#include <ctime>
#include "Game.h"
+#include "openal_wrapper.h"
using namespace std;
extern int environment;
extern float texscale;
extern Terrain terrain;
-extern FSOUND_SAMPLE *samp[100];
+extern OPENAL_SAMPLE *samp[100];
extern int channels[100];
extern Sprites sprites;
extern int kTextureSize;
extern float viewdistance;
extern bool freeze;
extern bool autoslomo;
-extern int newnetmessages;
-extern char netmessages[256];
extern bool keyboardfrozen;
extern int netdatanew;
extern bool loadingstuff;
extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
+
+static const char *rabbitskin[] = {
+":Data:Textures:Fur3.jpg",
+":Data:Textures:Fur.jpg",
+":Data:Textures:Fur2.jpg",
+":Data:Textures:Lynx.jpg",
+":Data:Textures:Otter.jpg",
+":Data:Textures:Opal.jpg",
+":Data:Textures:Sable.jpg",
+":Data:Textures:Chocolate.jpg",
+":Data:Textures:BW2.jpg",
+":Data:Textures:WB2.jpg"
+};
+
+static const char *wolfskin[] = {
+":Data:Textures:Wolf.jpg",
+":Data:Textures:Darkwolf.jpg",
+":Data:Textures:Snowwolf.jpg"
+};
+
+#define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
+STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
+
+static const char **creatureskin[] = {rabbitskin, wolfskin};
+
/********************> Tick() <*****/
-extern FSOUND_STREAM * strm[20];
-extern "C" void PlaySoundEx(int channel, FSOUND_SAMPLE *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, FSOUND_STREAM *sptr, FSOUND_DSPUNIT *dsp, signed char startpaused);
+extern OPENAL_STREAM * strm[20];
+extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
+extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
extern void ScreenShot(const char * fname);
void Screenshot (void)
float temptexdetail;
environment=which;
/*
- FSOUND_SetPaused(channels[music1snow], true);
- FSOUND_SetPaused(channels[music1grass], true);
- FSOUND_SetPaused(channels[music1desert], true);
- FSOUND_SetPaused(channels[wind], true);
- FSOUND_SetPaused(channels[desertambient], true);
+ OPENAL_SetPaused(channels[music1snow], true);
+ OPENAL_SetPaused(channels[music1grass], true);
+ OPENAL_SetPaused(channels[music1desert], true);
+ OPENAL_SetPaused(channels[wind], true);
+ OPENAL_SetPaused(channels[desertambient], true);
*/
- FSOUND_SetPaused(channels[stream_music1snow], true);
- FSOUND_SetPaused(channels[stream_music1grass], true);
- FSOUND_SetPaused(channels[stream_music1desert], true);
- FSOUND_SetPaused(channels[stream_wind], true);
- FSOUND_SetPaused(channels[stream_desertambient], true);
+ OPENAL_SetPaused(channels[stream_music1snow], true);
+ OPENAL_SetPaused(channels[stream_music1grass], true);
+ OPENAL_SetPaused(channels[stream_music1desert], true);
+ OPENAL_SetPaused(channels[stream_wind], true);
+ OPENAL_SetPaused(channels[stream_desertambient], true);
if(environment==snowyenvironment){
if(ambientsound){
//PlaySoundEx( wind, samp[wind], NULL, true);
PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
- FSOUND_SetPaused(channels[stream_wind], false);
- FSOUND_SetVolume(channels[stream_wind], 256);
+ OPENAL_SetPaused(channels[stream_wind], false);
+ OPENAL_SetVolume(channels[stream_wind], 256);
}
LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
- FSOUND_Sample_Free(samp[footstepsound]);
- FSOUND_Sample_Free(samp[footstepsound2]);
- FSOUND_Sample_Free(samp[footstepsound3]);
- FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ OPENAL_Sample_Free(samp[footstepsound]);
+ OPENAL_Sample_Free(samp[footstepsound2]);
+ OPENAL_Sample_Free(samp[footstepsound3]);
+ OPENAL_Sample_Free(samp[footstepsound4]);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
if(ambientsound){
//PlaySoundEx( desertambient, samp[desertambient], NULL, true);
PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
- FSOUND_SetPaused(channels[stream_desertambient], false);
- FSOUND_SetVolume(channels[stream_desertambient], 256);
+ OPENAL_SetPaused(channels[stream_desertambient], false);
+ OPENAL_SetVolume(channels[stream_desertambient], 256);
}
- FSOUND_Sample_Free(samp[footstepsound]);
- FSOUND_Sample_Free(samp[footstepsound2]);
- FSOUND_Sample_Free(samp[footstepsound3]);
- FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepsnow2.ogg", FSOUND_HW3D, 0, 0);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ OPENAL_Sample_Free(samp[footstepsound]);
+ OPENAL_Sample_Free(samp[footstepsound2]);
+ OPENAL_Sample_Free(samp[footstepsound3]);
+ OPENAL_Sample_Free(samp[footstepsound4]);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
if(ambientsound){
PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
- FSOUND_SetPaused(channels[stream_wind], false);
- FSOUND_SetVolume(channels[stream_wind], 100);
+ OPENAL_SetPaused(channels[stream_wind], false);
+ OPENAL_SetVolume(channels[stream_wind], 100);
}
- FSOUND_Sample_Free(samp[footstepsound]);
- FSOUND_Sample_Free(samp[footstepsound2]);
- FSOUND_Sample_Free(samp[footstepsound3]);
- FSOUND_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound2] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepgrass2.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound3] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone1.ogg", FSOUND_HW3D, 0, 0);
