#include <direct.h>
#endif
+#include <limits>
#include <ctime>
#include "Game.h"
#include "openal_wrapper.h"
+#include "Settings.h"
+#include "Input.h"
+#include "Animation.h"
+#include "Awards.h"
using namespace std;
+// Added more evilness needed for MSVC
+#ifdef _MSC_VER
+ #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
+ #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
+#endif
+
+
extern float multiplier;
extern XYZ viewer;
extern int environment;
-extern float texscale;
extern Terrain terrain;
-extern OPENAL_SAMPLE *samp[100];
-extern int channels[100];
-extern Sprites sprites;
-extern int kTextureSize;
extern float screenwidth,screenheight;
extern float gravity;
extern int detail;
extern float slomodelay;
extern bool floatjump;
extern float volume;
-extern Animation animation[animation_count];
extern Light light;
-extern float texdetail;
-extern GLubyte bloodText[512*512*3];
-extern GLubyte wolfbloodText[512*512*3];
-extern float terraindetail;
extern float camerashake;
extern float woozy;
extern float blackout;
extern bool cellophane;
extern bool musictoggle;
extern int difficulty;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int bloodtoggle;
extern bool invertmouse;
extern float windvar;
extern bool mousejump;
extern float viewdistance;
extern bool freeze;
-extern bool autoslomo;
extern bool keyboardfrozen;
-extern int netdatanew;
extern bool loadingstuff;
-extern char mapname[256];
extern XYZ windvector;
-extern bool buttons[3];
extern bool debugmode;
-static int music1;
+static int leveltheme;
extern int mainmenu;
-extern int oldmainmenu;
extern bool visibleloading;
-extern int loadscreencolor;
-extern float flashamount,flashr,flashg,flashb;
-extern int flashdelay;
extern XYZ envsound[30];
extern float envsoundvol[30];
extern int numenvsounds;
extern float envsoundlife[30];
extern float usermousesensitivity;
extern bool ismotionblur;
-extern bool foliage;
-extern bool trilinear;
-extern bool damageeffects;
-extern bool showpoints;
-extern bool texttoggle;
-extern bool alwaysblur;
-extern float gamespeed;
+extern bool showdamagebar; // (des)activate the damage bar
extern bool decals;
-extern bool vblsync;
-extern bool immediate;
-extern bool velocityblur;
-extern int bonus;
-extern int oldbonus;
-extern float bonusvalue;
-extern float bonustotal;
-extern float bonustime;
-extern float startbonustotal;
extern float tintr,tintg,tintb;
-extern float bonusnum[100];
extern bool skyboxtexture;
extern float skyboxr;
extern float skyboxg;
extern bool canattack;
extern bool cananger;
extern float damagedealt;
-extern float damagetaken;
extern int maptype;
extern int editoractive;
extern int editorpathtype;
-extern bool oldbuttons[3];
extern float hostiletime;
extern char hotspottext[40][256];
extern int currenthotspot;
-extern int kBitsPerPixel;
extern int hostile;
-extern int numaccounts;
-extern int accountactive;
-extern int accountdifficulty[10];
-extern int accountprogress[10];
-extern float accountpoints[10];
-extern float accounthighscore[10][50];
-extern float accountfasttime[10][50];
-extern bool accountunlocked[10][60];
-extern char accountname[10][256];
-
extern bool stillloading;
extern bool winfreeze;
-extern int numfalls;
-extern int numflipfail;
-extern int numseen;
-extern int numstaffattack;
-extern int numswordattack;
-extern int numknifeattack;
-extern int numunarmedattack;
-extern int numescaped;
-extern int numflipped;
-extern int numwallflipped;
-extern int numthrowkill;
-extern int numafterkill;
-extern int numreversals;
-extern int numattacks;
-extern int maxalarmed;
-extern int numresponded;
-
-extern int numdialogues;
-extern int numdialogueboxes[max_dialogues];
-extern int dialoguetype[max_dialogues];
-extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
-extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
-extern int dialogueboxsound[max_dialogues][max_dialoguelength];
-extern char dialoguetext[max_dialogues][max_dialoguelength][128];
-extern char dialoguename[max_dialogues][max_dialoguelength][64];
-extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
-extern XYZ participantlocation[max_dialogues][10];
-extern int participantfocus[max_dialogues][max_dialoguelength];
-extern int participantaction[max_dialogues][max_dialoguelength];
-extern float participantrotation[max_dialogues][10];
-extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
-extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
-extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
-extern int indialogue;
-extern int whichdialogue;
-extern int directing;
-extern float dialoguetime;
-extern int dialoguegonethrough[20];
-
extern bool campaign;
-extern float oldgamespeed;
-
-extern float accountcampaignhighscore[10];
-extern float accountcampaignfasttime[10];
-extern float accountcampaignscore[10];
-extern float accountcampaigntime[10];
-
-extern int accountcampaignchoicesmade[10];
-extern int accountcampaignchoices[10][5000];
-
static const char *rabbitskin[] = {
":Data:Textures:Fur3.jpg",
":Data:Textures:Fur.jpg",
return !strncasecmp(str, pfx, strlen(pfx));
}
-extern OPENAL_STREAM * strm[20];
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
-
static const char *cmd_names[] = {
#define DECLARE_COMMAND(cmd) #cmd " ",
#include "ConsoleCmds.h"
#undef DECLARE_COMMAND
};
-static void ch_quit(Game *game, const char *args)
-{
- game->tryquit = 1;
+
+
+// added utility functions -sf17k =============================================================
+
+//TODO: try to hide these variables completely with a better interface
+inline void setAnimation(int playerid,int animation){
+ player[playerid].targetanimation=animation;
+ player[playerid].targetframe=0;
+ player[playerid].target=0;
}
-static void ch_map(Game *game, const char *args)
-{
- char buf[64];
- snprintf(buf, 63, ":Data:Maps:%s", args);
- game->Loadlevel(buf);
- game->whichlevel = -2;
- campaign = 0;
+//TODO: this is incorrect but I'm afraid to change it and break something,
+//probably causes quirky behavior that I might want to preserve
+inline float roughDirection(XYZ vec){
+ Normalise(&vec);
+ float angle=-asin(-vec.x)*180/M_PI;
+ if(vec.z<0)
+ angle=180-angle;
+ return angle;
+}
+inline float roughDirectionTo(XYZ start, XYZ end){
+ return roughDirection(end-start);
}
-static void ch_save(Game *game, const char *args)
-{
- char buf[64];
- int i, j, k, l, m, templength;
- float headprop, bodyprop, armprop, legprop;
- snprintf(buf, 63, ":Data:Maps:%s", args);
-
-
- int mapvers = 12;;
-
- FILE *tfile;
- tfile=fopen( ConvertFileName(buf), "wb" );
- fpackf(tfile, "Bi", mapvers);
- fpackf(tfile, "Bi", maptype);
- fpackf(tfile, "Bi", hostile);
- fpackf(tfile, "Bf Bf", viewdistance, fadestart);
- fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
- fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
- fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
- if(player[0].num_weapons>0&&player[0].num_weapons<5)
- for(j=0;j<player[0].num_weapons;j++){
- fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
- }
+//TODO: gotta be a better way
+inline float pitch(XYZ vec){
+ Normalise(&vec);
+ return -asin(vec.y)*180/M_PI;
+}
+inline float pitchTo(XYZ start, XYZ end){
+ return pitch(end-start);
+}
- fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
- fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
+//change these to a Person method
+inline Joint& playerJoint(int playerid, int bodypart){
+ return player[playerid].skeleton.joints[player[playerid].skeleton.jointlabels[bodypart]]; }
+inline Joint& playerJoint(Person* pplayer, int bodypart){
+ return pplayer->skeleton.joints[pplayer->skeleton.jointlabels[bodypart]]; }
- fpackf(tfile, "Bi", player[0].numclothes);
+inline float sq(float n){ return n*n; }
- fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
+inline float stepTowardf(float from, float to, float by){
+ if(fabs(from-to)<by) return to;
+ else if(from>to) return from-by;
+ else return from+by;
+}
- fpackf(tfile, "Bi", numdialogues);
- if(numdialogues)
- for(k=0;k<numdialogues;k++){
- fpackf(tfile, "Bi", numdialogueboxes[k]);
- fpackf(tfile, "Bi", dialoguetype[k]);
- for(l=0;l<10;l++){
- fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
- fpackf(tfile, "Bf", participantrotation[k][l]);
- }
- if(numdialogueboxes)
- for(l=0;l<numdialogueboxes[k];l++){
- fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
- fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
- fpackf(tfile, "Bi", dialogueboxsound[k][l]);
-
- templength=strlen(dialoguetext[k][l]);
- fpackf(tfile, "Bi",(templength));
- for(m=0;m<templength;m++){
- fpackf(tfile, "Bb", dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
- }
-
- templength=strlen(dialoguename[k][l]);
- fpackf(tfile, "Bi",templength);
- for(m=0;m<templength;m++){
- fpackf(tfile, "Bb", dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0')break;
- }
-
- fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
- fpackf(tfile, "Bi", participantfocus[k][l]);
- fpackf(tfile, "Bi", participantaction[k][l]);
-
- for(m=0;m<10;m++)
- fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
-
- fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
- }
+void playdialogueboxsound(){
+ XYZ temppos;
+ temppos=player[participantfocus[whichdialogue][indialogue]].coords;
+ temppos=temppos-viewer;
+ Normalise(&temppos);
+ temppos+=viewer;
+
+ int sound=-1;
+ switch(dialogueboxsound[whichdialogue][indialogue]){
+ case -6: sound=alarmsound; break;
+ case -4: sound=consolefailsound; break;
+ case -3: sound=consolesuccesssound; break;
+ case -2: sound=firestartsound; break;
+ case -1: sound=fireendsound; break;
+ case 1: sound=rabbitchitter; break;
+ case 2: sound=rabbitchitter2; break;
+ case 3: sound=rabbitpainsound; break;
+ case 4: sound=rabbitpain1sound; break;
+ case 5: sound=rabbitattacksound; break;
+ case 6: sound=rabbitattack2sound; break;
+ case 7: sound=rabbitattack3sound; break;
+ case 8: sound=rabbitattack4sound; break;
+ case 9: sound=growlsound; break;
+ case 10: sound=growl2sound; break;
+ case 11: sound=snarlsound; break;
+ case 12: sound=snarl2sound; break;
+ case 13: sound=barksound; break;
+ case 14: sound=bark2sound; break;
+ case 15: sound=bark3sound; break;
+ case 16: sound=barkgrowlsound; break;
+ default: break;
}
+ if(sound!=-1)
+ emit_sound_at(sound, temppos);
+}
- if(player[0].numclothes)
- for(k=0;k<player[0].numclothes;k++){
- templength=strlen(player[0].clothes[k]);
- fpackf(tfile, "Bi", templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", player[0].clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
- }
+// end added utility functions ================================================================
- fpackf(tfile, "Bi", environment);
- fpackf(tfile, "Bi", objects.numobjects);
- if(objects.numobjects)
- for(k=0;k<objects.numobjects;k++){
- fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
- }
+static void ch_quit(Game *game, const char *args)
+{
+ game->tryquit = 1;
+}
- fpackf(tfile, "Bi", numhotspots);
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
- templength=strlen(hotspottext[i]);
- fpackf(tfile, "Bi",templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", hotspottext[i][l]);
- }
+static void ch_map(Game *game, const char *args)
+{
+ game->Loadlevel(args);
+ game->whichlevel = -2;
+ campaign = 0;
+}
- fpackf(tfile, "Bi", numplayers);
- if(numplayers>1&&numplayers<maxplayers)
- for(j=1;j<numplayers;j++){
- fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
- if(player[j].num_weapons>0&&player[j].num_weapons<5)
- for(k=0;k<player[j].num_weapons;k++){
- fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
- }
- if(player[j].numwaypoints<30){
- fpackf(tfile, "Bi", player[j].numwaypoints);
- for(k=0;k<player[j].numwaypoints;k++){
- fpackf(tfile, "Bf", player[j].waypoints[k].x);
- fpackf(tfile, "Bf", player[j].waypoints[k].y);
- fpackf(tfile, "Bf", player[j].waypoints[k].z);
- fpackf(tfile, "Bi", player[j].waypointtype[k]);
- }
- fpackf(tfile, "Bi", player[j].waypoint);
- }
- else{
- player[j].numwaypoints=0;
- player[j].waypoint=0;
- fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
- }
+static void ch_save(Game *game, const char *args){
+ char buf[64];
+ snprintf(buf, 63, ":Data:Maps:%s", args);
+
+ int mapvers = 12;
+
+ FILE *tfile;
+ tfile=fopen( ConvertFileName(buf), "wb" );
+ fpackf(tfile, "Bi", mapvers);
+ fpackf(tfile, "Bi", maptype);
+ fpackf(tfile, "Bi", hostile);
+ fpackf(tfile, "Bf Bf", viewdistance, fadestart);
+ fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
+ fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
+ fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z,
+ player[0].rotation, player[0].targetrotation, player[0].num_weapons);
+ if(player[0].num_weapons>0&&player[0].num_weapons<5)
+ for(int j=0;j<player[0].num_weapons;j++)
+ fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
+
+ fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
+ fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
+ fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
+ fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
+
+ fpackf(tfile, "Bi", player[0].numclothes);
+
+ fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
+
+ fpackf(tfile, "Bi", numdialogues);
+
+ for(int k=0;k<numdialogues;k++){
+ fpackf(tfile, "Bi", numdialogueboxes[k]);
+ fpackf(tfile, "Bi", dialoguetype[k]);
+ for(int l=0;l<10;l++){
+ fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
+ fpackf(tfile, "Bf", participantrotation[k][l]);
+ }
+ for(int l=0;l<numdialogueboxes[k];l++){
+ fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
+ fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
+ fpackf(tfile, "Bi", dialogueboxsound[k][l]);
+
+ int templength=strlen(dialoguetext[k][l]);
+ fpackf(tfile, "Bi",(templength));
+ for(int m=0;m<templength;m++){
+ fpackf(tfile, "Bb", dialoguetext[k][l][m]);
+ if(dialoguetext[k][l][m]=='\0')
+ break;
+ }
- fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
- fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
- fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
- fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
+ templength=strlen(dialoguename[k][l]);
+ fpackf(tfile, "Bi",templength);
+ for(int m=0;m<templength;m++){
+ fpackf(tfile, "Bb", dialoguename[k][l][m]);
+ if(dialoguename[k][l][m]=='\0')
+ break;
+ }
- if(player[j].creature==wolftype){
- headprop=player[j].proportionhead.x/1.1;
- bodyprop=player[j].proportionbody.x/1.1;
- armprop=player[j].proportionarms.x/1.1;
- legprop=player[j].proportionlegs.x/1.1;
- }
+ fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
+ fpackf(tfile, "Bi", participantfocus[k][l]);
+ fpackf(tfile, "Bi", participantaction[k][l]);
- if(player[j].creature==rabbittype){
- headprop=player[j].proportionhead.x/1.2;
- bodyprop=player[j].proportionbody.x/1.05;
- armprop=player[j].proportionarms.x/1.00;
- legprop=player[j].proportionlegs.x/1.1;
- }
+ for(int m=0;m<10;m++)
+ fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
+
+ fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
+ }
+ }
- fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+ for(int k=0;k<player[0].numclothes;k++){
+ int templength=strlen(player[0].clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for(int l=0;l<templength;l++)
+ fpackf(tfile, "Bb", player[0].clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
+ }
+
+ fpackf(tfile, "Bi", environment);
+ fpackf(tfile, "Bi", objects.numobjects);
+ for(int k=0;k<objects.numobjects;k++)
+ fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k],
+ objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
- fpackf(tfile, "Bi", player[j].numclothes);
- if(player[j].numclothes)
- for(k=0;k<player[j].numclothes;k++){
- int templength;
- templength=strlen(player[j].clothes[k]);
- fpackf(tfile, "Bi", templength);
- for(l=0;l<templength;l++)
- fpackf(tfile, "Bb", player[j].clothes[k][l]);
- fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
+ fpackf(tfile, "Bi", numhotspots);
+ for(int i=0;i<numhotspots;i++){
+ fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
+ int templength=strlen(hotspottext[i]);
+ fpackf(tfile, "Bi",templength);
+ for(int l=0;l<templength;l++)
+ fpackf(tfile, "Bb", hotspottext[i][l]);
}
- }
- fpackf(tfile, "Bi", game->numpathpoints);
- if(game->numpathpoints)
- for(j=0;j<game->numpathpoints;j++){
- fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
- for(k=0;k<game->numpathpointconnect[j];k++){
- fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
- }
- }
+ fpackf(tfile, "Bi", numplayers);
+ if(numplayers<maxplayers)
+ for(int j=1;j<numplayers;j++){
+ fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature,
+ player[j].coords.x, player[j].coords.y, player[j].coords.z,
+ player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
+ if(player[j].num_weapons<5)
+ for(int k=0;k<player[j].num_weapons;k++)
+ fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
+ if(player[j].numwaypoints<30){
+ fpackf(tfile, "Bi", player[j].numwaypoints);
+ for(int k=0;k<player[j].numwaypoints;k++){
+ fpackf(tfile, "Bf", player[j].waypoints[k].x);
+ fpackf(tfile, "Bf", player[j].waypoints[k].y);
+ fpackf(tfile, "Bf", player[j].waypoints[k].z);
+ fpackf(tfile, "Bi", player[j].waypointtype[k]);
+ }
+ fpackf(tfile, "Bi", player[j].waypoint);
+ }else{
+ player[j].numwaypoints=0;
+ player[j].waypoint=0;
+ fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
+ }
+
+ fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
+ fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
+ fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
+ fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
+
+ float headprop, bodyprop, armprop, legprop;
+ if(player[j].creature==wolftype){
+ headprop=player[j].proportionhead.x/1.1;
+ bodyprop=player[j].proportionbody.x/1.1;
+ armprop=player[j].proportionarms.x/1.1;
+ legprop=player[j].proportionlegs.x/1.1;
+ }else if(player[j].creature==rabbittype){
+ headprop=player[j].proportionhead.x/1.2;
+ bodyprop=player[j].proportionbody.x/1.05;
+ armprop=player[j].proportionarms.x/1.00;
+ legprop=player[j].proportionlegs.x/1.1;
+ }
+
+ fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
+
+ fpackf(tfile, "Bi", player[j].numclothes);
+ if(player[j].numclothes)
+ for(int k=0;k<player[j].numclothes;k++){
+ int templength;
+ templength=strlen(player[j].clothes[k]);
+ fpackf(tfile, "Bi", templength);
+ for(int l=0;l<templength;l++)
+ fpackf(tfile, "Bb", player[j].clothes[k][l]);
+ fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
+ }
+ }
+
+ fpackf(tfile, "Bi", game->numpathpoints);
+ for(int j=0;j<game->numpathpoints;j++){
+ fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
+ for(int k=0;k<game->numpathpointconnect[j];k++)
+ fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
+ }
- fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
+ fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
- fclose(tfile);
+ fclose(tfile);
}
static void ch_cellar(Game *game, const char *args)
static int find_closest()
{
int closest = 0;
- float closestdist = 1.0/0.0;
+ float closestdist = std::numeric_limits<float>::max();
for (int i = 1; i < numplayers; i++) {
float distance;
player[pnum].proportionbody=1.1*bodyprop;
player[pnum].proportionarms=1.1*armprop;
player[pnum].proportionlegs=1.1*legprop;
- }
-
- if(player[pnum].creature==rabbittype){
+ } else if(player[pnum].creature==rabbittype){
player[pnum].proportionhead=1.2*headprop;
player[pnum].proportionbody=1.05*bodyprop;
player[pnum].proportionarms=1.00*armprop;
char buf[64];
snprintf(buf, 63, ":Data:Textures:%s.png", args);
- if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
+ if (!game->AddClothes(buf,&player[pnum].skeleton.skinText[pnum]))
return;
- player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
+ player[pnum].DoMipmaps();
strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
player[pnum].clothestintr[player[pnum].numclothes]=tintr;
player[pnum].clothestintg[player[pnum].numclothes]=tintg;
set_proportion(0, "1 1 1 1");
}
+static void ch_wolfieisgod(Game *game, const char *args)
+{
+ ch_wolfie(game, args);
+}
+
static void ch_wolf(Game *game, const char *args)
{
game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
}
+static void ch_lizardwolf(Game *game, const char *args)
+{
+ game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
+ &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
+}
+
static void ch_white(Game *game, const char *args)
{
game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
static void ch_sizemin(Game *game, const char *args)
{
- int i;
- for (i = 1; i < numplayers; i++)
+ for (int i = 1; i < numplayers; i++)
if (player[i].scale < 0.8 * 0.2)
player[i].scale = 0.8 * 0.2;
}
static void ch_type(Game *game, const char *args)
{
- int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
- for (i = 0; i < n; i++)
- if (stripfx(args, editortypenames[i]))
- {
- editoractive = i;
- break;
- }
+ int n = sizeof(editortypenames) / sizeof(editortypenames[0]);
+ for (int i = 0; i < n; i++)
+ if (stripfx(args, editortypenames[i])) {
+ editoractive = i;
+ break;
+ }
}
static void ch_path(Game *game, const char *args)
{
- int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
- for (i = 0; i < n; i++)
- if (stripfx(args, pathtypenames[i]))
- {
- editorpathtype = i;
- break;
- }
+ int n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
+ for (int i = 0; i < n; i++)
+ if (stripfx(args, pathtypenames[i])) {
+ editorpathtype = i;
+ break;
+ }
}
static void ch_hs(Game *game, const char *args)
static void ch_dialogue(Game *game, const char *args)
{
- int dlg, i, j;
+ int dlg;
char buf1[32], buf2[64];
sscanf(args, "%d %31s", &dlg, buf1);
ifstream ipstream(ConvertFileName(buf2));
ipstream.ignore(256,':');
ipstream >> numdialogueboxes[numdialogues];
- for(i=0;i<numdialogueboxes[numdialogues];i++){
+ for(int i=0;i<numdialogueboxes[numdialogues];i++){
ipstream.ignore(256,':');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream.getline(dialoguetext[numdialogues][i],128);
- for(j=0;j<128;j++){
+ for(int j=0;j<128;j++){
if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
}
ipstream.ignore(256,':');
ipstream >> dialogueboxsound[numdialogues][i];
}
- for(i=0;i<numdialogueboxes[numdialogues];i++){
- for(j=0;j<numplayers;j++){
+ for(int i=0;i<numdialogueboxes[numdialogues];i++){
+ for(int j=0;j<numplayers;j++){
participantfacing[numdialogues][i][j]=player[j].facing;
}
}
static void ch_fixdialogue(Game *game, const char *args)
{
char buf1[32], buf2[64];
- int whichdi, i, j;
+ int whichdi;
sscanf(args, "%d %31s", &whichdi, buf1);
snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
ifstream ipstream(ConvertFileName(buf2));
ipstream.ignore(256,':');
ipstream >> numdialogueboxes[whichdi];
- for(i=0;i<numdialogueboxes[whichdi];i++){
+ for(int i=0;i<numdialogueboxes[whichdi];i++){
ipstream.ignore(256,':');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream.ignore(256,':');
ipstream.ignore(256,' ');
ipstream.getline(dialoguetext[whichdi][i],128);
- for(j=0;j<128;j++){
+ for(int j=0;j<128;j++){
if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
}
ipstream.ignore(256,':');
player[0].proportionbody=1.1;
player[0].proportionarms=1.1;
player[0].proportionlegs=1.1;
- }
-
- if(player[0].creature==rabbittype){
+ } else if(player[0].creature==rabbittype){
player[0].proportionhead=1.2;
player[0].proportionbody=1.05;
player[0].proportionarms=1.00;
static void ch_play(Game *game, const char *args)
{
- int dlg, i;
+ int dlg;
sscanf(args, "%d", &dlg);
whichdialogue = dlg;
if (whichdialogue >= numdialogues)
return;
- for(i=0;i<numdialogueboxes[whichdialogue];i++){
+ for(int i=0;i<numdialogueboxes[whichdialogue];i++){
player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
directing=0;
indialogue=0;
- float gLoc[3];
- float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
+ playdialogueboxsound();
}
static void ch_mapkilleveryone(Game *game, const char *args)
cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
break;
}
- if (i < n_cmds)
- {
- PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- else
- {
- PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
- OPENAL_SetVolume(channels[consolefailsound], 256);
- OPENAL_SetPaused(channels[consolefailsound], false);
- }
+ emit_sound_np(i < n_cmds ? consolesuccesssound : consolefailsound);
}
-
-
/********************> Tick() <*****/
-extern void ScreenShot(const char * fname);
+extern bool save_image(const char * fname);
void Screenshot (void)
{
char temp[1024];
time_t t = time(NULL);
struct tm *tme = localtime(&t);
- sprintf(temp, "Screenshots\\Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
+ sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
#if defined(_WIN32)
mkdir("Screenshots");
#else
mkdir("Screenshots", S_IRWXU);
#endif
-
- ScreenShot(temp/*"Screenshots\\Screenshot.png"*/);
-
- /*FSSpec MAC_file;
- GraphicsExportComponent QT_exporter;
- OSErr MAC_error_code;
- CGrafPtr MAC_currentPort;
- GDHandle MAC_currentDevice;
- unsigned char* MAC_pixels;
- Rect MAC_picture_rectangle;
- GWorldPtr MAC_offscreen_graphics_port;
-
- static int numscreenshots=0;
-
- // Make an FSSpec
- static char buf[256];
- if(numscreenshots==0){
- buf[0]=26;
- buf[1]=':';
- buf[2]='S';
- buf[3]='c';
- buf[4]='r';
- buf[5]='e';
- buf[6]='e';
- buf[7]='n';
- buf[8]='s';
- buf[9]='h';
- buf[10]='o';
- buf[11]='t';
- buf[12]='s';
- buf[13]=':';
- buf[14]='S';
- buf[15]='c';
- buf[16]='r';
- buf[17]='e';
- buf[18]='e';
- buf[19]='n';
- buf[20]='s';
- buf[21]='h';
- buf[22]='o';
- buf[23]='t';
- buf[24]='0';
- buf[25]='0';
- buf[26]='0';
- }
-
- FInfo *fndrInfo;
- FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
- while(!FSpGetFInfo (&MAC_file, fndrInfo)){
- FSMakeFSSpec(0, 0, (unsigned char*)buf, &MAC_file);
- if(!FSpGetFInfo (&MAC_file, fndrInfo)){
- numscreenshots++;
- buf[26]++;
- if(buf[26]==':'){
- buf[26]='0';
- buf[25]++;
- if(buf[25]==':'){
- buf[25]='0';
- buf[24]++;
- if(buf[24]==':'){
- buf[24]='9';
- buf[25]='9';
- buf[26]='9';
- }
- }
- }
- }
- }
-
-
- // Get the GWorld
- GWorldPtr MAC_gWorld = (CGrafPtr) FrontWindow();
- //assert(MAC_gWorld != NULL);
-
- // Allocate memory for loading image
- MAC_pixels = new unsigned char[(int)(screenheight * screenwidth * 4)];
- if (MAC_pixels == NULL) {
- //UTIL_Error("Could not create Texture data.");
- return;
- }
-
- // Get GWorld
- ::GetGWorld(&MAC_currentPort, &MAC_currentDevice);
-
- // Make a picture Rectangle
- MAC_picture_rectangle.left = 0;
- MAC_picture_rectangle.right = screenwidth;
- MAC_picture_rectangle.top = 0;
- MAC_picture_rectangle.bottom = screenheight;
-
- // Create new offscreen GWorld
- MAC_error_code = ::QTNewGWorldFromPtr (&MAC_offscreen_graphics_port, k32ARGBPixelFormat, &MAC_picture_rectangle, NULL, NULL, 0, (char *) MAC_pixels, screenwidth * 4);
- if (MAC_error_code) {
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- delete MAC_pixels;
- //UTIL_Error("Could not create offscreen GWorld. ");
- return;
-
- }
-
- // Copy OpenGL Context to new GWorld
- glReadBuffer(GL_FRONT);
- glReadPixels(0,0,screenwidth,screenheight,GL_RGBA,GL_UNSIGNED_BYTE,MAC_pixels);
-
- // Swizzle texture
- for (unsigned long byte = 0; byte < screenheight * screenwidth * 4; byte+=4) {
- unsigned char temp = MAC_pixels[byte+0];
- MAC_pixels[byte+0] = MAC_pixels[byte+3];
- MAC_pixels[byte+3] = MAC_pixels[byte+2];
- MAC_pixels[byte+2] = MAC_pixels[byte+1];
- MAC_pixels[byte+1] = temp;
- }
-
- // Flip the image :( This could probably be optimized
- int vert;
- int src_index;
- int dst_index;
- unsigned char temp;
- for (int horz = 0; horz < screenwidth; ++horz)
- for (vert = 0; vert < screenheight / 2; ++vert) {
- src_index = (screenwidth * vert + horz) * 4;
- dst_index = (screenwidth * (screenheight - vert - 1) + horz) * 4;
-
- temp=MAC_pixels[src_index+0];
- MAC_pixels[src_index+0]=MAC_pixels[dst_index+0];
- MAC_pixels[dst_index+0]=temp;
-
- temp=MAC_pixels[src_index+1];
- MAC_pixels[src_index+1]=MAC_pixels[dst_index+1];
- MAC_pixels[dst_index+1]=temp;
-
- temp=MAC_pixels[src_index+2];
- MAC_pixels[src_index+2]=MAC_pixels[dst_index+2];
- MAC_pixels[dst_index+2]=temp;
-
- temp=MAC_pixels[src_index+3];
- MAC_pixels[src_index+3]=MAC_pixels[dst_index+3];
- MAC_pixels[dst_index+3]=temp;
- }
-
-
-
- // Export the Gworld
- MAC_error_code = OpenADefaultComponent(GraphicsExporterComponentType, kQTFileTypeBMP, &QT_exporter);
- if (MAC_error_code) {
- //UTIL_Warning("Unable to export screenshot.");
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;
- return;
- }
-
- MAC_error_code = GraphicsExportSetInputGWorld(QT_exporter,MAC_offscreen_graphics_port);
- if (MAC_error_code) {
- ::CloseComponent(QT_exporter);
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;
- //UTIL_Warning("Unable to export screenshot.");
- return;
- }
-
- MAC_error_code = GraphicsExportSetOutputFile(QT_exporter,&MAC_file);
- if (MAC_error_code) {
- ::CloseComponent(QT_exporter);
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;
- //UTIL_Warning("Unable to export screenshot.");
- return;
- }
-
- MAC_error_code = GraphicsExportDoExport(QT_exporter,NULL);
- if (MAC_error_code) {
- ::CloseComponent(QT_exporter);
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
- delete MAC_pixels;
- //UTIL_Warning("Unable to export screenshot.");
- return;
- }
-
- ::CloseComponent(QT_exporter);
- ::SetGWorld(MAC_currentPort, MAC_currentDevice);
- ::DisposeGWorld(MAC_offscreen_graphics_port);
-
- delete MAC_pixels;*/
+
+ save_image(temp);
}
-
-
-void Game::SetUpLighting(){
- if(environment==snowyenvironment){
- light.color[0]=.65;
- light.color[1]=.65;
- light.color[2]=.7;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.44;
- }
- if(environment==desertenvironment){
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=.95;
- light.ambient[0]=.4;
- light.ambient[1]=.35;
- light.ambient[2]=.3;
- }
-
- if(environment==grassyenvironment){
- light.color[0]=.95;
- light.color[1]=.95;
- light.color[2]=1;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.44;
- }
- if(!skyboxtexture){
- light.color[0]=1;
- light.color[1]=1;
- light.color[2]=1;
- light.ambient[0]=.4;
- light.ambient[1]=.4;
- light.ambient[2]=.4;
- }
+void Game::SetUpLighting(){
+ if(environment==snowyenvironment)
+ light.setColors(.65,.65,.7,.4,.4,.44);
+ if(environment==desertenvironment)
+ light.setColors(.95,.95,.95,.4,.35,.3);
+ if(environment==grassyenvironment)
+ light.setColors(.95,.95,1,.4,.4,.44);
+ if(!skyboxtexture)
+ light.setColors(1,1,1,.4,.4,.4);
float average;
average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
light.color[0]*=(skyboxlightr+average)/2;
light.color[1]*=(skyboxlightg+average)/2;
light.color[2]*=(skyboxlightb+average)/2;
- light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
- light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
- light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
- /*
- light.ambient[0]=0;
- light.ambient[1]=0;
- light.ambient[2]=0; */
+ light.ambient[0]*=(skyboxlightr+average)/2;
+ light.ambient[1]*=(skyboxlightg+average)/2;
+ light.ambient[2]*=(skyboxlightb+average)/2;
}
int Game::findPathDist(int start,int end){
- int i,j,k,smallestcount,count,connected;
+ int smallestcount,count,connected;
int last,last2,last3,last4;
int closest;
smallestcount=1000;
- for(i=0;i<50;i++){
+ for(int i=0;i<50;i++){
count=0;
last=start;
last2=-1;
last4=-1;
while(last!=end&&count<30){
closest=-1;
- for(j=0;j<numpathpoints;j++){
+ for(int j=0;j<numpathpoints;j++){
if(j!=last&&j!=last2&&j!=last3&&j!=last4)
{
connected=0;
if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
+ for(int k=0;k<numpathpointconnect[j];k++){
if(pathpointconnect[j][k]==last)connected=1;
}
- if(!connected)
- if(numpathpointconnect[last])
- for(k=0;k<numpathpointconnect[last];k++){
- if(pathpointconnect[last][k]==j)connected=1;
- }
- if(connected)
- if(closest==-1||Random()%2==0){
- closest=j;
- }
+ if(!connected)
+ if(numpathpointconnect[last])
+ for(int k=0;k<numpathpointconnect[last];k++){
+ if(pathpointconnect[last][k]==j)connected=1;
+ }
+ if(connected)
+ if(closest==-1||Random()%2==0){
+ closest=j;
+ }
}
}
last4=last3;
int Game::checkcollide(XYZ startpoint,XYZ endpoint){
static XYZ colpoint,colviewer,coltarget;
static float minx,minz,maxx,maxz,miny,maxy;
- static int i;
-
- //startpoint.y+=.7;
- //endpoint.y+=.7;
- //startpoint.y-=.1;
- //endpoint.y-=.1;
-
- minx=startpoint.x;
- if(minx>endpoint.x)minx=endpoint.x;
- miny=startpoint.y;
- if(miny>endpoint.y)miny=endpoint.y;
- minz=startpoint.z;
- if(minz>endpoint.z)minz=endpoint.z;
-
- maxx=startpoint.x;
- if(maxx<endpoint.x)maxx=endpoint.x;
- maxy=startpoint.y;
- if(maxy<endpoint.y)maxy=endpoint.y;
- maxz=startpoint.z;
- if(maxz<endpoint.z)maxz=endpoint.z;
-
- minx-=1;
- miny-=1;
- minz-=1;
- maxx+=1;
- maxy+=1;
- maxz+=1;
-
- for(i=0;i<objects.numobjects;i++){
- if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
- if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
+
+ minx=min(startpoint.x,endpoint.x)-1;
+ miny=min(startpoint.y,endpoint.y)-1;
+ minz=min(startpoint.z,endpoint.z)-1;
+ maxx=max(startpoint.x,endpoint.x)+1;
+ maxy=max(startpoint.y,endpoint.y)+1;
+ maxz=max(startpoint.z,endpoint.z)+1;
+
+ for(int i=0;i<objects.numobjects;i++){
+ if( objects.position[i].x>minx-objects.model[i].boundingsphereradius&&
+ objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&
+ objects.position[i].y>miny-objects.model[i].boundingsphereradius&&
+ objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&
+ objects.position[i].z>minz-objects.model[i].boundingsphereradius&&
+ objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
+ if( objects.type[i]!=treeleavestype&&
+ objects.type[i]!=bushtype&&
+ objects.type[i]!=firetype){
colviewer=startpoint;
coltarget=endpoint;
if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
static XYZ colpoint,colviewer,coltarget;
static float minx,minz,maxx,maxz,miny,maxy;
- static int i;
-
- //startpoint.y+=.7;
- //endpoint.y+=.7;
- //startpoint.y-=.1;
- //endpoint.y-=.1;
-
- minx=startpoint.x;
- if(minx>endpoint.x)minx=endpoint.x;
- miny=startpoint.y;
- if(miny>endpoint.y)miny=endpoint.y;
- minz=startpoint.z;
- if(minz>endpoint.z)minz=endpoint.z;
-
- maxx=startpoint.x;
- if(maxx<endpoint.x)maxx=endpoint.x;
- maxy=startpoint.y;
- if(maxy<endpoint.y)maxy=endpoint.y;
- maxz=startpoint.z;
- if(maxz<endpoint.z)maxz=endpoint.z;
-
- minx-=1;
- miny-=1;
- minz-=1;
- maxx+=1;
- maxy+=1;
- maxz+=1;
+ static int i; //FIXME: see below
+
+ minx=min(startpoint.x,endpoint.x)-1;
+ miny=min(startpoint.y,endpoint.y)-1;
+ minz=min(startpoint.z,endpoint.z)-1;
+ maxx=max(startpoint.x,endpoint.x)+1;
+ maxy=max(startpoint.y,endpoint.y)+1;
+ maxz=max(startpoint.z,endpoint.z)+1;
if(what!=1000){
- if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
- if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
+ if( objects.position[what].x>minx-objects.model[what].boundingsphereradius&&
+ objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&
+ objects.position[what].y>miny-objects.model[what].boundingsphereradius&&
+ objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&
+ objects.position[what].z>minz-objects.model[what].boundingsphereradius&&
+ objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
+ if( objects.type[what]!=treeleavestype&&
+ objects.type[what]!=bushtype&&
+ objects.type[what]!=firetype){
colviewer=startpoint;
coltarget=endpoint;
+ //FIXME: i/what
if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
}
}
return -1;
}
-void Game::Setenvironment(int which)
+void Game::Setenvironment(int which)
{
LOGFUNC;
float temptexdetail;
environment=which;
-/*
- OPENAL_SetPaused(channels[music1snow], true);
- OPENAL_SetPaused(channels[music1grass], true);
- OPENAL_SetPaused(channels[music1desert], true);
- OPENAL_SetPaused(channels[wind], true);
- OPENAL_SetPaused(channels[desertambient], true);
-*/
- OPENAL_SetPaused(channels[stream_music1snow], true);
- OPENAL_SetPaused(channels[stream_music1grass], true);
- OPENAL_SetPaused(channels[stream_music1desert], true);
- OPENAL_SetPaused(channels[stream_wind], true);
- OPENAL_SetPaused(channels[stream_desertambient], true);
+
+ pause_sound(stream_snowtheme);
+ pause_sound(stream_grasstheme);
+ pause_sound(stream_deserttheme);
+ pause_sound(stream_wind);
+ pause_sound(stream_desertambient);
if(environment==snowyenvironment){
windvector=0;
windvector.z=3;
- if(ambientsound){
- //PlaySoundEx( wind, samp[wind], NULL, true);
- PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 256);
- }
+ if(ambientsound)
+ emit_stream_np(stream_wind);
LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
- OPENAL_Sample_Free(samp[footstepsound]);
- OPENAL_Sample_Free(samp[footstepsound2]);
- OPENAL_Sample_Free(samp[footstepsound3]);
- OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ footstepsound = footstepsn1;
+ footstepsound2 = footstepsn2;
+ footstepsound3 = footstepst1;
+ footstepsound4 = footstepst2;
LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
":Data:Textures:Skybox(snow):Back.jpg",
":Data:Textures:Skybox(snow):Right.jpg",
":Data:Textures:Skybox(snow):Up.jpg",
- ":Data:Textures:Skybox(snow):Down.jpg",
- ":Data:Textures:Skybox(snow):Cloud.jpg",
- ":Data:Textures:Skybox(snow):Reflect.jpg");
+ ":Data:Textures:Skybox(snow):Down.jpg");
texdetail=temptexdetail;
- }
- if(environment==desertenvironment){
+ } else if(environment==desertenvironment){
windvector=0;
windvector.z=2;
LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
- if(ambientsound){
- //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
- PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
- OPENAL_SetPaused(channels[stream_desertambient], false);
- OPENAL_SetVolume(channels[stream_desertambient], 256);
- }
+ if(ambientsound)
+ emit_stream_np(stream_desertambient);
- OPENAL_Sample_Free(samp[footstepsound]);
- OPENAL_Sample_Free(samp[footstepsound2]);
- OPENAL_Sample_Free(samp[footstepsound3]);
- OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ footstepsound = footstepsn1;
+ footstepsound2 = footstepsn2;
+ footstepsound3 = footstepsn1;
+ footstepsound4 = footstepsn2;
LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
":Data:Textures:Skybox(sand):Back.jpg",
":Data:Textures:Skybox(sand):Right.jpg",
":Data:Textures:Skybox(sand):Up.jpg",
- ":Data:Textures:Skybox(sand):Down.jpg",
- ":Data:Textures:Skybox(sand):Cloud.jpg",
- ":Data:Textures:Skybox(sand):Reflect.jpg");
+ ":Data:Textures:Skybox(sand):Down.jpg");
texdetail=temptexdetail;
- }
- if(environment==grassyenvironment){
+ } else if(environment==grassyenvironment){
windvector=0;
windvector.z=2;
LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
- if(ambientsound){
- PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 100);
- }
+ if(ambientsound)
+ emit_stream_np(stream_wind, 100.);
- OPENAL_Sample_Free(samp[footstepsound]);
- OPENAL_Sample_Free(samp[footstepsound2]);
- OPENAL_Sample_Free(samp[footstepsound3]);
- OPENAL_Sample_Free(samp[footstepsound4]);
- samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
- samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
- OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
+ footstepsound = footstepgr1;
+ footstepsound2 = footstepgr2;
+ footstepsound3 = footstepst1;
+ footstepsound4 = footstepst2;
LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
":Data:Textures:Skybox(grass):Back.jpg",
":Data:Textures:Skybox(grass):Right.jpg",
":Data:Textures:Skybox(grass):Up.jpg",
- ":Data:Textures:Skybox(grass):Down.jpg",
- ":Data:Textures:Skybox(grass):Cloud.jpg",
- ":Data:Textures:Skybox(grass):Reflect.jpg");
+ ":Data:Textures:Skybox(grass):Down.jpg");
texdetail=temptexdetail;
}
-
-void Game::Loadlevel(int which){
+void Game::Loadlevel(int which){
stealthloading=0;
-
- if(which==0)Loadlevel((char *)":Data:Maps:map1");
- else if(which==1)Loadlevel((char *)":Data:Maps:map2");
- else if(which==2)Loadlevel((char *)":Data:Maps:map3");
- else if(which==3)Loadlevel((char *)":Data:Maps:map4");
- else if(which==4)Loadlevel((char *)":Data:Maps:map5");
- else if(which==5)Loadlevel((char *)":Data:Maps:map6");
- else if(which==6)Loadlevel((char *)":Data:Maps:map7");
- else if(which==7)Loadlevel((char *)":Data:Maps:map8");
- else if(which==8)Loadlevel((char *)":Data:Maps:map9");
- else if(which==9)Loadlevel((char *)":Data:Maps:map10");
- else if(which==10)Loadlevel((char *)":Data:Maps:map11");
- else if(which==11)Loadlevel((char *)":Data:Maps:map12");
- else if(which==12)Loadlevel((char *)":Data:Maps:map13");
- else if(which==13)Loadlevel((char *)":Data:Maps:map14");
- else if(which==14)Loadlevel((char *)":Data:Maps:map15");
- else if(which==15)Loadlevel((char *)":Data:Maps:map16");
- else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
- else Loadlevel((char *)":Data:Maps:mapsave");
-
whichlevel=which;
-}
-
-/*char * Game::MD5_string (unsigned char *string){
-char temp[50];
-char temp2[100];
-
-strcpy(temp2,(const char *)string);
-strcat((char *)temp2,(const char *)"Lugaru");
-sprintf (temp, "%d",strlen((char *)temp2));
-strcat((char *)temp2,temp);
-
-MD5 context;
-unsigned int len = strlen ( (char *)temp2);
-
-context.update ((unsigned char *)temp2, len);
-context.finalize ();
-
-return context.hex_digest();
-}*/
-
+ if(which == -1){
+ tutoriallevel = -1;
+ Loadlevel("tutorial");
+ }else if(which >= 0 && which <= 15){
+ char buf[32];
+ snprintf(buf, 32, "map%d", which + 1);
+ Loadlevel(buf);
+ }else
+ Loadlevel("mapsave");
+}
-void Game::Loadlevel(char *name){
- int i,j,k,l,m;
- static int oldlevel;
+void Game::Loadlevel(const char *name){
int templength;
float lamefloat;
- int lameint;
+ static const char *pfx = ":Data:Maps:";
+ char *buf;
float headprop,legprop,armprop,bodyprop;
LOG(std::string("Loading level...") + name);
- if(!gameon)visibleloading=1;
-
- if(stealthloading)visibleloading=0;
-
- if(!stillloading)loadtime=0;
+ if(!gameon)
+ visibleloading=1;
+ if(stealthloading)
+ visibleloading=0;
+ if(!stillloading)
+ loadtime=0;
gamestarted=1;
numenvsounds=0;
//visibleloading=1;
- if(tutoriallevel!=-1)tutoriallevel=0;
- else tutoriallevel=1;
+ if(tutoriallevel!=-1)
+ tutoriallevel=0;
+ else
+ tutoriallevel=1;
- if(tutoriallevel==1)tutorialstage=0;
+ if(tutoriallevel==1)
+ tutorialstage=0;
if(tutorialstage==0){
tutorialstagetime=0;
tutorialmaxtime=1;
}
loadingstuff=1;
- if(!firstload){
- oldlevel=50;
- }
- OPENAL_SetPaused(channels[whooshsound], true);
- OPENAL_SetPaused(channels[stream_firesound], true);
+ pause_sound(whooshsound);
+ pause_sound(stream_firesound);
// Change the map filename into something that is os specific
- char *FixedFN = ConvertFileName(name);
+ buf = (char*) alloca(strlen(pfx) + strlen(name) + 1);
+ sprintf(buf, "%s%s", pfx, name);
+ const char *FixedFN = ConvertFileName(buf);
int mapvers;
- FILE *tfile;
+ FILE *tfile;
tfile=fopen( FixedFN, "rb" );
- if(tfile)
- {
- OPENAL_SetPaused(channels[stream_firesound], true);
-
-
+ if(tfile){
+ pause_sound(stream_firesound);
scoreadded=0;
windialogue=0;
-
hostiletime=0;
-
won=0;
- //campaign=0;
- animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+ animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
numdialogues=0;
- for(i=0;i<20;i++)
- {
+ for(int i=0;i<20;i++)
dialoguegonethrough[i]=0;
- }
indialogue=-1;
cameramode=0;
damagedealt=0;
damagetaken=0;
- if(accountactive!=-1)difficulty=accountdifficulty[accountactive];
+ if(accountactive)
+ difficulty=accountactive->getDifficulty();
- if(difficulty!=2)minimap=1;
- else minimap=0;
+ if(difficulty!=2)
+ minimap=1;
+ else
+ minimap=0;
numhotspots=0;
currenthotspot=-1;
freeze=0;
winfreeze=0;
- for(i=0;i<100;i++)
- {
+ for(int i=0;i<100;i++)
bonusnum[i]=0;
- }
numfalls=0;
numflipfail=0;
bonus=0;
gameon=1;
changedelay=0;
- if(console)
- {
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
+ if(console){
+ emit_sound_np(consolesuccesssound);
freeze=0;
console=0;
}
- if(!stealthloading)
- {
+ if(!stealthloading){
terrain.numdecals=0;
- sprites.numsprites=0;
- for(i=0;i<objects.numobjects;i++)
- {
+ Sprite::deleteSprites();
+ for(int i=0;i<objects.numobjects;i++)
objects.model[i].numdecals=0;
- }
- j=objects.numobjects;
- for(i=0;i<j;i++)
- {
+ int j=objects.numobjects;
+ for(int i=0;i<j;i++){
objects.DeleteObject(0);
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
- for(i=0;i<subdivision;i++)
- {
- for(j=0;j<subdivision;j++)
- {
+ for(int i=0;i<subdivision;i++)
+ for(int j=0;j<subdivision;j++)
terrain.patchobjectnum[i][j]=0;
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
weapons.numweapons=0;
funpackf(tfile, "Bi", &mapvers);
- if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
- else indemo=0;
- if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
- else maptype=mapkilleveryone;
- if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
- else hostile=1;
- if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
+ if(mapvers>=15)
+ funpackf(tfile, "Bi", &indemo);
+ else
+ indemo=0;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &maptype);
else
- {
+ maptype=mapkilleveryone;
+ if(mapvers>=6)
+ funpackf(tfile, "Bi", &hostile);
+ else
+ hostile=1;
+ if(mapvers>=4)
+ funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
+ else{
viewdistance=100;
fadestart=.6;
}
- if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
- else
- {
+ if(mapvers>=2)
+ funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
+ else{
skyboxtexture=1;
skyboxr=1;
skyboxg=1;
skyboxb=1;
}
- if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
- else
- {
+ if(mapvers>=10)
+ funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
+ else{
skyboxlightr=skyboxr;
skyboxlightg=skyboxg;
skyboxlightb=skyboxb;
}
- if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
- if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
+ if(!stealthloading)
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
+ if(stealthloading)
+ funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
player[0].originalcoords=player[0].coords;
if(player[0].num_weapons>0&&player[0].num_weapons<5)
- {
- for(j=0;j<player[0].num_weapons;j++)
- {
+ for(int j=0;j<player[0].num_weapons;j++){
player[0].weaponids[j]=weapons.numweapons;
funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
weapons.owner[weapons.numweapons]=0;
weapons.numweapons++;
}
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
funpackf(tfile, "Bi", &player[0].numclothes);
if(mapvers>=9)
- {
funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
- }
- else
- {
+ else{
player[0].whichskin=0;
player[0].creature=rabbittype;
}
- for(i=0;i<max_dialogues;i++)
- {
- for(j=0;j<max_dialoguelength;j++)
- {
- for(k=0;k<128;k++)
- {
- dialoguetext[i][j][k]='\0';
- }
- for(k=0;k<64;k++)
- {
- dialoguename[i][j][k]='\0';
- }
- }
- }
-
player[0].lastattack=-1;
player[0].lastattack2=-1;
player[0].lastattack3=-1;
- if(mapvers>=8)
- {
+ //dialogues
+ if(mapvers>=8){
funpackf(tfile, "Bi", &numdialogues);
- if(numdialogues)
- {
- for(k=0;k<numdialogues;k++)
- {
- funpackf(tfile, "Bi", &numdialogueboxes[k]);
- funpackf(tfile, "Bi", &dialoguetype[k]);
- for(l=0;l<10;l++)
- {
- funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
- funpackf(tfile, "Bf", &participantrotation[k][l]);
- }
- if(numdialogueboxes)
- {
- for(l=0;l<numdialogueboxes[k];l++)
- {
- funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
- funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
- funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
-
- bool doneread;
-
- funpackf(tfile, "Bi",&templength);
- if(templength>128||templength<=0)templength=128;
- for(m=0;m<templength;m++){
- funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
- if(dialoguetext[k][l][m]=='\0')break;
- }
-
- funpackf(tfile, "Bi",&templength);
- if(templength>64||templength<=0)templength=64;
- for(m=0;m<templength;m++){
