]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Move dialogue stuff to Game.{cpp,h}
[lugaru.git] / Source / GameTick.cpp
index dca83bc0ea4997b738e8afe592c339e307a9428b..383052eedb45b72dbeb79c6377b10059082dade9 100644 (file)
@@ -32,6 +32,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "openal_wrapper.h"
 #include "Settings.h"
 #include "Input.h"
+#include "Animation.h"
+#include "Awards.h"
 
 using namespace std;
 
@@ -47,9 +49,6 @@ extern XYZ viewer;
 extern int environment;
 extern float texscale;
 extern Terrain terrain;
-extern OPENAL_SAMPLE *samp[100];
-extern int channels[100];
-extern Sprites sprites;
 extern int kTextureSize;
 extern float screenwidth,screenheight;
 extern float gravity;
@@ -60,7 +59,6 @@ extern int slomo;
 extern float slomodelay;
 extern bool floatjump;
 extern float volume;
-extern Animation animation[animation_count];
 extern Light light;
 extern float texdetail;
 extern GLubyte bloodText[512*512*3];
@@ -72,9 +70,6 @@ extern float blackout;
 extern bool cellophane;
 extern bool musictoggle;
 extern int difficulty;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
 extern int bloodtoggle;
 extern bool invertmouse;
 extern float windvar;
@@ -116,14 +111,7 @@ extern bool decals;
 extern bool vblsync;
 extern bool immediate;
 extern bool velocityblur;
-extern int bonus;
-extern int oldbonus;
-extern float bonusvalue;
-extern float bonustotal;
-extern float bonustime;
-extern float startbonustotal;
 extern float tintr,tintg,tintb;
-extern float bonusnum[100];
 extern bool skyboxtexture;
 extern float skyboxr;
 extern float skyboxg;
@@ -145,7 +133,6 @@ extern bool reversaltrain;
 extern bool canattack;
 extern bool cananger;
 extern float damagedealt;
-extern float damagetaken;
 extern int maptype;
 extern int editoractive;
 extern int editorpathtype;
@@ -170,57 +157,10 @@ extern int hostile;
 extern bool stillloading;
 extern bool winfreeze;
 
-extern int numfalls;
-extern int numflipfail;
-extern int numseen;
-extern int numstaffattack;
-extern int numswordattack;
-extern int numknifeattack;
-extern int numunarmedattack;
-extern int numescaped;
-extern int numflipped;
-extern int numwallflipped;
-extern int numthrowkill;
-extern int numafterkill;
-extern int numreversals;
-extern int numattacks;
-extern int maxalarmed;
-extern int numresponded;
-
-extern int numdialogues;
-extern int numdialogueboxes[max_dialogues];
-extern int dialoguetype[max_dialogues];
-extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
-extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-extern int dialogueboxsound[max_dialogues][max_dialoguelength];
-extern char dialoguetext[max_dialogues][max_dialoguelength][128];
-extern char dialoguename[max_dialogues][max_dialoguelength][64];
-extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-extern XYZ participantlocation[max_dialogues][10];
-extern int participantfocus[max_dialogues][max_dialoguelength];
-extern int participantaction[max_dialogues][max_dialoguelength];
-extern float participantrotation[max_dialogues][10];
-extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
-extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
-extern int indialogue;
-extern int whichdialogue;
-extern int directing;
-extern float dialoguetime;
-extern int dialoguegonethrough[20];
-
 extern bool campaign;
 
 extern float oldgamespeed;
 
-extern float accountcampaignhighscore[10];
-extern float accountcampaignfasttime[10];
-extern float accountcampaignscore[10];
-extern float accountcampaigntime[10];
-
-extern int accountcampaignchoicesmade[10];
-extern int accountcampaignchoices[10][5000];
-
 static const char *rabbitskin[] = {
 ":Data:Textures:Fur3.jpg",
 ":Data:Textures:Fur.jpg",
@@ -251,11 +191,6 @@ static bool stripfx(const char *str, const char *pfx)
   return !strncasecmp(str, pfx, strlen(pfx));
 }
 
-extern OPENAL_STREAM * strm[20];
-extern "C"     void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
-
 static const char *cmd_names[] = {
 #define DECLARE_COMMAND(cmd) #cmd " ",
 #include "ConsoleCmds.h"
@@ -322,142 +257,131 @@ static void ch_save(Game *game, const char *args)
   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
 
   fpackf(tfile, "Bi", numdialogues);
-  if(numdialogues)
-    for(k=0;k<numdialogues;k++){
-      fpackf(tfile, "Bi", numdialogueboxes[k]);
-      fpackf(tfile, "Bi", dialoguetype[k]);
-      for(l=0;l<10;l++){
-       fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
-       fpackf(tfile, "Bf", participantrotation[k][l]);
-      }
-      if(numdialogueboxes)
-       for(l=0;l<numdialogueboxes[k];l++){
-         fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
-         fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
-         fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
-         fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
-         fpackf(tfile, "Bi", dialogueboxsound[k][l]);
-
-         templength=strlen(dialoguetext[k][l]);
-         fpackf(tfile, "Bi",(templength));
-         for(m=0;m<templength;m++){
-           fpackf(tfile, "Bb", dialoguetext[k][l][m]);
-           if(dialoguetext[k][l][m]=='\0')break;
-         }
-
-         templength=strlen(dialoguename[k][l]);
-         fpackf(tfile, "Bi",templength);
-         for(m=0;m<templength;m++){
-           fpackf(tfile, "Bb", dialoguename[k][l][m]);
-           if(dialoguename[k][l][m]=='\0')break;
-         }
-
-         fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
-         fpackf(tfile, "Bi", participantfocus[k][l]);
-         fpackf(tfile, "Bi", participantaction[k][l]);
-
-         for(m=0;m<10;m++)
-           fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
-
-         fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
+       for(k=0;k<numdialogues;k++){
+               fpackf(tfile, "Bi", numdialogueboxes[k]);
+               fpackf(tfile, "Bi", dialoguetype[k]);
+               for(l=0;l<10;l++){
+                       fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
+                       fpackf(tfile, "Bf", participantrotation[k][l]);
+               }
+               for(l=0;l<numdialogueboxes[k];l++){
+                       fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
+                       fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
+                       fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
+                       fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
+                       fpackf(tfile, "Bi", dialogueboxsound[k][l]);
+
+                       templength=strlen(dialoguetext[k][l]);
+                       fpackf(tfile, "Bi",(templength));
+                       for(m=0;m<templength;m++){
+                               fpackf(tfile, "Bb", dialoguetext[k][l][m]);
+                               if(dialoguetext[k][l][m]=='\0')break;
+                       }
+
+                       templength=strlen(dialoguename[k][l]);
+                       fpackf(tfile, "Bi",templength);
+                       for(m=0;m<templength;m++){
+                               fpackf(tfile, "Bb", dialoguename[k][l][m]);
+                               if(dialoguename[k][l][m]=='\0')break;
+                       }
+
+                       fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
+                       fpackf(tfile, "Bi", participantfocus[k][l]);
+                       fpackf(tfile, "Bi", participantaction[k][l]);
+
+                       for(m=0;m<10;m++)
+                               fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
+
+                       fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
+               }
        }
-    }
 
-  if(player[0].numclothes)
-    for(k=0;k<player[0].numclothes;k++){
-      templength=strlen(player[0].clothes[k]);
-      fpackf(tfile, "Bi", templength);
-      for(l=0;l<templength;l++)
-       fpackf(tfile, "Bb", player[0].clothes[k][l]);
-      fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
-    }
+       for(k=0;k<player[0].numclothes;k++){
+               templength=strlen(player[0].clothes[k]);
+               fpackf(tfile, "Bi", templength);
+               for(l=0;l<templength;l++)
+                       fpackf(tfile, "Bb", player[0].clothes[k][l]);
+               fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
+       }
 
   fpackf(tfile, "Bi", environment);
 
   fpackf(tfile, "Bi", objects.numobjects);
 
-  if(objects.numobjects)
     for(k=0;k<objects.numobjects;k++){
       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
     }
 
   fpackf(tfile, "Bi", numhotspots);
-  if(numhotspots)
-    for(i=0;i<numhotspots;i++){
-      fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
-      templength=strlen(hotspottext[i]);
-      fpackf(tfile, "Bi",templength);
-      for(l=0;l<templength;l++)
-       fpackf(tfile, "Bb", hotspottext[i][l]);
-    }
+       for(i=0;i<numhotspots;i++){
+               fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
+               templength=strlen(hotspottext[i]);
+               fpackf(tfile, "Bi",templength);
+               for(l=0;l<templength;l++)
+                       fpackf(tfile, "Bb", hotspottext[i][l]);
+       }
 
   fpackf(tfile, "Bi", numplayers);
-  if(numplayers>1&&numplayers<maxplayers)
+  if(numplayers<maxplayers)
     for(j=1;j<numplayers;j++){
-      fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
-      if(player[j].num_weapons>0&&player[j].num_weapons<5)
-       for(k=0;k<player[j].num_weapons;k++){
-         fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
-       }
-      if(player[j].numwaypoints<30){
-       fpackf(tfile, "Bi", player[j].numwaypoints);
-       for(k=0;k<player[j].numwaypoints;k++){
-         fpackf(tfile, "Bf", player[j].waypoints[k].x);
-         fpackf(tfile, "Bf", player[j].waypoints[k].y);
-         fpackf(tfile, "Bf", player[j].waypoints[k].z);
-         fpackf(tfile, "Bi", player[j].waypointtype[k]);
-       }
-       fpackf(tfile, "Bi", player[j].waypoint);
-      }
-      else{
-       player[j].numwaypoints=0;
-       player[j].waypoint=0;
-       fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
-      }
-
-      fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
-      fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
-      fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
-      fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
-
-      if(player[j].creature==wolftype){
-       headprop=player[j].proportionhead.x/1.1;
-       bodyprop=player[j].proportionbody.x/1.1;
-       armprop=player[j].proportionarms.x/1.1;
-       legprop=player[j].proportionlegs.x/1.1;
-      }
-
-      if(player[j].creature==rabbittype){
-       headprop=player[j].proportionhead.x/1.2;
-       bodyprop=player[j].proportionbody.x/1.05;
-       armprop=player[j].proportionarms.x/1.00;
-       legprop=player[j].proportionlegs.x/1.1;
-      }
-
-      fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+               fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
+               if(player[j].num_weapons<5)
+                       for(k=0;k<player[j].num_weapons;k++){
+                               fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
+                       }
+               if(player[j].numwaypoints<30){
+                       fpackf(tfile, "Bi", player[j].numwaypoints);
+                       for(k=0;k<player[j].numwaypoints;k++){
+                               fpackf(tfile, "Bf", player[j].waypoints[k].x);
+                               fpackf(tfile, "Bf", player[j].waypoints[k].y);
+                               fpackf(tfile, "Bf", player[j].waypoints[k].z);
+                               fpackf(tfile, "Bi", player[j].waypointtype[k]);
+                       }
+                       fpackf(tfile, "Bi", player[j].waypoint);
+               } else {
+                       player[j].numwaypoints=0;
+                       player[j].waypoint=0;
+                       fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
+               }
 
+               fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
+               fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
+               fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
+               fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
+
+               if(player[j].creature==wolftype) {
+                       headprop=player[j].proportionhead.x/1.1;
+                       bodyprop=player[j].proportionbody.x/1.1;
+                       armprop=player[j].proportionarms.x/1.1;
+                       legprop=player[j].proportionlegs.x/1.1;
+               } else if(player[j].creature==rabbittype){
+                       headprop=player[j].proportionhead.x/1.2;
+                       bodyprop=player[j].proportionbody.x/1.05;
+                       armprop=player[j].proportionarms.x/1.00;
+                       legprop=player[j].proportionlegs.x/1.1;
+               }
 
+               fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
 
-      fpackf(tfile, "Bi", player[j].numclothes);
-      if(player[j].numclothes)
-       for(k=0;k<player[j].numclothes;k++){
-         int templength;
-         templength=strlen(player[j].clothes[k]);
-         fpackf(tfile, "Bi", templength);
-         for(l=0;l<templength;l++)
-           fpackf(tfile, "Bb", player[j].clothes[k][l]);
-         fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
-       }
+               fpackf(tfile, "Bi", player[j].numclothes);
+               if(player[j].numclothes)
+                       for(k=0;k<player[j].numclothes;k++){
+                               int templength;
+                               templength=strlen(player[j].clothes[k]);
+                               fpackf(tfile, "Bi", templength);
+                               for(l=0;l<templength;l++)
+                                       fpackf(tfile, "Bb", player[j].clothes[k][l]);
+                               fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
+                       }
     }
 
   fpackf(tfile, "Bi", game->numpathpoints);
-  if(game->numpathpoints)
-    for(j=0;j<game->numpathpoints;j++){
-      fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
-      for(k=0;k<game->numpathpointconnect[j];k++){
-       fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
-      }
-    }
+       for(j=0;j<game->numpathpoints;j++){
+               fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
+               for(k=0;k<game->numpathpointconnect[j];k++){
+                       fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
+               }
+       }
 
   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
 
@@ -544,9 +468,7 @@ static void set_proportion(int pnum, const char *args)
     player[pnum].proportionbody=1.1*bodyprop;
     player[pnum].proportionarms=1.1*armprop;
     player[pnum].proportionlegs=1.1*legprop;
-  }
-
-  if(player[pnum].creature==rabbittype){
+  } else if(player[pnum].creature==rabbittype){
     player[pnum].proportionhead=1.2*headprop;
     player[pnum].proportionbody=1.05*bodyprop;
     player[pnum].proportionarms=1.00*armprop;
@@ -661,7 +583,7 @@ static void set_clothes(int pnum, Game *game, const char *args)
   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
     return;
 
