#include <direct.h>
#endif
+#include <limits>
#include <ctime>
#include "Game.h"
#include "openal_wrapper.h"
#include "Animation.h"
#include "Awards.h"
+#include <algorithm>
+
using namespace std;
// Added more evilness needed for MSVC
extern bool loadingstuff;
extern XYZ windvector;
extern bool debugmode;
-static int music1;
+static int leveltheme;
extern int mainmenu;
extern bool visibleloading;
-extern int loadscreencolor;
extern XYZ envsound[30];
extern float envsoundvol[30];
extern int numenvsounds;
campaign = 0;
}
-static void ch_save(Game *game, const char *args)
-{
- char buf[64];
- int i, j, k, l, m, templength;
- float headprop, bodyprop, armprop, legprop;
- snprintf(buf, 63, ":Data:Maps:%s", args);
-
-
- int mapvers = 12;;
-
- FILE *tfile;
- tfile=fopen( ConvertFileName(buf), "wb" );
- fpackf(tfile, "Bi", mapvers);
- fpackf(tfile, "Bi", maptype);
- fpackf(tfile, "Bi", hostile);
- fpackf(tfile, "Bf Bf", viewdistance, fadestart);
- fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
- fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
- fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
- if(player[0].num_weapons>0&&player[0].num_weapons<5)
- for(int j=0;j<player[0].num_weapons;j++){
- fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
- }
+static void ch_save(Game *game, const char *args){
+ char buf[64];
+ snprintf(buf, 63, ":Data:Maps:%s", args);
+
+ int mapvers = 12;
+
+ FILE *tfile;
+ tfile=fopen( ConvertFileName(buf), "wb" );
+ fpackf(tfile, "Bi", mapvers);
+ fpackf(tfile, "Bi", maptype);
+ fpackf(tfile, "Bi", hostile);
+ fpackf(tfile, "Bf Bf", viewdistance, fadestart);
+ fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
+ fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
+ fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z,
+ player[0].rotation, player[0].targetrotation, player[0].num_weapons);
+ if(player[0].num_weapons>0&&player[0].num_weapons<5)
+ for(int j=0;j<player[0].num_weapons;j++)
+ fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
- fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
- fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
+ fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
+ fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
+ fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
+ fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
- fpackf(tfile, "Bi", player[0].numclothes);
+ fpackf(tfile, "Bi", player[0].numclothes);
- fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
+ fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
+
+ fpackf(tfile, "Bi", numdialogues);
- fpackf(tfile, "Bi", numdialogues);
for(int k=0;k<numdialogues;k++){
fpackf(tfile, "Bi", numdialogueboxes[k]);
fpackf(tfile, "Bi", dialoguetype[k]);
fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
fpackf(tfile, "Bi", dialogueboxsound[k][l]);
- templength=strlen(dialoguetext[k][l]);
+ int templength=strlen(dialoguetext[k][l]);
fpackf(tfile, "Bi",(templength));
for(int m=0;m<templength;m++){
fpackf(tfile, "Bb", dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
+ if(dialoguetext[k][l][m]=='\0')
+ break;
}
templength=strlen(dialoguename[k][l]);
fpackf(tfile, "Bi",templength);
for(int m=0;m<templength;m++){
fpackf(tfile, "Bb", dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0')break;
+ if(dialoguename[k][l][m]=='\0')
+ break;
}
fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
}
for(int k=0;k<player[0].numclothes;k++){
- templength=strlen(player[0].clothes[k]);
+ int templength=strlen(player[0].clothes[k]);
fpackf(tfile, "Bi", templength);
for(int l=0;l<templength;l++)
fpackf(tfile, "Bb", player[0].clothes[k][l]);
fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
}
- fpackf(tfile, "Bi", environment);
+ fpackf(tfile, "Bi", environment);
- fpackf(tfile, "Bi", objects.numobjects);
+ fpackf(tfile, "Bi", objects.numobjects);
- for(int k=0;k<objects.numobjects;k++){
- fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
- }
+ for(int k=0;k<objects.numobjects;k++)
+ fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k],
+ objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
- fpackf(tfile, "Bi", numhotspots);
+ fpackf(tfile, "Bi", numhotspots);
for(int i=0;i<numhotspots;i++){
fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
- templength=strlen(hotspottext[i]);
+ int templength=strlen(hotspottext[i]);
fpackf(tfile, "Bi",templength);
for(int l=0;l<templength;l++)
fpackf(tfile, "Bb", hotspottext[i][l]);
}
- fpackf(tfile, "Bi", numplayers);
- if(numplayers<maxplayers)
- for(int j=1;j<numplayers;j++){
- fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
- if(player[j].num_weapons<5)
- for(int k=0;k<player[j].num_weapons;k++){
- fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
- }
- if(player[j].numwaypoints<30){
- fpackf(tfile, "Bi", player[j].numwaypoints);
- for(int k=0;k<player[j].numwaypoints;k++){
- fpackf(tfile, "Bf", player[j].waypoints[k].x);
- fpackf(tfile, "Bf", player[j].waypoints[k].y);
- fpackf(tfile, "Bf", player[j].waypoints[k].z);
- fpackf(tfile, "Bi", player[j].waypointtype[k]);
- }
- fpackf(tfile, "Bi", player[j].waypoint);
- } else {
- player[j].numwaypoints=0;
- player[j].waypoint=0;
- fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
- }
+ fpackf(tfile, "Bi", numplayers);
+ if(numplayers<maxplayers)
+ for(int j=1;j<numplayers;j++){
+ fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature,
+ player[j].coords.x, player[j].coords.y, player[j].coords.z,
+ player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
+ if(player[j].num_weapons<5)
+ for(int k=0;k<player[j].num_weapons;k++)
+ fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
+ if(player[j].numwaypoints<30){
+ fpackf(tfile, "Bi", player[j].numwaypoints);
+ for(int k=0;k<player[j].numwaypoints;k++){
+ fpackf(tfile, "Bf", player[j].waypoints[k].x);
+ fpackf(tfile, "Bf", player[j].waypoints[k].y);
+ fpackf(tfile, "Bf", player[j].waypoints[k].z);
+ fpackf(tfile, "Bi", player[j].waypointtype[k]);
+ }
+ fpackf(tfile, "Bi", player[j].waypoint);
+ }else{
+ player[j].numwaypoints=0;
+ player[j].waypoint=0;
+ fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
+ }
- fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
- fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
-
- if(player[j].creature==wolftype) {
- headprop=player[j].proportionhead.x/1.1;
- bodyprop=player[j].proportionbody.x/1.1;
- armprop=player[j].proportionarms.x/1.1;
- legprop=player[j].proportionlegs.x/1.1;
- } else if(player[j].creature==rabbittype){
- headprop=player[j].proportionhead.x/1.2;
- bodyprop=player[j].proportionbody.x/1.05;
- armprop=player[j].proportionarms.x/1.00;
- legprop=player[j].proportionlegs.x/1.1;
- }
+ fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
+ fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
+ fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
+ fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
+
+ float headprop, bodyprop, armprop, legprop;
+ if(player[j].creature==wolftype){
+ headprop=player[j].proportionhead.x/1.1;
+ bodyprop=player[j].proportionbody.x/1.1;
+ armprop=player[j].proportionarms.x/1.1;
+ legprop=player[j].proportionlegs.x/1.1;
+ }else if(player[j].creature==rabbittype){
+ headprop=player[j].proportionhead.x/1.2;
+ bodyprop=player[j].proportionbody.x/1.05;
+ armprop=player[j].proportionarms.x/1.00;
+ legprop=player[j].proportionlegs.x/1.1;
+ }
- fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
-
- fpackf(tfile, "Bi", player[j].numclothes);
- if(player[j].numclothes)
- for(int k=0;k<player[j].numclothes;k++){
- int templength;
- templength=strlen(player[j].clothes[k]);
- fpackf(tfile, "Bi", templength);
- for(int l=0;l<templength;l++)
- fpackf(tfile, "Bb", player[j].clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
- }
- }
+ fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+
+ fpackf(tfile, "Bi", player[j].numclothes);
+ if(player[j].numclothes)
+ for(int k=0;k<player[j].numclothes;k++){
+ int templength;
+ templength=strlen(player[j].clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for(int l=0;l<templength;l++)
+ fpackf(tfile, "Bb", player[j].clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
+ }
+ }
- fpackf(tfile, "Bi", game->numpathpoints);
+ fpackf(tfile, "Bi", game->numpathpoints);
for(int j=0;j<game->numpathpoints;j++){
fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
- for(int k=0;k<game->numpathpointconnect[j];k++){
+ for(int k=0;k<game->numpathpointconnect[j];k++)
fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
- }
}
- fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
+ fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
- fclose(tfile);
+ fclose(tfile);
}
static void ch_cellar(Game *game, const char *args)
static int find_closest()
{
int closest = 0;
- float closestdist = 1.0/0.0;
+ float closestdist = std::numeric_limits<float>::max();
for (int i = 1; i < numplayers; i++) {
float distance;
char buf[64];
snprintf(buf, 63, ":Data:Textures:%s.png", args);
- if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
+ if (!game->AddClothes(buf,&player[pnum].skeleton.skinText[pnum]))
return;
player[pnum].DoMipmaps();
save_image(temp);
}
-
-
void Game::SetUpLighting(){
if(environment==snowyenvironment)
light.setColors(.65,.65,.7,.4,.4,.44);
return -1;
}
-void Game::Setenvironment(int which)
+void Game::Setenvironment(int which)
{
LOGFUNC;
float temptexdetail;
environment=which;
- pause_sound(stream_music1snow);
- pause_sound(stream_music1grass);
- pause_sound(stream_music1desert);
+ pause_sound(stream_snowtheme);
+ pause_sound(stream_grasstheme);
+ pause_sound(stream_deserttheme);
pause_sound(stream_wind);
pause_sound(stream_desertambient);
texdetail=temptexdetail;
- }
- if(environment==desertenvironment){
+ } else if(environment==desertenvironment){
windvector=0;
windvector.z=2;
LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
texdetail=temptexdetail;
- }
- if(environment==grassyenvironment){
+ } else if(environment==grassyenvironment){
windvector=0;
windvector.z=2;
LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
texdetail=temptexdetail;
}
-
-void Game::Loadlevel(int which){
+void Game::Loadlevel(int which){
stealthloading=0;
whichlevel=which;
- if (which == -1) {
+ if(which == -1){
tutoriallevel = -1;
Loadlevel("tutorial");
- } else if (which >= 0 && which <= 15) {
+ }else if(which >= 0 && which <= 15){
char buf[32];
- snprintf(buf, 32, "map%d", which + 1);
+ snprintf(buf, 32, "map%d", which + 1); // challenges
Loadlevel(buf);
- } else
+ }else
Loadlevel("mapsave");
}
-void Game::Loadlevel(const char *name){
- static int oldlevel;
+void Game::Loadlevel(const char *name){
+ cout << "loading level " << name << "…" << endl;
int templength;
float lamefloat;
- int lameint;
static const char *pfx = ":Data:Maps:";
char *buf;
LOG(std::string("Loading level...") + name);
- if(!gameon)visibleloading=1;
-
- if(stealthloading)visibleloading=0;
-
- if(!stillloading)loadtime=0;
+ if(!gameon)
+ visibleloading=1;
+ if(stealthloading)
+ visibleloading=0;
+ if(!stillloading)
+ loadtime=0;
gamestarted=1;
numenvsounds=0;
//visibleloading=1;
- if(tutoriallevel!=-1)tutoriallevel=0;
- else tutoriallevel=1;
+ if(tutoriallevel!=-1)
+ tutoriallevel=0;
+ else
+ tutoriallevel=1;
- if(tutoriallevel==1)tutorialstage=0;
+ if(tutoriallevel==1)
+ tutorialstage=0;
if(tutorialstage==0){
tutorialstagetime=0;
tutorialmaxtime=1;
}
loadingstuff=1;
- if(!firstload){
- oldlevel=50;
- }
pause_sound(whooshsound);
pause_sound(stream_firesound);
const char *FixedFN = ConvertFileName(buf);
int mapvers;
- FILE *tfile;
+ FILE *tfile;
tfile=fopen( FixedFN, "rb" );
- if(tfile)
- {
+ if(tfile){
pause_sound(stream_firesound);
-
-
scoreadded=0;
windialogue=0;
-
hostiletime=0;
-
won=0;
- //campaign=0;
animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
numdialogues=0;
for(int i=0;i<20;i++)
- {
dialoguegonethrough[i]=0;
- }
indialogue=-1;
cameramode=0;
damagedealt=0;
damagetaken=0;
- if(accountactive)difficulty=accountactive->getDifficulty();
+ if(accountactive)
+ difficulty=accountactive->getDifficulty();
- if(difficulty!=2)minimap=1;
- else minimap=0;
+ if(difficulty!=2)
+ minimap=1;
+ else
+ minimap=0;
numhotspots=0;
currenthotspot=-1;
winfreeze=0;
for(int i=0;i<100;i++)
- {
bonusnum[i]=0;
- }
numfalls=0;
numflipfail=0;
bonus=0;
gameon=1;
changedelay=0;
- if(console)
- {
+ if(console){
emit_sound_np(consolesuccesssound);
freeze=0;
- console=0;
+ console=false;
}
- if(!stealthloading)
- {
+ if(!stealthloading){
terrain.numdecals=0;
Sprite::deleteSprites();
for(int i=0;i<objects.numobjects;i++)
- {
objects.model[i].numdecals=0;
- }
int j=objects.numobjects;
- for(int i=0;i<j;i++)
- {
+ for(int i=0;i<j;i++){
objects.DeleteObject(0);
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
for(int i=0;i<subdivision;i++)
- {
for(int j=0;j<subdivision;j++)
- {
terrain.patchobjectnum[i][j]=0;
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
weapons.numweapons=0;
funpackf(tfile, "Bi", &mapvers);
- if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
- else indemo=0;
- if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
- else maptype=mapkilleveryone;
- if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
- else hostile=1;
- if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
+ if(mapvers>=15)
+ funpackf(tfile, "Bi", &indemo);
+ else
+ indemo=0;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &maptype);
else
- {
+ maptype=mapkilleveryone;
+ if(mapvers>=6)
+ funpackf(tfile, "Bi", &hostile);
+ else
+ hostile=1;
+ if(mapvers>=4)
+ funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
+ else{
viewdistance=100;
fadestart=.6;
}
- if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
- else
- {
+ if(mapvers>=2)
+ funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
+ else{
skyboxtexture=1;
skyboxr=1;
skyboxg=1;
skyboxb=1;
}
- if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
- else
- {
+ if(mapvers>=10)
+ funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
+ else{
skyboxlightr=skyboxr;
skyboxlightg=skyboxg;
skyboxlightb=skyboxb;
}
- if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
- if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
+ if(!stealthloading)
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
+ if(stealthloading)
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
player[0].originalcoords=player[0].coords;
if(player[0].num_weapons>0&&player[0].num_weapons<5)
- {
- for(int j=0;j<player[0].num_weapons;j++)
- {
+ for(int j=0;j<player[0].num_weapons;j++){
player[0].weaponids[j]=weapons.numweapons;
funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
weapons.owner[weapons.numweapons]=0;
weapons.numweapons++;
}
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
funpackf(tfile, "Bi", &player[0].numclothes);
if(mapvers>=9)
- {
funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
- }
- else
- {
+ else{
player[0].whichskin=0;
player[0].creature=rabbittype;
}
player[0].lastattack2=-1;
player[0].lastattack3=-1;
- if(mapvers>=8)
- {
+ //dialogues
+ if(mapvers>=8){
funpackf(tfile, "Bi", &numdialogues);
- if(numdialogues)
- {
- for(int k=0;k<numdialogues;k++)
- {
- funpackf(tfile, "Bi", &numdialogueboxes[k]);
- funpackf(tfile, "Bi", &dialoguetype[k]);
- for(int l=0;l<10;l++)
- {
- funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
- funpackf(tfile, "Bf", &participantrotation[k][l]);
- }
- if(numdialogueboxes)
- {
- for(int l=0;l<numdialogueboxes[k];l++)
- {
- funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
- funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
-
- bool doneread;
-
- funpackf(tfile, "Bi",&templength);
- if(templength>128||templength<=0)templength=128;
- int m;
- for(m=0;m<templength;m++){
- funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
- }
- dialoguetext[k][l][m] = 0;
-
- funpackf(tfile, "Bi",&templength);
- if(templength>64||templength<=0)templength=64;
- for(m=0;m<templength;m++){
- funpackf(tfile, "Bb", &dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0'){
- break;
- }
- }
- dialoguename[k][l][m] = 0;
- funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
- funpackf(tfile, "Bi", &participantfocus[k][l]);
- funpackf(tfile, "Bi", &participantaction[k][l]);
-
- for(m=0;m<10;m++)
- funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
+ for(int k=0;k<numdialogues;k++){
+ funpackf(tfile, "Bi", &numdialogueboxes[k]);
+ funpackf(tfile, "Bi", &dialoguetype[k]);
+ for(int l=0;l<10;l++){
+ funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
+ funpackf(tfile, "Bf", &participantrotation[k][l]);
+ }
+ for(int l=0;l<numdialogueboxes[k];l++){
+ funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
+ funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
+
+ funpackf(tfile, "Bi",&templength);
+ if(templength>128||templength<=0)
+ templength=128;
+ int m;
+ for(m=0;m<templength;m++){
+ funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
+ if(dialoguetext[k][l][m]=='\0')