- samp[footstepsound4] = FSOUND_Sample_Load(FSOUND_FREE, ":Data:Sounds:footstepstone2.ogg", FSOUND_HW3D, 0, 0);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- FSOUND_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ OPENAL_Sample_Free(samp[footstepsound]);
+ OPENAL_Sample_Free(samp[footstepsound2]);
+ OPENAL_Sample_Free(samp[footstepsound3]);
+ OPENAL_Sample_Free(samp[footstepsound4]);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
if(!firstload){
oldlevel=50;
}
- FSOUND_SetPaused(channels[whooshsound], true);
- FSOUND_SetPaused(channels[stream_firesound], true);
+ OPENAL_SetPaused(channels[whooshsound], true);
+ OPENAL_SetPaused(channels[stream_firesound], true);
+
+ // Change the map filename into something that is os specific
+ char *FixedFN = ConvertFileName(name);
int mapvers;
FILE *tfile;
- tfile=fopen( name, "rb" );
+ tfile=fopen( FixedFN, "rb" );
if(tfile)
{
- FSOUND_SetPaused(channels[stream_firesound], true);
+ OPENAL_SetPaused(channels[stream_firesound], true);
scoreadded=0;
if(console)
{
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
freeze=0;
console=0;
}
//if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
//player[i].skeleton.skinText.resize(texsize);
- if(player[i].creature==rabbittype)
- {
- if(player[i].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- }
- if(player[i].creature==wolftype)
- {
- //k=abs(Random()%3);
- if(player[i].whichskin==0){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==1){
- LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==2){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- }
+ LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
if(player[i].numclothes)
{
/* for(i=0;i<32;i++){
//if(i<16||i>20)
- FSOUND_StopSound(i);
+ OPENAL_StopSound(i);
}
*/
LOG("Starting background music...");
- FSOUND_StopSound(FSOUND_ALL);
+ OPENAL_StopSound(OPENAL_ALL);
if(environment==snowyenvironment)
{
if(ambientsound)
{
PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
- FSOUND_SetPaused(channels[stream_wind], false);
- FSOUND_SetVolume(channels[stream_wind], 256);
+ OPENAL_SetPaused(channels[stream_wind], false);
+ OPENAL_SetVolume(channels[stream_wind], 256);
}
}
else if(environment==desertenvironment)
// samp[desertambient], NULL, true);
PlayStreamEx(stream_desertambient,
strm[stream_desertambient], NULL, true);
- FSOUND_SetPaused(channels[stream_desertambient], false);
- FSOUND_SetVolume(channels[stream_desertambient], 256);
+ OPENAL_SetPaused(channels[stream_desertambient], false);
+ OPENAL_SetVolume(channels[stream_desertambient], 256);
}
}
else if(environment==grassyenvironment)
{
//PlaySoundEx(wind, samp[wind], NULL, true);
PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
- FSOUND_SetPaused(channels[stream_wind], false);
- FSOUND_SetVolume(channels[stream_wind], 100);
+ OPENAL_SetPaused(channels[stream_wind], false);
+ OPENAL_SetVolume(channels[stream_wind], 100);
}
}
oldmusicvolume[0]=0;
float headprop,bodyprop,armprop,legprop;
- if(newnetmessages){
- newnetmessages=0;
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
-
- for(k=14;k>=2;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(k=14;k>=2;k--){
- for(j=0;j<255;j++){
- displaytext[k][j]=displaytext[k-1][j];
- }
- displaychars[k]=displaychars[k-1];
- displaytime[k]=displaytime[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[1][j]=' ';
- displaytext[1][j]=' ';
- }
- sprintf (consoletext[1], netmessages);
- sprintf (displaytext[1], netmessages);
- consolechars[1]=255;
- displaychars[1]=255;
- displaytime[1]=0;
- }
-
for(i=0;i<15;i++){
displaytime[i]+=multiplier;
}
entername=0;
mainmenutogglekeydown=1;
}
- if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||(mainmenu==12&&!tryquit)||mainmenu==13||mainmenu==14||mainmenu==15||mainmenu==16||mainmenu==17||mainmenu==10)){
+ if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
selected=-1;
if(mainmenu==1||mainmenu==2||mainmenu==0){
if(mainmenu==0&&!winfreeze)mainmenu=2;
if(!stealthloading){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
campaign=1;
mainmenu=0;
gameon=1;
- FSOUND_SetPaused(channels[music3], true);
+ OPENAL_SetPaused(channels[music3], true);
stealthloading=0;*/
}
else if(mainmenu==1||mainmenu==2)mainmenu=0;
if(mainmenu&&musictoggle){
if(mainmenu==1||mainmenu==2||mainmenu==100){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
- FSOUND_SetPaused(channels[music1], true);
+ OPENAL_SetPaused(channels[stream_music3], false);
+ OPENAL_SetVolume(channels[stream_music3], 256);
+ OPENAL_SetPaused(channels[music1], true);
}
}
if(!mainmenu){
- FSOUND_SetPaused(channels[stream_music3], true);
- FSOUND_SetPaused(channels[music1], false);
+ OPENAL_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[music1], false);
}
}
if(mainmenu==3){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
-#if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
-#endif
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
opstream << KeyToChar(chatkey);
opstream.close();
}
- if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==12||mainmenu==13||mainmenu==14||mainmenu==10||mainmenu==11||mainmenu==100){
