/*
Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
This file is part of Lugaru.
along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "Game.h"
-#include "openal_wrapper.h"
-#include "Animation.h"
-#include "Texture.h"
+#include "Game.hpp"
+
+#include "Animation/Animation.hpp"
+#include "Audio/openal_wrapper.hpp"
+#include "Graphic/Texture.hpp"
+#include "Menu/Menu.hpp"
+#include "Utils/Folders.hpp"
extern float screenwidth, screenheight;
extern float viewdistance;
extern XYZ viewer;
-extern XYZ lightlocation;
extern float fadestart;
extern float texscale;
extern float gravity;
extern Light light;
-extern Skeleton testskeleton;
-extern int numsounds;
extern Terrain terrain;
-//extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
extern GLubyte wolfbloodText[512 * 512 * 3];
extern bool ismotionblur;
extern bool trilinear;
-extern bool osx;
extern bool musictoggle;
extern int environment;
extern bool ambientsound;
extern int netdatanew;
extern float mapinfo;
extern bool stillloading;
-extern TGAImageRec texture;
-extern short vRefNum;
-extern long dirID;
extern int mainmenu;
extern bool visibleloading;
extern float flashamount, flashr, flashg, flashb;
extern int flashdelay;
extern int whichjointstartarray[26];
extern int whichjointendarray[26];
-extern int difficulty;
-extern float tintr, tintg, tintb;
extern float slomospeed;
extern bool gamestarted;
-extern int numdialogues;
-extern int numdialogueboxes[20];
-extern int dialoguetype[20];
-extern int dialogueboxlocation[20][20];
-extern float dialogueboxcolor[20][20][3];
-extern int dialogueboxsound[20][20];
-extern char dialoguetext[20][20][128];
-extern char dialoguename[20][20][64];
-extern XYZ dialoguecamera[20][20];
-extern float dialoguecamerayaw[20][20];
-extern float dialoguecamerapitch[20][20];
-extern int indialogue;
-extern int whichdialogue;
-extern float dialoguetime;
-
extern float accountcampaignhighscore[10];
extern float accountcampaignfasttime[10];
extern float accountcampaignscore[10];
LOGFUNC;
if (Game::endgame == 2) {
- Game::accountactive->endGame();
+ Account::active().endGame();
Game::endgame = 0;
}
- Account::saveFile(":Data:Users", Game::accountactive);
+ Account::saveFile(Folders::getUserDataPath()+"/users");
//textures.clear();
}
OPENAL_Close();
- if (texture.data) {
- free(texture.data);
- }
- texture.data = 0;
#endif
}
-void LoadSave(const char *fileName, GLuint *textureid, bool mipmap, GLubyte *array, int *skinsize)
+void LoadSave(const std::string& fileName, GLuint *textureid, bool mipmap, GLubyte *array, int *skinsize)
{
LOGFUNC;
float temptexdetail = texdetail;
texdetail = 1;
- // Converting file to something os specific
- char * fixedFN = ConvertFileName(fileName);
-
//Load Image
- unsigned char fileNamep[256];
- CopyCStringToPascal(fixedFN, fileNamep);
- //Load Image
- upload_image( fileNamep , 0);
+ ImageRec texture;
+ if (!load_image(Folders::getResourcePath(fileName).c_str(), texture)) {
+ texdetail = temptexdetail;
+ return;
+ }
texdetail = temptexdetail;
int bytesPerPixel = texture.bpp / 8;
swap_gl_buffers();
}
-
-extern bool cmdline(const char *cmd);
-
void Game::InitGame()
{
LOGFUNC;
numchallengelevels = 14;
- accountactive = Account::loadFile(":Data:Users");
-
- tintr = 1;
- tintg = 1;
- tintb = 1;
+ Account::loadFile(Folders::getUserDataPath()+"/users");
whichjointstartarray[0] = righthip;
whichjointendarray[0] = rightfoot;
stillloading = 1;
- texture.data = ( GLubyte* )malloc( 1024 * 1024 * 4 );
-
int temptexdetail = texdetail;
texdetail = 1;
- text->LoadFontTexture(":Data:Textures:Font.png");
+ text->LoadFontTexture("Textures/Font.png");
text->BuildFont();
texdetail = temptexdetail;
#if PLATFORM_LINUX
unsigned char rc = 0;
int output = OPENAL_OUTPUT_ALSA; // Try alsa first...
