extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
+
+static const char *rabbitskin[] = {
+":Data:Textures:Fur3.jpg",
+":Data:Textures:Fur.jpg",
+":Data:Textures:Fur2.jpg",
+":Data:Textures:Lynx.jpg",
+":Data:Textures:Otter.jpg",
+":Data:Textures:Opal.jpg",
+":Data:Textures:Sable.jpg",
+":Data:Textures:Chocolate.jpg",
+":Data:Textures:BW2.jpg",
+":Data:Textures:WB2.jpg"
+};
+
+static const char *wolfskin[] = {
+":Data:Textures:Wolf.jpg",
+":Data:Textures:Darkwolf.jpg",
+":Data:Textures:Snowwolf.jpg"
+};
+
+#define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
+STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
+
+static const char **creatureskin[] = {rabbitskin, wolfskin};
+
/********************> Tick() <*****/
extern OPENAL_STREAM * strm[20];
extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
OPENAL_SetVolume(channels[stream_wind], 256);
}
- LoadTexture("/Data/Textures/snowtree.png",&objects.treetextureptr,0,1);
- LoadTexture("/Data/Textures/bushsnow.png",&objects.bushtextureptr,0,1);
- LoadTexture("/Data/Textures/bouldersnow.jpg",&objects.rocktextureptr,1,0);
- LoadTexture("/Data/Textures/snowbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
OPENAL_Sample_Free(samp[footstepsound]);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture("/Data/Textures/snow.jpg",&terraintexture,1,0);
+ LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
- LoadTexture("/Data/Textures/rock.jpg",&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
- //LoadTexture("/Data/Textures/detailgrain.png",&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( "/Data/Textures/Skybox(snow):Front.jpg",
- "/Data/Textures/Skybox(snow):Left.jpg",
- "/Data/Textures/Skybox(snow):Back.jpg",
- "/Data/Textures/Skybox(snow):Right.jpg",
- "/Data/Textures/Skybox(snow):Up.jpg",
- "/Data/Textures/Skybox(snow):Down.jpg",
- "/Data/Textures/Skybox(snow):Cloud.jpg",
- "/Data/Textures/Skybox(snow):Reflect.jpg");
+ skybox.load( ":Data:Textures:Skybox(snow):Front.jpg",
+ ":Data:Textures:Skybox(snow):Left.jpg",
+ ":Data:Textures:Skybox(snow):Back.jpg",
+ ":Data:Textures:Skybox(snow):Right.jpg",
+ ":Data:Textures:Skybox(snow):Up.jpg",
+ ":Data:Textures:Skybox(snow):Down.jpg",
+ ":Data:Textures:Skybox(snow):Cloud.jpg",
+ ":Data:Textures:Skybox(snow):Reflect.jpg");
if(environment==desertenvironment){
windvector=0;
windvector.z=2;
- LoadTexture("/Data/Textures/deserttree.png",&objects.treetextureptr,0,1);
- LoadTexture("/Data/Textures/bushdesert.png",&objects.bushtextureptr,0,1);
- LoadTexture("/Data/Textures/boulderdesert.jpg",&objects.rocktextureptr,1,0);
- LoadTexture("/Data/Textures/desertbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepsnow2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture("/Data/Textures/sand.jpg",&terraintexture,1,0);
+ LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
- LoadTexture("/Data/Textures/sandslope.jpg",&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
- //LoadTexture("/Data/Textures/detailgrain.png",&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( "/Data/Textures/Skybox(sand):Front.jpg",
- "/Data/Textures/Skybox(sand):Left.jpg",
- "/Data/Textures/Skybox(sand):Back.jpg",
- "/Data/Textures/Skybox(sand):Right.jpg",
- "/Data/Textures/Skybox(sand):Up.jpg",
- "/Data/Textures/Skybox(sand):Down.jpg",
- "/Data/Textures/Skybox(sand):Cloud.jpg",
- "/Data/Textures/Skybox(sand):Reflect.jpg");
+ skybox.load( ":Data:Textures:Skybox(sand):Front.jpg",
+ ":Data:Textures:Skybox(sand):Left.jpg",
+ ":Data:Textures:Skybox(sand):Back.jpg",
+ ":Data:Textures:Skybox(sand):Right.jpg",
+ ":Data:Textures:Skybox(sand):Up.jpg",
+ ":Data:Textures:Skybox(sand):Down.jpg",
+ ":Data:Textures:Skybox(sand):Cloud.jpg",
+ ":Data:Textures:Skybox(sand):Reflect.jpg");
if(environment==grassyenvironment){
windvector=0;
windvector.z=2;
- LoadTexture("/Data/Textures/tree.png",&objects.treetextureptr,0,1);
- LoadTexture("/Data/Textures/bush.png",&objects.bushtextureptr,0,1);
- LoadTexture("/Data/Textures/boulder.jpg",&objects.rocktextureptr,1,0);
- LoadTexture("/Data/Textures/grassbox.jpg",&objects.boxtextureptr,1,0);
+ LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
+ LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
+ LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
+ LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