+ if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(mainmenu==7)mainmenu=1;
if(mainmenu==9)mainmenu=5;
if(mainmenu==11)mainmenu=5;
- if(mainmenu==12)mainmenu=5;
if(mainmenu==13)mainmenu=12;
- if(mainmenu==14)mainmenu=13;
if(mainmenu==10)mainmenu=5;
if(mainmenu==100){
mainmenu=5;
if(tutorialstage!=51)
tutorialstagetime=tutorialmaxtime;
PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
- FSOUND_SetVolume(channels[consolefailsound], 128);
- FSOUND_SetPaused(channels[consolefailsound], false);
+ OPENAL_SetVolume(channels[consolefailsound], 128);
+ OPENAL_SetPaused(channels[consolefailsound], false);
minimaptogglekeydown=1;
}
if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
if(!gameon){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
}
mainmenu=0;
gameon=1;
- FSOUND_SetPaused(channels[music3], true); */
+ OPENAL_SetPaused(channels[music3], true); */
}
else
{
//resume
mainmenu=0;
- FSOUND_SetPaused(channels[stream_music3], true);
- FSOUND_SetPaused(channels[music1], false);
+ OPENAL_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[music1], false);
}
}
if(Button()&&!oldbutton&&selected==2){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected==3){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(!gameon){
//quit
tryquit=1;
- if(registered)FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
}
else{
//end game
if(Button()&&!oldbutton&&selected!=-1){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
}
if(Button()&&!oldbutton&&selected==0){
- #if USE_SDL
+
extern SDL_Rect **resolutions;
bool isCustomResolution = true;
bool found = false;
newscreenheight = (int) resolutions[0]->h;
}
- #else
- int whichres;
- whichres=-1;
- if(newscreenwidth==640&&newscreenheight==480)whichres=0;
- if(newscreenwidth==800&&newscreenheight==600)whichres=1;
- if(newscreenwidth==1024&&newscreenheight==768)whichres=2;
- if(newscreenwidth==1280&&newscreenheight==1024)whichres=3;
- if(newscreenwidth==1600&&newscreenheight==1200)whichres=4;
- if(newscreenwidth==840&&newscreenheight==524)whichres=5;
- if(newscreenwidth==1024&&newscreenheight==640)whichres=6;
- if(newscreenwidth==1344&&newscreenheight==840)whichres=7;
- if(newscreenwidth==1920&&newscreenheight==1200)whichres=8;
-
- if(whichres==-1||whichres==8){
- newscreenwidth=640;
- newscreenheight=480;
- }
- if(whichres==0){
- newscreenwidth=800;
- newscreenheight=600;
- }
- if(whichres==1){
- newscreenwidth=1024;
- newscreenheight=768;
- }
- if(whichres==2){
- newscreenwidth=1280;
- newscreenheight=1024;
- }
- if(whichres==3){
- newscreenwidth=1600;
- newscreenheight=1200;
- }
- if(whichres==4){
- newscreenwidth=840;
- newscreenheight=524;
- }
- if(whichres==5){
- newscreenwidth=1024;
- newscreenheight=640;
- }
- if(whichres==6){
- newscreenwidth=1344;
- newscreenheight=840;
- }
- if(whichres==7){
- newscreenwidth=1920;
- newscreenheight=1200;
- }
- #endif
+
}
if(Button()&&!oldbutton&&selected==1){
newdetail++;
musictoggle=1-musictoggle;
if(!musictoggle){
- FSOUND_SetPaused(channels[music1], true);
- FSOUND_SetPaused(channels[stream_music2], true);
- FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[music1], true);
+ OPENAL_SetPaused(channels[stream_music2], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
for(i=0;i<4;i++){
oldmusicvolume[i]=0;
if(musictoggle){
PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
+ OPENAL_SetPaused(channels[stream_music3], false);
+ OPENAL_SetVolume(channels[stream_music3], 256);
}
}
if(Button()&&!oldbutton&&selected==9){
if(Button()&&!oldbutton&&selected==11){
volume+=.1f;
if(volume>1.0001f)volume=0;
- FSOUND_SetSFXMasterVolume((int)(volume*255));
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
}
if(Button()&&!oldbutton&&selected==7){
/*float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
*/
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected==8){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
-#if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
-#endif
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
}
if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
keyselect=selected;
if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
int keynum;
keynum=i;
if(Button()&&!oldbutton&&selected==9){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
}
if(mainmenu==5){
- if(accountcampaignchoicesmade[accountactive]>8&&!registered){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=12;
- accountcampaignchoicesmade[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaigntime[accountactive]=0;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
if(endgame==2){
accountcampaignchoicesmade[accountactive]=0;
if(Button()&&!oldbutton&&selected==1){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
mainmenu=0;
gameon=1;
- FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
}
if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
campaign=1;
mainmenu=0;
gameon=1;
- FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
}
if(Button()&&!oldbutton&&selected==4){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected==5){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected==3){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected==2){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
