]> git.jsancho.org Git - lugaru.git/blobdiff - Source/GameTick.cpp
Refactor of the texture system
[lugaru.git] / Source / GameTick.cpp
index 11b72f65bbaa9322848f51834025af4fa1361008..047c5f133feb8077a0d790bb01e0c808740afb09 100644 (file)
@@ -36,6 +36,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 #include "Animation.h"
 #include "Awards.h"
 
+#include <algorithm>
+
 using namespace std;
 
 // Added more evilness needed for MSVC
@@ -223,7 +225,7 @@ inline Joint& playerJoint(int playerid, int bodypart){
 inline Joint& playerJoint(Person* pplayer, int bodypart){
     return pplayer->skeleton.joints[pplayer->skeleton.jointlabels[bodypart]]; }
 
-inline float sq(float n){ return n*n; }
+inline float sq(float n) { return n*n; }
 
 inline float stepTowardf(float from, float to, float by){
     if(fabs(from-to)<by) return to;
@@ -301,7 +303,7 @@ static void ch_save(Game *game, const char *args){
             player[0].rotation, player[0].targetrotation, player[0].num_weapons);
     if(player[0].num_weapons>0&&player[0].num_weapons<5)
         for(int j=0;j<player[0].num_weapons;j++)
-          fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
+          fpackf(tfile, "Bi", weapons[player[0].weaponids[j]].getType());
 
     fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
     fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
@@ -388,7 +390,7 @@ static void ch_save(Game *game, const char *args){
                     player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
             if(player[j].num_weapons<5)
                 for(int k=0;k<player[j].num_weapons;k++)
-                    fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
+                    fpackf(tfile, "Bi", weapons[player[j].weaponids[k]].getType());
             if(player[j].numwaypoints<30){
                 fpackf(tfile, "Bi", player[j].numwaypoints);
                 for(int k=0;k<player[j].numwaypoints;k++){
@@ -1406,7 +1408,7 @@ void Game::Loadlevel(int which){
            Loadlevel("tutorial");
        }else if(which >= 0 && which <= 15){
            char buf[32];
-           snprintf(buf, 32, "map%d", which + 1);
+           snprintf(buf, 32, "map%d", which + 1); // challenges
            Loadlevel(buf);
        }else
            Loadlevel("mapsave");
@@ -1423,6 +1425,7 @@ void Game::Loadlevel(const char *name){
        LOGFUNC;
 
        LOG(std::string("Loading level...") + name);
+       cout << "Loading level..." << name << endl;
 
        if(!gameon)
         visibleloading=1;
@@ -1433,7 +1436,7 @@ void Game::Loadlevel(const char *name){
        gamestarted=1;
 
        numenvsounds=0;
-       //visibleloading=1;
+
        if(tutoriallevel!=-1)
         tutoriallevel=0;
        else
@@ -1441,7 +1444,7 @@ void Game::Loadlevel(const char *name){
 
        if(tutoriallevel==1)
         tutorialstage=0;
-       if(tutorialstage==0){
+       if(tutorialstage==0) {
                tutorialstagetime=0;
                tutorialmaxtime=1;
        }
@@ -1456,8 +1459,12 @@ void Game::Loadlevel(const char *name){
 
        int mapvers;
        FILE *tfile;
+       char* buff=getcwd(NULL,0);
+       cout << buff << " " << FixedFN << endl;
+       free(buff);
        tfile=fopen( FixedFN, "rb" );
-       if(tfile){
+       if(tfile) {
+               cout << "existe" << endl;
                pause_sound(stream_firesound);
                scoreadded=0;
                windialogue=0;
@@ -1524,7 +1531,8 @@ void Game::Loadlevel(const char *name){
                if(console){
                        emit_sound_np(consolesuccesssound);
                        freeze=0;
-                       console=0;
+                       console=false;
+                       cout << "console contente" << endl;
                }
 
                if(!stealthloading){
@@ -1547,7 +1555,7 @@ void Game::Loadlevel(const char *name){
                 LoadingScreen();
                }
 
-               weapons.numweapons=0;
+               weapons.clear();
 
                funpackf(tfile, "Bi", &mapvers);
                if(mapvers>=15)
@@ -1590,10 +1598,10 @@ void Game::Loadlevel(const char *name){
                player[0].originalcoords=player[0].coords;
                if(player[0].num_weapons>0&&player[0].num_weapons<5)
                        for(int j=0;j<player[0].num_weapons;j++){
-                               player[0].weaponids[j]=weapons.numweapons;
-                               funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
-                               weapons.owner[weapons.numweapons]=0;
-                               weapons.numweapons++;
+                               player[0].weaponids[j]=weapons.size();
+                               int type;
+                               funpackf(tfile, "Bi", &type);
+                               weapons.push_back(Weapon(type,0));
                        }
 
                if(visibleloading)
@@ -1763,10 +1771,10 @@ void Game::Loadlevel(const char *name){
                                if(!removeanother){
                                        if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5){
                                                for(int j=0;j<player[i-howmanyremoved].num_weapons;j++){
-                                                       player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
-                                                       funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
-                                                       weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
-                                                       weapons.numweapons++;
+                                                       player[i-howmanyremoved].weaponids[j]=weapons.size();
+                                                       int type;
+                                                       funpackf(tfile, "Bi", &type);
+                                                       weapons.push_back(Weapon(type,i));
                                                }
                                        }
                                        funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
@@ -2061,31 +2069,8 @@ void Game::Loadlevel(const char *name){
 
                if(visibleloading)
             LoadingScreen();
-               for(int i=0;i<weapons.numweapons;i++){
-                       weapons.bloody[i]=0;
-                       weapons.blooddrip[i]=0;
-                       weapons.blooddripdelay[i]=0;
-                       weapons.onfire[i]=0;
-                       weapons.flamedelay[i]=0;
-                       weapons.damage[i]=0;
-                       if(weapons.type[i]==sword){
-                               weapons.mass[i]=1.5;
-                               weapons.tipmass[i]=1;
-                               weapons.length[i]=.8;
-                       }
-                       if(weapons.type[i]==staff){
-                               weapons.mass[i]=2;
-                               weapons.tipmass[i]=1;
-                               weapons.length[i]=1.5;
-                       }
-                       if(weapons.type[i]==knife){
-                               weapons.mass[i]=1;
-                               weapons.tipmass[i]=1.2;
-                               weapons.length[i]=.25;
-                       }
-                       weapons.position[i]=-1000;
-                       weapons.tippoint[i]=-1000;
-               }
+               //~ for(int i=0;i<weapons.size();i++){
+               //~ }
                
                LOG("Starting background music...");
 
@@ -2107,444 +2092,65 @@ void Game::Loadlevel(const char *name){
 
                if(!firstload)
                        firstload=1;
+       } else {
+               perror("Soucis");
        }
        leveltime=0;
        loadingstuff=0;
        visibleloading=0;
 }
 
