mapname), "wb" );
fpackf(tfile, "Bi", mapvers);
//fpackf(tfile, "Bi", indemo);
fpackf(tfile, "Bi", maptype);
}
player[0].numclothes=0;
- if(player[0].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
+ LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
+ &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
editoractive=typeactive;
player[0].immobile=0;
}
}
player[closest].numclothes=0;
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
donesomething=1;
}
int closest=0;
player[closest].numclothes=0;
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
-
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
donesomething=1;
}
if(player[closest].whichskin>9)player[closest].whichskin=0;
if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
- if(player[closest].creature==rabbittype){
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- }
- if(player[closest].creature==wolftype){
- k=abs(Random()%3);
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- }
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
if(player[closest].numclothes){
player[numplayers].proportionlegs.z=0;
}
- player[numplayers].tempanimation.Load((char *)ConvertFileName(":Data:Animations:Tempanim"),0,0);
+ player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
player[numplayers].damagetolerance=200;