+ break;
+ }
+ dialoguetext[k][l][m] = 0;
+
+ funpackf(tfile, "Bi",&templength);
+ if(templength>64||templength<=0)templength=64;
+ for(m=0;m<templength;m++){
+ funpackf(tfile, "Bb", &dialoguename[k][l][m]);
+ if(dialoguename[k][l][m]=='\0')
+ break;
+ }
+ dialoguename[k][l][m] = 0;
+ funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
+ funpackf(tfile, "Bi", &participantfocus[k][l]);
+ funpackf(tfile, "Bi", &participantaction[k][l]);
- funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
- }
- }
- }
- }
- }
- else numdialogues=0;
+ for(m=0;m<10;m++)
+ funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
- if(player[0].numclothes)
- {
- for(int k=0;k<player[0].numclothes;k++)
- {
- funpackf(tfile, "Bi", &templength);
- for(int l=0;l<templength;l++)
- funpackf(tfile, "Bb", &player[0].clothes[k][l]);
- player[0].clothes[k][templength]='\0';
- funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
- }
- }
+ funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
+ }
+ }
+ }else
+ numdialogues=0;
+
+ for(int k=0;k<player[0].numclothes;k++){
+ funpackf(tfile, "Bi", &templength);
+ for(int l=0;l<templength;l++)
+ funpackf(tfile, "Bb", &player[0].clothes[k][l]);
+ player[0].clothes[k][templength]='\0';
+ funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
+ }
funpackf(tfile, "Bi", &environment);
funpackf(tfile, "Bi", &objects.numobjects);
- if(objects.numobjects)
- {
- for(int i=0;i<objects.numobjects;i++)
- {
- funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
- if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
- }
- }
+ for(int i=0;i<objects.numobjects;i++){
+ funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
+ if(objects.type[i]==treeleavestype)
+ objects.scale[i]=objects.scale[i-1];
+ }
- if(mapvers>=7)
- {
+ if(mapvers>=7){
funpackf(tfile, "Bi", &numhotspots);
- if(numhotspots)
- {
- for(int i=0;i<numhotspots;i++)
- {
- funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
- funpackf(tfile, "Bi", &templength);
- if(templength)
- for(int l=0;l<templength;l++)
- funpackf(tfile, "Bb", &hotspottext[i][l]);
- hotspottext[i][templength]='\0';
- if(hotspottype[i]==-111)indemo=1;
- }
- }
- }
- else numhotspots=0;
+ for(int i=0;i<numhotspots;i++){
+ funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
+ funpackf(tfile, "Bi", &templength);
+ if(templength)
+ for(int l=0;l<templength;l++)
+ funpackf(tfile, "Bb", &hotspottext[i][l]);
+ hotspottext[i][templength]='\0';
+ if(hotspottype[i]==-111)
+ indemo=1;
+ }
+ }else
+ numhotspots=0;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
- if(!stealthloading)
- {
+ if(!stealthloading){
objects.center=0;
for(int i=0;i<objects.numobjects;i++)
- {
objects.center+=objects.position[i];
- }
objects.center/=objects.numobjects;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
float maxdistance=0;
float tempdist;
- int whichclosest;
- for(int i=0;i<objects.numobjects;i++)
- {
+ //~ int whichclosest;
+ for(int i=0;i<objects.numobjects;i++){
tempdist=findDistancefast(&objects.center,&objects.position[i]);
- if(tempdist>maxdistance)
- {
- whichclosest=i;
+ if(tempdist>maxdistance){
+ //~ whichclosest=i;
maxdistance=tempdist;
}
}
objects.radius=fast_sqrt(maxdistance);
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
//mapcenter=objects.center;
//mapradius=objects.radius;
funpackf(tfile, "Bi", &numplayers);
int howmanyremoved=0;
bool removeanother=0;
- if(numplayers>1&&numplayers<maxplayers)
- {
- for(int i=1;i<numplayers;i++)
- {
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(numplayers>1&&numplayers<maxplayers){
+ for(int i=1;i<numplayers;i++){
+ if(visibleloading)
+ LoadingScreen();
removeanother=0;
funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
- if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
- else player[i-howmanyremoved].howactive=typeactive;
- if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
- else player[i-howmanyremoved].scale=-1;
- if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
- else player[i-howmanyremoved].immobile=0;
- if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
- else player[i-howmanyremoved].rotation=0;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
+ else
+ player[i-howmanyremoved].howactive=typeactive;
+ if(mapvers>=3)
+ funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
+ else
+ player[i-howmanyremoved].scale=-1;
+ if(mapvers>=11)
+ funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
+ else
+ player[i-howmanyremoved].immobile=0;
+ if(mapvers>=12)
+ funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
+ else
+ player[i-howmanyremoved].rotation=0;
player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
removeanother=1;
howmanyremoved++;
}
- if(!removeanother)
- {
- if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
- {
- for(int j=0;j<player[i-howmanyremoved].num_weapons;j++)
- {
+ if(!removeanother){
+ if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5){
+ for(int j=0;j<player[i-howmanyremoved].num_weapons;j++){
player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
//player[i-howmanyremoved].numwaypoints=10;
- for(int j=0;j<player[i-howmanyremoved].numwaypoints;j++)
- {
+ for(int j=0;j<player[i-howmanyremoved].numwaypoints;j++){
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
- if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
- else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
+ else
+ player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
- if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
+ if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)
+ player[i-howmanyremoved].waypoint=0;
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
- if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
- else
- {
+ if(mapvers>=4)
+ funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
+ else{
headprop=1;
bodyprop=1;
armprop=1;
legprop=1;
}
- if(player[i-howmanyremoved].creature==wolftype)
- {
+ if(player[i-howmanyremoved].creature==wolftype){
player[i-howmanyremoved].proportionhead=1.1*headprop;
player[i-howmanyremoved].proportionbody=1.1*bodyprop;
player[i-howmanyremoved].proportionarms=1.1*armprop;
player[i-howmanyremoved].proportionlegs=1.1*legprop;
}
- if(player[i-howmanyremoved].creature==rabbittype)
- {
+ if(player[i-howmanyremoved].creature==rabbittype){
player[i-howmanyremoved].proportionhead=1.2*headprop;
player[i-howmanyremoved].proportionbody=1.05*bodyprop;
player[i-howmanyremoved].proportionarms=1.00*armprop;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
- if(player[i-howmanyremoved].numclothes)
- {
- for(int k=0;k<player[i-howmanyremoved].numclothes;k++)
- {
+ if(player[i-howmanyremoved].numclothes){
+ for(int k=0;k<player[i-howmanyremoved].numclothes;k++){
int templength;
funpackf(tfile, "Bi", &templength);
for(int l=0;l<templength;l++)
}
}
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
numplayers-=howmanyremoved;
funpackf(tfile, "Bi", &numpathpoints);
if(numpathpoints>30||numpathpoints<0)
numpathpoints=0;
- if(numpathpoints)
- {
- for(int j=0;j<numpathpoints;j++)
- {
- funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
- for(int k=0;k<numpathpointconnect[j];k++){
- funpackf(tfile, "Bi", &pathpointconnect[j][k]);
- }
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ for(int j=0;j<numpathpoints;j++){
+ funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
+ for(int k=0;k<numpathpointconnect[j];k++){
+ funpackf(tfile, "Bi", &pathpointconnect[j][k]);
+ }
+ }
+ if(visibleloading)
+ LoadingScreen();
funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
Setenvironment(environment);
oldenvironment=environment;
- if(!stealthloading)
- {
+ if(!stealthloading){
int j=objects.numobjects;
objects.numobjects=0;
- for(int i=0;i<j;i++)
- {
- //if(objects.type[i]!=spiketype)
+ for(int i=0;i<j;i++){
objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
- //if(skyboxtexture){
terrain.DoShadows();
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
objects.DoShadows();
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- /*}
- else terrain.DoLighting();
- */
+ if(visibleloading)
+ LoadingScreen();
}
fclose(tfile);
- oldlevel=whichlevel;
-
-
- if(numplayers>maxplayers-1)numplayers=maxplayers-1;
- for(int i=0;i<numplayers;i++)
- {
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(numplayers>maxplayers-1)
+ numplayers=maxplayers-1;
+ for(int i=0;i<numplayers;i++){
+ if(visibleloading)
+ LoadingScreen();
player[i].burnt=0;
player[i].bled=0;
player[i].onfire=0;