-/*
-Values of mainmenu :
-1 Main menu
-2 Menu pause (resume/end game)
-3 Option menu
-4 Controls configuration menu
-5 Main game menu (choose level or challenge)
-6 Deleting user menu
-7 User managment menu (select/add)
-8 Choose difficulty menu
-9 Challenge level selection menu
-10 End of the campaign congratulation (is that really a menu?)
-11 Same that 9 ??? => unused
-18 stereo configuration
-*/
-    
-void Game::MenuTick(){
-    //menu buttons
-    
-    // some specific case where we do something even if the left mouse button is not pressed.
-       if((mainmenu==5) && (endgame==2)) {
-               accountactive->endGame();
-               endgame=0;
-       }
-       if(mainmenu==10)
-               endgame=2;
-       if( (mainmenu==18) && Input::isKeyPressed(MOUSEBUTTON2) && (selected==1) )
-               stereoseparation-=0.001;
-               
-    if(Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
-               switch(mainmenu) {
-                       case 1:
-                       case 2:
-                               switch(selected) {
-                                       case 1:
-                                               if(gameon) { //resume
-                                                       mainmenu=0;
-                                                       pause_sound(stream_menutheme);
-                                                       resume_stream(leveltheme);
-                                               } else { //new game
-                                                       fireSound(firestartsound);
-                                                       flash();
-                                                       mainmenu=(accountactive?5:7);
-                                                       selected=-1;
-                                               }
-                                               break;
-                                       case 2: //options
-                                               fireSound();
-                                               flash();
-                                               mainmenu=3;
-                                               if(newdetail>2) newdetail=detail;
-                                               if(newdetail<0) newdetail=detail;
-                                               if(newscreenwidth>3000) newscreenwidth=screenwidth;
-                                               if(newscreenwidth<0) newscreenwidth=screenwidth;
-                                               if(newscreenheight>3000) newscreenheight=screenheight;
-                                               if(newscreenheight<0) newscreenheight=screenheight;
-                                               break;
-                                       case 3:
-                                               fireSound();
-                                               flash();
-                                               if(gameon){ //end game
-                                                       gameon=0;
-                                                       mainmenu=1;
-                                               } else { //quit
-                                                       tryquit=1;
-                                                       pause_sound(stream_menutheme);
-                                               }
-                                               break;
-                               }
-                               break;
-                       case 3:
-                               fireSound();
-                               bool isCustomResolution,found;
-                               switch(selected){
-                                       case 0:
-                                               extern SDL_Rect **resolutions;
-                                               isCustomResolution = true;
-                                               found = false;
-                                               for(int i = 0; (!found) && (resolutions[i]); i++) {
-                                                       if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
-                                                               isCustomResolution = false;
-
-                                                       if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)) {
-                                                               i++;
-                                                               if(resolutions[i] != NULL) {
-                                                                       newscreenwidth = (int) resolutions[i]->w;
-                                                                       newscreenheight = (int) resolutions[i]->h;
-                                                               } else if(isCustomResolution){
-                                                                       if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)) {
-                                                                               newscreenwidth = (int) resolutions[0]->w;
-                                                                               newscreenheight = (int) resolutions[0]->h;
-                                                                       } else {
-                                                                               newscreenwidth = screenwidth;
-                                                                               newscreenheight = screenheight;
-                                                                       }
-                                                               } else {
-                                                                       newscreenwidth = (int) resolutions[0]->w;
-                                                                       newscreenheight = (int) resolutions[0]->h;
-                                                               }
-                                                               found = true;
-                                                       }
-                                               }
-
-                                               if(!found) {
-                                                       newscreenwidth = (int) resolutions[0]->w;
-                                                       newscreenheight = (int) resolutions[0]->h;
-                                               }
-                                               break;
-                                       case 1:
-                                               newdetail++;
-                                               if(newdetail>2) newdetail=0;
-                                               break;
-                                       case 2:
-                                               bloodtoggle++;
-                                               if(bloodtoggle>2) bloodtoggle=0;
-                                               break;
-                                       case 3:
-                                               difficulty++;
-                                               if(difficulty>2) difficulty=0;
-                                               break;
-                                       case 4:
-                                               ismotionblur = !ismotionblur;
-                                               break;
-                                       case 5:
-                                               decals = !decals;
-                                               break;
-                                       case 6:
-                                               musictoggle = !musictoggle;
+void Game::doTutorial(){
+    if(tutorialstagetime>tutorialmaxtime){
+        tutorialstage++;
+        tutorialsuccess=0;
+        if(tutorialstage<=1){
+            canattack=0;
+            cananger=0;
+            reversaltrain=0;
+        }
+        switch(tutorialstage){
+            case 1:
+                tutorialmaxtime=5;
+            break; case 2:
+                tutorialmaxtime=2;
+            break; case 3:
+                tutorialmaxtime=600;
+            break; case 4:
+                tutorialmaxtime=1000;
+            break; case 5:
+                tutorialmaxtime=600;
+            break; case 6:
+                tutorialmaxtime=600;
+            break; case 7:
+                tutorialmaxtime=600;
+            break; case 8:
+                tutorialmaxtime=600;
+            break; case 9:
+                tutorialmaxtime=600;
+            break; case 10:
+                tutorialmaxtime=2;
+            break; case 11:
+                tutorialmaxtime=1000;
+            break; case 12:
+                tutorialmaxtime=1000;
+            break; case 13:
+                tutorialmaxtime=2;
+            break; case 14: {
+                tutorialmaxtime=3;
 
-                                               if(musictoggle) {
-                                                 emit_stream_np(stream_menutheme);
-                                               } else {
-                                                       pause_sound(leveltheme);
-                                                       pause_sound(stream_fighttheme);
-                                                       pause_sound(stream_menutheme);
+                XYZ temp,temp2;
 
-                                                       for(int i=0;i<4;i++){
-                                                               oldmusicvolume[i]=0;
-                                                               musicvolume[i]=0;
-                                                       }
-                                               }
+                temp.x=1011;
+                temp.y=84;
+                temp.z=491;
+                temp2.x=1025;
+                temp2.y=75;
+                temp2.z=447;
 
-                                               break;
-                                       case 7: // controls
-                                               flash();
-                                               mainmenu=4;
-                                               selected=-1;
-                                               keyselect=-1;
-                                               break;
-                                       case 8:
-                                               flash();
-                                               
-                                               SaveSettings(*this);
-                                               mainmenu=gameon?2:1;
-                                               break;
-                                       case 9:
-                                               invertmouse = !invertmouse;
-                                               break;
-                                       case 10:
-                                               usermousesensitivity+=.2;
-                                               if(usermousesensitivity>2) usermousesensitivity=.2;
-                                               break;
-                                       case 11:
-                                               volume+=.1f;
-                                               if(volume>1.0001f) volume=0;
-                                               OPENAL_SetSFXMasterVolume((int)(volume*255));
-                                               break;
-                                       case 12:
-                                               flash();
-                                               
-                                               newstereomode = stereomode;
-                                               mainmenu=18;
-                                               keyselect=-1;
-                                               break;
-                                       case 13:
-                                               showdamagebar = !showdamagebar;
-                                               break;
-                               }
-                               break;
-                       case 4:
-                               if(!waiting) {
-                                       fireSound();
-                                       if(selected<9 && keyselect==-1)
-                                               keyselect=selected;
-                                       if(keyselect!=-1)
-                                               setKeySelected();
-                                       if(selected==9){
-                                               flash();
+                player[1].coords=(temp+temp2)/2;
 
-                                               mainmenu=3;
-                                       }
-                               }
-                               break;
-                       case 5:
-                               fireSound();
-                               flash();
-                               if((selected-7 >= accountactive->getCampaignChoicesMade())) {
-                                       startbonustotal=0;
-
-                                       loading=2;
-                                       loadtime=0;
-                                       targetlevel=7;
-                                       if(firstload)
-                                               TickOnceAfter();
-                                       else
-                                               LoadStuff();
-                                       whichchoice=selected-7-accountactive->getCampaignChoicesMade();
-                                       visibleloading=1;
-                                       stillloading=1;
-                                       Loadlevel(campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
-                                       campaign=1;
-                                       mainmenu=0;
-                                       gameon=1;
-                                       pause_sound(stream_menutheme);
-                               }
-                               switch(selected){
-                                       case 1:
-                                               startbonustotal=0;
-
-                                               loading=2;
-                                               loadtime=0;
-                                               targetlevel=-1;
-                                               if(firstload) {
-                                                       TickOnceAfter();
-                                                       Loadlevel(-1);
-                                               } else
-                                                       LoadStuff();
-
-                                               mainmenu=0;
-                                               gameon=1;
-                                               pause_sound(stream_menutheme);
-                                               break;
-                                       case 2:
-                                               mainmenu=9;
-                                               break;
-                                       case 3:
-                                               mainmenu=6;
-                                               break;
-                                       case 4:
-                                               mainmenu=(gameon?2:1);
-                                               break;
-                                       case 5:
-                                               mainmenu=7;
-                                               break;
-                               }
-                               break;
-                       case 6:
-                               fireSound();
-                               if(selected==1) {
-                                       flash();
-                                       accountactive = Account::destroy(accountactive);
-                                       mainmenu=7;
-                               } else if(selected==2) {
-                                       flash();
-                                       mainmenu=5;
-                               }
-                               break;
-                       case 7:
-                               fireSound();
-                               if(selected==0 && Account::getNbAccounts()<8){
-                                       entername=1;
-                               } else if (selected < Account::getNbAccounts()+1) {
-                                       flash();
-                                       mainmenu=5;
-                                       accountactive=Account::get(selected-1);
-                               } else if (selected == Account::getNbAccounts()+1) {
-                                       flash();
-                                       mainmenu=5;
-                                       for(int j=0;j<255;j++){
-                                               displaytext[0][j]=0;
-                                       }
-                                       displaychars[0]=0;
-                                       displayselected=0;
-                                       entername=0;
-                               }
-                               break;
-                       case 8:
-                               fireSound();
-                               flash();
-                               if(selected<=2)
-                                       accountactive->setDifficulty(selected);
-                               mainmenu=5;
-                               break;
-                       case 9:
-                               if(selected<numchallengelevels && selected<=accountactive->getProgress()){
-                                       fireSound();
-                                       flash();
-
-                                       startbonustotal=0;
-
-                                       loading=2;
-                                       loadtime=0;
-                                       targetlevel=selected;
-                                       if(firstload)TickOnceAfter();
-                                       if(!firstload)LoadStuff();
-                                       else Loadlevel(selected);
-                                       campaign=0;
-
-                                       mainmenu=0;
-                                       gameon=1;
-                                       pause_sound(stream_menutheme);
-                               }
-                               if(selected==numchallengelevels){
-                                       fireSound();
-                                       flash();
-                                       mainmenu=5;
-                               }
-                               break;
-                       case 10:
-                               if(selected==3){
-                                       fireSound();
-                                       flash();
-                                       mainmenu=5;
-                               }
-                               break;
-                       case 18:
-                               if(selected==1)
-                                       stereoseparation+=0.001;
-                               else {
-                                       fireSound();
-                                       if(selected==0){
-                                               newstereomode = (StereoMode)(newstereomode + 1);
-                                               while(!CanInitStereo(newstereomode)){
-                                                       printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
-                                                       newstereomode = (StereoMode)(newstereomode + 1);
-                                                       if(newstereomode >= stereoCount)
-                                                               newstereomode = stereoNone;
-                                               }
-                                       } else if(selected==2) {
-                                               stereoreverse = !stereoreverse;
-                                       } else if(selected==3) {
-                                               flash();
-                                               mainmenu=3;
-
-                                               stereomode = newstereomode;
-                                               InitStereo(stereomode);
-                                       }
-                               }
-                               break;
-               }
-       }
-
-    if(Input::isKeyDown(SDLK_q) && Input::isKeyDown(SDLK_LMETA)){
-        tryquit=1;
-        if(mainmenu==3) {
-            SaveSettings(*this);
-        }
-    }
-
-    OPENAL_SetFrequency(channels[stream_menutheme], 22050);
-
-    if(entername) {
-        inputText(displaytext[0],&displayselected,&displaychars[0]);
-        if(!waiting) { // the input as finished
-            if(displaychars[0]){ // with enter
-                accountactive = Account::add(string(displaytext[0]));
-
-                mainmenu=8;
-
-                flash();
-
-                fireSound(firestartsound);
-
-                for(int i=0;i<255;i++){
-                    displaytext[0][i]=0;
-                }
-                displaychars[0]=0;
-
-                displayselected=0;
-            }
-            entername=0;
-        }
-        
-        displayblinkdelay-=multiplier;
-        if(displayblinkdelay<=0){
-            displayblinkdelay=.3;
-            displayblink=1-displayblink;
-        }
-    }
-}
-
-void Game::doTutorial(){
-    if(tutorialstagetime>tutorialmaxtime){
-        tutorialstage++;
-        tutorialsuccess=0;
-        if(tutorialstage<=1){
-            canattack=0;
-            cananger=0;
-            reversaltrain=0;
-        }
-        switch(tutorialstage){
-            case 1:
-                tutorialmaxtime=5;
-            break; case 2:
-                tutorialmaxtime=2;
-            break; case 3:
-                tutorialmaxtime=600;
-            break; case 4:
-                tutorialmaxtime=1000;
-            break; case 5:
-                tutorialmaxtime=600;
-            break; case 6:
-                tutorialmaxtime=600;
-            break; case 7:
-                tutorialmaxtime=600;
-            break; case 8:
-                tutorialmaxtime=600;
-            break; case 9:
-                tutorialmaxtime=600;
-            break; case 10:
-                tutorialmaxtime=2;
-            break; case 11:
-                tutorialmaxtime=1000;
-            break; case 12:
-                tutorialmaxtime=1000;
-            break; case 13:
-                tutorialmaxtime=2;
-            break; case 14: {
-                tutorialmaxtime=3;
-
-                XYZ temp,temp2;
-
-                temp.x=1011;
-                temp.y=84;
-                temp.z=491;
-                temp2.x=1025;
-                temp2.y=75;
-                temp2.z=447;
-
-                player[1].coords=(temp+temp2)/2;
-
-                emit_sound_at(fireendsound, player[1].coords);
+                emit_sound_at(fireendsound, player[1].coords);
 
