/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
extern int maptype;
extern int editoractive;
extern int editorpathtype;
-extern ImageRec texture;
extern float hostiletime;
{
LOGFUNC;
//Load Image
- bool opened = upload_image(fileName);
+ ImageRec texture;
+ bool opened = load_image(fileName, texture);
float alphanum;
//Is it valid?
terraintexture.load(":Data:Textures:snow.jpg", 1, 0);
terraintexture2.load(":Data:Textures:rock.jpg", 1, 0);
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
-
-
temptexdetail = texdetail;
if (texdetail > 1)
terraintexture.load(":Data:Textures:sand.jpg", 1, 0);
terraintexture2.load(":Data:Textures:sandslope.jpg", 1, 0);
- //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
-
-
temptexdetail = texdetail;
if (texdetail > 1)
terraintexture.load(":Data:Textures:grassdirt.jpg", 1, 0);
terraintexture2.load(":Data:Textures:mossrock.jpg", 1, 0);
- //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
-
-
temptexdetail = texdetail;
if (texdetail > 1)
float maxdistance = 0;
float tempdist;
- //~ int whichclosest;
for (int i = 0; i < objects.numobjects; i++) {
tempdist = distsq(&objects.center, &objects.position[i]);
if (tempdist > maxdistance) {
- //~ whichclosest=i;
maxdistance = tempdist;
}
}
}
}
funpackf(tfile, "Bi", &Person::players[i - howmanyremoved]->numwaypoints);
- //Person::players[i-howmanyremoved]->numwaypoints=10;
for (int j = 0; j < Person::players[i - howmanyremoved]->numwaypoints; j++) {
funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].x);
funpackf(tfile, "Bf", &Person::players[i - howmanyremoved]->waypoints[j].y);
break;
case 19:
tutorialstage = 20;
- //tutorialmaxtime=500;
break;
case 20:
tutorialmaxtime = 500;
}
if (Input::isKeyPressed(SDL_SCANCODE_C)) {
- cameramode = 1 - cameramode;
+ cameramode = !cameramode;
}
if (Input::isKeyPressed(SDL_SCANCODE_X) && !Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
if (Person::players[closest]->creature == rabbittype) {
Person::players[closest]->skeleton.id = closest;
Person::players[closest]->skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf", (char *)":Data:Skeleton:Basic Figure Wolf Low", (char *)":Data:Skeleton:Rabbitbelt", (char *)":Data:Models:Wolf.solid", (char *)":Data:Models:Wolf2.solid", (char *)":Data:Models:Wolf3.solid", (char *)":Data:Models:Wolf4.solid", (char *)":Data:Models:Wolf5.solid", (char *)":Data:Models:Wolf6.solid", (char *)":Data:Models:Wolf7.solid", (char *)":Data:Models:Wolflow.solid", (char *)":Data:Models:Belt.solid", 0);
- Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[closest], &Person::players[closest]->skeleton.skinsize);
+ Person::players[closest]->skeleton.drawmodel.textureptr.load(":Data:Textures:Wolf.jpg", 1, &Person::players[closest]->skeleton.skinText[0], &Person::players[closest]->skeleton.skinsize);
Person::players[closest]->whichskin = 0;
Person::players[closest]->creature = wolftype;
}
if (Input::isKeyPressed(SDL_SCANCODE_M) && Input::isKeyDown(SDL_SCANCODE_LSHIFT)) {
- editorenabled = 1 - editorenabled;
+ editorenabled = !editorenabled;
if (editorenabled) {
Person::players[0]->damagetolerance = 100000;
} else {
void doAttacks()
{
- static XYZ relative;
static int randattack;
static bool playerrealattackkeydown = 0;
displayblinkdelay -= multiplier;
if (displayblinkdelay <= 0) {
displayblinkdelay = .3;
- displayblink = 1 - displayblink;
+ displayblink = !displayblink;
}
}
//keys
if (Input::isKeyPressed(SDL_SCANCODE_V) && debugmode) {
- freeze = 1 - freeze;
+ freeze = !freeze;
if (freeze) {
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
}
consoleblinkdelay -= multiplier;
if (consoleblinkdelay <= 0) {
consoleblinkdelay = .3;
- consoleblink = 1 - consoleblink;
+ consoleblink = !consoleblink;
}
}
if (weapons[j].getType() != staff)