- if(i==0||player[i].scale<0)player[i].scale=.2;
+ if(i==0||player[i].scale<0)
+ player[i].scale=.2;
player[i].skeleton.free=0;
player[i].skeleton.id=i;
- //if(Random()%2==0)player[i].creature=wolftype;
- //else player[i].creature=rabbittype;
- if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load(
+ if(i==0&&mapvers<9)
+ player[i].creature=rabbittype;
+ if(player[i].creature!=wolftype){
+ player[i].skeleton.Load(
(char *)":Data:Skeleton:Basic Figure",
(char *)":Data:Skeleton:Basic Figurelow",
(char *)":Data:Skeleton:Rabbitbelt",
(char *)":Data:Models:Body7.solid",
(char *)":Data:Models:Bodylow.solid",
(char *)":Data:Models:Belt.solid",0);
- else
- {
+ }else{
if(player[i].creature!=wolftype){
player[i].skeleton.Load(
(char *)":Data:Skeleton:Basic Figure",
}
- int texsize;
- texsize=512*512*3/texdetail/texdetail;
- //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
- //player[i].skeleton.skinText.resize(texsize);
+ //~ int texsize;
+ //~ texsize=512*512*3/texdetail/texdetail;
LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- if(player[i].numclothes)
- {
- for(int j=0;j<player[i].numclothes;j++)
- {
+ if(player[i].numclothes){
+ for(int j=0;j<player[i].numclothes;j++){
tintr=player[i].clothestintr[j];
tintg=player[i].clothestintg[j];
tintb=player[i].clothestintb[j];
- AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ AddClothes((char *)player[i].clothes[j],&player[i].skeleton.skinText[0]);
}
player[i].DoMipmaps();
}
player[i].targetframe=1;
player[i].target=0;
player[i].speed=1+(float)(Random()%100)/1000;
- if(difficulty==0)player[i].speed-=.2;
- if(difficulty==1)player[i].speed-=.1;
+ if(difficulty==0)
+ player[i].speed-=.2;
+ if(difficulty==1)
+ player[i].speed-=.1;
player[i].velocity=0;
player[i].oldcoords=player[i].coords;
player[i].aitype=passivetype;
player[i].madskills=0;
- if(i==0)
- {
+ if(i==0){
player[i].proportionhead=1.2;
player[i].proportionbody=1.05;
player[i].proportionarms=1.00;
player[i].headless=0;
player[i].currentoffset=0;
player[i].targetoffset=0;
- /*player[i].armorhead=1;
- player[i].armorhigh=1;
- player[i].armorlow=1;
- player[i].protectionhead=1;
- player[i].protectionhigh=1;
- player[i].protectionlow=1;
- player[i].metalhead=1;
- player[i].metalhigh=1;
- player[i].metallow=1;
- player[i].power=1;
- player[i].speedmult=1;*/
player[i].damagetolerance=200;
- if(player[i].creature==wolftype)
- {
- /*player[i].proportionhead=1.1;
- player[i].proportionbody=1.1;
- player[i].proportionarms=1.1;
- player[i].proportionlegs=1.1;
- player[i].proportionlegs.y=1.1;*/
- if(i==0||player[i].scale<0)player[i].scale=.23;
-
+ if(player[i].creature==wolftype){
+ if(i==0||player[i].scale<0)
+ player[i].scale=.23;
player[i].damagetolerance=300;
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- if(cellophane)
- {
+ if(visibleloading)
+ LoadingScreen();
+ if(cellophane){
player[i].proportionhead.z=0;
player[i].proportionbody.z=0;
player[i].proportionarms.z=0;
player[0].weaponactive=-1;
if(difficulty==1)
- {
- //player[0].speedmult=1/.9;
player[0].power=1/.9;
- }
if(difficulty==0)
- {
- //player[0].speedmult=1/.8;
player[0].power=1/.8;
- }
-
- //player[0].weaponstuck=1;
- if(difficulty==1)player[0].damagetolerance=250;
- if(difficulty==0)player[0].damagetolerance=300;
- if(difficulty==0)player[0].armorhead*=1.5;
- if(difficulty==0)player[0].armorhigh*=1.5;
- if(difficulty==0)player[0].armorlow*=1.5;
+ if(difficulty==1)
+ player[0].damagetolerance=250;
+ if(difficulty==0)
+ player[0].damagetolerance=300;
+ if(difficulty==0)
+ player[0].armorhead*=1.5;
+ if(difficulty==0)
+ player[0].armorhigh*=1.5;
+ if(difficulty==0)
+ player[0].armorlow*=1.5;
cameraloc=player[0].coords;
cameraloc.y+=5;
rotation=player[0].rotation;
hawkcoords=player[0].coords;
hawkcoords.y+=30;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- //weapons.numweapons=numplayers;
- for(int i=0;i<weapons.numweapons;i++)
- {
+ if(visibleloading)
+ LoadingScreen();
+ for(int i=0;i<weapons.numweapons;i++){
weapons.bloody[i]=0;
weapons.blooddrip[i]=0;
weapons.blooddripdelay[i]=0;
weapons.onfire[i]=0;
weapons.flamedelay[i]=0;
weapons.damage[i]=0;
- //weapons.type[i]=sword;
if(weapons.type[i]==sword){
weapons.mass[i]=1.5;
weapons.tipmass[i]=1;
LOG("Starting background music...");
OPENAL_StopSound(OPENAL_ALL);
- if(environment==snowyenvironment)
- {
+ if(environment==snowyenvironment){
if(ambientsound)
emit_stream_np(stream_wind);
- }
- else if(environment==desertenvironment)
- {
+ }else if(environment==desertenvironment){
if(ambientsound)
emit_stream_np(stream_desertambient);
- }
- else if(environment==grassyenvironment)
- {
+ }else if(environment==grassyenvironment){
if(ambientsound)
emit_stream_np(stream_wind, 100.);
}
oldmusicvolume[3]=0;
if(!firstload)
- {
firstload=1;
- }
}
leveltime=0;
loadingstuff=0;
visibleloading=0;
}
-
-
-void Game::MenuTick(){
- //menu buttons
- if(mainmenu==1||mainmenu==2){
- if(Input::MouseClicked()&&selected==1){
- if(!gameon){
- fireSound(firestartsound);
- flash();
- //new game
- if(accountactive) {
- mainmenu=5;
- } else {
- mainmenu=7;
- }
- selected=-1;
- }else{
- //resume
- mainmenu=0;
- pause_sound(stream_music3);
- resume_stream(music1);
- }
- }
-
- if(Input::MouseClicked()&&selected==2){
- fireSound();
- flash();
- //options
- mainmenu=3;
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
-
- if(Input::MouseClicked()&&selected==3){
- fireSound();
- flash();
- if(!gameon){
- //quit
- tryquit=1;
- pause_sound(stream_music3);
- }else{
- //end game
- gameon=0;
- mainmenu=1;
- }
- }
- }
- if(mainmenu==3){
- if(Input::MouseClicked()){
-
- if(selected!=-1)
- fireSound();
-
- switch(selected){
- case 0: {
- extern SDL_Rect **resolutions;
- bool isCustomResolution = true;
- bool found = false;
- for(int i = 0; (!found) && (resolutions[i]); i++){
- if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
- isCustomResolution = false;
-
- if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)){
- i++;
- if(resolutions[i] != NULL){
- newscreenwidth = (int) resolutions[i]->w;
- newscreenheight = (int) resolutions[i]->h;
- }else if(isCustomResolution){
- if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)){
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }else{
- newscreenwidth = screenwidth;
- newscreenheight = screenheight;
- }
- }else{
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- found = true;
- }
- }
-
- if(!found){
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- } break;
- case 1:
- newdetail++;
- if(newdetail>2)newdetail=0;
- break;
- case 2:
- bloodtoggle++;
- if(bloodtoggle>2)bloodtoggle=0;
- break;
- case 3:
- difficulty++;
- if(difficulty>2)difficulty=0;
- break;
- case 4:
- ismotionblur=1-ismotionblur;
- break;
- case 5:
- decals=1-decals;
- break;
- case 6:
- musictoggle=1-musictoggle;
-
- if(!musictoggle){
- pause_sound(music1);
- pause_sound(stream_music2);
- pause_sound(stream_music3);
-
- for(int i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
-
- if(musictoggle)
- emit_stream_np(stream_music3);
- break;
- case 7:
- flash();
- //options
- mainmenu=4;
- selected=-1;
- keyselect=-1;
- break;
- case 8:
- flash();
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- SaveSettings(*this);
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- break;
- case 9:
- invertmouse=1-invertmouse;
- break;
- case 10:
- usermousesensitivity+=.2;
- if(usermousesensitivity>2)usermousesensitivity=.2;
- break;
- case 11:
- volume+=.1f;
- if(volume>1.0001f)volume=0;
- OPENAL_SetSFXMasterVolume((int)(volume*255));
- break;
- case 12:
- flash();
-
- newstereomode = stereomode;
- mainmenu=18;
- keyselect=-1;
- break;
- case 13:
- showdamagebar=!showdamagebar;
- break;
- }
- }
- }
- if(mainmenu==4){
- if(Input::MouseClicked()&&selected!=-1&&!waiting){
- fireSound();
- if(selected<9&&keyselect==-1)
- keyselect=selected;
- if(keyselect!=-1)
- setKeySelected();
- if(selected==9){
- flash();
-
- mainmenu=3;
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
- }
- }
-
- if(mainmenu==5){
-
- if(endgame==2){
- accountactive->endGame();
- endgame=0;
- }
-
- if(Input::MouseClicked()){
- if((selected-7>=accountactive->getCampaignChoicesMade())){
- fireSound();
- flash();
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=7;
- if(firstload) TickOnceAfter();
- else LoadStuff();
- whichchoice=selected-7-accountactive->getCampaignChoicesMade();
- visibleloading=1;
- stillloading=1;
- Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
- //Loadlevel(campaignmapname[levelorder[selected-7]]);