mainmenu=0;
gameon=1;
- FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
}
if(Button()&&!oldbutton&&selected==numchallengelevels){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
mainmenu=0;
gameon=1;
- FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
}
if(Button()&&!oldbutton&&selected==numchallengelevels){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected==3){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
else oldbutton=0;
}
- if(mainmenu==15||mainmenu==16){
- if(Button()&&!oldbutton&&selected==1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- if(mainmenu==15)mainmenu=5;
- else mainmenu=12;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
-
- if(mainmenu==12){
- endgame=2;
- if(Button()&&!oldbutton&&selected==3){
- if(tryquit)quit=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=5;
- }
-
- if(Button()&&!oldbutton&&selected==4){
- registernow=1;
- quit=1;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
-
-
- if(Button()&&!oldbutton&&selected==5){
- tryquit=0;
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=13;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
if(mainmenu==6){
if(Button()&&!oldbutton&&selected!=-1){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
}
if(Button()&&!oldbutton&&selected==1){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected==2){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected!=-1){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
}
if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
entername=1;
if(Button()&&!oldbutton&&selected==numaccounts+1){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
if(Button()&&!oldbutton&&selected!=-1){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
if(selected==0)accountdifficulty[accountactive]=0;
if(selected==1)accountdifficulty[accountactive]=1;
if(mainmenu==3){
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
-#if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
-#endif
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
loaddistrib=0;
}
}
- FSOUND_SetFrequency(channels[stream_music3], 22050);
+ OPENAL_SetFrequency(channels[stream_music3], 22050);
- if(entername||mainmenu==13||mainmenu==14){
+ if(entername){
for(i=0;i<140;i++){
if(IsKeyDown(theKeyMap, i)){
togglekeydelay[i]+=multiplier;
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
for(j=0;j<255;j++){
displaytext[0][j]=' ';
displayselected=0;
}}
- if(i==MAC_RETURN_KEY&&mainmenu==14){
- if(displaychars[0]){
- char serialstring[256];
- char tempstring[256];
- #if defined(__APPLE__)
- sprintf (tempstring, "%s", registrationname);
- #elif defined(_WIN32) || defined(__linux__)
- sprintf (tempstring, "%s-windows", registrationname);
- #else
- #error Please make sure you have the right registration key stuff here!
- #endif
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- //longnum = 1111111111111111;
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (tempstring, "%d-%d-%d-%d\0\0\0\0\0", num1/10000, num1%10000, num2/10000, num2%10000);
-
- int goodcode=3;
- int numchars=3;
- if(num1/10000>999)numchars+=4;
- else if(num1/10000>99)numchars+=3;
- else if(num1/10000>9)numchars+=2;
- else numchars+=1;
- if(num1%10000>999)numchars+=4;
- else if(num1%10000>99)numchars+=3;
- else if(num1%10000>9)numchars+=2;
- else numchars+=1;
- if(num2/10000>999)numchars+=4;
- else if(num2/10000>99)numchars+=3;
- else if(num2/10000>9)numchars+=2;
- else numchars+=1;
- if(num2%10000>999)numchars+=4;
- else if(num2%10000>99)numchars+=3;
- else if(num2%10000>9)numchars+=2;
- else numchars+=1;
-
- //numchars=12;
-
- for(j=0;j<numchars;j++){
- if(displaytext[0][j]!=tempstring[j]&&tempstring[j]!=' '&&tempstring[j]!='\0')goodcode--;
- }
-
- if(longnum==LONGLONGCONST(5077041556214789))goodcode=-1;
-
- if(goodcode<0)goodcode=0;
-
- if(goodcode){
- registered=1;
- mainmenu=15;
-
- FILE *tfile;
- tfile=fopen( ":Data:Sounds:flame.ogg", "wb" );
- if (tfile)
- {
- int numchars;
- numchars=strlen(registrationname);
- fpackf(tfile, "Bb", registered);
- fpackf(tfile, "Bi", numchars);
- if(numchars>0)
- {
- for(j=0;j<numchars;j++)
- {
- fpackf(tfile, "Bb", registrationname[j]);
- }
- }
- fpackf(tfile, "Bi", num1);
- fpackf(tfile, "Bi", num2);
- fclose(tfile);
- }
- }
- else
- {
- mainmenu=16;
- }
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- }}
-
if(i==MAC_RETURN_KEY&&mainmenu==13){
if(displaychars[0]){
sprintf (registrationname, "%s", displaytext[0]);
if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
- mainmenu=14;
-
+ mainmenu=5;
+
flashr=1;
flashg=0;
flashb=0;
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
for(j=0;j<255;j++){
displaytext[0][j]=' ';
}
displaychars[0]=0;
-
- /*char tempstring[50];
- sprintf (tempstring, registrationname);
- long num1;
- long num2;
- long num3;
- long num4;
- long long longnum;
- longnum = MD5_string ( tempstring);
- num1 = longnum/100000000;
- num2 = longnum%100000000;
- sprintf (displaytext[0], "%d-%d-%d-%d", num1/10000, num1%10000, num2/10000, num2%10000);
-
- displaychars[0]=strlen(displaytext[0]);
- */