- if (cmdline("forceoss")) // ...but let user override that.
- output = OPENAL_OUTPUT_OSS;
- else if (cmdline("nosound"))
- output = OPENAL_OUTPUT_NOSOUND;
+ if (commandLineOptions[SOUND]) {
+ output = commandLineOptions[SOUND].last()->type(); // ...but let user override that.
+ }
OPENAL_SetOutput(output);
if ((rc = OPENAL_Init(44100, 32, 0)) == false) {
// if we tried ALSA and failed, fall back to OSS.
- if ( (output == OPENAL_OUTPUT_ALSA) && (!cmdline("forcealsa")) ) {
+ if ( (output == OPENAL_OUTPUT_ALSA) && (commandLineOptions[SOUND].last()->type() != OPENAL_OUTPUT_ALSA) ) {
OPENAL_Close();
output = OPENAL_OUTPUT_OSS;
OPENAL_SetOutput(output);
if (musictoggle)
emit_stream_np(stream_menutheme);
- cursortexture.load(":Data:Textures:Cursor.png", 0, 1);
+ cursortexture.load("Textures/Cursor.png", 0);
- Mapcircletexture.load(":Data:Textures:MapCircle.png", 0, 1);
- Mapboxtexture.load(":Data:Textures:MapBox.png", 0, 1);
- Maparrowtexture.load(":Data:Textures:MapArrow.png", 0, 1);
+ Mapcircletexture.load("Textures/MapCircle.png", 0);
+ Mapboxtexture.load("Textures/MapBox.png", 0);
+ Maparrowtexture.load("Textures/MapArrow.png", 0);
temptexdetail = texdetail;
if (texdetail > 2)
texdetail = 2;
- Mainmenuitems[0].load(":Data:Textures:Lugaru.png", 0, 0);
- Mainmenuitems[1].load(":Data:Textures:Newgame.png", 0, 0);
- Mainmenuitems[2].load(":Data:Textures:Options.png", 0, 0);
- Mainmenuitems[3].load(":Data:Textures:Quit.png", 0, 0);
- Mainmenuitems[4].load(":Data:Textures:Eyelid.png", 0, 1);
- Mainmenuitems[5].load(":Data:Textures:Resume.png", 0, 0);
- Mainmenuitems[6].load(":Data:Textures:Endgame.png", 0, 0);
-
- //LoadTexture(":Data:Textures:Eye.jpg",&Mainmenuitems[5],0,1);
- //~ LoadTexture(":Data:Textures:World.png",&Mainmenuitems[7],0,0); // LoadCampaign will take care of that
+ Mainmenuitems[0].load("Textures/Lugaru.png", 0);
+ Mainmenuitems[1].load("Textures/NewGame.png", 0);
+ Mainmenuitems[2].load("Textures/Options.png", 0);
+ Mainmenuitems[3].load("Textures/Quit.png", 0);
+ Mainmenuitems[4].load("Textures/Eyelid.png", 0);
+ Mainmenuitems[5].load("Textures/Resume.png", 0);
+ Mainmenuitems[6].load("Textures/EndGame.png", 0);
+
texdetail = temptexdetail;
FadeLoadingScreen(95);
newscreenwidth = screenwidth;
newscreenheight = screenheight;
- LoadMenu();
+ Menu::Load();
+
+ Animation::loadAll();
}
glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
}
-//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.h
+//TODO: move LoadStuff() closer to GameTick.cpp to get rid of various vars shared in Game.hpp
void Game::LoadStuff()
{
static float temptexdetail;
static float viewdistdetail;
- static int i, j;
float megascale = 1;
LOGFUNC;
p->skeleton.drawmodel.textureptr.destroy();
}
- i = abs(Random() % 4);
visibleloading = 0; //don't use loadscreentexture yet
- loadscreentexture.load(":Data:Textures:fire.jpg", 1, 0);
+ loadscreentexture.load("Textures/Fire.jpg", 1);
visibleloading = 1;
temptexdetail = texdetail;
texdetail = 1;
- text->LoadFontTexture(":Data:Textures:Font.png");
+ text->LoadFontTexture("Textures/Font.png");
text->BuildFont();
texdetail = temptexdetail;
- numsounds = 71;
-
viewdistdetail = 2;
viewdistance = 50 * megascale * viewdistdetail;
if (detail == 2) {
texdetail = 1;
- }