- campaign=1;
- mainmenu=0;
- gameon=1;
- pause_sound(stream_music3);
- }
- if(selected>=1 && selected<=5){
- fireSound();
- flash();
- }
- switch(selected){
- case 1:
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=-1;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(-1);
- }
-
- mainmenu=0;
- gameon=1;
- pause_sound(stream_music3);
- break;
- case 2:
- mainmenu=9;
- break;
- case 3:
- mainmenu=6;
- break;
- case 4:
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- break;
- case 5:
- mainmenu=7;
- break;
- }
- }
- }
- else if(mainmenu==9){
- if(Input::MouseClicked()&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
- fireSound();
- flash();
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(selected);
- }
- campaign=0;
-
- mainmenu=0;
- gameon=1;
- pause_sound(stream_music3);
- }
- if(Input::MouseClicked()&&selected==numchallengelevels){
- fireSound();
- flash();
- mainmenu=5;
- }
- }
- if(mainmenu==10){
- endgame=2;
- if(Input::MouseClicked()&&selected==3){
- fireSound();
- flash();
- mainmenu=5;
- }
- }
-
- if(mainmenu==6){
- if(Input::MouseClicked()) {
- if(selected>-1){
- fireSound();
- if(selected==1) {
- flash();
- accountactive = Account::destroy(accountactive);
- mainmenu=7;
- } else if(selected==2) {
- flash();
- mainmenu=5;
- }
- }
- }
- }
- if(mainmenu==7){
- if(Input::MouseClicked()) {
- if(selected!=-1){
- fireSound();
- if(selected==0&&Account::getNbAccounts()<8){
- entername=1;
- } else if (selected<Account::getNbAccounts()+1) {
- accountactive=Account::get(selected-1);
- mainmenu=5;
- flash();
- } else if (selected==Account::getNbAccounts()+1) {
- flash();
-
- mainmenu=1;
-
- for(int j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- }
- }
- }
- }
- if(mainmenu==8){
- if(Input::MouseClicked()&&selected>-1){
- fireSound();
- flash();
- if(selected<=2)
- accountactive->setDifficulty(selected);
- mainmenu=5;
- }
- }
- if (mainmenu==18) {
- if(Input::MouseClicked()&&selected==0) {
- newstereomode = (StereoMode)(newstereomode + 1);
- while(!CanInitStereo(newstereomode)) {
- printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
- newstereomode = (StereoMode)(newstereomode + 1);
- if ( newstereomode >= stereoCount ) {
- newstereomode = stereoNone;
- }
- }
- }
-
- if(Input::isKeyPressed(MOUSEBUTTON1)&&selected==1)
- stereoseparation+=0.001;
- if(Input::isKeyPressed(MOUSEBUTTON2)&&selected==1)
- stereoseparation-=0.001;
-
- if(Input::MouseClicked()&&selected==2) {
- stereoreverse =! stereoreverse;
- }
-
- if(Input::MouseClicked()&&selected==3) {
- flash();
-
- stereomode = newstereomode;
- InitStereo(stereomode);
-
- mainmenu=3;
- }
- }
-
- if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- SaveSettings(*this);
- }
- }
-
- if(mainmenu==1||mainmenu==2){
- if(loaddistrib>4)transition+=multiplier/8;
- if(transition>1){
- transition=0;
- anim++;
- if(anim>4)anim=0;
- loaddistrib=0;
- }
- }
- OPENAL_SetFrequency(channels[stream_music3], 22050);
-
- if(entername) {
- inputText(displaytext[0],&displayselected,&displaychars[0]);
- if(!waiting) { // the input as finished
- if(displaychars[0]){ // with enter
- accountactive = Account::add(string(displaytext[0]));
-
- mainmenu=8;
-
- flash();
-
- fireSound(firestartsound);
-
- for(int i=0;i<255;i++){
- displaytext[0][i]=' ';
- }
- displaychars[0]=0;
-
- displayselected=0;
- }
- entername=0;
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
-}
-
void Game::doTutorial(){
if(tutorialstagetime>tutorialmaxtime){
tutorialstage++;
player[1].aitype=passivetype;
}
break; case 40: if(player[0].num_weapons>0)tutorialsuccess=1;
- break; case 41: if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
- break; case 43: if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
- break; case 44: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- break; case 45: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- break; case 46: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- break; case 49: if(player[1].weaponstuck!=-1)tutorialsuccess=1;
- break; default: break;
- }
- if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
-
-
- if(tutorialstagetime==tutorialmaxtime-3){
- emit_sound_np(consolesuccesssound);
- }
-
- if(tutorialsuccess>=1){
- if(tutorialstage==34||tutorialstage==35)
- tutorialstagetime=tutorialmaxtime-1;
- }
- }
-
- if(tutorialstage<14||tutorialstage>=50){
- player[1].coords.y=300;
- player[1].velocity=0;
- }
-}
-
-
-
-void Game::doDebugKeys(){
- float headprop,bodyprop,armprop,legprop;
- if(debugmode){
- if(Input::isKeyPressed(SDLK_v)){
- freeze=1-freeze;
- if(freeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- }
- }
-
- if(Input::isKeyPressed(SDLK_BACKQUOTE)){
- console=1-console;
- if(console){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- } else {
- freeze=0;
- waiting=false;
- }
- }
-
- if(console)
- freeze=1;
- if(console&&!Input::isKeyDown(SDLK_LMETA)){
- inputText(consoletext[0],&consoleselected,&consolechars[0]);
- if(!waiting) {
- archiveselected=0;
- cmd_dispatch(this, consoletext[0]);
- if(consolechars[0]>0){
+ break; case 41: if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
+ break; case 43: if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
+ break; case 44: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 45: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 46: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 49: if(player[1].weaponstuck!=-1)tutorialsuccess=1;
+ break; default: break;
+ }
+ if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
- for(int k=14;k>=1;k--){
- for(int j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(int j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- consolechars[0]=0;
- consoleselected=0;
- }
- }
- consoleblinkdelay-=multiplier;
- if(consoleblinkdelay<=0){
- consoleblinkdelay=.3;
- consoleblink=1-consoleblink;
- }
- }
+ if(tutorialstagetime==tutorialmaxtime-3){
+ emit_sound_np(consolesuccesssound);
+ }
+ if(tutorialsuccess>=1){
+ if(tutorialstage==34||tutorialstage==35)
+ tutorialstagetime=tutorialmaxtime-1;
+ }
+ }
+ if(tutorialstage<14||tutorialstage>=50){
+ player[1].coords.y=300;
+ player[1].velocity=0;
+ }
+}
+void Game::doDebugKeys(){
+ float headprop,bodyprop,armprop,legprop;
+ if(debugmode){
if(Input::isKeyPressed(SDLK_h)){
player[0].damagetolerance=200000;
player[0].damage=0;
tintr=player[closest].clothestintr[i];
tintg=player[closest].clothestintg[i];
tintb=player[closest].clothestintb[i];
- AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ AddClothes((char *)player[closest].clothes[i],&player[closest].skeleton.skinText[0]);
}
player[closest].DoMipmaps();
}
}
if(Input::isKeyPressed(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)){
- int closest=-1;
- float closestdist=-1;
- float distance;
for(int i=0;i<objects.numobjects;i++){
if(objects.type[i]==treeleavestype){
objects.scale[i]*=.9;
//skip level
if(whichlevel!=-2&&Input::isKeyPressed(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!editorenabled){
targetlevel++;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
+ if(targetlevel>numchallengelevels-1)
+ targetlevel=0;
loading=1;
leveltime=5;
}
tintr=player[numplayers].clothestintr[i];
tintg=player[numplayers].clothestintg[i];
tintb=player[numplayers].clothestintb[i];
- AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ AddClothes((char *)player[numplayers].clothes[i],&player[numplayers].skeleton.skinText[0]);
}
if(player[numplayers].numclothes){
player[numplayers].DoMipmaps();
if(Input::isKeyPressed(SDLK_PERIOD)){
pathpointselected++;
- if(pathpointselected>=numpathpoints)pathpointselected=-1;
+ if(pathpointselected>=numpathpoints)
+ pathpointselected=-1;
}
if(Input::isKeyPressed(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)){
pathpointselected--;
}
}
-
-
void Game::doJumpReversals(){
for(int k=0;k<numplayers;k++)
for(int i=k;i<numplayers;i++){
player[i].skeleton.longdead<300&&
player[k].lastattack!=spinkickanim&&
player[i].skeleton.free)&&
- (!player[i].dead||musictype!=stream_music2)){
+ (!player[i].dead||musictype!=stream_fighttheme)){
player[k].targetanimation=dropkickanim;
for(int j=0;j<terrain.numdecals;j++){
if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&
}
}
-
-
void Game::doAI(int i){
static bool connected;
if(player[i].aitype!=playercontrolled&&indialogue==-1){
}
}
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+
+void Game::MenuTick(){
+ //menu buttons
+
+ // some specific case where we do something even if the left mouse button is not pressed.