-  player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
+  player[pnum].DoMipmaps();
   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
@@ -818,23 +740,21 @@ static void ch_notindemo(Game *game, const char *args)
 static void ch_type(Game *game, const char *args)
 {
   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
-  for (i = 0; i < n; i++)
-    if (stripfx(args, editortypenames[i]))
-      {
-       editoractive = i;
-       break;
-      }
+       for (i = 0; i < n; i++)
+               if (stripfx(args, editortypenames[i])) {
+                       editoractive = i;
+                       break;
+               }
 }
 
 static void ch_path(Game *game, const char *args)
 {
   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
   for (i = 0; i < n; i++)
-    if (stripfx(args, pathtypenames[i]))
-      {
-       editorpathtype = i;
-       break;
-      }
+    if (stripfx(args, pathtypenames[i])) {
+               editorpathtype = i;
+               break;
+    }
 }
 
 static void ch_hs(Game *game, const char *args)
@@ -1003,9 +923,7 @@ static void ch_default(Game *game, const char *args)
     player[0].proportionbody=1.1;
     player[0].proportionarms=1.1;
     player[0].proportionlegs=1.1;
-  }
-
-  if(player[0].creature==rabbittype){
+  } else if(player[0].creature==rabbittype){
     player[0].proportionhead=1.2;
     player[0].proportionbody=1.05;
     player[0].proportionarms=1.00;
@@ -1043,20 +961,12 @@ static void ch_play(Game *game, const char *args)
   directing=0;
   indialogue=0;
 
-  float gLoc[3];
-  float vel[3];
   XYZ temppos;
   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
   temppos=temppos-viewer;
   Normalise(&temppos);
   temppos+=viewer;
 
-  gLoc[0]=temppos.x;
-  gLoc[1]=temppos.y;
-  gLoc[2]=temppos.z;
-  vel[0]=0;
-  vel[1]=0;
-  vel[2]=0;
   int whichsoundplay;
   whichsoundplay=rabbitchitter;
   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
@@ -1078,10 +988,7 @@ static void ch_play(Game *game, const char *args)
   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
-  PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
-  OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
-  OPENAL_SetVolume(channels[whichsoundplay], 256);
-  OPENAL_SetPaused(channels[whichsoundplay], false);
+  emit_sound_at(whichsoundplay, temppos);
 }
 
 static void ch_mapkilleveryone(Game *game, const char *args)
@@ -1170,22 +1077,11 @@ static void cmd_dispatch(Game *game, const char *cmd)
        cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
        break;
       }
-  if (i < n_cmds)
-    {
-      PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
-      OPENAL_SetVolume(channels[consolesuccesssound], 256);
-      OPENAL_SetPaused(channels[consolesuccesssound], false);
-    }
-  else
-    {
-      PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
-      OPENAL_SetVolume(channels[consolefailsound], 256);
-      OPENAL_SetPaused(channels[consolefailsound], false);
-    }
+  emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
 }
 
 /********************> Tick() <*****/
-extern void ScreenShot(const char * fname);
+extern bool save_image(const char * fname);
 void Screenshot        (void)
 {
        char temp[1024];
@@ -1198,8 +1094,8 @@ void Screenshot   (void)
        #else
        mkdir("Screenshots", S_IRWXU);
        #endif
-
-       ScreenShot(temp);
+       
+       save_image(temp);
 }
 
 
@@ -1396,47 +1292,29 @@ void    Game::Setenvironment(int which)
 
        float temptexdetail;
        environment=which;
-/*
-       OPENAL_SetPaused(channels[music1snow], true);
-       OPENAL_SetPaused(channels[music1grass], true);
-       OPENAL_SetPaused(channels[music1desert], true);
-       OPENAL_SetPaused(channels[wind], true);
-       OPENAL_SetPaused(channels[desertambient], true);
-*/
-       OPENAL_SetPaused(channels[stream_music1snow], true);
-       OPENAL_SetPaused(channels[stream_music1grass], true);
-       OPENAL_SetPaused(channels[stream_music1desert], true);
-       OPENAL_SetPaused(channels[stream_wind], true);
-       OPENAL_SetPaused(channels[stream_desertambient], true);
+
+       pause_sound(stream_music1snow);
+       pause_sound(stream_music1grass);
+       pause_sound(stream_music1desert);
+       pause_sound(stream_wind);
+       pause_sound(stream_desertambient);
 
 
        if(environment==snowyenvironment){
                windvector=0;
                windvector.z=3;
-               if(ambientsound){
-                       //PlaySoundEx( wind, samp[wind], NULL, true);
-                       PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
-                       OPENAL_SetPaused(channels[stream_wind], false);
-                       OPENAL_SetVolume(channels[stream_wind], 256);
-               }
+               if(ambientsound)
+                 emit_stream_np(stream_wind);
 
                LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
                LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
                LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
                LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
 
-               OPENAL_Sample_Free(samp[footstepsound]);
-               OPENAL_Sample_Free(samp[footstepsound2]);
-               OPENAL_Sample_Free(samp[footstepsound3]);
-               OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+               footstepsound = footstepsn1;
+               footstepsound2 = footstepsn2;
+               footstepsound3 = footstepst1;
+               footstepsound4 = footstepst2;
 
                LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
 
@@ -1472,25 +1350,13 @@ void    Game::Setenvironment(int which)
                LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
 
 
-               if(ambientsound){
-                       //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
-                       PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
-                       OPENAL_SetPaused(channels[stream_desertambient], false);
-                       OPENAL_SetVolume(channels[stream_desertambient], 256);
-               }
+               if(ambientsound)
+                 emit_stream_np(stream_desertambient);
 
-               OPENAL_Sample_Free(samp[footstepsound]);
-               OPENAL_Sample_Free(samp[footstepsound2]);
-               OPENAL_Sample_Free(samp[footstepsound3]);
-               OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+               footstepsound = footstepsn1;
+               footstepsound2 = footstepsn2;
+               footstepsound3 = footstepsn1;
+               footstepsound4 = footstepsn2;
 
                LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
 
@@ -1524,24 +1390,13 @@ void    Game::Setenvironment(int which)
                LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
                LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
 
-               if(ambientsound){
-                       PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
-                       OPENAL_SetPaused(channels[stream_wind], false);
-                       OPENAL_SetVolume(channels[stream_wind], 100);
-               }
+               if(ambientsound)
+                 emit_stream_np(stream_wind, 100.);
 
-               OPENAL_Sample_Free(samp[footstepsound]);
-               OPENAL_Sample_Free(samp[footstepsound2]);
-               OPENAL_Sample_Free(samp[footstepsound3]);
-               OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
-               OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+               footstepsound = footstepgr1;
+               footstepsound2 = footstepgr2;
+               footstepsound3 = footstepst1;
+               footstepsound4 = footstepst2;
 
                LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
 
@@ -1599,26 +1454,6 @@ void     Game::Loadlevel(int which){
        whichlevel=which;
 }
 
-/*char * Game::MD5_string (unsigned char *string){
-char temp[50];
-char temp2[100];
-
-strcpy(temp2,(const char *)string);
-strcat((char *)temp2,(const char *)"Lugaru");
-sprintf (temp, "%d",strlen((char *)temp2));
-strcat((char *)temp2,temp);
-
-MD5 context;
-unsigned int len = strlen ( (char *)temp2);
-
-context.update   ((unsigned char *)temp2, len);
-context.finalize ();
-
-return context.hex_digest();
-}*/
-
-
-
 void   Game::Loadlevel(char *name){
        int i,j,k,l,m;
        static int oldlevel;
@@ -1653,8 +1488,8 @@ void      Game::Loadlevel(char *name){
        if(!firstload){
                oldlevel=50;
        }
-       OPENAL_SetPaused(channels[whooshsound], true);
-       OPENAL_SetPaused(channels[stream_firesound], true);
+       pause_sound(whooshsound);
+       pause_sound(stream_firesound);
 
        // Change the map filename into something that is os specific
        char *FixedFN = ConvertFileName(name);
@@ -1664,7 +1499,7 @@ void      Game::Loadlevel(char *name){
        tfile=fopen( FixedFN, "rb" );
        if(tfile)
        {
-               OPENAL_SetPaused(channels[stream_firesound], true);
+               pause_sound(stream_firesound);
 
 
                scoreadded=0;
@@ -1675,7 +1510,7 @@ void      Game::Loadlevel(char *name){
                won=0;
 
                //campaign=0;
-               animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+               animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
 
                numdialogues=0;
 
@@ -1735,9 +1570,7 @@ void      Game::Loadlevel(char *name){
                changedelay=0;
                if(console)
                {
-                       PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
-                       OPENAL_SetVolume(channels[consolesuccesssound], 256);
-                       OPENAL_SetPaused(channels[consolesuccesssound], false);
+                       emit_sound_np(consolesuccesssound);
                        freeze=0;
                        console=0;
                }
@@ -1745,7 +1578,7 @@ void      Game::Loadlevel(char *name){
                if(!stealthloading)
                {
                        terrain.numdecals=0;
-                       sprites.numsprites=0;
+                       Sprite::deleteSprites();
                        for(i=0;i<objects.numobjects;i++)
                        {
                                objects.model[i].numdecals=0;
@@ -1831,21 +1664,6 @@ void     Game::Loadlevel(char *name){
                        player[0].creature=rabbittype;
                }
 
-               for(i=0;i<max_dialogues;i++)
-               {
-                       for(j=0;j<max_dialoguelength;j++)
-                       {
-                               for(k=0;k<128;k++)
-                               {
-                                       dialoguetext[i][j][k]='\0';
-                               }
-                               for(k=0;k<64;k++)
-                               {
-                                       dialoguename[i][j][k]='\0';
-                               }
-                       }
-               }
-
                player[0].lastattack=-1;
                player[0].lastattack2=-1;
                player[0].lastattack3=-1;
@@ -1882,6 +1700,7 @@ void      Game::Loadlevel(char *name){
                                                                funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
                                                                if(dialoguetext[k][l][m]=='\0')break;
                                                        }
+                                                       dialoguetext[k][l][m] = 0;
 
                                                        funpackf(tfile, "Bi",&templength);
                                                        if(templength>64||templength<=0)templength=64;
@@ -1891,6 +1710,7 @@ void      Game::Loadlevel(char *name){
                                                                        break;
                                                                }
                                                        }
+                                                       dialoguename[k][l][m] = 0;
                                                        funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
                                                        funpackf(tfile, "Bi", &participantfocus[k][l]);
                                                        funpackf(tfile, "Bi", &participantaction[k][l]);
@@ -2170,7 +1990,7 @@ void      Game::Loadlevel(char *name){
                                        tintb=player[i].clothestintb[j];
                                        AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
                                }
-                               player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
+                               player[i].DoMipmaps();
                        }
 
                        player[i].currentanimation=bounceidleanim;
@@ -2241,7 +2061,7 @@ void      Game::Loadlevel(char *name){
                                player[i].proportionlegs.z=0;
                        }
 
-                       player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+                       player[i].tempanimation.Load((char *)"Tempanim",0,0);
 
                        player[i].headmorphness=0;
                        player[i].targetheadmorphness=1;
@@ -2341,33 +2161,17 @@ void    Game::Loadlevel(char *name){
                if(environment==snowyenvironment)
                {
                        if(ambientsound)
-                       {
-                               PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
-                               OPENAL_SetPaused(channels[stream_wind], false);
-                               OPENAL_SetVolume(channels[stream_wind], 256);
-                       }
+                         emit_stream_np(stream_wind);
                }
                else if(environment==desertenvironment)
                {
                        if(ambientsound)
-                       {
-                               //PlaySoundEx(desertambient,
-                               //      samp[desertambient], NULL, true);
-                               PlayStreamEx(stream_desertambient,
-                                       strm[stream_desertambient], NULL, true);
-                               OPENAL_SetPaused(channels[stream_desertambient], false);
-                               OPENAL_SetVolume(channels[stream_desertambient], 256);
-                       }
+                         emit_stream_np(stream_desertambient);
                }
                else if(environment==grassyenvironment)
                {
                        if(ambientsound)
-                       {
-                               //PlaySoundEx(wind, samp[wind], NULL, true);
-                               PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
-                               OPENAL_SetPaused(channels[stream_wind], false);
-                               OPENAL_SetVolume(channels[stream_wind], 100);
-                       }
+                         emit_stream_np(stream_wind, 100.);
                }
                oldmusicvolume[0]=0;
                oldmusicvolume[1]=0;
@@ -2449,7 +2253,7 @@ void      Game::Tick()
                if(mainmenu&&endgame==1)mainmenu=10;
                if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
                    && !mainmenutogglekeydown
-                   && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)
+                   && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
                  ) { // go back
                        selected=-1;
                        if(mainmenu==1||mainmenu==2||mainmenu==0){
@@ -2462,15 +2266,13 @@ void    Game::Tick()
                                if(mainmenu&&musictoggle){
                                        if(mainmenu==1||mainmenu==2||mainmenu==100){
                                                OPENAL_SetFrequency(OPENAL_ALL, 0.001);
-                                               PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
-                                               OPENAL_SetPaused(channels[stream_music3], false);
-                                               OPENAL_SetVolume(channels[stream_music3], 256);
-                                               OPENAL_SetPaused(channels[music1], true);
+                                               emit_stream_np(stream_music3);
+                                               pause_sound(music1);
                                        }
                                }
                                if(!mainmenu){
-                                       OPENAL_SetPaused(channels[stream_music3], true);
-                                       OPENAL_SetPaused(channels[music1], false);
+                                       pause_sound(stream_music3);
+                                       resume_stream(music1);
                                }
                        }
                        if(mainmenu==3){
@@ -2485,7 +2287,7 @@ void      Game::Tick()
 
                                SaveSettings(*this);
                        }
-                       if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
+                       if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
                                fireSound();
 
                                flash();
@@ -2498,8 +2300,6 @@ void      Game::Tick()
                        if(mainmenu==6)mainmenu=5;
                        if(mainmenu==7)mainmenu=1;
                        if(mainmenu==9)mainmenu=5;
-                       if(mainmenu==11)mainmenu=5;
-                       if(mainmenu==13)mainmenu=12;
                        if(mainmenu==10)mainmenu=5;
                        if(mainmenu==100){
                                mainmenu=5;
@@ -2513,23 +2313,11 @@ void    Game::Tick()
                }
        }
 
-       /*static bool minimaptogglekeydown;
-       if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
-       minimap=1-minimap;
-       minimaptogglekeydown=1;
-       }
-       if(!Input::isKeyDown(SDLK_TAB)){
-       minimaptogglekeydown=0;
-       }
-       */
-
        static bool minimaptogglekeydown;
        if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
                if(tutorialstage!=51)
                        tutorialstagetime=tutorialmaxtime;
-               PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
-               OPENAL_SetVolume(channels[consolefailsound], 128);
-               OPENAL_SetPaused(channels[consolefailsound], false);
+               emit_sound_np(consolefailsound, 128.);
                minimaptogglekeydown=1;
        }
        if(!Input::isKeyDown(SDLK_TAB)){
@@ -2539,7 +2327,7 @@ void      Game::Tick()
        if(mainmenu){
                //menu buttons
                if(mainmenu==1||mainmenu==2){
-                       if(Button()&&!oldbutton&&selected==1){
+                       if(Input::Button()&&!oldbutton&&selected==1){
                                if(!gameon){
                                        fireSound(firestartsound);
 