+
displayselected=0;
}}
}
if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
freeze=1-freeze;
if(freeze){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
}
freezetogglekeydown=1;
}
console=1-console;
if(!console)freeze=0;
if(console){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
}
consoletogglekeydown=1;
}
donesomething=0;
if(Compare(consoletext[0],"quit ",0,4)||Compare(consoletext[0],"exit ",0,4)){
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
donesomething=1;
tryquit=1;
}
{
donesomething=1;
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
if(consolechars[0]>0){
for(k=14;k>=1;k--){
{
donesomething=1;
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
if(consolechars[0]>0){
for(k=14;k>=1;k--){
mapname[consolechars[0]-5+11]='\0';
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
int mapvers;
mapvers=12;
FILE *tfile;
- tfile=fopen( mapname, "wb" );
+ tfile=fopen( ConvertFileName(mapname), "wb" );
fpackf(tfile, "Bi", mapvers);
//fpackf(tfile, "Bi", indemo);
fpackf(tfile, "Bi", maptype);
mapname[consolechars[0]-5+11]='\0';
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
FILE *tfile;
tfile=fopen( mapname, "wb" );
if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], false);
+ OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsoundplay], 256);
+ OPENAL_SetPaused(channels[whichsoundplay], false);
//}
}
}
}
player[0].numclothes=0;
- if(player[0].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
+ LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
+ &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
editoractive=typeactive;
player[0].immobile=0;
}
}
player[closest].numclothes=0;
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
donesomething=1;
}
int closest=0;
player[closest].numclothes=0;
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
-
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
donesomething=1;
}
if(!donesomething){
PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
- FSOUND_SetVolume(channels[consolefailsound], 256);
- FSOUND_SetPaused(channels[consolefailsound], false);
+ OPENAL_SetVolume(channels[consolefailsound], 256);
+ OPENAL_SetPaused(channels[consolefailsound], false);
}
}
}
if(mainmenu==3){
if(newdetail>2)newdetail=detail;
if(newdetail<0)newdetail=detail;
-#if !USE_SDL // we'll take anything that works.
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
-#endif
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
static int oldwinfreeze;
if(winfreeze&&!oldwinfreeze){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
}
if(winfreeze==0)oldwinfreeze=winfreeze;
else oldwinfreeze++;
if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], false);
+ OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsoundplay], 256);
+ OPENAL_SetPaused(channels[whichsoundplay], false);
}
if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
}
vel[1]=0;
vel[2]=0;
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
for(i=0;i<player[1].skeleton.num_joints;i++){
if(Random()%2==0){
vel[1]=0;
vel[2]=0;
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
for(i=0;i<player[1].skeleton.num_joints;i++){
if(Random()%2==0){
if(tutorialstagetime==tutorialmaxtime-3){
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
}
if(tutorialsuccess>=1){
if(tutoriallevel!=1){
if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- FSOUND_SetVolume(channels[consolesuccesssound], 256);
- FSOUND_SetPaused(channels[consolesuccesssound], false);
+ OPENAL_SetVolume(channels[consolesuccesssound], 256);
+ OPENAL_SetPaused(channels[consolesuccesssound], false);
}
}
else
if(bonustime==0){
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
}
if(bonustime==0){
if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
vel[1]=0;
vel[2]=0;
PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[movewhooshsound], 256);
- FSOUND_SetPaused(channels[movewhooshsound], false);
- if(k==0)FSOUND_SetPaused(channels[whooshsound], true);
+ OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[movewhooshsound], 256);
+ OPENAL_SetPaused(channels[movewhooshsound], false);
+ if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
vel[1]=0;
vel[2]=0;
PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[movewhooshsound], 256);
- FSOUND_SetPaused(channels[movewhooshsound], false);
- if(k==0)FSOUND_SetPaused(channels[whooshsound], true);
+ OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[movewhooshsound], 256);
+ OPENAL_SetPaused(channels[movewhooshsound], false);
+ if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
vel[1]=0;
vel[2]=0;
PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[movewhooshsound], 256);
- FSOUND_SetPaused(channels[movewhooshsound], false);
- if(k==0)FSOUND_SetPaused(channels[whooshsound], true);
+ OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[movewhooshsound], 256);
+ OPENAL_SetPaused(channels[movewhooshsound], false);
+ if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
vel[1]=0;
vel[2]=0;
PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[movewhooshsound], 256);
- FSOUND_SetPaused(channels[movewhooshsound], false);