if(ambientsound){
PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
OPENAL_Sample_Free(samp[footstepsound2]);
OPENAL_Sample_Free(samp[footstepsound3]);
OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepgrass1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepgrass2.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone1.ogg", OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, "/Data/Sounds/footstepstone2.ogg", OPENAL_HW3D, 0, 0);
+ samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
+ samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
- LoadTexture("/Data/Textures/grassdirt.jpg",&terraintexture,1,0);
+ LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
- LoadTexture("/Data/Textures/mossrock.jpg",&terraintexture2,1,0);
+ LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
- //LoadTexture("/Data/Textures/detail.png",&terraintexture3,1);
+ //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
temptexdetail=texdetail;
if(texdetail>1)texdetail=4;
- skybox.load( "/Data/Textures/Skybox(grass):Front.jpg",
- "/Data/Textures/Skybox(grass):Left.jpg",
- "/Data/Textures/Skybox(grass):Back.jpg",
- "/Data/Textures/Skybox(grass):Right.jpg",
- "/Data/Textures/Skybox(grass):Up.jpg",
- "/Data/Textures/Skybox(grass):Down.jpg",
- "/Data/Textures/Skybox(grass):Cloud.jpg",
- "/Data/Textures/Skybox(grass):Reflect.jpg");
+ skybox.load( ":Data:Textures:Skybox(grass):Front.jpg",
+ ":Data:Textures:Skybox(grass):Left.jpg",
+ ":Data:Textures:Skybox(grass):Back.jpg",
+ ":Data:Textures:Skybox(grass):Right.jpg",
+ ":Data:Textures:Skybox(grass):Up.jpg",
+ ":Data:Textures:Skybox(grass):Down.jpg",
+ ":Data:Textures:Skybox(grass):Cloud.jpg",
+ ":Data:Textures:Skybox(grass):Reflect.jpg");
}
temptexdetail=texdetail;
texdetail=1;
- terrain.load("/Data/Textures/heightmap.png");
+ terrain.load(":Data:Textures:heightmap.png");
texdetail=temptexdetail;
}
void Game::Loadlevel(int which){
stealthloading=0;
- if(which==0)Loadlevel((char *)"/Data/Maps/map1");
- else if(which==1)Loadlevel((char *)"/Data/Maps/map2");
- else if(which==2)Loadlevel((char *)"/Data/Maps/map3");
- else if(which==3)Loadlevel((char *)"/Data/Maps/map4");
- else if(which==4)Loadlevel((char *)"/Data/Maps/map5");
- else if(which==5)Loadlevel((char *)"/Data/Maps/map6");
- else if(which==6)Loadlevel((char *)"/Data/Maps/map7");
- else if(which==7)Loadlevel((char *)"/Data/Maps/map8");
- else if(which==8)Loadlevel((char *)"/Data/Maps/map9");
- else if(which==9)Loadlevel((char *)"/Data/Maps/map10");
- else if(which==10)Loadlevel((char *)"/Data/Maps/map11");
- else if(which==11)Loadlevel((char *)"/Data/Maps/map12");
- else if(which==12)Loadlevel((char *)"/Data/Maps/map13");
- else if(which==13)Loadlevel((char *)"/Data/Maps/map14");
- else if(which==14)Loadlevel((char *)"/Data/Maps/map15");
- else if(which==15)Loadlevel((char *)"/Data/Maps/map16");
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)"/Data/Maps/tutorial");}
- else Loadlevel((char *)"/Data/Maps/mapsave");
+ if(which==0)Loadlevel((char *)":Data:Maps:map1");
+ else if(which==1)Loadlevel((char *)":Data:Maps:map2");
+ else if(which==2)Loadlevel((char *)":Data:Maps:map3");
+ else if(which==3)Loadlevel((char *)":Data:Maps:map4");
+ else if(which==4)Loadlevel((char *)":Data:Maps:map5");
+ else if(which==5)Loadlevel((char *)":Data:Maps:map6");
+ else if(which==6)Loadlevel((char *)":Data:Maps:map7");
+ else if(which==7)Loadlevel((char *)":Data:Maps:map8");
+ else if(which==8)Loadlevel((char *)":Data:Maps:map9");
+ else if(which==9)Loadlevel((char *)":Data:Maps:map10");
+ else if(which==10)Loadlevel((char *)":Data:Maps:map11");
+ else if(which==11)Loadlevel((char *)":Data:Maps:map12");
+ else if(which==12)Loadlevel((char *)":Data:Maps:map13");
+ else if(which==13)Loadlevel((char *)":Data:Maps:map14");
+ else if(which==14)Loadlevel((char *)":Data:Maps:map15");
+ else if(which==15)Loadlevel((char *)":Data:Maps:map16");
+ else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
+ else Loadlevel((char *)":Data:Maps:mapsave");
whichlevel=which;
}
OPENAL_SetPaused(channels[whooshsound], true);
OPENAL_SetPaused(channels[stream_firesound], true);
+ // Change the map filename into something that is os specific
+ char *FixedFN = ConvertFileName(name);
+
int mapvers;
FILE *tfile;
- tfile=fopen( name, "rb" );