@@ -2557,12 +2345,12 @@ void    Game::Tick()
                                {
                                        //resume
                                        mainmenu=0;
-                                       OPENAL_SetPaused(channels[stream_music3], true);
-                                       OPENAL_SetPaused(channels[music1], false);
+                                       pause_sound(stream_music3);
+                                       resume_stream(music1);
                                }
                        }
 
-                       if(Button()&&!oldbutton&&selected==2){
+                       if(Input::Button()&&!oldbutton&&selected==2){
                                fireSound();
 
                                flash();
@@ -2579,7 +2367,7 @@ void      Game::Tick()
                                if(newscreenheight<0)newscreenheight=screenheight;
                        }
 
-                       if(Button()&&!oldbutton&&selected==3){
+                       if(Input::Button()&&!oldbutton&&selected==3){
                                fireSound();
 
                                flash();
@@ -2587,7 +2375,7 @@ void      Game::Tick()
                                if(!gameon){
                                        //quit
                                        tryquit=1;
-                                       OPENAL_SetPaused(channels[stream_music3], true);
+                                       pause_sound(stream_music3);
                                }
                                else{
                                        //end game
@@ -2597,10 +2385,10 @@ void    Game::Tick()
                        }
                }
                if(mainmenu==3){
-                       if(Button()&&!oldbutton&&selected!=-1){
+                       if(Input::Button()&&!oldbutton&&selected!=-1){
                                fireSound();
                        }
-                       if(Button()&&!oldbutton&&selected==0){
+                       if(Input::Button()&&!oldbutton&&selected==0){
                        
                                extern SDL_Rect **resolutions;
                                bool isCustomResolution = true;
@@ -2648,31 +2436,31 @@ void    Game::Tick()
 
                                
                        }
-                       if(Button()&&!oldbutton&&selected==1){
+                       if(Input::Button()&&!oldbutton&&selected==1){
                                newdetail++;
                                if(newdetail>2)newdetail=0;
                        }
-                       if(Button()&&!oldbutton&&selected==2){
+                       if(Input::Button()&&!oldbutton&&selected==2){
                                bloodtoggle++;
                                if(bloodtoggle>2)bloodtoggle=0;
                        }
-                       if(Button()&&!oldbutton&&selected==3){
+                       if(Input::Button()&&!oldbutton&&selected==3){
                                difficulty++;
                                if(difficulty>2)difficulty=0;
                        }
-                       if(Button()&&!oldbutton&&selected==4){
+                       if(Input::Button()&&!oldbutton&&selected==4){
                                ismotionblur=1-ismotionblur;
                        }
-                       if(Button()&&!oldbutton&&selected==5){
+                       if(Input::Button()&&!oldbutton&&selected==5){
                                decals=1-decals;
                        }
-                       if(Button()&&!oldbutton&&selected==6){
+                       if(Input::Button()&&!oldbutton&&selected==6){
                                musictoggle=1-musictoggle;
 
                                if(!musictoggle){
-                                       OPENAL_SetPaused(channels[music1], true);
-                                       OPENAL_SetPaused(channels[stream_music2], true);
-                                       OPENAL_SetPaused(channels[stream_music3], true);
+                                       pause_sound(music1);
+                                       pause_sound(stream_music2);
+                                       pause_sound(stream_music3);
 
                                        for(i=0;i<4;i++){
                                                oldmusicvolume[i]=0;
@@ -2680,25 +2468,22 @@ void    Game::Tick()
                                        }
                                }
 
-                               if(musictoggle){
-                                       PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
-                                       OPENAL_SetPaused(channels[stream_music3], false);
-                                       OPENAL_SetVolume(channels[stream_music3], 256);
-                               }
+                               if(musictoggle)
+                                 emit_stream_np(stream_music3);
                        }
-                       if(Button()&&!oldbutton&&selected==9){
+                       if(Input::Button()&&!oldbutton&&selected==9){
                                invertmouse=1-invertmouse;
                        }
-                       if(Button()&&!oldbutton&&selected==10){
+                       if(Input::Button()&&!oldbutton&&selected==10){
                                usermousesensitivity+=.2;
                                if(usermousesensitivity>2)usermousesensitivity=.2;
                        }
-                       if(Button()&&!oldbutton&&selected==11){
+                       if(Input::Button()&&!oldbutton&&selected==11){
                                volume+=.1f;
                                if(volume>1.0001f)volume=0;
                                OPENAL_SetSFXMasterVolume((int)(volume*255));
                        }
-                       if(Button()&&!oldbutton&&selected==7){
+                       if(Input::Button()&&!oldbutton&&selected==7){
                                /*fireSound();
                                */
                                flash();
@@ -2709,17 +2494,17 @@ void    Game::Tick()
                                selected=-1;
                                keyselect=-1;
                        }
-                       if(Button() && !oldbutton && selected == 12) {
+                       if(Input::Button() && !oldbutton && selected == 12) {
                                flash();
                                
                                newstereomode = stereomode;
                                mainmenu=18;
                                keyselect=-1;
                        }
-                       if(Button() && !oldbutton && selected == 13) {
+                       if(Input::Button() && !oldbutton && selected == 13) {
                                showdamagebar=!showdamagebar;
                        }
-                       if(Button()&&!oldbutton&&selected==8){
+                       if(Input::Button()&&!oldbutton&&selected==8){
                                fireSound();
 
                                flash();
@@ -2736,7 +2521,7 @@ void      Game::Tick()
                        }
                }
                if(mainmenu==4){
-                       if(Button()&&!oldbutton&&selected!=-1&&!waiting){
+                       if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
                                fireSound();
                                if(selected<9&&keyselect==-1)
                                        keyselect=selected;
@@ -2764,7 +2549,7 @@ void      Game::Tick()
                                endgame=0;
                        }
 
-                       if(Button()&&!oldbutton&&selected==1){
+                       if(Input::Button()&&!oldbutton&&selected==1){
                                fireSound();
 
                                flash();
@@ -2782,9 +2567,9 @@ void      Game::Tick()
 
                                mainmenu=0;
                                gameon=1;
-                               OPENAL_SetPaused(channels[stream_music3], true);
+                               pause_sound(stream_music3);
                        }
-                       if(Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
+                       if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
                                fireSound();
 
                                flash();
@@ -2819,9 +2604,9 @@ void      Game::Tick()
                                campaign=1;
                                mainmenu=0;
                                gameon=1;
-                               OPENAL_SetPaused(channels[stream_music3], true);
+                               pause_sound(stream_music3);
                        }
-                       if(Button()&&!oldbutton&&selected==4){
+                       if(Input::Button()&&!oldbutton&&selected==4){
                                fireSound();
 
                                flash();
@@ -2829,21 +2614,21 @@ void    Game::Tick()
                                if(mainmenu==5&&gameon)mainmenu=2;
                                if(mainmenu==5&&!gameon)mainmenu=1;
                        }
-                       if(Button()&&!oldbutton&&selected==5){
+                       if(Input::Button()&&!oldbutton&&selected==5){
                                fireSound();
 
                                flash();
 
                                mainmenu=7;
                        }
-                       if(Button()&&!oldbutton&&selected==3){
+                       if(Input::Button()&&!oldbutton&&selected==3){
                                fireSound();
 
                                flash();
 
                                mainmenu=6;
                        }
-                       if(Button()&&!oldbutton&&selected==2){
+                       if(Input::Button()&&!oldbutton&&selected==2){
                                fireSound();
 
                                flash();
@@ -2851,8 +2636,8 @@ void      Game::Tick()
                                mainmenu=9;
                        }
                }
-               if(mainmenu==9){
-                       if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
+               else if(mainmenu==9){
+                       if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
                                fireSound();
 
                                flash();
@@ -2871,39 +2656,9 @@ void     Game::Tick()
 
                                mainmenu=0;
                                gameon=1;
-                               OPENAL_SetPaused(channels[stream_music3], true);
+                               pause_sound(stream_music3);
                        }
-                       if(Button()&&!oldbutton&&selected==numchallengelevels){
-                               fireSound();
-
-                               flash();
-
-                               mainmenu=5;
-                       }
-               }
-               if(mainmenu==11){
-                       if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
-                               fireSound();
-
-                               flash();
-
-                               startbonustotal=0;
-
-                               loading=2;
-                               loadtime=0;
-                               targetlevel=selected;
-                               if(firstload) {
-                                       TickOnceAfter();
-                                       Loadlevel(selected);
-                               } else
-                                       LoadStuff();
-                               campaign=0;
-
-                               mainmenu=0;
-                               gameon=1;
-                               OPENAL_SetPaused(channels[stream_music3], true);
-                       }
-                       if(Button()&&!oldbutton&&selected==numchallengelevels){
+                       if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
                                fireSound();
 
                                flash();
@@ -2913,7 +2668,7 @@ void      Game::Tick()
                }
                if(mainmenu==10){
                        endgame=2;
-                       if(Button()&&!oldbutton&&selected==3){
+                       if(Input::Button()&&!oldbutton&&selected==3){
                                fireSound();
 
                                flash();
@@ -2923,7 +2678,7 @@ void      Game::Tick()
                }
 
                if(mainmenu==6){
-                       if(Button()&&!oldbutton) {
+                       if(Input::Button()&&!oldbutton) {
                                if(selected>-1){
                                        fireSound();
                                        if(selected==1) {
@@ -2938,7 +2693,7 @@ void      Game::Tick()
                        }
                }
                if(mainmenu==7){
-                       if(Button()&&!oldbutton) {
+                       if(Input::Button()&&!oldbutton) {
                                if(selected!=-1){
                                        fireSound();
                                        if(selected==0&&Account::getNbAccounts()<8){
@@ -2963,7 +2718,7 @@ void      Game::Tick()
                        }
                }
                if(mainmenu==8){
-                       if(Button()&&!oldbutton&&selected>-1){
+                       if(Input::Button()&&!oldbutton&&selected>-1){
                                fireSound();
 
                                if(selected<=2)
@@ -2976,7 +2731,7 @@ void      Game::Tick()
                        }
                }
                if (mainmenu==18) {                     
-                       if(Button()&&!oldbutton&&selected==0) {
+                       if(Input::Button()&&!oldbutton&&selected==0) {
                                newstereomode = (StereoMode)(newstereomode + 1);
                                while(!CanInitStereo(newstereomode)) {
                                        printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
@@ -2994,11 +2749,11 @@ void    Game::Tick()
                                stereoseparation-=0.001;
                        }
 
-                       if(Button()&&!oldbutton&&selected==2) {
+                       if(Input::Button()&&!oldbutton&&selected==2) {
                                stereoreverse =! stereoreverse;
                        }
                        
-                       if(Button()&&!oldbutton&&selected==3) {
+                       if(Input::Button()&&!oldbutton&&selected==3) {
                                flash();
 
                                stereomode = newstereomode;
@@ -3009,7 +2764,7 @@ void      Game::Tick()
                }
 
 
-               if(Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
+               if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
                else oldbutton=0;
 
                if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
@@ -3036,7 +2791,28 @@ void     Game::Tick()
                OPENAL_SetFrequency(channels[stream_music3], 22050);
 
                if(entername) {
-                       if(!waiting) inputText();
+                       inputText(displaytext[0],&displayselected,&displaychars[0]);
+                       if(!waiting) { // the input as finished
+                               if(displaychars[0]){ // with enter
+                                       accountactive = Account::add(string(displaytext[0]));
+
+                                       mainmenu=8;
+
+                                       flash();
+
+                                       fireSound(firestartsound);
+
+                                       for(i=0;i<255;i++){
+                                               displaytext[0][i]=' ';
+                                       }
+                                       displaychars[0]=0;
+
+                                       displayselected=0;
+                               } else { // with escape or empty
+                                       mainmenutogglekeydown=1;
+                               }
+                               entername=0;
+                       }
                        
                        displayblinkdelay-=multiplier;
                        if(displayblinkdelay<=0){
@@ -3060,8 +2836,6 @@ void      Game::Tick()
                if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
                        chatting=1;
                        chattogglekeydown=1;
-                       togglekey[chatkey]=1;
-                       togglekeydelay[chatkey]=-20;
                }
 
                if(!Input::isKeyDown(chatkey)){
@@ -3069,61 +2843,16 @@ void    Game::Tick()
                }
 
                if(chatting){
-                       for(i=0;i<140;i++){
-                               if(Input::isKeyDown(i)){
-                                       togglekeydelay[i]+=multiplier;
-                                       if(togglekeydelay[i]>.4){
-                                               togglekey[i]=0;
-                                               togglekeydelay[i]=.36;
+                       inputText(displaytext[0],&displayselected,&displaychars[0]);
+                       if(!waiting) {
+                               if(displaychars[0]){
+                                       for(int j=0;j<255;j++){
+                                               displaytext[0][j]=' ';
                                        }
-                                       if(!togglekey[i]){
-                                               if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
-                                                       for(j=255;j>=displayselected+1;j--){
-                                                               displaytext[0][j]=displaytext[0][j-1];
-                                                       }
-                                                       displaytext[0][displayselected]=KeyToSingleChar(i);
-                                                       if(Input::isKeyDown(SDLK_LSHIFT))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
-                                                       displayselected++;
-                                                       displaychars[0]++;
-                                               }
-                                               if(i==SDLK_DELETE&&displayselected!=0){
-                                                       for(j=displayselected-1;j<255;j++){
-                                                               displaytext[0][j]=displaytext[0][j+1];
-                                                       }
-                                                       displaytext[0][255]=' ';
-                                                       displayselected--;
-                                                       displaychars[0]--;
-                                               }
-                                               if(i==SDLK_LEFT&&displayselected!=0){
-                                                       displayselected--;
-                                               }
-                                               if(i==SDLK_RIGHT&&displayselected<displaychars[0]){
-                                                       displayselected++;
-                                               }
-                                               if(i==SDLK_RETURN){
-                                                       if(displaychars[0]){
-                                                               /*for(j=0;j<displaychars[0];j++){
-                                                               talkname[j]=displaytext[0][j];
-                                                               }
-                                                               talkname[displaychars[0]]='\0';
-                                                               sprintf (chatname, "%s: %s",playerName,talkname);
-                                                               //NetworkSendInformation(chatname);
-                                                               */
-                                                               for(j=0;j<255;j++){
-                                                                       displaytext[0][j]=' ';
-                                                               }
-                                                               displaychars[0]=0;
-                                                               displayselected=0;
-                                                               chatting=0;
-                                                       }
-                                               }
-                                       }
-                                       togglekey[i]=1;
-                               }
-                               else {
-                                       togglekey[i]=0;
-                                       togglekeydelay[i]=0;
-                               }
+                                       displaychars[0]=0;
+                                       displayselected=0;
+                               }       
+                               chatting=0;             
                        }
 