- funpackf(tfile, "Bb", &dialoguename[k][l][m]);
- if(dialoguename[k][l][m]=='\0'){
- break;
- }
- }
- funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
- funpackf(tfile, "Bi", &participantfocus[k][l]);
- funpackf(tfile, "Bi", &participantaction[k][l]);
-
- for(m=0;m<10;m++)
- funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
-
- funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
- }
- }
- }
- }
- }
- else numdialogues=0;
-
- if(player[0].numclothes)
- {
- for(k=0;k<player[0].numclothes;k++)
- {
- funpackf(tfile, "Bi", &templength);
- for(l=0;l<templength;l++)
- funpackf(tfile, "Bb", &player[0].clothes[k][l]);
- player[0].clothes[k][templength]='\0';
- funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
- }
- }
+ for(int k=0;k<numdialogues;k++){
+ funpackf(tfile, "Bi", &numdialogueboxes[k]);
+ funpackf(tfile, "Bi", &dialoguetype[k]);
+ for(int l=0;l<10;l++){
+ funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
+ funpackf(tfile, "Bf", &participantrotation[k][l]);
+ }
+ for(int l=0;l<numdialogueboxes[k];l++){
+ funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
+ funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
+ funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
+
+ funpackf(tfile, "Bi",&templength);
+ if(templength>128||templength<=0)
+ templength=128;
+ int m;
+ for(m=0;m<templength;m++){
+ funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
+ if(dialoguetext[k][l][m]=='\0')
+ break;
+ }
+ dialoguetext[k][l][m] = 0;
+
+ funpackf(tfile, "Bi",&templength);
+ if(templength>64||templength<=0)templength=64;
+ for(m=0;m<templength;m++){
+ funpackf(tfile, "Bb", &dialoguename[k][l][m]);
+ if(dialoguename[k][l][m]=='\0')
+ break;
+ }
+ dialoguename[k][l][m] = 0;
+ funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
+ funpackf(tfile, "Bi", &participantfocus[k][l]);
+ funpackf(tfile, "Bi", &participantaction[k][l]);
+
+ for(m=0;m<10;m++)
+ funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
+
+ funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
+ }
+ }
+ }else
+ numdialogues=0;
+
+ for(int k=0;k<player[0].numclothes;k++){
+ funpackf(tfile, "Bi", &templength);
+ for(int l=0;l<templength;l++)
+ funpackf(tfile, "Bb", &player[0].clothes[k][l]);
+ player[0].clothes[k][templength]='\0';
+ funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
+ }
funpackf(tfile, "Bi", &environment);
funpackf(tfile, "Bi", &objects.numobjects);
- if(objects.numobjects)
- {
- for(i=0;i<objects.numobjects;i++)
- {
- funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
- if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
- }
- }
+ for(int i=0;i<objects.numobjects;i++){
+ funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
+ if(objects.type[i]==treeleavestype)
+ objects.scale[i]=objects.scale[i-1];
+ }
- if(mapvers>=7)
- {
+ if(mapvers>=7){
funpackf(tfile, "Bi", &numhotspots);
- if(numhotspots)
- {
- for(i=0;i<numhotspots;i++)
- {
- funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
- funpackf(tfile, "Bi", &templength);
- if(templength)
- for(l=0;l<templength;l++)
- funpackf(tfile, "Bb", &hotspottext[i][l]);
- hotspottext[i][templength]='\0';
- if(hotspottype[i]==-111)indemo=1;
- }
- }
- }
- else numhotspots=0;
-
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
-
- if(!stealthloading)
- {
+ for(int i=0;i<numhotspots;i++){
+ funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
+ funpackf(tfile, "Bi", &templength);
+ if(templength)
+ for(int l=0;l<templength;l++)
+ funpackf(tfile, "Bb", &hotspottext[i][l]);
+ hotspottext[i][templength]='\0';
+ if(hotspottype[i]==-111)
+ indemo=1;
+ }
+ }else
+ numhotspots=0;
+
+ if(visibleloading)
+ LoadingScreen();
+
+ if(!stealthloading){
objects.center=0;
- for(i=0;i<objects.numobjects;i++)
- {
+ for(int i=0;i<objects.numobjects;i++)
objects.center+=objects.position[i];
- }
objects.center/=objects.numobjects;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
float maxdistance=0;
float tempdist;
- int whichclosest;
- for(i=0;i<objects.numobjects;i++)
- {
+ //~ int whichclosest;
+ for(int i=0;i<objects.numobjects;i++){
tempdist=findDistancefast(&objects.center,&objects.position[i]);
- if(tempdist>maxdistance)
- {
- whichclosest=i;
+ if(tempdist>maxdistance){
+ //~ whichclosest=i;
maxdistance=tempdist;
}
}
objects.radius=fast_sqrt(maxdistance);
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
//mapcenter=objects.center;
//mapradius=objects.radius;
funpackf(tfile, "Bi", &numplayers);
int howmanyremoved=0;
bool removeanother=0;
- if(numplayers>1&&numplayers<maxplayers)
- {
- for(i=1;i<numplayers;i++)
- {
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(numplayers>1&&numplayers<maxplayers){
+ for(int i=1;i<numplayers;i++){
+ if(visibleloading)
+ LoadingScreen();
removeanother=0;
funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
- if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
- else player[i-howmanyremoved].howactive=typeactive;
- if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
- else player[i-howmanyremoved].scale=-1;
- if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
- else player[i-howmanyremoved].immobile=0;
- if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
- else player[i-howmanyremoved].rotation=0;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
+ else
+ player[i-howmanyremoved].howactive=typeactive;
+ if(mapvers>=3)
+ funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
+ else
+ player[i-howmanyremoved].scale=-1;
+ if(mapvers>=11)
+ funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
+ else
+ player[i-howmanyremoved].immobile=0;
+ if(mapvers>=12)
+ funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
+ else
+ player[i-howmanyremoved].rotation=0;
player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
removeanother=1;
howmanyremoved++;
}
- if(!removeanother)
- {
- if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
- {
- for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
- {
+ if(!removeanother){
+ if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5){
+ for(int j=0;j<player[i-howmanyremoved].num_weapons;j++){
player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
//player[i-howmanyremoved].numwaypoints=10;
- for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
- {
+ for(int j=0;j<player[i-howmanyremoved].numwaypoints;j++){
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
- if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
- else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
+ if(mapvers>=5)
+ funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
+ else
+ player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
- if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
+ if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)
+ player[i-howmanyremoved].waypoint=0;
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
- if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
- else
- {
+ if(mapvers>=4)
+ funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
+ else{
headprop=1;
bodyprop=1;
armprop=1;
legprop=1;
}
- if(player[i-howmanyremoved].creature==wolftype)
- {
+ if(player[i-howmanyremoved].creature==wolftype){
player[i-howmanyremoved].proportionhead=1.1*headprop;
player[i-howmanyremoved].proportionbody=1.1*bodyprop;
player[i-howmanyremoved].proportionarms=1.1*armprop;
player[i-howmanyremoved].proportionlegs=1.1*legprop;
}
- if(player[i-howmanyremoved].creature==rabbittype)
- {
+ if(player[i-howmanyremoved].creature==rabbittype){
player[i-howmanyremoved].proportionhead=1.2*headprop;
player[i-howmanyremoved].proportionbody=1.05*bodyprop;
player[i-howmanyremoved].proportionarms=1.00*armprop;
}
funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
- if(player[i-howmanyremoved].numclothes)
- {
- for(k=0;k<player[i-howmanyremoved].numclothes;k++)
- {
+ if(player[i-howmanyremoved].numclothes){
+ for(int k=0;k<player[i-howmanyremoved].numclothes;k++){
int templength;
funpackf(tfile, "Bi", &templength);
- for(l=0;l<templength;l++)
+ for(int l=0;l<templength;l++)
funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
player[i-howmanyremoved].clothes[k][templength]='\0';
funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
}
}
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
numplayers-=howmanyremoved;
funpackf(tfile, "Bi", &numpathpoints);
if(numpathpoints>30||numpathpoints<0)
numpathpoints=0;
- if(numpathpoints)
- {
- for(j=0;j<numpathpoints;j++)
- {
- funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
- for(k=0;k<numpathpointconnect[j];k++){
- funpackf(tfile, "Bi", &pathpointconnect[j][k]);
- }
- }
- }
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ for(int j=0;j<numpathpoints;j++){
+ funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
+ for(int k=0;k<numpathpointconnect[j];k++){
+ funpackf(tfile, "Bi", &pathpointconnect[j][k]);
+ }
+ }
+ if(visibleloading)
+ LoadingScreen();
funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
SetUpLighting();
- if(environment!=oldenvironment)Setenvironment(environment);
+ if(environment!=oldenvironment)
+ Setenvironment(environment);
oldenvironment=environment;
- if(!stealthloading)
- {
- j=objects.numobjects;
+ if(!stealthloading){
+ int j=objects.numobjects;
objects.numobjects=0;
- for(i=0;i<j;i++)
- {
- //if(objects.type[i]!=spiketype)
+ for(int i=0;i<j;i++){
objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
}
- //if(skyboxtexture){
terrain.DoShadows();
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(visibleloading)
+ LoadingScreen();
objects.DoShadows();
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- /*}
- else terrain.DoLighting();
- */
+ if(visibleloading)
+ LoadingScreen();
}
fclose(tfile);
- oldlevel=whichlevel;
-
-
- if(numplayers>maxplayers-1)numplayers=maxplayers-1;
- for(i=0;i<numplayers;i++)
- {
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
+ if(numplayers>maxplayers-1)
+ numplayers=maxplayers-1;
+ for(int i=0;i<numplayers;i++){
+ if(visibleloading)
+ LoadingScreen();
player[i].burnt=0;
player[i].bled=0;
player[i].onfire=0;
- if(i==0||player[i].scale<0)player[i].scale=.2;
+ if(i==0||player[i].scale<0)
+ player[i].scale=.2;
player[i].skeleton.free=0;
player[i].skeleton.id=i;
- //if(Random()%2==0)player[i].creature=wolftype;
- //else player[i].creature=rabbittype;
- if(i==0&&mapvers<9)player[i].creature=rabbittype;
- if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
- else
- {
+ if(i==0&&mapvers<9)
+ player[i].creature=rabbittype;
+ if(player[i].creature!=wolftype){
+ player[i].skeleton.Load(
+ (char *)":Data:Skeleton:Basic Figure",
+ (char *)":Data:Skeleton:Basic Figurelow",
+ (char *)":Data:Skeleton:Rabbitbelt",
+ (char *)":Data:Models:Body.solid",
+ (char *)":Data:Models:Body2.solid",
+ (char *)":Data:Models:Body3.solid",
+ (char *)":Data:Models:Body4.solid",
+ (char *)":Data:Models:Body5.solid",
+ (char *)":Data:Models:Body6.solid",
+ (char *)":Data:Models:Body7.solid",
+ (char *)":Data:Models:Bodylow.solid",
+ (char *)":Data:Models:Belt.solid",0);
+ }else{
if(player[i].creature!=wolftype){
- player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ player[i].skeleton.Load(
+ (char *)":Data:Skeleton:Basic Figure",
+ (char *)":Data:Skeleton:Basic Figurelow",
+ (char *)":Data:Skeleton:Rabbitbelt",
+ (char *)":Data:Models:Body.solid",
+ (char *)":Data:Models:Body2.solid",
+ (char *)":Data:Models:Body3.solid",
+ (char *)":Data:Models:Body4.solid",
+ (char *)":Data:Models:Body5.solid",
+ (char *)":Data:Models:Body6.solid",
+ (char *)":Data:Models:Body7.solid",
+ (char *)":Data:Models:Bodylow.solid",
+ (char *)":Data:Models:Belt.solid",1);
LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
}
if(player[i].creature==wolftype){
- player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ player[i].skeleton.Load(
+ (char *)":Data:Skeleton:Basic Figure Wolf",
+ (char *)":Data:Skeleton:Basic Figure Wolf Low",
+ (char *)":Data:Skeleton:Rabbitbelt",
+ (char *)":Data:Models:Wolf.solid",
+ (char *)":Data:Models:Wolf2.solid",
+ (char *)":Data:Models:Wolf3.solid",
+ (char *)":Data:Models:Wolf4.solid",
+ (char *)":Data:Models:Wolf5.solid",
+ (char *)":Data:Models:Wolf6.solid",
+ (char *)":Data:Models:Wolf7.solid",
+ (char *)":Data:Models:Wolflow.solid",
+ (char *)":Data:Models:Belt.solid",0);
}
}
- int texsize;
- texsize=512*512*3/texdetail/texdetail;
- //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
- //player[i].skeleton.skinText.resize(texsize);
+ //~ int texsize;
+ //~ texsize=512*512*3/texdetail/texdetail;
LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
- if(player[i].numclothes)
- {
- for(j=0;j<player[i].numclothes;j++)
- {
+ if(player[i].numclothes){
+ for(int j=0;j<player[i].numclothes;j++){
tintr=player[i].clothestintr[j];
tintg=player[i].clothestintg[j];
tintb=player[i].clothestintb[j];
- AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
+ AddClothes((char *)player[i].clothes[j],&player[i].skeleton.skinText[0]);
}
- player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
+ player[i].DoMipmaps();
}
player[i].currentanimation=bounceidleanim;
player[i].targetframe=1;
player[i].target=0;
player[i].speed=1+(float)(Random()%100)/1000;
- if(difficulty==0)player[i].speed-=.2;
- if(difficulty==1)player[i].speed-=.1;
+ if(difficulty==0)
+ player[i].speed-=.2;
+ if(difficulty==1)
+ player[i].speed-=.1;
player[i].velocity=0;
player[i].oldcoords=player[i].coords;
player[i].normalsupdatedelay=0;
player[i].aitype=passivetype;
- player[i].aitarget=0;
player[i].madskills=0;
- if(i==0)
- {
+ if(i==0){
player[i].proportionhead=1.2;
player[i].proportionbody=1.05;
player[i].proportionarms=1.00;
player[i].headless=0;
player[i].currentoffset=0;
player[i].targetoffset=0;
- /*player[i].armorhead=1;
- player[i].armorhigh=1;
- player[i].armorlow=1;
- player[i].protectionhead=1;
- player[i].protectionhigh=1;
- player[i].protectionlow=1;
- player[i].metalhead=1;
- player[i].metalhigh=1;
- player[i].metallow=1;
- player[i].power=1;
- player[i].speedmult=1;*/
player[i].damagetolerance=200;
- if(player[i].creature==wolftype)
- {
- /*player[i].proportionhead=1.1;
- player[i].proportionbody=1.1;
- player[i].proportionarms=1.1;
- player[i].proportionlegs=1.1;
- player[i].proportionlegs.y=1.1;*/
- if(i==0||player[i].scale<0)player[i].scale=.23;
-
+ if(player[i].creature==wolftype){
+ if(i==0||player[i].scale<0)
+ player[i].scale=.23;
player[i].damagetolerance=300;
}
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- if(cellophane)
- {
+ if(visibleloading)
+ LoadingScreen();
+ if(cellophane){
player[i].proportionhead.z=0;
player[i].proportionbody.z=0;
player[i].proportionarms.z=0;
player[i].proportionlegs.z=0;
}
- player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+ player[i].tempanimation.Load((char *)"Tempanim",0,0);
player[i].headmorphness=0;
player[i].targetheadmorphness=1;
player[0].weaponactive=-1;
if(difficulty==1)
- {
- //player[0].speedmult=1/.9;
player[0].power=1/.9;
- }
if(difficulty==0)
- {
- //player[0].speedmult=1/.8;
player[0].power=1/.8;
- }
- //player[0].weaponstuck=1;
-
- if(difficulty==1)player[0].damagetolerance=250;
- if(difficulty==0)player[0].damagetolerance=300;
- if(difficulty==0)player[0].armorhead*=1.5;
- if(difficulty==0)player[0].armorhigh*=1.5;
- if(difficulty==0)player[0].armorlow*=1.5;
+ if(difficulty==1)
+ player[0].damagetolerance=250;
+ if(difficulty==0)
+ player[0].damagetolerance=300;
+ if(difficulty==0)
+ player[0].armorhead*=1.5;
+ if(difficulty==0)
+ player[0].armorhigh*=1.5;
+ if(difficulty==0)
+ player[0].armorlow*=1.5;
cameraloc=player[0].coords;
cameraloc.y+=5;
rotation=player[0].rotation;
hawkcoords=player[0].coords;
hawkcoords.y+=30;
- if(visibleloading){loadscreencolor=4; LoadingScreen();}
- //weapons.numweapons=numplayers;
- for(i=0;i<weapons.numweapons;i++)
- {
+ if(visibleloading)
+ LoadingScreen();
+ for(int i=0;i<weapons.numweapons;i++){
weapons.bloody[i]=0;
weapons.blooddrip[i]=0;
weapons.blooddripdelay[i]=0;
weapons.onfire[i]=0;
weapons.flamedelay[i]=0;
weapons.damage[i]=0;
- //weapons.type[i]=sword;
if(weapons.type[i]==sword){
weapons.mass[i]=1.5;
weapons.tipmass[i]=1;
weapons.position[i]=-1000;
weapons.tippoint[i]=-1000;
}
-
-/* for(i=0;i<32;i++){
- //if(i<16||i>20)
- OPENAL_StopSound(i);
- }
-*/
- LOG("Starting background music...");
+
+ LOG("Starting background music...");
OPENAL_StopSound(OPENAL_ALL);
- if(environment==snowyenvironment)
- {
+ if(environment==snowyenvironment){
if(ambientsound)
- {
- PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 256);
- }
- }
- else if(environment==desertenvironment)
- {
+ emit_stream_np(stream_wind);
+ }else if(environment==desertenvironment){
if(ambientsound)
- {
- //PlaySoundEx(desertambient,
- // samp[desertambient], NULL, true);
- PlayStreamEx(stream_desertambient,
- strm[stream_desertambient], NULL, true);
- OPENAL_SetPaused(channels[stream_desertambient], false);
- OPENAL_SetVolume(channels[stream_desertambient], 256);
- }
- }
- else if(environment==grassyenvironment)
- {
+ emit_stream_np(stream_desertambient);
+ }else if(environment==grassyenvironment){
if(ambientsound)
- {
- //PlaySoundEx(wind, samp[wind], NULL, true);
- PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
- OPENAL_SetPaused(channels[stream_wind], false);
- OPENAL_SetVolume(channels[stream_wind], 100);
- }
+ emit_stream_np(stream_wind, 100.);
}
oldmusicvolume[0]=0;
oldmusicvolume[1]=0;
oldmusicvolume[2]=0;
oldmusicvolume[3]=0;
-
- /*LoadTexture(":Data:Textures:cloud.png",&sprites.cloudtexture,1,1);
- LoadTexture(":Data:Textures:cloudimpact.png",&sprites.cloudimpacttexture,1,1);
- LoadTexture(":Data:Textures:bloodparticle.png",&sprites.bloodtexture,1,1);
- LoadTexture(":Data:Textures:snowflake.png",&sprites.snowflaketexture,1,1);
- LoadTexture(":Data:Textures:flame.png",&sprites.flametexture,1,1);
- LoadTexture(":Data:Textures:bloodflame.png",&sprites.bloodflametexture,1,1);
- LoadTexture(":Data:Textures:smoke.png",&sprites.smoketexture,1,1);
- LoadTexture(":Data:Textures:shine.png",&sprites.shinetexture,1,0);
- */
-
if(!firstload)
- {
firstload=1;
- }
}
leveltime=0;
loadingstuff=0;
visibleloading=0;
}
-void Game::Tick()
-{
- static int i,k,j,l,m;
- static XYZ facing,flatfacing,absflatfacing;
- static XYZ rotatetarget;
- static bool oldkey;
- static float oldtargetrotation;
- static int target, numgood;
- static XYZ tempcoords1,tempcoords2;
- static XYZ test;
- static XYZ test2;
- static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
- static int whichhit;
- static bool oldjumpkeydown;
-
- int templength;
-
- float headprop,bodyprop,armprop,legprop;
-
- for(i=0;i<15;i++){
- displaytime[i]+=multiplier;
- }
-
- static unsigned char theKeyMap[16];
- GetKeys( theKeyMap );
-
- keyboardfrozen=0;
-
-
- static bool mainmenutogglekeydown;
-
- if (IsKeyDown(theKeyMap, MAC_F6_KEY) && !freezetogglekeydown) {
- if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
- stereoreverse=true;
- } else {
- stereoreverse=false;
- }
-
- if (stereoreverse) {
- printf("Stereo reversed\n");
- } else {
- printf("Stereo unreversed\n");
- }
- freezetogglekeydown=1;
- }
-
- if (IsKeyDown(theKeyMap, MAC_F7_KEY)) {
- if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
- stereoseparation -= 0.001;
- } else {
- stereoseparation -= 0.010;
- }
-
- printf("Stereo decreased increased to %f\n", stereoseparation);
- }
-
- if (IsKeyDown(theKeyMap, MAC_F8_KEY)) {
- if (IsKeyDown(theKeyMap, MAC_SHIFT_KEY)) {
- stereoseparation += 0.001;
- } else {
- stereoseparation += 0.010;
- }
-
- printf("Stereo separation increased to %f\n", stereoseparation);
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+
+void Game::MenuTick(){
+ //menu buttons
+
+ // some specific case where we do something even if the left mouse button is not pressed.
+ if((mainmenu==5) && (endgame==2)) {
+ accountactive->endGame();
+ endgame=0;
}
+ if(mainmenu==10)
+ endgame=2;
+ if( (mainmenu==18) && Input::isKeyPressed(MOUSEBUTTON2) && (selected==1) )
+ stereoseparation-=0.001;
+
+ if(Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
+ switch(mainmenu) {
+ case 1:
+ case 2:
+ switch(selected) {
+ case 1:
+ if(gameon) { //resume
+ mainmenu=0;
+ pause_sound(stream_menutheme);
+ resume_stream(leveltheme);
+ } else { //new game
+ fireSound(firestartsound);
+ flash();
+ mainmenu=(accountactive?5:7);
+ selected=-1;
+ }
+ break;
+ case 2: //options
+ fireSound();
+ flash();
+ mainmenu=3;
+ if(newdetail>2) newdetail=detail;
+ if(newdetail<0) newdetail=detail;
+ if(newscreenwidth>3000) newscreenwidth=screenwidth;
+ if(newscreenwidth<0) newscreenwidth=screenwidth;
+ if(newscreenheight>3000) newscreenheight=screenheight;
+ if(newscreenheight<0) newscreenheight=screenheight;
+ break;
+ case 3:
+ fireSound();
+ flash();
+ if(gameon){ //end game
+ gameon=0;
+ mainmenu=1;
+ } else { //quit
+ tryquit=1;
+ pause_sound(stream_menutheme);
+ }
+ break;
+ }
+ break;
+ case 3:
+ fireSound();
+ bool isCustomResolution,found;
+ switch(selected){
+ case 0:
+ extern SDL_Rect **resolutions;
+ isCustomResolution = true;
+ found = false;
+ for(int i = 0; (!found) && (resolutions[i]); i++) {
+ if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
+ isCustomResolution = false;
+
+ if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)) {
+ i++;
+ if(resolutions[i] != NULL) {
+ newscreenwidth = (int) resolutions[i]->w;
+ newscreenheight = (int) resolutions[i]->h;
+ } else if(isCustomResolution){
+ if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)) {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ } else {
+ newscreenwidth = screenwidth;
+ newscreenheight = screenheight;
+ }
+ } else {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ found = true;
+ }
+ }
+ if(!found) {
+ newscreenwidth = (int) resolutions[0]->w;
+ newscreenheight = (int) resolutions[0]->h;
+ }
+ break;
+ case 1:
+ newdetail++;
+ if(newdetail>2) newdetail=0;
+ break;
+ case 2:
+ bloodtoggle++;
+ if(bloodtoggle>2) bloodtoggle=0;
+ break;
+ case 3:
+ difficulty++;
+ if(difficulty>2) difficulty=0;
+ break;
+ case 4:
+ ismotionblur = !ismotionblur;
+ break;
+ case 5:
+ decals = !decals;
+ break;
+ case 6:
+ musictoggle = !musictoggle;
+
+ if(musictoggle) {
+ emit_stream_np(stream_menutheme);
+ } else {
+ pause_sound(leveltheme);
+ pause_sound(stream_fighttheme);
+ pause_sound(stream_menutheme);
+
+ for(int i=0;i<4;i++){
+ oldmusicvolume[i]=0;
+ musicvolume[i]=0;
+ }
+ }
- if(!console){
- if(mainmenu&&endgame==1)mainmenu=10;
- if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)&&!mainmenutogglekeydown&&(mainmenu==7&&entername)){
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- mainmenutogglekeydown=1;
- }
- if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)||(mainmenu==0&&((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))&&!mainmenutogglekeydown&&(!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==11||mainmenu==13||mainmenu==17||mainmenu==10)){
- selected=-1;
- if(mainmenu==1||mainmenu==2||mainmenu==0){
- if(mainmenu==0&&!winfreeze)mainmenu=2;
- else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
- else if(mainmenu==0&&winfreeze){
- /* if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
- stealthloading=1;
- else stealthloading=0;
-
- if(!stealthloading){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
+ break;
+ case 7: // controls
+ flash();
+ mainmenu=4;
+ selected=-1;
+ keyselect=-1;
+ break;
+ case 8:
+ flash();
+
+ SaveSettings(*this);
+ mainmenu=gameon?2:1;
+ break;
+ case 9:
+ invertmouse = !invertmouse;
+ break;
+ case 10:
+ usermousesensitivity+=.2;
+ if(usermousesensitivity>2) usermousesensitivity=.2;
+ break;
+ case 11:
+ volume+=.1f;
+ if(volume>1.0001f) volume=0;
+ OPENAL_SetSFXMasterVolume((int)(volume*255));
+ break;
+ case 12:
+ flash();
+
+ newstereomode = stereomode;
+ mainmenu=18;
+ keyselect=-1;
+ break;
+ case 13:
+ showdamagebar = !showdamagebar;
+ break;
+ }
+ break;
+ case 4:
+ if(!waiting) {
+ fireSound();
+ if(selected<9 && keyselect==-1)
+ keyselect=selected;
+ if(keyselect!=-1)
+ setKeySelected();
+ if(selected==9){
+ flash();
+
+ mainmenu=3;
}
-
+ }
+ break;
+ case 5:
+ fireSound();
+ flash();
+ if((selected-7 >= accountactive->getCampaignChoicesMade())) {
startbonustotal=0;
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
-
- levelorder[0]=0;
- levelvisible[0]=1;
- if(accountcampaignchoicesmade[accountactive])
- for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
- levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
- levelvisible[levelorder[i+1]]=1;
- }
- int whichlevelstart;
- whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
- if(whichlevelstart<0){
- campaignchoicenum=1;
- campaignchoicewhich[0]=0;
- }
- else
- {
- campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
- if(campaignchoicenum)
- for(i=0;i<campaignchoicenum;i++){
- campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
- levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- }
- }
-
loading=2;
loadtime=0;
targetlevel=7;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- //else {
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
-
- //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
- //accountcampaignchoicesmade[accountactive]++;
-
-
- strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
- whichchoice=0;
+ if(firstload)
+ TickOnceAfter();
+ else
+ LoadStuff();
+ whichchoice=selected-7-accountactive->getCampaignChoicesMade();
visibleloading=1;
stillloading=1;
- Loadlevel(mapname);
+ Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
campaign=1;
mainmenu=0;
gameon=1;
- OPENAL_SetPaused(channels[music3], true);
-
- stealthloading=0;*/
+ pause_sound(stream_menutheme);
}
- else if(mainmenu==1||mainmenu==2)mainmenu=0;
- if(mainmenu&&musictoggle){
- if(mainmenu==1||mainmenu==2||mainmenu==100){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- OPENAL_SetPaused(channels[music1], true);
- }
+ switch(selected){
+ case 1:
+ startbonustotal=0;
+
+ loading=2;
+ loadtime=0;
+ targetlevel=-1;
+ if(firstload) {
+ TickOnceAfter();
+ Loadlevel(-1);
+ } else
+ LoadStuff();
+
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
+ break;
+ case 2:
+ mainmenu=9;
+ break;
+ case 3:
+ mainmenu=6;
+ break;
+ case 4:
+ mainmenu=(gameon?2:1);
+ break;
+ case 5:
+ mainmenu=7;
+ break;
}
- if(!mainmenu){
- OPENAL_SetPaused(channels[stream_music3], true);
- OPENAL_SetPaused(channels[music1], false);
+ break;
+ case 6:
+ fireSound();
+ if(selected==1) {
+ flash();
+ accountactive = Account::destroy(accountactive);
+ mainmenu=7;
+ } else if(selected==2) {
+ flash();
+ mainmenu=5;
}
- }
- if(mainmenu==3){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream << "\nStereoMode:\n";
- opstream << stereomode;
- opstream << "\nStereoSeparation:\n";
- opstream << stereoseparation;
- opstream << "\nStereoReverse:\n";
- opstream << stereoreverse;
- opstream.close();
- }
- if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==13||mainmenu==10||mainmenu==11||mainmenu==100){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- if(mainmenu==4)mainmenu=3;
- if(mainmenu==6)mainmenu=5;
- if(mainmenu==7)mainmenu=1;
- if(mainmenu==9)mainmenu=5;
- if(mainmenu==11)mainmenu=5;
- if(mainmenu==13)mainmenu=12;
- if(mainmenu==10)mainmenu=5;
- if(mainmenu==100){
+ break;
+ case 7:
+ fireSound();
+ if(selected==0 && Account::getNbAccounts()<8){
+ entername=1;
+ } else if (selected < Account::getNbAccounts()+1) {
+ flash();
+ mainmenu=5;
+ accountactive=Account::get(selected-1);
+ } else if (selected == Account::getNbAccounts()+1) {
+ flash();
+ mainmenu=5;
+ for(int j=0;j<255;j++){
+ displaytext[0][j]=0;
+ }
+ displaychars[0]=0;
+ displayselected=0;
+ entername=0;
+ }
+ break;
+ case 8:
+ fireSound();
+ flash();
+ if(selected<=2)
+ accountactive->setDifficulty(selected);
mainmenu=5;
- gameon=0;
- winfreeze=0;
- }
- mainmenutogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
- mainmenutogglekeydown=0;
- }
- }
-
- /*static bool minimaptogglekeydown;
- if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown){
- minimap=1-minimap;
- minimaptogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
- minimaptogglekeydown=0;
- }
- */
-
- static bool minimaptogglekeydown;
- if(IsKeyDown(theKeyMap, MAC_TAB_KEY)&&!minimaptogglekeydown&&tutoriallevel){
- if(tutorialstage!=51)
- tutorialstagetime=tutorialmaxtime;
- PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
- OPENAL_SetVolume(channels[consolefailsound], 128);
- OPENAL_SetPaused(channels[consolefailsound], false);
- minimaptogglekeydown=1;
- }
- if(!IsKeyDown(theKeyMap, MAC_TAB_KEY)){
- minimaptogglekeydown=0;
- }
+ break;
+ case 9:
+ if(selected<numchallengelevels && selected<=accountactive->getProgress()){
+ fireSound();
+ flash();
- if(mainmenu){
- //menu buttons
- if(mainmenu==1||mainmenu==2){
- if(Button()&&!oldbutton&&selected==1){
- if(!gameon){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- //new game
- if(accountactive!=-1)mainmenu=5;
- else mainmenu=7;
- /*
startbonustotal=0;
loading=2;
loadtime=0;
+ targetlevel=selected;
if(firstload)TickOnceAfter();
if(!firstload)LoadStuff();
- else {
- Loadlevel(0);
- }
+ else Loadlevel(selected);
+ campaign=0;
+
mainmenu=0;
gameon=1;
- OPENAL_SetPaused(channels[music3], true); */
- }
- else
- {
- //resume
- mainmenu=0;
- OPENAL_SetPaused(channels[stream_music3], true);
- OPENAL_SetPaused(channels[music1], false);
- }
- }
-
- if(Button()&&!oldbutton&&selected==2){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- //options
-
- mainmenu=3;
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
-
- if(Button()&&!oldbutton&&selected==3){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- if(!gameon){
- //quit
- tryquit=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- else{
- //end game
- gameon=0;
- mainmenu=1;
- }
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
-
- if(mainmenu==3){
- if(Button()&&!oldbutton&&selected!=-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- }
- if(Button()&&!oldbutton&&selected==0){
-
- extern SDL_Rect **resolutions;
- bool isCustomResolution = true;
- bool found = false;
- for (int i = 0; (!found) && (resolutions[i]); i++)
- {
- if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
- isCustomResolution = false;
-
- if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
- {
- i++;
- if (resolutions[i] != NULL)
- {
- newscreenwidth = (int) resolutions[i]->w;
- newscreenheight = (int) resolutions[i]->h;
- }
- else if (isCustomResolution)
- {
- if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- else
- {
- newscreenwidth = screenwidth;
- newscreenheight = screenheight;
- }
- }
- else
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
- found = true;
- }
- }
-
- if (!found)
- {
- newscreenwidth = (int) resolutions[0]->w;
- newscreenheight = (int) resolutions[0]->h;
- }
-
-
- }
- if(Button()&&!oldbutton&&selected==1){
- newdetail++;
- if(newdetail>2)newdetail=0;
- }
- if(Button()&&!oldbutton&&selected==2){
- bloodtoggle++;
- if(bloodtoggle>2)bloodtoggle=0;
- }
- if(Button()&&!oldbutton&&selected==3){
- difficulty++;
- if(difficulty>2)difficulty=0;
- }
- if(Button()&&!oldbutton&&selected==4){
- ismotionblur=1-ismotionblur;
- }
- if(Button()&&!oldbutton&&selected==5){
- decals=1-decals;
- }
- if(Button()&&!oldbutton&&selected==6){
- musictoggle=1-musictoggle;
-
- if(!musictoggle){
- OPENAL_SetPaused(channels[music1], true);
- OPENAL_SetPaused(channels[stream_music2], true);
- OPENAL_SetPaused(channels[stream_music3], true);
-
- for(i=0;i<4;i++){
- oldmusicvolume[i]=0;
- musicvolume[i]=0;
- }
- }
-
- if(musictoggle){
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- }
- }
- if(Button()&&!oldbutton&&selected==9){
- invertmouse=1-invertmouse;
- }
- if(Button()&&!oldbutton&&selected==10){
- usermousesensitivity+=.2;
- if(usermousesensitivity>2)usermousesensitivity=.2;
- }
- if(Button()&&!oldbutton&&selected==11){
- volume+=.1f;
- if(volume>1.0001f)volume=0;
- OPENAL_SetSFXMasterVolume((int)(volume*255));
- }
- if(Button()&&!oldbutton&&selected==7){
- /*float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- */
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- //options
-
- mainmenu=4;
- keyselect=-1;
- }
- if(Button()&&!oldbutton&&selected==8){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
-
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream << "\nStereoMode:\n";
- opstream << stereomode;
- opstream << "\nStereoSeparation:\n";
- opstream << stereoseparation;
- opstream << "\nStereoReverse:\n";
- opstream << stereoreverse;
- opstream.close();
-
- if(mainmenu==3&&gameon)mainmenu=2;
- if(mainmenu==3&&!gameon)mainmenu=1;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==4){
- if(Button()&&!oldbutton&&selected!=-1&&keyselect==-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- }
- if(Button()&&!oldbutton&&selected<9&&keyselect==-1){
- keyselect=selected;
- oldbuttons[0]=1;
- oldbuttons[1]=1;
- oldbuttons[2]=1;
- }
- if(keyselect!=-1){
- for(i=0;i<3;i++)
- if(!buttons[i]&&!oldbutton&&!Button())oldbuttons[i]=0;
- for(i=0;i<140;i++){
- if((IsKeyDown(theKeyMap, i)||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))&&keyselect!=-1){
- if(i!=MAC_ESCAPE_KEY&&(strcmp(KeyToChar(i),"unknown")||(buttons[0]&&!oldbuttons[0]&&!oldbutton)||(buttons[1]&&!oldbuttons[1]&&!oldbutton))){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- int keynum;
- keynum=i;
- if(buttons[0]&&!oldbuttons[0])keynum=MAC_MOUSEBUTTON1;
- if(buttons[1]&&!oldbuttons[1])keynum=MAC_MOUSEBUTTON2;
-
-
-
- if(keyselect==0)forwardkey=keynum;
- if(keyselect==1)backkey=keynum;
- if(keyselect==2)leftkey=keynum;
- if(keyselect==3)rightkey=keynum;
- if(keyselect==4)crouchkey=keynum;
- if(keyselect==5)jumpkey=keynum;
- if(keyselect==6)drawkey=keynum;
- if(keyselect==7)throwkey=keynum;
- if(keyselect==8)attackkey=keynum;
- keyselect=-1;
- }
- }
- }}
- if(Button()&&!oldbutton&&selected==9){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=3;
-
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth>3000)newscreenwidth=screenwidth;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight>3000)newscreenheight=screenheight;
- if(newscreenheight<0)newscreenheight=screenheight;
- }
- }
-
- if(mainmenu==5){
-
- if(endgame==2){
- accountcampaignchoicesmade[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaigntime[accountactive]=0;
- endgame=0;
- }
-
- if(Button()&&!oldbutton&&selected==1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=-1;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(-1);
- }
-
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- if(Button()&&!oldbutton&&selected-7>=accountcampaignchoicesmade[accountactive]){//selected>=7&&(selected-7<=campaignnumchoices)){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=7;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- //else {
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountcampaignchoicesmade[accountactive]]]);
- whichchoice=selected-7-accountcampaignchoicesmade[accountactive];
- visibleloading=1;
- stillloading=1;
- Loadlevel(mapname);
- //Loadlevel(campaignmapname[levelorder[selected-7]]);
- //}
- campaign=1;
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- if(Button()&&!oldbutton&&selected==4){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- if(mainmenu==5&&gameon)mainmenu=2;
- if(mainmenu==5&&!gameon)mainmenu=1;
- }
- if(Button()&&!oldbutton&&selected==5){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=7;
- }
- if(Button()&&!oldbutton&&selected==3){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=6;
- }
- if(Button()&&!oldbutton&&selected==2){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=9;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==9){
- if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(selected);
- }
- campaign=0;
-
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- if(Button()&&!oldbutton&&selected==numchallengelevels){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=5;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==11){
- if(Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountprogress[accountactive]){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- startbonustotal=0;
-
- loading=2;
- loadtime=0;
- targetlevel=selected;
- if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- else {
- Loadlevel(selected);
- }
- campaign=0;
-
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
- }
- if(Button()&&!oldbutton&&selected==numchallengelevels){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=5;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==10){
- endgame=2;
- if(Button()&&!oldbutton&&selected==3){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=5;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
-
- if(mainmenu==6){
- if(Button()&&!oldbutton&&selected!=-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- }
- if(Button()&&!oldbutton&&selected==1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- for(i=accountactive;i<numaccounts-1;i++){
- accountdifficulty[i]=accountdifficulty[i+1];
- accountcampaignchoicesmade[i]=accountcampaignchoicesmade[i+1];
- for(j=0;j<accountcampaignchoicesmade[i+1];j++){
- accountcampaignchoices[i][j]=accountcampaignchoices[i+1][j];
- }
- accountpoints[i]=accountpoints[i+1];
- for(j=0;j<50;j++){
- accounthighscore[i][j]=accounthighscore[i+1][j];
- accountfasttime[i][j]=accountfasttime[i+1][j];
- }
- for(j=0;j<60;j++){
- accountunlocked[i][j]=accountunlocked[i+1][j];
- }
- for(j=0;j<256;j++){
- accountname[i][j]=accountname[i+1][j];
- }
- accountcampaignhighscore[i]=accountcampaignhighscore[i+1];
- accountprogress[i]=accountprogress[i+1];
- accountcampaignfasttime[i]=accountcampaignfasttime[i+1];
- accountcampaignscore[i]=accountcampaignscore[i+1];
- accountcampaigntime[i]=accountcampaigntime[i+1];
+ pause_sound(stream_menutheme);
}
-
- numaccounts--;
- accountactive=-1;
-
-
- mainmenu=7;
- }
- if(Button()&&!oldbutton&&selected==2){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=5;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==7){
- if(Button()&&!oldbutton&&selected!=-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
- }
- if(Button()&&!oldbutton&&selected==0&&numaccounts<8){
- entername=1;
- }
- if(Button()&&!oldbutton&&selected>0&&selected<numaccounts+1){
- accountactive=selected-1;
- mainmenu=5;
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(Button()&&!oldbutton&&selected==numaccounts+1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- mainmenu=1;
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
+ if(selected==numchallengelevels){
+ fireSound();
+ flash();
+ mainmenu=5;
}
- displaychars[0]=0;
- displayselected=0;
- entername=0;
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
- if(mainmenu==8){
- if(Button()&&!oldbutton&&selected!=-1){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- if(selected==0)accountdifficulty[accountactive]=0;
- if(selected==1)accountdifficulty[accountactive]=1;
- if(selected==2)accountdifficulty[accountactive]=2;
-
- mainmenu=5;
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- }
- if(Button())oldbutton=1;
- else oldbutton=0;
- }
-
-
- if(Button())oldbutton=1;
- else oldbutton=0;
-
- if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream << "\nStereoMode:\n";
- opstream << stereomode;
- opstream << "\nStereoSeparation:\n";
- opstream << stereoseparation;
- opstream << "\nStereoReverse:\n";
- opstream << stereoreverse;
- opstream.close();
- }
- }
-
- if(mainmenu==1||mainmenu==2){
- if(loaddistrib>4)transition+=multiplier/8;
- if(transition>1){
- transition=0;
- anim++;
- if(anim>4)anim=0;
- loaddistrib=0;
- }
- }
- OPENAL_SetFrequency(channels[stream_music3], 22050);
-
- if(entername){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
- for(j=255;j>=displayselected+1;j--){
- displaytext[0][j]=displaytext[0][j-1];
- }
- displaytext[0][displayselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
- displayselected++;
- displaychars[0]++;
- }
- if(i==MAC_DELETE_KEY&&displayselected!=0){
- for(j=displayselected-1;j<255;j++){
- displaytext[0][j]=displaytext[0][j+1];
- }
- displaytext[0][255]=' ';
- displayselected--;
- displaychars[0]--;
- }
- if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
- displayselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
- displayselected++;
- }
- if(i==MAC_RETURN_KEY&&entername){
- if(displaychars[0]){
- numaccounts++;
- strcpy(accountname[numaccounts-1],displaytext[0]);
- accountactive=numaccounts-1;
- accountdifficulty[accountactive]=1;
- accountprogress[accountactive]=0;
- accountpoints[accountactive]=0;
- accountcampaigntime[accountactive]=0;
- accountcampaignscore[accountactive]=0;
- accountcampaignfasttime[accountactive]=0;
- accountcampaignhighscore[accountactive]=0;
- for(j=0;j<50;j++){
- accounthighscore[accountactive][j]=0;
- accountfasttime[accountactive][j]=0;
- }
- for(j=0;j<60;j++){
- accountunlocked[accountactive][j]=0;
- }
- accountcampaignchoicesmade[accountactive]=0;
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- entername=0;
-
- mainmenu=8;
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
-
-
- displayselected=0;
- }}
-
- if(i==MAC_RETURN_KEY&&mainmenu==13){
- if(displaychars[0]){
- sprintf (registrationname, "%s", displaytext[0]);
- if(displaychars[0]<254)registrationname[displaychars[0]]='\0';
-
- mainmenu=5;
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
-
- displayselected=0;
- }}
- }
- togglekey[i]=1;
+ break;
+ case 10:
+ if(selected==3){
+ fireSound();
+ flash();
+ mainmenu=5;
}
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
- }
-
- if(!mainmenu){
- if(hostile==1)hostiletime+=multiplier;
- else hostiletime=0;
- if(!winfreeze)leveltime+=multiplier;
- if(IsKeyDown(theKeyMap, MAC_ESCAPE_KEY)){
- chatting=0;
- console=0;
- freeze=0;
- displaychars[0]=0;
- }
-
- if(IsKeyDown(theKeyMap, chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
- chatting=1;
- chattogglekeydown=1;
- togglekey[chatkey]=1;
- togglekeydelay[chatkey]=-20;
- }
-
- if(!IsKeyDown(theKeyMap, chatkey)){
- chattogglekeydown=0;
- }
-
- if(chatting){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&displaychars[0]<60){
- for(j=255;j>=displayselected+1;j--){
- displaytext[0][j]=displaytext[0][j-1];
- }
- displaytext[0][displayselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))displaytext[0][displayselected]=Shift(displaytext[0][displayselected]);
- displayselected++;
- displaychars[0]++;
- }
- if(i==MAC_DELETE_KEY&&displayselected!=0){
- for(j=displayselected-1;j<255;j++){
- displaytext[0][j]=displaytext[0][j+1];
- }
- displaytext[0][255]=' ';
- displayselected--;
- displaychars[0]--;
- }
- if(i==MAC_ARROW_LEFT_KEY&&displayselected!=0){
- displayselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&displayselected<displaychars[0]){
- displayselected++;
- }
- if(i==MAC_RETURN_KEY){
- if(displaychars[0]){
- /*for(j=0;j<displaychars[0];j++){
- talkname[j]=displaytext[0][j];
- }
- talkname[displaychars[0]]='\0';
- sprintf (chatname, "%s: %s",playerName,talkname);
- //NetworkSendInformation(chatname);
- */
- for(j=0;j<255;j++){
- displaytext[0][j]=' ';
- }
- displaychars[0]=0;
- displayselected=0;
- chatting=0;
- }
- }
- }
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
-
- displayblinkdelay-=multiplier;
- if(displayblinkdelay<=0){
- displayblinkdelay=.3;
- displayblink=1-displayblink;
- }
- }
-
- if(chatting)keyboardfrozen=1;
-
- if(IsKeyDown(theKeyMap, MAC_V_KEY)&&!freezetogglekeydown&&debugmode){
- freeze=1-freeze;
- if(freeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- }
- freezetogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_V_KEY)&&!IsKeyDown(theKeyMap, MAC_F1_KEY)){
- freezetogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_TILDE_KEY)&&!consoletogglekeydown&&debugmode){
- console=1-console;
- if(!console)freeze=0;
- if(console){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- }
- consoletogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_TILDE_KEY)){
- consoletogglekeydown=0;
- }
-
- if(console)freeze=1;
-
- if(console&&!IsKeyDown(theKeyMap,MAC_COMMAND_KEY)){
- for(i=0;i<140;i++){
- if(IsKeyDown(theKeyMap, i)){
- togglekeydelay[i]+=multiplier;
- if(togglekeydelay[i]>.4){
- togglekey[i]=0;
- togglekeydelay[i]=.36;
- }
- if(!togglekey[i]){
- if(KeyToSingleChar(i)!='\0'&&consolechars[0]<255){
- for(j=255;j>=consoleselected+1;j--){
- consoletext[0][j]=consoletext[0][j-1];
- }
- consoletext[0][consoleselected]=KeyToSingleChar(i);
- if(IsKeyDown(theKeyMap, MAC_SHIFT_KEY))consoletext[0][consoleselected]=Shift(consoletext[0][consoleselected]);
- consoleselected++;
- consolechars[0]++;
- }
- else if(i==MAC_ENTER_KEY){
- for(j=255;j>=consoleselected+1;j--){
- consoletext[0][j]=consoletext[0][j-1];
- }
- consoletext[0][consoleselected]='\n';
- consoleselected++;
- consolechars[0]++;
- }
- if(i==MAC_DELETE_KEY&&consoleselected!=0){
- for(j=consoleselected-1;j<255;j++){
- consoletext[0][j]=consoletext[0][j+1];
- }
- consoletext[0][255]=' ';
- consoleselected--;
- consolechars[0]--;
- }
- if(i==MAC_ARROW_UP_KEY){
- if(archiveselected<14)archiveselected++;
- for(j=0;j<255;j++){
- consolechars[0]=consolechars[archiveselected];
- consoletext[0][j]=consoletext[archiveselected][j];
- consoleselected=consolechars[0];
- }
- }
- if(i==MAC_ARROW_DOWN_KEY){
- if(archiveselected>0)archiveselected--;
- for(j=0;j<255;j++){
- consolechars[0]=consolechars[archiveselected];
- consoletext[0][j]=consoletext[archiveselected][j];
- consoleselected=consolechars[0];
- }
- }
- if(i==MAC_ARROW_LEFT_KEY&&consoleselected!=0){
- consoleselected--;
- }
- if(i==MAC_ARROW_RIGHT_KEY&&consoleselected<consolechars[0]){
- consoleselected++;
- }
- if(i==MAC_RETURN_KEY){
- archiveselected=0;
- cmd_dispatch(this, consoletext[0]);
-
- if(consolechars[0]>0){
- for(k=14;k>=1;k--){
- for(j=0;j<255;j++){
- consoletext[k][j]=consoletext[k-1][j];
- }
- consolechars[k]=consolechars[k-1];
- }
- for(j=0;j<255;j++){
- consoletext[0][j]=' ';
- }
- consolechars[0]=0;
- consoleselected=0;
- }
- }
- }
- togglekey[i]=1;
- }
- else {
- togglekey[i]=0;
- togglekeydelay[i]=0;
- }
- }
-
- consoleblinkdelay-=multiplier;
- if(consoleblinkdelay<=0){
- consoleblinkdelay=.3;
- consoleblink=1-consoleblink;
- }
- }
-
- if(IsKeyDown(theKeyMap, MAC_Q_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)){
- tryquit=1;
- if(mainmenu==3){
- if(newdetail>2)newdetail=detail;
- if(newdetail<0)newdetail=detail;
- if(newscreenwidth<0)newscreenwidth=screenwidth;
- if(newscreenheight<0)newscreenheight=screenheight;
-
- ofstream opstream(ConvertFileName(":Data:config.txt", "w"));
- opstream << "Screenwidth:\n";
- opstream << newscreenwidth;
- opstream << "\nScreenheight:\n";
- opstream << newscreenheight;
- opstream << "\nMouse sensitivity:\n";
- opstream << usermousesensitivity;
- opstream << "\nBlur(0,1):\n";
- opstream << ismotionblur;
- opstream << "\nOverall Detail(0,1,2) higher=better:\n";
- opstream << newdetail;
- opstream << "\nFloating jump:\n";
- opstream << floatjump;
- opstream << "\nMouse jump:\n";
- opstream << mousejump;
- opstream << "\nAmbient sound:\n";
- opstream << ambientsound;
- opstream << "\nBlood (0,1,2):\n";
- opstream << bloodtoggle;
- opstream << "\nAuto slomo:\n";
- opstream << autoslomo;
- opstream << "\nFoliage:\n";
- opstream << foliage;
- opstream << "\nMusic:\n";
- opstream << musictoggle;
- opstream << "\nTrilinear:\n";
- opstream << trilinear;
- opstream << "\nDecals(shadows,blood puddles,etc):\n";
- opstream << decals;
- opstream << "\nInvert mouse:\n";
- opstream << invertmouse;
- opstream << "\nGamespeed:\n";
- if(oldgamespeed==0)oldgamespeed=1;
- opstream << oldgamespeed;
- opstream << "\nDifficulty(0,1,2) higher=harder:\n";
- opstream << difficulty;
- opstream << "\nDamage effects(blackout, doublevision):\n";
- opstream << damageeffects;
- opstream << "\nText:\n";
- opstream << texttoggle;
- opstream << "\nDebug:\n";
