]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Fixed movement sounds
[lugaru.git] / Source / GameTick.cpp
index 670bdcfecd3097cf5d42e359b91eb3d4d831a321..355b53a063f96d448b0cbf1796aa99b43959b432 100644 (file)
@@ -656,10 +656,10 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
@@ -710,10 +710,10 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
@@ -761,10 +761,10 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
@@ -883,9 +883,12 @@ void       Game::Loadlevel(char *name){
        OPENAL_SetPaused(channels[whooshsound], true);
        OPENAL_SetPaused(channels[stream_firesound], true);
 
+       // Change the map filename into something that is os specific
+       char *FixedFN = ConvertFileName(name);
+
        int mapvers;
        FILE                    *tfile;
-       tfile=fopen( name, "rb" );
+       tfile=fopen( FixedFN, "rb" );
        if(tfile)
        {
                OPENAL_SetPaused(channels[stream_firesound], true);
@@ -3458,7 +3461,7 @@ void      Game::Tick()
 
 
                                                                FILE                    *tfile;
-                                                               tfile=fopen( mapname, "wb" );
+                                                               tfile=fopen( ConvertFileName(mapname), "wb" );
                                                                fpackf(tfile, "Bi", mapvers);
                                                                //fpackf(tfile, "Bi", indemo);
                                                                fpackf(tfile, "Bi", maptype);