                 for(int i=0;i<player[1].skeleton.num_joints;i++){
                     if(Random()%2==0){
@@ -2641,25 +2247,19 @@ void Game::doTutorial(){
                 temp2.y=75;
                 temp2.z=447;
 
+                               Weapon w(knife,-1);
+                w.position=(temp+temp2)/2;
+                w.tippoint=(temp+temp2)/2;
 
-                weapons.owner[weapons.numweapons]=-1;
-                weapons.type[weapons.numweapons]=knife;
-                weapons.damage[weapons.numweapons]=0;
-                weapons.mass[weapons.numweapons]=1;
-                weapons.tipmass[weapons.numweapons]=1.2;
-                weapons.length[weapons.numweapons]=.25;
-                weapons.position[weapons.numweapons]=(temp+temp2)/2;
-                weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
-                weapons.velocity[weapons.numweapons]=0.1;
-                weapons.tipvelocity[weapons.numweapons]=0.1;
-                weapons.missed[weapons.numweapons]=1;
-                weapons.hitsomething[weapons.numweapons]=0;
-                weapons.freetime[weapons.numweapons]=0;
-                weapons.firstfree[weapons.numweapons]=1;
-                weapons.physics[weapons.numweapons]=1;
-
-                weapons.numweapons++;
+                w.velocity=0.1;
+                w.tipvelocity=0.1;
+                w.missed=1;
+                w.hitsomething=0;
+                w.freetime=0;
+                w.firstfree=1;
+                w.physics=1;
+
+                weapons.push_back(w);
             }
             break; case 40:
                 tutorialmaxtime=300;
@@ -2670,7 +2270,7 @@ void Game::doTutorial(){
             break; case 43:
                 tutorialmaxtime=300;
             break; case 44:
-                weapons.owner[0]=1;
+                weapons[0].owner=1;
                 player[0].weaponactive=-1;
                 player[0].num_weapons=0;
                 player[1].weaponactive=0;
@@ -2683,7 +2283,7 @@ void Game::doTutorial(){
 
                 tutorialmaxtime=300;
             break; case 45:
-                weapons.owner[0]=1;
+                weapons[0].owner=1;
                 player[0].weaponactive=-1;
                 player[0].num_weapons=0;
                 player[1].weaponactive=0;
@@ -2692,14 +2292,14 @@ void Game::doTutorial(){
 
                 tutorialmaxtime=300;
             break; case 46:
-                weapons.owner[0]=1;
+                weapons[0].owner=1;
                 player[0].weaponactive=-1;
                 player[0].num_weapons=0;
                 player[1].weaponactive=0;
                 player[1].num_weapons=1;
                 player[1].weaponids[0]=0;
 
-                weapons.type[0]=sword;
+                weapons[0].setType(sword);
 
                 tutorialmaxtime=300;
             break; case 47: {
@@ -2714,25 +2314,22 @@ void Game::doTutorial(){
                 temp2.y=75;
                 temp2.z=447;
 
-                weapons.owner[weapons.numweapons]=-1;
-                weapons.type[weapons.numweapons]=sword;
-                weapons.damage[weapons.numweapons]=0;
-                weapons.mass[weapons.numweapons]=1;
-                weapons.tipmass[weapons.numweapons]=1.2;
-                weapons.length[weapons.numweapons]=.25;
-                weapons.position[weapons.numweapons]=(temp+temp2)/2;
-                weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
-
-                weapons.velocity[weapons.numweapons]=0.1;
-                weapons.tipvelocity[weapons.numweapons]=0.1;
-                weapons.missed[weapons.numweapons]=1;
-                weapons.hitsomething[weapons.numweapons]=0;
-                weapons.freetime[weapons.numweapons]=0;
-                weapons.firstfree[weapons.numweapons]=1;
-                weapons.physics[weapons.numweapons]=1;
-
-                weapons.owner[0]=1;
-                weapons.owner[1]=0;
+                               Weapon w(sword,-1);
+                w.position=(temp+temp2)/2;
+                w.tippoint=(temp+temp2)/2;
+
+                w.velocity=0.1;
+                w.tipvelocity=0.1;
+                w.missed=1;
+                w.hitsomething=0;
+                w.freetime=0;
+                w.firstfree=1;
+                w.physics=1;
+                
+                weapons.push_back(w);
+
+                weapons[0].owner=1;
+                weapons[1].owner=0;
                 player[0].weaponactive=0;
                 player[0].num_weapons=1;
                 player[0].weaponids[0]=1;
@@ -2740,7 +2337,6 @@ void Game::doTutorial(){
                 player[1].num_weapons=1;
                 player[1].weaponids[0]=0;
 
-                weapons.numweapons++;
             }
             break; case 48:
                 canattack=0;
@@ -2749,8 +2345,8 @@ void Game::doTutorial(){
 
                 tutorialmaxtime=15;
 
-                weapons.owner[0]=1;
-                weapons.owner[1]=0;
+                weapons[0].owner=1;
+                weapons[1].owner=0;
                 player[0].weaponactive=0;
                 player[0].num_weapons=1;
                 player[0].weaponids[0]=1;
@@ -2758,10 +2354,10 @@ void Game::doTutorial(){
                 player[1].num_weapons=1;
                 player[1].weaponids[0]=0;
 
-                if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
-                else weapons.type[0]=staff;
-
-                weapons.numweapons++;
+                if(player[0].weaponactive!=-1)
+                                       weapons[player[0].weaponids[player[0].weaponactive]].setType(staff);
+                else 
+                                       weapons[0].setType(staff);
             break; case 49:
                 canattack=0;
                 cananger=0;
@@ -2769,20 +2365,18 @@ void Game::doTutorial(){
 
                 tutorialmaxtime=200;
 