+ tfile=fopen( FixedFN, "rb" );
if(tfile)
{
OPENAL_SetPaused(channels[stream_firesound], true);
won=0;
//campaign=0;
- animation[bounceidleanim].Load((char *)"/Data/Animations/Idle",middleheight,neutral);
+ animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
numdialogues=0;
//if(Random()%2==0)player[i].creature=wolftype;
//else player[i].creature=rabbittype;
if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",0);
+ if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
else
{
if(player[i].creature!=wolftype){
- player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
- LoadTexture("/Data/Textures/Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
+ player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
}
if(player[i].creature==wolftype){
- player[i].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
+ player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
}
}
//if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
//player[i].skeleton.skinText.resize(texsize);
- if(player[i].creature==rabbittype)
- {
- if(player[i].whichskin==0){
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==1){
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==2){
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==3){
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==4){
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==5){
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==6){
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==7){
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==8){
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==9){
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- }
- if(player[i].creature==wolftype)
- {
- //k=abs(Random()%3);
- if(player[i].whichskin==0){
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==1){
- LoadTextureSave("/Data/Textures/Darkwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- else if(player[i].whichskin==2){
- LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- }
- }
+ LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
if(player[i].numclothes)
{
player[i].proportionlegs.z=0;
}
- player[i].tempanimation.Load((char *)"/Data/Animations/Tempanim",0,0);
+ player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
player[i].headmorphness=0;
player[i].targetheadmorphness=1;
oldmusicvolume[3]=0;
- /*LoadTexture("/Data/Textures/cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture("/Data/Textures/cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture("/Data/Textures/bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture("/Data/Textures/snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture("/Data/Textures/flame.png",&sprites.flametexture,1,1);
- LoadTexture("/Data/Textures/bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture("/Data/Textures/smoke.png",&sprites.smoketexture,1,1);
- LoadTexture("/Data/Textures/shine.png",&sprites.shinetexture,1,0);
+ /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
+ LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
+ LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
+ LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
+ LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
+ LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
+ LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
+ LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
*/
if(!firstload)
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName("/Data/config.txt", "w"));
+ ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName("/Data/config.txt", "w"));
+ ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName("/Data/config.txt", "w"));
+ ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
FILE *tfile;
- tfile=fopen( mapname, "wb" );
+ tfile=fopen( ConvertFileName(mapname), "wb" );
fpackf(tfile, "Bi", mapvers);
//fpackf(tfile, "Bi", indemo);
fpackf(tfile, "Bi", maptype);
donesomething=1;
}*/
if(Compare(consoletext[0],"cellar door ",0,11)||Compare(consoletext[0],"cellardoor ",0,10)){
- LoadTextureSave("/Data/Textures/Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
/*if(Compare(consoletext[0],"Pants ",0,5)){
- AddClothes("/Data/Textures/Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ AddClothes(":Data:Textures:Pants.png",0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