- opstream << debugmode;
- opstream << "\nVBL Sync:\n";
- opstream << vblsync;
- opstream << "\nShow Points:\n";
- opstream << showpoints;
- opstream << "\nAlways Blur:\n";
- opstream << alwaysblur;
- opstream << "\nImmediate mode (turn on on G5):\n";
- opstream << immediate;
- opstream << "\nVelocity blur:\n";
- opstream << velocityblur;
- opstream << "\nVolume:\n";
- opstream << volume;
- opstream << "\nForward key:\n";
- opstream << KeyToChar(forwardkey);
- opstream << "\nBack key:\n";
- opstream << KeyToChar(backkey);
- opstream << "\nLeft key:\n";
- opstream << KeyToChar(leftkey);
- opstream << "\nRight key:\n";
- opstream << KeyToChar(rightkey);
- opstream << "\nJump key:\n";
- opstream << KeyToChar(jumpkey);
- opstream << "\nCrouch key:\n";
- opstream << KeyToChar(crouchkey);
- opstream << "\nDraw key:\n";
- opstream << KeyToChar(drawkey);
- opstream << "\nThrow key:\n";
- opstream << KeyToChar(throwkey);
- opstream << "\nAttack key:\n";
- opstream << KeyToChar(attackkey);
- opstream << "\nChat key:\n";
- opstream << KeyToChar(chatkey);
- opstream << "\nStereoMode:\n";
- opstream << stereomode;
- opstream << "\nStereoSeparation:\n";
- opstream << stereoseparation;
- opstream << "\nStereoReverse:\n";
- opstream << stereoreverse;
- opstream.close();
- }
- }
-
- static int oldwinfreeze;
- if(winfreeze&&!oldwinfreeze){
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- if(winfreeze==0)oldwinfreeze=winfreeze;
- else oldwinfreeze++;
-
- if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))&&!oldjumpkeydown&&!campaign){
- if(winfreeze)winfreeze=0;
- oldjumpkeydown=1;
- }
- if((IsKeyDown(theKeyMap, MAC_ESCAPE_KEY))&&!campaign&&gameon){
- if(winfreeze){
- mainmenu=9;
- gameon=0;
- }
- }
- if((IsKeyDown(theKeyMap, jumpkey)||IsKeyDown(theKeyMap, MAC_SPACE_KEY))){
- oldjumpkeydown=1;
- }
- if(!IsKeyDown(theKeyMap, jumpkey)&&!IsKeyDown(theKeyMap, MAC_SPACE_KEY))oldjumpkeydown=0;
-
- if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
-
- static bool oldbuttondialogue;
-
- if(indialogue!=-1)talkdelay=1;
- talkdelay-=multiplier;
-
- if(talkdelay<=0)
- if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
- for(i=0;i<numdialogues;i++){
- int realdialoguetype;
- bool special;
- if(dialoguetype[i]>49){
- realdialoguetype=dialoguetype[i]-50;
- special=1;
- }
- else if(dialoguetype[i]>39){
- realdialoguetype=dialoguetype[i]-40;
- special=1;
- }
- else if(dialoguetype[i]>29){
- realdialoguetype=dialoguetype[i]-30;
- special=1;
- }
- else if(dialoguetype[i]>19){
- realdialoguetype=dialoguetype[i]-20;
- special=1;
- }
- else if(dialoguetype[i]>9){
- realdialoguetype=dialoguetype[i]-10;
- special=1;
- }
- else {
- realdialoguetype=dialoguetype[i];
- special=0;
- }
- if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue))){
- if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
- whichdialogue=i;
- for(j=0;j<numdialogueboxes[whichdialogue];j++){
- player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
- player[participantfocus[whichdialogue][j]].velocity=0;
- player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
- player[participantfocus[whichdialogue][j]].targetframe=0;
- }
- directing=0;
- indialogue=0;
- dialoguetime=0;
- dialoguegonethrough[i]++;
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- if(IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=1;
- }
- }
- }
-
- windvar+=multiplier;
- smoketex+=multiplier;
- tutorialstagetime+=multiplier;
-
- static float hotspotvisual[40];
- if(numhotspots){
- XYZ hotspotsprite;
- if(editorenabled)
- for(i=0;i<numhotspots;i++)
- hotspotvisual[i]-=multiplier/320;
-
- for(i=0;i<numhotspots;i++){
- //if(hotspottype[i]<=10)
- while(hotspotvisual[i]<0){
- hotspotsprite=0;
- hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
- hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
- hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
- hotspotsprite+=hotspot[i];
- sprites.MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
- hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
- }
- }
-
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]<=10&&hotspottype[i]>0){
- hotspot[i]=player[hotspottype[i]].coords;
- }
- }
- }
-
- //Tutorial
- if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
- tutorialstage++;
- tutorialsuccess=0;
- if(tutorialstage<=1){
- canattack=0;
- cananger=0;
- reversaltrain=0;
- }
- if(tutorialstage==1){
- tutorialmaxtime=5;
- }
- if(tutorialstage==2){
- tutorialmaxtime=2;
- }
- if(tutorialstage==3){
- tutorialmaxtime=600;
- }
- if(tutorialstage==4){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==5){
- tutorialmaxtime=600;
- }
- if(tutorialstage==6){
- tutorialmaxtime=600;
- }
- if(tutorialstage==7){
- tutorialmaxtime=600;
- }
- if(tutorialstage==8){
- tutorialmaxtime=600;
- }
- if(tutorialstage==9){
- tutorialmaxtime=600;
- }
- if(tutorialstage==10){
- tutorialmaxtime=2;
- }
- if(tutorialstage==11){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==12){
- tutorialmaxtime=1000;
- }
- if(tutorialstage==13){
- tutorialmaxtime=2;
- }
- if(tutorialstage==14){
- tutorialmaxtime=3;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- player[1].coords=(temp+temp2)/2;
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- }
- if(tutorialstage==15){
- tutorialmaxtime=500;
- }
- if(tutorialstage==16){
- tutorialmaxtime=500;
- }
- if(tutorialstage==17){
- tutorialmaxtime=500;
- }
- if(tutorialstage==18){
- tutorialmaxtime=500;
- }
- if(tutorialstage==19){
- tutorialstage=20;
- //tutorialmaxtime=500;
- }
- if(tutorialstage==20){
- tutorialmaxtime=500;
- }
- if(tutorialstage==21){
- tutorialmaxtime=500;
- if(bonus==cannon){
- bonus=Slicebonus;
- againbonus=1;
- }
- else againbonus=0;
- }
- if(tutorialstage==22){
- tutorialmaxtime=500;
- }
- if(tutorialstage==23){
- tutorialmaxtime=500;
- }
- if(tutorialstage==24){
- tutorialmaxtime=500;
- }
- if(tutorialstage==25){
- tutorialmaxtime=500;
- }
- if(tutorialstage==26){
- tutorialmaxtime=2;
- }
- if(tutorialstage==27){
- tutorialmaxtime=4;
- reversaltrain=1;
- cananger=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==28){
- tutorialmaxtime=400;
- }
- if(tutorialstage==29){
- tutorialmaxtime=400;
- player[0].escapednum=0;
- }
- if(tutorialstage==30){
- tutorialmaxtime=4;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==31){
- tutorialmaxtime=13;
- }
- if(tutorialstage==32){
- tutorialmaxtime=8;
- }
- if(tutorialstage==33){
- tutorialmaxtime=400;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==34){
- tutorialmaxtime=400;
- }
- if(tutorialstage==35){
- tutorialmaxtime=400;
- }
- if(tutorialstage==36){
- tutorialmaxtime=2;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==37){
- damagedealt=0;
- damagetaken=0;
- tutorialmaxtime=50;
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
- }
- if(tutorialstage==38){
- tutorialmaxtime=4;
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- if(tutorialstage==39){
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
-
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
-
- weapons.numweapons++;
- }
- if(tutorialstage==40){
- tutorialmaxtime=300;
- }
- if(tutorialstage==41){
- tutorialmaxtime=300;
- }
- if(tutorialstage==42){
- tutorialmaxtime=8;
- }
- if(tutorialstage==43){
- tutorialmaxtime=300;
- }
- if(tutorialstage==44){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- cananger=1;
- canattack=1;
- player[1].aitype=attacktypecutoff;
-
- tutorialmaxtime=300;
- }
- if(tutorialstage==45){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- tutorialmaxtime=300;
- }
- if(tutorialstage==46){
- weapons.owner[0]=1;
- player[0].weaponactive=-1;
- player[0].num_weapons=0;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- weapons.type[0]=sword;
-
- tutorialmaxtime=300;
- }
-
- if(tutorialstage==47){
- tutorialmaxtime=10;
-
- XYZ temp,temp2;
-
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
-
- weapons.owner[weapons.numweapons]=-1;
- weapons.type[weapons.numweapons]=sword;
- weapons.damage[weapons.numweapons]=0;
- weapons.mass[weapons.numweapons]=1;
- weapons.tipmass[weapons.numweapons]=1.2;
- weapons.length[weapons.numweapons]=.25;
- weapons.position[weapons.numweapons]=(temp+temp2)/2;
- weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
- weapons.velocity[weapons.numweapons]=0.1;
- weapons.tipvelocity[weapons.numweapons]=0.1;
- weapons.missed[weapons.numweapons]=1;
- weapons.hitsomething[weapons.numweapons]=0;
- weapons.freetime[weapons.numweapons]=0;
- weapons.firstfree[weapons.numweapons]=1;
- weapons.physics[weapons.numweapons]=1;
-
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- weapons.numweapons++;
- }
- if(tutorialstage==48){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
-
- tutorialmaxtime=15;
-
- weapons.owner[0]=1;
- weapons.owner[1]=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=1;
- player[1].weaponactive=0;
- player[1].num_weapons=1;
- player[1].weaponids[0]=0;
-
- if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
- else weapons.type[0]=staff;
-
- weapons.numweapons++;
- }
- if(tutorialstage==49){
- canattack=0;
- cananger=0;
- player[1].aitype=passivetype;
-
- tutorialmaxtime=200;
-
- weapons.position[1]=1000;
- weapons.tippoint[1]=1000;
-
- weapons.numweapons=1;
- weapons.owner[0]=0;
- player[1].weaponactive=-1;
- player[1].num_weapons=0;
- player[0].weaponactive=0;
- player[0].num_weapons=1;
- player[0].weaponids[0]=0;
-
- weapons.type[0]=knife;
-
- weapons.numweapons++;
- }
- if(tutorialstage==50){
- tutorialmaxtime=8;
-
- XYZ temp,temp2;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- player[1].num_weapons=0;
- player[1].weaponstuck=-1;
- player[1].weaponactive=-1;
-
- weapons.numweapons=0;
-
- weapons.owner[0]=-1;
- weapons.velocity[0]=0.1;
- weapons.tipvelocity[0]=-0.1;
- weapons.missed[0]=1;
- weapons.hitsomething[0]=0;
- weapons.freetime[0]=0;
- weapons.firstfree[0]=1;
- weapons.physics[0]=1;
- }
- if(tutorialstage==51){
- tutorialmaxtime=80000;
- }
- if(tutorialstage<=51)tutorialstagetime=0;
- }
-
- //Tutorial success
- if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
- if(tutorialstage==3){
- if(deltah||deltav)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==4){
- if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==5){
- if(player[0].jumpkeydown)tutorialsuccess=1;
- }
- if(tutorialstage==6){
- if(player[0].isCrouch())tutorialsuccess=1;
- }
- if(tutorialstage==7){
- if(player[0].targetanimation==rollanim)tutorialsuccess=1;
- }
- if(tutorialstage==8){
- if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==9){
- if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
- }
- if(tutorialstage==11){
- if(player[0].isWallJump())tutorialsuccess=1;
- }
- if(tutorialstage==12){
- if(player[0].targetanimation==flipanim)tutorialsuccess=1;
- }
- if(tutorialstage==15){
- if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==16){
- if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
- }
- if(tutorialstage==17){
- if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==18){
- if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
- }
- if(tutorialstage==19){
- if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==20){
- if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==21){
- if(bonus==cannon)tutorialsuccess=1;
- }
- if(tutorialstage==22){
- if(bonus==spinecrusher)tutorialsuccess=1;
- }
- if(tutorialstage==23){
- if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
- }
- if(tutorialstage==24){
- if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
- }
- if(tutorialstage==25){
- if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
- }
- if(tutorialstage==28){
- if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
- }
- if(tutorialstage==29){
- if(player[0].escapednum==2){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==33){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==34){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==35){
- if(animation[player[0].targetanimation].attack==reversal){
- tutorialsuccess=1;
- reversaltrain=0;
- cananger=0;
- player[1].aitype=passivetype;
- }
- }
- if(tutorialstage==40){
- if(player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==41){
- if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
- }
- if(tutorialstage==43){
- if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
- }
- if(tutorialstage==44){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==45){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==46){
- if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
- }
- if(tutorialstage==49){
- if(player[1].weaponstuck!=-1)tutorialsuccess=1;
- }
- if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
-
-
- if(tutorialstagetime==tutorialmaxtime-3){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
-
- if(tutorialsuccess>=1){
- if(tutorialstage==34||tutorialstage==35)
- tutorialstagetime=tutorialmaxtime-1;
- }
- }
-
- if(tutoriallevel){
- if(tutorialstage<14||tutorialstage>=50){
- player[1].coords.y=300;
- player[1].velocity=0;
- }
- }
-
- if(tutoriallevel!=1){
- if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
- PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- }
- }
- else
- if(bonustime==0){
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- }
- if(bonustime==0){
- if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
- else bonusnum[bonus]+=0.15;
- if(tutoriallevel)bonusvalue=0;
- bonusvalue/=bonusnum[bonus];
- bonustotal+=bonusvalue;
- }
- bonustime+=multiplier;
-
- if(environment==snowyenvironment){
- precipdelay-=multiplier;
- while(precipdelay<0){
- precipdelay+=.04;
- if(!detail)precipdelay+=.04;
- XYZ footvel,footpoint;
-
- footvel=0;
- footpoint=viewer+viewerfacing*6;
- footpoint.y+=((float)abs(Random()%1200))/100-6;
- footpoint.x+=((float)abs(Random()%1200))/100-6;
- footpoint.z+=((float)abs(Random()%1200))/100-6;
- sprites.MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
- }
- }
- for(k=0;k<numplayers;k++){
- if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
- if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
-
- if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- }
-
-
- if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
- player[k].turnspeed*=2;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=2;
- }
-
- if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
- player[k].turnspeed*=4;
- if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
- else if(player[k].rotation>player[k].targetrotation){
- player[k].rotation-=multiplier*player[k].turnspeed;
- }
- else if(player[k].rotation<player[k].targetrotation){
- player[k].rotation+=multiplier*player[k].turnspeed;
- }
- player[k].turnspeed/=4;
- }
-
- /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/ player[k].DoStuff();
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
-
- if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
- if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
- bool tempcollide=0;
-
- if(player[k].collide<-.3)player[k].collide=-.3;
- if(player[k].collide>1)player[k].collide=1;
- player[k].collide-=multiplier*30;
-
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
- lowpoint=player[k].coords;
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
- else lowpoint.y+=1.3;
- if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
- player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
- }
- /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
- player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
- */
- if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- flatfacing=lowpoint-player[k].coords;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.3;
- player[k].collide=1;
- tempcollide=1;
- if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
- tempcoords1=lowpoint;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpleftanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumprightanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint+player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpbackanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- else
- {
- lowpoint=tempcoords1;
- lowpointtarget=lowpoint-player[k].facing*2;
- whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
- player[k].target=0;
- player[k].targetanimation=walljumpfrontanim;
- player[k].targetframe=0;
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[movewhooshsound], 256);
- OPENAL_SetPaused(channels[movewhooshsound], false);
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].rotation+=180;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
- if(k==0)numwallflipped++;
- }
- }
- }
- }
- }
- }
- }
- else if(objects.type[i]==rocktype){
- lowpoint2=player[k].coords;
- lowpoint=player[k].coords;
- lowpoint.y+=2;
- if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
- player[k].coords=colpoint;
- player[k].collide=1;
- tempcollide=1;
-
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
- if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
-
- if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
- player[k].target=0;
- player[k].targetframe=0;
- player[k].onterrain=1;
-
- if(player[k].id==0){
- OPENAL_SetPaused(channels[whooshsound], true);
- OPENAL_SetVolume(channels[whooshsound], 0);
- }
-
- if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
- if(player[k].isFlip())player[k].jumppower=-4;
- player[k].targetanimation=player[k].getLanding();
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( landsound, samp[landsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
- OPENAL_SetVolume(channels[landsound], 128);
- OPENAL_SetPaused(channels[landsound], false);
- if(k==0){
- envsound[numenvsounds]=player[k].coords;
- envsoundvol[numenvsounds]=16;
- envsoundlife[numenvsounds]=.4;
- numenvsounds++;
- }
-
- }
- }
- }
- }
- }
- if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
- for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
- i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
- lowpoint=player[k].coords;
- lowpoint.y+=1.35;
- if(objects.type[i]!=rocktype)
- if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
- player[k].coords=lowpoint;
- player[k].coords.y-=1.35;
- player[k].collide=1;
-
- if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=player[k].coords;
- objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
- lowpoint=player[k].coords;
- lowpoint.y+=.05;
- facing=0;
- facing.z=-1;
- facing=DoRotation(facing,0,player[k].targetrotation+180,0);
- lowpointtarget=lowpoint+facing*1.4;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(whichhit!=-1){
- lowpoint=player[k].coords;
- lowpoint.y+=.1;
- lowpointtarget=lowpoint+facing*1.4;
- lowpoint2=lowpoint;
- lowpointtarget2=lowpointtarget;
- lowpoint3=lowpoint;
- lowpointtarget3=lowpointtarget;
- lowpoint4=lowpoint;
- lowpointtarget4=lowpointtarget;
- lowpoint5=lowpoint;
- lowpointtarget5=lowpointtarget;
- lowpoint6=lowpoint;
- lowpointtarget6=lowpointtarget;
- lowpoint7=lowpoint;
- lowpointtarget7=lowpoint;
- lowpoint2.x+=.1;
- lowpointtarget2.x+=.1;
- lowpoint3.z+=.1;
- lowpointtarget3.z+=.1;
- lowpoint4.x-=.1;
- lowpointtarget4.x-=.1;
- lowpoint5.z-=.1;
- lowpointtarget5.z-=.1;
- lowpoint6.y+=45/13;
- lowpointtarget6.y+=45/13;
- lowpointtarget6+=facing*.6;
- lowpointtarget7.y+=90/13;
- whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
- if(objects.friction[i]>.5)
- if(whichhit!=-1){
- //if(k==0){
- if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
- if(checkcollide(lowpoint7,lowpointtarget7)==-1)
- if(checkcollide(lowpoint6,lowpointtarget6)==-1)
- if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
- for(j=0;j<45;j++){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.4;
- if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
- if(j<=6){
- j=100;
- }
- /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
- j=100;
- }*/
- if(j<=25&&player[k].targetanimation==jumpdownanim){
- j=100;
- }
- if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
- lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
- if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
- lowpoint=player[k].coords;
- lowpoint.y+=(float)j/13;
- lowpointtarget=lowpoint+facing*1.3;
- flatfacing=player[k].coords;
- player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
- player[k].coords.y=lowpointtarget.y-.07;
- player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
-
- if(j>10||!player[k].isRun()){
- if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
- if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
- }
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- OPENAL_SetVolume(channels[jumpsound], 128);
- OPENAL_SetPaused(channels[jumpsound], false);
-
- lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
- player[k].rotation=-asin(0-lowpointtarget.x);
- player[k].rotation*=360/6.28;
- if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
- player[k].targetrotation=player[k].rotation;
- player[k].lowrotation=player[k].rotation;
-
- //player[k].velocity=lowpointtarget*.03;
- player[k].velocity=0;
-
- if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
- //player[k].currentanimation=climbanim;
- player[k].targetanimation=climbanim;
- player[k].jumppower=0;
- player[k].jumpclimb=1;
- }
- player[k].transspeed=6;
- player[k].target=0;
-
- //player[k].currentframe=1;
- player[k].targetframe=1;
- if(j>25){
- //player[k].currentframe=0;
- player[k].targetframe=0;
- //player[k].currentanimation=hanganim;
- player[k].targetanimation=hanganim;
- player[k].jumppower=0;
- }
- }
- j=100;
- }
- }
- }
- }
- //}
- }
- }
- }
- }
- }
- if(player[k].collide<=0){
- if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
- if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
- if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
- player[k].targetanimation=jumpdownanim;
- player[k].targetframe=0;
- player[k].target=0;
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[k].coords.x;
- gLoc[1]=player[k].coords.y;
- gLoc[2]=player[k].coords.z;
- vel[0]=player[k].velocity.x;
- vel[1]=player[k].velocity.y;
- vel[2]=player[k].velocity.z;
- if(k==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- }
- }
- player[k].velocity.y+=gravity;
- }
- }
- }
- }
- player[k].realoldcoords=player[k].coords;
- }
-
- static XYZ oldviewer;
-
- if(indialogue==-1){
- player[0].forwardkeydown=IsKeyDown(theKeyMap, forwardkey);
- player[0].leftkeydown=IsKeyDown(theKeyMap, leftkey);
- player[0].backkeydown=IsKeyDown(theKeyMap, backkey);
- player[0].rightkeydown=IsKeyDown(theKeyMap, rightkey);
- player[0].jumpkeydown=IsKeyDown(theKeyMap, jumpkey);
- player[0].crouchkeydown=IsKeyDown(theKeyMap, crouchkey);
- player[0].drawkeydown=IsKeyDown(theKeyMap, drawkey);
- player[0].throwkeydown=IsKeyDown(theKeyMap, throwkey);
- }
- else
- {
- player[0].forwardkeydown=0;
- player[0].leftkeydown=0;
- player[0].backkeydown=0;
- player[0].rightkeydown=0;
- player[0].jumpkeydown=0;
- player[0].crouchkeydown=0;
- player[0].drawkeydown=0;
- player[0].throwkeydown=0;
- }
-
- if(!player[0].jumpkeydown)player[0].jumpclimb=0;
-
-
- static bool endkeydown;
- if(indialogue!=-1){
- cameramode=1;
- if(directing){
- facing=0;
- facing.z=-1;
-
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
-
- flatfacing=0;
- flatfacing.z=-1;
-
- flatfacing=DoRotation(flatfacing,0,-rotation,0);
-
- if(IsKeyDown(theKeyMap, forwardkey))viewer+=facing*multiplier*4;
- if(IsKeyDown(theKeyMap, backkey))viewer-=facing*multiplier*4;
- if(IsKeyDown(theKeyMap, leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
- if(IsKeyDown(theKeyMap, rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
- if(IsKeyDown(theKeyMap, jumpkey))viewer.y+=multiplier*4;
- if(IsKeyDown(theKeyMap, crouchkey))viewer.y-=multiplier*4;
- if(!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
- ||IsKeyDown(theKeyMap, MAC_MINUS_KEY))){
- int whichend;
- if(IsKeyDown(theKeyMap, MAC_1_KEY))whichend=1;
- if(IsKeyDown(theKeyMap, MAC_2_KEY))whichend=2;
- if(IsKeyDown(theKeyMap, MAC_3_KEY))whichend=3;
- if(IsKeyDown(theKeyMap, MAC_4_KEY))whichend=4;
- if(IsKeyDown(theKeyMap, MAC_5_KEY))whichend=5;
- if(IsKeyDown(theKeyMap, MAC_6_KEY))whichend=6;
- if(IsKeyDown(theKeyMap, MAC_7_KEY))whichend=7;
- if(IsKeyDown(theKeyMap, MAC_8_KEY))whichend=8;
- if(IsKeyDown(theKeyMap, MAC_9_KEY))whichend=9;
- if(IsKeyDown(theKeyMap, MAC_0_KEY))whichend=0;
- if(IsKeyDown(theKeyMap, MAC_MINUS_KEY))whichend=-1;
- if(whichend!=-1){
- participantfocus[whichdialogue][indialogue]=whichend;
- participantlocation[whichdialogue][whichend]=player[whichend].coords;
- participantrotation[whichdialogue][whichend]=player[whichend].rotation;
- }
- if(whichend==-1){
- participantfocus[whichdialogue][indialogue]=-1;
- }
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- dialoguecamera[whichdialogue][indialogue]=viewer;
- dialoguecamerarotation[whichdialogue][indialogue]=rotation;
- dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
- indialogue++;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- }
-
- for(j=0;j<numplayers;j++){
- participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
- }
-
- endkeydown=1;
- }
- if((IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY)||IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY)
- )){
- int whichend;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_1_KEY))whichend=1;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_2_KEY))whichend=2;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_3_KEY))whichend=3;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_4_KEY))whichend=4;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_5_KEY))whichend=5;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_6_KEY))whichend=6;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_7_KEY))whichend=7;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_8_KEY))whichend=8;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_9_KEY))whichend=9;
- if(IsKeyDown(theKeyMap, MAC_NUMPAD_0_KEY))whichend=0;
- participantfacing[whichdialogue][indialogue][whichend]=facing;
- }
- if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
- &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
- &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- if(!directing){
- OPENAL_SetPaused(channels[whooshsound], true);
- viewer=dialoguecamera[whichdialogue][indialogue];
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
- }
- rotation=dialoguecamerarotation[whichdialogue][indialogue];
- rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
- if(dialoguetime>0.5)
- if((!endkeydown&&(IsKeyDown(theKeyMap, MAC_1_KEY)||IsKeyDown(theKeyMap, MAC_2_KEY)||IsKeyDown(theKeyMap, MAC_3_KEY)||IsKeyDown(theKeyMap, MAC_4_KEY)||IsKeyDown(theKeyMap, MAC_5_KEY)
- ||IsKeyDown(theKeyMap, MAC_6_KEY)||IsKeyDown(theKeyMap, MAC_7_KEY)||IsKeyDown(theKeyMap, MAC_8_KEY)||IsKeyDown(theKeyMap, MAC_9_KEY)||IsKeyDown(theKeyMap, MAC_0_KEY)
- ||IsKeyDown(theKeyMap, MAC_MINUS_KEY)))||(IsKeyDown(theKeyMap, attackkey)&&!oldbuttondialogue)){
- indialogue++;
- endkeydown=1;
- if(indialogue<numdialogueboxes[whichdialogue]){
- if(dialogueboxsound[whichdialogue][indialogue]!=0){
- static float gLoc[3];
- static float vel[3];
- XYZ temppos;
- temppos=player[participantfocus[whichdialogue][indialogue]].coords;
- temppos=temppos-viewer;
- Normalise(&temppos);
- temppos+=viewer;
-
- gLoc[0]=temppos.x;
- gLoc[1]=temppos.y;
- gLoc[2]=temppos.z;vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- int whichsoundplay;
- if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
- if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
- if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
- if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
- if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
- if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
- if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
- if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
- if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
- if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
- if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
- if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
- if(dialogueboxsound[whichdialogue][indialogue]!=-5){
- PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
- OPENAL_SetVolume(channels[whichsoundplay], 256);
- OPENAL_SetPaused(channels[whichsoundplay], false);
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-5){
- hotspot[numhotspots]=player[0].coords;
- hotspotsize[numhotspots]=10;
- hotspottype[numhotspots]=-1;
-
- numhotspots++;
- }
- if(dialogueboxsound[whichdialogue][indialogue]==-6){
- hostile=1;
- }
-
- if(player[participantfocus[whichdialogue][indialogue]].dead){
- indialogue=-1;
- directing=0;
- cameramode=0;
- }
- }
- }
- }
- if(!IsKeyDown(theKeyMap, MAC_1_KEY)&&!IsKeyDown(theKeyMap, MAC_2_KEY)&&!IsKeyDown(theKeyMap, MAC_3_KEY)&&!IsKeyDown(theKeyMap, MAC_4_KEY)&&!IsKeyDown(theKeyMap, MAC_5_KEY)
- &&!IsKeyDown(theKeyMap, MAC_6_KEY)&&!IsKeyDown(theKeyMap, MAC_7_KEY)&&!IsKeyDown(theKeyMap, MAC_8_KEY)&&!IsKeyDown(theKeyMap, MAC_9_KEY)&&!IsKeyDown(theKeyMap, MAC_0_KEY)
- &&!IsKeyDown(theKeyMap, MAC_MINUS_KEY)){
- endkeydown=0;
- }
- if(indialogue>=numdialogueboxes[whichdialogue]){
- indialogue=-1;
- directing=0;
- cameramode=0;
- if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
- hostile=1;
- }
- if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
- windialogue=1;
- }
- if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
- hostile=1;
- for(i=1;i<numplayers;i++){
- player[i].aitype = attacktypecutoff;
- }
- }
- }
- }
- }
-
- if(!IsKeyDown(theKeyMap, attackkey))oldbuttondialogue=0;
- else oldbuttondialogue=1;
-
- static float keyrefreshdelay=0,bigrefreshdelay=0;
-
- //Net updates
-
- /*keyrefreshdelay-=multiplier;
- bigrefreshdelay-=multiplier;
-
- if(keyrefreshdelay<=0){
- static int concat[4];
-
- concat[0]=player[0].forwardkeydown;
- concat[0]=concat[0]*2+player[0].forwardstogglekeydown;
- concat[0]=concat[0]*2+player[0].rightkeydown;
- concat[0]=concat[0]*2+player[0].leftkeydown;
- concat[0]=concat[0]*2+player[0].backkeydown;
- concat[0]=concat[0]*2+player[0].jumpkeydown;
- concat[0]=concat[0]*2+player[0].jumptogglekeydown;
- concat[0]=concat[0]*2+player[0].crouchkeydown;
-
- concat[1]=player[0].crouchtogglekeydown;
- concat[1]=concat[1]*2+player[0].drawkeydown;
- concat[1]=concat[1]*2+player[0].drawtogglekeydown;
- concat[1]=concat[1]*2+player[0].throwkeydown;
- concat[1]=concat[1]*2+player[0].throwtogglekeydown;
- concat[1]=concat[1]*2+player[0].attackkeydown;
-
- //concat[2]=(char)((int)(rotation/2)%180);
-
- //concat[3]=(char)((int)(rotation2/2)%180);
-
- chatname[0]=concat[0]-128;
- chatname[1]=concat[1]-128;
- //chatname[2]=concat[2]-128;
- //chatname[3]=concat[3]-128;
- int temppoint=2;
- memcpy(chatname+temppoint,&rotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&rotation2,sizeof(float));
- temppoint+=sizeof(float);
-
- chatname[temppoint]='\0';
-
- //if(!ishost)NetworkSendPlayerMessage( chatname, kMessageType_Keys );
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_Keys );
- //keyrefreshdelay=.01;
- keyrefreshdelay=.03;
- }
-
- if(bigrefreshdelay<=0){
- for(i=0;i<1;i++){
- /*int temppoint=0;
- memcpy(chatname+temppoint,&i,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].coords.x,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].coords.y,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].coords.z,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].damage,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].target,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetanimation,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].currentanimation,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].velocity.x,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].velocity.y,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].velocity.z,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetframe,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].currentframe,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].rotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].targetrotation,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].bloodloss,sizeof(float));
- temppoint+=sizeof(float);
- memcpy(chatname+temppoint,&player[i].weaponactive,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].num_weapons,sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[0],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[1],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[2],sizeof(int));
- temppoint+=sizeof(int);
- memcpy(chatname+temppoint,&player[i].weaponids[3],sizeof(int));
- temppoint+=sizeof(int);
- chatname[temppoint]='\0';
-
- sprintf (chatname, "%d %f %f %f %f %f %d %d %f %f %f %d %d %f %f %f",i,player[i].coords.x,player[i].coords.y,player[i].coords.z,player[i].damage,player[i].target, player[i].targetanimation, player[i].currentanimation, player[i].velocity.x, player[i].velocity.y, player[i].velocity.z, player[i].targetframe, player[i].currentframe, player[i].rotation, player[i].targetrotation);
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerState );
- //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerState );
-
- sprintf (chatname, "%d %f %d %d %d %d %d %d %d %d %f",i,player[i].bloodloss, player[i].weaponactive, player[i].num_weapons, player[i].weaponids[0], player[i].weaponids[1], player[i].weaponids[2], player[i].weaponids[3],player[i].dead,player[i].skeleton.free,player[i].permanentdamage);
-
- //if(ishost)NetworkSendPlayerRelayMessage( chatname, kMessageType_PlayerStateMisc );
- //else NetworkSendPlayerMessage( chatname, kMessageType_PlayerStateMisc );
- }
- //bigrefreshdelay=.02;
- bigrefreshdelay=.1;
- }
- }*/
-
- if(!player[0].jumpkeydown){
- player[0].jumptogglekeydown=0;
- }
- if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
-
-
- dialoguetime+=multiplier;
- skybox.cloudmove+=multiplier;
- hawkrotation+=multiplier*25;
- realhawkcoords=0;
- realhawkcoords.x=25;
- realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
- hawkcalldelay-=multiplier/2;
-
- if(hawkcalldelay<=0)
- {
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=realhawkcoords.x;
- gLoc[1]=realhawkcoords.y;
- gLoc[2]=realhawkcoords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( hawksound, samp[hawksound], NULL, true);
- OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
- OPENAL_SetVolume(channels[hawksound], 128);
- OPENAL_SetPaused(channels[hawksound], false);
-
- hawkcalldelay=16+abs(Random()%8);
- }
- static float temptexdetail;
-
-
- if(IsKeyDown(theKeyMap, MAC_H_KEY)&&debugmode){
- player[0].damagetolerance=200000;
- player[0].damage=0;
- player[0].burnt=0;
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- /*
- int whichchar;
- whichchar = abs(Random()%7);
- registrationname[whichchar]+=1;
- */
- }
-
- if(IsKeyDown(theKeyMap, MAC_J_KEY)&&!envtogglekeydown&&debugmode){
- environment++;
- if(environment>2)environment=0;
- Setenvironment(environment);
-
- envtogglekeydown=1;
- }
-
-
- if(!IsKeyDown(theKeyMap, MAC_J_KEY)){
- envtogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_C_KEY)&&!cameratogglekeydown&&debugmode){
- cameramode=1-cameramode;
- cameratogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_C_KEY)){
- cameratogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_X_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
- if(player[0].num_weapons>0){
- if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
- else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
- else weapons.type[player[0].weaponids[0]]=sword;
- if(weapons.type[player[0].weaponids[0]]==sword){
- weapons.mass[player[0].weaponids[0]]=1.5;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
-
- if(weapons.type[player[0].weaponids[0]]==knife){
- weapons.mass[player[0].weaponids[0]]=1;
- weapons.tipmass[player[0].weaponids[0]]=1.2;
- weapons.length[player[0].weaponids[0]]=.25;
- }
- }
-
- /*for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==treeleavestype){
- for(j=0;j<objects.numobjects;j++){
- if(objects.type[j]==treetrunktype)
- if(findDistancefast(&objects.position[i],&objects.position[j])<.5)
- objects.scale[i]=objects.scale[j];
- }
- }
- }*/
- detailtogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_X_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!detailtogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].num_weapons)
- {
- if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
- else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
- else weapons.type[player[closest].weaponids[0]]=sword;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[0].weaponids[0]]==staff){
- weapons.mass[player[0].weaponids[0]]=2;
- weapons.tipmass[player[0].weaponids[0]]=1;
- weapons.length[player[0].weaponids[0]]=1.5;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- if(!player[closest].num_weapons)
- {
- player[closest].weaponids[0]=weapons.numweapons;
- weapons.owner[weapons.numweapons]=closest;
- weapons.type[weapons.numweapons]=knife;
- weapons.damage[weapons.numweapons]=0;
- weapons.numweapons++;
- player[closest].num_weapons=1;
- if(weapons.type[player[closest].weaponids[0]]==sword){
- weapons.mass[player[closest].weaponids[0]]=1.5;
- weapons.tipmass[player[closest].weaponids[0]]=1;
- weapons.length[player[closest].weaponids[0]]=.8;
- }
- if(weapons.type[player[closest].weaponids[0]]==knife){
- weapons.mass[player[closest].weaponids[0]]=1;
- weapons.tipmass[player[closest].weaponids[0]]=1.2;
- weapons.length[player[closest].weaponids[0]]=.25;
- }
- }
- }
- detailtogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_U_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
-
- player[closest].rotation+=multiplier*50;
- player[closest].targetrotation=player[closest].rotation;
- }
-
-
- if(IsKeyDown(theKeyMap, MAC_O_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(IsKeyDown(theKeyMap, MAC_CONTROL_KEY))closest=0;
-
- if(closest!=-1){
- player[closest].whichskin++;
- if(player[closest].whichskin>9)player[closest].whichskin=0;
- if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
-
- LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
- &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
-
- if(player[closest].numclothes){
- for(i=0;i<player[closest].numclothes;i++){
- tintr=player[closest].clothestintr[i];
- tintg=player[closest].clothestintg[i];
- tintb=player[closest].clothestintb[i];
- AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- }
- player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
- }
-
- detailtogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_O_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closest!=-1){
- if(player[closest].creature==wolftype){
- headprop=player[closest].proportionhead.x/1.1;
- bodyprop=player[closest].proportionbody.x/1.1;
- armprop=player[closest].proportionarms.x/1.1;
- legprop=player[closest].proportionlegs.x/1.1;
- }
-
- if(player[closest].creature==rabbittype){
- headprop=player[closest].proportionhead.x/1.2;
- bodyprop=player[closest].proportionbody.x/1.05;
- armprop=player[closest].proportionarms.x/1.00;
- legprop=player[closest].proportionlegs.x/1.1;
- }
-
-
- if(player[closest].creature==rabbittype){
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
- LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=wolftype;
-
- player[closest].proportionhead=1.1;
- player[closest].proportionbody=1.1;
- player[closest].proportionarms=1.1;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.1;
- player[closest].scale=.23*5*player[0].scale;
-
- player[closest].damagetolerance=300;
- }
- else
- {
- player[closest].skeleton.id=closest;
- player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
- player[closest].whichskin=0;
- player[closest].creature=rabbittype;
-
- player[closest].proportionhead=1.2;
- player[closest].proportionbody=1.05;
- player[closest].proportionarms=1.00;
- player[closest].proportionlegs=1.1;
- player[closest].proportionlegs.y=1.05;
- player[closest].scale=.2*5*player[0].scale;
-
- player[closest].damagetolerance=200;
- }
-
- if(player[closest].creature==wolftype){
- player[closest].proportionhead=1.1*headprop;
- player[closest].proportionbody=1.1*bodyprop;
- player[closest].proportionarms=1.1*armprop;
- player[closest].proportionlegs=1.1*legprop;
- }
-
- if(player[closest].creature==rabbittype){
- player[closest].proportionhead=1.2*headprop;
- player[closest].proportionbody=1.05*bodyprop;
- player[closest].proportionarms=1.00*armprop;
- player[closest].proportionlegs=1.1*legprop;
- player[closest].proportionlegs.y=1.05*legprop;
- }
-
- }
- detailtogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_X_KEY)){
- detailtogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_B_KEY)&&!slomotogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- slomo=1-slomo;
- slomodelay=1000;
- slomotogglekeydown=1;
- }
-
-
- if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[1]*/)&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144&&!player[i].headless)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah = player[i].coords;
- }
- }
-
- if(closest!=-1){
- XYZ headspurtdirection;
- int i = player[closest].skeleton.jointlabels[head];
- for(k=0;k<player[closest].skeleton.num_joints; k++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
- Normalise(&headspurtdirection);
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
- flatvelocity2+=headspurtdirection*8;
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
- }
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
- OPENAL_SetVolume(channels[splattersound], 256);
- OPENAL_SetPaused(channels[splattersound], false);
-
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 100);
- OPENAL_SetPaused(channels[breaksound2], false);
-
- if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].headless=1;
- player[closest].DoBloodBig(3,165);
-
- camerashake+=.3;
- }
-
- explodetogglekeydown=1;
- }
-
- if(((IsKeyDown(theKeyMap, MAC_I_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY))/*||buttons[2]*/)&&!explodetogglekeydown&&debugmode){
- int closest=-1;
- float closestdist=-1;
- float distance;
- XYZ flatfacing2,flatvelocity2;
- XYZ blah;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(distance<144)
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- blah=player[i].coords;
- }
- }
-
- if(closest!=-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=blah.x;
- gLoc[1]=blah.y;
- gLoc[2]=blah.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
-
- PlaySoundEx( splattersound, samp[splattersound], NULL, true);
- OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
- OPENAL_SetVolume(channels[splattersound], 256);
- OPENAL_SetPaused(channels[splattersound], false);
-
- PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
- OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
- OPENAL_SetVolume(channels[breaksound2], 600);
- OPENAL_SetPaused(channels[breaksound2], false);
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
- sprites.MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
-
- for(i=0;i<player[closest].skeleton.num_joints; i++){
- if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
- if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
- if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
- if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
- flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
- flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
- sprites.MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
- sprites.MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
- }
-
- XYZ temppos;
- for(j=0;j<numplayers; j++){
- if(j!=closest){
- if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
- player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
- if(player[j].skeleton.free==2)player[j].skeleton.free=1;
- player[j].skeleton.longdead=0;
- player[j].RagDoll(0);
- for(i=0;i<player[j].skeleton.num_joints; i++){
- temppos=player[j].skeleton.joints[i].position+player[j].coords;
- if(findDistancefast(&temppos,&player[closest].coords)<25){
- flatvelocity2=temppos-player[closest].coords;
- Normalise(&flatvelocity2);
- player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
- }
- }
- }
- }
- }
-
- player[closest].DoDamage(10000);
- player[closest].RagDoll(0);
- player[closest].dead=2;
- player[closest].coords=20;
- player[closest].skeleton.free=2;
-
- camerashake+=.6;
-
- }
-
- explodetogglekeydown=1;
- }
-
- if(!IsKeyDown(theKeyMap, MAC_I_KEY)){
- explodetogglekeydown=0;
- }
-
- /*
- if(IsKeyDown(theKeyMap, MAC_S_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&!slomotogglekeydown){
- FILE *tfile;
- //tfile=fopen( ":Data:Maps:mapsave", "wb" );
- if(whichlevel==0)tfile=fopen( ":Data:Maps:map1", "wb" );
- else if(whichlevel==1)tfile=fopen( ":Data:Maps:map2", "wb" );
- else if(whichlevel==2)tfile=fopen( ":Data:Maps:map3", "wb" );
- else if(whichlevel==3)tfile=fopen( ":Data:Maps:map4", "wb" );
- else if(whichlevel==4)tfile=fopen( ":Data:Maps:map5", "wb" );
- else tfile=fopen( ":Data:Maps:mapsave", "wb" );
-
- fwrite( &player[0].coords, 1, sizeof(XYZ), tfile );
- fwrite( &player[0].rotation, 1, sizeof(float), tfile );
- fwrite( &player[0].targetrotation, 1, sizeof(float), tfile );
- fwrite( &player[0].num_weapons, 1, sizeof(int), tfile );
- for(j=0;j<player[0].num_weapons;j++){
- fwrite( &weapons.type[player[0].weaponids[j]], 1, sizeof(int), tfile );
- }
- fwrite( &environment, 1, sizeof(int), tfile );
-
- fwrite( &objects.numobjects, 1, sizeof(int), tfile );
- fwrite( &objects.type, 1, sizeof(int)*objects.numobjects, tfile );
- fwrite( &objects.rotation, 1, sizeof(float)*objects.numobjects, tfile );
- fwrite( &objects.position, 1, sizeof(XYZ)*objects.numobjects, tfile );
- fwrite( &objects.scale, 1, sizeof(float)*objects.numobjects, tfile );
-
- fwrite( &numplayers, 1, sizeof(int), tfile );
- if(numplayers>1&&numplayers<maxplayers)
- for(i=1;i<numplayers;i++){
- fwrite( &player[i].coords, 1, sizeof(XYZ), tfile );
- fwrite( &player[i].num_weapons, 1, sizeof(int), tfile );
- for(j=0;j<player[i].num_weapons;j++){
- fwrite( &weapons.type[player[i].weaponids[j]], 1, sizeof(int), tfile );
- }
- if(player[i].numwaypoints<30){
- fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoints, 1, sizeof(XYZ)*player[i].numwaypoints, tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- //fwrite( &player[i].jumppath, 1, sizeof(bool), tfile );
- }
- else{
- player[i].numwaypoints=0;
- player[i].waypoint=0;
- fwrite( &player[i].numwaypoints, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- fwrite( &player[i].waypoint, 1, sizeof(int), tfile );
- }
- }
-
- fclose(tfile);
-
- slomotogglekeydown=1;
- }*/
-
- if(!IsKeyDown(theKeyMap, MAC_B_KEY)&&!IsKeyDown(theKeyMap, MAC_F_KEY)&&!IsKeyDown(theKeyMap, MAC_K_KEY)&&!IsKeyDown(theKeyMap, MAC_S_KEY)){
- slomotogglekeydown=0;
- }
-
-
- if(IsKeyDown(theKeyMap, MAC_F_KEY)&&!slomotogglekeydown&&debugmode){
- player[0].onfire=1-player[0].onfire;
- if(player[0].onfire){
- player[0].CatchFire();
- }
- if(!player[0].onfire){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_SetPaused(channels[stream_firesound], true);
- }
- slomotogglekeydown=1;
- }
- /*
- if(IsKeyDown(theKeyMap, MAC_L_KEY)){
- if(player[0].bleeding<=0)
- player[0].DoBlood(1,255);
- }*/
-
-
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- distance=findDistancefast(&player[i].coords,&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- //player[closest]=player[numplayers-1];
- //player[closest].skeleton=player[numplayers-1].skeleton;
- numplayers--;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- if(max_objects>1)
- for(i=1;i<max_objects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0){
- objects.position[closest].y-=500;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled&&debugmode){