-                weapons.position[1]=1000;
-                weapons.tippoint[1]=1000;
+                weapons[1].position=1000;
+                weapons[1].tippoint=1000;
 
-                weapons.numweapons=1;
-                weapons.owner[0]=0;
+                weapons[0].setType(knife);
+
+                weapons[0].owner=0;
                 player[1].weaponactive=-1;
                 player[1].num_weapons=0;
                 player[0].weaponactive=0;
                 player[0].num_weapons=1;
                 player[0].weaponids[0]=0;
 
-                weapons.type[0]=knife;
-
-                weapons.numweapons++;
             break; case 50: {
                 tutorialmaxtime=8;
 
@@ -2803,16 +2397,7 @@ void Game::doTutorial(){
                 player[1].weaponstuck=-1;
                 player[1].weaponactive=-1;
 
-                weapons.numweapons=0;
-
-                weapons.owner[0]=-1;
-                weapons.velocity[0]=0.1;
-                weapons.tipvelocity[0]=-0.1;
-                weapons.missed[0]=1;
-                weapons.hitsomething[0]=0;
-                weapons.freetime[0]=0;
-                weapons.firstfree[0]=1;
-                weapons.physics[0]=1;
+                weapons.clear();
             }
             break; case 51:
                 tutorialmaxtime=80000;
@@ -2846,7 +2431,7 @@ void Game::doTutorial(){
             break; case 25: if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
             break; case 28: if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
             break; case 29:
-                if(player[0].escapednum==2){
+                if(player[0].escapednum==2) {
                     tutorialsuccess=1;
                     reversaltrain=0;
                     cananger=0;
@@ -2913,25 +2498,12 @@ void Game::doDebugKeys(){
 
         if(Input::isKeyPressed(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)){
             if(player[0].num_weapons>0){
-                if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
-                else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
-                else weapons.type[player[0].weaponids[0]]=sword;
-                if(weapons.type[player[0].weaponids[0]]==sword){
-                    weapons.mass[player[0].weaponids[0]]=1.5;
-                    weapons.tipmass[player[0].weaponids[0]]=1;
-                    weapons.length[player[0].weaponids[0]]=.8;
-                }
-                if(weapons.type[player[0].weaponids[0]]==staff){
-                    weapons.mass[player[0].weaponids[0]]=2;
-                    weapons.tipmass[player[0].weaponids[0]]=1;
-                    weapons.length[player[0].weaponids[0]]=1.5;
-                }
-
-                if(weapons.type[player[0].weaponids[0]]==knife){
-                    weapons.mass[player[0].weaponids[0]]=1;
-                    weapons.tipmass[player[0].weaponids[0]]=1.2;
-                    weapons.length[player[0].weaponids[0]]=.25;
-                }
+                if(weapons[player[0].weaponids[0]].getType()==sword)
+                                       weapons[player[0].weaponids[0]].setType(staff);
+                else if(weapons[player[0].weaponids[0]].getType()==staff)
+                                       weapons[player[0].weaponids[0]].setType(knife);
+                else
+                                       weapons[player[0].weaponids[0]].setType(sword);
             }
         }
 
@@ -2949,44 +2521,19 @@ void Game::doDebugKeys(){
                 }
             if(closest!=-1){
                 if(player[closest].num_weapons){
-                    if(weapons.type[player[closest].weaponids[0]]==sword)
-                        weapons.type[player[closest].weaponids[0]]=staff;
-                    else if(weapons.type[player[closest].weaponids[0]]==staff)
-                        weapons.type[player[closest].weaponids[0]]=knife;
-                    else weapons.type[player[closest].weaponids[0]]=sword;
-                    if(weapons.type[player[closest].weaponids[0]]==sword){
-                        weapons.mass[player[closest].weaponids[0]]=1.5;
-                        weapons.tipmass[player[closest].weaponids[0]]=1;
-                        weapons.length[player[closest].weaponids[0]]=.8;
-                    }
-                    if(weapons.type[player[0].weaponids[0]]==staff){
-                        weapons.mass[player[0].weaponids[0]]=2;
-                        weapons.tipmass[player[0].weaponids[0]]=1;
-                        weapons.length[player[0].weaponids[0]]=1.5;
-                    }
-                    if(weapons.type[player[closest].weaponids[0]]==knife){
-                        weapons.mass[player[closest].weaponids[0]]=1;
-                        weapons.tipmass[player[closest].weaponids[0]]=1.2;
-                        weapons.length[player[closest].weaponids[0]]=.25;
-                    }
+                    if(weapons[player[closest].weaponids[0]].getType()==sword)
+                        weapons[player[closest].weaponids[0]].setType(staff);
+                    else if(weapons[player[closest].weaponids[0]].getType()==staff)
+                        weapons[player[closest].weaponids[0]].setType(knife);
+                    else
+                                               weapons[player[closest].weaponids[0]].setType(sword);
                 }
                 if(!player[closest].num_weapons){
-                    player[closest].weaponids[0]=weapons.numweapons;
-                    weapons.owner[weapons.numweapons]=closest;
-                    weapons.type[weapons.numweapons]=knife;
-                    weapons.damage[weapons.numweapons]=0;
-                    weapons.numweapons++;
+                    player[closest].weaponids[0]=weapons.size();
+                    
+                    weapons.push_back(Weapon(knife,closest));
+                    
                     player[closest].num_weapons=1;
-                    if(weapons.type[player[closest].weaponids[0]]==sword){
-                        weapons.mass[player[closest].weaponids[0]]=1.5;
-                        weapons.tipmass[player[closest].weaponids[0]]=1;
-                        weapons.length[player[closest].weaponids[0]]=.8;
-                    }
-                    if(weapons.type[player[closest].weaponids[0]]==knife){
-                        weapons.mass[player[closest].weaponids[0]]=1;
-                        weapons.tipmass[player[closest].weaponids[0]]=1.2;
-                        weapons.length[player[closest].weaponids[0]]=.25;
-                    }
                 }
             }
         }
@@ -4239,7 +3786,7 @@ void Game::doAttacks(){
                          player[k].targetanimation==walkanim||
                          player[k].targetanimation==sneakanim||
                          player[k].isCrouch())){
-                    const int attackweapon=player[k].weaponactive==-1?0:weapons.type[player[k].weaponids[player[k].weaponactive]];
+                    const int attackweapon=player[k].weaponactive==-1?0:weapons[player[k].weaponids[player[k].weaponactive]].getType();
                     //normal attacks (?)
                     player[k].hasvictim=0;
                     if(numplayers>1)
@@ -5011,7 +4558,7 @@ void Game::doAI(int i){
             if(     findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<
                     findDistancefastflat(&player[i].coords,&player[i].finaltarget)||
                     findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*sq(player[i].scale*5)||
-                    player[i].lastpathfindpoint==player[i].finalpathfindpoint){
+                    player[i].lastpathfindpoint==player[i].finalpathfindpoint) {
                 player[i].aitype=passivetype;
             }
 
@@ -5023,7 +4570,7 @@ void Game::doAI(int i){
             player[i].attackkeydown=0;
             player[i].throwkeydown=0;
 
-            if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)
+            if(player[i].avoidcollided>.8 && !player[i].jumpkeydown && player[i].collided<.8)
                 player[i].targetrotation+=90*(player[i].whichdirection*2-1);
 