                        displayblinkdelay-=multiplier;
@@ -3149,9 +2878,11 @@ void     Game::Tick()
 
                if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
                        console=1-console;
-                       if(!console)freeze=0;
                        if(console){
                                OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+                       } else {
+                               freeze=0;
+                               waiting=false;
                        }
                        consoletogglekeydown=1;
                }
@@ -3163,85 +2894,23 @@ void    Game::Tick()
                if(console)freeze=1;
 
                if(console&&!Input::isKeyDown(SDLK_LMETA)){
-                       for(i=0;i<140;i++){
-                               if(Input::isKeyDown(i)){
-                                       togglekeydelay[i]+=multiplier;
-                                       if(togglekeydelay[i]>.4){
-                                               togglekey[i]=0;
-                                               togglekeydelay[i]=.36;
-                                       }
-                                       if(!togglekey[i]){
-                                               if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
-                                                       for(j=255;j>=consoleselected+1;j--){
-                                                               consoletext[0][j]=consoletext[0][j-1];
-                                                       }
-                                                       consoletext[0][consoleselected]=KeyToSingleChar(i);
-                                                       if(Input::isKeyDown(SDLK_LSHIFT))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
-                                                       consoleselected++;
-                                                       consolechars[0]++;
-                                               }
-                                               else if(i==SDLK_RETURN){
-                                                       for(j=255;j>=consoleselected+1;j--){
-                                                               consoletext[0][j]=consoletext[0][j-1];
-                                                       }
-                                                       consoletext[0][consoleselected]='\n';
-                                                       consoleselected++;
-                                                       consolechars[0]++;
-                                               }
-                                               if(i==SDLK_DELETE&&consoleselected!=0){
-                                                       for(j=consoleselected-1;j<255;j++){
-                                                               consoletext[0][j]=consoletext[0][j+1];
-                                                       }
-                                                       consoletext[0][255]=' ';
-                                                       consoleselected--;
-                                                       consolechars[0]--;
-                                               }
-                                               if(i==SDLK_UP){
-                                                       if(archiveselected<14)archiveselected++;
-                                                       for(j=0;j<255;j++){
-                                                               consolechars[0]=consolechars[archiveselected];
-                                                               consoletext[0][j]=consoletext[archiveselected][j];
-                                                               consoleselected=consolechars[0];
-                                                       }
-                                               }
-                                               if(i==SDLK_DOWN){
-                                                       if(archiveselected>0)archiveselected--;
-                                                       for(j=0;j<255;j++){
-                                                               consolechars[0]=consolechars[archiveselected];
-                                                               consoletext[0][j]=consoletext[archiveselected][j];
-                                                               consoleselected=consolechars[0];
-                                                       }
-                                               }
-                                               if(i==SDLK_LEFT&&consoleselected!=0){
-                                                       consoleselected--;
-                                               }
-                                               if(i==SDLK_RIGHT&&consoleselected<consolechars[0]){
-                                                       consoleselected++;
-                                               }
-                                               if(i==SDLK_RETURN){
-                                                       archiveselected=0;
-                                                       cmd_dispatch(this, consoletext[0]);
-
-                                                       if(consolechars[0]>0){
-                                                               for(k=14;k>=1;k--){
-                                                                       for(j=0;j<255;j++){
-                                                                               consoletext[k][j]=consoletext[k-1][j];
-                                                                       }
-                                                                       consolechars[k]=consolechars[k-1];
-                                                               }
-                                                               for(j=0;j<255;j++){
-                                                                       consoletext[0][j]=' ';
-                                                               }
-                                                               consolechars[0]=0;
-                                                               consoleselected=0;
-                                                       }
+                       inputText(consoletext[0],&consoleselected,&consolechars[0]);
+                       if(!waiting) {
+                               archiveselected=0;
+                               cmd_dispatch(this, consoletext[0]);
+                               if(consolechars[0]>0){
+
+                                       for(k=14;k>=1;k--){
+                                               for(j=0;j<255;j++){
+                                                       consoletext[k][j]=consoletext[k-1][j];
                                                }
+                                               consolechars[k]=consolechars[k-1];
                                        }
-                                       togglekey[i]=1;
-                               }
-                               else {
-                                       togglekey[i]=0;
-                                       togglekeydelay[i]=0;
+                                       for(j=0;j<255;j++){
+                                               consoletext[0][j]=' ';
+                                       }
+                                       consolechars[0]=0;
+                                       consoleselected=0;
                                }
                        }
 
@@ -3267,9 +2936,7 @@ void      Game::Tick()
                static int oldwinfreeze;
                if(winfreeze&&!oldwinfreeze){
                        OPENAL_SetFrequency(OPENAL_ALL, 0.001);
-                       PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
-                       OPENAL_SetVolume(channels[consolesuccesssound], 256);
-                       OPENAL_SetPaused(channels[consolesuccesssound], false);
+                       emit_sound_np(consolesuccesssound);
                }
                if(winfreeze==0)oldwinfreeze=winfreeze;
                else oldwinfreeze++;
@@ -3341,19 +3008,12 @@ void    Game::Tick()
                                                                dialoguetime=0;
                                                                dialoguegonethrough[i]++;
                                                                if(dialogueboxsound[whichdialogue][indialogue]!=0){
-                                                                       static float gLoc[3];
-                                                                       static float vel[3];
                                                                        XYZ temppos;
                                                                        temppos=player[participantfocus[whichdialogue][indialogue]].coords;
                                                                        temppos=temppos-viewer;
                                                                        Normalise(&temppos);
                                                                        temppos+=viewer;
 
-                                                                       gLoc[0]=temppos.x;
-                                                                       gLoc[1]=temppos.y;
-                                                                       gLoc[2]=temppos.z;vel[0]=0;
-                                                                       vel[1]=0;
-                                                                       vel[2]=0;
                                                                        int whichsoundplay;
                                                                        if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
                                                                        if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
@@ -3375,10 +3035,7 @@ void     Game::Tick()
                                                                        if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
                                                                        if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
                                                                        if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
-                                                                       PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[whichsoundplay], 256);
-                                                                       OPENAL_SetPaused(channels[whichsoundplay], false);
+                                                                       emit_sound_at(whichsoundplay, temppos);
                                                                }
                                                                if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
                                                        }
@@ -3404,7 +3061,7 @@ void      Game::Tick()
                                                                hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
                                                                hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
                                                                hotspotsprite+=hotspot[i];
-                                                               sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
+                                                               Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
                                                                hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
                                                        }
                                                }
@@ -3465,18 +3122,7 @@ void     Game::Tick()
 
                                                        player[1].coords=(temp+temp2)/2;
 
-                                                       float gLoc[3];
-                                                       float vel[3];
-                                                       gLoc[0]=player[1].coords.x;
-                                                       gLoc[1]=player[1].coords.y;
-                                                       gLoc[2]=player[1].coords.z;
-                                                       vel[0]=0;
-                                                       vel[1]=0;
-                                                       vel[2]=0;
-                                                       PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[fireendsound], 256);
-                                                       OPENAL_SetPaused(channels[fireendsound], false);
+                                                       emit_sound_at(fireendsound, player[1].coords);
 
                                                        for(i=0;i<player[1].skeleton.num_joints;i++){
                                                                if(Random()%2==0){
@@ -3484,7 +3130,7 @@ void      Game::Tick()
                                                                        if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
                                                                        if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
                                                                        if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
-                                                                       sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+                                                                       Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
                                                                }
                                                        }
 
@@ -3717,18 +3363,7 @@ void     Game::Tick()
                                                        tutorialmaxtime=8;
 
                                                        XYZ temp,temp2;
-                                                       float gLoc[3];
-                                                       float vel[3];
-                                                       gLoc[0]=player[1].coords.x;
-                                                       gLoc[1]=player[1].coords.y;
-                                                       gLoc[2]=player[1].coords.z;
-                                                       vel[0]=0;
-                                                       vel[1]=0;
-                                                       vel[2]=0;
-                                                       PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[fireendsound], 256);
-                                                       OPENAL_SetPaused(channels[fireendsound], false);
+                                                       emit_sound_at(fireendsound, player[1].coords);
 
                                                        for(i=0;i<player[1].skeleton.num_joints;i++){
                                                                if(Random()%2==0){
@@ -3736,7 +3371,7 @@ void      Game::Tick()
                                                                        if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
                                                                        if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
                                                                        if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
-                                                                       sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+                                                                       Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
                                                                }
                                                        }
 
@@ -3872,9 +3507,7 @@ void      Game::Tick()
 
 
                                                if(tutorialstagetime==tutorialmaxtime-3){
-                                                       PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
-                                                       OPENAL_SetVolume(channels[consolesuccesssound], 256);
-                                                       OPENAL_SetPaused(channels[consolesuccesssound], false);
+                                                       emit_sound_np(consolesuccesssound);
                                                }
 
                                                if(tutorialsuccess>=1){
@@ -3892,16 +3525,12 @@ void    Game::Tick()
 
                                        if(tutoriallevel!=1){
                                                if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
-                                                       PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
-                                                       OPENAL_SetVolume(channels[consolesuccesssound], 256);
-                                                       OPENAL_SetPaused(channels[consolesuccesssound], false);
+                                                       emit_sound_np(consolesuccesssound);
                                                }
                                        }
                                        else
                                                if(bonustime==0){
-                                                       PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-                                                       OPENAL_SetVolume(channels[fireendsound], 256);
-                                                       OPENAL_SetPaused(channels[fireendsound], false);
+                                                       emit_sound_np(fireendsound);
                                                }
                                                if(bonustime==0){
                                                        if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
@@ -3924,7 +3553,7 @@ void      Game::Tick()
                                                                footpoint.y+=((float)abs(Random()%1200))/100-6;
                                                                footpoint.x+=((float)abs(Random()%1200))/100-6;
                                                                footpoint.z+=((float)abs(Random()%1200))/100-6;
-                                                               sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
+                                                               Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
                                                        }
                                                }
                                                for(k=0;k<numplayers;k++){
@@ -4007,19 +3636,8 @@ void     Game::Tick()
                                                                                                                        player[k].target=0;
                                                                                                                        player[k].targetanimation=walljumpleftanim;
                                                                                                                        player[k].targetframe=0;
-                                                                                                                       float gLoc[3];
-                                                                                                                       float vel[3];
-                                                                                                                       gLoc[0]=player[k].coords.x;
-                                                                                                                       gLoc[1]=player[k].coords.y;
-                                                                                                                       gLoc[2]=player[k].coords.z;
-                                                                                                                       vel[0]=0;
-                                                                                                                       vel[1]=0;
-                                                                                                                       vel[2]=0;
-                                                                                                                       PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
-                                                                                                                       OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
-                                                                                                                       OPENAL_SetVolume(channels[movewhooshsound], 256);
-                                                                                                                       OPENAL_SetPaused(channels[movewhooshsound], false);
-                                                                                                                       if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+                                                                                                                       emit_sound_at(movewhooshsound, player[k].coords);
+                                                                                                                       if(k==0)pause_sound(whooshsound);
 
                                                                                                                        lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
                                                                                                                        player[k].rotation=-asin(0-lowpointtarget.x);
@@ -4038,19 +3656,8 @@ void     Game::Tick()
                                                                                                                                player[k].target=0;
                                                                                                                                player[k].targetanimation=walljumprightanim;
                                                                                                                                player[k].targetframe=0;
-                                                                                                                               float gLoc[3];
-                                                                                                                               float vel[3];
-                                                                                                                               gLoc[0]=player[k].coords.x;
-                                                                                                                               gLoc[1]=player[k].coords.y;
-                                                                                                                               gLoc[2]=player[k].coords.z;
-                                                                                                                               vel[0]=0;
-                                                                                                                               vel[1]=0;
-                                                                                                                               vel[2]=0;
-                                                                                                                               PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
-                                                                                                                               OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
-                                                                                                                               OPENAL_SetVolume(channels[movewhooshsound], 256);
-                                                                                                                               OPENAL_SetPaused(channels[movewhooshsound], false);
-                                                                                                                               if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+                                                                                                                               emit_sound_at(movewhooshsound, player[k].coords);
+                                                                                                                               if(k==0)pause_sound(whooshsound);
 
                                                                                                                                lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
                                                                                                                                player[k].rotation=-asin(0-lowpointtarget.x);
@@ -4069,19 +3676,8 @@ void     Game::Tick()
                                                                                                                                        player[k].target=0;
                                                                                                                                        player[k].targetanimation=walljumpbackanim;
                                                                                                                                        player[k].targetframe=0;
-                                                                                                                                       float gLoc[3];
-                                                                                                                                       float vel[3];
-                                                                                                                                       gLoc[0]=player[k].coords.x;
-                                                                                                                                       gLoc[1]=player[k].coords.y;
-                                                                                                                                       gLoc[2]=player[k].coords.z;
-                                                                                                                                       vel[0]=0;
-                                                                                                                                       vel[1]=0;
-                                                                                                                                       vel[2]=0;
-                                                                                                                                       PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
-                                                                                                                                       OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
-                                                                                                                                       OPENAL_SetVolume(channels[movewhooshsound], 256);
-                                                                                                                                       OPENAL_SetPaused(channels[movewhooshsound], false);
-                                                                                                                                       if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+                                                                                                                                       emit_sound_at(movewhooshsound, player[k].coords);
+                                                                                                                                       if(k==0)pause_sound(whooshsound);
 