+ if((mainmenu==5) && (endgame==2)) {
+ accountactive->endGame();
+ endgame=0;
+ }
+ if(mainmenu==10)
+ endgame=2;
+ if( (mainmenu==18) && Input::isKeyPressed(MOUSEBUTTON2) && (selected==1) )
+ stereoseparation-=0.001;
+
+ if(Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
+ switch(mainmenu) {
+ case 1:
+ case 2:
+ switch(selected) {
+ case 1:
+ if(gameon) { //resume
+ mainmenu=0;
+ pause_sound(stream_menutheme);
+ resume_stream(leveltheme);
+ } else { //new game
+ fireSound(firestartsound);
+ flash();
+ mainmenu=(accountactive?5:7);
+ selected=-1;
+ }
+ break;
+ case 2: //options
+ fireSound();
+ flash();
+ mainmenu=3;
+ if(newdetail>2) newdetail=detail;
+ if(newdetail<0) newdetail=detail;
+ if(newscreenwidth>3000) newscreenwidth=screenwidth;
+ if(newscreenwidth<0) newscreenwidth=screenwidth;
+ if(newscreenheight>3000) newscreenheight=screenheight;
+ if(newscreenheight<0) newscreenheight=screenheight;
+ break;
+ case 3:
+ fireSound();
+ flash();
+ if(gameon){ //end game
+ gameon=0;
+ mainmenu=1;
+ } else { //quit
+ tryquit=1;
+ pause_sound(stream_menutheme);
+ }
+ break;
+ }
+ break;
+ case 3:
+ fireSound();
+ bool isCustomResolution,found;
+ switch(selected){
+ case 0:
+ extern SDL_Rect **resolutions;
+ isCustomResolution = true;
+ found = false;
+ for(int i = 0; (!found) && (resolutions[i]); i++) {
+ if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
+ isCustomResolution = false;
+
+ if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)) {
+ i++;
+ if(resolutions[i] != NULL) {
+ newscreenwidth = (int) resolutions[i]->w;
+ newscreenheight = (int) resolutions[i]->h;
+ } else if(isCustomResolution){
+ if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)) {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ } else {
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
+ }
+ } else {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ found = true;
+ }
+ }
+
+ if(!found) {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ break;
+ case 1:
+ newdetail++;
+ if(newdetail>2) newdetail=0;
+ break;
+ case 2:
+ bloodtoggle++;
+ if(bloodtoggle>2) bloodtoggle=0;
+ break;
+ case 3:
+ difficulty++;
+ if(difficulty>2) difficulty=0;
+ break;
+ case 4:
+ ismotionblur = !ismotionblur;
+ break;
+ case 5:
+ decals = !decals;
+ break;
+ case 6:
+ musictoggle = !musictoggle;
+
+ if(musictoggle) {
+ emit_stream_np(stream_menutheme);
+ } else {
+ pause_sound(leveltheme);
+ pause_sound(stream_fighttheme);
+ pause_sound(stream_menutheme);
+
+ for(int i=0;i<4;i++){
+ oldmusicvolume[i]=0;
+ musicvolume[i]=0;
+ }
+ }
+
+ break;
+ case 7: // controls
+ flash();
+ mainmenu=4;
+ selected=-1;
+ keyselect=-1;
+ break;
+ case 8:
+ flash();
+
+ SaveSettings(*this);
+ mainmenu=gameon?2:1;
+ break;
+ case 9:
+ invertmouse = !invertmouse;
+ break;
+ case 10:
+ usermousesensitivity+=.2;
+ if(usermousesensitivity>2) usermousesensitivity=.2;
+ break;
+ case 11:
+ volume+=.1f;
+ if(volume>1.0001f) volume=0;
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
+ break;
+ case 12:
+ flash();
+
+ newstereomode = stereomode;
+ mainmenu=18;
+ keyselect=-1;
+ break;
+ case 13:
+ showdamagebar = !showdamagebar;
+ break;
+ }
+ break;
+ case 4:
+ if(!waiting) {
+ fireSound();
+ if(selected<9 && keyselect==-1)
+ keyselect=selected;
+ if(keyselect!=-1)
+ setKeySelected();
+ if(selected==9){
+ flash();
+
+ mainmenu=3;
+ }
+ }
+ break;
+ case 5:
+ fireSound();
+ flash();
+ if((selected-NB_CAMPAIGN_MENU_ITEM-1 >= accountactive->getCampaignChoicesMade())) {
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=7;
+ if(firstload)
+ TickOnceAfter();
+ else
+ LoadStuff();
+ whichchoice=selected-NB_CAMPAIGN_MENU_ITEM-1-accountactive->getCampaignChoicesMade();
+ visibleloading=1;
+ stillloading=1;
+ Loadlevel(campaignmapname[campaignchoicewhich[whichchoice]]);
+ campaign=1;
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ }
+ switch(selected){
+ case 1:
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=-1;
+ if(firstload) {
+ TickOnceAfter();
+ Loadlevel(-1);
+ } else
+ LoadStuff();
+
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ break;
+ case 2:
+ mainmenu=9;
+ break;
+ case 3:
+ mainmenu=6;
+ break;
+ case 4:
+ mainmenu=(gameon?2:1);
+ break;
+ case 5:
+ mainmenu=7;
+ break;
+ case 6:
+ vector<string> campaigns = ListCampaigns();
+ vector<string>::iterator c;
+ if ((c = find(campaigns.begin(),campaigns.end(),accountactive->getCurrentCampaign()))==campaigns.end()) {
+ if(!campaigns.empty())
+ accountactive->setCurrentCampaign(campaigns.front());
+ } else {
+ c++;
+ if(c==campaigns.end())
+ c=campaigns.begin();
+ accountactive->setCurrentCampaign(*c);
+ }
+ LoadCampaign();
+ if(Mainmenuitems[7])
+ glDeleteTextures(1,&Mainmenuitems[7]);
+ ifstream test(ConvertFileName((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str()));
+ if(test.good()) {
+ LoadTexture((":Data:Textures:"+accountactive->getCurrentCampaign()+":World.png").c_str(),&Mainmenuitems[7],0,0);
+ } else {
+ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0);
+ }
+ break;
+ }
+ break;
+ case 6:
+ fireSound();
+ if(selected==1) {
+ flash();
+ accountactive = Account::destroy(accountactive);
+ mainmenu=7;
+ } else if(selected==2) {
+ flash();
+ mainmenu=5;
+ }
+ break;
+ case 7:
+ fireSound();
+ if(selected==0 && Account::getNbAccounts()<8){
+ entername=1;
+ } else if (selected < Account::getNbAccounts()+1) {
+ flash();
+ mainmenu=5;
+ accountactive=Account::get(selected-1);
+ } else if (selected == Account::getNbAccounts()+1) {
+ flash();
+ mainmenu=5;
+ for(int j=0;j<255;j++){
+ displaytext[0][j]=0;
+ }
+ displaychars[0]=0;
+ displayselected=0;
+ entername=0;
+ }
+ break;
+ case 8:
+ fireSound();
+ flash();
+ if(selected<=2)
+ accountactive->setDifficulty(selected);
+ mainmenu=5;
+ break;
+ case 9:
+ if(selected<numchallengelevels && selected<=accountactive->getProgress()){
+ fireSound();
+ flash();
+
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=selected;
+ if(firstload)TickOnceAfter();
+ if(!firstload)LoadStuff();
+ else Loadlevel(selected);
+ campaign=0;
+
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ }
+ if(selected==numchallengelevels){
+ fireSound();
+ flash();
+ mainmenu=5;
+ }
+ break;
+ case 10:
+ if(selected==3){
+ fireSound();
+ flash();
+ mainmenu=5;
+ }
+ break;
+ case 18:
+ if(selected==1)
+ stereoseparation+=0.001;
+ else {
+ fireSound();
+ if(selected==0){
+ newstereomode = (StereoMode)(newstereomode + 1);
+ while(!CanInitStereo(newstereomode)){
+ printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