             if(player[i].collided<1||player[i].targetanimation!=jumpupanim)
@@ -5173,10 +4720,10 @@ void Game::doAI(int i){
                         if(j==0||(player[j].dead&&player[j].bloodloss>0)){
                             float smelldistance=50;
                             if(j==0&&player[j].num_weapons>0){
-                                if(weapons.bloody[player[j].weaponids[0]])
+                                if(weapons[player[j].weaponids[0]].bloody)
                                     smelldistance=100;
                                 if(player[j].num_weapons==2)
-                                    if(weapons.bloody[player[j].weaponids[1]])
+                                    if(weapons[player[j].weaponids[1]].bloody)
                                         smelldistance=100;
                             }
                             if(j!=0)
@@ -5479,9 +5026,9 @@ void Game::doAI(int i){
                 if(player[i].ally<0){
                     int closest=-1;
                     float closestdist=-1;
-                    for(int k=0;k<weapons.numweapons;k++)
-                        if(weapons.owner[k]==-1){
-                            float distance=findDistancefast(&player[i].coords,&weapons.position[k]);
+                    for(int k=0;k<weapons.size();k++)
+                        if(weapons[k].owner==-1){
+                            float distance=findDistancefast(&player[i].coords,&weapons[k].position);
                             if(closestdist==-1||distance<closestdist){
                                 closestdist=distance;
                                 closest=k;
@@ -5503,13 +5050,13 @@ void Game::doAI(int i){
                     }
                 if(!player[0].dead)
                     if(player[i].ally>=0){
-                        if(weapons.owner[player[i].ally]!=-1||
-                                findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
+                        if(weapons[player[i].ally].owner!=-1||
+                                findDistancefast(&player[i].coords,&weapons[player[i].ally].position)>16){
                             player[i].aitype=attacktypecutoff;
                             player[i].lastseentime=1;
                         }
                         //TODO: factor these out as moveToward()
-                        player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[player[i].ally]);
+                        player[i].targetrotation=roughDirectionTo(player[i].coords,weapons[player[i].ally].position);
                         player[i].lookrotation=player[i].targetrotation;
                         player[i].aiupdatedelay=.05;
                         player[i].forwardkeydown=1;
@@ -5564,7 +5111,7 @@ void Game::doAI(int i){
                     if(player[i].isIdle())
                         player[i].crouchkeydown=1;
                     if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
-                        if(weapons.type[player[0].weaponids[0]]==knife){
+                        if(weapons[player[0].weaponids[0]].getType()==knife){
                             if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
                                 if(abs(Random()%2==0))
                                     setAnimation(i,backhandspringanim);
@@ -5591,14 +5138,14 @@ void Game::doAI(int i){
             }
             //go for weapon on the ground
             if(player[i].wentforweapon<3)
-                for(int k=0;k<weapons.numweapons;k++)
+                for(int k=0;k<weapons.size();k++)
                     if(player[i].creature!=wolftype)
                         if(player[i].num_weapons==0&&
-                                weapons.owner[k]==-1&&
-                                weapons.velocity[i].x==0&&
-                                weapons.velocity[i].z==0&&
-                                weapons.velocity[i].y==0){
-                            if(findDistancefast(&player[i].coords,&weapons.position[k])<16){
+                                weapons[k].owner==-1&&
+                                weapons[i].velocity.x==0&&
+                                weapons[i].velocity.z==0&&
+                                weapons[i].velocity.y==0){
+                            if(findDistancefast(&player[i].coords,&weapons[k].position)<16) {
                                 player[i].wentforweapon++;
                                 player[i].lastchecktime=6;
                                 player[i].aitype=getweapontype;
@@ -5627,7 +5174,7 @@ void Game::doAI(int i){
                     j=checkcollide(test2,test,player[i].laststanding);
                     if(j==-1)
                         j=checkcollide(test2,test);
-                    if(j==-1){
+                    if(j==-1) {
                         player[i].velocity=0;
                         setAnimation(i,player[i].getStop());
                         player[i].targetrotation+=180;
@@ -5640,7 +5187,7 @@ void Game::doAI(int i){
                         player[i].lastpathfindpoint2=-1;
                         player[i].lastpathfindpoint3=-1;
                         player[i].lastpathfindpoint4=-1;
-                    }else
+                    } else
                         player[i].laststanding=j;
                 }
             //lose sight of player in the air (?)
@@ -5862,27 +5409,425 @@ void Game::doAI(int i){
     }
 }
 