- //drawmode++;
- //if(drawmode>2)drawmode=0;
- if(objects.numobjects<max_objects-1){
- XYZ boxcoords;
- boxcoords.x=player[0].coords.x;
- boxcoords.z=player[0].coords.z;
- boxcoords.y=player[0].coords.y-3;
- if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
- if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
- //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
- float temprotat,temprotat2;
- temprotat=editorrotation;
- temprotat2=editorrotation2;
- if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
- if(temprotat2<0)temprotat2=Random()%360;
-
- objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
- if(editortype==treetrunktype)
- objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
- }
-
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
- if(numplayers<maxplayers-1){
- player[numplayers].scale=.2*5*player[0].scale;
- player[numplayers].creature=rabbittype;
- player[numplayers].howactive=editoractive;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
-
- //texsize=512*512*3/texdetail/texdetail;
- //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
- //player[numplayers].skeleton.skinText.resize(texsize);
-
- k=abs(Random()%2)+1;
- if(k==0){
- LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=0;
- }
- else if(k==1){
- LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=1;
- }
- else {
- LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- player[numplayers].whichskin=2;
- }
-
- LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
- player[numplayers].power=1;
- player[numplayers].speedmult=1;
- player[numplayers].currentanimation=bounceidleanim;
- player[numplayers].targetanimation=bounceidleanim;
- player[numplayers].currentframe=0;
- player[numplayers].targetframe=1;
- player[numplayers].target=0;
- player[numplayers].bled=0;
- player[numplayers].speed=1+(float)(Random()%100)/1000;
-
- player[numplayers].targetrotation=player[0].targetrotation;
- player[numplayers].rotation=player[0].rotation;
-
- player[numplayers].velocity=0;
- player[numplayers].coords=player[0].coords;
- player[numplayers].oldcoords=player[numplayers].coords;
- player[numplayers].realoldcoords=player[numplayers].coords;
-
- player[numplayers].id=numplayers;
- player[numplayers].skeleton.id=numplayers;
- player[numplayers].updatedelay=0;
- player[numplayers].normalsupdatedelay=0;
-
- player[numplayers].aitype=passivetype;
- player[numplayers].aitarget=0;
-
- if(player[0].creature==wolftype){
- headprop=player[0].proportionhead.x/1.1;
- bodyprop=player[0].proportionbody.x/1.1;
- armprop=player[0].proportionarms.x/1.1;
- legprop=player[0].proportionlegs.x/1.1;
- }
-
- if(player[0].creature==rabbittype){
- headprop=player[0].proportionhead.x/1.2;
- bodyprop=player[0].proportionbody.x/1.05;
- armprop=player[0].proportionarms.x/1.00;
- legprop=player[0].proportionlegs.x/1.1;
- }
-
- if(player[numplayers].creature==wolftype){
- player[numplayers].proportionhead=1.1*headprop;
- player[numplayers].proportionbody=1.1*bodyprop;
- player[numplayers].proportionarms=1.1*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- }
-
- if(player[numplayers].creature==rabbittype){
- player[numplayers].proportionhead=1.2*headprop;
- player[numplayers].proportionbody=1.05*bodyprop;
- player[numplayers].proportionarms=1.00*armprop;
- player[numplayers].proportionlegs=1.1*legprop;
- player[numplayers].proportionlegs.y=1.05*legprop;
- }
-
- player[numplayers].headless=0;
- player[numplayers].onfire=0;
-
- if(cellophane){
- player[numplayers].proportionhead.z=0;
- player[numplayers].proportionbody.z=0;
- player[numplayers].proportionarms.z=0;
- player[numplayers].proportionlegs.z=0;
- }
-
- player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
-
- player[numplayers].damagetolerance=200;
-
- player[numplayers].protectionhead=player[0].protectionhead;
- player[numplayers].protectionhigh=player[0].protectionhigh;
- player[numplayers].protectionlow=player[0].protectionlow;
- player[numplayers].armorhead=player[0].armorhead;
- player[numplayers].armorhigh=player[0].armorhigh;
- player[numplayers].armorlow=player[0].armorlow;
- player[numplayers].metalhead=player[0].metalhead;
- player[numplayers].metalhigh=player[0].metalhigh;
- player[numplayers].metallow=player[0].metallow;
-
- player[numplayers].immobile=player[0].immobile;
-
- player[numplayers].numclothes=player[0].numclothes;
- if(player[numplayers].numclothes)
- for(i=0;i<player[numplayers].numclothes;i++){
- strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
- player[numplayers].clothestintr[i]=player[0].clothestintr[i];
- player[numplayers].clothestintg[i]=player[0].clothestintg[i];
- player[numplayers].clothestintb[i]=player[0].clothestintb[i];
- tintr=player[numplayers].clothestintr[i];
- tintg=player[numplayers].clothestintg[i];
- tintb=player[numplayers].clothestintb[i];
- AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
- }
- if(player[numplayers].numclothes){
- player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
- }
-
- player[numplayers].power=player[0].power;
- player[numplayers].speedmult=player[0].speedmult;
-
- player[numplayers].damage=0;
- player[numplayers].permanentdamage=0;
- player[numplayers].superpermanentdamage=0;
- player[numplayers].deathbleeding=0;
- player[numplayers].bleeding=0;
- player[numplayers].numwaypoints=0;
- player[numplayers].waypoint=0;
- player[numplayers].jumppath=0;
- player[numplayers].weaponstuck=-1;
- player[numplayers].weaponactive=-1;
- player[numplayers].num_weapons=0;
- player[numplayers].bloodloss=0;
- player[numplayers].dead=0;
-
- player[numplayers].loaded=1;
-
- numplayers++;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&editorenabled){
- if(player[numplayers-1].numwaypoints<90){
- player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
- player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
- player[numplayers-1].numwaypoints++;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_P_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&editorenabled){
- if(numpathpoints<30){
- bool connected,alreadyconnected;
- connected=0;
- if(numpathpoints>1)
- for(i=0;i<numpathpoints;i++){
- if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
- alreadyconnected=0;
- for(j=0;j<numpathpointconnect[pathpointselected];j++){
- if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
- }
- if(!alreadyconnected){
- numpathpointconnect[pathpointselected]++;
- connected=1;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
- }
- }
- }
- if(!connected){
- numpathpoints++;
- pathpoint[numpathpoints-1]=player[0].coords;
- numpathpointconnect[numpathpoints-1]=0;
- if(numpathpoints>1&&pathpointselected!=-1){
- numpathpointconnect[pathpointselected]++;
- pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
- }
- pathpointselected=numpathpoints-1;
- }
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected++;
- if(pathpointselected>=numpathpoints)pathpointselected=-1;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
- pathpointselected--;
- if(pathpointselected<=-2)pathpointselected=numpathpoints-1;
- drawmodetogglekeydown=1;
- }
- if(IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!drawmodetogglekeydown&&editorenabled){
- if(pathpointselected!=-1){
- numpathpoints--;
- pathpoint[pathpointselected]=pathpoint[numpathpoints];
- numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
- for(i=0;i<numpathpointconnect[pathpointselected];i++){
- pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
- }
- for(i=0;i<numpathpoints;i++){
- for(j=0;j<numpathpointconnect[i];j++){
- if(pathpointconnect[i][j]==pathpointselected){
- pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
- numpathpointconnect[i]--;
- }
- if(pathpointconnect[i][j]==numpathpoints){
- pathpointconnect[i][j]=pathpointselected;
- }
- }
- }
- pathpointselected=numpathpoints-1;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_M_KEY)&&!drawmodetogglekeydown&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&debugmode){
- editorenabled=1-editorenabled;
- if(editorenabled){
- player[0].damagetolerance=100000;
- player[0].damage=0;
- player[0].superpermanentdamage=0;
- player[0].bloodloss=0;
- player[0].deathbleeding=0;
- }
- if(!editorenabled){
- player[0].damagetolerance=200;
- player[0].damage=0;
- player[0].permanentdamage=0;
- player[0].superpermanentdamage=0;
- player[0].bloodloss=0;
- player[0].deathbleeding=0;
- }
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editortype--;
- if(editortype==treeleavestype||editortype==10)editortype--;
- if(editortype<0)editortype=firetype;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editortype++;
- if(editortype==treeleavestype||editortype==10)editortype++;
- if(editortype>firetype)editortype=0;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation-=multiplier*100;
- if(editorrotation<-.01)editorrotation=-.01;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation+=multiplier*100;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorsize+=multiplier;
- drawmodetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorsize-=multiplier;
- if(editorsize<.1)editorsize=.1;
- drawmodetogglekeydown=1;
- }
-
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapradius-=multiplier*10;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!drawmodetogglekeydown&&editorenabled&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapradius+=multiplier*10;
- }
- /*
- if(IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.x+=multiplier*20;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&editorenabled&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.x-=multiplier*20;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.z+=multiplier*20;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- mapcenter.z-=multiplier*20;
- }
- */
- if(IsKeyDown(theKeyMap, MAC_ARROW_UP_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation2+=multiplier*100;
- }
-
- if(IsKeyDown(theKeyMap, MAC_ARROW_DOWN_KEY)&&editorenabled&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)){
- editorrotation2-=multiplier*100;
- if(editorrotation2<-.01)editorrotation2=-.01;
- }
- if(IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!IsKeyDown(theKeyMap, MAC_SHIFT_KEY)){
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- distance=findDistancefast(&objects.position[i],&player[0].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=i;
- }
- }
- if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
- drawmodetogglekeydown=1;
- }
-
-
- if(!IsKeyDown(theKeyMap, MAC_M_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_LEFT_KEY)&&!IsKeyDown(theKeyMap, MAC_COMMA_KEY)&&!IsKeyDown(theKeyMap, MAC_PERIOD_KEY)&&!IsKeyDown(theKeyMap, MAC_ARROW_RIGHT_KEY)&&!IsKeyDown(theKeyMap, MAC_DELETE_KEY)&&!IsKeyDown(theKeyMap, MAC_P_KEY)){
- drawmodetogglekeydown=0;
- }
-
- if(IsKeyDown(theKeyMap, MAC_N_KEY)&&!IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
- //if(!player[0].skeleton.free)player[0].damage+=500;
- player[0].RagDoll(0);
- //player[0].spurt=1;
- //player[0].DoDamage(1000);
-
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=player[0].velocity.x;
- vel[1]=player[0].velocity.y;
- vel[2]=player[0].velocity.z;
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- //OPENAL_SetPaused(channels[whooshsound], true);
-
- texturesizetogglekeydown=1;
- }
-
- if(IsKeyDown(theKeyMap, MAC_N_KEY)&&IsKeyDown(theKeyMap, MAC_CONTROL_KEY)&&!texturesizetogglekeydown&&debugmode){
-
- int closest=-1;
- float closestdist=-1;
- float distance;
- for(i=0;i<objects.numobjects;i++){
- if(objects.type[i]==treeleavestype){
- objects.scale[i]*=.9;
- }
- }
- texturesizetogglekeydown=1;
- }
-
- static XYZ relative;
- static int randattack;
- //Attack
- static bool playerrealattackkeydown=0;
-
- if(!buttons[0])oldbutton=0;
- if(!IsKeyDown(theKeyMap, attackkey))oldattackkey=0;
- if(oldattackkey)player[0].attackkeydown=0;
- if(oldattackkey)playerrealattackkeydown=0;
- if(!oldattackkey)playerrealattackkeydown=IsKeyDown(theKeyMap, attackkey);
- if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=IsKeyDown(theKeyMap, attackkey);
- if(IsKeyDown(theKeyMap, attackkey)&&!oldattackkey&&!player[0].backkeydown){
- for(k=0;k<numplayers;k++){
- if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
- player[k].Reverse();
- }
- }
-
- if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
-
- for(k=0;k<numplayers;k++){
- if(indialogue!=-1)player[k].attackkeydown=0;
- if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
- if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
- if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].jumppower-=2;
- }
- if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
- if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
- player[k].targetanimation=dodgebackanim;
- player[k].target=0;
- player[k].targetframe=0;
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- }
- if(player[k].targetanimation!=dodgebackanim){
- if(k==0)numflipped++;
- player[k].targetanimation=backhandspringanim;
- player[k].target=0;
- player[k].targetframe=0;
- player[k].targetrotation=-rotation+180;
- if(player[k].leftkeydown)player[k].targetrotation-=45;
- if(player[k].rightkeydown)player[k].targetrotation+=45;
- player[k].rotation=player[k].targetrotation;
- player[k].jumppower-=2;
- }
- }
- if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
- player[k].hasvictim=0;
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if(!player[k].hasvictim)
- if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].aitype==playercontrolled){
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- else {
- if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
- if(player[k].weaponactive==-1)randattack=abs(Random()%5);
- else randattack=abs(Random()%5);
- if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
- if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
- else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
- }
- if(player[k].weaponactive!=-1){
- if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
- //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
- else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
- else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
- else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
- }
- }
- }
- if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
- }
- if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
- if(player[k].weaponactive==-1){
- player[i].targetanimation=sneakattackedanim;
- player[i].currentanimation=sneakattackedanim;
- player[k].currentanimation=sneakattackanim;
- player[k].targetanimation=sneakattackanim;
- player[k].oldcoords=player[k].coords;
- player[k].coords=player[i].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
- player[i].targetanimation=knifesneakattackedanim;
- player[i].currentanimation=knifesneakattackedanim;
- player[k].currentanimation=knifesneakattackanim;
- player[k].targetanimation=knifesneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
- player[i].targetanimation=swordsneakattackedanim;
- player[i].currentanimation=swordsneakattackedanim;
- player[k].currentanimation=swordsneakattackanim;
- player[k].targetanimation=swordsneakattackanim;
- player[i].oldcoords=player[i].coords;
- player[i].coords=player[k].coords;
- }
- if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targettilt2=0;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].targetrotation=player[i].rotation;
- player[k].rotation=player[i].rotation;
- player[i].targetrotation=player[i].rotation;
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
-
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
-
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
- rotatetarget=player[i].coords-player[k].coords;
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- oldattackkey=1;
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- player[i].targetanimation=knifefollowedanim;
- player[i].currentanimation=knifefollowedanim;
- player[i].targettilt2=0;
- player[i].targettilt2=player[k].targettilt2;
- player[i].targetframe=1;
- player[i].currentframe=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].currentanimation=knifefollowanim;
- player[k].targetanimation=knifefollowanim;
- player[k].targettilt2=player[i].targettilt2;
- player[k].currentframe=player[i].currentframe;
- player[k].targetframe=player[i].targetframe;
- player[k].target=player[i].target;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[k].rotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- }
- }
- }
- bool hasstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
- }
- if(numplayers>1)
- for(i=0;i<numplayers;i++){
- if(i==k)i++;
- if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
- if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
- if(player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- if(player[k].weaponactive!=-1&&tutoriallevel!=1){
- if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
- if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
- if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
- }
- if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
- player[k].targetanimation=killanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- if(!player[i].dead||musictype!=2)
- if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
- player[k].targetanimation=dropkickanim;
- for(j=0;j<terrain.numdecals;j++){
- if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
- terrain.DeleteDecal(j);
- }
- }
- for(l=0;l<objects.numobjects;l++){
- if(objects.model[l].type==decalstype)
- for(j=0;j<objects.model[l].numdecals;j++){
- if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
- objects.model[l].DeleteDecal(j);
- }
- }
- }
- }
- }
- if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
- oldattackkey=1;
- player[k].targetframe=0;
- player[k].target=0;
- //player[k].velocity=0;
-
- rotatetarget=player[i].coords-player[k].coords;
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
- rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
- }
- Normalise(&rotatetarget);
- player[k].targetrotation=-asin(0-rotatetarget.x);
- player[k].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
-
- if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
- }
-
- player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
- if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
-
- player[k].lastattack3=player[k].lastattack2;
- player[k].lastattack2=player[k].lastattack;
- player[k].lastattack=player[k].targetanimation;
-
- if(player[k].targetanimation==swordgroundstabanim){
- player[k].targetrotation+=30;
- }
- //player[k].targettilt2=0;
- //slomo=1;
- //slomodelay=.2;
- }
- }
- }
- if(!player[k].hasvictim){
- for(i=0;i<numplayers;i++){
- if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
- player[k].victim=&player[i];
- player[k].hasvictim=1;
- }
- if(player[k].hasvictim&&!player[i].skeleton.free)
- if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
- player[k].victim=&player[i];
- }
- }
- }
- if(player[k].aitype==playercontrolled)
- if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
- oldattackkey=1;
- player[k].targetanimation=rabbitkickanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(animation[player[k].targetanimation].attack&&k==0){
- numattacks++;
- bool armedstaff=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
- }
- bool armedsword=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
- }
- bool armedknife=0;
- if(player[k].weaponactive!=-1){
- if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
- }
- if(armedstaff)numstaffattack++;
- else if(armedsword)numswordattack++;
- else if(armedknife)numknifeattack++;
- else numunarmedattack++;
- }
- }
- }
- }
-
- //Collisions
- static float collisionradius;
- if(numplayers>1)
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers)
- if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
- if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
- if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
- if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
- if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
- if(player[i].coords.y>player[k].coords.y-3)
- if(player[i].coords.y<player[k].coords.y+3)
- if(player[i].coords.x>player[k].coords.x-3)
- if(player[i].coords.x<player[k].coords.x+3)
- if(player[i].coords.z>player[k].coords.z-3)
- if(player[i].coords.z<player[k].coords.z+3){
- if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].onfire||player[k].onfire){
- if(!player[i].onfire)player[i].CatchFire();
- if(!player[k].onfire)player[k].CatchFire();
- }
- }
-
- tempcoords1=player[i].coords;
- tempcoords2=player[k].coords;
- if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
- if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
- collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[0].hasvictim)
- if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
- if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
- if(k==0)
- if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[k].coords.y=player[i].coords.y;
- player[i].velocity=player[k].velocity;
- player[i].skeleton.free=0;
- player[i].rotation=0;
- player[i].RagDoll(0);
- player[i].DoDamage(20);
- if(k==0)camerashake+=.3;
- player[i].skeleton.longdead=0;
- player[k].lastcollide=1;
- }
- if(i==0)
- if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- player[i].coords.y=player[k].coords.y;
- player[k].velocity=player[i].velocity;
- player[k].skeleton.free=0;
- player[k].rotation=0;
- player[k].RagDoll(0);
- player[k].DoDamage(20);
- if(i==0)camerashake+=.3;
- player[k].skeleton.longdead=0;
- player[i].lastcollide=1;
- }
-
- if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
- rotatetarget=player[k].velocity-player[i].velocity;
- if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
- if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
- //If hit by body
- if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(tutoriallevel!=1){
- PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
- OPENAL_SetVolume(channels[heavyimpactsound], 256);
- OPENAL_SetPaused(channels[heavyimpactsound], false);
- }
- //player[i].velocity=player[k].velocity;
- //player[k].velocity=player[i].velocity;
-
- player[i].RagDoll(0);
- if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
- bonus=aimbonus;
- bonustime=0;
- bonusvalue=150;
- }
- player[i].DoDamage(findLengthfast(&rotatetarget)/4);
- player[k].RagDoll(0);
- if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
- bonus=aimbonus;
- bonustime=0;
- bonusvalue=150;
- }
- player[k].DoDamage(findLengthfast(&rotatetarget)/4);
-
- //if(player[i].skeleton.oldfree){
- for(j=0;j<player[i].skeleton.num_joints;j++){
- player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
- }
- //}
- //if(player[k].skeleton.oldfree){
- for(j=0;j<player[k].skeleton.num_joints;j++){
- player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
- }
- //}
-
- }
- }
- if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
- //If bumped
- if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
- if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- rotatetarget=player[k].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[k].coords=(player[k].coords+player[i].coords)/2;
- player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
- if(player[k].howactive==typeactive||hostile)
- if(player[k].isIdle()){
- if(player[k].howactive<typesleeping){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
- else if(player[k].howactive==typesleeping)
- {
- player[k].targetanimation=getupfromfrontanim;
- player[k].targetframe=0;
- player[k].target=0;
- }
- if(!editorenabled)player[k].howactive=typeactive;
- }
- if(player[i].howactive==typeactive||hostile)
- if(player[i].isIdle()){
- if(player[i].howactive<typesleeping){
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- }
- else
- {
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
- if(!editorenabled)player[i].howactive=typeactive;
- }
- }
- if(hostile){
- if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
- player[i].velocity=player[k].velocity;
- player[k].velocity=player[k].velocity*-.5;
- //player[i].velocity.y-=10;
- player[k].velocity.y=player[i].velocity.y;
- player[i].DoDamage(20);
- player[i].RagDoll(0);
- player[k].lastcollide=1;
- if(k==0){
- bonus=AboveBonus;
- bonustime=0;
- bonusvalue=50;
- }
- }
- if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
- player[k].velocity=player[i].velocity;
- player[i].velocity=player[i].velocity*-.3;
- //player[k].velocity.y-=10;
- player[i].velocity.y=player[k].velocity.y;
- player[k].DoDamage(20);
- player[k].RagDoll(0);
- player[i].lastcollide=1;
- if(i==0){
- bonus=AboveBonus;
- bonustime=0;
- bonusvalue=50;
- }
- }
- }
- }
- }
- }
- player[i].CheckKick();
- player[k].CheckKick();
- }
- }
- }
- }
+ break;
+ case 18:
+ if(selected==1)
+ stereoseparation+=0.001;
+ else {
+ fireSound();
+ if(selected==0){
+ newstereomode = (StereoMode)(newstereomode + 1);
+ while(!CanInitStereo(newstereomode)){
+ printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
+ newstereomode = (StereoMode)(newstereomode + 1);
+ if(newstereomode >= stereoCount)
+ newstereomode = stereoNone;
+ }
+ } else if(selected==2) {
+ stereoreverse = !stereoreverse;
+ } else if(selected==3) {
+ flash();
+ mainmenu=3;
+
+ stereomode = newstereomode;
+ InitStereo(stereomode);
+ }
+ }
+ break;
+ }
+ }
- for(k=0;k<numplayers;k++){
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
- if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
- player[i].victim=&player[k];
- player[i].targetanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversalanim;
- player[k].targetanimation=jumpreversalanim;
- player[i].targettilt2=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[k].currentframe=0;
- player[k].targetframe=1;
- if(player[i].coords.y<player[k].coords.y+1){
- player[i].targetanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversalanim;
- player[k].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].targettilt2=0;
- player[i].target=0;
- player[i].velocity=0;
- player[k].velocity=0;
- player[k].oldcoords=player[k].coords;
- player[i].coords=player[k].coords;
- player[k].targetrotation=player[i].targetrotation;
- player[k].rotation=player[i].targetrotation;
- player[k].victim=&player[i];
- if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
- }
- if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
- player[k].victim=&player[i];
- player[k].targetanimation=jumpreversedanim;
- player[k].currentanimation=jumpreversedanim;
- player[i].currentanimation=jumpreversalanim;
- player[i].targetanimation=jumpreversalanim;
- player[k].targettilt2=0;
- player[i].targettilt2=0;
- player[k].currentframe=0;
- player[k].targetframe=1;
- player[i].currentframe=0;
- player[i].targetframe=1;
- if(player[k].coords.y<player[i].coords.y+1){
- player[k].targetanimation=rabbitkickreversedanim;
- player[k].currentanimation=rabbitkickreversedanim;
- player[i].currentanimation=rabbitkickreversalanim;
- player[i].targetanimation=rabbitkickreversalanim;
- player[k].currentframe=1;
- player[k].targetframe=2;
- player[i].currentframe=1;
- player[i].targetframe=2;
- }
- player[k].target=0;
- player[k].velocity=0;
- player[i].velocity=0;
- player[i].oldcoords=player[i].coords;
- player[k].coords=player[i].coords;
- player[i].targetrotation=player[k].targetrotation;
- player[i].rotation=player[k].targetrotation;
- player[i].victim=&player[k];
- if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
- }
- }
- }
- }
- }
+ if(Input::isKeyDown(SDLK_q) && Input::isKeyDown(SDLK_LMETA)){
+ tryquit=1;
+ if(mainmenu==3) {
+ SaveSettings(*this);
+ }
+ }
- for(k=0;k<numplayers;k++)
- if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
-
-
- //pile
- /*
- XYZ tempdiff;
- XYZ tempoldpos;
- XYZ temp1,temp2;
- bool isgood;
- static float checkdelay;
- checkdelay-=multiplier;
- int m;
- static bool checkedcoll[maxplayers][maxplayers];
- static bool above[maxplayers];
-
- for(i=0;i<maxplayers;i++){
- for(j=0;j<maxplayers;j++){
- checkedcoll[i][j]=0;
- }
- }
+ OPENAL_SetFrequency(channels[stream_menutheme], 22050);
- if(numplayers>1&&checkdelay<=0){
- checkdelay=.015;
- for(k=0;k<numplayers;k++){
- if(player[k].skeleton.free!=2)above[k]=-1;
-
- for(i=k;i<numplayers;i++){
- if(i==k)i++;
- if(i<numplayers)
- if(!checkedcoll[i][k]){
- checkedcoll[i][k]=1;
- checkedcoll[k][i]=1;
- if(player[i].skeleton.free&&player[k].skeleton.free)
- if(player[i].skeleton.free!=2||player[k].skeleton.free!=2)
- if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz)
- if(player[i].coords.y>player[k].coords.y-3)
- if(player[i].coords.y<player[k].coords.y+3)
- if(player[i].coords.x>player[k].coords.x-3)
- if(player[i].coords.x<player[k].coords.x+3)
- if(player[i].coords.z>player[k].coords.z-3)
- if(player[i].coords.z<player[k].coords.z+3)
- if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
- int stuck,moving;
- if((player[i].skeleton.longdead>player[k].skeleton.longdead&&player[k].skeleton.free!=2)||player[i].skeleton.free==2){
- stuck=i;
- moving=k;
- }
- else
- {
- moving=i;
- stuck=k;
- }
- isgood=1;
+ if(entername) {
+ inputText(displaytext[0],&displayselected,&displaychars[0]);
+ if(!waiting) { // the input as finished
+ if(displaychars[0]){ // with enter
+ accountactive = Account::add(string(displaytext[0]));
- if(isgood){
- above[moving]=stuck;
- for(l=0;l<player[moving].skeleton.num_joints;l++){
- for(m=0;m<player[stuck].skeleton.num_joints;m++){
- while(findDistancefast(player[moving].skeleton.joints[l].position+player[moving].coords,player[stuck].skeleton.joints[m].position+player[stuck].coords)<.25)
- {
- player[moving].skeleton.joints[l].position.y+=.003;
- if(player[moving].skeleton.joints[l].velocity.y<-.05)player[moving].skeleton.joints[l].velocity.y+=.003/.015/2;
+ mainmenu=8;
- }
- }
- }
- }
- }
- }
- }
- }
- }
+ flash();
- */
+ fireSound(firestartsound);
- if(!IsKeyDown(theKeyMap, MAC_N_KEY)){
- texturesizetogglekeydown=0;
- }
+ for(int i=0;i<255;i++){
+ displaytext[0][i]=0;
+ }
+ displaychars[0]=0;
- for(k=0;k<numplayers;k++){
- if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
- if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
- player[k].DoDamage(1000);
- }
- }
- }
+ displayselected=0;
+ }
+ entername=0;
+ }
+
+ displayblinkdelay-=multiplier;
+ if(displayblinkdelay<=0){
+ displayblinkdelay=.3;
+ displayblink=1-displayblink;
+ }
+ }
+}
- static bool respawnkeydown;
- if(!editorenabled&&(whichlevel!=-2&&(IsKeyDown(theKeyMap, MAC_Z_KEY)&&IsKeyDown(theKeyMap, MAC_COMMAND_KEY)&&debugmode&&!editorenabled)||(IsKeyDown(theKeyMap, jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
- targetlevel=whichlevel;
- loading=1;
- leveltime=5;
- }
- if(!IsKeyDown(theKeyMap, jumpkey))respawnkeydown=0;
- if(IsKeyDown(theKeyMap, jumpkey))respawnkeydown=1;
+void Game::doTutorial(){
+ if(tutorialstagetime>tutorialmaxtime){
+ tutorialstage++;
+ tutorialsuccess=0;
+ if(tutorialstage<=1){
+ canattack=0;
+ cananger=0;
+ reversaltrain=0;
+ }
+ switch(tutorialstage){
+ case 1:
+ tutorialmaxtime=5;
+ break; case 2:
+ tutorialmaxtime=2;
+ break; case 3:
+ tutorialmaxtime=600;
+ break; case 4:
+ tutorialmaxtime=1000;
+ break; case 5:
+ tutorialmaxtime=600;
+ break; case 6:
+ tutorialmaxtime=600;
+ break; case 7:
+ tutorialmaxtime=600;
+ break; case 8:
+ tutorialmaxtime=600;
+ break; case 9:
+ tutorialmaxtime=600;
+ break; case 10:
+ tutorialmaxtime=2;
+ break; case 11:
+ tutorialmaxtime=1000;
+ break; case 12:
+ tutorialmaxtime=1000;
+ break; case 13:
+ tutorialmaxtime=2;
+ break; case 14: {
+ tutorialmaxtime=3;
+
+ XYZ temp,temp2;
+
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+
+ player[1].coords=(temp+temp2)/2;
+
+ emit_sound_at(fireendsound, player[1].coords);
+
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ }
+ }
+ }
+ break; case 15:
+ tutorialmaxtime=500;
+ break; case 16:
+ tutorialmaxtime=500;
+ break; case 17:
+ tutorialmaxtime=500;
+ break; case 18:
+ tutorialmaxtime=500;
+ break; case 19:
+ tutorialstage=20;
+ //tutorialmaxtime=500;
+ break; case 20:
+ tutorialmaxtime=500;
+ break; case 21:
+ tutorialmaxtime=500;
+ if(bonus==cannon){
+ bonus=Slicebonus;
+ againbonus=1;
+ }
+ else againbonus=0;
+ break; case 22:
+ tutorialmaxtime=500;
+ break; case 23:
+ tutorialmaxtime=500;
+ break; case 24:
+ tutorialmaxtime=500;
+ break; case 25:
+ tutorialmaxtime=500;
+ break; case 26:
+ tutorialmaxtime=2;
+ break; case 27:
+ tutorialmaxtime=4;
+ reversaltrain=1;
+ cananger=1;
+ player[1].aitype=attacktypecutoff;
+ break; case 28:
+ tutorialmaxtime=400;
+ break; case 29:
+ tutorialmaxtime=400;
+ player[0].escapednum=0;
+ break; case 30:
+ tutorialmaxtime=4;
+ reversaltrain=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ break; case 31:
+ tutorialmaxtime=13;
+ break; case 32:
+ tutorialmaxtime=8;
+ break; case 33:
+ tutorialmaxtime=400;
+ cananger=1;
+ canattack=1;
+ player[1].aitype=attacktypecutoff;
+ break; case 34:
+ tutorialmaxtime=400;
+ break; case 35:
+ tutorialmaxtime=400;
+ break; case 36:
+ tutorialmaxtime=2;
+ reversaltrain=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ break; case 37:
+ damagedealt=0;
+ damagetaken=0;
+ tutorialmaxtime=50;
+ cananger=1;
+ canattack=1;
+ player[1].aitype=attacktypecutoff;
+ break; case 38:
+ tutorialmaxtime=4;
+ canattack=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ break; case 39: {
+ XYZ temp,temp2;
+
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+
+
+ weapons.owner[weapons.numweapons]=-1;
+ weapons.type[weapons.numweapons]=knife;
+ weapons.damage[weapons.numweapons]=0;
+ weapons.mass[weapons.numweapons]=1;
+ weapons.tipmass[weapons.numweapons]=1.2;
+ weapons.length[weapons.numweapons]=.25;
+ weapons.position[weapons.numweapons]=(temp+temp2)/2;
+ weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
+
+ weapons.velocity[weapons.numweapons]=0.1;
+ weapons.tipvelocity[weapons.numweapons]=0.1;
+ weapons.missed[weapons.numweapons]=1;
+ weapons.hitsomething[weapons.numweapons]=0;
+ weapons.freetime[weapons.numweapons]=0;
+ weapons.firstfree[weapons.numweapons]=1;
+ weapons.physics[weapons.numweapons]=1;
+
+ weapons.numweapons++;
+ }
+ break; case 40:
+ tutorialmaxtime=300;
+ break; case 41:
+ tutorialmaxtime=300;
+ break; case 42:
+ tutorialmaxtime=8;
+ break; case 43:
+ tutorialmaxtime=300;
+ break; case 44:
+ weapons.owner[0]=1;
+ player[0].weaponactive=-1;
+ player[0].num_weapons=0;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ cananger=1;
+ canattack=1;
+ player[1].aitype=attacktypecutoff;
+
+ tutorialmaxtime=300;
+ break; case 45:
+ weapons.owner[0]=1;
+ player[0].weaponactive=-1;
+ player[0].num_weapons=0;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ tutorialmaxtime=300;
+ break; case 46:
+ weapons.owner[0]=1;
+ player[0].weaponactive=-1;
+ player[0].num_weapons=0;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ weapons.type[0]=sword;
+
+ tutorialmaxtime=300;
+ break; case 47: {
+ tutorialmaxtime=10;
+
+ XYZ temp,temp2;
+
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+
+ weapons.owner[weapons.numweapons]=-1;
+ weapons.type[weapons.numweapons]=sword;
+ weapons.damage[weapons.numweapons]=0;
+ weapons.mass[weapons.numweapons]=1;
+ weapons.tipmass[weapons.numweapons]=1.2;
+ weapons.length[weapons.numweapons]=.25;
+ weapons.position[weapons.numweapons]=(temp+temp2)/2;
+ weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
+
+ weapons.velocity[weapons.numweapons]=0.1;
+ weapons.tipvelocity[weapons.numweapons]=0.1;
+ weapons.missed[weapons.numweapons]=1;
+ weapons.hitsomething[weapons.numweapons]=0;
+ weapons.freetime[weapons.numweapons]=0;
+ weapons.firstfree[weapons.numweapons]=1;
+ weapons.physics[weapons.numweapons]=1;
+
+ weapons.owner[0]=1;
+ weapons.owner[1]=0;
+ player[0].weaponactive=0;
+ player[0].num_weapons=1;
+ player[0].weaponids[0]=1;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ weapons.numweapons++;
+ }
+ break; case 48:
+ canattack=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+
+ tutorialmaxtime=15;
+
+ weapons.owner[0]=1;
+ weapons.owner[1]=0;
+ player[0].weaponactive=0;
+ player[0].num_weapons=1;
+ player[0].weaponids[0]=1;
+ player[1].weaponactive=0;
+ player[1].num_weapons=1;
+ player[1].weaponids[0]=0;
+
+ if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
+ else weapons.type[0]=staff;
+
+ weapons.numweapons++;
+ break; case 49:
+ canattack=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+
+ tutorialmaxtime=200;
+
+ weapons.position[1]=1000;
+ weapons.tippoint[1]=1000;
+
+ weapons.numweapons=1;
+ weapons.owner[0]=0;
+ player[1].weaponactive=-1;
+ player[1].num_weapons=0;
+ player[0].weaponactive=0;
+ player[0].num_weapons=1;
+ player[0].weaponids[0]=0;
+
+ weapons.type[0]=knife;
+
+ weapons.numweapons++;
+ break; case 50: {
+ tutorialmaxtime=8;
+
+ XYZ temp,temp2;
+ emit_sound_at(fireendsound, player[1].coords);
+
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ }
+ }
+
+ player[1].num_weapons=0;
+ player[1].weaponstuck=-1;
+ player[1].weaponactive=-1;
+
+ weapons.numweapons=0;
+
+ weapons.owner[0]=-1;
+ weapons.velocity[0]=0.1;
+ weapons.tipvelocity[0]=-0.1;
+ weapons.missed[0]=1;
+ weapons.hitsomething[0]=0;
+ weapons.freetime[0]=0;
+ weapons.firstfree[0]=1;
+ weapons.physics[0]=1;
+ }
+ break; case 51:
+ tutorialmaxtime=80000;
+ break; default: break;
+ }
+ if(tutorialstage<=51)tutorialstagetime=0;
+ }
+ //Tutorial success
+ if(tutorialstagetime<tutorialmaxtime-3){
+ switch(tutorialstage){
+ case 3: if(deltah||deltav)tutorialsuccess+=multiplier;
+ break; case 4: if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
+ break; case 5: if(player[0].jumpkeydown)tutorialsuccess=1;
+ break; case 6: if(player[0].isCrouch())tutorialsuccess=1;
+ break; case 7: if(player[0].targetanimation==rollanim)tutorialsuccess=1;
+ break; case 8: if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
+ break; case 9: if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
+ break; case 11: if(player[0].isWallJump())tutorialsuccess=1;
+ break; case 12: if(player[0].targetanimation==flipanim)tutorialsuccess=1;
+ break; case 15: if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
+ break; case 16: if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
+ break; case 17: if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
+ break; case 18: if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
+ break; case 19: if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
+ break; case 20: if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
+ break; case 21: if(bonus==cannon)tutorialsuccess=1;
+ break; case 22: if(bonus==spinecrusher)tutorialsuccess=1;
+ break; case 23: if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
+ break; case 24: if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
+ break; case 25: if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
+ break; case 28: if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
+ break; case 29:
+ if(player[0].escapednum==2){
+ tutorialsuccess=1;
+ reversaltrain=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ }
+ break; case 33: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 34: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 35:
+ if(animation[player[0].targetanimation].attack==reversal){
+ tutorialsuccess=1;
+ reversaltrain=0;
+ cananger=0;
+ player[1].aitype=passivetype;
+ }
+ break; case 40: if(player[0].num_weapons>0)tutorialsuccess=1;
+ break; case 41: if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
+ break; case 43: if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
+ break; case 44: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 45: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 46: if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
+ break; case 49: if(player[1].weaponstuck!=-1)tutorialsuccess=1;
+ break; default: break;
+ }
+ if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
+
+
+ if(tutorialstagetime==tutorialmaxtime-3){
+ emit_sound_np(consolesuccesssound);
+ }
+
+ if(tutorialsuccess>=1){
+ if(tutorialstage==34||tutorialstage==35)
+ tutorialstagetime=tutorialmaxtime-1;
+ }
+ }
+ if(tutorialstage<14||tutorialstage>=50){
+ player[1].coords.y=300;
+ player[1].velocity=0;
+ }
+}
+void Game::doDebugKeys(){
+ float headprop,bodyprop,armprop,legprop;
+ if(debugmode){
+ if(Input::isKeyPressed(SDLK_h)){
+ player[0].damagetolerance=200000;
+ player[0].damage=0;
+ player[0].burnt=0;
+ player[0].permanentdamage=0;
+ player[0].superpermanentdamage=0;
+ }
+
+ if(Input::isKeyPressed(SDLK_j)){
+ environment++;
+ if(environment>2)
+ environment=0;
+ Setenvironment(environment);
+ }
+
+ if(Input::isKeyPressed(SDLK_c)){
+ cameramode=1-cameramode;
+ }
+
+ if(Input::isKeyPressed(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)){
+ if(player[0].num_weapons>0){
+ if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
+ else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
+ else weapons.type[player[0].weaponids[0]]=sword;
+ if(weapons.type[player[0].weaponids[0]]==sword){
+ weapons.mass[player[0].weaponids[0]]=1.5;
+ weapons.tipmass[player[0].weaponids[0]]=1;
+ weapons.length[player[0].weaponids[0]]=.8;
+ }
+ if(weapons.type[player[0].weaponids[0]]==staff){
+ weapons.mass[player[0].weaponids[0]]=2;
+ weapons.tipmass[player[0].weaponids[0]]=1;
+ weapons.length[player[0].weaponids[0]]=1.5;
+ }
+
+ if(weapons.type[player[0].weaponids[0]]==knife){
+ weapons.mass[player[0].weaponids[0]]=1;
+ weapons.tipmass[player[0].weaponids[0]]=1.2;
+ weapons.length[player[0].weaponids[0]]=.25;
+ }
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closest!=-1){
+ if(player[closest].num_weapons){
+ if(weapons.type[player[closest].weaponids[0]]==sword)
+ weapons.type[player[closest].weaponids[0]]=staff;
+ else if(weapons.type[player[closest].weaponids[0]]==staff)
+ weapons.type[player[closest].weaponids[0]]=knife;
+ else weapons.type[player[closest].weaponids[0]]=sword;
+ if(weapons.type[player[closest].weaponids[0]]==sword){
+ weapons.mass[player[closest].weaponids[0]]=1.5;
+ weapons.tipmass[player[closest].weaponids[0]]=1;
+ weapons.length[player[closest].weaponids[0]]=.8;
+ }
+ if(weapons.type[player[0].weaponids[0]]==staff){
+ weapons.mass[player[0].weaponids[0]]=2;
+ weapons.tipmass[player[0].weaponids[0]]=1;
+ weapons.length[player[0].weaponids[0]]=1.5;
+ }
+ if(weapons.type[player[closest].weaponids[0]]==knife){
+ weapons.mass[player[closest].weaponids[0]]=1;
+ weapons.tipmass[player[closest].weaponids[0]]=1.2;
+ weapons.length[player[closest].weaponids[0]]=.25;
+ }
+ }
+ if(!player[closest].num_weapons){
+ player[closest].weaponids[0]=weapons.numweapons;
+ weapons.owner[weapons.numweapons]=closest;
+ weapons.type[weapons.numweapons]=knife;
+ weapons.damage[weapons.numweapons]=0;
+ weapons.numweapons++;
+ player[closest].num_weapons=1;
+ if(weapons.type[player[closest].weaponids[0]]==sword){
+ weapons.mass[player[closest].weaponids[0]]=1.5;
+ weapons.tipmass[player[closest].weaponids[0]]=1;
+ weapons.length[player[closest].weaponids[0]]=.8;
+ }
+ if(weapons.type[player[closest].weaponids[0]]==knife){
+ weapons.mass[player[closest].weaponids[0]]=1;
+ weapons.tipmass[player[closest].weaponids[0]]=1.2;
+ weapons.length[player[closest].weaponids[0]]=.25;
+ }
+ }
+ }
+ }
+
+ if(Input::isKeyDown(SDLK_u)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ player[closest].rotation+=multiplier*50;
+ player[closest].targetrotation=player[closest].rotation;
+ }
+
+
+ if(Input::isKeyPressed(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(Input::isKeyDown(SDLK_LCTRL))closest=0;
+
+ if(closest!=-1){
+ player[closest].whichskin++;
+ if(player[closest].whichskin>9)
+ player[closest].whichskin=0;
+ if(player[closest].whichskin>2&&player[closest].creature==wolftype)
+ player[closest].whichskin=0;
+
+ LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
+ &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ }
+
+ if(player[closest].numclothes){
+ for(int i=0;i<player[closest].numclothes;i++){
+ tintr=player[closest].clothestintr[i];
+ tintg=player[closest].clothestintg[i];
+ tintb=player[closest].clothestintb[i];
+ AddClothes((char *)player[closest].clothes[i],&player[closest].skeleton.skinText[0]);
+ }
+ player[closest].DoMipmaps();
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closest!=-1){
+ if(player[closest].creature==wolftype){
+ headprop=player[closest].proportionhead.x/1.1;
+ bodyprop=player[closest].proportionbody.x/1.1;
+ armprop=player[closest].proportionarms.x/1.1;
+ legprop=player[closest].proportionlegs.x/1.1;
+ }
+
+ if(player[closest].creature==rabbittype){
+ headprop=player[closest].proportionhead.x/1.2;
+ bodyprop=player[closest].proportionbody.x/1.05;
+ armprop=player[closest].proportionarms.x/1.00;
+ legprop=player[closest].proportionlegs.x/1.1;
+ }
+
+
+ if(player[closest].creature==rabbittype){
+ player[closest].skeleton.id=closest;
+ player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
+ LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
+ player[closest].whichskin=0;
+ player[closest].creature=wolftype;
+
+ player[closest].proportionhead=1.1;
+ player[closest].proportionbody=1.1;
+ player[closest].proportionarms=1.1;
+ player[closest].proportionlegs=1.1;
+ player[closest].proportionlegs.y=1.1;
+ player[closest].scale=.23*5*player[0].scale;
+
+ player[closest].damagetolerance=300;
+ }
+ else
+ {
+ player[closest].skeleton.id=closest;
+ player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
+ player[closest].whichskin=0;
+ player[closest].creature=rabbittype;
+
+ player[closest].proportionhead=1.2;
+ player[closest].proportionbody=1.05;
+ player[closest].proportionarms=1.00;
+ player[closest].proportionlegs=1.1;
+ player[closest].proportionlegs.y=1.05;
+ player[closest].scale=.2*5*player[0].scale;
+
+ player[closest].damagetolerance=200;
+ }
+
+ if(player[closest].creature==wolftype){
+ player[closest].proportionhead=1.1*headprop;
+ player[closest].proportionbody=1.1*bodyprop;
+ player[closest].proportionarms=1.1*armprop;
+ player[closest].proportionlegs=1.1*legprop;
+ }
+
+ if(player[closest].creature==rabbittype){
+ player[closest].proportionhead=1.2*headprop;
+ player[closest].proportionbody=1.05*bodyprop;
+ player[closest].proportionarms=1.00*armprop;
+ player[closest].proportionlegs=1.1*legprop;
+ player[closest].proportionlegs.y=1.05*legprop;
+ }
+
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_b)&&!Input::isKeyDown(SDLK_LSHIFT)){
+ slomo=1-slomo;
+ slomodelay=1000;
+ }
+
+
+ if(((Input::isKeyPressed(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ XYZ flatfacing2,flatvelocity2;
+ XYZ blah;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(distance<144&&!player[i].headless)
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ blah = player[i].coords;
+ }
+ }
+
+ if(closest!=-1){
+ XYZ headspurtdirection;
+ //int i = player[closest].skeleton.jointlabels[head];
+ Joint& headjoint=playerJoint(closest,head);
+ for(int k=0;k<player[closest].skeleton.num_joints; k++){
+ if(!player[closest].skeleton.free)
+ flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)
+ flatvelocity2=headjoint.velocity;
+ if(!player[closest].skeleton.free)
+ flatfacing2=DoRotation(DoRotation(DoRotation(headjoint.position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)
+ flatfacing2=headjoint.position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ headspurtdirection=headjoint.position-playerJoint(closest,neck).position;
+ Normalise(&headspurtdirection);
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
+ flatvelocity2+=headspurtdirection*8;
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
+ }
+ Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+
+ emit_sound_at(splattersound, blah);
+ emit_sound_at(breaksound2, blah, 100.);
+