                                                                                                                                        lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
                                                                                                                                        player[k].rotation=-asin(0-lowpointtarget.x);
@@ -4100,19 +3696,8 @@ void     Game::Tick()
                                                                                                                                                player[k].target=0;
                                                                                                                                                player[k].targetanimation=walljumpfrontanim;
                                                                                                                                                player[k].targetframe=0;
-                                                                                                                                               float gLoc[3];
-                                                                                                                                               float vel[3];
-                                                                                                                                               gLoc[0]=player[k].coords.x;
-                                                                                                                                               gLoc[1]=player[k].coords.y;
-                                                                                                                                               gLoc[2]=player[k].coords.z;
-                                                                                                                                               vel[0]=0;
-                                                                                                                                               vel[1]=0;
-                                                                                                                                               vel[2]=0;
-                                                                                                                                               PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
-                                                                                                                                               OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
-                                                                                                                                               OPENAL_SetVolume(channels[movewhooshsound], 256);
-                                                                                                                                               OPENAL_SetPaused(channels[movewhooshsound], false);
-                                                                                                                                               if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+                                                                                                                                               emit_sound_at(movewhooshsound, player[k].coords);
+                                                                                                                                               if(k==0)pause_sound(whooshsound);
 
                                                                                                                                                lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
                                                                                                                                                player[k].rotation=-asin(0-lowpointtarget.x);
@@ -4147,25 +3732,14 @@ void    Game::Tick()
                                                                                                                player[k].onterrain=1;
 
                                                                                                                if(player[k].id==0){
-                                                                                                                       OPENAL_SetPaused(channels[whooshsound], true);
+                                                                                                                       pause_sound(whooshsound);
                                                                                                                        OPENAL_SetVolume(channels[whooshsound], 0);
                                                                                                                }
 
                                                                                                                if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
                                                                                                                        if(player[k].isFlip())player[k].jumppower=-4;
                                                                                                                        player[k].targetanimation=player[k].getLanding();
-                                                                                                                       float gLoc[3];
-                                                                                                                       float vel[3];
-                                                                                                                       gLoc[0]=player[k].coords.x;
-                                                                                                                       gLoc[1]=player[k].coords.y;
-                                                                                                                       gLoc[2]=player[k].coords.z;
-                                                                                                                       vel[0]=player[k].velocity.x;
-                                                                                                                       vel[1]=player[k].velocity.y;
-                                                                                                                       vel[2]=player[k].velocity.z;
-                                                                                                                       PlaySoundEx( landsound, samp[landsound], NULL, true);
-                                                                                                                       OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
-                                                                                                                       OPENAL_SetVolume(channels[landsound], 128);
-                                                                                                                       OPENAL_SetPaused(channels[landsound], false);
+                                                                                                                       emit_sound_at(landsound, player[k].coords, 128.);
                                                                                                                        if(k==0){
                                                                                                                                envsound[numenvsounds]=player[k].coords;
                                                                                                                                envsoundvol[numenvsounds]=16;
@@ -4263,20 +3837,9 @@ void     Game::Tick()
 
                                                                                                                                                                                                        if(j>10||!player[k].isRun()){
                                                                                                                                                                                                                if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
-                                                                                                                                                                                                                       if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
+                                                                                                                                                                                                                       if(k==0)pause_sound(whooshsound);
                                                                                                                                                                                                                }
-                                                                                                                                                                                                               float gLoc[3];
-                                                                                                                                                                                                               float vel[3];
-                                                                                                                                                                                                               gLoc[0]=player[k].coords.x;
-                                                                                                                                                                                                               gLoc[1]=player[k].coords.y;
-                                                                                                                                                                                                               gLoc[2]=player[k].coords.z;
-                                                                                                                                                                                                               vel[0]=player[k].velocity.x;
-                                                                                                                                                                                                               vel[1]=player[k].velocity.y;
-                                                                                                                                                                                                               vel[2]=player[k].velocity.z;
-                                                                                                                                                                                                               PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
-                                                                                                                                                                                                               OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
-                                                                                                                                                                                                               OPENAL_SetVolume(channels[jumpsound], 128);
-                                                                                                                                                                                                               OPENAL_SetPaused(channels[jumpsound], false);
+                                                                                                                                                                                                               emit_sound_at(jumpsound, player[k].coords, 128.);
 
                                                                                                                                                                                                                lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
                                                                                                                                                                                                                player[k].rotation=-asin(0-lowpointtarget.x);
@@ -4326,20 +3889,8 @@ void     Game::Tick()
                                                                                                                player[k].targetframe=0;
                                                                                                                player[k].target=0;
 
-                                                                                                               float gLoc[3];
-                                                                                                               float vel[3];
-                                                                                                               gLoc[0]=player[k].coords.x;
-                                                                                                               gLoc[1]=player[k].coords.y;
-                                                                                                               gLoc[2]=player[k].coords.z;
-                                                                                                               vel[0]=player[k].velocity.x;
-                                                                                                               vel[1]=player[k].velocity.y;
-                                                                                                               vel[2]=player[k].velocity.z;
-                                                                                                               if(k==0){
-                                                                                                                       PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
-                                                                                                                       OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
-                                                                                                                       OPENAL_SetVolume(channels[whooshsound], 128);
-                                                                                                                       OPENAL_SetPaused(channels[whooshsound], false);
-                                                                                                               }
+                                                                                                               if(!k)
+                                                                                                                 emit_sound_at(whooshsound, player[k].coords, 128.);
                                                                                                        }
                                                                                                        player[k].velocity.y+=gravity;
                                                                                                }
@@ -4431,19 +3982,12 @@ void    Game::Tick()
                                                                                indialogue++;
                                                                                if(indialogue<numdialogueboxes[whichdialogue]){
                                                                                        if(dialogueboxsound[whichdialogue][indialogue]!=0){
-                                                                                               static float gLoc[3];
-                                                                                               static float vel[3];
                                                                                                XYZ temppos;
                                                                                                temppos=player[participantfocus[whichdialogue][indialogue]].coords;
                                                                                                temppos=temppos-viewer;
                                                                                                Normalise(&temppos);
                                                                                                temppos+=viewer;
 
-                                                                                               gLoc[0]=temppos.x;
-                                                                                               gLoc[1]=temppos.y;
-                                                                                               gLoc[2]=temppos.z;vel[0]=0;
-                                                                                               vel[1]=0;
-                                                                                               vel[2]=0;
                                                                                                int whichsoundplay;
                                                                                                if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
                                                                                                if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
@@ -4465,10 +4009,7 @@ void     Game::Tick()
                                                                                                if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
                                                                                                if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
                                                                                                if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
-                                                                                               PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[whichsoundplay], 256);
-                                                                                               OPENAL_SetPaused(channels[whichsoundplay], false);
+                                                                                               emit_sound_at(whichsoundplay, temppos);
                                                                                        }
                                                                                }
 
@@ -4506,7 +4047,7 @@ void      Game::Tick()
                                                                                        }
                                                        }
                                                        if(!directing){
-                                                               OPENAL_SetPaused(channels[whooshsound], true);
+                                                               pause_sound(whooshsound);
                                                                viewer=dialoguecamera[whichdialogue][indialogue];
                                                                if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
                                                                        viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
@@ -4521,19 +4062,12 @@ void    Game::Tick()
                                                                                        endkeydown=1;
                                                                                        if(indialogue<numdialogueboxes[whichdialogue]){
                                                                                                if(dialogueboxsound[whichdialogue][indialogue]!=0){
-                                                                                                       static float gLoc[3];
-                                                                                                       static float vel[3];
                                                                                                        XYZ temppos;
                                                                                                        temppos=player[participantfocus[whichdialogue][indialogue]].coords;
                                                                                                        temppos=temppos-viewer;
                                                                                                        Normalise(&temppos);
                                                                                                        temppos+=viewer;
 
-                                                                                                       gLoc[0]=temppos.x;
-                                                                                                       gLoc[1]=temppos.y;
-                                                                                                       gLoc[2]=temppos.z;vel[0]=0;
-                                                                                                       vel[1]=0;
-                                                                                                       vel[2]=0;
                                                                                                        int whichsoundplay;
                                                                                                        if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
                                                                                                        if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
@@ -4557,10 +4091,7 @@ void     Game::Tick()
                                                                                                        if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
                                                                                                        if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
                                                                                                        if(dialogueboxsound[whichdialogue][indialogue]!=-5){
-                                                                                                               PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
-                                                                                                               OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
-                                                                                                               OPENAL_SetVolume(channels[whichsoundplay], 256);
-                                                                                                               OPENAL_SetPaused(channels[whichsoundplay], false);
+                                                                                                               emit_sound_at(whichsoundplay, temppos);
                                                                                                        }
                                                                                                        if(dialogueboxsound[whichdialogue][indialogue]==-5){
                                                                                                                hotspot[numhotspots]=player[0].coords;
@@ -4627,18 +4158,7 @@ void     Game::Tick()
 
                                                if(hawkcalldelay<=0)
                                                {
-                                                       static float gLoc[3];
-                                                       static float vel[3];
-                                                       gLoc[0]=realhawkcoords.x;
-                                                       gLoc[1]=realhawkcoords.y;
-                                                       gLoc[2]=realhawkcoords.z;
-                                                       vel[0]=0;
-                                                       vel[1]=0;
-                                                       vel[2]=0;
-                                                       PlaySoundEx( hawksound, samp[hawksound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[hawksound], 128);
-                                                       OPENAL_SetPaused(channels[hawksound], false);
+                                                       emit_sound_at(hawksound, realhawkcoords);
 
                                                        hawkcalldelay=16+abs(Random()%8);
                                                }
@@ -4805,7 +4325,7 @@ void      Game::Tick()
                                                                                tintb=player[closest].clothestintb[i];
                                                                                AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                        }
-                                                                       player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
+                                                                       player[closest].DoMipmaps();
                                                                }
 
                                                                detailtogglekeydown=1;
@@ -4933,29 +4453,14 @@ void    Game::Tick()
                                                                                flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
                                                                                headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
                                                                                Normalise(&headspurtdirection);
-                                                                               sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
+                                                                               Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
                                                                                flatvelocity2+=headspurtdirection*8;
-                                                                               sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
+                                                                               Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
                                                                        }
-                                                                       sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
-
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=blah.x;
-                                                                       gLoc[1]=blah.y;
-                                                                       gLoc[2]=blah.z;
-                                                                       vel[0]=0;
-                                                                       vel[1]=0;
-                                                                       vel[2]=0;
-                                                                       PlaySoundEx( splattersound, samp[splattersound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[splattersound], 256);
-                                                                       OPENAL_SetPaused(channels[splattersound], false);
-
-                                                                       PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[breaksound2], 100);
-                                                                       OPENAL_SetPaused(channels[breaksound2], false);
+                                                                       Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+
+                                                                       emit_sound_at(splattersound, blah);
+                                                                       emit_sound_at(breaksound2, blah, 100.);
 
                                                                        if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
                                                                        player[closest].RagDoll(0);
@@ -4987,24 +4492,9 @@ void     Game::Tick()
                                                                }
 
                                                                if(closest!=-1){
-                                                                       float gLoc[3];
-                                                                       float vel[3];
-                                                                       gLoc[0]=blah.x;
-                                                                       gLoc[1]=blah.y;
-                                                                       gLoc[2]=blah.z;
-                                                                       vel[0]=0;
-                                                                       vel[1]=0;
-                                                                       vel[2]=0;
-
-                                                                       PlaySoundEx( splattersound, samp[splattersound], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[splattersound], 256);
-                                                                       OPENAL_SetPaused(channels[splattersound], false);
-
-                                                                       PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
-                                                                       OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
-                                                                       OPENAL_SetVolume(channels[breaksound2], 600);
-                                                                       OPENAL_SetPaused(channels[breaksound2], false);
+                                                                       emit_sound_at(splattersound, blah);
+
+                                                                       emit_sound_at(breaksound2, blah);
 
                                                                        for(i=0;i<player[closest].skeleton.num_joints; i++){
                                                                                if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
@@ -5014,9 +4504,9 @@ void      Game::Tick()
                                                                                flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
                                                                                flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
                                                                                flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
-                                                                               sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
-                                                                               sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
-                                                                               sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+                                                                               Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+                                                                               Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
+                                                                               Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
                                                                        }
 
                                                                        for(i=0;i<player[closest].skeleton.num_joints; i++){
@@ -5027,8 +4517,8 @@ void      Game::Tick()
                                                                                flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
                                                                                flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
                                                                                flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
-                                                                               sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
-                                                                               sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
+                                                                               Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+                                                                               Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
                                                                        }
 
                                                                        for(i=0;i<player[closest].skeleton.num_joints; i++){
@@ -5039,8 +4529,8 @@ void      Game::Tick()
                                                                                flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
                                                                                flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
                                                                                flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
-                                                                               sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
-                                                                               sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+                                                                               Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+                                                                               Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
                                                                        }
 
                                                                        for(i=0;i<player[closest].skeleton.num_joints; i++){
@@ -5051,8 +4541,8 @@ void      Game::Tick()
                                                                                flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
                                                                                flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
                                                                                flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
-                                                                               sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
-                                                                               sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+                                                                               Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+                                                                               Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
                                                                        }
 
                                                                        XYZ temppos;
@@ -5103,19 +4593,8 @@ void     Game::Tick()
                                                                player[0].CatchFire();
                                                        }
                                                        if(!player[0].onfire){
-                                                               float gLoc[3];
-                                                               float vel[3];
-                                                               gLoc[0]=player[0].coords.x;
-                                                               gLoc[1]=player[0].coords.y;
-                                                               gLoc[2]=player[0].coords.z;
-                                                               vel[0]=0;
-                                                               vel[1]=0;
-                                                               vel[2]=0;
-                                                               PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-                                                               OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-                                                               OPENAL_SetVolume(channels[fireendsound], 256);
-                                                               OPENAL_SetPaused(channels[fireendsound], false);
-                                                               OPENAL_SetPaused(channels[stream_firesound], true);
+                                                               emit_sound_at(fireendsound, player[0].coords);
+                                                               pause_sound(stream_firesound);
                                                        }
                                                        slomotogglekeydown=1;
                                                }
@@ -5275,7 +4754,7 @@ void      Game::Tick()
                                                                        player[numplayers].proportionlegs.z=0;
                                                                }
 
-                                                               player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+                                                               player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
 
                                                                player[numplayers].damagetolerance=200;
 
