]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Clean up skin texture loading
[lugaru.git] / Source / GameTick.cpp
index 670bdcfecd3097cf5d42e359b91eb3d4d831a321..2e424760f6f8ac8c9797aff2883ecf25924de61e 100644 (file)
@@ -222,6 +222,31 @@ extern float accountcampaigntime[10];
 
 extern int accountcampaignchoicesmade[10];
 extern int accountcampaignchoices[10][5000];
+
+static const char *rabbitskin[] = {
+":Data:Textures:Fur3.jpg",
+":Data:Textures:Fur.jpg",
+":Data:Textures:Fur2.jpg",
+":Data:Textures:Lynx.jpg",
+":Data:Textures:Otter.jpg",
+":Data:Textures:Opal.jpg",
+":Data:Textures:Sable.jpg",
+":Data:Textures:Chocolate.jpg",
+":Data:Textures:BW2.jpg",
+":Data:Textures:WB2.jpg"
+};
+
+static const char *wolfskin[] = {
+":Data:Textures:Wolf.jpg",
+":Data:Textures:Darkwolf.jpg",
+":Data:Textures:Snowwolf.jpg"
+};
+
+#define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
+STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
+
+static const char **creatureskin[] = {rabbitskin, wolfskin};
+
 /********************> Tick() <*****/
 extern OPENAL_STREAM * strm[20];
 extern "C"     void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
@@ -656,10 +681,10 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
@@ -710,10 +735,10 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
@@ -761,10 +786,10 @@ void      Game::Setenvironment(int which)
                OPENAL_Sample_Free(samp[footstepsound2]);
                OPENAL_Sample_Free(samp[footstepsound3]);
                OPENAL_Sample_Free(samp[footstepsound4]);
-               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone1.ogg", OPENAL_HW3D, 0, 0);
-               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ":Data:Sounds:footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+               samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+               samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
                OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
@@ -883,9 +908,12 @@ void       Game::Loadlevel(char *name){
        OPENAL_SetPaused(channels[whooshsound], true);
        OPENAL_SetPaused(channels[stream_firesound], true);
 
+       // Change the map filename into something that is os specific
+       char *FixedFN = ConvertFileName(name);
+
        int mapvers;
        FILE                    *tfile;
-       tfile=fopen( name, "rb" );
+       tfile=fopen( FixedFN, "rb" );
        if(tfile)
        {
                OPENAL_SetPaused(channels[stream_firesound], true);
@@ -1383,52 +1411,7 @@ void     Game::Loadlevel(char *name){
                        //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
                        //player[i].skeleton.skinText.resize(texsize);
 
-                       if(player[i].creature==rabbittype)
-                       {
-                               if(player[i].whichskin==0){
-                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==1){
-                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==2){
-                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==3){
-                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==4){
-                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==5){
-                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==6){
-                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==7){
-                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==8){
-                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==9){
-                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                       }
-                       if(player[i].creature==wolftype)
-                       {
-                               //k=abs(Random()%3);
-                               if(player[i].whichskin==0){
-                                       LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==1){
-                                       LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                               else if(player[i].whichskin==2){
-                                       LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
-                               }
-                       }
+                       LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
 
                        if(player[i].numclothes)
                        {
@@ -3458,7 +3441,7 @@ void      Game::Tick()
 
 
                                                                FILE                    *tfile;
-                                                               tfile=fopen( mapname, "wb" );
+                                                               tfile=fopen( ConvertFileName(mapname), "wb" );
                                                                fpackf(tfile, "Bi", mapvers);
                                                                //fpackf(tfile, "Bi", indemo);
                                                                fpackf(tfile, "Bi", maptype);
@@ -4639,36 +4622,8 @@ void     Game::Tick()
                                                                }
 
                                                                player[0].numclothes=0;
-                                                               if(player[0].whichskin==0){
-                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==1){
-                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==2){
-                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==3){
-                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==4){
-                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==5){
-                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==6){
-                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==7){
-                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==8){
-                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
-                                                               else if(player[0].whichskin==9){
-                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
-                                                               }
+                                                               LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
+                                                                               &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
 
                                                                editoractive=typeactive;
                                                                player[0].immobile=0;
@@ -5082,36 +5037,8 @@ void     Game::Tick()
                                                                                }
                                                                        }
                                                                        player[closest].numclothes=0;
-                                                                       if(player[closest].whichskin==0){
-                                                                               LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==1){
-                                                                               LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==2){
-                                                                               LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==3){
-                                                                               LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==4){
-                                                                               LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==5){
-                                                                               LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==6){
-                                                                               LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==7){
-                                                                               LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==8){
-                                                                               LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
-                                                                       else if(player[closest].whichskin==9){
-                                                                               LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                       }
+                                                                       LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+                                                                                       &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
 
                                                                        donesomething=1;
                                                        }
@@ -5120,37 +5047,8 @@ void     Game::Tick()
                                                                int closest=0;
 
                                                                player[closest].numclothes=0;
-                                                               if(player[closest].whichskin==0){
-                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==1){
-                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==2){
-                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==3){
-                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==4){
-                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==5){
-                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==6){
-                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==7){
-                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==8){
-                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-                                                               else if(player[closest].whichskin==9){
-                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                               }
-
+                                                               LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+                                                                               &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                donesomething=1;
                                                        }
 
@@ -7175,50 +7073,8 @@ void     Game::Tick()
                                                                        if(player[closest].whichskin>9)player[closest].whichskin=0;
                                                                        if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
 
-                                                                       if(player[closest].creature==rabbittype){
-                                                                               if(player[closest].whichskin==0){
-                                                                                       LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==1){
-                                                                                       LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==2){
-                                                                                       LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==3){
-                                                                                       LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==4){
-                                                                                       LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==5){
-                                                                                       LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==6){
-                                                                                       LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==7){
-                                                                                       LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==8){
-                                                                                       LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==9){
-                                                                                       LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                       }
-                                                                       if(player[closest].creature==wolftype){
-                                                                               k=abs(Random()%3);
-                                                                               if(player[closest].whichskin==0){
-                                                                                       LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==1){
-                                                                                       LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                               else if(player[closest].whichskin==2){
-                                                                                       LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
-                                                                               }
-                                                                       }
+                                                                       LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+                                                                                       &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
                                                                }
 
                                                                if(player[closest].numclothes){