extern Light light;
extern Skeleton testskeleton;
extern int numsounds;
-extern int channels[100];
extern Terrain terrain;
//extern Sprites sprites;
extern int kTextureSize;
extern float texdetail;
extern float realtexdetail;
-extern float terraindetail;
extern float volume;
extern Objects objects;
extern int detail;
extern bool trilinear;
extern bool osx;
extern bool musictoggle;
-extern Weapons weapons;
-extern Person player[maxplayers];
-extern int numplayers;
extern int environment;
extern bool ambientsound;
extern float multiplier;
extern int mainmenu;
extern int oldmainmenu;
extern bool visibleloading;
-extern int loadscreencolor;
extern float flashamount,flashr,flashg,flashb;
extern int flashdelay;
extern int whichjointstartarray[26];
extern int difficulty;
extern float tintr,tintg,tintb;
extern float slomospeed;
-extern char mapname[256];
extern bool gamestarted;
extern int numdialogues;
extern int accountcampaignchoicesmade[10];
extern int accountcampaignchoices[10][5000];
-extern OPENAL_STREAM * strm[20];
-
-extern "C" void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
-
void LOG(const std::string &fmt, ...)
{
// !!! FIXME: write me.
}
-Game::TextureList Game::textures;
-
void Game::Dispose()
{
int i,j;
Account::saveFile(":Data:Users", accountactive);
- TexIter it = textures.begin();
- for (; it != textures.end(); ++it)
- {
- if (glIsTexture(it->second))
- glDeleteTextures(1, &it->second);
- }
- textures.clear();
+ //textures.clear();
LOG("Shutting down sound system...");
// this is causing problems on Linux, but we'll force an _exit() a little
// later in the shutdown process. --ryan.
#if !PLATFORM_LINUX
-#define streamcount 20
-#define samplecount 100
- for (i=0; i < samplecount; ++i)
+ for (i=0; i < sounds_count; ++i)
{
OPENAL_Sample_Free(samp[i]);
}
- for (i=0; i < streamcount; ++i)
- {
- OPENAL_Stream_Close(strm[i]);
- }
-
OPENAL_Close();
if (texture.data)
{
}
-void Game::LoadSounds()
-{
- LOGFUNC;
-
- LOG(std::string("Loading sounds..."));
-
- OPENAL_3D_SetDopplerFactor(0);
-
- OPENAL_SetSFXMasterVolume((int)(volume*255));
+void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha){
+ textures.push_back(TextureInfo(fileName,textureid,mipmap,hasalpha));
+ textures.back().load();
+}
- if(visibleloading){LoadingScreen(); loadscreencolor=5;}
- loadAllSounds();
+void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize){
+ textures.push_back(TextureInfo(fileName,textureid,mipmap,array,skinsize));
+ textures.back().load();
}
-void Game::LoadTexture(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
+void Game::LoadTextureData(const char *fileName, GLuint *textureid,int mipmap, bool hasalpha)
{
GLuint type;
}
}
-void Game::LoadTextureSave(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize)
+void Game::LoadTextureSaveData(const char *fileName, GLuint *textureid,int mipmap,GLubyte *array, int *skinsize, bool reload)
{
GLuint type;
int i;
if(!mipmap)glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
int tempnum=0;
- for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++){
- if((i+1)%4||type==GL_RGB){
- array[tempnum]=texture.data[i];
- tempnum++;
- }
- }
+ if(!reload)
+ for(i=0;i<(int)(texture.sizeY*texture.sizeX*bytesPerPixel);i++)
+ if((i+1)%4||type==GL_RGB){
+ array[tempnum]=texture.data[i];
+ tempnum++;
+ }
*skinsize=texture.sizeX;
}
}
-bool Game::AddClothes(const char *fileName, GLuint *textureid,bool mipmap,GLubyte *array, int *skinsize)
+bool Game::AddClothes(const char *fileName, GLubyte *array)
{
int i;
int bytesPerPixel;
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- //glColor4f(1,1,1,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
glEnable(GL_BLEND);
//glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
glColor4f(loadprogress/100,loadprogress/100,loadprogress/100,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
}
swap_gl_buffers();
- loadscreencolor=0;
}
}
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_BLEND);
glColor4f(loadprogress/100,0,0,1);
- /*if(loadscreencolor==0)glColor4f(1,1,1,1);
- if(loadscreencolor==1)glColor4f(1,0,0,1);
- if(loadscreencolor==2)glColor4f(0,1,0,1);
- if(loadscreencolor==3)glColor4f(0,0,1,1);
- if(loadscreencolor==4)glColor4f(1,1,0,1);
- if(loadscreencolor==5)glColor4f(1,0,1,1);
- */
glPushMatrix();
//glScalef(.25,.25,.25);
glBegin(GL_QUADS);
text.glPrint(280,125,string,1,1,640,480);
*/
swap_gl_buffers();
- loadscreencolor=0;
}
if(detail==2){
texdetail=1;
- terraindetail=1;
}
if(detail==1){
texdetail=2;
- terraindetail=1;
}
if(detail==0){
texdetail=4;
- terraindetail=1;
- //terraindetail=2;
- }
-
- memset(channels, 0xff, sizeof(channels));
- for (int it = 0; it < 20; ++it)
- {
- strm[it] = NULL;
}
LOG("Initializing sound system...");
#endif
OPENAL_SetSFXMasterVolume((int)(volume*255));
+ loadAllSounds();
- strm[stream_music3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:music3.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=0;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music3], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music3], OPENAL_LOOP_NORMAL);
-
- if(musictoggle){
-// PlaySoundEx( stream_music3, strm[stream_music3], NULL, true);
