]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Merge
[lugaru.git] / Source / GameTick.cpp
index f8322fdc7422b3c07540c685e7c28390258586f0..28a53959b9508811b54e76c852f68eeb2c00abb5 100644 (file)
@@ -49,7 +49,6 @@ extern float texscale;
 extern Terrain terrain;
 extern OPENAL_SAMPLE *samp[100];
 extern int channels[100];
-//extern Sprites sprites;
 extern int kTextureSize;
 extern float screenwidth,screenheight;
 extern float gravity;
@@ -1160,7 +1159,7 @@ static void cmd_dispatch(Game *game, const char *cmd)
 }
 
 /********************> Tick() <*****/
-extern void ScreenShot(const char * fname);
+extern bool save_image(const char * fname);
 void Screenshot        (void)
 {
        char temp[1024];
@@ -1173,8 +1172,8 @@ void Screenshot   (void)
        #else
        mkdir("Screenshots", S_IRWXU);
        #endif
-
-       ScreenShot(temp);
+       
+       save_image(temp);
 }
 
 
@@ -1574,26 +1573,6 @@ void     Game::Loadlevel(int which){
        whichlevel=which;
 }
 
-/*char * Game::MD5_string (unsigned char *string){
-char temp[50];
-char temp2[100];
-
-strcpy(temp2,(const char *)string);
-strcat((char *)temp2,(const char *)"Lugaru");
-sprintf (temp, "%d",strlen((char *)temp2));
-strcat((char *)temp2,temp);
-
-MD5 context;
-unsigned int len = strlen ( (char *)temp2);
-
-context.update   ((unsigned char *)temp2, len);
-context.finalize ();
-
-return context.hex_digest();
-}*/
-
-
-
 void   Game::Loadlevel(char *name){
        int i,j,k,l,m;
        static int oldlevel;
@@ -2759,7 +2738,7 @@ void      Game::Tick()
                                gameon=1;
                                OPENAL_SetPaused(channels[stream_music3], true);
                        }
-                       if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){//selected>=7&&(selected-7<=campaignnumchoices)){
+                       if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
                                fireSound();
 
                                flash();