- if (detail == 1) {
+ kTextureSize = 1024;
+ } else if (detail == 1) {
texdetail = 2;
- }
- if (detail == 0) {
+ kTextureSize = 512;
+ } else {
texdetail = 4;
+ kTextureSize = 256;
}
realtexdetail = texdetail;
LOG("Loading weapon data...");
- Weapon::knifetextureptr.load(":Data:Textures:knife.png", 0, 1);
- Weapon::bloodknifetextureptr.load(":Data:Textures:bloodknife.png", 0, 1);
- Weapon::lightbloodknifetextureptr.load(":Data:Textures:lightbloodknife.png", 0, 1);
- Weapon::swordtextureptr.load(":Data:Textures:sword.jpg", 1, 0);
- Weapon::bloodswordtextureptr.load(":Data:Textures:Swordblood.jpg", 1, 0);
- Weapon::lightbloodswordtextureptr.load(":Data:Textures:Swordbloodlight.jpg", 1, 0);
- Weapon::stafftextureptr.load(":Data:Textures:Staff.jpg", 1, 0);
+ Weapon::knifetextureptr.load("Textures/Knife.png", 0);
+ Weapon::bloodknifetextureptr.load("Textures/BloodKnife.png", 0);
+ Weapon::lightbloodknifetextureptr.load("Textures/BloodKnifeLight.png", 0);
+ Weapon::swordtextureptr.load("Textures/Sword.jpg", 1);
+ Weapon::bloodswordtextureptr.load("Textures/SwordBlood.jpg", 1);
+ Weapon::lightbloodswordtextureptr.load("Textures/SwordBloodLight.jpg", 1);
+ Weapon::stafftextureptr.load("Textures/Staff.jpg", 1);
- Weapon::throwingknifemodel.load((char *)":Data:Models:throwingknife.solid", 1);
+ Weapon::throwingknifemodel.load("Models/ThrowingKnife.solid", 1);
Weapon::throwingknifemodel.Scale(.001, .001, .001);
- //Weapon::throwingknifemodel.Rotate(0,0,-90);
Weapon::throwingknifemodel.Rotate(90, 0, 0);
Weapon::throwingknifemodel.Rotate(0, 90, 0);
Weapon::throwingknifemodel.flat = 0;
Weapon::throwingknifemodel.CalculateNormals(1);
- //Weapon::throwingknifemodel.ScaleNormals(-1,-1,-1);
- Weapon::swordmodel.load((char *)":Data:Models:sword.solid", 1);
+ Weapon::swordmodel.load("Models/Sword.solid", 1);
Weapon::swordmodel.Scale(.001, .001, .001);
- //Weapon::swordmodel.Rotate(0,0,-90);
Weapon::swordmodel.Rotate(90, 0, 0);
Weapon::swordmodel.Rotate(0, 90, 0);
Weapon::swordmodel.Rotate(0, 0, 90);
Weapon::swordmodel.flat = 1;
Weapon::swordmodel.CalculateNormals(1);
- //Weapon::swordmodel.ScaleNormals(-1,-1,-1);
- Weapon::staffmodel.load((char *)":Data:Models:staff.solid", 1);
+ Weapon::staffmodel.load("Models/Staff.solid", 1);
Weapon::staffmodel.Scale(.005, .005, .005);
- //Weapon::staffmodel.Rotate(0,0,-90);
Weapon::staffmodel.Rotate(90, 0, 0);
Weapon::staffmodel.Rotate(0, 90, 0);
Weapon::staffmodel.Rotate(0, 0, 90);
Weapon::staffmodel.flat = 1;
Weapon::staffmodel.CalculateNormals(1);
- //Weapon::staffmodel.ScaleNormals(-1,-1,-1);
- terrain.shadowtexture.load(":Data:Textures:shadow.png", 0, 1);
- terrain.bloodtexture.load(":Data:Textures:blood.png", 0, 1);
- terrain.breaktexture.load(":Data:Textures:break.png", 0, 1);
- terrain.bloodtexture2.load(":Data:Textures:blood.png", 0, 1);
+ terrain.shadowtexture.load("Textures/Shadow.png", 0);
+ terrain.bloodtexture.load("Textures/Blood.png", 0);
+ terrain.breaktexture.load("Textures/Break.png", 0);
+ terrain.bloodtexture2.load("Textures/Blood.png", 0);
- terrain.footprinttexture.load(":Data:Textures:footprint.png", 0, 1);
- terrain.bodyprinttexture.load(":Data:Textures:bodyprint.png", 0, 1);
- hawktexture.load(":Data:Textures:hawk.png", 0, 1);