+ if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
+ player[closest].RagDoll(0);
+ player[closest].dead=2;
+ player[closest].headless=1;
+ player[closest].DoBloodBig(3,165);
+
+ camerashake+=.3;
+ }
+ }
+
+ if(((Input::isKeyPressed(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ XYZ flatfacing2,flatvelocity2;
+ XYZ blah;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(distance<144)
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ blah=player[i].coords;
+ }
+ }
+
+ if(closest!=-1){
+ emit_sound_at(splattersound, blah);
+
+ emit_sound_at(breaksound2, blah);
+
+ for(int i=0;i<player[closest].skeleton.num_joints; i++){
+ if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
+ if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
+ Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
+ }
+
+ for(int i=0;i<player[closest].skeleton.num_joints; i++){
+ if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
+ if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
+ }
+
+ for(int i=0;i<player[closest].skeleton.num_joints; i++){
+ if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
+ if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+ }
+
+ for(int i=0;i<player[closest].skeleton.num_joints; i++){
+ if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
+ if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
+ if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
+ if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
+ flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
+ flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
+ Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
+ Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
+ }
+
+ XYZ temppos;
+ for(int j=0;j<numplayers; j++){
+ if(j!=closest){
+ if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
+ player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
+ if(player[j].skeleton.free==2)
+ player[j].skeleton.free=1;
+ player[j].skeleton.longdead=0;
+ player[j].RagDoll(0);
+ for(int i=0;i<player[j].skeleton.num_joints; i++){
+ temppos=player[j].skeleton.joints[i].position+player[j].coords;
+ if(findDistancefast(&temppos,&player[closest].coords)<25){
+ flatvelocity2=temppos-player[closest].coords;
+ Normalise(&flatvelocity2);
+ player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
+ }
+ }
+ }
+ }
+ }
+
+ player[closest].DoDamage(10000);
+ player[closest].RagDoll(0);
+ player[closest].dead=2;
+ player[closest].coords=20;
+ player[closest].skeleton.free=2;
+
+ camerashake+=.6;
+
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_f)){
+ player[0].onfire=1-player[0].onfire;
+ if(player[0].onfire){
+ player[0].CatchFire();
+ }
+ if(!player[0].onfire){
+ emit_sound_at(fireendsound, player[0].coords);
+ pause_sound(stream_firesound);
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)){
+ //if(!player[0].skeleton.free)player[0].damage+=500;
+ player[0].RagDoll(0);
+ //player[0].spurt=1;
+ //player[0].DoDamage(1000);
+
+ emit_sound_at(whooshsound, player[0].coords, 128.);
+ }
+
+ if(Input::isKeyPressed(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)){
+ for(int i=0;i<objects.numobjects;i++){
+ if(objects.type[i]==treeleavestype){
+ objects.scale[i]*=.9;
+ }
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_m)&&Input::isKeyDown(SDLK_LSHIFT)){
+ editorenabled=1-editorenabled;
+ if(editorenabled){
+ player[0].damagetolerance=100000;
+ } else {
+ player[0].damagetolerance=200;
+ }
+ player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
+ player[0].permanentdamage=0;
+ player[0].superpermanentdamage=0;
+ player[0].bloodloss=0;
+ player[0].deathbleeding=0;
+ }
+
+ //skip level
+ if(whichlevel!=-2&&Input::isKeyPressed(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!editorenabled){
+ targetlevel++;
+ if(targetlevel>numchallengelevels-1)
+ targetlevel=0;
+ loading=1;
+ leveltime=5;
+ }
+
+ if(editorenabled){
+ if(Input::isKeyPressed(SDLK_DELETE)&&Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(numplayers>1)
+ for(int i=1;i<numplayers;i++){
+ distance=findDistancefast(&player[i].coords,&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closestdist>0&&closest>=0){
+ //player[closest]=player[numplayers-1];
+ //player[closest].skeleton=player[numplayers-1].skeleton;
+ numplayers--;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_DELETE)&&Input::isKeyDown(SDLK_LCTRL)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ if(max_objects>1)
+ for(int i=1;i<max_objects;i++){
+ distance=findDistancefast(&objects.position[i],&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closestdist>0&&closest>=0){
+ objects.position[closest].y-=500;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_m)&&Input::isKeyDown(SDLK_LSHIFT)){
+ //drawmode++;
+ //if(drawmode>2)drawmode=0;
+ if(objects.numobjects<max_objects-1){
+ XYZ boxcoords;
+ boxcoords.x=player[0].coords.x;
+ boxcoords.z=player[0].coords.z;
+ boxcoords.y=player[0].coords.y-3;
+ if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
+ if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
+ //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
+ float temprotat,temprotat2;
+ temprotat=editorrotation;
+ temprotat2=editorrotation2;
+ if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
+ if(temprotat2<0)temprotat2=Random()%360;
+
+ objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
+ if(editortype==treetrunktype)
+ objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_p)&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ if(numplayers<maxplayers-1){
+ player[numplayers].scale=.2*5*player[0].scale;
+ player[numplayers].creature=rabbittype;
+ player[numplayers].howactive=editoractive;
+ player[numplayers].skeleton.id=numplayers;
+ player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
+
+ //texsize=512*512*3/texdetail/texdetail;
+ //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
+ //player[numplayers].skeleton.skinText.resize(texsize);
+
+ int k=abs(Random()%2)+1;
+ if(k==0){
+ LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].whichskin=0;
+ }
+ else if(k==1){
+ LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].whichskin=1;
+ }
+ else {
+ LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
+ player[numplayers].whichskin=2;
+ }
+
+ LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
+ player[numplayers].power=1;
+ player[numplayers].speedmult=1;
+ player[numplayers].currentanimation=bounceidleanim;
+ player[numplayers].targetanimation=bounceidleanim;
+ player[numplayers].currentframe=0;
+ player[numplayers].targetframe=1;
+ player[numplayers].target=0;
+ player[numplayers].bled=0;
+ player[numplayers].speed=1+(float)(Random()%100)/1000;
+
+ player[numplayers].targetrotation=player[0].targetrotation;
+ player[numplayers].rotation=player[0].rotation;
+
+ player[numplayers].velocity=0;
+ player[numplayers].coords=player[0].coords;
+ player[numplayers].oldcoords=player[numplayers].coords;
+ player[numplayers].realoldcoords=player[numplayers].coords;
+
+ player[numplayers].id=numplayers;
+ player[numplayers].skeleton.id=numplayers;
+ player[numplayers].updatedelay=0;
+ player[numplayers].normalsupdatedelay=0;
+
+ player[numplayers].aitype=passivetype;
+
+ if(player[0].creature==wolftype){
+ headprop=player[0].proportionhead.x/1.1;
+ bodyprop=player[0].proportionbody.x/1.1;
+ armprop=player[0].proportionarms.x/1.1;
+ legprop=player[0].proportionlegs.x/1.1;
+ }
+
+ if(player[0].creature==rabbittype){
+ headprop=player[0].proportionhead.x/1.2;
+ bodyprop=player[0].proportionbody.x/1.05;
+ armprop=player[0].proportionarms.x/1.00;
+ legprop=player[0].proportionlegs.x/1.1;
+ }
+
+ if(player[numplayers].creature==wolftype){
+ player[numplayers].proportionhead=1.1*headprop;
+ player[numplayers].proportionbody=1.1*bodyprop;
+ player[numplayers].proportionarms=1.1*armprop;
+ player[numplayers].proportionlegs=1.1*legprop;
+ }
+
+ if(player[numplayers].creature==rabbittype){
+ player[numplayers].proportionhead=1.2*headprop;
+ player[numplayers].proportionbody=1.05*bodyprop;
+ player[numplayers].proportionarms=1.00*armprop;
+ player[numplayers].proportionlegs=1.1*legprop;
+ player[numplayers].proportionlegs.y=1.05*legprop;
+ }
+
+ player[numplayers].headless=0;
+ player[numplayers].onfire=0;
+
+ if(cellophane){
+ player[numplayers].proportionhead.z=0;
+ player[numplayers].proportionbody.z=0;
+ player[numplayers].proportionarms.z=0;
+ player[numplayers].proportionlegs.z=0;
+ }
+
+ player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
+
+ player[numplayers].damagetolerance=200;
+
+ player[numplayers].protectionhead=player[0].protectionhead;
+ player[numplayers].protectionhigh=player[0].protectionhigh;
+ player[numplayers].protectionlow=player[0].protectionlow;
+ player[numplayers].armorhead=player[0].armorhead;
+ player[numplayers].armorhigh=player[0].armorhigh;
+ player[numplayers].armorlow=player[0].armorlow;
+ player[numplayers].metalhead=player[0].metalhead;
+ player[numplayers].metalhigh=player[0].metalhigh;
+ player[numplayers].metallow=player[0].metallow;
+
+ player[numplayers].immobile=player[0].immobile;
+
+ player[numplayers].numclothes=player[0].numclothes;
+ if(player[numplayers].numclothes)
+ for(int i=0;i<player[numplayers].numclothes;i++){
+ strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
+ player[numplayers].clothestintr[i]=player[0].clothestintr[i];
+ player[numplayers].clothestintg[i]=player[0].clothestintg[i];
+ player[numplayers].clothestintb[i]=player[0].clothestintb[i];
+ tintr=player[numplayers].clothestintr[i];
+ tintg=player[numplayers].clothestintg[i];
+ tintb=player[numplayers].clothestintb[i];
+ AddClothes((char *)player[numplayers].clothes[i],&player[numplayers].skeleton.skinText[0]);
+ }
+ if(player[numplayers].numclothes){
+ player[numplayers].DoMipmaps();
+ }
+
+ player[numplayers].power=player[0].power;
+ player[numplayers].speedmult=player[0].speedmult;
+
+ player[numplayers].damage=0;
+ player[numplayers].permanentdamage=0;
+ player[numplayers].superpermanentdamage=0;
+ player[numplayers].deathbleeding=0;
+ player[numplayers].bleeding=0;
+ player[numplayers].numwaypoints=0;
+ player[numplayers].waypoint=0;
+ player[numplayers].jumppath=0;
+ player[numplayers].weaponstuck=-1;
+ player[numplayers].weaponactive=-1;
+ player[numplayers].num_weapons=0;
+ player[numplayers].bloodloss=0;
+ player[numplayers].dead=0;
+
+ player[numplayers].loaded=1;
+
+ numplayers++;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_p)&&Input::isKeyDown(SDLK_LSHIFT)){
+ if(player[numplayers-1].numwaypoints<90){
+ player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
+ player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
+ player[numplayers-1].numwaypoints++;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_p)&&Input::isKeyDown(SDLK_LCTRL)){
+ if(numpathpoints<30){
+ bool connected,alreadyconnected;
+ connected=0;
+ if(numpathpoints>1)
+ for(int i=0;i<numpathpoints;i++){
+ if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
+ alreadyconnected=0;
+ for(int j=0;j<numpathpointconnect[pathpointselected];j++){
+ if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
+ }
+ if(!alreadyconnected){
+ numpathpointconnect[pathpointselected]++;
+ connected=1;
+ pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
+ }
+ }
+ }
+ if(!connected){
+ numpathpoints++;
+ pathpoint[numpathpoints-1]=player[0].coords;
+ numpathpointconnect[numpathpoints-1]=0;
+ if(numpathpoints>1&&pathpointselected!=-1){
+ numpathpointconnect[pathpointselected]++;
+ pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
+ }
+ pathpointselected=numpathpoints-1;
+ }
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_PERIOD)){
+ pathpointselected++;
+ if(pathpointselected>=numpathpoints)
+ pathpointselected=-1;
+ }
+ if(Input::isKeyPressed(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)){
+ pathpointselected--;
+ if(pathpointselected<=-2)
+ pathpointselected=numpathpoints-1;
+ }
+ if(Input::isKeyPressed(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)){
+ if(pathpointselected!=-1){
+ numpathpoints--;
+ pathpoint[pathpointselected]=pathpoint[numpathpoints];
+ numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
+ for(int i=0;i<numpathpointconnect[pathpointselected];i++){
+ pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
+ }
+ for(int i=0;i<numpathpoints;i++){
+ for(int j=0;j<numpathpointconnect[i];j++){
+ if(pathpointconnect[i][j]==pathpointselected){
+ pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
+ numpathpointconnect[i]--;
+ }
+ if(pathpointconnect[i][j]==numpathpoints){
+ pathpointconnect[i][j]=pathpointselected;
+ }
+ }
+ }
+ pathpointselected=numpathpoints-1;
+ }
+ }
+
+ if(Input::isKeyPressed(SDLK_LEFT)&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editortype--;
+ if(editortype==treeleavestype||editortype==10)editortype--;
+ if(editortype<0)editortype=firetype;
+ }
+
+ if(Input::isKeyPressed(SDLK_RIGHT)&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editortype++;
+ if(editortype==treeleavestype||editortype==10)editortype++;
+ if(editortype>firetype)editortype=0;
+ }
+
+ if(Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editorrotation-=multiplier*100;
+ if(editorrotation<-.01)editorrotation=-.01;
+ }
+
+ if(Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editorrotation+=multiplier*100;
+ }
+
+ if(Input::isKeyDown(SDLK_UP)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editorsize+=multiplier;
+ }
+
+ if(Input::isKeyDown(SDLK_DOWN)&&!Input::isKeyDown(SDLK_LCTRL)){
+ editorsize-=multiplier;
+ if(editorsize<.1)editorsize=.1;
+ }
+
+
+ if(Input::isKeyPressed(SDLK_LEFT)&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
+ mapradius-=multiplier*10;
+ }
+
+ if(Input::isKeyPressed(SDLK_RIGHT)&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
+ mapradius+=multiplier*10;
+ }
+ if(Input::isKeyDown(SDLK_UP)&&Input::isKeyDown(SDLK_LCTRL)){
+ editorrotation2+=multiplier*100;
+ }
+
+ if(Input::isKeyDown(SDLK_DOWN)&&Input::isKeyDown(SDLK_LCTRL)){
+ editorrotation2-=multiplier*100;
+ if(editorrotation2<-.01)editorrotation2=-.01;
+ }
+ if(Input::isKeyPressed(SDLK_DELETE)&&objects.numobjects&&Input::isKeyDown(SDLK_LSHIFT)){
+ int closest=-1;
+ float closestdist=-1;
+ float distance;
+ for(int i=0;i<objects.numobjects;i++){
+ distance=findDistancefast(&objects.position[i],&player[0].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=i;
+ }
+ }
+ if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
+ }
+ }
+ }
+}
- if(whichlevel!=-2&&IsKeyDown(theKeyMap, MAC_K_KEY)&&IsKeyDown(theKeyMap, MAC_SHIFT_KEY)&&!slomotogglekeydown&&debugmode&&!editorenabled){
- targetlevel++;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- loading=1;
- leveltime=5;
- slomotogglekeydown=1;
- }
+void Game::doJumpReversals(){
+ for(int k=0;k<numplayers;k++)
+ for(int i=k;i<numplayers;i++){
+ if(i==k)continue;
+ if( player[k].skeleton.free==0&&
+ player[i].skeleton.oldfree==0&&
+ (player[i].targetanimation==jumpupanim||
+ player[k].targetanimation==jumpupanim)&&
+ (player[i].aitype==playercontrolled||
+ player[k].aitype==playercontrolled)&&
+ (player[i].aitype==attacktypecutoff&&player[i].stunned<=0||
+ player[k].aitype==attacktypecutoff&&player[k].stunned<=0)){
+ if( findDistancefast(&player[i].coords,&player[k].coords)<10*sq((player[i].scale+player[k].scale)*2.5)&&
+ findDistancefastflat(&player[i].coords,&player[k].coords)<2*sq((player[i].scale+player[k].scale)*2.5)){
+ //TODO: refactor two huge similar ifs
+ if(player[i].targetanimation==jumpupanim&&
+ player[k].targetanimation!=getupfrombackanim&&
+ player[k].targetanimation!=getupfromfrontanim&&
+ animation[player[k].targetanimation].height==middleheight&&
+ normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&
+ (player[k].aitype==playercontrolled&&player[k].attackkeydown||
+ player[k].aitype!=playercontrolled)){
+ player[i].victim=&player[k];
+ player[i].velocity=0;
+ player[i].currentanimation=jumpreversedanim;
+ player[i].targetanimation=jumpreversedanim;
+ player[i].currentframe=0;
+ player[i].targetframe=1;
+ player[i].targettilt2=0;
+ player[k].victim=&player[i];
+ player[k].velocity=0;
+ player[k].currentanimation=jumpreversalanim;
+ player[k].targetanimation=jumpreversalanim;
+ player[k].currentframe=0;
+ player[k].targetframe=1;
+ player[k].targettilt2=0;
+ if(player[i].coords.y<player[k].coords.y+1){
+ player[i].currentanimation=rabbitkickreversedanim;
+ player[i].targetanimation=rabbitkickreversedanim;
+ player[i].currentframe=1;
+ player[i].targetframe=2;
+ player[k].currentanimation=rabbitkickreversalanim;
+ player[k].targetanimation=rabbitkickreversalanim;
+ player[k].currentframe=1;
+ player[k].targetframe=2;
+ }
+ player[i].target=0;
+ player[k].oldcoords=player[k].coords;
+ player[i].coords=player[k].coords;
+ player[k].targetrotation=player[i].targetrotation;
+ player[k].rotation=player[i].targetrotation;
+ if(player[k].aitype==attacktypecutoff)
+ player[k].stunned=.5;
+ }
+ if(player[k].targetanimation==jumpupanim&&
+ player[i].targetanimation!=getupfrombackanim&&
+ player[i].targetanimation!=getupfromfrontanim&&
+ animation[player[i].targetanimation].height==middleheight&&
+ normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&
+ ((player[i].aitype==playercontrolled&&player[i].attackkeydown)||
+ player[i].aitype!=playercontrolled)){
+ player[k].victim=&player[i];
+ player[k].velocity=0;
+ player[k].currentanimation=jumpreversedanim;
+ player[k].targetanimation=jumpreversedanim;
+ player[k].currentframe=0;
+ player[k].targetframe=1;
+ player[k].targettilt2=0;
+ player[i].victim=&player[k];
+ player[i].velocity=0;
+ player[i].currentanimation=jumpreversalanim;
+ player[i].targetanimation=jumpreversalanim;
+ player[i].currentframe=0;
+ player[i].targetframe=1;
+ player[i].targettilt2=0;
+ if(player[k].coords.y<player[i].coords.y+1){
+ player[k].targetanimation=rabbitkickreversedanim;
+ player[k].currentanimation=rabbitkickreversedanim;
+ player[i].currentanimation=rabbitkickreversalanim;
+ player[i].targetanimation=rabbitkickreversalanim;
+ player[k].currentframe=1;
+ player[k].targetframe=2;
+ player[i].currentframe=1;
+ player[i].targetframe=2;
+ }
+ player[k].target=0;
+ player[i].oldcoords=player[i].coords;
+ player[k].coords=player[i].coords;
+ player[i].targetrotation=player[k].targetrotation;
+ player[i].rotation=player[k].targetrotation;
+ if(player[i].aitype==attacktypecutoff)
+ player[i].stunned=.5;
+ }
+ }
+ }
+ }
+}
- /*
- if(IsKeyDown(theKeyMap, MAC_Z_KEY)){
- //Respawn
- OPENAL_SetPaused(channels[whooshsound], true);
- changedelay=0;
- for(k=0;k<numplayers;k++){
- player[k].dead=0;
- player[k].damage=0;
- player[k].permanentdamage=0;
- if(player[k].skeleton.free==2)player[k].skeleton.free=1;
- player[k].aitype=passivetype;
- }
- player[0].aitype=playercontrolled;
- }
- */
+void Game::doAerialAcrobatics(){
+ static XYZ facing,flatfacing;
+ for(int k=0;k<numplayers;k++){
+ player[k].turnspeed=500;
+
+ if((player[k].isRun()&&
+ ((player[k].targetrotation!=rabbitrunninganim&&
+ player[k].targetrotation!=wolfrunninganim)||
+ player[k].targetframe==4))||
+ player[k].targetanimation==removeknifeanim||
+ player[k].targetanimation==crouchremoveknifeanim||
+ player[k].targetanimation==flipanim||
+ player[k].targetanimation==fightsidestep||
+ player[k].targetanimation==walkanim){
+ player[k].rotation=stepTowardf(player[k].rotation, player[k].targetrotation, multiplier*player[k].turnspeed);
+ }
+
+
+ if(player[k].isStop()||
+ player[k].isLanding()||
+ player[k].targetanimation==staggerbackhighanim||
+ (player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||
+ player[k].targetanimation==staggerbackhardanim||
+ player[k].targetanimation==backhandspringanim||
+ player[k].targetanimation==dodgebackanim||
+ player[k].targetanimation==rollanim||
+ (animation[player[k].targetanimation].attack&&
+ player[k].targetanimation!=rabbitkickanim&&
+ (player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&
+ (player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
+ player[k].rotation=stepTowardf(player[k].rotation, player[k].targetrotation, multiplier*player[k].turnspeed*2);
+ }
+
+ if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
+ player[k].rotation=stepTowardf(player[k].rotation, player[k].targetrotation, multiplier*player[k].turnspeed*4);
+ }
+
+ /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/
+ player[k].DoStuff();
+ if(player[k].immobile&&k!=0)
+ player[k].coords=player[k].realoldcoords;
+
+ //if player's position has changed (?)
+ if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0&&
+ !player[k].skeleton.free&&
+ player[k].targetanimation!=climbanim&&
+ player[k].targetanimation!=hanganim){
+ XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
+ int whichhit;
+ bool tempcollide=0;
+
+ if(player[k].collide<-.3)
+ player[k].collide=-.3;
+ if(player[k].collide>1)
+ player[k].collide=1;
+ player[k].collide-=multiplier*30;
+
+ //clip to terrain
+ player[k].coords.y=max(player[k].coords.y, terrain.getHeight(player[k].coords.x,player[k].coords.z));
+
+ for(int l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
+ int i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
+ if(objects.type[i]!=rocktype||
+ objects.scale[i]>.5&&player[k].aitype==playercontrolled||
+ objects.position[i].y>player[k].coords.y){
+ lowpoint=player[k].coords;
+ if(player[k].targetanimation!=jumpupanim&&
+ player[k].targetanimation!=jumpdownanim&&
+ !player[k].isFlip())
+ lowpoint.y+=1.25;
+ else
+ lowpoint.y+=1.3;
+ if( player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&
+ player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1)
+ player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
+ if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
+ flatfacing=lowpoint-player[k].coords;
+ player[k].coords=lowpoint;
+ player[k].coords.y-=1.3;
+ player[k].collide=1;
+ tempcollide=1;
+ //wall jumps
+ //TODO: refactor four similar blocks
+ if(player[k].aitype==playercontrolled&&
+ (player[k].targetanimation==jumpupanim||
+ player[k].targetanimation==jumpdownanim||
+ player[k].isFlip())&&
+ !player[k].jumptogglekeydown&&
+ player[k].jumpkeydown){
+ lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
+ XYZ tempcoords1=lowpoint;
+ whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1&&fabs(objects.model[i].facenormals[whichhit].y)<.3){
+ setAnimation(k,walljumpleftanim);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)
+ pause_sound(whooshsound);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)
+ player[k].rotation=180-player[k].rotation;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+ if(k==0)
+ numwallflipped++;
+ }
+ else
+ {
+ lowpoint=tempcoords1;
+ lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
+ whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1&&fabs(objects.model[i].facenormals[whichhit].y)<.3){
+ setAnimation(k,walljumprightanim);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+ if(k==0)numwallflipped++;
+ }
+ else
+ {
+ lowpoint=tempcoords1;
+ lowpointtarget=lowpoint+player[k].facing*2;
+ whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1&&fabs(objects.model[i].facenormals[whichhit].y)<.3){
+ setAnimation(k,walljumpbackanim);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+ if(k==0)numwallflipped++;
+ }
+ else
+ {
+ lowpoint=tempcoords1;
+ lowpointtarget=lowpoint-player[k].facing*2;
+ whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1&&fabs(objects.model[i].facenormals[whichhit].y)<.3){
+ setAnimation(k,walljumpfrontanim);
+ emit_sound_at(movewhooshsound, player[k].coords);
+ if(k==0)pause_sound(whooshsound);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
+ player[k].rotation+=180;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+ if(k==0)numwallflipped++;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ else if(objects.type[i]==rocktype){
+ lowpoint2=player[k].coords;
+ lowpoint=player[k].coords;
+ lowpoint.y+=2;
+ if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
+ player[k].coords=colpoint;
+ player[k].collide=1;
+ tempcollide=1;
+
+ if(player[k].targetanimation==jumpdownanim||player[k].isFlip()){
+ //flipped into a rock
+ if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)
+ player[k].RagDoll(0);
+
+ if(player[k].targetanimation==jumpupanim){
+ player[k].jumppower=-4;
+ player[k].targetanimation=player[k].getIdle();
+ }
+ player[k].target=0;
+ player[k].targetframe=0;
+ player[k].onterrain=1;
+
+ if(player[k].id==0){
+ pause_sound(whooshsound);
+ OPENAL_SetVolume(channels[whooshsound], 0);
+ }
+
+ //landing
+ if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
+ if(player[k].isFlip())
+ player[k].jumppower=-4;
+ player[k].targetanimation=player[k].getLanding();
+ emit_sound_at(landsound, player[k].coords, 128.);
+ if(k==0){
+ envsound[numenvsounds]=player[k].coords;
+ envsoundvol[numenvsounds]=16;
+ envsoundlife[numenvsounds]=.4;
+ numenvsounds++;
+ }
+
+ }
+ }
+ }
+ }
+ }
+
+ if(tempcollide&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
+ for(int l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
+ int i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
+ lowpoint=player[k].coords;
+ lowpoint.y+=1.35;
+ if(objects.type[i]!=rocktype)
+ if(player[k].SphereCheck(&lowpoint,1.33,&colpoint,&objects.position[i],&objects.rotation[i],&objects.model[i])!=-1){
+ if(player[k].targetanimation!=jumpupanim&&
+ player[k].targetanimation!=jumpdownanim&&
+ player[k].onterrain)
+ player[k].avoidcollided=1;
+ player[k].coords=lowpoint;
+ player[k].coords.y-=1.35;
+ player[k].collide=1;
+
+ if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&
+ (player[k].currentanimation!=climbanim&&
+ player[k].currentanimation!=hanganim&&
+ !player[k].isWallJump()||
+ player[k].targetanimation==jumpupanim||
+ player[k].targetanimation==jumpdownanim)){
+ lowpoint=player[k].coords;
+ objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
+ lowpoint=player[k].coords;
+ lowpoint.y+=.05;
+ facing=0;
+ facing.z=-1;
+ facing=DoRotation(facing,0,player[k].targetrotation+180,0);
+ lowpointtarget=lowpoint+facing*1.4;
+ whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(whichhit!=-1){
+ lowpoint=player[k].coords;
+ lowpoint.y+=.1;
+ lowpointtarget=lowpoint+facing*1.4;
+ lowpoint2=lowpoint;
+ lowpointtarget2=lowpointtarget;
+ lowpoint3=lowpoint;
+ lowpointtarget3=lowpointtarget;
+ lowpoint4=lowpoint;
+ lowpointtarget4=lowpointtarget;
+ lowpoint5=lowpoint;
+ lowpointtarget5=lowpointtarget;
+ lowpoint6=lowpoint;
+ lowpointtarget6=lowpointtarget;
+ lowpoint7=lowpoint;
+ lowpointtarget7=lowpoint;
+ lowpoint2.x+=.1;
+ lowpointtarget2.x+=.1;
+ lowpoint3.z+=.1;
+ lowpointtarget3.z+=.1;
+ lowpoint4.x-=.1;
+ lowpointtarget4.x-=.1;
+ lowpoint5.z-=.1;
+ lowpointtarget5.z-=.1;
+ lowpoint6.y+=45/13;
+ lowpointtarget6.y+=45/13;
+ lowpointtarget6+=facing*.6;
+ lowpointtarget7.y+=90/13;
+ whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
+ if(objects.friction[i]>.5)
+ if(whichhit!=-1){
+ if(whichhit!=-1&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)
+ player[k].collided=1;
+ if(checkcollide(lowpoint7,lowpointtarget7)==-1)
+ if(checkcollide(lowpoint6,lowpointtarget6)==-1)
+ if( objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,
+ &colpoint,&objects.position[i],&objects.rotation[i])!=-1&&
+ objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,
+ &colpoint,&objects.position[i],&objects.rotation[i])!=-1&&
+ objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,
+ &colpoint,&objects.position[i],&objects.rotation[i])!=-1&&
+ objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,
+ &colpoint,&objects.position[i],&objects.rotation[i])!=-1)
+ for(int j=0;j<45;j++){
+ lowpoint=player[k].coords;
+ lowpoint.y+=(float)j/13;
+ lowpointtarget=lowpoint+facing*1.4;
+ if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,
+ &colpoint2,&objects.position[i],&objects.rotation[i])==-1){
+ if(j<=6||j<=25&&player[k].targetanimation==jumpdownanim)
+ break;
+ if(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim){
+ lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
+ lowpoint=player[k].coords;
+ lowpoint.y+=(float)j/13;
+ lowpointtarget=lowpoint+facing*1.3;
+ flatfacing=player[k].coords;
+ player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
+ player[k].coords.y=lowpointtarget.y-.07;
+ player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
+
+ if(j>10||!player[k].isRun()){
+ if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
+ if(k==0)
+ pause_sound(whooshsound);
+ }
+ emit_sound_at(jumpsound, player[k].coords, 128.);
+
+ lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
+ player[k].rotation=-asin(0-lowpointtarget.x)*180/M_PI;
+ if(lowpointtarget.z<0)
+ player[k].rotation=180-player[k].rotation;
+ player[k].targetrotation=player[k].rotation;
+ player[k].lowrotation=player[k].rotation;
+
+ //player[k].velocity=lowpointtarget*.03;
+ player[k].velocity=0;
+
+ //climb ledge (?)
+ if(player[k].targetanimation==jumpupanim){
+ player[k].targetanimation=climbanim;
+ player[k].jumppower=0;
+ player[k].jumpclimb=1;
+ }
+ player[k].transspeed=6;
+ player[k].target=0;
+ player[k].targetframe=1;
+ //hang ledge (?)
+ if(j>25){
+ setAnimation(k,hanganim);
+ player[k].jumppower=0;
+ }
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ if(player[k].collide<=0){
+ //in the air
+ if(!player[k].onterrain&&
+ player[k].targetanimation!=jumpupanim&&
+ player[k].targetanimation!=jumpdownanim&&
+ player[k].targetanimation!=climbanim&&
+ player[k].targetanimation!=hanganim&&
+ !player[k].isWallJump()&&
+ !player[k].isFlip()){
+ if(player[k].currentanimation!=climbanim&&
+ player[k].currentanimation!=tempanim&&
+ player[k].targetanimation!=backhandspringanim&&
+ (player[k].targetanimation!=rollanim||
+ player[k].targetframe<2||
+ player[k].targetframe>6)){
+ //stagger off ledge (?)
+ if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)
+ player[k].RagDoll(0);
+ setAnimation(k,jumpdownanim);
+
+ if(!k)
+ emit_sound_at(whooshsound, player[k].coords, 128.);
+ }
+ //gravity
+ player[k].velocity.y+=gravity;
+ }
+ }
+ }
+ player[k].realoldcoords=player[k].coords;
+ }
+}
- static bool movekey;
- static bool connected;
- /*player[0].forwardkeydown=IsKeyDown(theKeyMap, MAC_W_KEY);
- player[0].leftkeydown=IsKeyDown(theKeyMap, MAC_A_KEY);
- player[0].backkeydown=IsKeyDown(theKeyMap, MAC_S_KEY);
- player[0].rightkeydown=IsKeyDown(theKeyMap, MAC_D_KEY);
- player[0].jumpkeydown=IsKeyDown(theKeyMap, MAC_SPACE_KEY);
- player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_SHIFT_KEY);*/
+void Game::doAttacks(){
+ static XYZ relative;
+ static int randattack;
+ static bool playerrealattackkeydown=0;
+
+ if(!Input::isKeyDown(attackkey))
+ oldattackkey=0;
+ if(oldattackkey)
+ player[0].attackkeydown=0;
+ if(oldattackkey)
+ playerrealattackkeydown=0;
+ if(!oldattackkey)
+ playerrealattackkeydown=Input::isKeyDown(attackkey);
+ if((player[0].parriedrecently<=0||
+ player[0].weaponactive==-1)&&
+ (!oldattackkey||
+ (realthreat&&
+ player[0].lastattack!=swordslashanim&&
+ player[0].lastattack!=knifeslashstartanim&&
+ player[0].lastattack!=staffhitanim&&
+ player[0].lastattack!=staffspinhitanim)))
+ player[0].attackkeydown=Input::isKeyDown(attackkey);
+ if(Input::isKeyDown(attackkey)&&
+ !oldattackkey&&
+ !player[0].backkeydown){
+ for(int k=0;k<numplayers;k++){
+ if((player[k].targetanimation==swordslashanim||
+ player[k].targetanimation==staffhitanim||
+ player[k].targetanimation==staffspinhitanim)&&
+ player[0].currentanimation!=dodgebackanim&&
+ !player[k].skeleton.free)
+ player[k].Reverse();
+ }
+ }
- //if(!player[0].crouchkeydown)player[0].crouchkeydown=IsKeyDown(theKeyMap, MAC_CONTROL_KEY);
+ if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
+
+ for(int k=0;k<numplayers;k++){
+ if(indialogue!=-1)player[k].attackkeydown=0;
+ if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
+ if(player[k].aitype!=playercontrolled)
+ player[k].victim=&player[0];
+ //attack key pressed
+ if(player[k].attackkeydown){
+ //dodge backward
+ if(player[k].backkeydown&&
+ player[k].targetanimation!=backhandspringanim&&
+ (player[k].isIdle()||
+ player[k].isStop()||
+ player[k].isRun()||
+ player[k].targetanimation==walkanim)){
+ if(player[k].jumppower<=1){
+ player[k].jumppower-=2;
+ }else{
+ for(int i=0;i<numplayers;i++){
+ if(i==k)continue;
+ if(player[i].targetanimation==swordslashanim||
+ player[i].targetanimation==knifeslashstartanim||
+ player[i].targetanimation==staffhitanim||
+ player[i].targetanimation==staffspinhitanim)
+ if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
+ setAnimation(k,dodgebackanim);
+ player[k].targetrotation=roughDirectionTo(player[k].coords,player[i].coords);
+ player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
+ }
+ }
+ if(player[k].targetanimation!=dodgebackanim){
+ if(k==0)numflipped++;
+ setAnimation(k,backhandspringanim);
+ player[k].targetrotation=-rotation+180;
+ if(player[k].leftkeydown)
+ player[k].targetrotation-=45;
+ if(player[k].rightkeydown)
+ player[k].targetrotation+=45;
+ player[k].rotation=player[k].targetrotation;
+ player[k].jumppower-=2;
+ }
+ }
+ }
+ //attack
+ if(!animation[player[k].targetanimation].attack&&
+ !player[k].backkeydown&&
+ (player[k].isIdle()||
+ player[k].isRun()||
+ player[k].targetanimation==walkanim||
+ player[k].targetanimation==sneakanim||
+ player[k].isCrouch())){
+ const int attackweapon=player[k].weaponactive==-1?0:weapons.type[player[k].weaponids[player[k].weaponactive]];
+ //normal attacks (?)
+ player[k].hasvictim=0;
+ if(numplayers>1)
+ for(int i=0;i<numplayers;i++){
+ if(i==k||!(k==0||i==0))continue;
+ if(!player[k].hasvictim)
+ if(animation[player[k].targetanimation].attack!=reversal){
+ //choose an attack
+ const float distance=findDistancefast(&player[k].coords,&player[i].coords);
+ if(distance<4.5&&
+ !player[i].skeleton.free&&
+ player[i].howactive<typedead1&&
+ player[i].targetanimation!=jumpreversedanim&&
+ player[i].targetanimation!=rabbitkickreversedanim&&
+ player[i].targetanimation!=rabbitkickanim&&
+ player[k].targetanimation!=rabbitkickanim&&
+ player[i].targetanimation!=getupfrombackanim&&
+ (player[i].targetanimation!=staggerbackhighanim&&
+ (player[i].targetanimation!=staggerbackhardanim||
+ animation[staggerbackhardanim].label[player[i].targetframe]==6))&&
+ player[i].targetanimation!=jumpdownanim&&
+ player[i].targetanimation!=jumpupanim&&
+ player[i].targetanimation!=getupfromfrontanim){
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ if(player[k].aitype==playercontrolled){ //human player
+ //sweep
+ if(distance<2.5*sq(player[k].scale*5)&&
+ player[k].crouchkeydown&&
+ animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=sweepanim;
+ //winduppunch
+ else if(distance<1.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].forwardkeydown&&
+ !player[k].leftkeydown&&
+ !player[k].rightkeydown&&
+ !player[k].crouchkeydown&&
+ !attackweapon&&
+ !reversaltrain)
+ player[k].targetanimation=winduppunchanim;
+ //upunch
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].forwardkeydown&&
+ !player[k].leftkeydown&&
+ !player[k].rightkeydown&&
+ !player[k].crouchkeydown&&
+ !attackweapon)
+ player[k].targetanimation=upunchanim;
+ //knifefollow
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ player[i].staggerdelay>0&&
+ attackweapon==knife&&
+ player[i].bloodloss>player[i].damagetolerance/2)
+ player[k].targetanimation=knifefollowanim;
+ //knifeslashstart
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].forwardkeydown&&
+ !player[k].leftkeydown&&
+ !player[k].rightkeydown&&
+ !player[k].crouchkeydown&&
+ attackweapon==knife&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=knifeslashstartanim;
+ //swordslash
+ else if(distance<4.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].crouchkeydown&&
+ attackweapon==sword&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=swordslashanim;
+ //staffhit
+ else if(distance<4.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].crouchkeydown&&
+ attackweapon==staff&&
+ player[k].weaponmissdelay<=0&&
+ !player[k].leftkeydown&&
+ !player[k].rightkeydown&&
+ !player[k].forwardkeydown)
+ player[k].targetanimation=staffhitanim;
+ //staffspinhit
+ else if(distance<4.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight&&
+ !player[k].crouchkeydown&&
+ attackweapon==staff&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=staffspinhitanim;
+ //spinkick
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=spinkickanim;
+ //lowkick
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height==lowheight&&
+ animation[player[k].targetanimation].attack!=normalattack)
+ player[k].targetanimation=lowkickanim;
+ } else { //AI player
+ if(distance<4.5*sq(player[k].scale*5)){
+ randattack=abs(Random()%5);
+ if(!attackweapon&&distance<2.5*sq(player[k].scale*5)){
+ //sweep
+ if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=sweepanim;
+ //upunch
+ else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&
+ !attackweapon)
+ player[k].targetanimation=upunchanim;
+ //spinkick
+ else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=spinkickanim;
+ //lowkick
+ else if(animation[player[i].targetanimation].height==lowheight)
+ player[k].targetanimation=lowkickanim;
+ }
+ if(attackweapon){
+ //sweep
+ if((tutoriallevel!=1||!attackweapon)&&
+ distance<2.5*sq(player[k].scale*5)&&
+ randattack==0&&
+ animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=sweepanim;
+ //knifeslashstart
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ attackweapon==knife&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=knifeslashstartanim;
+ //swordslash
+ else if(!(player[0].victim==&player[i]&&
+ player[0].hasvictim&&
+ player[0].targetanimation==swordslashanim)&&
+ attackweapon==sword&&
+ player[k].weaponmissdelay<=0)
+ player[k].targetanimation=swordslashanim;
+ //staffhit
+ else if(!(player[0].victim==&player[i]&&
+ player[0].hasvictim&&
+ player[0].targetanimation==swordslashanim)&&
+ attackweapon==staff&&
+ player[k].weaponmissdelay<=0&&
+ randattack<3)
+ player[k].targetanimation=staffhitanim;
+ //staffspinhit
+ else if(!(player[0].victim==&player[i]&&
+ player[0].hasvictim&&
+ player[0].targetanimation==swordslashanim)&&
+ attackweapon==staff&&
+ player[k].weaponmissdelay<=0&&
+ randattack>=3)
+ player[k].targetanimation=staffspinhitanim;
+ //spinkick
+ else if((tutoriallevel!=1||!attackweapon)&&
+ distance<2.5*sq(player[k].scale*5)&&
+ randattack==1&&
+ animation[player[i].targetanimation].height!=lowheight)
+ player[k].targetanimation=spinkickanim;
+ //lowkick
+ else if(distance<2.5*sq(player[k].scale*5)&&
+ animation[player[i].targetanimation].height==lowheight&&
+ animation[player[k].targetanimation].attack!=normalattack)
+ player[k].targetanimation=lowkickanim;
+ }
+ }
+ }
+ //upunch becomes wolfslap
+ if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)
+ player[k].targetanimation=wolfslapanim;
+ }
+ //sneak attacks
+ if((k==0)&&(tutoriallevel!=1||tutorialstage==22)&&
+ player[i].howactive<typedead1&&
+ distance<1.5*sq(player[k].scale*5)&&
+ !player[i].skeleton.free&&
+ player[i].targetanimation!=getupfrombackanim&&
+ player[i].targetanimation!=getupfromfrontanim&&
+ (player[i].stunned>0&&player[k].madskills||
+ player[i].surprised>0||
+ player[i].aitype==passivetype||
+ attackweapon&&player[i].stunned>0)&&
+ normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0){
+ //sneakattack
+ if(!attackweapon){
+ player[k].currentanimation=sneakattackanim;
+ player[k].targetanimation=sneakattackanim;
+ player[i].currentanimation=sneakattackedanim;
+ player[i].targetanimation=sneakattackedanim;
+ player[k].oldcoords=player[k].coords;
+ player[k].coords=player[i].coords;
+ }
+ //knifesneakattack
+ if(attackweapon==knife){
+ player[k].currentanimation=knifesneakattackanim;
+ player[k].targetanimation=knifesneakattackanim;
+ player[i].currentanimation=knifesneakattackedanim;
+ player[i].targetanimation=knifesneakattackedanim;
+ player[i].oldcoords=player[i].coords;
+ player[i].coords=player[k].coords;
+ }
+ //swordsneakattack
+ if(attackweapon==sword){
+ player[k].currentanimation=swordsneakattackanim;
+ player[k].targetanimation=swordsneakattackanim;
+ player[i].currentanimation=swordsneakattackedanim;
+ player[i].targetanimation=swordsneakattackedanim;
+ player[i].oldcoords=player[i].coords;
+ player[i].coords=player[k].coords;
+ }
+ if(attackweapon!=staff){
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ player[i].targettilt2=0;
+ player[i].targetframe=1;
+ player[i].currentframe=0;
+ player[i].target=0;
+ player[i].velocity=0;
+ player[k].targettilt2=player[i].targettilt2;
+ player[k].currentframe=player[i].currentframe;
+ player[k].targetframe=player[i].targetframe;
+ player[k].target=player[i].target;
+ player[k].velocity=0;
+ player[k].targetrotation=player[i].rotation;
+ player[k].rotation=player[i].rotation;
+ player[i].targetrotation=player[i].rotation;
+ }
+ }
+ if(animation[player[k].targetanimation].attack==normalattack&&
+ player[k].victim==&player[i]&&
+ (!player[i].skeleton.free)){
+ oldattackkey=1;
+ player[k].targetframe=0;
+ player[k].target=0;
+
+ player[k].targetrotation=roughDirectionTo(player[k].coords,player[i].coords);
+ player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
+ player[k].lastattack3=player[k].lastattack2;
+ player[k].lastattack2=player[k].lastattack;
+ player[k].lastattack=player[k].targetanimation;
+ }
+ if(player[k].targetanimation==knifefollowanim&&
+ player[k].victim==&player[i]){
+ oldattackkey=1;
+ player[k].targetrotation=roughDirectionTo(player[k].coords,player[i].coords);
+ player[k].targettilt2=pitchTo(player[k].coords,player[i].coords);
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ player[i].targetanimation=knifefollowedanim;
+ player[i].currentanimation=knifefollowedanim;
+ player[i].targettilt2=0;
+ player[i].targettilt2=player[k].targettilt2;
+ player[i].targetframe=1;
+ player[i].currentframe=0;
+ player[i].target=0;
+ player[i].velocity=0;
+ player[k].currentanimation=knifefollowanim;
+ player[k].targetanimation=knifefollowanim;
+ player[k].targettilt2=player[i].targettilt2;
+ player[k].currentframe=player[i].currentframe;
+ player[k].targetframe=player[i].targetframe;
+ player[k].target=player[i].target;
+ player[k].velocity=0;
+ player[k].oldcoords=player[k].coords;
+ player[i].coords=player[k].coords;
+ player[i].targetrotation=player[k].targetrotation;
+ player[i].rotation=player[k].targetrotation;
+ player[k].rotation=player[k].targetrotation;
+ player[i].rotation=player[k].targetrotation;
+ }
+ }
+ }
+ const bool hasstaff=attackweapon==staff;
+ if(k==0&&numplayers>1)
+ for(int i=0;i<numplayers;i++){
+ if(i==k)continue;
+ if((playerrealattackkeydown||player[i].dead||!hasstaff)&&
+ animation[player[k].targetanimation].attack==neutral){
+ const float distance=findDistancefast(&player[k].coords,&player[i].coords);
+ if(!player[i].dead||!realthreat||(!attackweapon&&player[k].crouchkeydown))
+ if(player[i].skeleton.free)
+ if(distance<3.5*sq(player[k].scale*5)&&
+ (player[i].dead||
+ player[i].skeleton.longdead>1000||
+ player[k].isRun()||
+ hasstaff||
+ (attackweapon&&
+ (player[i].skeleton.longdead>2000||
+ player[i].damage>player[i].damagetolerance/8||
+ player[i].bloodloss>player[i].damagetolerance/2)&&
+ distance<1.5*sq(player[k].scale*5)))){
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ if(attackweapon&&tutoriallevel!=1){
+ //crouchstab
+ if(player[k].crouchkeydown&&attackweapon==knife&&distance<1.5*sq(player[k].scale*5))
+ player[k].targetanimation=crouchstabanim;
+ //swordgroundstab
+ if(player[k].crouchkeydown&&distance<1.5*sq(player[k].scale*5)&&attackweapon==sword)
+ player[k].targetanimation=swordgroundstabanim;
+ //staffgroundsmash
+ if(distance<3.5*sq(player[k].scale*5)&&attackweapon==staff)
+ player[k].targetanimation=staffgroundsmashanim;
+ }
+ if(distance<2.5&&
+ player[k].crouchkeydown&&
+ player[k].targetanimation!=crouchstabanim&&
+ !attackweapon&&
+ player[i].dead&&
+ player[i].skeleton.free&&
+ player[i].skeleton.longdead>1000){
+ player[k].targetanimation=killanim;
+ //TODO: refactor this out, what does it do?
+ for(int j=0;j<terrain.numdecals;j++){
+ if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&
+ terrain.decalalivetime[j]<2)
+ terrain.DeleteDecal(j);
+ }
+ for(int l=0;l<objects.numobjects;l++){
+ if(objects.model[l].type==decalstype)
+ for(int j=0;j<objects.model[l].numdecals;j++){
+ if((objects.model[l].decaltype[j]==blooddecal||
+ objects.model[l].decaltype[j]==blooddecalslow)&&
+ objects.model[l].decalalivetime[j]<2)
+ objects.model[l].DeleteDecal(j);
+ }
+ }
+ }
+ if(!player[i].dead||musictype!=2)
+ if(distance<3.5&&
+ (player[k].isRun()||player[k].isIdle()&&player[k].attackkeydown)&&
+ player[k].staggerdelay<=0&&
+ (player[i].dead||
+ player[i].skeleton.longdead<300&&
+ player[k].lastattack!=spinkickanim&&
+ player[i].skeleton.free)&&
+ (!player[i].dead||musictype!=stream_fighttheme)){
+ player[k].targetanimation=dropkickanim;
+ for(int j=0;j<terrain.numdecals;j++){
+ if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&
+ terrain.decalalivetime[j]<2){
+ terrain.DeleteDecal(j);
+ }
+ }
+ for(int l=0;l<objects.numobjects;l++){
+ if(objects.model[l].type==decalstype)
+ for(int j=0;j<objects.model[l].numdecals;j++){
+ if((objects.model[l].decaltype[j]==blooddecal||
+ objects.model[l].decaltype[j]==blooddecalslow)&&
+ objects.model[l].decalalivetime[j]<2){
+ objects.model[l].DeleteDecal(j);
+ }
+ }
+ }
+ }
+ }
+ if(animation[player[k].targetanimation].attack==normalattack&&
+ player[k].victim==&player[i]&&
+ (!player[i].skeleton.free||
+ player[k].targetanimation==killanim||
+ player[k].targetanimation==crouchstabanim||
+ player[k].targetanimation==swordgroundstabanim||
+ player[k].targetanimation==staffgroundsmashanim||
+ player[k].targetanimation==dropkickanim)){
+ oldattackkey=1;
+ player[k].targetframe=0;
+ player[k].target=0;
+
+ XYZ targetpoint=player[i].coords;
+ if(player[k].targetanimation==crouchstabanim||
+ player[k].targetanimation==swordgroundstabanim||
+ player[k].targetanimation==staffgroundsmashanim){
+ targetpoint+=(playerJoint(i,abdomen).position+
+ playerJoint(i,neck).position)/2*
+ player[i].scale;
+ }
+ player[k].targetrotation=roughDirectionTo(player[k].coords,targetpoint);
+ player[k].targettilt2=pitchTo(player[k].coords,targetpoint);
+
+ if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
+ player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
+ }
+
+ if(player[k].targetanimation==staffgroundsmashanim)
+ player[k].targettilt2+=10;
+
+ player[k].lastattack3=player[k].lastattack2;
+ player[k].lastattack2=player[k].lastattack;
+ player[k].lastattack=player[k].targetanimation;
+
+ if(player[k].targetanimation==swordgroundstabanim){
+ player[k].targetrotation+=30;
+ }
+ }
+ }
+ }
+ if(!player[k].hasvictim){
+ //find victim
+ for(int i=0;i<numplayers;i++){
+ if(i==k||!(i==0||k==0))continue;
+ if(!player[i].skeleton.free){
+ if(player[k].hasvictim){
+ if(findDistancefast(&player[k].coords,&player[i].coords)<
+ findDistancefast(&player[k].coords,&player[k].victim->coords))
+ player[k].victim=&player[i];
+ }else{
+ player[k].victim=&player[i];
+ player[k].hasvictim=1;
+ }
+ }
+ }
+ }
+ if(player[k].aitype==playercontrolled)
+ //rabbit kick
+ if(player[k].attackkeydown&&
+ player[k].isRun()&&
+ player[k].wasRun()&&
+ ((player[k].hasvictim&&
+ findDistancefast(&player[k].coords,&player[k].victim->coords)<12*sq(player[k].scale*5)&&
+ findDistancefast(&player[k].coords,&player[k].victim->coords)>7*sq(player[k].scale*5)&&
+ !player[k].victim->skeleton.free&&
+ player[k].victim->targetanimation!=getupfrombackanim&&
+ player[k].victim->targetanimation!=getupfromfrontanim&&
+ animation[player[k].victim->targetanimation].height!=lowheight&&
+ player[k].aitype!=playercontrolled&& //wat???
+ normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&
+ player[k].rabbitkickenabled)||
+ player[k].jumpkeydown)){
+ oldattackkey=1;
+ setAnimation(k,rabbitkickanim);
+ }
+ //update counts
+ if(animation[player[k].targetanimation].attack&&k==0){
+ numattacks++;
+ switch(attackweapon){
+ case 0: numunarmedattack++; break;
+ case knife: numknifeattack++; break;
+ case sword: numswordattack++; break;
+ case staff: numstaffattack++; break;
+ }
+ }
+ }
+ }
+ }
+ }
+}
- for(int i=0;i<numplayers;i++){
- if(!player[i].skeleton.free){
- oldtargetrotation=player[i].targetrotation;
- if(i==0&&indialogue==-1){
- if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
- if(!cameramode)player[0].targetrotation=-rotation+180;
- if(cameramode)player[0].targetrotation=0;
- }
-
- facing=0;
- facing.z=-1;
-
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- if(cameramode){facing=flatfacing;}
- else{
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
- }
-
- player[0].lookrotation=-rotation;
-
- player[i].targetheadrotation=rotation;
- player[i].targetheadrotation2=rotation2;
- }
- if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
- if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
- player[i].targetrotation=-player[i].lookrotation+180;
- }
+void Game::doPlayerCollisions(){
+ static XYZ rotatetarget;
+ static float collisionradius;
+ if(numplayers>1)
+ for(int k=0;k<numplayers;k++)
+ for(int i=k+1;i<numplayers;i++){
+ //neither player is part of a reversal
+ if((animation[player[i].targetanimation].attack!=reversed&&
+ animation[player[i].targetanimation].attack!=reversal&&
+ animation[player[k].targetanimation].attack!=reversed&&
+ animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
+ if((animation[player[i].currentanimation].attack!=reversed&&
+ animation[player[i].currentanimation].attack!=reversal&&
+ animation[player[k].currentanimation].attack!=reversed&&
+ animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
+ //neither is sleeping
+ if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
+ if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
+ //in same patch, neither is climbing
+ if(player[i].whichpatchx==player[k].whichpatchx&&
+ player[i].whichpatchz==player[k].whichpatchz&&
+ player[k].skeleton.oldfree==player[k].skeleton.free&&
+ player[i].skeleton.oldfree==player[i].skeleton.free&&
+ player[i].targetanimation!=climbanim&&
+ player[i].targetanimation!=hanganim&&
+ player[k].targetanimation!=climbanim&&
+ player[k].targetanimation!=hanganim)
+ //players are close (bounding box test)
+ if(player[i].coords.y>player[k].coords.y-3)
+ if(player[i].coords.y<player[k].coords.y+3)
+ if(player[i].coords.x>player[k].coords.x-3)
+ if(player[i].coords.x<player[k].coords.x+3)
+ if(player[i].coords.z>player[k].coords.z-3)
+ if(player[i].coords.z<player[k].coords.z+3){
+ //spread fire from player to player
+ if(findDistancefast(&player[i].coords,&player[k].coords)
+ <3*sq((player[i].scale+player[k].scale)*2.5)){
+ if(player[i].onfire||player[k].onfire){
+ if(!player[i].onfire)player[i].CatchFire();
+ if(!player[k].onfire)player[k].CatchFire();
+ }
+ }
+
+ XYZ tempcoords1=player[i].coords;
+ XYZ tempcoords2=player[k].coords;
+ if(!player[i].skeleton.oldfree)
+ tempcoords1.y+=playerJoint(i,abdomen).position.y*player[i].scale;
+ if(!player[k].skeleton.oldfree)
+ tempcoords2.y+=playerJoint(k,abdomen).position.y*player[k].scale;
+ collisionradius=1.2*sq((player[i].scale+player[k].scale)*2.5);
+ if(player[0].hasvictim)
+ if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)
+ collisionradius=3;
+ if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&
+ (findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||
+ findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
+ //jump down on a dead body
+ if(k==0||i==0){
+ int l=i?i:k;
+ if(player[0].targetanimation==jumpdownanim&&
+ !player[0].skeleton.oldfree&&
+ !player[0].skeleton.free&&
+ player[l].skeleton.oldfree&&
+ player[l].skeleton.free&&
+ player[l].dead&&
+ player[0].lastcollide<=0&&
+ fabs(player[l].coords.y-player[0].coords.y)<.2&&
+ findDistancefast(&player[0].coords,&player[l].coords)<.7*sq((player[l].scale+player[0].scale)*2.5)){
+ player[0].coords.y=player[l].coords.y;
+ player[l].velocity=player[0].velocity;
+ player[l].skeleton.free=0;
+ player[l].rotation=0;
+ player[l].RagDoll(0);
+ player[l].DoDamage(20);
+ camerashake+=.3;
+ player[l].skeleton.longdead=0;
+ player[0].lastcollide=1;
+ }
+ }
+
+ if( (player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||
+ (player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||
+ (player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
+ rotatetarget=player[k].velocity-player[i].velocity;
+ if((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim||
+ player[i].skeleton.free)&&
+ (player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim||
+ player[k].skeleton.free))
+ if((((k!=0&&findLengthfast(&rotatetarget)>150||
+ k==0&&findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll)&&
+ normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&
+ (k==0||
+ k!=0&&player[i].skeleton.oldfree==1&&animation[player[k].currentanimation].attack==neutral||
+ /*i!=0&&*/player[k].skeleton.oldfree==1&&animation[player[i].currentanimation].attack==neutral))||
+ (player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&
+ (player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&
+ k==0&&!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree){
+ //If hit by body
+ if( (i!=0||player[i].skeleton.free)&&
+ (k!=0||player[k].skeleton.free)||
+ (animation[player[i].targetanimation].height==highheight&&
+ animation[player[k].targetanimation].height==highheight)){
+ if(tutoriallevel!=1){
+ emit_sound_at(heavyimpactsound, player[i].coords);
+ }
+
+ player[i].RagDoll(0);
+ if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
+ award_bonus(0, aimbonus);
+ }
+ player[i].DoDamage(findLengthfast(&rotatetarget)/4);
+ player[k].RagDoll(0);
+ if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
+ award_bonus(0, aimbonus); // Huh, again?
+ }
+ player[k].DoDamage(findLengthfast(&rotatetarget)/4);
+
+ for(int j=0;j<player[i].skeleton.num_joints;j++){
+ player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
+ }
+ for(int j=0;j<player[k].skeleton.num_joints;j++){
+ player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
+ }
+
+ }
+ }
+ if( (animation[player[i].targetanimation].attack==neutral||
+ animation[player[i].targetanimation].attack==normalattack)&&
+ (animation[player[k].targetanimation].attack==neutral||
+ animation[player[k].targetanimation].attack==normalattack)){
+ //If bumped
+ if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
+ if(findDistancefast(&player[k].coords,&player[i].coords)<.5*sq((player[i].scale+player[k].scale)*2.5)){
+ rotatetarget=player[k].coords-player[i].coords;
+ Normalise(&rotatetarget);
+ player[k].coords=(player[k].coords+player[i].coords)/2;
+ player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2
+ *sq((player[i].scale+player[k].scale)*2.5);
+ player[k].coords+=rotatetarget*fast_sqrt(.6)/2*sq((player[i].scale+player[k].scale)*2.5);
+ if(player[k].howactive==typeactive||hostile)
+ if(player[k].isIdle()){
+ if(player[k].howactive<typesleeping)
+ setAnimation(k,player[k].getStop());
+ else if(player[k].howactive==typesleeping)
+ setAnimation(k,getupfromfrontanim);
+ if(!editorenabled)
+ player[k].howactive=typeactive;
+ }
+ if(player[i].howactive==typeactive||hostile)
+ if(player[i].isIdle()){
+ if(player[i].howactive<typesleeping)
+ setAnimation(i,player[k].getStop());
+ else
+ setAnimation(i,getupfromfrontanim);
+ if(!editorenabled)
+ player[i].howactive=typeactive;
+ }
+ }
+ //jump down on player
+ if(hostile){
+ if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&
+ !player[i].isCrouch()&&
+ player[i].targetanimation!=rollanim&&
+ !player[k].skeleton.oldfree&&!
+ player[k].skeleton.free&&
+ player[k].lastcollide<=0&&
+ player[k].velocity.y<-10){
+ player[i].velocity=player[k].velocity;
+ player[k].velocity=player[k].velocity*-.5;
+ player[k].velocity.y=player[i].velocity.y;
+ player[i].DoDamage(20);
+ player[i].RagDoll(0);
+ player[k].lastcollide=1;
+ award_bonus(k, AboveBonus);
+ }
+ if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&
+ !player[k].isCrouch()&&
+ player[k].targetanimation!=rollanim&&
+ !player[i].skeleton.oldfree&&
+ !player[i].skeleton.free&&
+ player[i].lastcollide<=0&&
+ player[i].velocity.y<-10){
+ player[k].velocity=player[i].velocity;
+ player[i].velocity=player[i].velocity*-.3;
+ player[i].velocity.y=player[k].velocity.y;
+ player[k].DoDamage(20);
+ player[k].RagDoll(0);
+ player[i].lastcollide=1;
+ award_bonus(i, AboveBonus);
+ }
+ }
+ }
+ }
+ }
+ player[i].CheckKick();
+ player[k].CheckKick();
+ }
+ }
+ }
+}
- facing=0;
- facing.z=-1;
+void Game::doAI(int i){
+ static bool connected;
+ if(player[i].aitype!=playercontrolled&&indialogue==-1){
+ player[i].jumpclimb=0;
+ //disable movement in editor
+ if(editorenabled)
+ player[i].stunned=1;
+
+ player[i].pause=0;
+ if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&
+ player[0].coords.y>player[i].coords.y+2&&
+ !player[0].onterrain)
+ player[i].pause=1;
+
+ //pathfinding
+ if(player[i].aitype==pathfindtype){
+ if(player[i].finalpathfindpoint==-1){
+ float closestdistance;
+ float tempdist;
+ int closest;
+ XYZ colpoint;
+ closest=-1;
+ closestdistance=-1;
+ for(int j=0;j<numpathpoints;j++)
+ if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
+ closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
+ closest=j;
+ player[i].finaltarget=pathpoint[j];
+ }
+ player[i].finalpathfindpoint=closest;
+ for(int j=0;j<numpathpoints;j++)
+ for(int k=0;k<numpathpointconnect[j];k++){
+ DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
+ if(sq(tempdist)<closestdistance)
+ if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<
+ findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
+ closestdistance=sq(tempdist);
+ closest=j;
+ player[i].finaltarget=colpoint;
+ }
+ }
+ player[i].finalpathfindpoint=closest;
+
+ }
+ if(player[i].targetpathfindpoint==-1){
+ float closestdistance;
+ float tempdist;
+ int closest;
+ XYZ colpoint;
+ closest=-1;
+ closestdistance=-1;
+ if(player[i].lastpathfindpoint==-1){
+ for(int j=0;j<numpathpoints;j++){
+ if(j!=player[i].lastpathfindpoint)
+ if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance)){
+ closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
+ closest=j;
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ for(int j=0;j<numpathpoints;j++)
+ if(j!=player[i].lastpathfindpoint)
+ for(int k=0;k<numpathpointconnect[j];k++){
+ DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
+ if(sq(tempdist)<closestdistance){
+ if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<
+ findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
+ closestdistance=sq(tempdist);
+ closest=j;
+ }
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ }
+ else
+ {
+ for(int j=0;j<numpathpoints;j++)
+ if(j!=player[i].lastpathfindpoint&&
+ j!=player[i].lastpathfindpoint2&&
+ j!=player[i].lastpathfindpoint3&&
+ j!=player[i].lastpathfindpoint4){
+ connected=0;
+ if(numpathpointconnect[j])
+ for(int k=0;k<numpathpointconnect[j];k++)
+ if(pathpointconnect[j][k]==player[i].lastpathfindpoint)
+ connected=1;
+ if(!connected)
+ if(numpathpointconnect[player[i].lastpathfindpoint])
+ for(int k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++)
+ if(pathpointconnect[player[i].lastpathfindpoint][k]==j)
+ connected=1;
+ if(connected){
+ tempdist=findPathDist(j,player[i].finalpathfindpoint);
+ if(closest==-1||tempdist<closestdistance){
+ closestdistance=tempdist;
+ closest=j;
+ }
+ }
+ }
+ player[i].targetpathfindpoint=closest;
+ }
+ }
+ player[i].losupdatedelay-=multiplier;
+
+ player[i].targetrotation=roughDirectionTo(player[i].coords,pathpoint[player[i].targetpathfindpoint]);
+ player[i].lookrotation=player[i].targetrotation;
+
+ //reached target point
+ if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
+ player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
+ player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
+ player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
+ player[i].lastpathfindpoint=player[i].targetpathfindpoint;
+ if(player[i].lastpathfindpoint2==-1)
+ player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
+ if(player[i].lastpathfindpoint3==-1)
+ player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
+ if(player[i].lastpathfindpoint4==-1)
+ player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
+ player[i].targetpathfindpoint=-1;
+ }
+ if( findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<
+ findDistancefastflat(&player[i].coords,&player[i].finaltarget)||
+ findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*sq(player[i].scale*5)||
+ player[i].lastpathfindpoint==player[i].finalpathfindpoint){
+ player[i].aitype=passivetype;
+ }
+
+ player[i].forwardkeydown=1;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+ if((tutoriallevel!=1||cananger)&&
+ hostile&&
+ !player[0].dead&&
+ findDistancefast(&player[i].coords,&player[0].coords)<400&&
+ player[i].occluded<25){
+ if(findDistancefast(&player[i].coords,&player[0].coords)<12&&
+ animation[player[0].targetanimation].height!=lowheight&&
+ !editorenabled&&
+ (player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
+ player[i].aitype=attacktypecutoff;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<30&&
+ animation[player[0].targetanimation].height==highheight&&
+ !editorenabled)
+ player[i].aitype=attacktypecutoff;
+
+ if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
+ player[i].losupdatedelay=.2;
+ for(int j=0;j<numplayers;j++)
+ if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype)
+ if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
+ if(findDistancefast(&player[i].coords,&player[j].coords)<400)
+ if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
+ if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
+ if(!player[j].isWallJump()&&-1==checkcollide(
+ DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)
+ *player[i].scale+player[i].coords,
+ DoRotation(playerJoint(j,head).position,0,player[j].rotation,0)
+ *player[j].scale+player[j].coords)||
+ (player[j].targetanimation==hanganim&&
+ normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[j].coords;
+ player[i].lastseentime=12;
+ }
+ }
+ }
+ if(player[i].aitype==attacktypecutoff&&musictype!=2)
+ if(player[i].creature!=wolftype){
+ player[i].stunned=.6;
+ player[i].surprised=.6;
+ }
+ }
+
+ if(player[i].aitype!=passivetype&&leveltime>.5)
+ player[i].howactive=typeactive;
+
+ if(player[i].aitype==passivetype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].losupdatedelay-=multiplier;
+ player[i].lastseentime+=multiplier;
+ player[i].pausetime-=multiplier;
+ if(player[i].lastseentime>1)
+ player[i].lastseentime=1;
+
+ if(player[i].aiupdatedelay<0){
+ if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[i].waypoints[player[i].waypoint]);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+
+ if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
+ if(player[i].waypointtype[player[i].waypoint]==wppause)
+ player[i].pausetime=4;
+ player[i].waypoint++;
+ if(player[i].waypoint>player[i].numwaypoints-1)
+ player[i].waypoint=0;
+
+ }
+ }
+
+ if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)
+ player[i].forwardkeydown=1;
+ else
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+
+ //hearing sounds
+ if(!editorenabled){
+ if(player[i].howactive<=typesleeping)
+ if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
+ for(int j=0;j<numenvsounds;j++){
+ float vol=player[i].howactive==typesleeping?envsoundvol[j]-14:envsoundvol[j];
+ if(vol>0&&findDistancefast(&player[i].coords,&envsound[j])<
+ 2*(vol+vol*(player[i].creature==rabbittype)*3))
+ player[i].aitype=attacktypecutoff;
+ }
+
+ if(player[i].aitype!=passivetype){
+ if(player[i].howactive==typesleeping)
+ setAnimation(i,getupfromfrontanim);
+ player[i].howactive=typeactive;
+ }
+ }
+
+ if(player[i].howactive<typesleeping&&
+ ((tutoriallevel!=1||cananger)&&hostile)&&
+ !player[0].dead&&
+ findDistancefast(&player[i].coords,&player[0].coords)<400&&
+ player[i].occluded<25){
+ if(findDistancefast(&player[i].coords,&player[0].coords)<12&&
+ animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<30&&
+ animation[player[0].targetanimation].height==highheight&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+
+ //wolf smell
+ if(player[i].creature==wolftype){
+ XYZ windsmell;
+ for(int j=0;j<numplayers;j++){
+ if(j==0||(player[j].dead&&player[j].bloodloss>0)){
+ float smelldistance=50;
+ if(j==0&&player[j].num_weapons>0){
+ if(weapons.bloody[player[j].weaponids[0]])
+ smelldistance=100;
+ if(player[j].num_weapons==2)
+ if(weapons.bloody[player[j].weaponids[1]])
+ smelldistance=100;
+ }
+ if(j!=0)
+ smelldistance=100;
+ windsmell=windvector;
+ Normalise(&windsmell);
+ windsmell=windsmell*2+player[j].coords;
+ if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
+ player[i].aitype=attacktypecutoff;
+ }
+ }
+ }
+
+ if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
+ player[i].losupdatedelay=.2;
+ for(int j=0;j<numplayers;j++){
+ if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
+ if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
+ if(findDistancefast(&player[i].coords,&player[j].coords)<400)
+ if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
+ if((-1==checkcollide(
+ DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)*
+ player[i].scale+player[i].coords,
+ DoRotation(playerJoint(j,head).position,0,player[j].rotation,0)*
+ player[j].scale+player[j].coords)&&
+ !player[j].isWallJump())||
+ (player[j].targetanimation==hanganim&&
+ normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
+ player[i].lastseentime-=.2;
+ if(j==0&&animation[player[j].targetanimation].height==lowheight)
+ player[i].lastseentime-=.4;
+ else
+ player[i].lastseentime-=.6;
+ }
+ if(player[i].lastseentime<=0){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[j].coords;
+ player[i].lastseentime=12;
+ }
+ }
+ }
+ }
+ }
+ //alerted surprise
+ if(player[i].aitype==attacktypecutoff&&musictype!=2){
+ if(player[i].creature!=wolftype){
+ player[i].stunned=.6;
+ player[i].surprised=.6;
+ }
+ if(player[i].creature==wolftype){
+ player[i].stunned=.47;
+ player[i].surprised=.47;
+ }
+ numseen++;
+ }
+ }
+
+ //search for player
+ int j;
+ if(player[i].aitype==searchtype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].losupdatedelay-=multiplier;
+ if(!player[i].pause)
+ player[i].lastseentime-=multiplier;
+ player[i].lastchecktime-=multiplier;
+
+ if(player[i].isRun()&&!player[i].onground){
+ if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
+ XYZ test2=player[i].coords+player[i].facing;
+ test2.y+=5;
+ XYZ test=player[i].coords+player[i].facing;
+ test.y-=10;
+ j=checkcollide(test2,test,player[i].laststanding);
+ if(j==-1)
+ j=checkcollide(test2,test);
+ if(j==-1){
+ player[i].velocity=0;
+ setAnimation(i,player[i].getStop());
+ player[i].targetrotation+=180;
+ player[i].stunned=.5;
+ //player[i].aitype=passivetype;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ else player[i].laststanding=j;
+ }
+ }
+ //check out last seen location
+ if(player[i].aiupdatedelay<0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[i].lastseen);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+ if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*sq(player[i].scale*5)||player[i].lastchecktime<0){
+ player[i].forwardkeydown=0;
+ player[i].aiupdatedelay=1;
+ player[i].lastseen.x+=(float(Random()%100)-50)/25;
+ player[i].lastseen.z+=(float(Random()%100)-50)/25;
+ player[i].lastchecktime=3;
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)player[i].targetrotation+=90;
+ else player[i].targetrotation-=90;
+ }
+ }
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+
+ if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
+ for(int k=0;k<numenvsounds;k++){
+ if(findDistancefast(&player[i].coords,&envsound[k])<2*(envsoundvol[k]+envsoundvol[k]*(player[i].creature==rabbittype)*3)){
+ player[i].aitype=attacktypecutoff;
+ }
+ }
+
+ if(!player[0].dead&&
+ player[i].losupdatedelay<0&&
+ !editorenabled&&
+ player[i].occluded<2&&
+ ((tutoriallevel!=1||cananger)&&hostile)){
+ player[i].losupdatedelay=.2;
+ if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
+ //TODO: factor out canSeePlayer()
+ if(findDistancefast(&player[i].coords,&player[0].coords)<400)
+ if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
+ if((checkcollide(
+ DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)*
+ player[i].scale+player[i].coords,
+ DoRotation(playerJoint(0,head).position,0,player[0].rotation,0)*
+ player[0].scale+player[0].coords)==-1)||
+ (player[0].targetanimation==hanganim&&normaldotproduct(
+ player[0].facing,player[i].coords-player[0].coords)<0)){
+ /* //TODO: changed j to 0 on a whim, make sure this is correct
+ (player[j].targetanimation==hanganim&&normaldotproduct(
+ player[j].facing,player[i].coords-player[j].coords)<0)
+ */
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ }
+ //player escaped
+ if(player[i].lastseentime<0){
+ //player[i].aitype=passivetype;
+ numescaped++;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ }
+
+ if(player[i].aitype!=gethelptype)
+ player[i].runninghowlong=0;
+
+ //get help from buddies
+ if(player[i].aitype==gethelptype){
+ player[i].runninghowlong+=multiplier;
+ player[i].aiupdatedelay-=multiplier;
+
+ if(player[i].aiupdatedelay<0||player[i].ally==0){
+ player[i].aiupdatedelay=.2;
+
+ //find closest ally
+ //TODO: factor out closest search somehow
+ if(!player[i].ally){
+ int closest=-1;
+ float closestdist=-1;
+ for(int k=0;k<numplayers;k++){
+ if(k!=i&&k!=0&&!player[k].dead&&
+ player[k].howactive<typedead1&&
+ !player[k].skeleton.free&&
+ player[k].aitype==passivetype){
+ float distance=findDistancefast(&player[i].coords,&player[k].coords);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=k;
+ }
+ closest=k;
+ }
+ }
+ if(closest!=-1)
+ player[i].ally=closest;
+ else
+ player[i].ally=0;
+ player[i].lastseen=player[0].coords;
+ player[i].lastseentime=12;
+ }
+
+
+ player[i].lastchecktime=12;
+
+ XYZ facing=player[i].coords;
+ XYZ flatfacing=player[player[i].ally].coords;
+ facing.y+=playerJoint(i,head).position.y*player[i].scale;
+ flatfacing.y+=playerJoint(player[i].ally,head).position.y*player[player[i].ally].scale;
+ if(-1!=checkcollide(facing,flatfacing))
+ player[i].lastseentime-=.1;
+
+ //no available ally, run back to player
+ if(player[i].ally<=0||
+ player[player[i].ally].skeleton.free||
+ player[player[i].ally].aitype!=passivetype||
+ player[i].lastseentime<=0){
+ player[i].aitype=searchtype;
+ player[i].lastseentime=12;
+ }
+
+ //seek out ally
+ if(player[i].ally>0){
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[player[i].ally].coords);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+ if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
+ player[i].aitype=searchtype;
+ player[i].lastseentime=12;
+ player[player[i].ally].aitype=searchtype;
+ if(player[player[i].ally].lastseentime<player[i].lastseentime){
+ player[player[i].ally].lastseen=player[i].lastseen;
+ player[player[i].ally].lastseentime=player[i].lastseentime;
+ player[player[i].ally].lastchecktime=player[i].lastchecktime;
+ }
+ }
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].attackkeydown=0;
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if(player[i].collided>.8&&player[i].jumppower>=5)
+ player[i].jumpkeydown=1;
+ }
+
+ //retreiving a weapon on the ground
+ if(player[i].aitype==getweapontype){
+ player[i].aiupdatedelay-=multiplier;
+ player[i].lastchecktime-=multiplier;
+
+ if(player[i].aiupdatedelay<0){
+ player[i].aiupdatedelay=.2;
+
+ //ALLY IS WEPON
+ if(player[i].ally<0){
+ int closest=-1;
+ float closestdist=-1;
+ for(int k=0;k<weapons.numweapons;k++)
+ if(weapons.owner[k]==-1){
+ float distance=findDistancefast(&player[i].coords,&weapons.position[k]);
+ if(closestdist==-1||distance<closestdist){
+ closestdist=distance;
+ closest=k;
+ }
+ closest=k;
+ }
+ if(closest!=-1)
+ player[i].ally=closest;
+ else
+ player[i].ally=-1;
+ }
+
+ player[i].lastseentime=12;
+
+ if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
+ if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ if(!player[0].dead)
+ if(player[i].ally>=0){
+ if(weapons.owner[player[i].ally]!=-1||
+ findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
+ player[i].aitype=attacktypecutoff;
+ player[i].lastseentime=1;
+ }
+ //TODO: factor these out as moveToward()
+ player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[player[i].ally]);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.05;
+ player[i].forwardkeydown=1;
+
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
+ if(!player[i].avoidsomething)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ else{
+ XYZ leftpos,rightpos;
+ float leftdist,rightdist;
+ leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
+ rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
+ leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
+ rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
+ if(leftdist<rightdist)
+ player[i].targetrotation+=90;
+ else
+ player[i].targetrotation-=90;
+ }
+ }
+ }
+
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].throwkeydown=1;
+ player[i].crouchkeydown=0;
+ if(player[i].targetanimation!=crouchremoveknifeanim&&
+ player[i].targetanimation!=removeknifeanim)
+ player[i].throwtogglekeydown=0;
+ player[i].drawkeydown=0;
+ }
+ if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
+ player[i].jumpkeydown=0;
+ if((player[i].collided>.8&&player[i].jumppower>=5))
+ player[i].jumpkeydown=1;
+ }
+
+ if(player[i].aitype==attacktypecutoff){
+ player[i].aiupdatedelay-=multiplier;
+ //dodge or reverse rabbit kicks, knife throws, flips
+ if(player[i].damage<player[i].damagetolerance*2/3)
+ if((player[0].targetanimation==rabbitkickanim||
+ player[0].targetanimation==knifethrowanim||
+ (player[0].isFlip()&&
+ normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&
+ !player[0].skeleton.free&&
+ (player[i].aiupdatedelay<.1)){
+ player[i].attackkeydown=0;
+ if(player[i].isIdle())
+ player[i].crouchkeydown=1;
+ if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
+ if(weapons.type[player[0].weaponids[0]]==knife){
+ if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
+ if(abs(Random()%2==0))
+ setAnimation(i,backhandspringanim);
+ else
+ setAnimation(i,rollanim);
+ player[i].targetrotation+=90*(abs(Random()%2)*2-1);
+ player[i].wentforweapon=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim)
+ setAnimation(i,flipanim);
+ }
+ }
+ player[i].forwardkeydown=0;
+ player[i].aiupdatedelay=.02;
+ }
+ //get confused by flips
+ if(player[0].isFlip()&&
+ !player[0].skeleton.free&&
+ player[0].targetanimation!=walljumprightkickanim&&
+ player[0].targetanimation!=walljumpleftkickanim){
+ if(findDistancefast(&player[0].coords,&player[i].coords)<25)
+ if((1-player[i].damage/player[i].damagetolerance)>.5)
+ player[i].stunned=1;
+ }
+ //go for weapon on the ground
+ if(player[i].wentforweapon<3)
+ for(int k=0;k<weapons.numweapons;k++)
+ if(player[i].creature!=wolftype)
+ if(player[i].num_weapons==0&&
+ weapons.owner[k]==-1&&
+ weapons.velocity[i].x==0&&
+ weapons.velocity[i].z==0&&
+ weapons.velocity[i].y==0){
+ if(findDistancefast(&player[i].coords,&weapons.position[k])<16){
+ player[i].wentforweapon++;
+ player[i].lastchecktime=6;
+ player[i].aitype=getweapontype;
+ player[i].ally=-1;
+ }
+ }
+ //dodge/reverse walljump kicks
+ if(player[i].damage<player[i].damagetolerance/2)
+ if(animation[player[i].targetanimation].height!=highheight)
+ if(player[i].damage<player[i].damagetolerance*.5&&
+ ((player[0].targetanimation==walljumprightkickanim||
+ player[0].targetanimation==walljumpleftkickanim)&&
+ ((player[i].aiupdatedelay<.15&&
+ difficulty==2)||
+ (player[i].aiupdatedelay<.08&&
+ difficulty!=2)))){
+ player[i].crouchkeydown=1;
+ }
+ //walked off a ledge (?)
+ if(player[i].isRun()&&!player[i].onground)
+ if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
+ XYZ test2=player[i].coords+player[i].facing;
+ test2.y+=5;
+ XYZ test=player[i].coords+player[i].facing;
+ test.y-=10;
+ j=checkcollide(test2,test,player[i].laststanding);
+ if(j==-1)
+ j=checkcollide(test2,test);
+ if(j==-1){
+ player[i].velocity=0;
+ setAnimation(i,player[i].getStop());
+ player[i].targetrotation+=180;
+ player[i].stunned=.5;
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }else
+ player[i].laststanding=j;
+ }
+ //lose sight of player in the air (?)
+ if(player[0].coords.y>player[i].coords.y+5&&
+ animation[player[0].targetanimation].height!=highheight&&
+ !player[0].onterrain){
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ //it's time to think (?)
+ if(player[i].aiupdatedelay<0&&
+ !animation[player[i].targetanimation].attack&&
+ player[i].targetanimation!=staggerbackhighanim&&
+ player[i].targetanimation!=staggerbackhardanim&&
+ player[i].targetanimation!=backhandspringanim&&
+ player[i].targetanimation!=dodgebackanim){
+ //draw weapon
+ if(player[i].weaponactive==-1&&player[i].num_weapons>0)
+ player[i].drawkeydown=Random()%2;
+ else
+ player[i].drawkeydown=0;
+ player[i].rabbitkickenabled=Random()%2;
+ //chase player
+ XYZ rotatetarget=player[0].coords+player[0].velocity;
+ XYZ targetpoint=player[0].coords;
+ if(findDistancefast(&player[0].coords,&player[i].coords)<
+ findDistancefast(&rotatetarget,&player[i].coords))
+ targetpoint+=player[0].velocity*
+ findDistance(&player[0].coords,&player[i].coords)/findLength(&player[i].velocity);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,targetpoint);
+ player[i].lookrotation=player[i].targetrotation;
+ player[i].aiupdatedelay=.2+fabs((float)(Random()%100)/1000);
+
+ if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))
+ player[i].forwardkeydown=1;
+ else if((findDistancefast(&player[i].coords,&player[0].coords)>16||
+ findDistancefast(&player[i].coords,&player[0].coords)<9)&&
+ player[0].weaponactive!=-1)
+ player[i].forwardkeydown=1;
+ else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))
+ player[i].forwardkeydown=1;
+ else
+ player[i].forwardkeydown=0;
+ //chill out around the corpse
+ if(player[0].dead){
+ player[i].forwardkeydown=0;
+ if(Random()%10==0)
+ player[i].forwardkeydown=1;
+ if(Random()%100==0){
+ player[i].aitype=pathfindtype;
+ player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
+ player[i].finalpathfindpoint=-1;
+ player[i].targetpathfindpoint=-1;
+ player[i].lastpathfindpoint=-1;
+ player[i].lastpathfindpoint2=-1;
+ player[i].lastpathfindpoint3=-1;
+ player[i].lastpathfindpoint4=-1;
+ }
+ }
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+
+ if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)
+ player[i].targetrotation+=90*(player[i].whichdirection*2-1);
+ //attack!!!
+ if(Random()%2==0||player[i].weaponactive!=-1||player[i].creature==wolftype)
+ player[i].attackkeydown=1;
+ else
+ player[i].attackkeydown=0;
+ if(player[i].isRun()&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)
+ player[i].attackkeydown=0;
+
+ //TODO: wat
+ if(player[i].aitype!=playercontrolled&&
+ (player[i].isIdle()||
+ player[i].isCrouch()||
+ player[i].isRun())){
+ int target=-2;
+ for(int j=0;j<numplayers;j++)
+ if(j!=i&&!player[j].skeleton.free&&
+ player[j].hasvictim&&
+ (tutoriallevel==1&&reversaltrain||
+ Random()%2==0&&difficulty==2||
+ Random()%4==0&&difficulty==1||
+ Random()%8==0&&difficulty==0||
+ player[j].lastattack2==player[j].targetanimation&&
+ player[j].lastattack3==player[j].targetanimation&&
+ (Random()%2==0||difficulty==2)||
+ (player[i].isIdle()||player[i].isRun())&&
+ player[j].weaponactive!=-1||
+ player[j].targetanimation==swordslashanim&&
+ player[i].weaponactive!=-1||
+ player[j].targetanimation==staffhitanim||
+ player[j].targetanimation==staffspinhitanim))
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==sweepanim||
+ player[j].targetanimation==spinkickanim||
+ player[j].targetanimation==staffhitanim||
+ player[j].targetanimation==staffspinhitanim||
+ player[j].targetanimation==winduppunchanim||
+ player[j].targetanimation==upunchanim||
+ player[j].targetanimation==wolfslapanim||
+ player[j].targetanimation==knifeslashstartanim||
+ player[j].targetanimation==swordslashanim&&
+ (findDistancefast(&player[j].coords,&player[i].coords)<2||
+ player[i].weaponactive!=-1))){
+ if(target>=0)
+ target=-1;
+ else
+ target=j;
+ }
+ if(target>=0)
+ player[target].Reverse();
+ }
+
+ if(player[i].collided<1)
+ player[i].jumpkeydown=0;
+ if(player[i].collided>.8&&player[i].jumppower>=5||
+ findDistancefast(&player[i].coords,&player[0].coords)>400&&
+ player[i].onterrain&&
+ player[i].creature==rabbittype)
+ player[i].jumpkeydown=1;
+ //TODO: why are we controlling the human?