- if(k==0)FSOUND_SetPaused(channels[whooshsound], true);
+ OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[movewhooshsound], 256);
+ OPENAL_SetPaused(channels[movewhooshsound], false);
+ if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
player[k].onterrain=1;
if(player[k].id==0){
- FSOUND_SetPaused(channels[whooshsound], true);
- FSOUND_SetVolume(channels[whooshsound], 0);
+ OPENAL_SetPaused(channels[whooshsound], true);
+ OPENAL_SetVolume(channels[whooshsound], 0);
}
if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
vel[1]=player[k].velocity.y;
vel[2]=player[k].velocity.z;
PlaySoundEx( landsound, samp[landsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[landsound], gLoc, vel);
- FSOUND_SetVolume(channels[landsound], 128);
- FSOUND_SetPaused(channels[landsound], false);
+ OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
+ OPENAL_SetVolume(channels[landsound], 128);
+ OPENAL_SetPaused(channels[landsound], false);
if(k==0){
envsound[numenvsounds]=player[k].coords;
envsoundvol[numenvsounds]=16;
if(j>10||!player[k].isRun()){
if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
- if(k==0)FSOUND_SetPaused(channels[whooshsound], true);
+ if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
}
float gLoc[3];
float vel[3];
vel[1]=player[k].velocity.y;
vel[2]=player[k].velocity.z;
PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- FSOUND_SetVolume(channels[jumpsound], 128);
- FSOUND_SetPaused(channels[jumpsound], false);
+ OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
+ OPENAL_SetVolume(channels[jumpsound], 128);
+ OPENAL_SetPaused(channels[jumpsound], false);
lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
player[k].rotation=-asin(0-lowpointtarget.x);
vel[2]=player[k].velocity.z;
if(k==0){
PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[whooshsound], 128);
- FSOUND_SetPaused(channels[whooshsound], false);
+ OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whooshsound], 128);
+ OPENAL_SetPaused(channels[whooshsound], false);
}
}
player[k].velocity.y+=gravity;
if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], false);
+ OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsoundplay], 256);
+ OPENAL_SetPaused(channels[whichsoundplay], false);
}
}
}
}
if(!directing){
- FSOUND_SetPaused(channels[whooshsound], true);
+ OPENAL_SetPaused(channels[whooshsound], true);
viewer=dialoguecamera[whichdialogue][indialogue];
if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
if(dialogueboxsound[whichdialogue][indialogue]!=-5){
PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- FSOUND_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- FSOUND_SetVolume(channels[whichsoundplay], 256);
- FSOUND_SetPaused(channels[whichsoundplay], false);
+ OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
+ OPENAL_SetVolume(channels[whichsoundplay], 256);
+ OPENAL_SetPaused(channels[whichsoundplay], false);
}
if(dialogueboxsound[whichdialogue][indialogue]==-5){
hotspot[numhotspots]=player[0].coords;
vel[1]=0;
vel[2]=0;
PlaySoundEx( hawksound, samp[hawksound], NULL, true);
- FSOUND_3D_SetAttributes(channels[hawksound], gLoc, vel);
- FSOUND_SetVolume(channels[hawksound], 128);
- FSOUND_SetPaused(channels[hawksound], false);
+ OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
+ OPENAL_SetVolume(channels[hawksound], 128);
+ OPENAL_SetPaused(channels[hawksound], false);
hawkcalldelay=16+abs(Random()%8);
}
if(player[closest].whichskin>9)player[closest].whichskin=0;
if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
- if(player[closest].creature==rabbittype){
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave(":Data:Textures:Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave(":Data:Textures:Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave(":Data:Textures:Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave(":Data:Textures:Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave(":Data:Textures:Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave(":Data:Textures:BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave(":Data:Textures:WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- }
- if(player[closest].creature==wolftype){
- k=abs(Random()%3);
- if(player[closest].whichskin==0){
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave(":Data:Textures:Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- }
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
if(player[closest].numclothes){
vel[1]=0;
vel[2]=0;
PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- FSOUND_3D_SetAttributes(channels[splattersound], gLoc, vel);
- FSOUND_SetVolume(channels[splattersound], 256);
- FSOUND_SetPaused(channels[splattersound], false);
+ OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
+ OPENAL_SetVolume(channels[splattersound], 256);
+ OPENAL_SetPaused(channels[splattersound], false);
PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- FSOUND_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- FSOUND_SetVolume(channels[breaksound2], 100);
- FSOUND_SetPaused(channels[breaksound2], false);
+ OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