- PlayStreamEx(stream_music3, strm[stream_music3], 0, true);
- OPENAL_SetPaused(channels[stream_music3], false);
- OPENAL_SetVolume(channels[stream_music3], 256);
- }
-
- FadeLoadingScreen(20);
-
- if(ambientsound){
- strm[stream_wind] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:wind.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_wind], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_wind], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(30);
-
- strm[stream_desertambient] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:desertambient.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_desertambient], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_desertambient], OPENAL_LOOP_NORMAL);
- }
-
- FadeLoadingScreen(40);
-
- strm[stream_firesound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:fire.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=5;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_firesound], 8.0f, 2000.0f);
- OPENAL_Stream_SetMode(strm[stream_firesound], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(50);
-
- //if(musictoggle){
- strm[stream_music1grass] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:music1grass.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=1;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1grass], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1grass], OPENAL_LOOP_NORMAL);
-
- strm[stream_music1snow] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:music1snow.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=2;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1snow], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1snow], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(60);
-
- strm[stream_music1desert] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:music1desert.mp3"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=3;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music1desert], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music1desert], OPENAL_LOOP_NORMAL);
-
- FadeLoadingScreen(80);
- strm[stream_music2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:music2.ogg"), OPENAL_2D, 0, 0); if(visibleloading){LoadingScreen(); loadscreencolor=4;}
-// OPENAL_Sample_SetMinMaxDistance(strm[stream_music2], 4.0f, 1000.0f);
- OPENAL_Stream_SetMode(strm[stream_music2], OPENAL_LOOP_NORMAL);
-
- //}
-
-
- FadeLoadingScreen(90);
-
+ if(musictoggle)
+ emit_stream_np(stream_music3);
LoadTexture(":Data:Textures:Cursor.png",&cursortexture,0,1);
}
+void Game::LoadScreenTexture(){
+ glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
+
+ if(!screentexture)
+ glGenTextures( 1, &screentexture );
+ glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
+
+
+ glEnable(GL_TEXTURE_2D);
+ glBindTexture( GL_TEXTURE_2D, screentexture);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
+
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
+}
+
void Game::LoadStuff()
{
static float temptexdetail;
visibleloading=1;
- /*musicvolume[3]=512;
- PlaySoundEx( music4, samp[music4], NULL, true);
- OPENAL_SetPaused(channels[music4], false);
- OPENAL_SetVolume(channels[music4], 512);
- */
loadtime=0;
stillloading=1;
if(detail==2){
texdetail=1;
- terraindetail=1;
}
if(detail==1){
texdetail=2;
- terraindetail=1;
}
if(detail==0){
texdetail=4;
- terraindetail=1;
- //terraindetail=2;
}
realtexdetail=texdetail;
gravity=-10;
texscale=.2/megascale/viewdistdetail;
- terrain.scale=3*megascale*terraindetail*viewdistdetail;
+ terrain.scale=3*megascale*viewdistdetail;
viewer.x=terrain.size/2*terrain.scale;
viewer.z=terrain.size/2*terrain.scale;
}
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
}
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
animation[swordsneakattackanim].position[i][j]+=moveamount;
}
}
- loadscreencolor=4;
LoadingScreen();
for(j=0;j<animation[swordsneakattackanim].numframes;j++){
animation[swordsneakattackanim].weapontarget[j]+=moveamount;
}
- loadscreencolor=4;
LoadingScreen();
for(i=0;i<player[0].skeleton.num_joints;i++){
}
}
*/
- loadscreencolor=4;
LoadingScreen();
temptexdetail=texdetail;
texdetail=1;
texdetail=temptexdetail;
- loadscreencolor=4;
LoadingScreen();
//if(ismotionblur){
if(!screentexture){
- glPixelStorei( GL_UNPACK_ALIGNMENT, 1 );
-
- glGenTextures( 1, &screentexture );
- glTexEnvi( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
-
-
- glEnable(GL_TEXTURE_2D);
- glBindTexture( GL_TEXTURE_2D, screentexture);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
-
- glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, 0, kTextureSize, kTextureSize, 0);
+ LoadScreenTexture();
}
- //}
- LoadSounds();
-
- /*PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
- OPENAL_SetVolume(channels[consolesuccesssound], 256);
- OPENAL_SetPaused(channels[consolesuccesssound], false);
- */
if(targetlevel!=7){
- float gLoc[3]={0,0,0};
- float vel[3]={0,0,0};
- PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
- OPENAL_SetVolume(channels[fireendsound], 256);
- OPENAL_SetPaused(channels[fireendsound], false);
+ emit_sound_at(fireendsound);
}
stillloading=0;