donesomething=1;
}*/
}
player[0].numclothes=0;
- if(player[0].whichskin==0){
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==1){
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==2){
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==3){
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==4){
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==5){
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==6){
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==7){
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==8){
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
- else if(player[0].whichskin==9){
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
- }
+ LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
+ &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
editoractive=typeactive;
player[0].immobile=0;
}
}
player[closest].numclothes=0;
- if(player[closest].whichskin==0){
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
donesomething=1;
}
int closest=0;
player[closest].numclothes=0;
- if(player[closest].whichskin==0){
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
-
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"funnybunny ",0,10)||Compare(consoletext[0],"funny bunny ",0,11)){
player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
- LoadTextureSave("/Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
player[0].creature=rabbittype;
player[0].scale=.2;
}
if(Compare(consoletext[0],"wolfieisgod ",0,11)||Compare(consoletext[0],"wolfie is god ",0,12)){
player[0].skeleton.id=0;
- player[0].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ player[0].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
player[0].creature=wolftype;
player[0].proportionhead=1.1;
donesomething=1;
}
/*if(Compare(consoletext[0],"kungfu ",0,6)||Compare(consoletext[0],"kung fu ",0,7)){
- LoadTextureSave("/Data/Textures/Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Kungfu.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"rambo ",0,5)){
- LoadTextureSave("/Data/Textures/Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Leather.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"david ",0,5)){
- LoadTextureSave("/Data/Textures/David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:David.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}*/
if(Compare(consoletext[0],"wolf ",0,4)){
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"darkwolf ",0,8)){
- LoadTextureSave("/Data/Textures/DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"snowwolf ",0,8)){
- LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Snowwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}/*
if(Compare(consoletext[0],"lizardwolf ",0,10)){
- LoadTextureSave("/Data/Textures/Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}*/
if(Compare(consoletext[0],"white ",0,5)){
- LoadTextureSave("/Data/Textures/fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"brown ",0,5)){
- LoadTextureSave("/Data/Textures/fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(Compare(consoletext[0],"black ",0,5)){
- LoadTextureSave("/Data/Textures/fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
donesomething=1;
}
if(consolechars[0]>0){
if(newscreenwidth<0)newscreenwidth=screenwidth;
if(newscreenheight<0)newscreenheight=screenheight;
- ofstream opstream(ConvertFileName("/Data/config.txt", "w"));
+ ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
opstream << "Screenwidth:\n";
opstream << newscreenwidth;
opstream << "\nScreenheight:\n";
if(player[closest].whichskin>9)player[closest].whichskin=0;
if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
- if(player[closest].creature==rabbittype){
- if(player[closest].whichskin==0){
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==3){
- LoadTextureSave("/Data/Textures/Lynx.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==4){
- LoadTextureSave("/Data/Textures/Otter.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==5){
- LoadTextureSave("/Data/Textures/Opal.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==6){
- LoadTextureSave("/Data/Textures/Sable.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==7){
- LoadTextureSave("/Data/Textures/Chocolate.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==8){