+ newstereomode = (StereoMode)(newstereomode + 1);
+ if(newstereomode >= stereoCount)
+ newstereomode = stereoNone;
+ }
+ } else if(selected==2) {
+ stereoreverse = !stereoreverse;
+ } else if(selected==3) {
+ flash();
+ mainmenu=3;
+
+ stereomode = newstereomode;
+ InitStereo(stereomode);
+ }
+ }
+ break;
+ }
+ }
+
+ if(Input::isKeyDown(SDLK_q) && Input::isKeyDown(SDLK_LMETA)){
+ tryquit=1;
+ if(mainmenu==3) {
+ SaveSettings(*this);
+ }
+ }
+
+ OPENAL_SetFrequency(channels[stream_menutheme], 22050);
+
+ if(entername) {
+ inputText(displaytext[0],&displayselected,&displaychars[0]);
+ if(!waiting) { // the input as finished
+ if(displaychars[0]){ // with enter
+ accountactive = Account::add(string(displaytext[0]));
+
+ mainmenu=8;
+
+ flash();
+
+ fireSound(firestartsound);
+
+ for(int i=0;i<255;i++){
+ displaytext[0][i]=0;
+ }
+ displaychars[0]=0;
+ displayselected=0;
+ }
+ entername=0;
+ }
+
+ displayblinkdelay-=multiplier;
+ if(displayblinkdelay<=0){
+ displayblinkdelay=.3;
+ displayblink=1-displayblink;
+ }
+ }
+}
void Game::Tick(){
static XYZ facing,flatfacing;
static int target;
- int templength;
-
for(int i=0;i<15;i++){
displaytime[i]+=multiplier;
}
- keyboardfrozen=0;
+ keyboardfrozen=false;
Input::Tick();
if(Input::isKeyPressed(SDLK_F6)){
emit_sound_np(consolefailsound, 128.);
}
- if(!console){
- if(mainmenu&&endgame==1)mainmenu=10;
- // menu back
- if( (Input::isKeyPressed(SDLK_ESCAPE)
- ||(mainmenu==0
- &&((Input::isKeyPressed(jumpkey)
- ||Input::isKeyPressed(SDLK_SPACE)
- ||(campaign)))
- &&campaign
- &&winfreeze))
- && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)){
+ /*
+ Values of mainmenu :
+ 1 Main menu
+ 2 Menu pause (resume/end game)
+ 3 Option menu
+ 4 Controls configuration menu
+ 5 Main game menu (choose level or challenge)
+ 6 Deleting user menu
+ 7 User managment menu (select/add)
+ 8 Choose difficulty menu
+ 9 Challenge level selection menu
+ 10 End of the campaign congratulation (is that really a menu?)
+ 11 Same that 9 ??? => unused
+ 18 stereo configuration
+ */
+
+ if(!console) {
+ //campaign over?
+ if(mainmenu&&endgame==1)
+ mainmenu=10;
+ //go to level select after completing a campaign level
+ if(campaign&&winfreeze&&mainmenu==0&&campaignchoosenext[campaignchoicewhich[whichchoice]]==1) {
+ mainmenu=5;
+ gameon=0;
+ winfreeze=0;
+ fireSound();
+ flash();
+ if(musictoggle){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ emit_stream_np(stream_menutheme);
+ pause_sound(leveltheme);
+ }
+ LoadCampaign();
+ }
+ //escape key pressed
+ //TODO: there must be code somewhere else that handles clicking the Back button, merge it with this
+ if(Input::isKeyPressed(SDLK_ESCAPE)&&
+ (gameon||mainmenu==0||(mainmenu>=3&&mainmenu!=8&&!(mainmenu==7&&entername)))) {
selected=-1;
- if(mainmenu==1||mainmenu==2||mainmenu==0){
- if(mainmenu==0&&!winfreeze)mainmenu=2;
- else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
- else if(mainmenu==0&&winfreeze){ }
- else if(mainmenu==1||mainmenu==2)mainmenu=0;
- if(mainmenu&&musictoggle){
- if(mainmenu==1||mainmenu==2||mainmenu==100){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- emit_stream_np(stream_music3);
- pause_sound(music1);
- }
- }
- if(!mainmenu){
- pause_sound(stream_music3);
- resume_stream(music1);
- }
- }
+ if(mainmenu==0&&!winfreeze)
+ mainmenu=2; //pause
+ else if(mainmenu==1||mainmenu==2){
+ mainmenu=0; //unpause
+ }
+ //play menu theme
+ if(musictoggle&&(mainmenu==1||mainmenu==2)){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ emit_stream_np(stream_menutheme);
+ pause_sound(leveltheme);
+ }
+ //on resume, play level music
+ if(!mainmenu){
+ pause_sound(stream_menutheme);
+ resume_stream(leveltheme);
+ }
+ //finished with settings menu
if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
SaveSettings(*this);
}
- if((mainmenu>=3 && mainmenu<=7)||mainmenu==9||mainmenu==10||mainmenu==100){
+ //effects
+ if(mainmenu>=3&&mainmenu!=8){
fireSound();
flash();
}
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- if(mainmenu==4)mainmenu=3;
- if(mainmenu==6)mainmenu=5;
- if(mainmenu==7)mainmenu=1;
- if(mainmenu==9)mainmenu=5;
- if(mainmenu==10)mainmenu=5;
- if(mainmenu==100){
- mainmenu=5;
- gameon=0;
- winfreeze=0;
- }
+ //go back
+ switch(mainmenu){
+ case 3: case 5:
+ mainmenu=gameon?2:1; break;
+ case 4: case 18:
+ mainmenu=3; break;
+ case 6: case 7: case 9: case 10:
+ mainmenu=5; break;
+ }
}
}
- if(mainmenu){
+ if(mainmenu) {
MenuTick();
}
- if(!mainmenu){
+ if(!mainmenu) {
if(hostile==1)hostiletime+=multiplier;
else hostiletime=0;
if(!winfreeze)leveltime+=multiplier;
//keys
- if(Input::isKeyDown(SDLK_ESCAPE)){
- chatting=0;
- console=0;
- freeze=0;
- displaychars[0]=0;
+ if(Input::isKeyPressed(SDLK_v)&&debugmode){
+ freeze=1-freeze;
+ if(freeze){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ }
}
if(Input::isKeyPressed(chatkey)&&!console&&!chatting&&debugmode)
inputText(displaytext[0],&displayselected,&displaychars[0]);
if(!waiting) {
if(displaychars[0]){
- for(int j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
+ for(int j=0;j<255;j++)
+ displaytext[0][j]=0;
displaychars[0]=0;
displayselected=0;
}
}
}
if(chatting)
- keyboardfrozen=1;
+ keyboardfrozen=true;
+
+ if(Input::isKeyPressed(SDLK_BACKQUOTE)&&debugmode){
+ console=!console;
+ if(console){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ } else {
+ freeze=0;
+ waiting=false;
+ }
+ }
+
+ if(console)
+ freeze=1;
+ if(console&&!Input::isKeyDown(SDLK_LMETA)){
+ inputText(consoletext[0],&consoleselected,&consolechars[0]);
+ if(!waiting) {
+ archiveselected=0;
+ if(consolechars[0]>0){
+ consoletext[0][consolechars[0]]=' ';
+ cmd_dispatch(this, consoletext[0]);
+ for(int k=14;k>=1;k--){
+ for(int j=0;j<255;j++)
+ consoletext[k][j]=consoletext[k-1][j];
+ consolechars[k]=consolechars[k-1];
+ }
+ for(int j=0;j<255;j++)
+ consoletext[0][j]=0;
+ consolechars[0]=0;
+ consoleselected=0;
+ }
+ }
+
+ consoleblinkdelay-=multiplier;
+ if(consoleblinkdelay<=0){
+ consoleblinkdelay=.3;
+ consoleblink=1-consoleblink;
+ }
+ }
+
+
if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
+ if(mainmenu==3) {
SaveSettings(*this);
}
}
if((Input::isKeyPressed(jumpkey)||Input::isKeyPressed(SDLK_SPACE))&&!campaign)
if(winfreeze)
winfreeze=0;
- if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon)
- if(winfreeze){
+ if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
+ if(console){
+ console=false;
+ freeze=0;
+ } else if(winfreeze) {
mainmenu=9;
gameon=0;
}
+ }
+
//TODO: what is this test?
