]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Make animation types an enum, move to a separate file
[lugaru.git] / Source / GameTick.cpp
index 2e3cd8303aff75a4b43154f37f172671104dc70a..2adf41e1ca63093be7c6fdd18a73424c5fe978e5 100644 (file)
@@ -32,6 +32,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "openal_wrapper.h"
 #include "Settings.h"
 #include "Input.h"
+#include "Animation.h"
 
 using namespace std;
 
@@ -1159,7 +1160,7 @@ static void cmd_dispatch(Game *game, const char *cmd)
 }
 
 /********************> Tick() <*****/
-extern void ScreenShot(const char * fname);
+extern bool save_image(const char * fname);
 void Screenshot        (void)
 {
        char temp[1024];
@@ -1172,8 +1173,8 @@ void Screenshot   (void)
        #else
        mkdir("Screenshots", S_IRWXU);
        #endif
-
-       ScreenShot(temp);
+       
+       save_image(temp);
 }
 
 
@@ -2403,7 +2404,7 @@ void      Game::Tick()
                if(mainmenu&&endgame==1)mainmenu=10;
                if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
                    && !mainmenutogglekeydown
-                   && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)
+                   && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
                  ) { // go back
                        selected=-1;
                        if(mainmenu==1||mainmenu==2||mainmenu==0){
@@ -2439,7 +2440,7 @@ void      Game::Tick()
 
                                SaveSettings(*this);
                        }
-                       if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
+                       if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
                                fireSound();
 
                                flash();
@@ -2452,8 +2453,6 @@ void      Game::Tick()
                        if(mainmenu==6)mainmenu=5;
                        if(mainmenu==7)mainmenu=1;
                        if(mainmenu==9)mainmenu=5;
-                       if(mainmenu==11)mainmenu=5;
-                       if(mainmenu==13)mainmenu=12;
                        if(mainmenu==10)mainmenu=5;
                        if(mainmenu==100){
                                mainmenu=5;
@@ -2467,16 +2466,6 @@ void     Game::Tick()
                }
        }
 
-       /*static bool minimaptogglekeydown;
-       if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown){
-       minimap=1-minimap;
-       minimaptogglekeydown=1;
-       }
-       if(!Input::isKeyDown(SDLK_TAB)){
-       minimaptogglekeydown=0;
-       }
-       */
-
        static bool minimaptogglekeydown;
        if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
                if(tutorialstage!=51)
@@ -2738,7 +2727,7 @@ void      Game::Tick()
                                gameon=1;
                                OPENAL_SetPaused(channels[stream_music3], true);
                        }
-                       if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
+                       if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
                                fireSound();
 
                                flash();
@@ -2835,36 +2824,6 @@ void     Game::Tick()
                                mainmenu=5;
                        }
                }
-               if(mainmenu==11){
-                       if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
-                               fireSound();
-
-                               flash();
-
-                               startbonustotal=0;
-
-                               loading=2;
-                               loadtime=0;
-                               targetlevel=selected;
-                               if(firstload) {
-                                       TickOnceAfter();
-                                       Loadlevel(selected);
-                               } else
-                                       LoadStuff();
-                               campaign=0;
-
-                               mainmenu=0;
-                               gameon=1;
-                               OPENAL_SetPaused(channels[stream_music3], true);
-                       }
-                       if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
-                               fireSound();
-
-                               flash();
-
-                               mainmenu=5;
-                       }
-               }
                if(mainmenu==10){
                        endgame=2;
                        if(Input::Button()&&!oldbutton&&selected==3){