- LoadTextureSave("/Data/Textures/BW2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==9){
- LoadTextureSave("/Data/Textures/WB2.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- }
- if(player[closest].creature==wolftype){
- k=abs(Random()%3);
- if(player[closest].whichskin==0){
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==1){
- LoadTextureSave("/Data/Textures/Darkwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- else if(player[closest].whichskin==2){
- LoadTextureSave("/Data/Textures/Snowwolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- }
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
}
if(player[closest].numclothes){
if(player[closest].creature==rabbittype){
player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)"/Data/Skeleton/Basic Figure Wolf",(char *)"/Data/Skeleton/Basic Figure Wolf Low",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Wolf.solid",(char *)"/Data/Models/Wolf2.solid",(char *)"/Data/Models/Wolf3.solid",(char *)"/Data/Models/Wolf4.solid",(char *)"/Data/Models/Wolf5.solid",(char *)"/Data/Models/Wolf6.solid",(char *)"/Data/Models/Wolf7.solid",(char *)"/Data/Models/Wolflow.solid",(char *)"/Data/Models/Belt.solid",0);
- LoadTextureSave("/Data/Textures/Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
player[closest].whichskin=0;
player[closest].creature=wolftype;
else
{
player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
player[closest].whichskin=0;
player[closest].creature=rabbittype;
/*
if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
FILE *tfile;
- //tfile=fopen( "/Data/Maps/mapsave", "wb" );
- if(whichlevel==0)tfile=fopen( "/Data/Maps/map1", "wb" );
- else if(whichlevel==1)tfile=fopen( "/Data/Maps/map2", "wb" );
- else if(whichlevel==2)tfile=fopen( "/Data/Maps/map3", "wb" );
- else if(whichlevel==3)tfile=fopen( "/Data/Maps/map4", "wb" );
- else if(whichlevel==4)tfile=fopen( "/Data/Maps/map5", "wb" );
- else tfile=fopen( "/Data/Maps/mapsave", "wb" );
+ //tfile=fopen( ":Data:Maps:mapsave", "wb" );
+ if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
+ else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
+ else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
+ else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
+ else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
+ else tfile=fopen( ":Data:Maps:mapsave", "wb" );
fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
fwrite( &player[0].rotation, 1, sizeof(float), tfile );
player[numplayers].creature=rabbittype;
player[numplayers].howactive=editoractive;
player[numplayers].skeleton.id=numplayers;
- player[numplayers].skeleton.Load((char *)"/Data/Skeleton/Basic Figure",(char *)"/Data/Skeleton/Basic Figurelow",(char *)"/Data/Skeleton/Rabbitbelt",(char *)"/Data/Models/Body.solid",(char *)"/Data/Models/Body2.solid",(char *)"/Data/Models/Body3.solid",(char *)"/Data/Models/Body4.solid",(char *)"/Data/Models/Body5.solid",(char *)"/Data/Models/Body6.solid",(char *)"/Data/Models/Body7.solid",(char *)"/Data/Models/Bodylow.solid",(char *)"/Data/Models/Belt.solid",1);
+ player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
//texsize=512*512*3/texdetail/texdetail;
//if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
k=abs(Random()%2)+1;
if(k==0){
- LoadTextureSave("/Data/Textures/Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=0;
}
else if(k==1){
- LoadTextureSave("/Data/Textures/Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=1;
}
else {
- LoadTextureSave("/Data/Textures/Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
player[numplayers].whichskin=2;
}
- LoadTexture("/Data/Textures/Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
+ LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
player[numplayers].power=1;
player[numplayers].speedmult=1;
player[numplayers].currentanimation=bounceidleanim;
player[numplayers].proportionlegs.z=0;
}
- player[numplayers].tempanimation.Load((char *)"/Data/Animations/Tempanim",0,0);
+ player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
player[numplayers].damagetolerance=200;
startbonustotal=0;
- ifstream ipstream(ConvertFileName("/Data/Campaigns:main.txt"));
+ ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
//campaignnumlevels=0;
//accountcampaignchoicesmade[accountactive]=0;
ipstream.ignore(256,':');