}
}
- static float keyrefreshdelay=0,bigrefreshdelay=0;
-
if(!player[0].jumpkeydown){
player[0].jumptogglekeydown=0;
}
hawkcalldelay=16+abs(Random()%8);
}
- static float temptexdetail;
-
doDebugKeys();
player[i].targetheadrotation2=pitch(participantfacing[whichdialogue][indialogue][i]);
}
- bool pause;
-
if(leveltime<.5)
numenvsounds=0;
player[i].attackkeydown){
if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&
player[i].onterrain&&
- bloodtoggle&&musictype!=stream_music2){
+ bloodtoggle&&musictype!=stream_fighttheme){
if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)
setAnimation(i,crouchstabanim);
if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)
OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- emit_stream_np(stream_music3);
+ emit_stream_np(stream_menutheme);
gameon=0;
mainmenu=5;
Screenshot();
}
-
-
-void Game::TickOnce(){
+void Game::TickOnce(){
if(mainmenu)
rotation+=multiplier*5;
else
}
}
-void Game::TickOnceAfter(){
+void Game::TickOnceAfter(){
static XYZ colviewer;
static XYZ coltarget;
static XYZ target;
static XYZ col;
- static float brotate;
static XYZ facing;
static float changedelay;
static bool alldead;
if(!mainmenu){
if(environment==snowyenvironment)
- music1=stream_music1snow;
+ leveltheme=stream_snowtheme;
if(environment==grassyenvironment)
- music1=stream_music1grass;
+ leveltheme=stream_grasstheme;
if(environment==desertenvironment)
- music1=stream_music1desert;
+ leveltheme=stream_deserttheme;
realthreat=0;
- musictype=music1;
+ musictype=leveltheme;
for(int i=0;i<numplayers;i++){
if((player[i].aitype==attacktypecutoff||
player[i].aitype==getweapontype||
(player[i].targetanimation!=sneakattackedanim&&
player[i].targetanimation!=knifesneakattackedanim&&
player[i].targetanimation!=swordsneakattackedanim)){
- musictype=stream_music2;
+ musictype=stream_fighttheme;
realthreat=1;
}
}
if(player[0].dead)
- musictype=stream_music3;
+ musictype=stream_menutheme;
- if(musictype==stream_music2)
+ if(musictype==stream_fighttheme)
unseendelay=1;
- if(oldmusictype==stream_music2&&musictype!=stream_music2){
+ if(oldmusictype==stream_fighttheme&&musictype!=stream_fighttheme){
unseendelay-=multiplier;
if(unseendelay>0)
- musictype=stream_music2;
+ musictype=stream_fighttheme;
}
if(loading==2){
- musictype=stream_music3;
+ musictype=stream_menutheme;
musicvolume[2]=512;
musicvolume[0]=0;
musicvolume[1]=0;
}
if(musictoggle)
- if(musictype!=oldmusictype&&musictype==stream_music2)
+ if(musictype!=oldmusictype&&musictype==stream_fighttheme)
emit_sound_np(alarmsound);
musicselected=musictype;
- if(musicselected==music1)
+ if(musicselected==leveltheme)
musicvolume[0]+=multiplier*450;
else
musicvolume[0]-=multiplier*450;
- if(musicselected==stream_music2)
+ if(musicselected==stream_fighttheme)
musicvolume[1]+=multiplier*450;
else
musicvolume[1]-=multiplier*450;
- if(musicselected==stream_music3)
+ if(musicselected==stream_menutheme)
musicvolume[2]+=multiplier*450;
else
musicvolume[2]-=multiplier*450;
if(musictoggle){
if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
- emit_stream_np(music1, musicvolume[0]);
+ emit_stream_np(leveltheme, musicvolume[0]);
if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
- emit_stream_np(stream_music2, musicvolume[1]);
+ emit_stream_np(stream_fighttheme, musicvolume[1]);
if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
- emit_stream_np(stream_music3, musicvolume[2]);
+ emit_stream_np(stream_menutheme, musicvolume[2]);
if(musicvolume[0]<=0&&oldmusicvolume[0]>0)
- pause_sound(music1);
+ pause_sound(leveltheme);
if(musicvolume[1]<=0&&oldmusicvolume[1]>0)
- pause_sound(stream_music2);
+ pause_sound(stream_fighttheme);
if(musicvolume[2]<=0&&oldmusicvolume[2]>0)
- pause_sound(stream_music3);
+ pause_sound(stream_menutheme);
if(musicvolume[0]!=oldmusicvolume[0])
- OPENAL_SetVolume(channels[music1], musicvolume[0]);
+ OPENAL_SetVolume(channels[leveltheme], musicvolume[0]);
if(musicvolume[1]!=oldmusicvolume[1])
- OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
+ OPENAL_SetVolume(channels[stream_fighttheme], musicvolume[1]);
if(musicvolume[2]!=oldmusicvolume[2])
- OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
+ OPENAL_SetVolume(channels[stream_menutheme], musicvolume[2]);
for(int i=0;i<3;i++)
oldmusicvolume[i]=musicvolume[i];
} else {
- pause_sound(music1);
- pause_sound(stream_music2);
- pause_sound(stream_music3);
+ pause_sound(leveltheme);
+ pause_sound(stream_fighttheme);
+ pause_sound(stream_menutheme);
for(int i=0;i<4;i++){
oldmusicvolume[i]=0;
if(targetlevel>numchallengelevels-1)targetlevel=0;
}
- if(changedelay>0&&!player[0].dead&&!won){
+ if(changedelay>0&&!player[0].dead&&!won) {
//high scores, awards, win
- if(campaign){
+ if(campaign) {
accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
scoreadded=1;
- }else{
+ } else {
accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
}
won=1;
killhotspot=0;
}
- if(!editorenabled&&gameon&&!mainmenu){
+ if(!editorenabled&&gameon&&!mainmenu) {
if(changedelay!=-999)
changedelay-=multiplier/7;
if(player[0].dead)
(player[0].dead||
(alldead&&maptype==mapkilleveryone)||
(winhotspot)||
- (killhotspot))&&
- !winfreeze)
+ (killhotspot)))
loading=1;
if((player[0].dead||
(alldead&&maptype==mapkilleveryone)||
(winhotspot)||
(windialogue)||
(killhotspot))&&
- changedelay<=0){
- if(whichlevel!=-2&&!loading&&!player[0].dead){
- winfreeze=1;
+ changedelay<=0) {
+ if(whichlevel!=-2&&!loading&&!player[0].dead) {
+ winfreeze=true;
changedelay=-999;
}
if(player[0].dead)
}
}
- if(campaign)
- if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)
+ if(campaign) {
+ // campaignchoosenext determines what to do when the level is complete:
+ // 0 = load next level
+ // 1 = go back to level select screen
+ // 2 = stealthload next level
+ if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
if(campaignnumnext[campaignchoicewhich[whichchoice]]==0)
endgame=1;
- else if(mainmenu==0&&winfreeze){
- if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
- stealthloading=1;
- else
- stealthloading=0;
+ } else if(mainmenu==0&&winfreeze) {
+ stealthloading = (campaignchoosenext[campaignchoicewhich[whichchoice]]==2);
if(!stealthloading){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
fireSound(firestartsound);
flash();
startbonustotal=0;
- ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
- ipstream.ignore(256,':');
- ipstream >> campaignnumlevels;
- for(int i=0;i<campaignnumlevels;i++){
- ipstream.ignore(256,':');
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream >> campaignmapname[i];
- ipstream.ignore(256,':');
- ipstream >> campaigndescription[i];
- for(int j=0;j<256;j++){
- if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
- }
- ipstream.ignore(256,':');
- ipstream >> campaignchoosenext[i];
- ipstream.ignore(256,':');
- ipstream >> campaignnumnext[i];
- for(int j=0;j<campaignnumnext[i];j++){
- ipstream.ignore(256,':');
- ipstream >> campaignnextlevel[i][j];
- campaignnextlevel[i][j]-=1;
- }
- ipstream.ignore(256,':');
- ipstream >> campaignlocationx[i];
- ipstream.ignore(256,':');
- ipstream >> campaignlocationy[i];
- }
- ipstream.close();
-
- for(int i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
-
-
- for(int i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
-
- levelorder[0]=0;
- levelvisible[0]=1;
- for(int i=0;i<accountactive->getCampaignChoicesMade();i++){
- levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
- levelvisible[levelorder[i+1]]=1;
- }
- int whichlevelstart;
- whichlevelstart=accountactive->getCampaignChoicesMade()-1;
- if(whichlevelstart<0){
- campaignchoicenum=1;
- campaignchoicewhich[0]=0;
- }
- else
- {
- campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
- for(int i=0;i<campaignchoicenum;i++){
- campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
- levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- }
- }
+ LoadCampaign();
loading=2;
loadtime=0;
targetlevel=7;
- if(!firstload)LoadStuff();
+ if(!firstload)
+ LoadStuff();
whichchoice=0;
visibleloading=1;
stillloading=1;
campaign=1;
mainmenu=0;
gameon=1;
- pause_sound(stream_music3);
+ pause_sound(stream_menutheme);
stealthloading=0;
}
+ }
if(loading==3)
loading=0;
facing=DoRotation(facing,0,0-rotation,0);
viewerfacing=facing;
- brotate=0;
if(!cameramode){
if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;