+ if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
+ player[0].jumpkeydown=0;
+ if(player[0].targetanimation==jumpdownanim&&
+ findDistancefast(&player[0].coords,&player[i].coords)<40)
+ player[i].crouchkeydown=1;
+ if(player[i].jumpkeydown)
+ player[i].attackkeydown=0;
+
+ if(tutoriallevel==1)
+ if(!canattack)
+ player[i].attackkeydown=0;
+
+
+ XYZ facing=player[i].coords;
+ XYZ flatfacing=player[0].coords;
+ facing.y+=playerJoint(i,head).position.y*player[i].scale;
+ flatfacing.y+=playerJoint(0,head).position.y*player[0].scale;
+ if(player[i].occluded>=2)
+ if(-1!=checkcollide(facing,flatfacing)){
+ if(!player[i].pause)
+ player[i].lastseentime-=.2;
+ if(player[i].lastseentime<=0&&
+ (player[i].creature!=wolftype||
+ player[i].weaponstuck==-1)){
+ player[i].aitype=searchtype;
+ player[i].lastchecktime=12;
+ player[i].lastseen=player[0].coords;
+ player[i].lastseentime=12;
+ }
+ }else
+ player[i].lastseentime=1;
+ }
+ }
+ if(animation[player[0].targetanimation].height==highheight&&
+ (player[i].aitype==attacktypecutoff||
+ player[i].aitype==searchtype))
+ if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
+ XYZ test=player[0].coords;
+ test.y-=40;
+ if(-1==checkcollide(player[0].coords,test))
+ player[i].stunned=1;
+ }
+ //stunned
+ if(player[i].aitype==passivetype&&!(player[i].numwaypoints>1)||
+ player[i].stunned>0||
+ player[i].pause&&player[i].damage>player[i].superpermanentdamage){
+ if(player[i].pause)
+ player[i].lastseentime=1;
+ player[i].targetrotation=player[i].rotation;
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].attackkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+ }
+
+
+ XYZ facing;
+ facing=0;
+ facing.z=-1;
+
+ XYZ flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
+ facing=flatfacing;
+
+ if(player[i].aitype==attacktypecutoff){
+ player[i].targetheadrotation=180-roughDirectionTo(player[i].coords,player[0].coords);
+ player[i].targetheadrotation2=pitchTo(player[i].coords,player[0].coords);
+ }else if(player[i].howactive>=typesleeping){
+ player[i].targetheadrotation=player[i].targetrotation;
+ player[i].targetheadrotation2=0;
+ }else{
+ if(player[i].interestdelay<=0){
+ player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
+ player[i].headtarget=player[i].coords;
+ player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
+ player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
+ player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
+ player[i].headtarget+=player[i].facing*1.5;
+ }
+ player[i].targetheadrotation=180-roughDirectionTo(player[i].coords,player[i].headtarget);
+ player[i].targetheadrotation2=pitchTo(player[i].coords,player[i].headtarget);
+ }
+ }
+}
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
+void Game::Tick(){
+ static XYZ facing,flatfacing;
+ static int target;
- facing=DoRotation(facing,-player[i].lookrotation2,0,0);
- facing=DoRotation(facing,0,0-player[i].lookrotation,0);
+ for(int i=0;i<15;i++){
+ displaytime[i]+=multiplier;
+ }
- player[i].targetheadrotation=player[i].lookrotation;
- player[i].targetheadrotation2=player[i].lookrotation2;
- }
- if(indialogue!=-1){
- rotatetarget=participantfacing[whichdialogue][indialogue][i];
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
+ keyboardfrozen=0;
+ Input::Tick();
- bool pause;
-
- if(leveltime<.5)
- numenvsounds=0;
-
- player[i].avoidsomething=0;
-
- for(j=0;j<objects.numobjects;j++){
- if(objects.onfire[j]){
- if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
- {
- if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
- player[i].collided=0;
- player[i].avoidcollided=1;
- if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
- player[i].avoidwhere=objects.position[j];
- }
- }
- }
- }
+ if(Input::isKeyPressed(SDLK_F6)){
+ if(Input::isKeyDown(SDLK_LSHIFT))
+ stereoreverse=true;
+ else
+ stereoreverse=false;
- //Add avoidwhere to players
-
- for(j=0;j<numplayers;j++){
- if(player[j].onfire){
- if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
- {
- if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
- player[i].collided=0;
- player[i].avoidcollided=1;
- if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
- player[i].avoidwhere=objects.position[j];
- }
- }
- }
- }
+ if(stereoreverse)
+ printf("Stereo reversed\n");
+ else
+ printf("Stereo unreversed\n");
+ }
- if(player[i].collided>.8)player[i].avoidcollided=0;
- if(player[i].aitype!=playercontrolled&&indialogue==-1){
- player[i].jumpclimb=0;
- //AI
- if(editorenabled)player[i].stunned=1;
-
- player[i].pause=0;
- //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
- if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
-
- /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].jumpkeydown=0;
- player[i].throwkeydown=0;
- }*/
-
- if(player[i].aitype==pathfindtype){
- if(player[i].finalpathfindpoint==-1){
- float closestdistance;
- float tempdist;
- int closest;
- XYZ colpoint;
- closest=-1;
- closestdistance=-1;
- for(j=0;j<numpathpoints;j++){
- if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
- closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
- closest=j;
- player[i].finaltarget=pathpoint[j];
- }
- }
- player[i].finalpathfindpoint=closest;
- for(j=0;j<numpathpoints;j++){
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
- if(tempdist*tempdist<closestdistance){
- if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
- closestdistance=tempdist*tempdist;
- closest=j;
- player[i].finaltarget=colpoint;
- }
- }
- }
- }
- player[i].finalpathfindpoint=closest;
-
- }
- if(player[i].targetpathfindpoint==-1){
- float closestdistance;
- float tempdist;
- int closest;
- XYZ colpoint;
- closest=-1;
- closestdistance=-1;
- if(player[i].lastpathfindpoint==-1){
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint)
- if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
- closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
- closest=j;
- }
- }
- player[i].targetpathfindpoint=closest;
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint)
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
- if(tempdist*tempdist<closestdistance){
- if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
- //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
- closestdistance=tempdist*tempdist;
- closest=j;
- //}
- }
- }
- }
- }
- player[i].targetpathfindpoint=closest;
- }
- else
- {
- for(j=0;j<numpathpoints;j++){
- if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
- {
- connected=0;
- if(numpathpointconnect[j])
- for(k=0;k<numpathpointconnect[j];k++){
- if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
- }
- if(!connected)
- if(numpathpointconnect[player[i].lastpathfindpoint])
- for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
- if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
- }
- if(connected){
- tempdist=findPathDist(j,player[i].finalpathfindpoint);
- if(closest==-1||tempdist<closestdistance){
- closestdistance=tempdist;
- closest=j;
- }
- }
- }
- }
- player[i].targetpathfindpoint=closest;
- }
- }
- player[i].losupdatedelay-=multiplier;
-
- rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- //player[i].aiupdatedelay=.05;
-
- if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
- player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
- player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
- player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
- player[i].lastpathfindpoint=player[i].targetpathfindpoint;
- if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
- if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
- if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
- player[i].targetpathfindpoint=-1;
- }
- if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
- player[i].aitype=passivetype;
- }
-
- player[i].forwardkeydown=1;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
-
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
- if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
- if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
- player[i].aitype=attacktypecutoff;
- if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
-
- if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
- player[i].losupdatedelay=.2;
- for(j=0;j<numplayers;j++){
- if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
- if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
- if(findDistancefast(&player[i].coords,&player[j].coords)<400)
- if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
- if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[j].coords;
- player[i].lastseentime=12;
- }
- }
- }
- }
- }
- if(player[i].aitype==attacktypecutoff&&musictype!=2){
- if(player[i].creature!=wolftype){
- player[i].stunned=.6;
- player[i].surprised=.6;
- }
- }
- }
-
- if(player[i].aitype!=passivetype&&leveltime>.5){
- player[i].howactive=typeactive;
- }
-
- if(player[i].aitype==passivetype){
- player[i].aiupdatedelay-=multiplier;
- player[i].losupdatedelay-=multiplier;
- player[i].lastseentime+=multiplier;
- player[i].pausetime-=multiplier;
- if(player[i].lastseentime>1)player[i].lastseentime=1;
-
- if(player[i].aiupdatedelay<0){
- if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
- rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
-
- if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
- if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
- player[i].waypoint++;
- if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
-
- }
- }
-
- if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
- else player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
-
- if(!editorenabled){
- if(player[i].howactive<typesleeping)
- if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
- for(j=0;j<numenvsounds;j++){
- if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(player[i].howactive==typesleeping)
- if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
- for(j=0;j<numenvsounds;j++){
- if(envsoundvol[j]>14)
- if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(player[i].aitype!=passivetype){
- if(player[i].howactive==typesleeping){
- player[i].targetanimation=getupfromfrontanim;
- player[i].targetframe=0;
- player[i].target=0;
- }
-
- player[i].howactive=typeactive;
- }
- }
-
- if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
- if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
- player[i].aitype=attacktypecutoff;
-
- if(player[i].creature==wolftype){
- XYZ windsmell;
- float smelldistance;
- smelldistance=50;
- for(j=0;j<numplayers;j++){
- if(j==0||(player[j].dead&&player[j].bloodloss>0)){
- if(j==0&&player[j].num_weapons>0){
- if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
- if(player[j].num_weapons==2)
- if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
- }
- if(j!=0){
- smelldistance=100;
- }
- windsmell=windvector;
- Normalise(&windsmell);
- windsmell=windsmell*2+player[j].coords;
- if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
- player[i].aitype=attacktypecutoff;
- }
- }
- }
-
- if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
- player[i].losupdatedelay=.2;
- for(j=0;j<numplayers;j++){
- if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
- if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
- if(findDistancefast(&player[i].coords,&player[j].coords)<400)
- if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].lastseentime-=.2;
- if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
- else player[i].lastseentime-=.6;
- }
- if(player[i].lastseentime<=0){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[j].coords;
- player[i].lastseentime=12;
- }
- }
- }
- }
- }
- if(player[i].aitype==attacktypecutoff&&musictype!=2){
- if(player[i].creature!=wolftype){
- player[i].stunned=.6;
- player[i].surprised=.6;
- }
- if(player[i].creature==wolftype){
- player[i].stunned=.47;
- player[i].surprised=.47;
- }
- numseen++;
- }
- }
-
- if(player[i].aitype==searchtype){
- player[i].aiupdatedelay-=multiplier;
- player[i].losupdatedelay-=multiplier;
- if(!player[i].pause)player[i].lastseentime-=multiplier;
- player[i].lastchecktime-=multiplier;
-
- if(player[i].isRun()&&!player[i].onground){
- if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
- test2=player[i].coords+player[i].facing;
- test2.y+=5;
- test=player[i].coords+player[i].facing;
- test.y-=10;
- j=checkcollide(test2,test,player[i].laststanding);
- if(j==-1)j=checkcollide(test2,test);
- if(j==-1){
- player[i].velocity=0;
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetrotation+=180;
- player[i].stunned=.5;
- //player[i].aitype=passivetype;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- else player[i].laststanding=j;
- }
- }
- if(player[i].aiupdatedelay<0){
- rotatetarget=player[i].lastseen-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
- if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=1;
- player[i].lastseen.x+=(float(Random()%100)-50)/25;
- player[i].lastseen.z+=(float(Random()%100)-50)/25;
- player[i].lastchecktime=3;
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
-
- if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
- for(j=0;j<numenvsounds;j++){
- if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
- player[i].aitype=attacktypecutoff;
- }
- }
-
- if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
- player[i].losupdatedelay=.2;
- if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
- {player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;}
- if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
- if(findDistancefast(&player[i].coords,&player[0].coords)<400)
- if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
- if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- }
- if(player[i].lastseentime<0){
- //player[i].aitype=passivetype;
- numescaped++;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- }
-
- if(player[i].aitype!=gethelptype){
- player[i].runninghowlong=0;
- }
-
- if(player[i].aitype==gethelptype){
- player[i].runninghowlong+=multiplier;
- player[i].aiupdatedelay-=multiplier;
-
- if(player[i].aiupdatedelay<0||player[i].ally==0){
- player[i].aiupdatedelay=.2;
-
- int closest;
- float closestdist;
- closest=-1;
- closestdist=-1;
- float distance;
-
- if(!player[i].ally){
- for(j=0;j<numplayers;j++){
- if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
- distance=findDistancefast(&player[i].coords,&player[j].coords);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=j;
- }
- closest=j;
- }
- }
- if(closest!=-1)player[i].ally=closest;
- else player[i].ally=0;
- player[i].lastseen=player[0].coords;
- player[i].lastseentime=12;
- }
-
-
- player[i].lastchecktime=12;
- //player[i].lastseentime-=.5;
-
- facing=player[i].coords;
- flatfacing=player[player[i].ally].coords;
- facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
- flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
- if(-1!=checkcollide(facing,flatfacing))
- player[i].lastseentime-=.1;
-
- if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
- player[i].aitype=searchtype;
- player[i].lastseentime=12;
- }
-
- if(player[i].ally>0){
- rotatetarget=player[player[i].ally].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
- if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
- player[i].aitype=searchtype;
- player[i].lastseentime=12;
- player[player[i].ally].aitype=searchtype;
- if(player[player[i].ally].lastseentime<player[i].lastseentime){
- player[player[i].ally].lastseen=player[i].lastseen;
- player[player[i].ally].lastseentime=player[i].lastseentime;
- player[player[i].ally].lastchecktime=player[i].lastchecktime;
- }
- }
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].attackkeydown=0;
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- }
-
- if(player[i].aitype==getweapontype){
- player[i].aiupdatedelay-=multiplier;
- player[i].lastchecktime-=multiplier;
-
- if(player[i].aiupdatedelay<0){
- player[i].aiupdatedelay=.2;
-
- int closest;
- float closestdist;
- closest=-1;
- closestdist=-1;
- float distance;
-
- if(player[i].ally<0){
- for(j=0;j<weapons.numweapons;j++){
- if(weapons.owner[j]==-1){
- distance=findDistancefast(&player[i].coords,&weapons.position[j]);
- if(closestdist==-1||distance<closestdist){
- closestdist=distance;
- closest=j;
- }
- closest=j;
- }
- }
- if(closest!=-1)player[i].ally=closest;
- else player[i].ally=-1;
- }
-
- player[i].lastseentime=12;
-
- if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
- if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- if(!player[0].dead)
- if(player[i].ally>=0){
- if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
- player[i].aitype=attacktypecutoff;
- player[i].lastseentime=1;
- }
- rotatetarget=weapons.position[player[i].ally]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.05;
- player[i].forwardkeydown=1;
-
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
- if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- else{
- XYZ leftpos,rightpos;
- float leftdist,rightdist;
- leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
- rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
- leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
- rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
- if(leftdist<rightdist)player[i].targetrotation+=90;
- else player[i].targetrotation-=90;
- }
- }
- /*if(findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<3){
- if(abs(Random()%6)){
- player[i].crouchkeydown=1;
- if(!findDistancefast(&player[i].coords,&weapons.position[player[i].ally])<1){
- if(player[i].isRun()){
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetanimation=sneakanim;
- }
- }
- else player[i].forwardkeydown=0;
- }
- else player[i].crouchkeydown=0;
- }
- else player[i].crouchkeydown=0;*/
- }
-
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].attackkeydown=0;
- player[i].throwkeydown=1;
- player[i].crouchkeydown=0;
- if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
- player[i].drawkeydown=0;
- }
- if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
- }
-
- if(player[i].aitype==attacktypecutoff){
- player[i].aiupdatedelay-=multiplier;
- if(player[i].damage<player[i].damagetolerance*2/3)
- if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
- player[i].attackkeydown=0;
- if(player[i].isIdle())player[i].crouchkeydown=1;
- if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
- if(weapons.type[player[0].weaponids[0]]==knife){
- if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
- if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
- else player[i].targetanimation=rollanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].targetrotation+=90*(abs(Random()%2)*2-1);
- player[i].wentforweapon=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
- player[i].targetanimation=flipanim;
- player[i].target=0;
- player[i].targetframe=0;
- }
- }
- }
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=.02;
- }
- if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
- if(findDistancefast(&player[0].coords,&player[i].coords)<25)
- if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
- }
- if(player[i].wentforweapon<3)
- for(j=0;j<weapons.numweapons;j++){
- if(player[i].creature!=wolftype)
- if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
- player[i].wentforweapon++;
- player[i].lastchecktime=6;
- player[i].aitype=getweapontype;
- player[i].ally=-1;
- }
- }
- }
- if(player[i].damage<player[i].damagetolerance/2)
- if(animation[player[i].targetanimation].height!=highheight)
- if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
- player[i].crouchkeydown=1;
- }
- if(player[i].isRun()&&!player[i].onground){
- if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
- test2=player[i].coords+player[i].facing;
- test2.y+=5;
- test=player[i].coords+player[i].facing;
- test.y-=10;
- j=checkcollide(test2,test,player[i].laststanding);
- if(j==-1)j=checkcollide(test2,test);
- if(j==-1){
- player[i].velocity=0;
- player[i].targetanimation=player[i].getStop();
- player[i].targetframe=0;
- player[i].target=0;
- player[i].targetrotation+=180;
- player[i].stunned=.5;
- //player[i].aitype=passivetype;
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- else player[i].laststanding=j;
- }
- }
- if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
- if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
- else player[i].drawkeydown=0;
- player[i].rabbitkickenabled=Random()%2;
- rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
- if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
- rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
- else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].lookrotation=player[i].targetrotation;
- player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
-
- oldkey=player[i].forwardkeydown;
- if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
- else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
- else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
- else player[i].forwardkeydown=0;
- if(player[0].dead){
- player[i].forwardkeydown=0;
- if(Random()%10==0)player[i].forwardkeydown=1;
- if(Random()%100==0){
- player[i].aitype=pathfindtype;
- player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
- player[i].finalpathfindpoint=-1;
- player[i].targetpathfindpoint=-1;
- player[i].lastpathfindpoint=-1;
- player[i].lastpathfindpoint2=-1;
- player[i].lastpathfindpoint3=-1;
- player[i].lastpathfindpoint4=-1;
- }
- }
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
-
- if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
- /*for(j=0;j<numplayers;j++){
- if(player[j].victim->id==i&&(player[j].targetanimation==spinkickanim&&player[j].targetframe<3)){
- player[i].crouchkeydown=1;
- }
- }*/
- if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
- else player[i].attackkeydown=0;
- if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
- //if(player[i].attackkeydown&&findDistancefast(&player[i].coords,&player[0].coords)<3&&player[i].targetanimation!=runanim&&!player[0].skeleton.free)player[i].crouchkeydown=1;
- /*if(player[0].targetanimation==rabbitkickanim&&!player[0].skeleton.free){
- player[i].attackkeydown=0;
- if(player[i].isIdle())player[i].crouchkeydown=1;
- player[i].forwardkeydown=0;
- player[i].aiupdatedelay=.02;
- }*/
-
- if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
- target=-2;
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- }
-
- if(player[i].collided<1)player[i].jumpkeydown=0;
- if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
- if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
- player[0].jumpkeydown=0;
- if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
- if(player[i].jumpkeydown)player[i].attackkeydown=0;
- //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
-
- if(tutoriallevel==1){
- if(!canattack)player[i].attackkeydown=0;
- }
-
-
- facing=player[i].coords;
- flatfacing=player[0].coords;
- facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
- flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
- if(player[i].occluded>=2)
- if(-1!=checkcollide(facing,flatfacing)){
- if(!player[i].pause)player[i].lastseentime-=.2;
- if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
- player[i].aitype=searchtype;
- player[i].lastchecktime=12;
- player[i].lastseen=player[0].coords;
- player[i].lastseentime=12;
- }
- }
- else player[i].lastseentime=1;
- }
- }
- if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
- if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
- test=player[0].coords;
- test.y-=40;
- if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
- }
- }
- // NOTE: Ask about logic of this call : NOTE
- if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
- player[i].stunned>0 ||
- (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
- {
- if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
- player[i].targetrotation=player[i].rotation;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].attackkeydown=0;
- player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- }
-
-
- facing=0;
- facing.z=-1;
-
- flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
- facing=flatfacing;
-
- if(player[i].aitype==attacktypecutoff){
- rotatetarget=player[0].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- //player[i].targetheadrotation2=0;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- else if(player[i].howactive>=typesleeping){
- player[i].targetheadrotation=player[i].targetrotation;
- player[i].targetheadrotation2=0;
- }
- else {
- if(player[i].interestdelay<=0){
- player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
- player[i].headtarget=player[i].coords;
- player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
- player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
- player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
- player[i].headtarget+=player[i].facing*1.5;
- }
- rotatetarget=player[i].headtarget-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetheadrotation=-asin(0-rotatetarget.x);
- player[i].targetheadrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
-
- player[i].targetheadrotation*=-1;
- player[i].targetheadrotation+=180;
- player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
- }
- //if(whichlevel==2)player[i].jumpkeydown=0;
- }
- if(animation[player[i].targetanimation].attack==reversed){
- //player[i].targetrotation=player[i].rotation;
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].attackkeydown=0;
- //player[i].crouchkeydown=0;
- player[i].throwkeydown=0;
- }
+ if(Input::isKeyDown(SDLK_F7)){
+ if(Input::isKeyDown(SDLK_LSHIFT))
+ stereoseparation -= 0.001;
+ else
+ stereoseparation -= 0.010;
+ printf("Stereo decreased increased to %f\n", stereoseparation);
+ }
- if(indialogue!=-1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].drawkeydown=0;
- player[i].throwkeydown=0;
- }
+ if(Input::isKeyDown(SDLK_F8)){
+ if(Input::isKeyDown(SDLK_LSHIFT))
+ stereoseparation += 0.001;
+ else
+ stereoseparation += 0.010;
+ printf("Stereo separation increased to %f\n", stereoseparation);
+ }
- if(player[i].collided<-.3)player[i].collided=-.3;
- if(player[i].collided>1)player[i].collided=1;
- player[i].collided-=multiplier*4;
- player[i].whichdirectiondelay-=multiplier;
- if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
- player[i].avoidcollided=-.3;
- player[i].whichdirection=abs(Random()%2);
- player[i].whichdirectiondelay=.4;
- }
- if(player[i].avoidcollided>1)player[i].avoidcollided=1;
- player[i].avoidcollided-=multiplier/4;
- if(!player[i].skeleton.free)player[i].stunned-=multiplier;
- if(!player[i].skeleton.free)player[i].surprised-=multiplier;
- if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
-
- if(!player[i].throwkeydown){
- player[i].throwtogglekeydown=0;
- }
- if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
- if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
- for(j=0;j<weapons.numweapons;j++){
- if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
- if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
- player[i].throwtogglekeydown=1;
- player[i].targetanimation=crouchremoveknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=weapons.position[j]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- player[i].hasvictim=0;
- }
- if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].hasvictim=0;
-
- //for(i=0;i<weapons.numweapons;i++){
- if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
- if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
- if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(weapons.type[j]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
-
- player[i].weaponactive=0;
- weapons.owner[j]=player[i].id;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=j;
- }
- }
- //}
- }
- }
- else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
- if(!player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].targetanimation=removeknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=weapons.position[j]-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- }
- if(player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].hasvictim=0;
-
- for(k=0;k<weapons.numweapons;k++){
- if(player[i].weaponactive==-1)
- if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
- if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
-
- player[i].weaponactive=0;
- weapons.owner[k]=player[i].id;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=k;
- }
- }
- }
- }
- }
- }
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(player[i].weaponactive==-1)
- if(j!=i)
- if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
- if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].hasvictim=1;
- player[i].targetanimation=crouchremoveknifeanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=player[j].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
- }
- if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].hasvictim=1;
- int k = player[j].weaponids[0];
- if(player[i].hasvictim){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
- bool fleshstuck;
- fleshstuck=0;
- if(player[i].victim->weaponstuck!=-1){
- if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- fleshstuck=1;
- }
- }
- if(!fleshstuck){
- if(weapons.type[k]!=staff){
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);
- }
- }
- if(fleshstuck){
- PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
- OPENAL_SetVolume(channels[fleshstabremovesound], 128);
- OPENAL_SetPaused(channels[fleshstabremovesound], false);
- }
-
- player[i].weaponactive=0;
- if(weapons.owner[k]!=-1){
- if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
- else player[i].victim->num_weapons=1;
-
- player[i].victim->skeleton.longdead=0;
- player[i].victim->skeleton.free=1;
- player[i].victim->skeleton.broken=0;
-
- for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
- player[i].victim->skeleton.joints[l].velchange=0;
- player[i].victim->skeleton.joints[l].locked=0;
- }
-
- XYZ relative;
- relative=0;
- relative.y=10;
- Normalise(&relative);
- XYZ footvel,footpoint;
- footvel=0;
- footpoint=weapons.position[k];
- if(player[i].victim->weaponstuck!=-1){
- if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
- if(bloodtoggle)sprites.MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
- weapons.bloody[k]=2;
- weapons.blooddrip[k]=5;
- player[i].victim->weaponstuck=-1;
- player[i].victim->bloodloss+=2000;
- player[i].victim->DoDamage(2000);
- }
- }
- if(player[i].victim->num_weapons>0){
- if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
- if(player[i].victim->weaponids[0]==k)
- player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
- }
-
- player[i].victim->weaponactive=-1;
-
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
- player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
- }
- weapons.owner[k]=i;
- if(player[i].num_weapons>0){
- player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
- }
- player[i].num_weapons++;
- player[i].weaponids[0]=k;
- }
- }
- }
- }
- }
- }
- if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
- if(weapons.type[player[i].weaponids[0]]==knife){
- if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(i!=j)
- if(tutoriallevel!=1||tutorialstage==49)
- if(hostile)
- if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
- if(!player[i].isFlip()){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- player[i].targetanimation=knifethrowanim;
- player[i].target=0;
- player[i].targetframe=0;
- rotatetarget=player[j].coords-player[i].coords;
- Normalise(&rotatetarget);
- player[i].targetrotation=-asin(0-rotatetarget.x);
- player[i].targetrotation*=360/6.28;
- if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
-
- player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
- }
- if(player[i].isFlip()){
- if(player[i].weaponactive!=-1){
- player[i].throwtogglekeydown=1;
- player[i].victim=&player[j];
- XYZ aim;
- weapons.owner[player[i].weaponids[0]]=-1;
- aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
- Normalise(&aim);
-
- aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
-
- weapons.velocity[player[i].weaponids[0]]=aim*50;
- weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
- weapons.missed[player[i].weaponids[0]]=0;
- weapons.freetime[player[i].weaponids[0]]=0;
- weapons.firstfree[player[i].weaponids[0]]=1;
- weapons.physics[player[i].weaponids[0]]=0;
- player[i].num_weapons--;
- if(player[i].num_weapons){
- player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
- }
- player[i].weaponactive=-1;
- }
- }
- }
- }
- }
- }
- if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
- if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
- {
- player[i].throwtogglekeydown=1;
- weapons.owner[player[i].weaponids[0]]=-1;
- weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
- if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
- weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
- weapons.missed[player[i].weaponids[0]]=1;
- weapons.freetime[player[i].weaponids[0]]=0;
- weapons.firstfree[player[i].weaponids[0]]=1;
- weapons.physics[player[i].weaponids[0]]=1;
- player[i].num_weapons--;
- if(player[i].num_weapons){
- player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
- if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
- }
-
- player[i].weaponactive=-1;
- for(j=0;j<numplayers;j++){
- player[j].wentforweapon=0;
- }
- }
- }
- }
+ if(Input::isKeyPressed(SDLK_TAB)&&tutoriallevel){
+ if(tutorialstage!=51)
+ tutorialstagetime=tutorialmaxtime;
+ emit_sound_np(consolefailsound, 128.);
+ }
- if(i==0||!player[0].dead||player[i].weaponactive!=-1)
- if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
- //Setenvironment(1-environment);
- bool isgood;
- isgood=1;
- if(player[i].weaponactive!=-1){
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
- }
- if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
- if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
- player[i].targetanimation=drawrightanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
- player[i].targetanimation=drawleftanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
- player[i].targetanimation=crouchdrawrightanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].drawtogglekeydown=1;
- }
- }
- }
- if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
- if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
- if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
- player[i].targetframe=0;
- player[i].target=0;
- player[i].hasvictim=0;
- //player[i].attacktogglekeydown=1;
- }
- }
-
- if(!player[i].drawkeydown){
- player[i].drawtogglekeydown=0;
- }
-
- if(i==0){
- absflatfacing=0;
- absflatfacing.z=-1;
-
- absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
- }
- else absflatfacing=flatfacing;
-
- if(indialogue!=-1){
- player[i].forwardkeydown=0;
- player[i].leftkeydown=0;
- player[i].backkeydown=0;
- player[i].rightkeydown=0;
- player[i].jumpkeydown=0;
- player[i].crouchkeydown=0;
- player[i].drawkeydown=0;
- player[i].throwkeydown=0;
- }
- movekey=0;
- //Do controls
- if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
- if(!player[i].forwardkeydown){
- player[i].forwardstogglekeydown=0;
- }
- if(player[i].crouchkeydown){
- //Crouch
- target=-2;
- if(i==0){
- player[i].superruntoggle=1;
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
- if(findDistancefast(&player[j].coords,&player[i].coords)<16){
- player[i].superruntoggle=0;
- }
- }
- }
- }
-
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- player[i].lowreversaldelay=.5;
-
- if(player[i].isIdle()){
- player[i].targetanimation=player[i].getCrouch();
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
- player[i].targetanimation=rollanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=20;
- }
- }
- if(!player[i].crouchkeydown){
- //Uncrouch
- if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
- target=-2;
- if(player[i].isCrouch()){
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[target].Reverse();
- player[i].highreversaldelay=.5;
-
- if(player[i].isCrouch()){
- if(!player[i].wasCrouch()){
- player[i].currentanimation=player[i].getCrouch();
- player[i].currentframe=0;
- }
- player[i].target=0;
- player[i].targetanimation=player[i].getIdle();
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- }
- if(player[i].targetanimation==sneakanim){
- player[i].targetanimation=player[i].getIdle();
- player[i].target=0;
- player[i].targetframe=0;
- player[i].transspeed=10;
- }
- }
- if(player[i].forwardkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
- else player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
- player[i].targetanimation=climbanim;
- player[i].target=0;
- player[i].targetframe=1;
- player[i].jumpclimb=1;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity+=absflatfacing*5*multiplier;
- }
- player[i].forwardstogglekeydown=1;
- movekey=1;
- }
- if (player[i].rightkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch()) player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
- }
- player[i].targetrotation-=90;
- if(player[i].forwardkeydown)player[i].targetrotation+=45;
- if(player[i].backkeydown)player[i].targetrotation-=45;
- movekey=1;
- }
- if ( player[i].leftkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
- }
- player[i].targetrotation+=90;
- if(player[i].forwardkeydown)player[i].targetrotation-=45;
- if(player[i].backkeydown)player[i].targetrotation+=45;
- movekey=1;
- }
- if(player[i].backkeydown){
- if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
- player[i].targetanimation=player[i].getRun();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isCrouch()){
- player[i].targetanimation=sneakanim;
- if(player[i].wasCrouch())player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
- player[i].velocity-=absflatfacing*5*multiplier;
- }
- if(player[i].targetanimation==hanganim){
- player[i].currentanimation=jumpdownanim;
- player[i].targetanimation=jumpdownanim;
- player[i].target=0;
- player[i].currentframe=0;
- player[i].targetframe=1;
- player[i].velocity=0;
- player[i].velocity.y+=gravity;
- player[i].coords.y-=1.4;
- player[i].grabdelay=1;
- }
- if ( !player[i].leftkeydown&&!player[i].rightkeydown)
- player[i].targetrotation+=180;
- movekey=1;
- }
- if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
- if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
- player[i].jumpstart=0;
- player[i].targetanimation=jumpupanim;
- player[i].target=0;
- player[i].targetframe=0;
- player[i].rotation=player[i].targetrotation;
- player[i].transspeed=20;
- player[i].FootLand(0,1);
- player[i].FootLand(1,1);
-
- facing=0;
- facing.z=-1;
- flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
-
- if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
- if(!movekey)player[i].velocity=0;
-
- //Dodge sweep?
- target=-2;
- if(numplayers>1)
- for(j=0;j<numplayers;j++){
- if(j!=i&&!player[j].skeleton.free&&player[j].victim){
- if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
- if(target>=0)target=-1;
- else target=j;
- }
- }
- }
- if(target>=0)player[i].velocity.y=1;
- else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
- player[i].velocity.y=7;
- player[i].crouchtogglekeydown=1;
- }
- else player[i].velocity.y=5;
-
- if(mousejump&&i==0&&debugmode){
- if(!player[i].isLanding())player[i].tempdeltav=deltav;
- if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
- }
-
- player[i].coords.y+=.2;
- player[i].jumppower-=1;
-
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=player[i].coords.x;
- gLoc[1]=player[i].coords.y;
- gLoc[2]=player[i].coords.z;
- vel[0]=player[i].velocity.x;
- vel[1]=player[i].velocity.y;
- vel[2]=player[i].velocity.z;
-
- if(i==0){
- PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
- OPENAL_SetVolume(channels[whooshsound], 128);
- OPENAL_SetPaused(channels[whooshsound], false);
- }
-
- PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
- OPENAL_SetVolume(channels[jumpsound], 128);
- OPENAL_SetPaused(channels[jumpsound], false);
- }
- if((player[i].isIdle())&&player[i].jumppower>1){
- player[i].targetanimation=player[i].getLanding();
- player[i].landhard=0;
- player[i].target=0;
- player[i].targetframe=2;
- player[i].jumpstart=1;
- player[i].tempdeltav=deltav;
- }
- if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
- if(player[i].jumppower>multiplier*6){
- player[i].velocity.y+=multiplier*6;
- player[i].jumppower-=multiplier*6;
- }
- if(player[i].jumppower<=multiplier*6){
- player[i].velocity.y+=player[i].jumppower;
- player[i].jumppower=0;
- }
- }
- if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
- }
-
- if(!movekey){
- if(player[i].isRun()||player[i].targetanimation==walkanim){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].targetanimation==sneakanim){
- player[i].targetanimation=player[i].getCrouch();
- if(player[i].currentanimation==sneakanim)player[i].target=0;
- player[i].targetframe=0;
- }
- }
- if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- if(player[i].isRun()&&(player[i].aitype==passivetype)){
- player[i].targetanimation=player[i].getStop();
- player[i].target=0;
- player[i].targetframe=0;
- }
- }
- }
- if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
- }
+ /*
+ Values of mainmenu :
+ 1 Main menu
+ 2 Menu pause (resume/end game)
+ 3 Option menu
+ 4 Controls configuration menu
+ 5 Main game menu (choose level or challenge)
+ 6 Deleting user menu
+ 7 User managment menu (select/add)
+ 8 Choose difficulty menu
+ 9 Challenge level selection menu
+ 10 End of the campaign congratulation (is that really a menu?)
+ 11 Same that 9 ??? => unused
+ 18 stereo configuration
+ */
+
+ if(!console){
+ //campaign over?
+ if(mainmenu&&endgame==1)
+ mainmenu=10;
+ //go to level select after completing a campaign level
+ if(campaign&&winfreeze&&mainmenu==0&&campaignchoosenext[campaignchoicewhich[whichchoice]]==1){
+ mainmenu=5;
+ gameon=0;
+ winfreeze=0;
+ fireSound();
+ flash();
+ if(musictoggle){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ emit_stream_np(stream_menutheme);
+ pause_sound(leveltheme);
+ }
+ }
+ //escape key pressed
+ //TODO: there must be code somewhere else that handles clicking the Back button, merge it with this
+ if(Input::isKeyPressed(SDLK_ESCAPE)&&
+ (gameon||mainmenu==0||(mainmenu>=3&&mainmenu!=8&&!(mainmenu==7&&entername)))){
+ selected=-1;
+ if(mainmenu==0&&!winfreeze)
+ mainmenu=2; //pause
+ else if(mainmenu==1||mainmenu==2){
+ mainmenu=0; //unpause
+ }
+ //play menu theme
+ if(musictoggle&&(mainmenu==1||mainmenu==2)){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ emit_stream_np(stream_menutheme);
+ pause_sound(leveltheme);
+ }
+ //on resume, play level music
+ if(!mainmenu){
+ pause_sound(stream_menutheme);
+ resume_stream(leveltheme);
+ }
+ //finished with settings menu
+ if(mainmenu==3){
+ SaveSettings(*this);
+ }
+ //effects
+ if(mainmenu>=3&&mainmenu!=8){
+ fireSound();
+ flash();
+ }
+ //go back
+ switch(mainmenu){
+ case 3: case 5:
+ mainmenu=gameon?2:1; break;
+ case 4: case 18:
+ mainmenu=3; break;
+ case 6: case 7: case 9: case 10:
+ mainmenu=5; break;
+ }
+ }
+ }
- //Rotation
- for(k=0;k<numplayers;k++){
- if(abs(player[k].rotation-player[k].targetrotation)>180){
- if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
- else player[k].rotation+=360;
- }
+ if(mainmenu){
+ MenuTick();
+ }
- if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
- player[k].targetanimation=player[k].getStop();
- player[k].targetframe=0;
- player[k].target=0;
- }
+ if(!mainmenu){
+ if(hostile==1)hostiletime+=multiplier;
+ else hostiletime=0;
+ if(!winfreeze)leveltime+=multiplier;
- if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
- player[k].targettilt=0;
- }
- if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
- player[k].targettilt=0;
- if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
- player[k].jumppower+=multiplier*7;
- if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
- //*(1-(player[k].damage/player[k].damagetolerance))
- if(player[k].jumppower>5)player[k].jumppower=5;
- }
+ //keys
+ if(Input::isKeyPressed(SDLK_v)&&debugmode){
+ freeze=1-freeze;
+ if(freeze){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ }
+ }
- if(player[k].isRun()){
- player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
- }
+ if(Input::isKeyPressed(chatkey)&&!console&&!chatting&&debugmode)
+ chatting=1;
- if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
- else if(player[k].tilt>player[k].targettilt){
- player[k].tilt-=multiplier*150;
- }
- else if(player[k].tilt<player[k].targettilt){
- player[k].tilt+=multiplier*150;
- }
+ if(chatting){
+ inputText(displaytext[0],&displayselected,&displaychars[0]);
+ if(!waiting) {
+ if(displaychars[0]){
+ for(int j=0;j<255;j++)
+ displaytext[0][j]=0;
+ displaychars[0]=0;
+ displayselected=0;
+ }
+ chatting=0;
+ }
- player[k].grabdelay-=multiplier;
- }
+ displayblinkdelay-=multiplier;
+ if(displayblinkdelay<=0){
+ displayblinkdelay=.3;
+ displayblink=1-displayblink;
+ }
+ }
+ if(chatting)
+ keyboardfrozen=1;
- for(k=0;k<numplayers;k++){
- player[k].DoAnimations();
- player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
- player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
- }
+ if(Input::isKeyPressed(SDLK_BACKQUOTE)&&debugmode){
+ console=1-console;
+ if(console){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ } else {
+ freeze=0;
+ waiting=false;
+ }
+ }
- objects.DoStuff();
- /*
- player[0].righthandmorphstart=0;
- player[0].righthandmorphend=1;
- player[0].lefthandmorphstart=0;
- player[0].lefthandmorphend=1;
- player[0].headmorphstart=0;
- player[0].headmorphend=2;*/
-
- /*
- if(IsKeyDown( theKeyMap, MAC_P_KEY )){
- if(player[0].righthandmorphend!=1)player[0].righthandmorphness=0;
- player[0].righthandmorphend=1;
- player[0].targetrighthandmorphness=1;
-
- if(player[0].lefthandmorphend!=0)player[0].lefthandmorphness=0;
- player[0].lefthandmorphend=0;
- player[0].targetlefthandmorphness=1;
-
- if(player[0].headmorphend!=2)player[0].headmorphness=0;
- player[0].headmorphend=2;
- player[0].targetheadmorphness=1;
- }
- if(IsKeyDown( theKeyMap, MAC_L_KEY )){
- if(player[0].righthandmorphend!=0)player[0].righthandmorphness=0;
- player[0].righthandmorphend=0;
- player[0].targetrighthandmorphness=1;
-
- if(player[0].lefthandmorphend!=1)player[0].lefthandmorphness=0;
- player[0].lefthandmorphend=1;
- player[0].targetlefthandmorphness=1;
-
- if(player[0].headmorphend!=0)player[0].headmorphness=0;
- player[0].headmorphend=0;
- player[0].targetheadmorphness=1;
- }
- */
- if(numenvsounds!=0)
- for(j=numenvsounds-1;j>=0;j--){
- envsoundlife[j]-=multiplier;
- if(envsoundlife[j]<0){
- numenvsounds--;
- envsoundlife[j]=envsoundlife[numenvsounds];
- envsound[j]=envsound[numenvsounds];
- }
- }
- if(!slomo)OPENAL_SetFrequency(OPENAL_ALL, 22050);
- if(slomo)OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
-
- if(tutoriallevel==1){
- XYZ temp;
- XYZ temp2;
- XYZ temp3;
- XYZ oldtemp;
- XYZ oldtemp2;
- temp.x=1011;
- temp.y=84;
- temp.z=491;
- temp2.x=1025;
- temp2.y=75;
- temp2.z=447;
- temp3.x=1038;
- temp3.y=76;
- temp3.z=453;
- oldtemp=temp;
- oldtemp2=temp2;
- if(tutorialstage>=51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
- OPENAL_SetFrequency(OPENAL_ALL, 0.001);
-
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
-
- gameon=0;
- mainmenu=5;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
- if(tutorialstage<51)
- if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[0].coords.x;
- gLoc[1]=player[0].coords.y;
- gLoc[2]=player[0].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- player[0].coords=(oldtemp+oldtemp2)/2;
-
- flashr=1;
- flashg=1;
- flashb=1;
- flashamount=1;
- flashdelay=1;
- }
- if(tutorialstage>=14&&tutorialstage<50)
- if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
- float gLoc[3];
- float vel[3];
- gLoc[0]=player[1].coords.x;
- gLoc[1]=player[1].coords.y;
- gLoc[2]=player[1].coords.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
-
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
-
- player[1].coords=(oldtemp+oldtemp2)/2;
- for(int i=0;i<player[1].skeleton.num_joints;i++){
- player[1].skeleton.joints[i].velocity=0;
- if(Random()%2==0){
- if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
- if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
- if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
- if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
- sprites.MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
- }
- }
- }
- }
+ if(console)
+ freeze=1;
+ if(console&&!Input::isKeyDown(SDLK_LMETA)){
+ inputText(consoletext[0],&consoleselected,&consolechars[0]);
+ if(!waiting) {
+ archiveselected=0;
+ if(consolechars[0]>0){
+ consoletext[0][consolechars[0]]=' ';
+ cmd_dispatch(this, consoletext[0]);
+ for(int k=14;k>=1;k--){
+ for(int j=0;j<255;j++)
+ consoletext[k][j]=consoletext[k-1][j];
+ consolechars[k]=consolechars[k-1];
+ }
+ for(int j=0;j<255;j++)
+ consoletext[0][j]=0;
+ consolechars[0]=0;
+ consoleselected=0;
+ }
+ }
+ consoleblinkdelay-=multiplier;
+ if(consoleblinkdelay<=0){
+ consoleblinkdelay=.3;
+ consoleblink=1-consoleblink;
+ }
+ }
- //3d sound
- static float gLoc[3];
- gLoc[0]=viewer.x;
- gLoc[1]=viewer.y;
- gLoc[2]=viewer.z;
- static float vel[3];
- vel[0]=(viewer.x-oldviewer.x)/multiplier;
- vel[1]=(viewer.y-oldviewer.y)/multiplier;
- vel[2]=(viewer.z-oldviewer.z)/multiplier;
- //Set orientation with forward and up vectors
- static XYZ upvector;
- upvector=0;
- upvector.z=-1;
- upvector=DoRotation(upvector,-rotation2+90,0,0);
- upvector=DoRotation(upvector,0,0-rotation,0);
+ if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
+ tryquit=1;
+ if(mainmenu==3) {
+ SaveSettings(*this);
+ }
+ }
- facing=0;
- facing.z=-1;
+ static int oldwinfreeze;
+ if(winfreeze&&!oldwinfreeze){
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+ emit_sound_np(consolesuccesssound);
+ }
+ if(winfreeze==0)
+ oldwinfreeze=winfreeze;
+ else
+ oldwinfreeze++;
+
+ if((Input::isKeyPressed(jumpkey)||Input::isKeyPressed(SDLK_SPACE))&&!campaign)
+ if(winfreeze)
+ winfreeze=0;
+ if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
+ if(console){
+ console=0;
+ freeze=0;
+ }else if(winfreeze){
+ mainmenu=9;
+ gameon=0;
+ }
+ }
- facing=DoRotation(facing,-rotation2,0,0);
- facing=DoRotation(facing,0,0-rotation,0);
- static float ori[6];
- ori[0] = -facing.x;
- ori[1] = facing.y;
- ori[2] = -facing.z;
- ori[3] = -upvector.x;
- ori[4] = upvector.y;
- ori[5] = -upvector.z;
+ //TODO: what is this test?
+ if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
- OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
- OPENAL_Update();
+ //dialogues
+ if(indialogue!=-1)
+ talkdelay=1;
+ talkdelay-=multiplier;
- oldviewer=viewer;
+ if(talkdelay<=0&&indialogue==-1&&animation[player[0].targetanimation].height!=highheight)
+ for(int i=0;i<numdialogues;i++){
+ int realdialoguetype;
+ bool special;
+ if(dialoguetype[i]>49){
+ realdialoguetype=dialoguetype[i]-50;
+ special=1;
+ }
+ else if(dialoguetype[i]>39){
+ realdialoguetype=dialoguetype[i]-40;
+ special=1;
+ }
+ else if(dialoguetype[i]>29){
+ realdialoguetype=dialoguetype[i]-30;
+ special=1;
+ }
+ else if(dialoguetype[i]>19){
+ realdialoguetype=dialoguetype[i]-20;
+ special=1;
+ }
+ else if(dialoguetype[i]>9){
+ realdialoguetype=dialoguetype[i]-10;
+ special=1;
+ }
+ else {
+ realdialoguetype=dialoguetype[i];
+ special=0;
+ }
+ if((!hostile||dialoguetype[i]>40&&dialoguetype[i]<50)&&
+ realdialoguetype<numplayers&&
+ realdialoguetype>0&&
+ (dialoguegonethrough[i]==0||!special)&&
+ (special||Input::isKeyPressed(attackkey))){
+ if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||
+ player[realdialoguetype].howactive>=typedead1||
+ dialoguetype[i]>40&&dialoguetype[i]<50){
+ whichdialogue=i;
+ for(int j=0;j<numdialogueboxes[whichdialogue];j++){
+ player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
+ player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
+ player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
+ player[participantfocus[whichdialogue][j]].velocity=0;
+ player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
+ player[participantfocus[whichdialogue][j]].targetframe=0;
+ }
+ directing=0;
+ indialogue=0;
+ dialoguetime=0;
+ dialoguegonethrough[i]++;
+ if(dialogueboxsound[whichdialogue][indialogue]!=0){
+ playdialogueboxsound();
+ }
+ }
+ }
+ }
+
+ windvar+=multiplier;
+ smoketex+=multiplier;
+ tutorialstagetime+=multiplier;
+
+ //hotspots
+ static float hotspotvisual[40];
+ if(numhotspots){
+ XYZ hotspotsprite;
+ if(editorenabled)
+ for(int i=0;i<numhotspots;i++)
+ hotspotvisual[i]-=multiplier/320;
+
+ for(int i=0;i<numhotspots;i++){
+ //if(hotspottype[i]<=10)
+ while(hotspotvisual[i]<0){
+ hotspotsprite=0;
+ hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
+ hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
+ hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
+ hotspotsprite+=hotspot[i];
+ Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
+ hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
+ }
+ }
+
+ for(int i=0;i<numhotspots;i++){
+ if(hotspottype[i]<=10&&hotspottype[i]>0){
+ hotspot[i]=player[hotspottype[i]].coords;
+ }
+ }
+ }
+
+ //Tutorial
+ if(tutoriallevel){
+ doTutorial();
+ }
+
+ //bonuses
+ if(tutoriallevel!=1){
+ if(bonustime==0&&
+ bonus!=solidhit&&
+ bonus!=spinecrusher&&
+ bonus!=tracheotomy&&
+ bonus!=backstab&&
+ bonusvalue>10){
+ emit_sound_np(consolesuccesssound);
+ }
+ } else if(bonustime==0){
+ emit_sound_np(fireendsound);
+ }
+ if(bonustime==0){
+ if(bonus!=solidhit&&
+ bonus!=twoxcombo&&
+ bonus!=threexcombo&&
+ bonus!=fourxcombo&&
+ bonus!=megacombo)
+ bonusnum[bonus]++;
+ else
+ bonusnum[bonus]+=0.15;
+ if(tutoriallevel)
+ bonusvalue=0;
+ bonusvalue/=bonusnum[bonus];
+ bonustotal+=bonusvalue;
+ }
+ bonustime+=multiplier;
+
+ //snow effects
+ if(environment==snowyenvironment){
+ precipdelay-=multiplier;
+ while(precipdelay<0){
+ precipdelay+=.04;
+ if(!detail)
+ precipdelay+=.04;
+ XYZ footvel,footpoint;
+
+ footvel=0;
+ footpoint=viewer+viewerfacing*6;
+ footpoint.y+=((float)abs(Random()%1200))/100-6;
+ footpoint.x+=((float)abs(Random()%1200))/100-6;
+ footpoint.z+=((float)abs(Random()%1200))/100-6;
+ Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
+ }
+ }
+
+
+ doAerialAcrobatics();
+
+
+ static XYZ oldviewer;
+
+ //control keys
+ if(indialogue==-1){
+ player[0].forwardkeydown=Input::isKeyDown(forwardkey);
+ player[0].leftkeydown=Input::isKeyDown(leftkey);
+ player[0].backkeydown=Input::isKeyDown(backkey);
+ player[0].rightkeydown=Input::isKeyDown(rightkey);
+ player[0].jumpkeydown=Input::isKeyDown(jumpkey);
+ player[0].crouchkeydown=Input::isKeyDown(crouchkey);
+ player[0].drawkeydown=Input::isKeyDown(drawkey);
+ player[0].throwkeydown=Input::isKeyDown(throwkey);
+ }
+ else
+ {
+ player[0].forwardkeydown=0;
+ player[0].leftkeydown=0;
+ player[0].backkeydown=0;
+ player[0].rightkeydown=0;
+ player[0].jumpkeydown=0;
+ player[0].crouchkeydown=0;
+ player[0].drawkeydown=0;
+ player[0].throwkeydown=0;
+ }
+
+ if(!player[0].jumpkeydown)
+ player[0].jumpclimb=0;
+
+
+ if(indialogue!=-1){
+ cameramode=1;
+ if(directing){
+ facing=0;
+ facing.z=-1;
+
+ facing=DoRotation(facing,-rotation2,0,0);
+ facing=DoRotation(facing,0,0-rotation,0);
+
+ flatfacing=0;
+ flatfacing.z=-1;
+
+ flatfacing=DoRotation(flatfacing,0,-rotation,0);
+
+ if(Input::isKeyDown(forwardkey))
+ viewer+=facing*multiplier*4;
+ if(Input::isKeyDown(backkey))
+ viewer-=facing*multiplier*4;
+ if(Input::isKeyDown(leftkey))
+ viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
+ if(Input::isKeyDown(rightkey))
+ viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
+ if(Input::isKeyDown(jumpkey))
+ viewer.y+=multiplier*4;
+ if(Input::isKeyDown(crouchkey))
+ viewer.y-=multiplier*4;
+ if( Input::isKeyPressed(SDLK_1)||
+ Input::isKeyPressed(SDLK_2)||
+ Input::isKeyPressed(SDLK_3)||
+ Input::isKeyPressed(SDLK_4)||
+ Input::isKeyPressed(SDLK_5)||
+ Input::isKeyPressed(SDLK_6)||
+ Input::isKeyPressed(SDLK_7)||
+ Input::isKeyPressed(SDLK_8)||
+ Input::isKeyPressed(SDLK_9)||
+ Input::isKeyPressed(SDLK_0)||
+ Input::isKeyPressed(SDLK_MINUS)){
+ int whichend;
+ if(Input::isKeyPressed(SDLK_1))whichend=1;
+ if(Input::isKeyPressed(SDLK_2))whichend=2;
+ if(Input::isKeyPressed(SDLK_3))whichend=3;
+ if(Input::isKeyPressed(SDLK_4))whichend=4;
+ if(Input::isKeyPressed(SDLK_5))whichend=5;
+ if(Input::isKeyPressed(SDLK_6))whichend=6;
+ if(Input::isKeyPressed(SDLK_7))whichend=7;
+ if(Input::isKeyPressed(SDLK_8))whichend=8;
+ if(Input::isKeyPressed(SDLK_9))whichend=9;
+ if(Input::isKeyPressed(SDLK_0))whichend=0;
+ if(Input::isKeyPressed(SDLK_MINUS))
+ whichend=-1;
+ if(whichend!=-1){
+ participantfocus[whichdialogue][indialogue]=whichend;
+ participantlocation[whichdialogue][whichend]=player[whichend].coords;
+ participantrotation[whichdialogue][whichend]=player[whichend].rotation;
+ }
+ if(whichend==-1){
+ participantfocus[whichdialogue][indialogue]=-1;
+ }
+ if(player[participantfocus[whichdialogue][indialogue]].dead){
+ indialogue=-1;
+ directing=0;
+ cameramode=0;
+ }
+ dialoguecamera[whichdialogue][indialogue]=viewer;
+ dialoguecamerarotation[whichdialogue][indialogue]=rotation;
+ dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
+ indialogue++;
+ if(indialogue<numdialogueboxes[whichdialogue]){
+ if(dialogueboxsound[whichdialogue][indialogue]!=0){
+ playdialogueboxsound();
+ }
+ }
+
+ for(int j=0;j<numplayers;j++){
+ participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
+ }
+ }
+ //TODO: should these be KeyDown or KeyPressed?
+ if( Input::isKeyDown(SDLK_KP1)||
+ Input::isKeyDown(SDLK_KP2)||
+ Input::isKeyDown(SDLK_KP3)||
+ Input::isKeyDown(SDLK_KP4)||
+ Input::isKeyDown(SDLK_KP5)||
+ Input::isKeyDown(SDLK_KP6)||
+ Input::isKeyDown(SDLK_KP7)||
+ Input::isKeyDown(SDLK_KP8)||
+ Input::isKeyDown(SDLK_KP9)||
+ Input::isKeyDown(SDLK_KP0)){
+ int whichend;
+ if(Input::isKeyDown(SDLK_KP1))whichend=1;
+ if(Input::isKeyDown(SDLK_KP2))whichend=2;
+ if(Input::isKeyDown(SDLK_KP3))whichend=3;
+ if(Input::isKeyDown(SDLK_KP4))whichend=4;
+ if(Input::isKeyDown(SDLK_KP5))whichend=5;
+ if(Input::isKeyDown(SDLK_KP6))whichend=6;
+ if(Input::isKeyDown(SDLK_KP7))whichend=7;
+ if(Input::isKeyDown(SDLK_KP8))whichend=8;
+ if(Input::isKeyDown(SDLK_KP9))whichend=9;
+ if(Input::isKeyDown(SDLK_KP0))whichend=0;
+ participantfacing[whichdialogue][indialogue][whichend]=facing;
+ }
+ if(indialogue>=numdialogueboxes[whichdialogue]){
+ indialogue=-1;
+ directing=0;
+ cameramode=0;
+ }
+ }
+ if(!directing){
+ pause_sound(whooshsound);
+ viewer=dialoguecamera[whichdialogue][indialogue];
+ viewer.y=max((double)viewer.y,terrain.getHeight(viewer.x,viewer.z)+.1);
+ rotation=dialoguecamerarotation[whichdialogue][indialogue];
+ rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
+ if(dialoguetime>0.5)
+ if( Input::isKeyPressed(SDLK_1)||
+ Input::isKeyPressed(SDLK_2)||
+ Input::isKeyPressed(SDLK_3)||
+ Input::isKeyPressed(SDLK_4)||
+ Input::isKeyPressed(SDLK_5)||
+ Input::isKeyPressed(SDLK_6)||
+ Input::isKeyPressed(SDLK_7)||
+ Input::isKeyPressed(SDLK_8)||
+ Input::isKeyPressed(SDLK_9)||
+ Input::isKeyPressed(SDLK_0)||
+ Input::isKeyPressed(SDLK_MINUS)||
+ Input::isKeyPressed(attackkey)){
+ indialogue++;
+ if(indialogue<numdialogueboxes[whichdialogue]){
+ if(dialogueboxsound[whichdialogue][indialogue]!=0){
+ playdialogueboxsound();
+ if(dialogueboxsound[whichdialogue][indialogue]==-5){
+ hotspot[numhotspots]=player[0].coords;
+ hotspotsize[numhotspots]=10;
+ hotspottype[numhotspots]=-1;
+
+ numhotspots++;
+ }
+ if(dialogueboxsound[whichdialogue][indialogue]==-6){
+ hostile=1;
+ }
+
+ if(player[participantfocus[whichdialogue][indialogue]].dead){
+ indialogue=-1;
+ directing=0;
+ cameramode=0;
+ }
+ }
+ }
+ }
+ if(indialogue>=numdialogueboxes[whichdialogue]){
+ indialogue=-1;
+ directing=0;
+ cameramode=0;
+ if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
+ hostile=1;
+ }
+ if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
+ windialogue=1;
+ }
+ if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
+ hostile=1;
+ for(int i=1;i<numplayers;i++){
+ player[i].aitype = attacktypecutoff;
+ }
+ }
+ }
+ }
+ }
+
+ if(!player[0].jumpkeydown){
+ player[0].jumptogglekeydown=0;
+ }
+ if(player[0].jumpkeydown&&
+ player[0].targetanimation!=jumpupanim&&
+ player[0].targetanimation!=jumpdownanim&&
+ !player[0].isFlip())
+ player[0].jumptogglekeydown=1;
+
+
+ dialoguetime+=multiplier;
+ hawkrotation+=multiplier*25;
+ realhawkcoords=0;
+ realhawkcoords.x=25;
+ realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
+ hawkcalldelay-=multiplier/2;
+
+ if(hawkcalldelay<=0){
+ emit_sound_at(hawksound, realhawkcoords);
+
+ hawkcalldelay=16+abs(Random()%8);
+ }
+
+ doDebugKeys();
+
+ doAttacks();
+
+ doPlayerCollisions();
+
+ doJumpReversals();
+
+ for(int k=0;k<numplayers;k++)
+ if(k!=0&&player[k].immobile)
+ player[k].coords=player[k].realoldcoords;
+
+ for(int k=0;k<numplayers;k++){
+ if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
+ if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
+ player[k].DoDamage(1000);
+ }
+ }
+ }
+
+ //respawn
+ static bool respawnkeydown;
+ if(!editorenabled&&
+ (whichlevel!=-2&&
+ (Input::isKeyDown(SDLK_z)&&
+ Input::isKeyDown(SDLK_LMETA)&&
+ debugmode)||
+ (Input::isKeyDown(jumpkey)&&
+ !respawnkeydown&&
+ !oldattackkey&&
+ player[0].dead))){
+ targetlevel=whichlevel;
+ loading=1;
+ leveltime=5;
+ }
+ if(!Input::isKeyDown(jumpkey))
+ respawnkeydown=0;
+ if(Input::isKeyDown(jumpkey))
+ respawnkeydown=1;
+
+
+
+
+ static bool movekey;
+
+ //?
