]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Cleanup sound loading
[lugaru.git] / Source / GameTick.cpp
index 476b5aaaa996a0bedb32f7a911e10e62e4b39988..0a6d464d221d1e551ce1cc7cfdb6617d8f506acf 100644 (file)
@@ -48,7 +48,6 @@ extern XYZ viewer;
 extern int environment;
 extern float texscale;
 extern Terrain terrain;
-extern OPENAL_SAMPLE *samp[100];
 extern int channels[100];
 extern int kTextureSize;
 extern float screenwidth,screenheight;
@@ -1629,7 +1628,7 @@ void      Game::Loadlevel(char *name){
                won=0;
 
                //campaign=0;
-               animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
+               animation[bounceidleanim].Load((char *)"Idle",middleheight,neutral);
 
                numdialogues=0;
 
@@ -2195,7 +2194,7 @@ void      Game::Loadlevel(char *name){
                                player[i].proportionlegs.z=0;
                        }
 
-                       player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+                       player[i].tempanimation.Load((char *)"Tempanim",0,0);
 
                        player[i].headmorphness=0;
                        player[i].targetheadmorphness=1;
@@ -5101,7 +5100,7 @@ void      Game::Tick()
                                                                        player[numplayers].proportionlegs.z=0;
                                                                }
 
-                                                               player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
+                                                               player[numplayers].tempanimation.Load((char *)"Tempanim",0,0);
 
                                                                player[numplayers].damagetolerance=200;