-void Game::Tick(){
-       static XYZ facing,flatfacing;
-       static int target;
-
-       for(int i=0;i<15;i++){
-               displaytime[i]+=multiplier;
-       }
-
-       keyboardfrozen=0;
-    Input::Tick();
-
-       if(Input::isKeyPressed(SDLK_F6)){
-               if(Input::isKeyDown(SDLK_LSHIFT))
-                       stereoreverse=true;
-               else
-                       stereoreverse=false;
-
-               if(stereoreverse)
-                       printf("Stereo reversed\n");
-               else
-                       printf("Stereo unreversed\n");
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+    
+void Game::MenuTick(){
+    //menu buttons
+    
+    // some specific case where we do something even if the left mouse button is not pressed.
+       if((mainmenu==5) && (endgame==2)) {
+               accountactive->endGame();
+               endgame=0;
+       }
+       if(mainmenu==10)
+               endgame=2;
+       if( (mainmenu==18) && Input::isKeyPressed(MOUSEBUTTON2) && (selected==1) )
+               stereoseparation-=0.001;
+               
+    if(Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
+               switch(mainmenu) {
+                       case 1:
+                       case 2:
+                               switch(selected) {
+                                       case 1:
+                                               if(gameon) { //resume
+                                                       mainmenu=0;
+                                                       pause_sound(stream_menutheme);
+                                                       resume_stream(leveltheme);
+                                               } else { //new game
+                                                       fireSound(firestartsound);
+                                                       flash();
+                                                       mainmenu=(accountactive?5:7);
+                                                       selected=-1;
+                                               }
+                                               break;
+                                       case 2: //options
+                                               fireSound();
+                                               flash();
+                                               mainmenu=3;
+                                               if(newdetail>2) newdetail=detail;
+                                               if(newdetail<0) newdetail=detail;
+                                               if(newscreenwidth>3000) newscreenwidth=screenwidth;
+                                               if(newscreenwidth<0) newscreenwidth=screenwidth;
+                                               if(newscreenheight>3000) newscreenheight=screenheight;
+                                               if(newscreenheight<0) newscreenheight=screenheight;
+                                               break;
+                                       case 3:
+                                               fireSound();
+                                               flash();
+                                               if(gameon){ //end game
+                                                       gameon=0;
+                                                       mainmenu=1;
+                                               } else { //quit
+                                                       tryquit=1;
+                                                       pause_sound(stream_menutheme);
+                                               }
+                                               break;
+                               }
+                               break;
+                       case 3:
+                               fireSound();
+                               bool isCustomResolution,found;
+                               switch(selected){
+                                       case 0:
+                                               extern SDL_Rect **resolutions;
+                                               isCustomResolution = true;
+                                               found = false;
+                                               for(int i = 0; (!found) && (resolutions[i]); i++) {
+                                                       if((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
+                                                               isCustomResolution = false;
+
+                                                       if((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight)) {
+                                                               i++;
+                                                               if(resolutions[i] != NULL) {
+                                                                       newscreenwidth = (int) resolutions[i]->w;
+                                                                       newscreenheight = (int) resolutions[i]->h;
+                                                               } else if(isCustomResolution){
+                                                                       if((screenwidth == newscreenwidth) && (screenheight == newscreenheight)) {
+                                                                               newscreenwidth = (int) resolutions[0]->w;
+                                                                               newscreenheight = (int) resolutions[0]->h;
+                                                                       } else {
+                                                                               newscreenwidth = screenwidth;
+                                                                               newscreenheight = screenheight;
+                                                                       }
+                                                               } else {
+                                                                       newscreenwidth = (int) resolutions[0]->w;
+                                                                       newscreenheight = (int) resolutions[0]->h;
+                                                               }
+                                                               found = true;
+                                                       }
+                                               }
+
+                                               if(!found) {
+                                                       newscreenwidth = (int) resolutions[0]->w;
+                                                       newscreenheight = (int) resolutions[0]->h;
+                                               }
+                                               break;
+                                       case 1:
+                                               newdetail++;
+                                               if(newdetail>2) newdetail=0;
+                                               break;
+                                       case 2:
+                                               bloodtoggle++;
+                                               if(bloodtoggle>2) bloodtoggle=0;
+                                               break;
+                                       case 3:
+                                               difficulty++;
+                                               if(difficulty>2) difficulty=0;
+                                               break;
+                                       case 4:
+                                               ismotionblur = !ismotionblur;
+                                               break;
+                                       case 5:
+                                               decals = !decals;
+                                               break;
+                                       case 6:
+                                               musictoggle = !musictoggle;
+
+                                               if(musictoggle) {
+                                                 emit_stream_np(stream_menutheme);
+                                               } else {
+                                                       pause_sound(leveltheme);
+                                                       pause_sound(stream_fighttheme);
+                                                       pause_sound(stream_menutheme);
+
+                                                       for(int i=0;i<4;i++){
+                                                               oldmusicvolume[i]=0;
+                                                               musicvolume[i]=0;
+                                                       }
+                                               }
+
+                                               break;
+                                       case 7: // controls
+                                               flash();
+                                               mainmenu=4;
+                                               selected=-1;
+                                               keyselect=-1;
+                                               break;
+                                       case 8:
+                                               flash();
+                                               
+                                               SaveSettings(*this);
+                                               mainmenu=gameon?2:1;
+                                               break;
+                                       case 9:
+                                               invertmouse = !invertmouse;
+                                               break;
+                                       case 10:
+                                               usermousesensitivity+=.2;
+                                               if(usermousesensitivity>2) usermousesensitivity=.2;
+                                               break;
+                                       case 11:
+                                               volume+=.1f;
+                                               if(volume>1.0001f) volume=0;
+                                               OPENAL_SetSFXMasterVolume((int)(volume*255));
+                                               break;
+                                       case 12:
+                                               flash();
+                                               
+                                               newstereomode = stereomode;
+                                               mainmenu=18;
+                                               keyselect=-1;
+                                               break;
+                                       case 13:
+                                               showdamagebar = !showdamagebar;
+                                               break;
+                               }
+                               break;
+                       case 4:
+                               if(!waiting) {
+                                       fireSound();
+                                       if(selected<9 && keyselect==-1)
+                                               keyselect=selected;
+                                       if(keyselect!=-1)
+                                               setKeySelected();
+                                       if(selected==9){
+                                               flash();
+
+                                               mainmenu=3;
+                                       }
+                               }
+                               break;
+                       case 5:
+                               fireSound();
+                               flash();
+                               if((selected-NB_CAMPAIGN_MENU_ITEM >= accountactive->getCampaignChoicesMade())) {
+                                       startbonustotal=0;
+
+                                       loading=2;
+                                       loadtime=0;
+                                       targetlevel=7;
+                                       if(firstload)
+                                               TickOnceAfter();
+                                       else
+                                               LoadStuff();
+                                       whichchoice=selected-NB_CAMPAIGN_MENU_ITEM-accountactive->getCampaignChoicesMade();
+                                       actuallevel=(accountactive->getCampaignChoicesMade()>0?campaignlevels[accountactive->getCampaignChoicesMade()-1].nextlevel[whichchoice]:0);
+                                       visibleloading=1;
+                                       stillloading=1;
+                                       Loadlevel(campaignlevels[actuallevel].mapname.c_str());
+                                       campaign=1;
+                                       mainmenu=0;
+                                       gameon=1;
+                                       pause_sound(stream_menutheme);
+                               }
+                               switch(selected){
+                                       case 1:
+                                               startbonustotal=0;
+
+                                               loading=2;
+                                               loadtime=0;
+                                               targetlevel=-1;
+                                               if(firstload) {
+                                                       TickOnceAfter();
+                                               } else
+                                                       LoadStuff();
+                                               Loadlevel(-1);
+
+                                               mainmenu=0;
+                                               gameon=1;
+                                               pause_sound(stream_menutheme);
+                                               break;
+                                       case 2:
+                                               mainmenu=9;
+                                               break;
+                                       case 3:
+                                               mainmenu=6;
+                                               break;
+                                       case 4:
+                                               mainmenu=(gameon?2:1);
+                                               break;
+                                       case 5:
+                                               mainmenu=7;
+                                               break;
+                                       case 6:
+                                               vector<string> campaigns = ListCampaigns();
+                                               vector<string>::iterator c;
+                                               if ((c = find(campaigns.begin(),campaigns.end(),accountactive->getCurrentCampaign()))==campaigns.end()) {
+                                                       if(!campaigns.empty())
+                                                               accountactive->setCurrentCampaign(campaigns.front());
+                                               } else {
+                                                       c++;
+                                                       if(c==campaigns.end())
+                                                               c=campaigns.begin();
+                                                       accountactive->setCurrentCampaign(*c);
+                                               }
+                                               LoadCampaign();
+                                               break;
+                               }
+                               break;
+                       case 6:
+                               fireSound();
+                               if(selected==1) {
+                                       flash();
+                                       accountactive = Account::destroy(accountactive);
+                                       mainmenu=7;
+                               } else if(selected==2) {
+                                       flash();
+                                       mainmenu=5;
+                               }
+                               break;
+                       case 7:
+                               fireSound();
+                               if(selected==0 && Account::getNbAccounts()<8){
+                                       entername=1;
+                               } else if (selected < Account::getNbAccounts()+1) {
+                                       flash();
+                                       mainmenu=5;
+                                       accountactive=Account::get(selected-1);
+                               } else if (selected == Account::getNbAccounts()+1) {
+                                       flash();
+                                       mainmenu=5;
+                                       for(int j=0;j<255;j++){
+                                               displaytext[0][j]=0;
+                                       }
+                                       displaychars[0]=0;
+                                       displayselected=0;
+                                       entername=0;
+                               }
+                               break;
+                       case 8:
+                               fireSound();
+                               flash();
+                               if(selected<=2)
+                                       accountactive->setDifficulty(selected);
+                               mainmenu=5;
+                               break;
+                       case 9:
+                               if(selected<numchallengelevels && selected<=accountactive->getProgress()){
+                                       fireSound();
+                                       flash();
+
+                                       startbonustotal=0;
+
+                                       loading=2;
+                                       loadtime=0;
+                                       targetlevel=selected;
+                                       if(firstload)
+                                               TickOnceAfter();
+                                       else
+                                               LoadStuff();
+                                       Loadlevel(selected);
+                                       campaign=0;
+
+                                       mainmenu=0;
+                                       gameon=1;
+                                       pause_sound(stream_menutheme);
+                               }
+                               if(selected==numchallengelevels){
+                                       fireSound();
+                                       flash();
+                                       mainmenu=5;
+                               }
+                               break;
+                       case 10:
+                               if(selected==3){
+                                       fireSound();
+                                       flash();
+                                       mainmenu=5;
+                               }
+                               break;
+                       case 18:
+                               if(selected==1)
+                                       stereoseparation+=0.001;
+                               else {
+                                       fireSound();
+                                       if(selected==0){
+                                               newstereomode = (StereoMode)(newstereomode + 1);
+                                               while(!CanInitStereo(newstereomode)){
+                                                       printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
+                                                       newstereomode = (StereoMode)(newstereomode + 1);
+                                                       if(newstereomode >= stereoCount)
+                                                               newstereomode = stereoNone;
+                                               }
+                                       } else if(selected==2) {
+                                               stereoreverse = !stereoreverse;
+                                       } else if(selected==3) {
+                                               flash();
+                                               mainmenu=3;
+
+                                               stereomode = newstereomode;
+                                               InitStereo(stereomode);
+                                       }
+                               }
+                               break;
+               }
+       }
+
+    if(Input::isKeyDown(SDLK_q) && Input::isKeyDown(SDLK_LMETA)){
+        tryquit=1;
+        if(mainmenu==3) {
+            SaveSettings(*this);
+        }
+    }
+
+    OPENAL_SetFrequency(channels[stream_menutheme], 22050);
+
+    if(entername) {
+        inputText(displaytext[0],&displayselected,&displaychars[0]);
+        if(!waiting) { // the input as finished
+            if(displaychars[0]){ // with enter
+                accountactive = Account::add(string(displaytext[0]));
+
+                mainmenu=8;
+
+                flash();
+
+                fireSound(firestartsound);
+
+                for(int i=0;i<255;i++){
+                    displaytext[0][i]=0;
+                }
+                displaychars[0]=0;
+
+                displayselected=0;
+            }
+            entername=0;
+        }
+        
+        displayblinkdelay-=multiplier;
+        if(displayblinkdelay<=0){
+            displayblinkdelay=.3;
+            displayblink=1-displayblink;
+        }
+    }
+}
+
+void Game::Tick(){
+       static XYZ facing,flatfacing;
+       static int target;
+
+       for(int i=0;i<15;i++){
+               displaytime[i]+=multiplier;
+       }
+
+       keyboardfrozen=false;
+    Input::Tick();
+
+       if(Input::isKeyPressed(SDLK_F6)){
+               if(Input::isKeyDown(SDLK_LSHIFT))
+                       stereoreverse=true;
+               else
+                       stereoreverse=false;
+
+               if(stereoreverse)
+                       printf("Stereo reversed\n");
+               else
+                       printf("Stereo unreversed\n");
        }
 
        if(Input::isKeyDown(SDLK_F7)){
@@ -5924,27 +5869,28 @@ void Game::Tick(){
     18 stereo configuration
     */
         
-       if(!console){
+       if(!console) {
         //campaign over?
                if(mainmenu&&endgame==1)
             mainmenu=10;
         //go to level select after completing a campaign level
-        if(campaign&&winfreeze&&mainmenu==0&&campaignchoosenext[campaignchoicewhich[whichchoice]]==1){
+        if(campaign&&winfreeze&&mainmenu==0&&campaignlevels[actuallevel].choosenext==1) {
             mainmenu=5;
             gameon=0;
             winfreeze=0;
             fireSound();
             flash();
-            if(musictoggle){
+            if(musictoggle) {
                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
                 emit_stream_np(stream_menutheme);
                 pause_sound(leveltheme);
             }
+                       LoadCampaign();
         }
         //escape key pressed
         //TODO: there must be code somewhere else that handles clicking the Back button, merge it with this
                if(Input::isKeyPressed(SDLK_ESCAPE)&&
-                (gameon||mainmenu==0||(mainmenu>=3&&mainmenu!=8&&!(mainmenu==7&&entername)))){
+                (gameon||mainmenu==0||(mainmenu>=3&&mainmenu!=8&&!(mainmenu==7&&entername)))) {
                        selected=-1;
             if(mainmenu==0&&!winfreeze)
                 mainmenu=2; //pause
@@ -5983,11 +5929,11 @@ void Game::Tick(){
                }
        }
 