+ for(int i=0;i<numplayers;i++){
+ static float oldtargetrotation;
+ if(!player[i].skeleton.free){
+ oldtargetrotation=player[i].targetrotation;
+ if(i==0&&indialogue==-1){
+ //TODO: refactor repetitive code
+ if(!animation[player[0].targetanimation].attack&&
+ player[0].targetanimation!=staggerbackhighanim&&
+ player[0].targetanimation!=staggerbackhardanim&&
+ player[0].targetanimation!=crouchremoveknifeanim&&
+ player[0].targetanimation!=removeknifeanim&&
+ player[0].targetanimation!=backhandspringanim&&
+ player[0].targetanimation!=dodgebackanim&&
+ player[0].targetanimation!=walljumprightkickanim&&
+ player[0].targetanimation!=walljumpleftkickanim){
+ if(cameramode)
+ player[0].targetrotation=0;
+ else
+ player[0].targetrotation=-rotation+180;
+ }
+
+ facing=0;
+ facing.z=-1;
+
+ flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
+ if(cameramode){
+ facing=flatfacing;
+ }else{
+ facing=DoRotation(facing,-rotation2,0,0);
+ facing=DoRotation(facing,0,0-rotation,0);
+ }
+
+ player[0].lookrotation=-rotation;
+
+ player[i].targetheadrotation=rotation;
+ player[i].targetheadrotation2=rotation2;
+ }
+ if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
+ if(!animation[player[i].targetanimation].attack&&
+ player[i].targetanimation!=staggerbackhighanim&&
+ player[i].targetanimation!=staggerbackhardanim&&
+ player[i].targetanimation!=crouchremoveknifeanim&&
+ player[i].targetanimation!=removeknifeanim&&
+ player[i].targetanimation!=backhandspringanim&&
+ player[i].targetanimation!=dodgebackanim&&
+ player[i].targetanimation!=walljumprightkickanim&&
+ player[i].targetanimation!=walljumpleftkickanim){
+ player[i].targetrotation=-player[i].lookrotation+180;
+ }
+
+ facing=0;
+ facing.z=-1;
+
+ flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
+
+ facing=DoRotation(facing,-player[i].lookrotation2,0,0);
+ facing=DoRotation(facing,0,0-player[i].lookrotation,0);
+
+ player[i].targetheadrotation=player[i].lookrotation;
+ player[i].targetheadrotation2=player[i].lookrotation2;
+ }
+ if(indialogue!=-1){
+ player[i].targetheadrotation=180-roughDirection(participantfacing[whichdialogue][indialogue][i]);
+ player[i].targetheadrotation2=pitch(participantfacing[whichdialogue][indialogue][i]);
+ }
+
+ if(leveltime<.5)
+ numenvsounds=0;
+
+ player[i].avoidsomething=0;
+
+ //avoid flaming things
+ for(int j=0;j<objects.numobjects;j++)
+ if(objects.onfire[j])
+ if(findDistancefast(&player[i].coords,&objects.position[j])<sq(objects.scale[j])*200)
+ if( findDistancefast(&player[i].coords,&objects.position[j])<
+ findDistancefast(&player[i].coords,&player[0].coords)){
+ player[i].collided=0;
+ player[i].avoidcollided=1;
+ if(player[i].avoidsomething==0||
+ findDistancefast(&player[i].coords,&objects.position[j])<
+ findDistancefast(&player[i].coords,&player[i].avoidwhere)){
+ player[i].avoidwhere=objects.position[j];
+ player[i].avoidsomething=1;
+ }
+ }
+
+ //avoid flaming players
+ for(int j=0;j<numplayers;j++)
+ if(player[j].onfire)
+ if(findDistancefast(&player[j].coords,&player[i].coords)<sq(0.3)*200)
+ if( findDistancefast(&player[i].coords,&player[j].coords)<
+ findDistancefast(&player[i].coords,&player[0].coords)){
+ player[i].collided=0;
+ player[i].avoidcollided=1;
+ if(player[i].avoidsomething==0||
+ findDistancefast(&player[i].coords,&player[j].coords)<
+ findDistancefast(&player[i].coords,&player[i].avoidwhere)){
+ player[i].avoidwhere=player[j].coords;
+ player[i].avoidsomething=1;
+ }
+ }
+
+ if(player[i].collided>.8)
+ player[i].avoidcollided=0;
+
+ doAI(i);
+
+ if(animation[player[i].targetanimation].attack==reversed){
+ //player[i].targetrotation=player[i].rotation;
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].attackkeydown=0;
+ //player[i].crouchkeydown=0;
+ player[i].throwkeydown=0;
+ }
+
+ if(indialogue!=-1){
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].drawkeydown=0;
+ player[i].throwkeydown=0;
+ }
+
+ if(player[i].collided<-.3)
+ player[i].collided=-.3;
+ if(player[i].collided>1)
+ player[i].collided=1;
+ player[i].collided-=multiplier*4;
+ player[i].whichdirectiondelay-=multiplier;
+ if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
+ player[i].avoidcollided=-.3;
+ player[i].whichdirection=abs(Random()%2);
+ player[i].whichdirectiondelay=.4;
+ }
+ if(player[i].avoidcollided>1)
+ player[i].avoidcollided=1;
+ player[i].avoidcollided-=multiplier/4;
+ if(!player[i].skeleton.free){
+ player[i].stunned-=multiplier;
+ player[i].surprised-=multiplier;
+ }
+ if(i!=0&&player[i].surprised<=0&&
+ player[i].aitype==attacktypecutoff&&
+ !player[i].dead&&
+ !player[i].skeleton.free&&
+ animation[player[i].targetanimation].attack==neutral)
+ numresponded=1;
+
+ if(!player[i].throwkeydown)
+ player[i].throwtogglekeydown=0;
+
+ //pick up weapon
+ if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
+ if(player[i].weaponactive==-1&&
+ player[i].num_weapons<2&&
+ (player[i].isIdle()||
+ player[i].isCrouch()||
+ player[i].targetanimation==sneakanim||
+ player[i].targetanimation==rollanim||
+ player[i].targetanimation==backhandspringanim||
+ player[i].isFlip()||
+ player[i].isFlip()||
+ player[i].aitype!=playercontrolled)){
+ for(int j=0;j<weapons.numweapons;j++){
+ if((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0||
+ player[i].aitype==playercontrolled)&&
+ weapons.owner[j]==-1&&
+ player[i].weaponactive==-1)
+ if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
+ if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
+ if(player[i].isCrouch()||
+ player[i].targetanimation==sneakanim||
+ player[i].isRun()||
+ player[i].isIdle()||
+ player[i].aitype!=playercontrolled){
+ player[i].throwtogglekeydown=1;
+ setAnimation(i,crouchremoveknifeanim);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[j]);
+ player[i].hasvictim=0;
+ }
+ if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
+ player[i].throwtogglekeydown=1;
+ player[i].hasvictim=0;
+
+ if((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0||
+ player[i].aitype==playercontrolled)&&
+ weapons.owner[j]==-1||
+ player[i].victim&&
+ weapons.owner[j]==player[i].victim->id)
+ if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1)
+ if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
+ if(weapons.type[j]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
+
+ player[i].weaponactive=0;
+ weapons.owner[j]=player[i].id;
+ if(player[i].num_weapons>0)
+ player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
+ player[i].num_weapons++;
+ player[i].weaponids[0]=j;
+ }
+ }
+ }else if((player[i].isIdle()||
+ player[i].isFlip()||
+ player[i].aitype!=playercontrolled)&&
+ findDistancefast(&player[i].coords,&weapons.position[j])<5&&
+ player[i].coords.y<weapons.position[j].y){
+ if(!player[i].isFlip()){
+ player[i].throwtogglekeydown=1;
+ setAnimation(i,removeknifeanim);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[j]);
+ }
+ if(player[i].isFlip()){
+ player[i].throwtogglekeydown=1;
+ player[i].hasvictim=0;
+
+ for(int k=0;k<weapons.numweapons;k++){
+ if(player[i].weaponactive==-1)
+ if((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0||
+ player[i].aitype==playercontrolled)&&
+ weapons.owner[k]==-1||
+ player[i].victim&&
+ weapons.owner[k]==player[i].victim->id)
+ if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&
+ player[i].weaponactive==-1){
+ if(weapons.type[k]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
+
+ player[i].weaponactive=0;
+ weapons.owner[k]=player[i].id;
+ if(player[i].num_weapons>0)
+ player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
+ player[i].num_weapons++;
+ player[i].weaponids[0]=k;
+ }
+ }
+ }
+ }
+ }
+ }
+ if(player[i].isCrouch()||
+ player[i].targetanimation==sneakanim||
+ player[i].isRun()||
+ player[i].isIdle()||player[i].targetanimation==rollanim||
+ player[i].targetanimation==backhandspringanim){
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(player[i].weaponactive==-1)
+ if(j!=i)
+ if(player[j].num_weapons&&
+ player[j].skeleton.free&&
+ findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&
+ (((player[j].skeleton.forward.y<0&&
+ player[j].weaponstuckwhere==0)||
+ (player[j].skeleton.forward.y>0&&
+ player[j].weaponstuckwhere==1))||
+ player[j].weaponstuck==-1||
+ player[j].num_weapons>1)){
+ if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
+ player[i].throwtogglekeydown=1;
+ player[i].victim=&player[j];
+ player[i].hasvictim=1;
+ setAnimation(i,crouchremoveknifeanim);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[j].coords);
+ }
+ if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
+ player[i].throwtogglekeydown=1;
+ player[i].victim=&player[j];
+ player[i].hasvictim=1;
+ int k = player[j].weaponids[0];
+ if(player[i].hasvictim){
+ bool fleshstuck;
+ fleshstuck=0;
+ if(player[i].victim->weaponstuck!=-1){
+ if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
+ fleshstuck=1;
+ }
+ }
+ if(!fleshstuck){
+ if(weapons.type[k]!=staff)
+ emit_sound_at(knifedrawsound, player[i].coords, 128.);
+ }
+ if(fleshstuck)
+ emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
+
+ player[i].weaponactive=0;
+ if(weapons.owner[k]!=-1){
+ if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
+ else player[i].victim->num_weapons=1;
+
+ player[i].victim->skeleton.longdead=0;
+ player[i].victim->skeleton.free=1;
+ player[i].victim->skeleton.broken=0;
+
+ for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
+ player[i].victim->skeleton.joints[l].velchange=0;
+ player[i].victim->skeleton.joints[l].locked=0;
+ }
+
+ XYZ relative;
+ relative=0;
+ relative.y=10;
+ Normalise(&relative);
+ XYZ footvel,footpoint;
+ footvel=0;
+ footpoint=weapons.position[k];
+ if(player[i].victim->weaponstuck!=-1){
+ if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
+ if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
+ weapons.bloody[k]=2;
+ weapons.blooddrip[k]=5;
+ player[i].victim->weaponstuck=-1;
+ player[i].victim->bloodloss+=2000;
+ player[i].victim->DoDamage(2000);
+ }
+ }
+ if(player[i].victim->num_weapons>0){
+ if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
+ if(player[i].victim->weaponids[0]==k)
+ player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
+ }
+
+ player[i].victim->weaponactive=-1;
+
+ playerJoint(player[i].victim,abdomen).velocity+=relative*6;
+ playerJoint(player[i].victim,neck).velocity+=relative*6;
+ playerJoint(player[i].victim,rightshoulder).velocity+=relative*6;
+ playerJoint(player[i].victim,leftshoulder).velocity+=relative*6;
+ }
+ weapons.owner[k]=i;
+ if(player[i].num_weapons>0){
+ player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
+ }
+ player[i].num_weapons++;
+ player[i].weaponids[0]=k;
+ }
+ }
+ }
+ }
+ }
+ }
+ if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
+ if(weapons.type[player[i].weaponids[0]]==knife){
+ if(player[i].isIdle()||
+ player[i].isRun()||
+ player[i].isCrouch()||
+ player[i].targetanimation==sneakanim||
+ player[i].isFlip())
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(i!=j)
+ if(tutoriallevel!=1||tutorialstage==49)
+ if(hostile)
+ if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&
+ findDistancefast(&player[i].coords,&player[j].coords)<100&&
+ findDistancefast(&player[i].coords,&player[j].coords)>1.5&&
+ !player[j].skeleton.free&&
+ -1==checkcollide(DoRotation(playerJoint(j,head).position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(playerJoint(i,head).position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
+ if(!player[i].isFlip()){
+ player[i].throwtogglekeydown=1;
+ player[i].victim=&player[j];
+ setAnimation(i,knifethrowanim);
+ player[i].targetrotation=roughDirectionTo(player[i].coords,player[j].coords);
+ player[i].targettilt2=pitchTo(player[i].coords,player[j].coords);
+ }
+ if(player[i].isFlip()){
+ if(player[i].weaponactive!=-1){
+ player[i].throwtogglekeydown=1;
+ player[i].victim=&player[j];
+ XYZ aim;
+ weapons.owner[player[i].weaponids[0]]=-1;
+ aim=player[i].victim->coords+DoRotation(playerJoint(player[i].victim,abdomen).position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(playerJoint(i,righthand).position,0,player[i].rotation,0)*player[i].scale);
+ Normalise(&aim);
+
+ aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
+
+ weapons.velocity[player[i].weaponids[0]]=aim*50;
+ weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
+ weapons.missed[player[i].weaponids[0]]=0;
+ weapons.freetime[player[i].weaponids[0]]=0;
+ weapons.firstfree[player[i].weaponids[0]]=1;
+ weapons.physics[player[i].weaponids[0]]=0;
+ player[i].num_weapons--;
+ if(player[i].num_weapons){
+ player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
+ }
+ player[i].weaponactive=-1;
+ }
+ }
+ }
+ }
+ }
+ }
+ if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
+ if(player[i].isCrouch()||player[i].targetanimation==sneakanim){
+ player[i].throwtogglekeydown=1;
+ weapons.owner[player[i].weaponids[0]]=-1;
+ weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
+ if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
+ weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
+ weapons.missed[player[i].weaponids[0]]=1;
+ weapons.freetime[player[i].weaponids[0]]=0;
+ weapons.firstfree[player[i].weaponids[0]]=1;
+ weapons.physics[player[i].weaponids[0]]=1;
+ player[i].num_weapons--;
+ if(player[i].num_weapons){
+ player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
+ if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
+ }
+
+ player[i].weaponactive=-1;
+ for(int j=0;j<numplayers;j++){
+ player[j].wentforweapon=0;
+ }
+ }
+ }
+
+ }
+
+ //draw weapon
+ if(i==0||!player[0].dead||player[i].weaponactive!=-1)
+ if(player[i].drawkeydown&&!player[i].drawtogglekeydown||
+ player[i].num_weapons==2&&
+ player[i].weaponactive==-1&&
+ player[i].isIdle()||
+ player[0].dead&&
+ player[i].weaponactive!=-1&&
+ i!=0){
+ bool isgood=1;
+ if(player[i].weaponactive!=-1)
+ if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)
+ isgood=0;
+ if(isgood&&player[i].creature!=wolftype){
+ if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
+ setAnimation(i,drawrightanim);
+ player[i].drawtogglekeydown=1;
+ }
+ if((player[i].isIdle()||
+ (player[i].aitype!=playercontrolled&&
+ player[0].weaponactive!=-1&&
+ player[i].isRun()))&&
+ player[i].num_weapons&&
+ weapons.type[player[i].weaponids[0]]==sword){
+ setAnimation(i,drawleftanim);
+ player[i].drawtogglekeydown=1;
+ }
+ if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
+ setAnimation(i,crouchdrawrightanim);
+ player[i].drawtogglekeydown=1;
+ }
+ }
+ }
+ //clean weapon
+ if(player[i].isCrouch()&&
+ weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&
+ bloodtoggle&&
+ player[i].onterrain&&
+ player[i].num_weapons&&
+ player[i].weaponactive!=-1&&
+ player[i].attackkeydown){
+ if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&
+ player[i].onterrain&&
+ bloodtoggle&&musictype!=stream_fighttheme){
+ if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)
+ setAnimation(i,crouchstabanim);
+ if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)
+ setAnimation(i,swordgroundstabanim);
+ player[i].hasvictim=0;
+ //player[i].attacktogglekeydown=1;
+ }
+ }
+
+ if(!player[i].drawkeydown)
+ player[i].drawtogglekeydown=0;
+
+ XYZ absflatfacing;
+ if(i==0){
+ absflatfacing=0;
+ absflatfacing.z=-1;
+
+ absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
+ }
+ else absflatfacing=flatfacing;
+
+ if(indialogue!=-1){
+ player[i].forwardkeydown=0;
+ player[i].leftkeydown=0;
+ player[i].backkeydown=0;
+ player[i].rightkeydown=0;
+ player[i].jumpkeydown=0;
+ player[i].crouchkeydown=0;
+ player[i].drawkeydown=0;
+ player[i].throwkeydown=0;
+ }
+ movekey=0;
+ //Do controls
+ if(!animation[player[i].targetanimation].attack&&
+ player[i].targetanimation!=staggerbackhighanim&&
+ player[i].targetanimation!=staggerbackhardanim&&
+ player[i].targetanimation!=backhandspringanim&&
+ player[i].targetanimation!=dodgebackanim){
+ if(!player[i].forwardkeydown)
+ player[i].forwardstogglekeydown=0;
+ if(player[i].crouchkeydown){
+ //Crouch
+ target=-2;
+ if(i==0){
+ player[i].superruntoggle=1;
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++)
+ if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype)
+ if(findDistancefast(&player[j].coords,&player[i].coords)<16)
+ player[i].superruntoggle=0;
+ }
+
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==sweepanim||
+ player[j].targetanimation==upunchanim||
+ player[j].targetanimation==wolfslapanim||
+ ((player[j].targetanimation==swordslashanim||
+ player[j].targetanimation==knifeslashstartanim||
+ player[j].targetanimation==staffhitanim||
+ player[j].targetanimation==staffspinhitanim)&&
+ findDistancefast(&player[j].coords,&player[i].coords)<2))){
+ if(target>=0)
+ target=-1;
+ else
+ target=j;
+ }
+ }
+ }
+ if(target>=0)
+ player[target].Reverse();
+ player[i].lowreversaldelay=.5;
+
+ if(player[i].isIdle()){
+ setAnimation(i,player[i].getCrouch());
+ player[i].transspeed=10;
+ }
+ if(player[i].isRun()||
+ (player[i].isStop()&&
+ (player[i].leftkeydown||
+ player[i].rightkeydown||
+ player[i].forwardkeydown||
+ player[i].backkeydown))){
+ setAnimation(i,rollanim);
+ player[i].transspeed=20;
+ }
+ }
+ if(!player[i].crouchkeydown){
+ //Uncrouch
+ if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
+ target=-2;
+ if(player[i].isCrouch()){
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(j!=i&&
+ !player[j].skeleton.free&&
+ player[j].victim&&
+ player[i].highreversaldelay<=0){
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==spinkickanim)&&
+ player[i].isCrouch()){
+ if(target>=0)
+ target=-1;
+ else
+ target=j;
+ }
+ }
+ }
+ if(target>=0)
+ player[target].Reverse();
+ player[i].highreversaldelay=.5;
+
+ if(player[i].isCrouch()){
+ if(!player[i].wasCrouch()){
+ player[i].currentanimation=player[i].getCrouch();
+ player[i].currentframe=0;
+ }
+ setAnimation(i,player[i].getIdle());
+ player[i].transspeed=10;
+ }
+ }
+ if(player[i].targetanimation==sneakanim){
+ setAnimation(i,player[i].getIdle());
+ player[i].transspeed=10;
+ }
+ }
+ if(player[i].forwardkeydown){
+ if(player[i].isIdle()||
+ (player[i].isStop()&&
+ player[i].targetrotation==player[i].rotation)||
+ (player[i].isLanding()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown)||
+ (player[i].isLandhard()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown&&
+ player[i].crouchkeydown)){
+ if(player[i].aitype==passivetype)
+ setAnimation(i,walkanim);
+ else
+ setAnimation(i,player[i].getRun());
+ }
+ if(player[i].isCrouch()){
+ player[i].targetanimation=sneakanim;
+ if(player[i].wasCrouch())
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
+ setAnimation(i,climbanim);
+ player[i].targetframe=1;
+ player[i].jumpclimb=1;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+ player[i].velocity+=absflatfacing*5*multiplier;
+ }
+ player[i].forwardstogglekeydown=1;
+ movekey=1;
+ }
+ if (player[i].rightkeydown){
+ if(player[i].isIdle()||
+ (player[i].isStop()&&
+ player[i].targetrotation==player[i].rotation)||
+ (player[i].isLanding()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown)||
+ (player[i].isLandhard()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown&&
+ player[i].crouchkeydown)){
+ setAnimation(i,player[i].getRun());
+ }
+ if(player[i].isCrouch()){
+ player[i].targetanimation=sneakanim;
+ if(player[i].wasCrouch())
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+ player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
+ }
+ player[i].targetrotation-=90;
+ if(player[i].forwardkeydown)player[i].targetrotation+=45;
+ if(player[i].backkeydown)player[i].targetrotation-=45;
+ movekey=1;
+ }
+ if ( player[i].leftkeydown){
+ if(player[i].isIdle()||
+ (player[i].isStop()&&
+ player[i].targetrotation==player[i].rotation)||
+ (player[i].isLanding()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown)||
+ (player[i].isLandhard()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown&&
+ player[i].crouchkeydown)){
+ setAnimation(i,player[i].getRun());
+ }
+ if(player[i].isCrouch()){
+ player[i].targetanimation=sneakanim;
+ if(player[i].wasCrouch())
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+ player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
+ }
+ player[i].targetrotation+=90;
+ if(player[i].forwardkeydown)player[i].targetrotation-=45;
+ if(player[i].backkeydown)player[i].targetrotation+=45;
+ movekey=1;
+ }
+ if(player[i].backkeydown){
+ if(player[i].isIdle()||
+ (player[i].isStop()&&
+ player[i].targetrotation==player[i].rotation)||
+ (player[i].isLanding()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown)||
+ (player[i].isLandhard()&&
+ player[i].targetframe>0&&
+ !player[i].jumpkeydown&&
+ player[i].crouchkeydown)){
+ setAnimation(i,player[i].getRun());
+ }
+ if(player[i].isCrouch()){
+ player[i].targetanimation=sneakanim;
+ if(player[i].wasCrouch())
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
+ player[i].velocity-=absflatfacing*5*multiplier;
+ }
+ if(player[i].targetanimation==hanganim){
+ player[i].currentanimation=jumpdownanim;
+ player[i].targetanimation=jumpdownanim;
+ player[i].target=0;
+ player[i].currentframe=0;
+ player[i].targetframe=1;
+ player[i].velocity=0;
+ player[i].velocity.y+=gravity;
+ player[i].coords.y-=1.4;
+ player[i].grabdelay=1;
+ }
+ if ( !player[i].leftkeydown&&!player[i].rightkeydown)
+ player[i].targetrotation+=180;
+ movekey=1;
+ }
+ if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
+ if((((player[i].isLanding()&&player[i].targetframe>=3)||
+ player[i].isRun()||
+ player[i].targetanimation==walkanim||
+ player[i].isCrouch()||
+ player[i].targetanimation==sneakanim)&&
+ player[i].jumppower>1)&&
+ ((player[i].targetanimation!=rabbitrunninganim&&
+ player[i].targetanimation!=wolfrunninganim)||i!=0)){
+ player[i].jumpstart=0;
+ setAnimation(i,jumpupanim);
+ player[i].rotation=player[i].targetrotation;
+ player[i].transspeed=20;
+ player[i].FootLand(0,1);
+ player[i].FootLand(1,1);
+
+ facing=0;
+ facing.z=-1;
+ flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
+
+ if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
+ if(!movekey)player[i].velocity=0;
+
+ //Dodge sweep?
+ target=-2;
+ if(numplayers>1)
+ for(int j=0;j<numplayers;j++){
+ if(j!=i&&!player[j].skeleton.free&&player[j].victim){
+ if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&
+ player[j].victim==&player[i]&&
+ (player[j].targetanimation==sweepanim)){
+ if(target>=0)target=-1;
+ else target=j;
+ }
+ }
+ }
+ if(target>=0)player[i].velocity.y=1;
+ else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
+ player[i].velocity.y=7;
+ player[i].crouchtogglekeydown=1;
+ }
+ else player[i].velocity.y=5;
+
+ if(mousejump&&i==0&&debugmode){
+ if(!player[i].isLanding())player[i].tempdeltav=deltav;
+ if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
+ }
+
+ player[i].coords.y+=.2;
+ player[i].jumppower-=1;
+
+ if (!i)
+ emit_sound_at(whooshsound, player[i].coords, 128.);
+
+ emit_sound_at(jumpsound, player[i].coords, 128.);
+ }
+ if((player[i].isIdle())&&player[i].jumppower>1){
+ setAnimation(i,player[i].getLanding());
+ player[i].targetframe=2;
+ player[i].landhard=0;
+ player[i].jumpstart=1;
+ player[i].tempdeltav=deltav;
+ }
+ if(player[i].targetanimation==jumpupanim&&
+ (((!floatjump&&
+ !editorenabled)||
+ !debugmode)||
+ player[i].aitype!=playercontrolled)){
+ if(player[i].jumppower>multiplier*6){
+ player[i].velocity.y+=multiplier*6;
+ player[i].jumppower-=multiplier*6;
+ }
+ if(player[i].jumppower<=multiplier*6){
+ player[i].velocity.y+=player[i].jumppower;
+ player[i].jumppower=0;
+ }
+ }
+ if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
+ }
+
+ if(!movekey){
+ if(player[i].isRun()||player[i].targetanimation==walkanim)
+ setAnimation(i,player[i].getStop());
+ if(player[i].targetanimation==sneakanim){
+ player[i].targetanimation=player[i].getCrouch();
+ if(player[i].currentanimation==sneakanim)
+ player[i].target=0;
+ player[i].targetframe=0;
+ }
+ }
+ if(player[i].targetanimation==walkanim&&
+ (player[i].aitype==attacktypecutoff||
+ player[i].aitype==searchtype||
+ (player[i].aitype==passivetype&&
+ player[i].numwaypoints<=1)))
+ setAnimation(i,player[i].getStop());
+ if(player[i].isRun()&&(player[i].aitype==passivetype))
+ setAnimation(i,player[i].getStop());
+ }
+ }
+ if(player[i].targetanimation==rollanim)
+ player[i].targetrotation=oldtargetrotation;
+ }
+
+ //Rotation
+ for(int k=0;k<numplayers;k++){
+ if(fabs(player[k].rotation-player[k].targetrotation)>180){
+ if(player[k].rotation>player[k].targetrotation)
+ player[k].rotation-=360;
+ else
+ player[k].rotation+=360;
+ }
+
+ //stop to turn in right direction
+ if(fabs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim))
+ setAnimation(k,player[k].getStop());
+
+ if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim)
+ player[k].targettilt=0;
+
+ if(player[k].targetanimation!=jumpupanim&&
+ player[k].targetanimation!=backhandspringanim&&
+ player[k].targetanimation!=jumpdownanim&&
+ !player[k].isFlip()){
+ player[k].targettilt=0;
+ if(player[k].jumppower<0&&!player[k].jumpkeydown)
+ player[k].jumppower=0;
+ player[k].jumppower+=multiplier*7;
+ if(player[k].isCrouch())
+ player[k].jumppower+=multiplier*7;
+ if(player[k].jumppower>5)
+ player[k].jumppower=5;
+ }
+
+ if(player[k].isRun())
+ player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
+
+ player[k].tilt=stepTowardf(player[k].tilt,player[k].targettilt,multiplier*150);
+ player[k].grabdelay-=multiplier;
+ }
+
+ //do animations
+ for(int k=0;k<numplayers;k++){
+ player[k].DoAnimations();
+ player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale);
+ player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale);
+ }
+
+ //do stuff
+ objects.DoStuff();
+
+ for(int j=numenvsounds-1;j>=0;j--){
+ envsoundlife[j]-=multiplier;
+ if(envsoundlife[j]<0){
+ numenvsounds--;
+ envsoundlife[j]=envsoundlife[numenvsounds];
+ envsound[j]=envsound[numenvsounds];
+ }
+ }
+ if(slomo)
+ OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
+ else
+ OPENAL_SetFrequency(OPENAL_ALL, 22050);
+
+ if(tutoriallevel==1){
+ XYZ temp;
+ XYZ temp2;
+ XYZ temp3;
+ XYZ oldtemp;
+ XYZ oldtemp2;
+ temp.x=1011;
+ temp.y=84;
+ temp.z=491;
+ temp2.x=1025;
+ temp2.y=75;
+ temp2.z=447;
+ temp3.x=1038;
+ temp3.y=76;
+ temp3.z=453;
+ oldtemp=temp;
+ oldtemp2=temp2;
+ if(tutorialstage>=51)
+ if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ OPENAL_StopSound(OPENAL_ALL); // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
+ OPENAL_SetFrequency(OPENAL_ALL, 0.001);
+
+ emit_stream_np(stream_menutheme);
+
+ gameon=0;
+ mainmenu=5;
+
+ fireSound();
+
+ flash();
+ }
+ if(tutorialstage<51)
+ if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
+ emit_sound_at(fireendsound, player[0].coords);
+
+ player[0].coords=(oldtemp+oldtemp2)/2;
+
+ flash();
+ }
+ if(tutorialstage>=14&&tutorialstage<50)
+ if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
+ emit_sound_at(fireendsound, player[1].coords);
+
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ }
+ }
+
+ player[1].coords=(oldtemp+oldtemp2)/2;
+ for(int i=0;i<player[1].skeleton.num_joints;i++){
+ player[1].skeleton.joints[i].velocity=0;
+ if(Random()%2==0){
+ if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
+ if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
+ if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
+ if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
+ Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
+ }
+ }
+ }
+ }
+
+
+ //3d sound
+ static float gLoc[3];
+ gLoc[0]=viewer.x;
+ gLoc[1]=viewer.y;
+ gLoc[2]=viewer.z;
+ static float vel[3];
+ vel[0]=(viewer.x-oldviewer.x)/multiplier;
+ vel[1]=(viewer.y-oldviewer.y)/multiplier;
+ vel[2]=(viewer.z-oldviewer.z)/multiplier;
+
+ //Set orientation with forward and up vectors
+ static XYZ upvector;
+ upvector=0;
+ upvector.z=-1;
+
+ upvector=DoRotation(upvector,-rotation2+90,0,0);
+ upvector=DoRotation(upvector,0,0-rotation,0);
+
+ facing=0;
+ facing.z=-1;
+
+ facing=DoRotation(facing,-rotation2,0,0);
+ facing=DoRotation(facing,0,0-rotation,0);
+
+
+ static float ori[6];
+ ori[0] = -facing.x;
+ ori[1] = facing.y;
+ ori[2] = -facing.z;
+ ori[3] = -upvector.x;
+ ori[4] = upvector.y;
+ ori[5] = -upvector.z;
+
+ OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
+ OPENAL_Update();
+
+ oldviewer=viewer;
}
}
- if(IsKeyDown(theKeyMap, MAC_F1_KEY)&&!freezetogglekeydown){
+ if(Input::isKeyPressed(SDLK_F1))
Screenshot();
- freezetogglekeydown=1;
- }
}
-void Game::TickOnce(){
- //if(!console){
- if(!mainmenu)
- if(directing||indialogue==-1){
+void Game::TickOnce(){
+ if(mainmenu)
+ rotation+=multiplier*5;
+ else
+ if(directing||indialogue==-1) {
rotation+=deltah*.7;
- if(!invertmouse)rotation2+=deltav*.7;
- if(invertmouse)rotation2-=deltav*.7;
- if(rotation2>90)rotation2=90;
- if(rotation2<-70)rotation2=-70;
+ if(!invertmouse)
+ rotation2+=deltav*.7;
+ if(invertmouse)
+ rotation2-=deltav*.7;
+ if(rotation2>90)
+ rotation2=90;
+ if(rotation2<-70)
+ rotation2=-70;
}
- if(mainmenu)rotation+=multiplier*5;
-
- //}
}
-void Game::TickOnceAfter(){
+void Game::TickOnceAfter(){
static XYZ colviewer;
static XYZ coltarget;
static XYZ target;
static XYZ col;
- static float brotate;
static XYZ facing;
- static int i,j;
static float changedelay;
static bool alldead;
static float unseendelay;
if(!mainmenu){
- if(environment==snowyenvironment)music1=stream_music1snow;
- if(environment==grassyenvironment)music1=stream_music1grass;
- if(environment==desertenvironment)music1=stream_music1desert;
+ if(environment==snowyenvironment)
+ leveltheme=stream_snowtheme;
+ if(environment==grassyenvironment)
+ leveltheme=stream_grasstheme;
+ if(environment==desertenvironment)
+ leveltheme=stream_deserttheme;
realthreat=0;
- musictype=music1;
- for(i=0;i<numplayers;i++){
- if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
- musictype=stream_music2;
+ musictype=leveltheme;
+ for(int i=0;i<numplayers;i++){
+ if((player[i].aitype==attacktypecutoff||
+ player[i].aitype==getweapontype||
+ player[i].aitype==gethelptype||
+ player[i].aitype==searchtype)&&
+ !player[i].dead/*&&player[i].surprised<=0*/&&
+ (player[i].targetanimation!=sneakattackedanim&&
+ player[i].targetanimation!=knifesneakattackedanim&&
+ player[i].targetanimation!=swordsneakattackedanim)){
+ musictype=stream_fighttheme;
realthreat=1;
}
}
- if(player[0].dead)musictype=stream_music3;
+ if(player[0].dead)
+ musictype=stream_menutheme;
- if(musictype==stream_music2){
+ if(musictype==stream_fighttheme)
unseendelay=1;
- }
- if(oldmusictype==stream_music2&&musictype!=stream_music2){
+ if(oldmusictype==stream_fighttheme&&musictype!=stream_fighttheme){
unseendelay-=multiplier;
- if(unseendelay>0){
- musictype=stream_music2;
- }
+ if(unseendelay>0)
+ musictype=stream_fighttheme;
}
if(loading==2){
- musictype=stream_music3;
+ musictype=stream_menutheme;
musicvolume[2]=512;
musicvolume[0]=0;
musicvolume[1]=0;
musicvolume[3]=0;
}
- if(musictoggle){
- if(musictype!=oldmusictype&&musictype==stream_music2){
- static float gLoc[3];
- static float vel[3];
- gLoc[0]=cameraloc.x;
- gLoc[1]=cameraloc.y;
- gLoc[2]=cameraloc.z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
- OPENAL_SetVolume(channels[alarmsound], 512);
- OPENAL_SetPaused(channels[alarmsound], false);
-
- }
- }
+ if(musictoggle)
+ if(musictype!=oldmusictype&&musictype==stream_fighttheme)
+ emit_sound_np(alarmsound);
musicselected=musictype;
- if(musicselected==music1)musicvolume[0]+=multiplier*450;
- else musicvolume[0]-=multiplier*450;
- if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
- else musicvolume[1]-=multiplier*450;
- if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
- else musicvolume[2]-=multiplier*450;
- /*
- if(musicselected==music1)musicvolume[0]+=multiplier*100;
- else musicvolume[0]-=multiplier*450;
- if(musicselected==music2)musicvolume[1]+=multiplier*150;
- else if(player[0].dead)musicvolume[1]-=multiplier*450;
- else musicvolume[1]-=multiplier*100;
- if(musicselected==music3)musicvolume[2]+=multiplier*450;
- else musicvolume[2]-=multiplier*450;*/
-
- for(i=0;i<3;i++){
- if(musicvolume[i]<0)musicvolume[i]=0;
- if(musicvolume[i]>512)musicvolume[i]=512;
+ if(musicselected==leveltheme)
+ musicvolume[0]+=multiplier*450;
+ else
+ musicvolume[0]-=multiplier*450;
+ if(musicselected==stream_fighttheme)
+ musicvolume[1]+=multiplier*450;
+ else
+ musicvolume[1]-=multiplier*450;
+ if(musicselected==stream_menutheme)
+ musicvolume[2]+=multiplier*450;
+ else
+ musicvolume[2]-=multiplier*450;
+
+ for(int i=0;i<3;i++){
+ if(musicvolume[i]<0)
+ musicvolume[i]=0;
+ if(musicvolume[i]>512)
+ musicvolume[i]=512;
}
- if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
+ if(musicvolume[2]>128&&!loading&&!mainmenu)
+ musicvolume[2]=128;
if(musictoggle){
- if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
- PlayStreamEx( music1, strm[music1], NULL, true);
- OPENAL_SetPaused(channels[music1], false);
- }
- if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
- PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
- OPENAL_SetPaused(channels[stream_music2], false);
- }
- if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
- PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- }
- }
-
- if(!musictoggle){
- OPENAL_SetPaused(channels[music1], true);
- OPENAL_SetPaused(channels[stream_music2], true);
- OPENAL_SetPaused(channels[stream_music3], true);
+ if(musicvolume[0]>0&&oldmusicvolume[0]<=0)
+ emit_stream_np(leveltheme, musicvolume[0]);
+ if(musicvolume[1]>0&&oldmusicvolume[1]<=0)
+ emit_stream_np(stream_fighttheme, musicvolume[1]);
+ if(musicvolume[2]>0&&oldmusicvolume[2]<=0)
+ emit_stream_np(stream_menutheme, musicvolume[2]);
+ if(musicvolume[0]<=0&&oldmusicvolume[0]>0)
+ pause_sound(leveltheme);
+ if(musicvolume[1]<=0&&oldmusicvolume[1]>0)
+ pause_sound(stream_fighttheme);
+ if(musicvolume[2]<=0&&oldmusicvolume[2]>0)
+ pause_sound(stream_menutheme);
+
+ if(musicvolume[0]!=oldmusicvolume[0])
+ OPENAL_SetVolume(channels[leveltheme], musicvolume[0]);
+ if(musicvolume[1]!=oldmusicvolume[1])
+ OPENAL_SetVolume(channels[stream_fighttheme], musicvolume[1]);
+ if(musicvolume[2]!=oldmusicvolume[2])
+ OPENAL_SetVolume(channels[stream_menutheme], musicvolume[2]);
+
+ for(int i=0;i<3;i++)
+ oldmusicvolume[i]=musicvolume[i];
+ } else {
+ pause_sound(leveltheme);
+ pause_sound(stream_fighttheme);
+ pause_sound(stream_menutheme);
- for(i=0;i<4;i++){
+ for(int i=0;i<4;i++){
oldmusicvolume[i]=0;
musicvolume[i]=0;
}
}
- if(musictoggle){
- if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
- OPENAL_SetPaused(channels[music1], true);
- }
- if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
- OPENAL_SetPaused(channels[stream_music2], true);
+ killhotspot=2;
+ for(int i=0;i<numhotspots;i++){
+ if(hotspottype[i]>10&&hotspottype[i]<20){
+ if(player[hotspottype[i]-10].dead==0)
+ killhotspot=0;
+ else if(killhotspot==2)
+ killhotspot=1;
}
- if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
- OPENAL_SetPaused(channels[stream_music3], true);
+ }
+ if(killhotspot==2)
+ killhotspot=0;
+
+
+ winhotspot=0;
+ for(int i=0;i<numhotspots;i++)
+ if(hotspottype[i]==-1)
+ if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
+ winhotspot=1;
+
+ int numalarmed=0;
+ for(int i=1;i<numplayers;i++)
+ if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)
+ numalarmed++;
+ if(numalarmed>maxalarmed)
+ maxalarmed=numalarmed;
+
+ if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
+ if(player[0].dead&&changedelay<=0){
+ changedelay=1;
+ targetlevel=whichlevel;
}
+ alldead=1;
+ for(int i=1;i<numplayers;i++)
+ if(!player[i].dead&&player[i].howactive<typedead1)
+ alldead=0;
- if(musicvolume[0]!=oldmusicvolume[0]){
- OPENAL_SetVolume(channels[music1], musicvolume[0]);
- }
- if(musicvolume[1]!=oldmusicvolume[1]){
- OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
+
+ if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
+ changedelay=1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
}
- if(musicvolume[2]!=oldmusicvolume[2]){
- OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
+ if(winhotspot||windialogue){
+ changedelay=0.1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
}
- for(i=0;i<3;i++){
- oldmusicvolume[i]=musicvolume[i];
- }
- }
- killhotspot=2;
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]>10&&hotspottype[i]<20){
- if(player[hotspottype[i]-10].dead==0){
- killhotspot=0;
- }
- else if(killhotspot==2)
- killhotspot=1;
- }
+ if(killhotspot){
+ changedelay=1;
+ targetlevel=whichlevel+1;
+ if(targetlevel>numchallengelevels-1)targetlevel=0;
}
- if(killhotspot==2)killhotspot=0;
-
- winhotspot=0;
- if(numhotspots)
- for(i=0;i<numhotspots;i++){
- if(hotspottype[i]==-1){
- if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
- winhotspot=1;
- }
+ if(changedelay>0&&!player[0].dead&&!won) {
+ //high scores, awards, win
+ if(campaign) {
+ accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
+ scoreadded=1;
+ } else {
+ accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
}
+ won=1;
+ }
+ }
- int numalarmed=0;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
- }
- if(numalarmed>maxalarmed)maxalarmed=numalarmed;
-
- if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
- if(player[0].dead&&changedelay<=0){
- changedelay=1;
- targetlevel=whichlevel;
- }
- alldead=1;
- if(numplayers>1)
- for(i=1;i<numplayers;i++){
- if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
- }
-
+ if(!winfreeze){
- if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
- changedelay=1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
- if(winhotspot||windialogue){
- changedelay=0.1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
+ if(leveltime<1){
+ loading=0;
+ changedelay=.1;
+ alldead=0;
+ winhotspot=0;
+ killhotspot=0;
+ }
+ if(!editorenabled&&gameon&&!mainmenu){
+ if(changedelay!=-999)
+ changedelay-=multiplier/7;
+ if(player[0].dead)
+ targetlevel=whichlevel;
+ if(loading==2&&!campaign){
+ flash();
- if(killhotspot){
- changedelay=1;
- targetlevel=whichlevel+1;
- if(targetlevel>numchallengelevels-1)targetlevel=0;
- }
+ fireSound(firestartsound);
- if(changedelay>0&&!player[0].dead&&!won){
- //high scores, awards, win
- if(campaign){
- won=1;
- accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
- accountcampaignchoicesmade[accountactive]++;
- accountcampaignscore[accountactive]+=bonustotal;
- scoreadded=1;
- accountcampaigntime[accountactive]+=leveltime;
- if(accountcampaignscore[accountactive]>accountcampaignhighscore[accountactive])accountcampaignhighscore[accountactive]=accountcampaignscore[accountactive];
-
- //if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
- }
- else
- {
- won=1;
- if(!debugmode){
- if(bonustotal-startbonustotal>accounthighscore[accountactive][whichlevel])accounthighscore[accountactive][whichlevel]=bonustotal-startbonustotal;
- if(accountfasttime[accountactive][whichlevel]==0||leveltime<accountfasttime[accountactive][whichlevel])accountfasttime[accountactive][whichlevel]=leveltime;
- }
- if(accountprogress[accountactive]<whichlevel+1)accountprogress[accountactive]=whichlevel+1;
+ if(!player[0].dead&&targetlevel!=whichlevel)
+ startbonustotal=bonustotal;
+ if(player[0].dead)
+ Loadlevel(whichlevel);
+ else
+ Loadlevel(targetlevel);
- }
- }
- }
+ fireSound();
- if(!winfreeze){
+ loading=3;
+ }
+ if(loading==2&&targetlevel==whichlevel){
+ flash();
+ loadtime=0;
- if(leveltime<1){
- loading=0;
- changedelay=.1;
- alldead=0;
- winhotspot=0;
- killhotspot=0;
- }
+ fireSound(firestartsound);
- if(!editorenabled&&gameon&&!mainmenu){
- if(changedelay!=-999)changedelay-=multiplier/7;
- if(player[0].dead)targetlevel=whichlevel;
- if(loading==2&&!campaign){
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- loadtime=0;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- if(!player[0].dead&&targetlevel!=whichlevel){
- startbonustotal=bonustotal;
- }
- if(!player[0].dead)Loadlevel(targetlevel);
- if(player[0].dead)Loadlevel(whichlevel);
+ Loadlevel(campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
+ fireSound();
- loading=3;
- }
- if(loading==2&&targetlevel==whichlevel){
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- loadtime=0;
-
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
- strcat(mapname,campaignmapname[levelorder[accountcampaignchoicesmade[accountactive]]]);//[campaignchoicewhich[whichchoice]]);
- Loadlevel(mapname);
-
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 9999.0f, 99999.0f);
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[fireendsound], 8.0f, 2000.0f);
-
- loading=3;
- }
- if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
- if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
- {
- if(whichlevel!=-2&&!loading&&!player[0].dead){
- winfreeze=1;
- changedelay=-999;
- }
- if(player[0].dead)loading=1;
- }
- }
- }
+ loading=3;
+ }
+ if(changedelay<=-999&&
+ whichlevel!=-2&&
+ !loading&&
+ (player[0].dead||
+ (alldead&&maptype==mapkilleveryone)||
+ (winhotspot)||
+ (killhotspot))&&
+ !winfreeze)
+ loading=1;
+ if((player[0].dead||
+ (alldead&&maptype==mapkilleveryone)||
+ (winhotspot)||
+ (windialogue)||
+ (killhotspot))&&
+ changedelay<=0){
+ if(whichlevel!=-2&&!loading&&!player[0].dead){
+ winfreeze=1;
+ changedelay=-999;
+ }
+ if(player[0].dead)
+ loading=1;
+ }
+ }
- if(campaign)
- if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
- if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
- endgame=1;
- }
- }
- else if(mainmenu==0&&winfreeze){
- if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
- stealthloading=1;
- else stealthloading=0;
-
- if(!stealthloading){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 9999.0f, 99999.0f);
- PlaySoundEx( firestartsound, samp[firestartsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[firestartsound], gLoc, vel);
- OPENAL_SetVolume(channels[firestartsound], 256);
- OPENAL_SetPaused(channels[firestartsound], false);
- OPENAL_Sample_SetMinMaxDistance(samp[firestartsound], 8.0f, 2000.0f);
-
- flashr=1;
- flashg=0;
- flashb=0;
- flashamount=1;
- flashdelay=1;
- }
+ if(campaign){
+ // campaignchoosenext determines what to do when the level is complete:
+ // 0 = load next level
+ // 1 = go back to level select screen
+ // 2 = stealthload next level
+ if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
+ if(campaignnumnext[campaignchoicewhich[whichchoice]]==0)
+ endgame=1;
+ }else if(mainmenu==0&&winfreeze){
+ if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
+ stealthloading=1;
+ else
+ stealthloading=0;
- startbonustotal=0;
-
- ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
- //campaignnumlevels=0;
- //accountcampaignchoicesmade[accountactive]=0;
- ipstream.ignore(256,':');
- ipstream >> campaignnumlevels;
- for(i=0;i<campaignnumlevels;i++){
- ipstream.ignore(256,':');
- ipstream.ignore(256,':');
- ipstream.ignore(256,' ');
- ipstream >> campaignmapname[i];
- ipstream.ignore(256,':');
- ipstream >> campaigndescription[i];
- for(j=0;j<256;j++){
- if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
- }
- ipstream.ignore(256,':');
- ipstream >> campaignchoosenext[i];
- ipstream.ignore(256,':');
- ipstream >> campaignnumnext[i];
- if(campaignnumnext[i])
- for(j=0;j<campaignnumnext[i];j++){
- ipstream.ignore(256,':');
- ipstream >> campaignnextlevel[i][j];
- campaignnextlevel[i][j]-=1;
- }
- ipstream.ignore(256,':');
- ipstream >> campaignlocationx[i];
- ipstream.ignore(256,':');
- ipstream >> campaignlocationy[i];
- }
- ipstream.close();
+ if(!stealthloading){
+ fireSound(firestartsound);
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
+ flash();
+ }
+ startbonustotal=0;
- for(i=0;i<campaignnumlevels;i++){
- levelvisible[i]=0;
- levelhighlight[i]=0;
- }
+ LoadCampaign();
- levelorder[0]=0;
- levelvisible[0]=1;
- if(accountcampaignchoicesmade[accountactive])
- for(i=0;i<accountcampaignchoicesmade[accountactive];i++){
- levelorder[i+1]=campaignnextlevel[levelorder[i]][accountcampaignchoices[accountactive][i]];
- levelvisible[levelorder[i+1]]=1;
- }
- int whichlevelstart;
- whichlevelstart=accountcampaignchoicesmade[accountactive]-1;
- if(whichlevelstart<0){
- campaignchoicenum=1;
- campaignchoicewhich[0]=0;
- }
- else
- {
- campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
- if(campaignchoicenum)
- for(i=0;i<campaignchoicenum;i++){
- campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
- levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
- }
- }
+ loading=2;
+ loadtime=0;
+ targetlevel=7;
+ if(!firstload)
+ LoadStuff();
+ whichchoice=0;
+ visibleloading=1;
+ stillloading=1;
+ Loadlevel(campaignmapname[campaignchoicewhich[0]]);
+ campaign=1;
+ mainmenu=0;
+ gameon=1;
+ pause_sound(stream_menutheme);
- loading=2;
- loadtime=0;
- targetlevel=7;
- //if(firstload)TickOnceAfter();
- if(!firstload)LoadStuff();
- //else {
- for(i=0;i<255;i++){
- mapname[i]='\0';
- }
- mapname[0]=':';
- mapname[1]='D';
- mapname[2]='a';
- mapname[3]='t';
- mapname[4]='a';
- mapname[5]=':';
- mapname[6]='M';
- mapname[7]='a';
- mapname[8]='p';
- mapname[9]='s';
- mapname[10]=':';
-
- //accountcampaignchoices[accountactive][accountcampaignchoicesmade[accountactive]]=whichchoice;
- //accountcampaignchoicesmade[accountactive]++;
-
-
- strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
- whichchoice=0;
- visibleloading=1;
- stillloading=1;
- Loadlevel(mapname);
- campaign=1;
- mainmenu=0;
- gameon=1;
- OPENAL_SetPaused(channels[stream_music3], true);
-
- stealthloading=0;
- }
+ stealthloading=0;
+ }
+ }
- if(loading==3)loading=0;
+ if(loading==3)
+ loading=0;
- }
+ }
- oldmusictype=musictype;
+ oldmusictype=musictype;
}
facing=0;
facing=DoRotation(facing,0,0-rotation,0);
viewerfacing=facing;
- brotate=0;
if(!cameramode){
if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
target.y+=.1;
if(player[0].skeleton.free){
- for(i=0;i<player[0].skeleton.num_joints;i++){
+ for(int i=0;i<player[0].skeleton.num_joints;i++){
if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
}
coltarget=cameraloc;
objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
+ for(int j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
+ int i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
colviewer=viewer;
coltarget=cameraloc;
if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
}
- if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
- colviewer=viewer;
- if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
- viewer=colviewer;
- }
- }
- cameradist=findDistance(&viewer,&target);
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
- }
- if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
- cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
- }
+ if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
+ for(int j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
+ int i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
+ colviewer=viewer;
+ if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
+ viewer=colviewer;
+ }
+ }
+ cameradist=findDistance(&viewer,&target);
+ viewer.y=max((double)viewer.y,terrain.getHeight(viewer.x,viewer.z)+.6);
+ if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
+ cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
+ }
}
if(player[0].skeleton.free!=2&&autocam){
cameraspeed=20;
coltarget=cameraloc;
objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
+ for(int j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
+ int i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
colviewer=viewer;
coltarget=cameraloc;
if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
}
- if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
- for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
- i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
- colviewer=viewer;
- if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
- viewer=colviewer;
- }
- }
- cameradist=findDistance(&viewer,&target);
- if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
- viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
- }
- if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
- cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
- }
+ if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
+ for(int j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
+ int i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
+ colviewer=viewer;
+ if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
+ viewer=colviewer;
+ }
+ }
+ cameradist=findDistance(&viewer,&target);
+ viewer.y=max((double)viewer.y,terrain.getHeight(viewer.x,viewer.z)+.6);
+ if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
+ cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
+ }
}
if(camerashake>.8)camerashake=.8;
//if(woozy>10)woozy=10;
}
}
}
+