+ terrain.footprinttexture.load("Textures/Footprint.png", 0);
+ terrain.bodyprinttexture.load("Textures/Bodyprint.png", 0);
+ hawktexture.load("Textures/Hawk.png", 0);
- Sprite::cloudtexture.load(":Data:Textures:cloud.png", 1, 1);
- Sprite::cloudimpacttexture.load(":Data:Textures:cloudimpact.png", 1, 1);
- Sprite::bloodtexture.load(":Data:Textures:bloodparticle.png", 1, 1);
- Sprite::snowflaketexture.load(":Data:Textures:snowflake.png", 1, 1);
- Sprite::flametexture.load(":Data:Textures:flame.png", 1, 1);
- Sprite::bloodflametexture.load(":Data:Textures:bloodflame.png", 1, 1);
- Sprite::smoketexture.load(":Data:Textures:smoke.png", 1, 1);
- Sprite::shinetexture.load(":Data:Textures:shine.png", 1, 0);
- Sprite::splintertexture.load(":Data:Textures:splinter.png", 1, 1);
- Sprite::leaftexture.load(":Data:Textures:leaf.png", 1, 1);
- Sprite::toothtexture.load(":Data:Textures:tooth.png", 1, 1);
+ Sprite::cloudtexture.load("Textures/Cloud.png", 1);
+ Sprite::cloudimpacttexture.load("Textures/CloudImpact.png", 1);
+ Sprite::bloodtexture.load("Textures/BloodParticle.png", 1);
+ Sprite::snowflaketexture.load("Textures/SnowFlake.png", 1);
+ Sprite::flametexture.load("Textures/Flame.png", 1);
+ Sprite::bloodflametexture.load("Textures/BloodFlame.png", 1);
+ Sprite::smoketexture.load("Textures/Smoke.png", 1);
+ Sprite::shinetexture.load("Textures/Shine.png", 1);
+ Sprite::splintertexture.load("Textures/Splinter.png", 1);
+ Sprite::leaftexture.load("Textures/Leaf.png", 1);
+ Sprite::toothtexture.load("Textures/Tooth.png", 1);
yaw = 0;
pitch = 0;
viewer = 0;
-
- if (detail)
- kTextureSize = 1024;
- if (detail == 1)
- kTextureSize = 512;
- if (detail == 0)
- kTextureSize = 256;
-
//Set up distant light
light.color[0] = .95;
light.color[1] = .95;
viewer.x = terrain.size / 2 * terrain.scale;
viewer.z = terrain.size / 2 * terrain.scale;
- hawk.load((char *)":Data:Models:hawk.solid", 1);
+ hawk.load("Models/Hawk.solid", 1);
hawk.Scale(.03, .03, .03);
hawk.Rotate(90, 1, 1);
hawk.CalculateNormals(0);
hawkcoords.z = terrain.size / 2 * terrain.scale - 5 - 7;
hawkcoords.y = terrain.getHeight(hawkcoords.x, hawkcoords.z) + 25;
- eye.load((char *)":Data:Models:eye.solid", 1);
+ eye.load("Models/Eye.solid", 1);
eye.Scale(.03, .03, .03);
eye.CalculateNormals(0);
- cornea.load((char *)":Data:Models:cornea.solid", 1);
+ cornea.load("Models/Cornea.solid", 1);
cornea.Scale(.03, .03, .03);
cornea.CalculateNormals(0);
- iris.load((char *)":Data:Models:iris.solid", 1);
+ iris.load("Models/Iris.solid", 1);
iris.Scale(.03, .03, .03);
iris.CalculateNormals(0);
- LoadSave(":Data:Textures:Bloodfur.png", 0, 1, &bloodText[0], 0);
- LoadSave(":Data:Textures:Wolfbloodfur.png", 0, 1, &wolfbloodText[0], 0);
+ LoadSave("Textures/BloodFur.png", 0, 1, &bloodText[0], 0);
+ LoadSave("Textures/WolfBloodFur.png", 0, 1, &wolfbloodText[0], 0);
oldenvironment = -4;
firstload = 0;
- loadAllAnimations();
//Fix knife stab, too lazy to do it manually
XYZ moveamount;
moveamount = 0;
moveamount.z = 2;
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
- for (j = 0; j < animation[knifesneakattackanim].numframes; j++) {
- animation[knifesneakattackanim].position[i][j] += moveamount;
+ // FIXME - Why this uses skeleton.joints.size() and not Animation::numjoints? (are they equal?)