-       if(mainmenu){
+       if(mainmenu) {
         MenuTick();
        }
 
-       if(!mainmenu){
+       if(!mainmenu) {
                if(hostile==1)hostiletime+=multiplier;
                else hostiletime=0;
                if(!winfreeze)leveltime+=multiplier;
@@ -6022,10 +5968,10 @@ void Game::Tick(){
                        }
                }
                if(chatting)
-            keyboardfrozen=1;
+            keyboardfrozen=true;
 
                if(Input::isKeyPressed(SDLK_BACKQUOTE)&&debugmode){
-                       console=1-console;
+                       console=!console;
                        if(console){
                                OPENAL_SetFrequency(OPENAL_ALL, 0.001);
                        } else {
@@ -6086,9 +6032,9 @@ void Game::Tick(){
                 winfreeze=0;
                if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
             if(console){
-                console=0;
+                console=false;
                 freeze=0;
-            }else if(winfreeze){
+            } else if(winfreeze) {
                                mainmenu=9;
                                gameon=0;
                        }
@@ -6686,13 +6632,13 @@ void Game::Tick(){
                                  player[i].isFlip()||
                                  player[i].isFlip()||
                                  player[i].aitype!=playercontrolled)){
-                            for(int j=0;j<weapons.numweapons;j++){
-                                if((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0||
+                            for(int j=0;j<weapons.size();j++){
+                                if((weapons[j].velocity.x==0&&weapons[j].velocity.y==0&&weapons[j].velocity.z==0||
                                             player[i].aitype==playercontrolled)&&
-                                        weapons.owner[j]==-1&&
+                                        weapons[j].owner==-1&&
                                         player[i].weaponactive==-1)
-                                    if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
-                                        if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
+                                    if(findDistancefastflat(&player[i].coords,&weapons[j].position)<2){
+                                        if(findDistancefast(&player[i].coords,&weapons[j].position)<2){
                                             if(player[i].isCrouch()||
                                                     player[i].targetanimation==sneakanim||
                                                     player[i].isRun()||
@@ -6700,25 +6646,25 @@ void Game::Tick(){
                                                     player[i].aitype!=playercontrolled){
                                                 player[i].throwtogglekeydown=1;
                                                 setAnimation(i,crouchremoveknifeanim);
-                                                player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[j]);
+                                                player[i].targetrotation=roughDirectionTo(player[i].coords,weapons[j].position);
                                                 player[i].hasvictim=0;
                                             }
                                             if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
                                                 player[i].throwtogglekeydown=1;
                                                 player[i].hasvictim=0;
 
-                                                if((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0||
+                                                if((weapons[j].velocity.x==0&&weapons[j].velocity.y==0&&weapons[j].velocity.z==0||
                                                                 player[i].aitype==playercontrolled)&&
-                                                            weapons.owner[j]==-1||
+                                                            weapons[j].owner==-1||
                                                         player[i].victim&&
-                                                        weapons.owner[j]==player[i].victim->id)
-                                                    if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1)
-                                                        if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
-                                                            if(weapons.type[j]!=staff)
+                                                        weapons[j].owner==player[i].victim->id)
+                                                    if(findDistancefastflat(&player[i].coords,&weapons[j].position)<2&&player[i].weaponactive==-1)
+                                                        if(findDistancefast(&player[i].coords,&weapons[j].position)<1||player[i].victim){
+                                                            if(weapons[j].getType()!=staff)
                                                                 emit_sound_at(knifedrawsound, player[i].coords, 128.);
 
                                                             player[i].weaponactive=0;
-                                                            weapons.owner[j]=player[i].id;
+                                                            weapons[j].owner=player[i].id;
                                                             if(player[i].num_weapons>0)
                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
                                                             player[i].num_weapons++;
@@ -6728,31 +6674,31 @@ void Game::Tick(){
                                         }else if((player[i].isIdle()||
                                                     player[i].isFlip()||
                                                     player[i].aitype!=playercontrolled)&&
-                                                findDistancefast(&player[i].coords,&weapons.position[j])<5&&
-                                                player[i].coords.y<weapons.position[j].y){
+                                                findDistancefast(&player[i].coords,&weapons[j].position)<5&&
+                                                player[i].coords.y<weapons[j].position.y){
                                             if(!player[i].isFlip()){
                                                 player[i].throwtogglekeydown=1;
                                                 setAnimation(i,removeknifeanim);
-                                                player[i].targetrotation=roughDirectionTo(player[i].coords,weapons.position[j]);
+                                                player[i].targetrotation=roughDirectionTo(player[i].coords,weapons[j].position);
                                             }
                                             if(player[i].isFlip()){
                                                 player[i].throwtogglekeydown=1;
                                                 player[i].hasvictim=0;
 
-                                                for(int k=0;k<weapons.numweapons;k++){
+                                                for(int k=0;k<weapons.size();k++){
                                                     if(player[i].weaponactive==-1)
-                                                        if((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0||
+                                                        if((weapons[k].velocity.x==0&&weapons[k].velocity.y==0&&weapons[k].velocity.z==0||
                                                                         player[i].aitype==playercontrolled)&&
-                                                                    weapons.owner[k]==-1||
+                                                                    weapons[k].owner==-1||
                                                                 player[i].victim&&
-                                                                 weapons.owner[k]==player[i].victim->id)
-                                                            if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&
+                                                                 weapons[k].owner==player[i].victim->id)
+                                                            if(findDistancefastflat(&player[i].coords,&weapons[k].position)<3&&
                                                                     player[i].weaponactive==-1){
-                                                                if(weapons.type[k]!=staff)
+                                                                if(weapons[k].getType()!=staff)
                                                                     emit_sound_at(knifedrawsound, player[i].coords, 128.);
 
                                                                 player[i].weaponactive=0;
-                                                                weapons.owner[k]=player[i].id;
+                                                                weapons[k].owner=player[i].id;
                                                                 if(player[i].num_weapons>0)
                                                                     player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
                                                                 player[i].num_weapons++;
@@ -6802,14 +6748,14 @@ void Game::Tick(){
                                                                 }
                                                             }
                                                             if(!fleshstuck){
-                                                                if(weapons.type[k]!=staff)
+                                                                if(weapons[k].getType()!=staff)
                                                                   emit_sound_at(knifedrawsound, player[i].coords, 128.);
                                                             }
                                                             if(fleshstuck)
                                                               emit_sound_at(fleshstabremovesound, player[i].coords, 128.);
 
                                                             player[i].weaponactive=0;
-                                                            if(weapons.owner[k]!=-1){
+                                                            if(weapons[k].owner!=-1){
                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
                                                                 else player[i].victim->num_weapons=1;
 
@@ -6828,12 +6774,12 @@ void Game::Tick(){
                                                                 Normalise(&relative);
                                                                 XYZ footvel,footpoint;
                                                                 footvel=0;
-                                                                footpoint=weapons.position[k];
+                                                                footpoint=weapons[k].position;
                                                                 if(player[i].victim->weaponstuck!=-1){
                                                                     if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
                                                                         if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
-                                                                        weapons.bloody[k]=2;
-                                                                        weapons.blooddrip[k]=5;
+                                                                        weapons[k].bloody=2;
+                                                                        weapons[k].blooddrip=5;
                                                                         player[i].victim->weaponstuck=-1;
                                                                         player[i].victim->bloodloss+=2000;
                                                                         player[i].victim->DoDamage(2000);
@@ -6852,7 +6798,7 @@ void Game::Tick(){
                                                                 playerJoint(player[i].victim,rightshoulder).velocity+=relative*6;
                                                                 playerJoint(player[i].victim,leftshoulder).velocity+=relative*6;
                                                             }
-                                                            weapons.owner[k]=i;
+                                                            weapons[k].owner=i;
                                                             if(player[i].num_weapons>0){
                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
                                                             }
@@ -6865,7 +6811,7 @@ void Game::Tick(){
                             }
                         }
                         if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
-                            if(weapons.type[player[i].weaponids[0]]==knife){
+                            if(weapons[player[i].weaponids[0]].getType()==knife){
                                 if(player[i].isIdle()||
                                         player[i].isRun()||
                                         player[i].isCrouch()||
@@ -6893,18 +6839,18 @@ void Game::Tick(){
                                                                     player[i].throwtogglekeydown=1;
                                                                     player[i].victim=&player[j];
                                                                     XYZ aim;
-                                                                    weapons.owner[player[i].weaponids[0]]=-1;
+                                                                    weapons[player[i].weaponids[0]].owner=-1;
                                                                     aim=player[i].victim->coords+DoRotation(playerJoint(player[i].victim,abdomen).position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(playerJoint(i,righthand).position,0,player[i].rotation,0)*player[i].scale);
                                                                     Normalise(&aim);
 
