#include <direct.h>
#endif
+#include <limits>
#include <ctime>
#include "Game.h"
#include "openal_wrapper.h"
static int find_closest()
{
int closest = 0;
- float closestdist = 1.0/0.0;
+ float closestdist = std::numeric_limits<float>::max();
for (int i = 1; i < numplayers; i++) {
float distance;
mainmenu=1;
}
}
- }
- if(mainmenu==3){
+ }else if(mainmenu==3){
if(Input::MouseClicked()){
if(selected!=-1)
break;
}
}
- }
- if(mainmenu==4){
+ }else if(mainmenu==4){
if(Input::MouseClicked()&&selected!=-1&&!waiting){
fireSound();
if(selected<9&&keyselect==-1)
if(newscreenheight<0)newscreenheight=screenheight;
}
}
- }
-
- if(mainmenu==5){
+ }else if(mainmenu==5){
if(endgame==2){
accountactive->endGame();
break;
}
}
- }
- else if(mainmenu==9){
+ }else if(mainmenu==9){
if(Input::MouseClicked()&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
fireSound();
flash();
flash();
mainmenu=5;
}
- }
- if(mainmenu==10){
+ }else if(mainmenu==10){
endgame=2;
if(Input::MouseClicked()&&selected==3){
fireSound();
flash();
mainmenu=5;
}
- }
-
- if(mainmenu==6){
+ }else if(mainmenu==6){
if(Input::MouseClicked()) {
if(selected>-1){
fireSound();
}
}
}
- }
- if(mainmenu==7){
+ }else if(mainmenu==7){
if(Input::MouseClicked()) {
if(selected!=-1){
fireSound();
}
}
}
- }
- if(mainmenu==8){
+ }else if(mainmenu==8){
if(Input::MouseClicked()&&selected>-1){
fireSound();
flash();
accountactive->setDifficulty(selected);
mainmenu=5;
}
- }
- if (mainmenu==18) {
+ }else if(mainmenu==18){
if(Input::MouseClicked()&&selected==0) {
newstereomode = (StereoMode)(newstereomode + 1);
while(!CanInitStereo(newstereomode)) {