+ // It seems skeleton.joints.size() is 0 at this point, so this is useless.
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[knifesneakattackanim].frames.size(); j++) {
+ Animation::animations[knifesneakattackanim].frames[j].joints[i].position += moveamount;
}
}
LoadingScreen();
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
- for (j = 0; j < animation[knifesneakattackedanim].numframes; j++) {
- animation[knifesneakattackedanim].position[i][j] += moveamount;
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[knifesneakattackedanim].frames.size(); j++) {
+ Animation::animations[knifesneakattackedanim].frames[j].joints[i].position += moveamount;
}
}
LoadingScreen();
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
- animation[dead1anim].position[i][1] = animation[dead1anim].position[i][0];
- animation[dead2anim].position[i][1] = animation[dead2anim].position[i][0];
- animation[dead3anim].position[i][1] = animation[dead3anim].position[i][0];
- animation[dead4anim].position[i][1] = animation[dead4anim].position[i][0];
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ Animation::animations[dead1anim].frames[1].joints[i].position = Animation::animations[dead1anim].frames[0].joints[i].position;
+ Animation::animations[dead2anim].frames[1].joints[i].position = Animation::animations[dead2anim].frames[0].joints[i].position;
+ Animation::animations[dead3anim].frames[1].joints[i].position = Animation::animations[dead3anim].frames[0].joints[i].position;
+ Animation::animations[dead4anim].frames[1].joints[i].position = Animation::animations[dead4anim].frames[0].joints[i].position;
}
- animation[dead1anim].speed[0] = 0.001;
- animation[dead2anim].speed[0] = 0.001;
- animation[dead3anim].speed[0] = 0.001;
- animation[dead4anim].speed[0] = 0.001;
-
- animation[dead1anim].speed[1] = 0.001;
- animation[dead2anim].speed[1] = 0.001;
- animation[dead3anim].speed[1] = 0.001;
- animation[dead4anim].speed[1] = 0.001;
-
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
- for (j = 0; j < animation[swordsneakattackanim].numframes; j++) {
- animation[swordsneakattackanim].position[i][j] += moveamount;
+ Animation::animations[dead1anim].frames[0].speed = 0.001;
+ Animation::animations[dead2anim].frames[0].speed = 0.001;
+ Animation::animations[dead3anim].frames[0].speed = 0.001;
+ Animation::animations[dead4anim].frames[0].speed = 0.001;
+
+ Animation::animations[dead1anim].frames[1].speed = 0.001;
+ Animation::animations[dead2anim].frames[1].speed = 0.001;
+ Animation::animations[dead3anim].frames[1].speed = 0.001;
+ Animation::animations[dead4anim].frames[1].speed = 0.001;
+
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[swordsneakattackanim].frames.size(); j++) {
+ Animation::animations[swordsneakattackanim].frames[j].joints[i].position += moveamount;
}
}
LoadingScreen();
- for (j = 0; j < animation[swordsneakattackanim].numframes; j++) {
- animation[swordsneakattackanim].weapontarget[j] += moveamount;
+ for (unsigned j = 0; j < Animation::animations[swordsneakattackanim].frames.size(); j++) {
+ Animation::animations[swordsneakattackanim].frames[j].weapontarget += moveamount;
}
LoadingScreen();
- for (i = 0; i < Person::players[0]->skeleton.num_joints; i++) {
- for (j = 0; j < animation[swordsneakattackedanim].numframes; j++) {
- animation[swordsneakattackedanim].position[i][j] += moveamount;
+ for (unsigned i = 0; i < Person::players[0]->skeleton.joints.size(); i++) {
+ for (unsigned j = 0; j < Animation::animations[swordsneakattackedanim].frames.size(); j++) {
+ Animation::animations[swordsneakattackedanim].frames[j].joints[i].position += moveamount;
}
}