emit_sound_at(knifedrawsound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
- weapons[j].owner = Person::players[i]->id;
- if (Person::players[i]->num_weapons > 0)
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = j;
+ Person::players[i]->takeWeapon(j);
}
}
} else if ((Person::players[i]->isIdle() ||
if (weapons[k].getType() != staff)
emit_sound_at(knifedrawsound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
- weapons[k].owner = Person::players[i]->id;
- if (Person::players[i]->num_weapons > 0)
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = k;
+ Person::players[i]->takeWeapon(k);
}
}
}
if (fleshstuck)
emit_sound_at(fleshstabremovesound, Person::players[i]->coords, 128.);
- Person::players[i]->weaponactive = 0;
if (weapons[k].owner != -1) {
if (Person::players[i]->victim->num_weapons == 1)
Person::players[i]->victim->num_weapons = 0;
Person::players[i]->victim->jointVel(rightshoulder) += relative * 6;
Person::players[i]->victim->jointVel(leftshoulder) += relative * 6;
}
- weapons[k].owner = i;
- if (Person::players[i]->num_weapons > 0) {
- Person::players[i]->weaponids[Person::players[i]->num_weapons] = Person::players[i]->weaponids[0];
- }
- Person::players[i]->num_weapons++;
- Person::players[i]->weaponids[0] = k;
+ Person::players[i]->takeWeapon(k);
}
}
}
Person::players[i]->throwtogglekeydown = 1;
Person::players[i]->victim = Person::players[j];
XYZ aim;
- weapons[Person::players[i]->weaponids[0]].owner = -1;
aim = Person::players[i]->victim->coords + DoRotation(Person::players[i]->victim->jointPos(abdomen), 0, Person::players[i]->victim->yaw, 0) * Person::players[i]->victim->scale + Person::players[i]->victim->velocity * findDistance(&Person::players[i]->victim->coords, &Person::players[i]->coords) / 50 - (Person::players[i]->coords + DoRotation(Person::players[i]->jointPos(righthand), 0, Person::players[i]->yaw, 0) * Person::players[i]->scale);
Normalise(&aim);
aim = DoRotation(aim, (float)abs(Random() % 30) - 15, (float)abs(Random() % 30) - 15, 0);
- weapons[Person::players[i]->weaponids[0]].velocity = aim * 50;
- weapons[Person::players[i]->weaponids[0]].tipvelocity = aim * 50;
- weapons[Person::players[i]->weaponids[0]].missed = 0;
- weapons[Person::players[i]->weaponids[0]].freetime = 0;
- weapons[Person::players[i]->weaponids[0]].firstfree = 1;
- weapons[Person::players[i]->weaponids[0]].physics = 0;
+ weapons[Person::players[i]->weaponids[0]].thrown(aim * 50, false);
Person::players[i]->num_weapons--;
if (Person::players[i]->num_weapons) {
Person::players[i]->weaponids[0] = Person::players[i]->weaponids[Person::players[i]->num_weapons];
if (Person::players[i]->weaponactive != -1 && Person::players[i]->aitype == playercontrolled) {
if (Person::players[i]->isCrouch() || Person::players[i]->animTarget == sneakanim) {
Person::players[i]->throwtogglekeydown = 1;
- weapons[Person::players[i]->weaponids[0]].owner = -1;
- weapons[Person::players[i]->weaponids[0]].velocity = Person::players[i]->velocity * .2;
- if (weapons[Person::players[i]->weaponids[0]].velocity.x == 0)
- weapons[Person::players[i]->weaponids[0]].velocity.x = .1;
- weapons[Person::players[i]->weaponids[0]].tipvelocity = weapons[Person::players[i]->weaponids[0]].velocity;
- weapons[Person::players[i]->weaponids[0]].missed = 1;
- weapons[Person::players[i]->weaponids[0]].freetime = 0;
- weapons[Person::players[i]->weaponids[0]].firstfree = 1;
- weapons[Person::players[i]->weaponids[0]].physics = 1;
+ XYZ tempVelocity = Person::players[i]->velocity * .2;
+ if (tempVelocity.x == 0)
+ tempVelocity.x = .1;
+ weapons[Person::players[i]->weaponids[0]].drop(tempVelocity, tempVelocity, false);
Person::players[i]->num_weapons--;
if (Person::players[i]->num_weapons) {
Person::players[i]->weaponids[0] = Person::players[i]->weaponids[Person::players[i]->num_weapons];