@@ -5304,7 +4783,7 @@ void      Game::Tick()
                                                                                AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
                                                                        }
                                                                        if(player[numplayers].numclothes){
-                                                                               player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
+                                                                               player[numplayers].DoMipmaps();
                                                                        }
 
                                                                        player[numplayers].power=player[0].power;
@@ -5500,19 +4979,7 @@ void     Game::Tick()
                                                        //player[0].spurt=1;
                                                        //player[0].DoDamage(1000);
 
-                                                       float gLoc[3];
-                                                       float vel[3];
-                                                       gLoc[0]=player[0].coords.x;
-                                                       gLoc[1]=player[0].coords.y;
-                                                       gLoc[2]=player[0].coords.z;
-                                                       vel[0]=player[0].velocity.x;
-                                                       vel[1]=player[0].velocity.y;
-                                                       vel[2]=player[0].velocity.z;
-                                                       PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
-                                                       OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
-                                                       OPENAL_SetVolume(channels[whooshsound], 128);
-                                                       OPENAL_SetPaused(channels[whooshsound], false);
-                                                       //OPENAL_SetPaused(channels[whooshsound], true);
+                                                       emit_sound_at(whooshsound, player[0].coords, 128.);
 
                                                        texturesizetogglekeydown=1;
                                                }
@@ -5923,35 +5390,20 @@ void    Game::Tick()
                                                                                                                                                                                                                if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
                                                                                                                                                                                                                        //If hit by body
                                                                                                                                                                                                                        if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
-                                                                                                                                                                                                                               static float gLoc[3];
-                                                                                                                                                                                                                               static float vel[3];
-                                                                                                                                                                                                                               gLoc[0]=player[i].coords.x;
-                                                                                                                                                                                                                               gLoc[1]=player[i].coords.y;
-                                                                                                                                                                                                                               gLoc[2]=player[i].coords.z;
-                                                                                                                                                                                                                               vel[0]=player[i].velocity.x;
-                                                                                                                                                                                                                               vel[1]=player[i].velocity.y;
-                                                                                                                                                                                                                               vel[2]=player[i].velocity.z;
                                                                                                                                                                                                                                if(tutoriallevel!=1){
-                                                                                                                                                                                                                                       PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
-                                                                                                                                                                                                                                       OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
-                                                                                                                                                                                                                                       OPENAL_SetVolume(channels[heavyimpactsound], 256);
-                                                                                                                                                                                                                                       OPENAL_SetPaused(channels[heavyimpactsound], false);
+                                                                                                                                                                                                                                       emit_sound_at(heavyimpactsound, player[i].coords);
                                                                                                                                                                                                                                }
                                                                                                                                                                                                                                //player[i].velocity=player[k].velocity;
                                                                                                                                                                                                                                //player[k].velocity=player[i].velocity;
 
                                                                                                                                                                                                                                player[i].RagDoll(0);
                                                                                                                                                                                                                                if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
-                                                                                                                                                                                                                                       bonus=aimbonus;
-                                                                                                                                                                                                                                       bonustime=0;
-                                                                                                                                                                                                                                       bonusvalue=150;
+                                                                                                                                                                                                                                 award_bonus(0, aimbonus);
                                                                                                                                                                                                                                }
                                                                                                                                                                                                                                player[i].DoDamage(findLengthfast(&rotatetarget)/4);
                                                                                                                                                                                                                                player[k].RagDoll(0);
                                                                                                                                                                                                                                if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
-                                                                                                                                                                                                                                       bonus=aimbonus;
-                                                                                                                                                                                                                                       bonustime=0;
-                                                                                                                                                                                                                                       bonusvalue=150;
+                                                                                                                                                                                                                                 award_bonus(0, aimbonus); // Huh, again?
                                                                                                                                                                                                                                }
                                                                                                                                                                                                                                player[k].DoDamage(findLengthfast(&rotatetarget)/4);
 
@@ -6017,11 +5469,7 @@ void     Game::Tick()
                                                                                                                                                                                                                                                player[i].DoDamage(20);
                                                                                                                                                                                                                                                player[i].RagDoll(0);
                                                                                                                                                                                                                                                player[k].lastcollide=1;
-                                                                                                                                                                                                                                               if(k==0){
-                                                                                                                                                                                                                                                       bonus=AboveBonus;
-                                                                                                                                                                                                                                                       bonustime=0;
-                                                                                                                                                                                                                                                       bonusvalue=50;
-                                                                                                                                                                                                                                               }
+                                                                                                                                                                                                                                               award_bonus(k, AboveBonus);
                                                                                                                                                                                                                                        }
                                                                                                                                                                                                                                        if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
                                                                                                                                                                                                                                                player[k].velocity=player[i].velocity;
@@ -6031,11 +5479,7 @@ void     Game::Tick()
                                                                                                                                                                                                                                                player[k].DoDamage(20);
                                                                                                                                                                                                                                                player[k].RagDoll(0);
                                                                                                                                                                                                                                                player[i].lastcollide=1;
-                                                                                                                                                                                                                                               if(i==0){
-                                                                                                                                                                                                                                                       bonus=AboveBonus;
-                                                                                                                                                                                                                                                       bonustime=0;
-                                                                                                                                                                                                                                                       bonusvalue=50;
-                                                                                                                                                                                                                                               }
+                                                                                                                                                                                                                                               award_bonus(i, AboveBonus);
                                                                                                                                                                                                                                        }
                                                                                                                                                                                                                                }
                                                                                                                                                                                                                        }
@@ -6851,21 +6295,6 @@ void     Game::Tick()
                                                                                                                                        else player[i].targetrotation-=90;
                                                                                                                                }
                                                                                                                        }
-                                                                                                                       /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
-                                                                                                                       if(abs(Random()%6)){
-                                                                                                                       player[i].crouchkeydown=1;
-                                                                                                                       if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
-                                                                                                                       if(player[i].isRun()){
-                                                                                                                       player[i].targetframe=0;
-                                                                                                                       player[i].target=0;
-                                                                                                                       player[i].targetanimation=sneakanim;
-                                                                                                                       }
-                                                                                                                       }
-                                                                                                                       else player[i].forwardkeydown=0;
-                                                                                                                       }
-                                                                                                                       else player[i].crouchkeydown=0;
-                                                                                                                       }
-                                                                                                                       else player[i].crouchkeydown=0;*/
                                                                                                                }
 
                                                                                                                player[i].leftkeydown=0;
@@ -7189,20 +6618,8 @@ void     Game::Tick()
                                                                                                                                if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
                                                                                                                                        if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
                                                                                                                                                if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
-                                                                                                                                                       float gLoc[3];
-                                                                                                                                                       float vel[3];
-                                                                                                                                                       gLoc[0]=player[i].coords.x;
-                                                                                                                                                       gLoc[1]=player[i].coords.y;
-                                                                                                                                                       gLoc[2]=player[i].coords.z;
-                                                                                                                                                       vel[0]=player[i].velocity.x;
-                                                                                                                                                       vel[1]=player[i].velocity.y;
-                                                                                                                                                       vel[2]=player[i].velocity.z;
-                                                                                                                                                       if(weapons.type[j]!=staff){
-                                                                                                                                                               PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                                                                                                                                               OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                                                                                                                                               OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                                                                                                                                               OPENAL_SetPaused(channels[knifedrawsound], false);
-                                                                                                                                                       }
+                                                                                                                                                       if(weapons.type[j]!=staff)
+                                                                                                                                                         emit_sound_at(knifedrawsound, player[i].coords, 128.);
 
                                                                                                                                                        player[i].weaponactive=0;
                                                                                                                                                        weapons.owner[j]=player[i].id;
@@ -7236,20 +6653,8 @@ void     Game::Tick()
                                                                                                                                        if(player[i].weaponactive==-1)
                                                                                                                                                if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
                                                                                                                                                        if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
-                                                                                                                                                               float gLoc[3];
-                                                                                                                                                               float vel[3];
-                                                                                                                                                               gLoc[0]=player[i].coords.x;
-                                                                                                                                                               gLoc[1]=player[i].coords.y;
-                                                                                                                                                               gLoc[2]=player[i].coords.z;
-                                                                                                                                                               vel[0]=player[i].velocity.x;
-                                                                                                                                                               vel[1]=player[i].velocity.y;
-                                                                                                                                                               vel[2]=player[i].velocity.z;
-                                                                                                                                                               if(weapons.type[k]!=staff){
-                                                                                                                                                                       PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                                                                                                                                                       OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                                                                                                                                                       OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                                                                                                                                                       OPENAL_SetPaused(channels[knifedrawsound], false);
-                                                                                                                                                               }
+                                                                                                                                                               if(weapons.type[k]!=staff)
+                                                                                                                                                                 emit_sound_at(knifedrawsound, player[i].coords, 128.);
 
                                                                                                                                                                player[i].weaponactive=0;
                                                                                                                                                                weapons.owner[k]=player[i].id;
@@ -7289,14 +6694,6 @@ void     Game::Tick()
                                                                                                                                                player[i].hasvictim=1;
                                                                                                                                                int k = player[j].weaponids[0];
                                                                                                                                                if(player[i].hasvictim){
-                                                                                                                                                       float gLoc[3];
-                                                                                                                                                       float vel[3];
-                                                                                                                                                       gLoc[0]=player[i].coords.x;
-                                                                                                                                                       gLoc[1]=player[i].coords.y;
-                                                                                                                                                       gLoc[2]=player[i].coords.z;
-                                                                                                                                                       vel[0]=player[i].velocity.x;
-                                                                                                                                                       vel[1]=player[i].velocity.y;
-                                                                                                                                                       vel[2]=player[i].velocity.z;
                                                                                                                                                        bool fleshstuck;
                                                                                                                                                        fleshstuck=0;
                                                                                                                                                        if(player[i].victim->weaponstuck!=-1){
@@ -7305,19 +6702,11 @@ void    Game::Tick()
                                                                                                                                                                }
                                                                                                                                                        }
                                                                                                                                                        if(!fleshstuck){
-                                                                                                                                                               if(weapons.type[k]!=staff){
-                                                                                                                                                                       PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
-                                                                                                                                                                       OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
-                                                                                                                                                                       OPENAL_SetVolume(channels[knifedrawsound], 128);
-                                                                                                                                                                       OPENAL_SetPaused(channels[knifedrawsound], false);
-                                                                                                                                                               }
-                                                                                                                                                       }
-                                                                                                                                                       if(fleshstuck){
-                                                                                                                                                               PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
-                                                                                                                                                               OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
-                                                                                                                                                               OPENAL_SetVolume(channels[fleshstabremovesound], 128);
-                                                                                                                                                               OPENAL_SetPaused(channels[fleshstabremovesound], false);
+                                                                                                                                                               if(weapons.type[k]!=staff)
+                                                                                                                                                                 emit_sound_at(knifedrawsound, player[i].coords, 128.);
                                                                                                                                                        }
+                                                                                                                                                       if(fleshstuck)
+                                                                                                                                                         emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
 
                                                                                                                                                        player[i].weaponactive=0;
                                                                                                                                                        if(weapons.owner[k]!=-1){
@@ -7342,7 +6731,7 @@ void      Game::Tick()
                                                                                                                                                                footpoint=weapons.position[k];
                                                                                                                                                                if(player[i].victim->weaponstuck!=-1){
                                                                                                                                                                        if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
-                                                                                                                                                                               if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+                                                                                                                                                                               if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
                                                                                                                                                                                weapons.bloody[k]=2;
                                                                                                                                                                                weapons.blooddrip[k]=5;
                                                                                                                                                                                player[i].victim->weaponstuck=-1;
@@ -7731,26 +7120,10 @@ void    Game::Tick()
                                                                                                                player[i].coords.y+=.2;
                                                                                                                player[i].jumppower-=1;
 
-                                                                                                               static float gLoc[3];
-                                                                                                               static float vel[3];
-                                                                                                               gLoc[0]=player[i].coords.x;
-                                                                                                               gLoc[1]=player[i].coords.y;
-                                                                                                               gLoc[2]=player[i].coords.z;
-                                                                                                               vel[0]=player[i].velocity.x;
-                                                                                                               vel[1]=player[i].velocity.y;
-                                                                                                               vel[2]=player[i].velocity.z;
-
-                                                                                                               if(i==0){
-                                                                                                                       PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
-                                                                                                                       OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
-                                                                                                                       OPENAL_SetVolume(channels[whooshsound], 128);
-                                                                                                                       OPENAL_SetPaused(channels[whooshsound], false);
-                                                                                                               }
+                                                                                                               if (!i)
+                                                                                                                 emit_sound_at(whooshsound, player[i].coords, 128.);
 
-                                                                                                               PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
-                                                                                                               OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
-                                                                                                               OPENAL_SetVolume(channels[jumpsound], 128);
-                                                                                                               OPENAL_SetPaused(channels[jumpsound], false);
+                                                                                                               emit_sound_at(jumpsound, player[i].coords, 128.);
                                                                                                }
                                                                                                if((player[i].isIdle())&&player[i].jumppower>1){
                                                                                                        player[i].targetanimation=player[i].getLanding();
@@ -7848,154 +7221,122 @@ void  Game::Tick()
 
                                                        objects.DoStuff();
                                                        