+ OPENAL_SetVolume(channels[breaksound2], 100);
+ OPENAL_SetPaused(channels[breaksound2], false);
if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
player[closest].RagDoll(0);
vel[2]=0;
PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- FSOUND_3D_SetAttributes(channels[splattersound], gLoc, vel);
- FSOUND_SetVolume(channels[splattersound], 256);
- FSOUND_SetPaused(channels[splattersound], false);
+ OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
+ OPENAL_SetVolume(channels[splattersound], 256);
+ OPENAL_SetPaused(channels[splattersound], false);
PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- FSOUND_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- FSOUND_SetVolume(channels[breaksound2], 600);
- FSOUND_SetPaused(channels[breaksound2], false);
+ OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
+ OPENAL_SetVolume(channels[breaksound2], 600);
+ OPENAL_SetPaused(channels[breaksound2], false);
for(i=0;i<player[closest].skeleton.num_joints; i++){
if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
vel[1]=0;
vel[2]=0;
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_SetPaused(channels[stream_firesound], true);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_SetPaused(channels[stream_firesound], true);
}
slomotogglekeydown=1;
}
vel[1]=player[0].velocity.y;
vel[2]=player[0].velocity.z;
PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[whooshsound], 128);
- FSOUND_SetPaused(channels[whooshsound], false);
- //FSOUND_SetPaused(channels[whooshsound], true);
+ OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whooshsound], 128);
+ OPENAL_SetPaused(channels[whooshsound], false);
+ //OPENAL_SetPaused(channels[whooshsound], true);
texturesizetogglekeydown=1;
}
vel[2]=player[i].velocity.z;
if(tutoriallevel!=1){
PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
- FSOUND_SetVolume(channels[heavyimpactsound], 256);
- FSOUND_SetPaused(channels[heavyimpactsound], false);
+ OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
+ OPENAL_SetVolume(channels[heavyimpactsound], 256);
+ OPENAL_SetPaused(channels[heavyimpactsound], false);
}
//player[i].velocity=player[k].velocity;
//player[k].velocity=player[i].velocity;
/*
if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
//Respawn
- FSOUND_SetPaused(channels[whooshsound], true);
+ OPENAL_SetPaused(channels[whooshsound], true);
changedelay=0;
for(k=0;k<numplayers;k++){
player[k].dead=0;
vel[2]=player[i].velocity.z;
if(weapons.type[j]!=staff){
PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- FSOUND_SetVolume(channels[knifedrawsound], 128);
- FSOUND_SetPaused(channels[knifedrawsound], false);
+ OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
+ OPENAL_SetVolume(channels[knifedrawsound], 128);
+ OPENAL_SetPaused(channels[knifedrawsound], false);
}
player[i].weaponactive=0;
vel[2]=player[i].velocity.z;
if(weapons.type[k]!=staff){
PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- FSOUND_SetVolume(channels[knifedrawsound], 128);
- FSOUND_SetPaused(channels[knifedrawsound], false);
+ OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
+ OPENAL_SetVolume(channels[knifedrawsound], 128);
+ OPENAL_SetPaused(channels[knifedrawsound], false);
}
player[i].weaponactive=0;
if(!fleshstuck){
if(weapons.type[k]!=staff){
PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- FSOUND_SetVolume(channels[knifedrawsound], 128);
- FSOUND_SetPaused(channels[knifedrawsound], false);
+ OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
+ OPENAL_SetVolume(channels[knifedrawsound], 128);
+ OPENAL_SetPaused(channels[knifedrawsound], false);
}
}
if(fleshstuck){
PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
- FSOUND_SetVolume(channels[fleshstabremovesound], 128);
- FSOUND_SetPaused(channels[fleshstabremovesound], false);
+ OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
+ OPENAL_SetVolume(channels[fleshstabremovesound], 128);
+ OPENAL_SetPaused(channels[fleshstabremovesound], false);
}
player[i].weaponactive=0;
if(i==0){
PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- FSOUND_SetVolume(channels[whooshsound], 128);
- FSOUND_SetPaused(channels[whooshsound], false);
+ OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
+ OPENAL_SetVolume(channels[whooshsound], 128);
+ OPENAL_SetPaused(channels[whooshsound], false);
}
PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- FSOUND_SetVolume(channels[jumpsound], 128);
- FSOUND_SetPaused(channels[jumpsound], false);
+ OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
+ OPENAL_SetVolume(channels[jumpsound], 128);
+ OPENAL_SetPaused(channels[jumpsound], false);
}
if((player[i].isIdle())&&player[i].jumppower>1){
player[i].targetanimation=player[i].getLanding();
envsound[j]=envsound[numenvsounds];
}
}
- if(!slomo)FSOUND_SetFrequency(FSOUND_ALL, 22050);
- if(slomo)FSOUND_SetFrequency(FSOUND_ALL, slomofreq);
+ if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
+ if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
if(tutoriallevel==1){
XYZ temp;
oldtemp2=temp2;
if(tutorialstage>=51)
if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- FSOUND_StopSound(FSOUND_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
+ OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
+ OPENAL_SetPaused(channels[stream_music3], false);
+ OPENAL_SetVolume(channels[stream_music3], 256);
gameon=0;
mainmenu=5;
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
vel[1]=0;
vel[2]=0;
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
player[0].coords=(oldtemp+oldtemp2)/2;
vel[1]=0;
vel[2]=0;
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
for(int i=0;i<player[1].skeleton.num_joints;i++){
if(Random()%2==0){
ori[4] = upvector.y;
ori[5] = -upvector.z;
- FSOUND_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
- FSOUND_Update();
+ OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
+ OPENAL_Update();
oldviewer=viewer;
}
if(rotation2<-70)rotation2=-70;
}
if(mainmenu)rotation+=multiplier*5;
- if(!mainmenu&&!indemo&&!registered){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=12;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
-
- if(tryquit==1&&!registered&&mainmenu!=12){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=12;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
+
//}
}
vel[1]=0;
vel[2]=0;
PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
- FSOUND_SetVolume(channels[alarmsound], 512);
- FSOUND_SetPaused(channels[alarmsound], false);
+ OPENAL_SetVolume(channels[alarmsound], 512);
+ OPENAL_SetPaused(channels[alarmsound], false);
}
}
if(musictoggle){
if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
PlayStreamEx( music1, strm[music1], NULL, true);
- FSOUND_SetPaused(channels[music1], false);
+ OPENAL_SetPaused(channels[music1], false);
}
if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
- FSOUND_SetPaused(channels[stream_music2], false);
+ OPENAL_SetPaused(channels[stream_music2], false);
}
if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- FSOUND_SetPaused(channels[stream_music3], false);
+ OPENAL_SetPaused(channels[stream_music3], false);
}
}
if(!musictoggle){
- FSOUND_SetPaused(channels[music1], true);
- FSOUND_SetPaused(channels[stream_music2], true);
- FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[music1], true);
+ OPENAL_SetPaused(channels[stream_music2], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
for(i=0;i<4;i++){
oldmusicvolume[i]=0;
if(musictoggle){
if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
- FSOUND_SetPaused(channels[music1], true);
+ OPENAL_SetPaused(channels[music1], true);
}
if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
- FSOUND_SetPaused(channels[stream_music2], true);
+ OPENAL_SetPaused(channels[stream_music2], true);
}
if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
- FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
}
if(musicvolume[0]!=oldmusicvolume[0]){
- FSOUND_SetVolume(channels[music1], musicvolume[0]);
+ OPENAL_SetVolume(channels[music1], musicvolume[0]);
}
if(musicvolume[1]!=oldmusicvolume[1]){
- FSOUND_SetVolume(channels[stream_music2], musicvolume[1]);
+ OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
}
if(musicvolume[2]!=oldmusicvolume[2]){
- FSOUND_SetVolume(channels[stream_music3], musicvolume[2]);
+ OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
}
for(i=0;i<3;i++){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
if(!player[0].dead&&targetlevel!=whichlevel){
startbonustotal=bonustotal;
if(!player[0].dead)Loadlevel(targetlevel);
if(player[0].dead)Loadlevel(whichlevel);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
loading=3;
}
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
for(i=0;i<255;i++){
mapname[i]='\0';
strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
Loadlevel(mapname);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fireendsound], 256);
+ OPENAL_SetPaused(channels[fireendsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
loading=3;
}
if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
- if(accountprogress[accountactive]>3&&!registered){
- FSOUND_SetFrequency(FSOUND_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- FSOUND_SetPaused(channels[stream_music3], false);
- FSOUND_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=12;
- accountprogress[accountactive]=3;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- FSOUND_SetVolume(channels[fireendsound], 256);
- FSOUND_SetPaused(channels[fireendsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- else{
+ {
if(whichlevel!=-2&&!loading&&!player[0].dead){
winfreeze=1;
changedelay=-999;
if(!stealthloading){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- FSOUND_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- FSOUND_SetVolume(channels[firestartsound], 256);
- FSOUND_SetPaused(channels[firestartsound], false);
- FSOUND_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
+ OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
+ OPENAL_SetVolume(channels[firestartsound], 256);
+ OPENAL_SetPaused(channels[firestartsound], false);
+ OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
flashr=1;
flashg=0;
campaign=1;
mainmenu=0;
gameon=1;
- FSOUND_SetPaused(channels[stream_music3], true);
+ OPENAL_SetPaused(channels[stream_music3], true);
stealthloading=0;
}