                                                                     aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
 
-                                                                    weapons.velocity[player[i].weaponids[0]]=aim*50;
-                                                                    weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
-                                                                    weapons.missed[player[i].weaponids[0]]=0;
-                                                                    weapons.freetime[player[i].weaponids[0]]=0;
-                                                                    weapons.firstfree[player[i].weaponids[0]]=1;
-                                                                    weapons.physics[player[i].weaponids[0]]=0;
+                                                                    weapons[player[i].weaponids[0]].velocity=aim*50;
+                                                                    weapons[player[i].weaponids[0]].tipvelocity=aim*50;
+                                                                    weapons[player[i].weaponids[0]].missed=0;
+                                                                    weapons[player[i].weaponids[0]].freetime=0;
+                                                                    weapons[player[i].weaponids[0]].firstfree=1;
+                                                                    weapons[player[i].weaponids[0]].physics=0;
                                                                     player[i].num_weapons--;
                                                                     if(player[i].num_weapons){
                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
@@ -6919,14 +6865,14 @@ void Game::Tick(){
                         if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
                             if(player[i].isCrouch()||player[i].targetanimation==sneakanim){
                                 player[i].throwtogglekeydown=1;
-                                weapons.owner[player[i].weaponids[0]]=-1;
-                                weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
-                                if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
-                                weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
-                                weapons.missed[player[i].weaponids[0]]=1;
-                                weapons.freetime[player[i].weaponids[0]]=0;
-                                weapons.firstfree[player[i].weaponids[0]]=1;
-                                weapons.physics[player[i].weaponids[0]]=1;
+                                weapons[player[i].weaponids[0]].owner=-1;
+                                weapons[player[i].weaponids[0]].velocity=player[i].velocity*.2;
+                                if(weapons[player[i].weaponids[0]].velocity.x==0)weapons[player[i].weaponids[0]].velocity.x=.1;
+                                weapons[player[i].weaponids[0]].tipvelocity=weapons[player[i].weaponids[0]].velocity;
+                                weapons[player[i].weaponids[0]].missed=1;
+                                weapons[player[i].weaponids[0]].freetime=0;
+                                weapons[player[i].weaponids[0]].firstfree=1;
+                                weapons[player[i].weaponids[0]].physics=1;
                                 player[i].num_weapons--;
                                 if(player[i].num_weapons){
                                     player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
@@ -6943,20 +6889,20 @@ void Game::Tick(){
                     }
 
                     //draw weapon
-                    if(i==0||!player[0].dead||player[i].weaponactive!=-1)
+                    if(i==0||!player[0].dead||player[i].weaponactive!=-1) {
                         if(player[i].drawkeydown&&!player[i].drawtogglekeydown||
                                 player[i].num_weapons==2&&
                                 player[i].weaponactive==-1&&
                                 player[i].isIdle()||
                                 player[0].dead&&
                                 player[i].weaponactive!=-1&&
-                                i!=0){
-                            bool isgood=1;
+                                i!=0) {
+                            bool isgood=true;
                             if(player[i].weaponactive!=-1)
-                                if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)
-                                    isgood=0;
+                                if(weapons[player[i].weaponids[player[i].weaponactive]].getType()==staff)
+                                    isgood=false;
                             if(isgood&&player[i].creature!=wolftype){
-                                if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
+                                if(player[i].isIdle()&&player[i].num_weapons&&weapons[player[i].weaponids[0]].getType()==knife){
                                     setAnimation(i,drawrightanim);
                                     player[i].drawtogglekeydown=1;
                                 }
@@ -6965,47 +6911,46 @@ void Game::Tick(){
                                              player[0].weaponactive!=-1&&
                                              player[i].isRun()))&&
                                         player[i].num_weapons&&
-                                        weapons.type[player[i].weaponids[0]]==sword){
+                                        weapons[player[i].weaponids[0]].getType()==sword){
                                     setAnimation(i,drawleftanim);
                                     player[i].drawtogglekeydown=1;
                                 }
-                                if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
+                                if(player[i].isCrouch()&&player[i].num_weapons&&weapons[player[i].weaponids[0]].getType()==knife){
                                     setAnimation(i,crouchdrawrightanim);
                                     player[i].drawtogglekeydown=1;
                                 }
                             }
                         }
-                    //clean weapon
-                    if(player[i].isCrouch()&&
-                            weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&
-                            bloodtoggle&&
-                            player[i].onterrain&&
-                            player[i].num_weapons&&
-                            player[i].weaponactive!=-1&&
-                            player[i].attackkeydown){
-                        if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&
-                                player[i].onterrain&&
-                                bloodtoggle&&musictype!=stream_fighttheme){
-                            if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)
-                                setAnimation(i,crouchstabanim);
-                            if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)
-                                setAnimation(i,swordgroundstabanim);
-                            player[i].hasvictim=0;
-                            //player[i].attacktogglekeydown=1;
-                        }
                     }
+                    
+                    //clean weapon
+                    if(player[i].weaponactive!=-1) {
+                                               if (player[i].isCrouch()&&
+                                                       weapons[player[i].weaponids[player[i].weaponactive]].bloody&&
+                                                       bloodtoggle&&
+                                                       player[i].onterrain&&
+                                                       player[i].num_weapons&&
+                                                       player[i].attackkeydown&&
+                                                       musictype!=stream_fighttheme) {
+                                                               if(weapons[player[i].weaponids[player[i].weaponactive]].getType()==knife)
+                                                                       setAnimation(i,crouchstabanim);
+                                                               if(weapons[player[i].weaponids[player[i].weaponactive]].getType()==sword)
+                                                                       setAnimation(i,swordgroundstabanim);
+                                                               player[i].hasvictim=0;
+                                               }
+                                       }
 
                     if(!player[i].drawkeydown)
                         player[i].drawtogglekeydown=0;
 
                     XYZ absflatfacing;
-                    if(i==0){
+                    if(i==0) {
                         absflatfacing=0;
                         absflatfacing.z=-1;
 
                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
-                    }
-                    else absflatfacing=flatfacing;
+                    } else
+                                               absflatfacing=flatfacing;
 
                     if(indialogue!=-1){
                         player[i].forwardkeydown=0;
@@ -7730,7 +7675,7 @@ void Game::TickOnceAfter(){
                                killhotspot=0;
                        }
 
-                       if(!editorenabled&&gameon&&!mainmenu){
+                       if(!editorenabled&&gameon&&!mainmenu) {
                                if(changedelay!=-999)
                     changedelay-=multiplier/7;
                                if(player[0].dead)
@@ -7757,7 +7702,7 @@ void Game::TickOnceAfter(){
 
                                        fireSound(firestartsound);
 
-                                       Loadlevel(campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);
+                                       Loadlevel(campaignlevels[accountactive->getCampaignChoicesMade()].mapname.c_str());
 
                                        fireSound();
 
@@ -7769,17 +7714,16 @@ void Game::TickOnceAfter(){
                         (player[0].dead||
                          (alldead&&maptype==mapkilleveryone)||
                          (winhotspot)||
-                         (killhotspot))&&
-                        !winfreeze)
+                         (killhotspot)))
                     loading=1;
                                if((player[0].dead||
                             (alldead&&maptype==mapkilleveryone)||
                             (winhotspot)||
                             (windialogue)||
                             (killhotspot))&&
-                        changedelay<=0){
-                    if(whichlevel!=-2&&!loading&&!player[0].dead){
-                        winfreeze=1;
+                        changedelay<=0) {
+                    if(whichlevel!=-2&&!loading&&!player[0].dead) {
+                        winfreeze=true;
                         changedelay=-999;
                     }
                     if(player[0].dead)
@@ -7787,19 +7731,16 @@ void Game::TickOnceAfter(){
                                }
                        }
 
-                       if(campaign){
+                       if(campaign) {
                 // campaignchoosenext determines what to do when the level is complete:
                 // 0 = load next level
                 // 1 = go back to level select screen
                 // 2 = stealthload next level
-                               if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
-                                       if(campaignnumnext[campaignchoicewhich[whichchoice]]==0)
+                               if(mainmenu==0&&winfreeze&&(campaignlevels[actuallevel].choosenext)==1) {
+                                       if(campaignlevels[actuallevel].nextlevel.empty())
                                                endgame=1;
-                }else if(mainmenu==0&&winfreeze){
-                                       if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
-                                               stealthloading=1;
-                                       else
-                        stealthloading=0;
+                               } else if(mainmenu==0&&winfreeze) {
+                                       stealthloading = (campaignlevels[actuallevel].choosenext==2);
 
                                        if(!stealthloading){
                                                fireSound(firestartsound);
@@ -7817,9 +7758,12 @@ void Game::TickOnceAfter(){
                                        if(!firstload)
                                                LoadStuff();
                                        whichchoice=0;
+                                       cout << "from " << campaignlevels[actuallevel].mapname.c_str() << "(" << actuallevel << ")" << endl;
+                                       actuallevel=campaignlevels[actuallevel].nextlevel.front();
+                                       cout << "to " << campaignlevels[actuallevel].mapname.c_str() << "(" << actuallevel << ")" << endl;
                                        visibleloading=1;
                                        stillloading=1;
-                                       Loadlevel(campaignmapname[campaignchoicewhich[0]]);
+                                       Loadlevel(campaignlevels[actuallevel].mapname.c_str());
                                        campaign=1;
                                        mainmenu=0;
                                        gameon=1;