-                                                       if(numenvsounds!=0)
-                                                               for(j=numenvsounds-1;j>=0;j--){
-                                                                       envsoundlife[j]-=multiplier;
-                                                                       if(envsoundlife[j]<0){
-                                                                               numenvsounds--;
-                                                                               envsoundlife[j]=envsoundlife[numenvsounds];
-                                                                               envsound[j]=envsound[numenvsounds];
-                                                                       }
+                                                       for(j=numenvsounds-1;j>=0;j--){
+                                                               envsoundlife[j]-=multiplier;
+                                                               if(envsoundlife[j]<0){
+                                                                       numenvsounds--;
+                                                                       envsoundlife[j]=envsoundlife[numenvsounds];
+                                                                       envsound[j]=envsound[numenvsounds];
                                                                }
-                                                               if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
-                                                               if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
-
-                                                               if(tutoriallevel==1){
-                                                                       XYZ temp;
-                                                                       XYZ temp2;
-                                                                       XYZ temp3;
-                                                                       XYZ oldtemp;
-                                                                       XYZ oldtemp2;
-                                                                       temp.x=1011;
-                                                                       temp.y=84;
-                                                                       temp.z=491;
-                                                                       temp2.x=1025;
-                                                                       temp2.y=75;
-                                                                       temp2.z=447;
-                                                                       temp3.x=1038;
-                                                                       temp3.y=76;
-                                                                       temp3.z=453;
-                                                                       oldtemp=temp;
-                                                                       oldtemp2=temp2;
-                                                                       if(tutorialstage>=51)
+                                                       }
+                                                       if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
+                                                       else OPENAL_SetFrequency(OPENAL_ALL, 22050);
+
+                                                       if(tutoriallevel==1){
+                                                               XYZ temp;
+                                                               XYZ temp2;
+                                                               XYZ temp3;
+                                                               XYZ oldtemp;
+                                                               XYZ oldtemp2;
+                                                               temp.x=1011;
+                                                               temp.y=84;
+                                                               temp.z=491;
+                                                               temp2.x=1025;
+                                                               temp2.y=75;
+                                                               temp2.z=447;
+                                                               temp3.x=1038;
+                                                               temp3.y=76;
+                                                               temp3.z=453;
+                                                               oldtemp=temp;
+                                                               oldtemp2=temp2;
+                                                               if(tutorialstage>=51)
+                                                                       if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+                                                                               OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
+                                                                               OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+
+                                                                               emit_stream_np(stream_music3);
+
+                                                                               gameon=0;
+                                                                               mainmenu=5;
+
+                                                                               fireSound();
+
+                                                                               flash();
+                                                                       }
+                                                                       if(tutorialstage<51)
                                                                                if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
-                                                   OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
-                                                                                       OPENAL_SetFrequency(OPENAL_ALL, 0.001);
-
-                                                                                       PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
-                                                                                       OPENAL_SetPaused(channels[stream_music3], false);
-                                                                                       OPENAL_SetVolume(channels[stream_music3], 256);
+                                                                                       emit_sound_at(fireendsound, player[0].coords);
 
-                                                                                       gameon=0;
-                                                                                       mainmenu=5;
-
-                                                                                       float gLoc[3]={0,0,0};
-                                                                                       float vel[3]={0,0,0};
-                                                                                       OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
-                                                                                       PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-                                                                                       OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-                                                                                       OPENAL_SetVolume(channels[fireendsound], 256);
-                                                                                       OPENAL_SetPaused(channels[fireendsound], false);
-                                                                                       OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+                                                                                       player[0].coords=(oldtemp+oldtemp2)/2;
 
                                                                                        flash();
                                                                                }
-                                                                               if(tutorialstage<51)
-                                                                                       if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
-                                                                                               float gLoc[3];
-                                                                                               float vel[3];
-                                                                                               gLoc[0]=player[0].coords.x;
-                                                                                               gLoc[1]=player[0].coords.y;
-                                                                                               gLoc[2]=player[0].coords.z;
-                                                                                               vel[0]=0;
-                                                                                               vel[1]=0;
-                                                                                               vel[2]=0;
-                                                                                               PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-                                                                                               OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-                                                                                               OPENAL_SetVolume(channels[fireendsound], 256);
-                                                                                               OPENAL_SetPaused(channels[fireendsound], false);
-
-                                                                                               player[0].coords=(oldtemp+oldtemp2)/2;
-
-                                                                                               flash();
-                                                                                       }
-                                                                                       if(tutorialstage>=14&&tutorialstage<50)
-                                                                                               if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
-                                                                                                       float gLoc[3];
-                                                                                                       float vel[3];
-                                                                                                       gLoc[0]=player[1].coords.x;
-                                                                                                       gLoc[1]=player[1].coords.y;
-                                                                                                       gLoc[2]=player[1].coords.z;
-                                                                                                       vel[0]=0;
-                                                                                                       vel[1]=0;
-                                                                                                       vel[2]=0;
-                                                                                                       PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
-                                                                                                       OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
-                                                                                                       OPENAL_SetVolume(channels[fireendsound], 256);
-                                                                                                       OPENAL_SetPaused(channels[fireendsound], false);
-
-                                                                                                       for(int i=0;i<player[1].skeleton.num_joints;i++){
-                                                                                                               if(Random()%2==0){
-                                                                                                                       if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
-                                                                                                                       if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
-                                                                                                                       if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
-                                                                                                                       if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
-                                                                                                                       sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
-                                                                                                               }
+                                                                               if(tutorialstage>=14&&tutorialstage<50)
+                                                                                       if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
+                                                                                               emit_sound_at(fireendsound, player[1].coords);
+
+                                                                                               for(int i=0;i<player[1].skeleton.num_joints;i++){
+                                                                                                       if(Random()%2==0){
+                                                                                                               if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+                                                                                                               if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+                                                                                                               if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+                                                                                                               if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+                                                                                                               Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
                                                                                                        }
+                                                                                               }
 
-                                                                                                       player[1].coords=(oldtemp+oldtemp2)/2;
-                                                                                                       for(int i=0;i<player[1].skeleton.num_joints;i++){
-                                                                                                               player[1].skeleton.joints[i].velocity=0;
-                                                                                                               if(Random()%2==0){
-                                                                                                                       if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
-                                                                                                                       if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
-                                                                                                                       if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
-                                                                                                                       if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
-                                                                                                                       sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
-                                                                                                               }
+                                                                                               player[1].coords=(oldtemp+oldtemp2)/2;
+                                                                                               for(int i=0;i<player[1].skeleton.num_joints;i++){
+                                                                                                       player[1].skeleton.joints[i].velocity=0;
+                                                                                                       if(Random()%2==0){
+                                                                                                               if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+                                                                                                               if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+                                                                                                               if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+                                                                                                               if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+                                                                                                               Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
                                                                                                        }
                                                                                                }
-                                                               }
+                                                                                       }
+                                                       }
 
 
-                                                               //3d sound
-                                                               static float gLoc[3];
-                                                               gLoc[0]=viewer.x;
-                                                               gLoc[1]=viewer.y;
-                                                               gLoc[2]=viewer.z;
-                                                               static float vel[3];
-                                                               vel[0]=(viewer.x-oldviewer.x)/multiplier;
-                                                               vel[1]=(viewer.y-oldviewer.y)/multiplier;
-                                                               vel[2]=(viewer.z-oldviewer.z)/multiplier;
+                                                       //3d sound
+                                                       static float gLoc[3];
+                                                       gLoc[0]=viewer.x;
+                                                       gLoc[1]=viewer.y;
+                                                       gLoc[2]=viewer.z;
+                                                       static float vel[3];
+                                                       vel[0]=(viewer.x-oldviewer.x)/multiplier;
+                                                       vel[1]=(viewer.y-oldviewer.y)/multiplier;
+                                                       vel[2]=(viewer.z-oldviewer.z)/multiplier;
 
-                                                               //Set orientation with forward and up vectors
-                                                               static XYZ upvector;
-                                                               upvector=0;
-                                                               upvector.z=-1;
+                                                       //Set orientation with forward and up vectors
+                                                       static XYZ upvector;
+                                                       upvector=0;
+                                                       upvector.z=-1;
 
-                                                               upvector=DoRotation(upvector,-rotation2+90,0,0);
-                                                               upvector=DoRotation(upvector,0,0-rotation,0);
+                                                       upvector=DoRotation(upvector,-rotation2+90,0,0);
+                                                       upvector=DoRotation(upvector,0,0-rotation,0);
 
-                                                               facing=0;
-                                                               facing.z=-1;
+                                                       facing=0;
+                                                       facing.z=-1;
 
-                                                               facing=DoRotation(facing,-rotation2,0,0);
-                                                               facing=DoRotation(facing,0,0-rotation,0);
+                                                       facing=DoRotation(facing,-rotation2,0,0);
+                                                       facing=DoRotation(facing,0,0-rotation,0);
 
 
-                                                               static float ori[6];
-                                                               ori[0] = -facing.x;
-                                                               ori[1] = facing.y;
-                                                               ori[2] = -facing.z;
-                                                               ori[3] = -upvector.x;
-                                                               ori[4] = upvector.y;
-                                                               ori[5] = -upvector.z;
+                                                       static float ori[6];
+                                                       ori[0] = -facing.x;
+                                                       ori[1] = facing.y;
+                                                       ori[2] = -facing.z;
+                                                       ori[3] = -upvector.x;
+                                                       ori[4] = upvector.y;
+                                                       ori[5] = -upvector.z;
 
-                                                               OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
-                                                               OPENAL_Update();
+                                                       OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
+                                                       OPENAL_Update();
 
-                                                               oldviewer=viewer;
+                                                       oldviewer=viewer;
                }
        }
 
@@ -8006,15 +7347,16 @@ void    Game::Tick()
 }
 
 void   Game::TickOnce(){
-       if(!mainmenu)
-               if(directing||indialogue==-1){
+       if(mainmenu)
+               rotation+=multiplier*5;
+       else
+               if(directing||indialogue==-1) {
                        rotation+=deltah*.7;
                        if(!invertmouse)rotation2+=deltav*.7;
                        if(invertmouse)rotation2-=deltav*.7;
                        if(rotation2>90)rotation2=90;
                        if(rotation2<-70)rotation2=-70;
                }
-               if(mainmenu)rotation+=multiplier*5;
 }
 
 void   Game::TickOnceAfter(){
@@ -8070,17 +7412,7 @@ void     Game::TickOnceAfter(){
 
                if(musictoggle){
                        if(musictype!=oldmusictype&&musictype==stream_music2){
-                               static float gLoc[3];
-                               static float vel[3];
-                               gLoc[0]=cameraloc.x;
-                               gLoc[1]=cameraloc.y;
-                               gLoc[2]=cameraloc.z;
-                               vel[0]=0;
-                               vel[1]=0;
-                               vel[2]=0;
-                               PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
-                               OPENAL_SetVolume(channels[alarmsound], 512);
-                               OPENAL_SetPaused(channels[alarmsound], false);
+                               emit_sound_np(alarmsound);
 
                        }
                }
@@ -8101,40 +7433,20 @@ void    Game::TickOnceAfter(){
                if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
 
                if(musictoggle){
-                       if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
-                               PlayStreamEx( music1, strm[music1], NULL, true);
-                               OPENAL_SetPaused(channels[music1], false);
-                       }
-                       if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
-                               PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
-                               OPENAL_SetPaused(channels[stream_music2], false);
-                       }
-                       if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
-                               PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
-                               OPENAL_SetPaused(channels[stream_music3], false);
-                       }
-               }
-
-               if(!musictoggle){
-                       OPENAL_SetPaused(channels[music1], true);
-                       OPENAL_SetPaused(channels[stream_music2], true);
-                       OPENAL_SetPaused(channels[stream_music3], true);
-
-                       for(i=0;i<4;i++){
-                               oldmusicvolume[i]=0;
-                               musicvolume[i]=0;
-                       }
-               }
-
-               if(musictoggle){
+                       if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
+                         emit_stream_np(music1, musicvolume[0]);
+                       if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
+                         emit_stream_np(stream_music2, musicvolume[1]);
+                       if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
+                         emit_stream_np(stream_music3, musicvolume[2]);
                        if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
-                               OPENAL_SetPaused(channels[music1], true);
+                               pause_sound(music1);
                        }
                        if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
-                               OPENAL_SetPaused(channels[stream_music2], true);
+                               pause_sound(stream_music2);
                        }
                        if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
-                               OPENAL_SetPaused(channels[stream_music3], true);
+                               pause_sound(stream_music3);
                        }
 
                        if(musicvolume[0]!=oldmusicvolume[0]){
@@ -8150,283 +7462,276 @@ void  Game::TickOnceAfter(){
                        for(i=0;i<3;i++){
                                oldmusicvolume[i]=musicvolume[i];
                        }
+               } else {
+                       pause_sound(music1);
+                       pause_sound(stream_music2);
+                       pause_sound(stream_music3);
+
+                       for(i=0;i<4;i++){
+                               oldmusicvolume[i]=0;
+                               musicvolume[i]=0;
+                       }
                }
 
                killhotspot=2;
-               if(numhotspots)
-                       for(i=0;i<numhotspots;i++){
-                               if(hotspottype[i]>10&&hotspottype[i]<20){
-                                       if(player[hotspottype[i]-10].dead==0){
-                                               killhotspot=0;
-                                       }
-                                       else if(killhotspot==2)
-                                               killhotspot=1;
+               for(i=0;i<numhotspots;i++){
+                       if(hotspottype[i]>10&&hotspottype[i]<20){
+                               if(player[hotspottype[i]-10].dead==0){
+                                       killhotspot=0;
                                }
+                               else if(killhotspot==2)
+                                       killhotspot=1;
                        }
-                       if(killhotspot==2)killhotspot=0;
+               }
+               if(killhotspot==2)killhotspot=0;
 
 
-                       winhotspot=0;
-                       if(numhotspots)
-                               for(i=0;i<numhotspots;i++){
-                                       if(hotspottype[i]==-1){
-                                               if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
-                                                       winhotspot=1;
-                                       }
-                               }
+               winhotspot=0;
+               for(i=0;i<numhotspots;i++){
+                       if(hotspottype[i]==-1){
+                               if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
+                                       winhotspot=1;
+                       }
+               }
 
-                               int numalarmed=0;
-                               if(numplayers>1)
-                                       for(i=1;i<numplayers;i++){
-                                               if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
-                                       }
-                                       if(numalarmed>maxalarmed)maxalarmed=numalarmed;
+               int numalarmed=0;
+               for(i=1;i<numplayers;i++){
+                       if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
+               }
+               if(numalarmed>maxalarmed)maxalarmed=numalarmed;
 
-                                       if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
-                                               if(player[0].dead&&changedelay<=0){
-                                                       changedelay=1;
-                                                       targetlevel=whichlevel;
-                                               }
-                                               alldead=1;
-                                               if(numplayers>1)
-                                                       for(i=1;i<numplayers;i++){
-                                                               if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
-                                                       }
+               if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
+                       if(player[0].dead&&changedelay<=0){
+                               changedelay=1;
+                               targetlevel=whichlevel;
+                       }
+                       alldead=1;
+                       for(i=1;i<numplayers;i++){
+                               if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
+                       }
 
