extern bool trilinear;
extern bool damageeffects;
extern bool showpoints;
+extern bool showdamagebar; // (des)activate the damage bar
extern bool texttoggle;
extern bool alwaysblur;
extern float gamespeed;
set_proportion(0, "1 1 1 1");
}
+static void ch_wolfieisgod(Game *game, const char *args)
+{
+ ch_wolfie(game, args);
+}
+
static void ch_wolf(Game *game, const char *args)
{
game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
+static void ch_lizardwolf(Game *game, const char *args)
+{
+ game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
+ &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+}
+
static void ch_white(Game *game, const char *args)
{
game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
mainmenu=18;
keyselect = -1;
}
+ if(Button() && !oldbutton && selected == 13) {
+ showdamagebar=!showdamagebar;
+ }
if(Button()&&!oldbutton&&selected==8){
float gLoc[3]={0,0,0};
float vel[3]={0,0,0};
flashamount=1;
flashdelay=1;
- if ( stereomode != newstereomode ) {
- stereomode = newstereomode;
- InitStereo(stereomode);
- }
+ stereomode = newstereomode;
+ InitStereo(stereomode);
mainmenu=3;
}