 
-                                                       if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
-                                                               changedelay=1;
-                                                               targetlevel=whichlevel+1;
-                                                               if(targetlevel>numchallengelevels-1)targetlevel=0;
-                                                       }
-                                                       if(winhotspot||windialogue){
-                                                               changedelay=0.1;
-                                                               targetlevel=whichlevel+1;
-                                                               if(targetlevel>numchallengelevels-1)targetlevel=0;
-                                                       }
+                       if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
+                               changedelay=1;
+                               targetlevel=whichlevel+1;
+                               if(targetlevel>numchallengelevels-1)targetlevel=0;
+                       }
+                       if(winhotspot||windialogue){
+                               changedelay=0.1;
+                               targetlevel=whichlevel+1;
+                               if(targetlevel>numchallengelevels-1)targetlevel=0;
+                       }
 
 
-                                                       if(killhotspot){
-                                                               changedelay=1;
-                                                               targetlevel=whichlevel+1;
-                                                               if(targetlevel>numchallengelevels-1)targetlevel=0;
-                                                       }
+                       if(killhotspot){
+                               changedelay=1;
+                               targetlevel=whichlevel+1;
+                               if(targetlevel>numchallengelevels-1)targetlevel=0;
+                       }
 
-                                                       if(changedelay>0&&!player[0].dead&&!won){
-                                                               //high scores, awards, win
-                                                               if(campaign){
-                                                                       won=1;
-                                                                       accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
-                                                                       /*accountcampaignchoices[accountactive][accountactive->getCampaignChoicesMade()]=whichchoice;
-                                                                       accountactive->getCampaignChoicesMade()++;
-                                                                       accountcampaignscore[accountactive]+=bonustotal;
-                                                                       accountcampaigntime[accountactive]+=leveltime;
-                                                                       if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])
-                                                                               accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];*/
-                                                                       scoreadded=1;
-                                                               }
-                                                               else
-                                                               {
-                                                                       won=1;
-                                                                       accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
-                                                               }
-                                                       }
-                                       }
+                       if(changedelay>0&&!player[0].dead&&!won){
+                               //high scores, awards, win
+                               if(campaign){
+                                       accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
+                                       scoreadded=1;
+                               }
+                               else
+                               {
+                                       accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
+                               }
+                               won=1;
+                       }
+               }
 
-                                       if(!winfreeze){
+               if(!winfreeze){
 
-                                               if(leveltime<1){
-                                                       loading=0;
-                                                       changedelay=.1;
-                                                       alldead=0;
-                                                       winhotspot=0;
-                                                       killhotspot=0;
-                                               }
+                       if(leveltime<1){
+                               loading=0;
+                               changedelay=.1;
+                               alldead=0;
+                               winhotspot=0;
+                               killhotspot=0;
+                       }
 
-                                               if(!editorenabled&&gameon&&!mainmenu){
-                                                       if(changedelay!=-999)changedelay-=multiplier/7;
-                                                       if(player[0].dead)targetlevel=whichlevel;
-                                                       if(loading==2&&!campaign){
-                                                               flash();
+                       if(!editorenabled&&gameon&&!mainmenu){
+                               if(changedelay!=-999)changedelay-=multiplier/7;
+                               if(player[0].dead)targetlevel=whichlevel;
+                               if(loading==2&&!campaign){
+                                       flash();
 
-                                                               fireSound(firestartsound);
+                                       fireSound(firestartsound);
 
-                                                               if(!player[0].dead&&targetlevel!=whichlevel){
-                                                                       startbonustotal=bonustotal;
-                                                               }
-                                                               if(!player[0].dead)Loadlevel(targetlevel);
-                                                               if(player[0].dead)Loadlevel(whichlevel);
+                                       if(!player[0].dead&&targetlevel!=whichlevel){
+                                               startbonustotal=bonustotal;
+                                       }
+                                       if(player[0].dead) Loadlevel(whichlevel);
+                                       else Loadlevel(targetlevel);
 
-                                                               fireSound();
+                                       fireSound();
 
-                                                               loading=3;
-                                                       }
-                                                       if(loading==2&&targetlevel==whichlevel){
-                                                               flash();
-                                                               loadtime=0;
+                                       loading=3;
+                               }
+                               if(loading==2&&targetlevel==whichlevel){
+                                       flash();
+                                       loadtime=0;
 
-                                                               float gLoc[3]={0,0,0};
-                                                               float vel[3]={0,0,0};
-                                                               fireSound(firestartsound);
+                                       fireSound(firestartsound);
 
-                                                               for(i=0;i<255;i++){
-                                                                       mapname[i]='\0';
-                                                               }
-                                                               mapname[0]=':';
-                                                               mapname[1]='D';
-                                                               mapname[2]='a';
-                                                               mapname[3]='t';
-                                                               mapname[4]='a';
-                                                               mapname[5]=':';
-                                                               mapname[6]='M';
-                                                               mapname[7]='a';
-                                                               mapname[8]='p';
-                                                               mapname[9]='s';
-                                                               mapname[10]=':';
-                                                               strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
-                                                               Loadlevel(mapname);
-
-                                                               fireSound();
-
-                                                               loading=3;
-                                                       }
-                                                       if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
-                                                       if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
-                        {
-                                                                       if(whichlevel!=-2&&!loading&&!player[0].dead){
-                                                                               winfreeze=1;
-                                                                               changedelay=-999;
-                                                                       }
-                                                                       if(player[0].dead)loading=1;
-                                                               }
-                                                       }
-                                               }
+                                       for(i=0;i<255;i++){
+                                               mapname[i]='\0';
+                                       }
+                                       mapname[0]=':';
+                                       mapname[1]='D';
+                                       mapname[2]='a';
+                                       mapname[3]='t';
+                                       mapname[4]='a';
+                                       mapname[5]=':';
+                                       mapname[6]='M';
+                                       mapname[7]='a';
+                                       mapname[8]='p';
+                                       mapname[9]='s';
+                                       mapname[10]=':';
+                                       strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
+                                       Loadlevel(mapname);
 
-                                               if(campaign)
-                                                       if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
-                                                               if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
-                                                                       endgame=1;
-                                                               }
-                                                       }
-                                                       else if(mainmenu==0&&winfreeze){
-                                                               if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
-                                                                       stealthloading=1;
-                                                               else stealthloading=0;
+                                       fireSound();
 
-                                                               if(!stealthloading){
-                                                                       float gLoc[3]={0,0,0};
-                                                                       float vel[3]={0,0,0};
-                                                                       fireSound(firestartsound);
+                                       loading=3;
+                               }
+                               if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
+                               if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
+                       {
+                                               if(whichlevel!=-2&&!loading&&!player[0].dead){
+                                                       winfreeze=1;
+                                                       changedelay=-999;
+                                               }
+                                               if(player[0].dead)loading=1;
+                                       }
+                               }
+                       }
 
-                                                                       flash();
-                                                               }
+                       if(campaign)
+                               if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
+                                       if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
+                                               endgame=1;
+                                       }
+                               }
+                               else if(mainmenu==0&&winfreeze){
+                                       if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
+                                               stealthloading=1;
+                                       else stealthloading=0;
 
-                                                               startbonustotal=0;
-
-                                                               ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
-                                                               ipstream.ignore(256,':');
-                                                               ipstream >> campaignnumlevels;
-                                                               for(i=0;i<campaignnumlevels;i++){
-                                                                       ipstream.ignore(256,':');
-                                                                       ipstream.ignore(256,':');
-                                                                       ipstream.ignore(256,' ');
-                                                                       ipstream >> campaignmapname[i];
-                                                                       ipstream.ignore(256,':');
-                                                                       ipstream >> campaigndescription[i];
-                                                                       for(j=0;j<256;j++){
-                                                                               if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
-                                                                       }
-                                                                       ipstream.ignore(256,':');
-                                                                       ipstream >> campaignchoosenext[i];
-                                                                       ipstream.ignore(256,':');
-                                                                       ipstream >> campaignnumnext[i];
-                                                                       if(campaignnumnext[i])
-                                                                               for(j=0;j<campaignnumnext[i];j++){
-                                                                                       ipstream.ignore(256,':');
-                                                                                       ipstream >> campaignnextlevel[i][j];
-                                                                                       campaignnextlevel[i][j]-=1;
-                                                                               }
-                                                                               ipstream.ignore(256,':');
-                                                                               ipstream >> campaignlocationx[i];
-                                                                               ipstream.ignore(256,':');
-                                                                               ipstream >> campaignlocationy[i];
-                                                               }
-                                                               ipstream.close();
+                                       if(!stealthloading){
+                                               float gLoc[3]={0,0,0};
+                                               float vel[3]={0,0,0};
+                                               fireSound(firestartsound);
 
-                                                               for(i=0;i<campaignnumlevels;i++){
-                                                                       levelvisible[i]=0;
-                                                                       levelhighlight[i]=0;
-                                                               }
+                                               flash();
+                                       }
 
+                                       startbonustotal=0;
+
+                                       ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
+                                       ipstream.ignore(256,':');
+                                       ipstream >> campaignnumlevels;
+                                       for(i=0;i<campaignnumlevels;i++){
+                                               ipstream.ignore(256,':');
+                                               ipstream.ignore(256,':');
+                                               ipstream.ignore(256,' ');
+                                               ipstream >> campaignmapname[i];
+                                               ipstream.ignore(256,':');
+                                               ipstream >> campaigndescription[i];
+                                               for(j=0;j<256;j++){
+                                                       if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
+                                               }
+                                               ipstream.ignore(256,':');
+                                               ipstream >> campaignchoosenext[i];
+                                               ipstream.ignore(256,':');
+                                               ipstream >> campaignnumnext[i];
+                                               for(j=0;j<campaignnumnext[i];j++){
+                                                       ipstream.ignore(256,':');
+                                                       ipstream >> campaignnextlevel[i][j];
+                                                       campaignnextlevel[i][j]-=1;
+                                               }
+                                               ipstream.ignore(256,':');
+                                               ipstream >> campaignlocationx[i];
+                                               ipstream.ignore(256,':');
+                                               ipstream >> campaignlocationy[i];
+                                       }
+                                       ipstream.close();
 
-                                                               for(i=0;i<campaignnumlevels;i++){
-                                                                       levelvisible[i]=0;
-                                                                       levelhighlight[i]=0;
-                                                               }
+                                       for(i=0;i<campaignnumlevels;i++){
+                                               levelvisible[i]=0;
+                                               levelhighlight[i]=0;
+                                       }
 
-                                                               levelorder[0]=0;
-                                                               levelvisible[0]=1;
-                                                               if(accountactive->getCampaignChoicesMade())
-                                                                       for(i=0;i<accountactive->getCampaignChoicesMade();i++){
-                                                                               levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
-                                                                               levelvisible[levelorder[i+1]]=1;
-                                                                       }
-                                                                       int whichlevelstart;
-                                                                       whichlevelstart=accountactive->getCampaignChoicesMade()-1;
-                                                                       if(whichlevelstart<0){
-                                                                               campaignchoicenum=1;
-                                                                               campaignchoicewhich[0]=0;
-                                                                       }
-                                                                       else
-                                                                       {
-                                                                               campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
-                                                                               if(campaignchoicenum)
-                                                                                       for(i=0;i<campaignchoicenum;i++){
-                                                                                               campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
-                                                                                               levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
-                                                                                               levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
-                                                                                       }
-                                                                       }
 
-                                                                       loading=2;
-                                                                       loadtime=0;
-                                                                       targetlevel=7;
-                                                                       //if(firstload)TickOnceAfter();
-                                                                       if(!firstload)LoadStuff();
-                                                                       //else {
-                                                                       for(i=0;i<255;i++){
-                                                                               mapname[i]='\0';
-                                                                       }
-                                                                       mapname[0]=':';
-                                                                       mapname[1]='D';
-                                                                       mapname[2]='a';
-                                                                       mapname[3]='t';
-                                                                       mapname[4]='a';
-                                                                       mapname[5]=':';
-                                                                       mapname[6]='M';
-                                                                       mapname[7]='a';
-                                                                       mapname[8]='p';
-                                                                       mapname[9]='s';
-                                                                       mapname[10]=':';
-
-                                                                       strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
-                                                                       whichchoice=0;
-                                                                       visibleloading=1;
-                                                                       stillloading=1;
-                                                                       Loadlevel(mapname);
-                                                                       campaign=1;
-                                                                       mainmenu=0;
-                                                                       gameon=1;
-                                                                       OPENAL_SetPaused(channels[stream_music3], true);
-
-                                                                       stealthloading=0;
-                                                       }
+                                       for(i=0;i<campaignnumlevels;i++){
+                                               levelvisible[i]=0;
+                                               levelhighlight[i]=0;
+                                       }
 
-                                                       if(loading==3)loading=0;
+                                       levelorder[0]=0;
+                                       levelvisible[0]=1;
+                                       for(i=0;i<accountactive->getCampaignChoicesMade();i++){
+                                               levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
+                                               levelvisible[levelorder[i+1]]=1;
+                                       }
+                                       int whichlevelstart;
+                                       whichlevelstart=accountactive->getCampaignChoicesMade()-1;
+                                       if(whichlevelstart<0){
+                                               campaignchoicenum=1;
+                                               campaignchoicewhich[0]=0;
+                                       }
+                                       else
+                                       {
+                                               campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
+                                               for(i=0;i<campaignchoicenum;i++){
+                                                       campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
+                                                       levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
+                                                       levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
+                                               }
+                                       }
 
+                                       loading=2;
+                                       loadtime=0;
+                                       targetlevel=7;
+                                       //if(firstload)TickOnceAfter();
+                                       if(!firstload)LoadStuff();
+                                       //else {
+                                       for(i=0;i<255;i++){
+                                               mapname[i]='\0';
                                        }
+                                       mapname[0]=':';
+                                       mapname[1]='D';
+                                       mapname[2]='a';
+                                       mapname[3]='t';
+                                       mapname[4]='a';
+                                       mapname[5]=':';
+                                       mapname[6]='M';
+                                       mapname[7]='a';
+                                       mapname[8]='p';
+                                       mapname[9]='s';
+                                       mapname[10]=':';
+
+                                       strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
+                                       whichchoice=0;
+                                       visibleloading=1;
+                                       stillloading=1;
+                                       Loadlevel(mapname);
+                                       campaign=1;
+                                       mainmenu=0;
+                                       gameon=1;
+                                       pause_sound(stream_music3);
+
+                                       stealthloading=0;
+                               }
+
+                               if(loading==3)loading=0;
+
+                       }
 
-                                       oldmusictype=musictype;
+                       oldmusictype=musictype;
        }
 
        facing=0;